Qhimm.com Forums

Miscellaneous Forums => Archive => Topic started by: ultima espio on 2009-03-15 19:18:39

Title: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-03-15 19:18:39
CANCELED

New rules

http://forums.qhimm.com/index.php?topic=8759.0
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Crazy Nova on 2009-03-15 19:23:24
that's great!

not too sure about those white bits on cloud's arms though.

looking foward to some more screens
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-03-15 20:29:38
not too sure about those white bits on cloud's arms though.
I have the perfect solution to that!
more screens soon!
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: hotdog963al on 2009-03-15 21:09:18
Cloud looks appropriately bad-ass, I prefer this to the other versions I've seen before (from KH and whatnot).
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Dearh on 2009-03-16 01:07:07
ehi friends good job!Cloud needs one "bracelet" on the other arm
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: JordieBo on 2009-03-16 01:36:22
Very nice. I like it alot. A few things though, Tifa's hair is too long at the back, shorten it a bit. Also her tank top should be be textured a bit more, but other than that it's great! Keep it up!
Have 2 claps
*Clap clap*
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: apz freak on 2009-03-16 03:09:53
I look forward to see what you guys cook up!  :wink:

Hey, so does that mean they've released their app yet so that I can rip them out myself? I'd really like to dig around these models and learn from them.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ff7rules on 2009-03-16 03:14:17
I look forward to see what you guys cook up!  :wink:

Hey, so does that mean they've released their app yet so that I can rip them out myself? I'd really like to dig around these models and learn from them.

Yep they released it, and even put a .OBJ converter in there :D
Can't wait to see how this project turns out.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: NameSpoofer on 2009-03-16 15:42:16
I have to say that cloud's head from CC owns. You guys should release them when its done. Or at least send it to me lol :p
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-03-16 16:23:50
You guys should release them when its done. Or at least send it to me lol :p
We'll think of something...

Anyway, we plan to do at least what main characters and enemies we can, field and battle.
I would also like to do random Monster's and battle Characters too. Bomb will definately be easy  :wink: But I'd like to have a go at more complex enemies, such as the Guard scorpion (we'll need votes to know what colour to use) and the shinra/SOLDIER troops.

Field models are gonna be hard, considering the proportions are Different, since we're gonna go chibi :D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Dearh on 2009-03-16 19:59:20
You guys should release them when its done. Or at least send it to me lol :p
We'll think of something...

Anyway, we plan to do at least what main characters and enemies we can, field and battle.
I would also like to do random Monster's and battle Characters too. Bomb will definately be easy  :wink: But I'd like to have a go at more complex enemies, such as the Guard scorpion (we'll need votes to know what colour to use) and the shinra/SOLDIER troops.

Field models are gonna be hard, considering the proportions are Different, since we're gonna go chibi :D


No chibi Please!!!!  :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: oraclex on 2009-03-16 21:13:33
Sweet ! So howlong does this whole converting of a character work?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-03-16 21:28:01
No chibi Please!!!!  :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D
Sorry, But i really dont like the look of Normal-proportion characters on the field, it kinda ruins it for me. maybe someone'll do that at a later stage, but i wont be.
Sweet ! So how long does this whole converting of a character work?
Quite a long time, since most characters require some modifying to fit into FF7 anyway.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: koral on 2009-03-17 14:24:21
Interesting project!  :-)

For a start, these guys have been long overdue, and simple must to find their way into FF7:

(http://img18.imageshack.us/img18/889/kf7m.jpg) (http://img18.imageshack.us/my.php?image=kf7m.jpg)
That is the "younger" Zack before he became 1st-class, I liked this look better, but either one would be OK.
Aeris and Hojo could probably be picked up too.

I personally didn't like the KH(2) style of heads for everyone, because I felt they were a little too cartoony for the gritty FF7 world.


But please, please, please dont butcher Tifa up!

She may give the impression of a "sex-symbol" to most people, but her design reflects her personality and there is more to her character than just her chest.

In CC, Tifa is 15 (apparantly), so her face and her body should not be used without some modifications.
Hunter's Tifa was OK, but I didn't like it much either (even after replacing the head).

I am a pretty handy modeller too, so if you need any help just PM me and I will try help out.
The CC-File investigation has reached a stable point now with these characters extracted, so I have been thinking of taking on other projects on the side anyway.
 :-D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-03-17 16:24:31
I'm sure i speak for both of us when i say we'd LOVE your help with this, koral :D
And yes, tifa is being rather problematic so far.
Also, the thing about cait sith is that we'd have to Find a toy body for him. We could re-model the moogle, possibly...
Anyway, i'll PM ya with details later :D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Silver Wings on 2009-03-17 16:44:30
Quote
That is the "younger" Zack before he became 1st-class, I liked this look better, but either one would be OK.
Actually, Zack changed his hair style after Angeal's death so I think the other is more appropriate to the storyline shown in FF7
Btw, I feel that Tifa's face from CC is somehow even older than her age of 21 in FF7. In this case, I still prefer her head from KH (and also Aerith's, maybe asians like me like cute ones more ^^). Still, the other models (Cloud, Seph ...) in CC are perfectly fit with FF7

ps: models in CC are still under copyright so arent it allowed releasing publicly?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-03-17 16:46:08
ps: models in CC are still under copyright so arent it allowed releasing publicly?

That's one thing we were talking about...we are either going to release it private, or for a short amount of time.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Dearh on 2009-03-17 17:00:48
ps: models in CC are still under copyright so arent it allowed releasing publicly?

That's one thing we were talking about...we are either going to release it private, or for a short amount of time.

For tifa you can use jedi  body model
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Kudistos Megistos on 2009-03-17 19:09:10
Btw, I feel that Tifa's face from CC is somehow even older than her age of 21 in FF7. In this case, I still prefer her head from KH (and also Aerith's, maybe asians like me like cute ones more ^^). Still, the other models (Cloud, Seph ...) in CC are perfectly fit with FF7

This European likes the cute KH Tifa as well ;-)

Tifa is a very warm character but something about her appearance in Advent Children and CC seems extremely cold.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-03-17 22:09:23
YAY!
NOOO!!!
How do i fix those horrible black parts? Do i have to alter the lighting on the level?

I would really like it if someone could help me with texture transparency :D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-03-17 22:32:47
Oh, and just a short note, we decided we're gonna go proportional AND chibi. so everyone's happy :D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Dearh on 2009-03-17 22:49:14
Oh, and just a short note, we decided we're gonna go proportional AND chibi. so everyone's happy :D

Wiht chibi you don't mean  to do l deformed model  as original But chibi size right?

Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: koral on 2009-03-17 23:08:03
SilverWings: legality is a major issue, we are just going to have to be careful  :wink:

Leighos: I totally agree with you, the KH2 Tifa head does help to suggest more of her warmth as a kind character.
But what i had in mind was something more like AC. CC Tifa has as much personality as a cardboard cutout, too bland.  :-P

NeoCloud: check your PM!

ultima espio: Sephi's shoulders dont feel right, too thin maybe?
I am not sure what happened to his textures, but if i had to guess I would say that the multiple transparent poly layers of his hair are conflicting with each other at those distances.
You might have to make his hair "solid" and remove the alpha for it to work correctly.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-03-17 23:19:56
Thanks koral, i scaled all of his parts the same, i think it looks weird coz his pads dont curl round to meet his body.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: JordieBo on 2009-03-17 23:29:51
No chibi Please!!!!  :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D :-D
Sorry, But i really dont like the look of Normal-proportion characters on the field, it kinda ruins it for me. maybe someone'll do that at a later stage, but i wont be.
Sweet ! So how long does this whole converting of a character work?
Quite a long time, since most characters require some modifying to fit into FF7 anyway.

I second that!  :-D :-D :-D :-D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-03-18 09:37:46
 :-D

Making a start :D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-03-18 22:07:51
*wants to replace savepoints with moogles*
...espio, you're online. you know the field model name for the save point?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-03-18 22:08:37
*wants to replace savepoints with moogles*
...espio, you're online. you know the field model name for the save point?

Why yes i do, i think it's avfe.hrc

Aaaaaanyway

Here's Tifa in all her glory :-D

I WANT YOUR BRAINS! BRAAAAAINS!!!!

haha here's the real one:


Comments and criticism welcome  :-D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: apz freak on 2009-03-18 22:54:36
Shading! Paint some shadows on her shirt and she'll look much better!
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-03-18 23:56:34
Cloud's pretty much done!
Any Constructive Criticism would be great :D

Front:
(http://i182.photobucket.com/albums/x74/beefpwnage/CloudFront-1.png)

Back:
(http://i182.photobucket.com/albums/x74/beefpwnage/CloudBack.png)

Left:
(http://i182.photobucket.com/albums/x74/beefpwnage/CloudLeft.png)

Right:
(http://i182.photobucket.com/albums/x74/beefpwnage/CloudRight.png)

I do apologise for the crudity of the shading in those pictures, particularly in the hair. I have pretty much no idea how the 3dsmax renderer works at all :/

More to come soon!
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: apz freak on 2009-03-19 03:34:14
As far as the rendering goes. 3DSMax does not figure out your Shaders for you. You have to tell it what to do in the material editor (Press M)... Alpha Channels - (The transparent parts like his hair) only works if you have a separate file that's black and white. White means it's opaque and black means it's transparent, grey is half way.

Let me demonstrate real quick.

(http://s69.photobucket.com/albums/i59/apz_freak/th_alphaexplanation.jpg) (http://i69.photobucket.com/albums/i59/apz_freak/alphaexplanation.jpg)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: knight1120 on 2009-03-19 06:57:36
wow.. this mod is amazing, i want to be a modder someday hehehe, good job to neocloudstrife and ultima espio i hope i can help to this project  :wink:
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: knight1120 on 2009-03-19 07:23:56
when the project is done you will going to release it?? 
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: koral on 2009-03-19 11:24:48
They are intending to release it, but you will have to look carefully where and how  :wink:

apzfreak, they are probably using the PNG textures which contain alpha directly, because our exporters didn't bother splitting the alpha channel into seperate images. But Opacity should still have worked.
I wonder if it is an issue with double sided faces?


I started on my Elena Mod today, using Cissnei's body:
(http://img27.imageshack.us/img27/8316/kelena0.jpg) (http://img27.imageshack.us/my.php?image=kelena0.jpg)

Ofcourse her head doesn't match, so I will be making a new one for her  :lol:
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Dearh on 2009-03-19 17:32:27
They are intending to release it, but you will have to look carefully where and how  :wink:

apzfreak, they are probably using the PNG textures which contain alpha directly, because our exporters didn't bother splitting the alpha channel into seperate images. But Opacity should still have worked.
I wonder if it is an issue with double sided faces?


I started on my Elena Mod today, using Cissnei's body:
(http://img27.imageshack.us/img27/8316/kelena0.jpg) (http://img27.imageshack.us/my.php?image=kelena0.jpg)

Ofcourse her head doesn't match, so I will be making a new one for her  :lol:




WOW She seems Aya Brea from the first Parasite Eve
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: koral on 2009-03-19 21:07:10
a little, Aya has a different hairstyle though, much longer hair.

Anyway, this is how she looks now:

(http://img4.imageshack.us/img4/3686/kelena1.jpg) (http://img4.imageshack.us/my.php?image=kelena1.jpg)

I modified Cissnei's face (strangely they both really do have the same eye colour  :-P) and fleshed out the hairstyle.
Texturing it wont be easy because I am not willing to spend a ton of time to create my own texture-maps, so I will probably use Sephiroths hair texture and make it blonde
(BTW, a blonde Sephi would look pretty funny  :lol:)

I am not hijacking the thread or anything, NeoCloud and UltimaEspio are the ones will do all the importing into FF7, I am just helping out with some modelling work on the side  :wink:
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-03-19 22:16:39
I have started porting Cissnei's body into battle, so all it needs is the head and it will be almost complete :D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: lorddolor1989 on 2009-03-19 22:25:54
*wants to replace savepoints with moogles*
...espio, you're online. you know the field model name for the save point?

Why yes i do, i think it's avfe.hrc

Aaaaaanyway

Here's Tifa in all her glory :-D
(http://i85.photobucket.com/albums/k61/ultima_espio/cool.png)
I WANT YOUR BRAINS! BRAAAAAINS!!!!

haha here's the real one:
(http://i85.photobucket.com/albums/k61/ultima_espio/tifa2.png)
(http://i85.photobucket.com/albums/k61/ultima_espio/tifabehind.png)

Comments and criticism welcome  :-D
Her breast should be bigger Lol
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: JordieBo on 2009-03-20 03:03:55
Her breast should be bigger Lol

Not being a pervert or anything, but he has a point. Since in Crisis Core she is much younger, and Tifa is known for having large breasts in FF7
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: apz freak on 2009-03-20 04:56:16
apzfreak, they are probably using the PNG textures which contain alpha directly, because our exporters didn't bother splitting the alpha channel into seperate images. But Opacity should still have worked.
I wonder if it is an issue with double sided faces?

I wrote out a response but it seems it wasn't posted?

Anyways let me explain myself... again. As far as I'm aware, 3DSMax 7 and under doesn't use the alpha in the textures as alpha for rendering. There's nothing I can do to get an texture with alpha in it to render properly unless I have an opacity alpha map. The alpha map you see in my example I made myself from the raw image. It had the alpha directly in the image, so I pasted a black layer in photoshop underneath and turned the main texture except the transparency solid white.

Using alpha in the texture as rendering alpha might be a feature in some more recent 3DSMax, but not Max 7 and under.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: knight1120 on 2009-03-20 13:28:47
hey guys i have a suggestion, i think you must change the chocobo model or make a patch of a new chocobo model and i think you change it to cloud's fenrir, it's cool right?? hihihi :wink: what do you think guys??
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Alkor on 2009-03-21 00:29:43
Nice job. Go-go :mrgreen:
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: JordieBo on 2009-03-23 00:01:52
hey guys i have a suggestion, i think you must change the chocobo model or make a patch of a new chocobo model and i think you change it to cloud's fenrir, it's cool right?? hihihi :wink: what do you think guys??

Has been done before, not released. The animations for a chocobo do not suit the Fenrir, unless you want a fenrir that jiggles up and down and when it's standing still it sways from side to side.  :|
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: lorddolor1989 on 2009-03-26 22:41:24
but,you could change the animations of the chocobos for the ones from the buggy
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: polaris_027 on 2009-03-27 09:03:00
ahhh..another mod in the making eh neo? i hope u finish this unlike the last time! :-D

im so happy that you got help by some friends! that would make it better!
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: knight1120 on 2009-03-28 13:47:04
hi ultima espio and neocloudstrife you both just quite for a long time   :-)  whats new in your project? i cant wait to see that hehe and i can't also wait of the release of that  :wink:
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-03-28 14:40:40
I shall answer your question with another.
The dissidia models are now available to us. Dissidia cloud would be easier to input to FF7, and he looks a little more FF7ified. so With a little modification, anyone think we should use him? or stick with CC cloud?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: knight1120 on 2009-03-28 14:50:49
i think you should use the dissidia cloud but if it is possible to replace dissidia cloud's hair with CC cloud hair or advent children hair?? if it is possible i think you replace it....
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Lionfist on 2009-03-28 18:00:31
I think you should show both models side to side so we can compare them.
But i probably think the dissidia model would be better, in the game it really looked excellent.


(PS: hi guys,i've been a lurker in this forums for a long time,but i signed up now,lol :D)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BloodShot on 2009-03-29 00:03:32
This mod is pretty damn cool, now all we need is a Dissidia model viewer/ripper to take cloud and sephiroth from that. (i'm a sucker for the original hair on cloud, and Dissidia's is perfect, game is super fun too.)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: polaris_027 on 2009-03-29 01:27:45
hmm...that's a tough choice...but i think the dissidia model looks more perfect for the game..although the CC model would be more cool,,hmmm...CC it is :-D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: knight1120 on 2009-03-29 03:29:47
if you use the dissidia cloud i suggest that you should replace dissidia cloud's head with advent children cloud head :

dissidia advent children cloud>>> http://i213.photobucket.com/albums/cc272/cristinalightning/Dissidia%20-Final%20Fantasy-/Final%20Fantasy%20VII/DISSIDIA_FINAL_FANTASY_0022.jpg
dissidia cloud head>>> http://i213.photobucket.com/albums/cc272/cristinalightning/Dissidia%20-Final%20Fantasy-/Final%20Fantasy%20VII/DISSIDIA_FINAL_FANTASY_0021.jpg
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: knight1120 on 2009-03-29 03:33:13
I shall answer your question with another.
The dissidia models are now available to us. Dissidia cloud would be easier to input to FF7, and he looks a little more FF7ified. so With a little modification, anyone think we should use him? or stick with CC cloud?
if you use the dissdia cloud i suggest that you should replace dissdia cloud's head with advent children cloud's head :

dissidia advent children cloud head>>> http://i213.photobucket.com/albums/cc272/cristinalightning/Dissidia%20-Final%20Fantasy-/Final%20Fantasy%20VII/DISSIDIA_FINAL_FANTASY_0022.jpg
dissdia cloud head >>> http://i213.photobucket.com/albums/cc272/cristinalightning/Dissidia%20-Final%20Fantasy-/Final%20Fantasy%20VII/DISSIDIA_FINAL_FANTASY_0021.jpg
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-03-29 11:44:36
Yeah, i realised that. I would have got some screenshots for y'all, but i was too lazy, and i was busy with other things. updates soon!
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: knight1120 on 2009-03-29 12:37:47
so you decided to replace the dissidia cloud's head with AC cloud head, me and some of my friends will wait until you post a new model,  i wish this mod makes perfect hehehehe, thanks neocloudstrife and ultima espio
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Saisuke on 2009-03-30 02:46:54
Hey, this is pretty nice looking. Keep up the good work. Just one question. How are you guys managing to use the models from the actual games? I didn't think ripping models from PSP games was possible.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Aurenasek116 on 2009-03-30 15:18:52
You need to visit these forums more :P Recently thanks to Koral's and MrAdult's (Aswell as thanks to Vash's Dissidia Extractor) efforts porting models from Crisis Core and Dissidia became possible.

Also, I made something yesterday which might interest you guys. Seeing as Dissidia Sephiroth is more detailed than Crisis Core one, I decided to edit it to resemble classic Sephiroth look because the Dissidia one is based on Amano's artworks, not Nomura's. This render was done totally in a rush, so I haven't added alpha layer or proper lighting.

Here's how it looks without any texture edits:

(http://i373.photobucket.com/albums/oo176/xxSchrodingerxx/SephyEdit.png)

If you'd be interested I could make the skin colors match on torso and head, shoulderpads and so on.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Kudistos Megistos on 2009-03-31 10:39:48
Wow, that looks good  :mrgreen:

The CC Sephiroth, like CC Cloud, looked a bit girly; this one is how I image the original FFVII Sephiroth would have been if the game were made 10 years later. It would be fun to use this in battle.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-04-01 08:27:10
Video of the models in game, please leave your comments:-D :-D


 :-D :-D :-D :-D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Dearh on 2009-04-01 10:16:45
wow!Models are so good in game thanks neo and ultima espio you are avery graet guys  :-D :-D :-D :-D :-D :-D :-D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Aurenasek116 on 2009-04-01 10:39:04
Too bad I expected what's going to be under the link seeing as today's 1st of April.
Nice try though, next time you might want to use something different than this overused meme though.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: polaris_027 on 2009-04-01 10:40:40
Video of the models in game, please leave your comments :-D :-D


 :-D :-D :-D :-D

nice one..happy april fool's evrybody..
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: knight1120 on 2009-04-01 12:40:01
ei the video is remove??? oh men i cannot watch it
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Silver Wings on 2009-04-01 13:42:24
No, it's not removed. Today's the April fool and this is Youtube's tradition.
Or ultima espio wanted to trick us  :-D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: knight1120 on 2009-04-01 14:03:40
can't wait to watch it please upload it again hehe
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-04-01 14:49:33
Too bad I expected what's going to be under the link seeing as today's 1st of April.
Nice try though, next time you might want to use something different than this overused meme though.

I still get a good laugh when people say "O no, wer is it, i cnt c it, i rly wona watch but it brings up dis song....HELP PLEEZ!!"
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Aurenasek116 on 2009-04-01 15:07:25
It stopped being funny ages ago... old 4chan jokes are old, think of something new seriously.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: knight1120 on 2009-04-01 15:16:44
hehe your cool men  :-D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-04-01 15:23:56
hehe your cool men  :-D

So i see you figured it out now eh? lol
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: knight1120 on 2009-04-01 15:29:47
yup i figured it out now hehe..., so what's new about your mod project??  :-)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: polaris_027 on 2009-04-02 03:12:33
ei the video is remove??? oh men i cannot watch it
oh common men,,di muh nman gets...hehehe
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: knight1120 on 2009-04-02 03:52:41
ei the video is remove??? oh men i cannot watch it
oh common men,,di muh nman gets...hehehe
gets ko na men
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: knight1120 on 2009-04-04 14:01:27
hi neo and ultima, whats new in your CCmodel project??
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: JordieBo on 2009-04-05 00:31:01
If he HAD something to show you he would show it. Okay?
God... Also don't double post. And you shouldn't post something like that anyway, especially not twice, PM him next time please.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: polaris_027 on 2009-04-05 13:32:44
If he HAD something to show you he would show it. Okay?
God... Also don't double post. And you shouldn't post something like that anyway, especially not twice, PM him next time please.
yup..patience my friend.. :wink:
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: koral on 2009-04-05 22:14:13
I dont know much about what surprises Espio and Neo have up their sleeves, but my Elena head is coming along quite well now

(http://img12.imageshack.us/img12/9586/kelena2b.png) (http://img12.imageshack.us/my.php?image=kelena2b.png)

New face, tweaked hair form and basic texture-map (modified Sephi's no less)  :lol:
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: squallff8 on 2009-04-05 23:17:58
 :-o Whoaaaa!!!It's soo cool!Great model!
She is really looks very similiar with this one:
(http://www.famitsu.com/image/501/eJN194B6281ZnVYz4JgU24k4uVaxeVwm.jpg)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Prince Lex on 2009-04-06 03:21:59
Wow Koral, that's great work.

Elena has never looked better ^_^
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-04-06 11:05:34
I dont know much about what surprises Espio and Neo have up their sleeves, but my Elena head is coming along quite well now

(http://img12.imageshack.us/img12/9586/kelena2b.png) (http://img12.imageshack.us/my.php?image=kelena2b.png)

New face, tweaked hair form and basic texture-map (modified Sephi's no less)  :lol:
Whoa, you are as good as you say you are, if not better :-D

(http://www.famitsu.com/image/501/eJN194B6281ZnVYz4JgU24k4uVaxeVwm.jpg)

 :-o :-o :-o omg, *saves*
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: polaris_027 on 2009-04-06 12:39:52
:-o Whoaaaa!!!It's soo cool!Great model!
She is really looks very similiar with this one:
(http://www.famitsu.com/image/501/eJN194B6281ZnVYz4JgU24k4uVaxeVwm.jpg)

is this from advent children complete? cant seem to remember seeing this in the original movie..
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: koral on 2009-04-06 16:14:14
I dont remember seeing that scene either  :?
But it is hilarious! :-D

My model isn't that good, her hair is still wrong.
Thankyou for the pic squallff8  :wink:
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: squallff8 on 2009-04-06 17:29:16
Yes,this scene will be in FF7AC Complete

2 Koral
In any case your model MUCH better then original FF7 model  :wink:
And still you can make some changes using this picture :-)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: orlan on 2009-04-07 01:42:42
wow!! are these mods aint available yet! mga tol ala ba tayo EB d2 sa pinas
 
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: koral on 2009-04-09 15:18:02
Seems like I am the only one with anything to show these days  :-D

(http://img4.imageshack.us/img4/5713/kelena3.jpg) (http://img4.imageshack.us/my.php?image=kelena3.jpg)

I am happy with her face now, so its just her hair which needs an upgrade.
Maybe double or triple the polycount on it because it looks extremely blocky. Texture-maps will be tweaked too! :-D

Although I have no idea why I am so keen on making her look so good, even though she is only a side-character with a minimal role  :-P
Perhaps I enjoy working on female characters to make them look pretty and perfect...
or maybe I have other plans for her "high-res" model  :wink:
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-04-09 15:53:31
(http://img4.imageshack.us/img4/5713/kelena3.jpg)
 (http://img4.imageshack.us/my.php?image=kelena3.jpg)

Looking at this model really makes me like Elena more :-D

Quote
or maybe I have other plans for her "high-res" model  :wink:

Do i really wanna know what exactly you wanna do with this model? :-P :-P
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: squallff8 on 2009-04-09 16:38:37
2 Koral
I think this model looks perfect.Only thing that she needs is a good texture on her hair. :wink:
BTW,If you like female characters,maybe you'll remake Tifa,Aerith & Yuffi in future?  :-P :wink:

Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Opine on 2009-04-09 23:50:20
Wow, Elena looks amazing. Great work Koral!
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ff7rules on 2009-04-11 01:43:01
I dont know much about what surprises Espio and Neo have up their sleeves, but my Elena head is coming along quite well now

(http://img12.imageshack.us/img12/9586/kelena2b.png) (http://img12.imageshack.us/my.php?image=kelena2b.png)

New face, tweaked hair form and basic texture-map (modified Sephi's no less)  :lol:

(http://img4.imageshack.us/img4/5713/kelena3.jpg)
 (http://img4.imageshack.us/my.php?image=kelena3.jpg)




Looking good Koral ;)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: koral on 2009-04-11 09:35:49
Now that you put the before-after images together like that, it doesnt look like i changed much, does it?  :-P
She still looks ugly though, her hair is really bugging me :x

I wonder if Rude and Reno have been ported yet?
I would like to see what those guys look like in the mod  :wink:


Do i really wanna know what exactly you wanna do with this model? :-P :-P

Nothing perverse  :lol:
I will just test her out in some of my side projects, not in another mod or anything.


BTW,If you like female characters,maybe you'll remake Tifa,Aerith & Yuffi in future?  :-P :wink:

Tifa is out of my jurisdiction actually  :-D

Aeris might be a possibility, but I have seen quite a number of good Aeris mods already.
What's wrong with KH2 Yuffie? :-P
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-04-12 17:19:51
Well guys, i havent heard from neo for a little bit, and i've recently been trying to do Aeris and Tifa.

I cant for the life of me make them look decent, the only parts that really work well is their heads. Aeris' dress hard to chop, even when using the high poly model. Tifa is going to be hard, as she has no high poly model and i cant get her to look like her ff7 counterpart, same goes for aeris. I need help :-(

Side note: ported young tifa:

Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: squallff8 on 2009-04-15 16:07:32
BTW is it possible to rip Bike model from exebition floor in Shin-ra building? And use it in FF7 bike level? :?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-04-16 14:32:28
Will be, soon.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-04-16 14:32:37
*image removed*
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-04-16 14:47:36
Very nice :D
sorry i've done next to nothing , i'll do a lot more, i promise  :-D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: knight1120 on 2009-04-16 14:57:53
wow good job ultima espio, aeris looks great!
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-04-16 15:24:38
Her dress looks lopsided  :|
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-04-16 19:05:38
Ok, well i was about to put Dissidia cloud in, because we decided we'd use dissidia models wherever possible (which, to be fair, isn't very many places)
Anyway, i was thinking about a change of colour, but i'm not too fond of it myself. anyone think we should use this colour scheme instead of the original?:
(http://i182.photobucket.com/albums/x74/beefpwnage/Cloudcust.png)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BrokenCrowe (Mendelevium) on 2009-04-16 19:08:07
WOW  :-o
I have been following this project for a few days... and i am truly impressed...
I am really looking forward to when i comes out..
and Koral.. your Elena works are awesome..
i'm a big fan of the TURKS myself  :wink:
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: knight1120 on 2009-04-17 04:38:23
Ok, well i was about to put Dissidia cloud in, because we decided we'd use dissidia models wherever possible (which, to be fair, isn't very many places)
Anyway, i was thinking about a change of colour, but i'm not too fond of it myself. anyone think we should use this colour scheme instead of the original?:
(http://i182.photobucket.com/albums/x74/beefpwnage/Cloudcust.png)
i think you should use that colour scheme
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Dearh on 2009-04-17 11:27:01
Ok, well i was about to put Dissidia cloud in, because we decided we'd use dissidia models wherever possible (which, to be fair, isn't very many places)
Anyway, i was thinking about a change of colour, but i'm not too fond of it myself. anyone think we should use this colour scheme instead of the original?:
(http://i182.photobucket.com/albums/x74/beefpwnage/Cloudcust.png)


Crisis Core cloud looks better than dissidia cloud
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: knight1120 on 2009-04-17 12:34:32
dissidia cloud is enough to put it into ff7

hi neocloudstrife, it is possible to change the dissidia cloud head with dissidia advent children cloud head?? if it is, try to change it
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-04-17 12:53:02
Fine, i've decided, since it isnt much hassle anyway, i'll do
1.Dissidia (original)
2.Dissidia (custom)
3.Crisis Core
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: polaris_027 on 2009-04-18 00:19:10
black looks a lot better..
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ff7rules on 2009-04-19 17:54:46
I think Dissidias cloud looks great and should be left the way it is. Advent children cloud looks werid.Its like he looks younger in advent children than in ff7  :?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: NameSpoofer on 2009-04-21 19:51:08
Yo Koral have you put elena's head into the game? if not can you send the head in 3ds form with the textures? i will import it into ff7

Also Ultima Espio have you converted cait sith from field to battle? if not i can do it for you too, im having some free time right now

Also guys has anyone imported the Turks into ff7? if not please let me do it, since im gonna upgrade my turks mod anyway
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: koral on 2009-04-21 23:48:27
Espio or NeoCloud will be doing the FF7 side of things for Elena (I think  :-P).

But I know why you asked, you would like to use her for your Turks mod, right?  (I knew from the beginning you would ask me sooner or later :-D )

It isn't finished yet, but when i do complete it I will tell everyone about it here.
No secrecy  :wink:


um, UltimaEspio, you said before you were having trouble with Tifa...
Would you mind if I had a go at creating a new Tifa?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: squeeble on 2009-04-22 07:13:22
Ha man this looks nice, hows this sounds.
You release yours first and if you don't get charged with anything I'll release mine lol

Good luck with this guys it look s great.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: polaris_027 on 2009-04-22 08:29:59
Ha man this looks nice, hows this sounds.
You release yours first and if you don't get charged with anything I'll release mine lol

Good luck with this guys it look s great.

i thought that you deleted all your work?

to neo and espio
>>i hope you really release your work..
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ff7rules on 2009-04-22 09:24:09
Ha man this looks nice, hows this sounds.
You release yours first and if you don't get charged with anything I'll release mine lol

Good luck with this guys it look s great.

I really don't understand this whole im scared of getting a lawsuit thing. I know Square Enix don't like people using there work, but its no different to what im doing with the PSX version really? You gotta think this game is nearly 12 years old and it is soon to be released on the PSN marketplace. I don't think anything bad would come out of mods for the Pc version or the PSx version now. Fair enough if your using the graphics to make a new game entirly and to sell it on, but your not. Using Crisis core models..... yeah i would say becareful with that, just keep a low profile and you should be fine. Releasing them on some freewebs site where only people who you have told about it will find it(Thats what im going to do) the great thing about Qhimm is its difficult to find. So yeah im mutterd on long enough lol . also if you could release them as just a patch thats NOT illegal because you require a real copy of the game first.l (thats also what im going to do)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: proJ3CHT on 2009-04-22 14:54:48
Ha man this looks nice, hows this sounds.
You release yours first and if you don't get charged with anything I'll release mine lol

Good luck with this guys it look s great.

I really don't understand this whole im scared of getting a lawsuit thing. I know Square Enix don't like people using there work, but its no different to what im doing with the PSX version really? You gotta think this game is nearly 12 years old and it is soon to be released on the PSN marketplace. I don't think anything bad would come out of mods for the Pc version or the PSx version now. Fair enough if your using the graphics to make a new game entirly and to sell it on, but your not. Using Crisis core models..... yeah i would say becareful with that, just keep a low profile and you should be fine. Releasing them on some freewebs site where only people who you have told about it will find it(Thats what im going to do) the great thing about Qhimm is its difficult to find. So yeah im mutterd on long enough lol . also if you could release them as just a patch thats NOT illegal because you require a real copy of the game first.l (thats also what im going to do)

Well said, besides it would be a terrible shame putting all your work into this project and not share it with the people who have been checking this tread daily for any updates.

it looks stunning thogh great work guys
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: NameSpoofer on 2009-04-22 19:54:26
Actually, qhimm is very easy to find. When I google for mods the links to qhimm usually appears in the first page

Im gonna release my mods too but I will post them on my website, which is a freeweb and people won't find it using any search engines.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-04-22 20:23:05
Espio or NeoCloud will be doing the FF7 side of things for Elena (I think  :-P).

But I know why you asked, you would like to use her for your Turks mod, right?  (I knew from the beginning you would ask me sooner or later :-D )

It isn't finished yet, but when i do complete it I will tell everyone about it here.
No secrecy  :wink:


um, UltimaEspio, you said before you were having trouble with Tifa...
Would you mind if I had a go at creating a new Tifa?

OMG YES YES YES!!!! :oops: *ahem* yes, that would be nice thanks :-D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: squeeble on 2009-04-23 07:37:02
Yeah that and if you've been here long enough you would also know that the site admins know that square actually has this website bookmarked.

As for deleting it maybe I just get sick of people sending me pm's, and I need something to tell them, usually they only have one or two posts anyway...
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ff7rules on 2009-04-23 15:51:22
Yeah that and if you've been here long enough you would also know that the site admins know that square actually has this website bookmarked.

Wow.... for real?? So they don't mind whats hapening with Q gears and all the hacks and mods that go on?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Kudistos Megistos on 2009-04-23 16:16:38
Maybe Square don't really care about modding as long as no-one is pirating any games?

I'd be interested (since I have hardly any knowledge of any copyright laws) to know what Square could do if they decided they didn't like what we are doing. Is there anything here that would warrant a C&D?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: koral on 2009-04-23 23:42:04
very iffy subject :|

They wont do anything until things go above an invisible threshold, until they decide "enough-is-enough".

I dont believe modding these old games (with no intent to sell or make false claims) really hurts them, it might even be a healthy "fanboy-retaining strategy" on their part to keep this community going and the fans interested in the series.

Keeping the mods low-profile may help, but they may not be too happy about seeing cross-over projects like this (CC and Dissidia models in FF7) because it may send out the wrong signals if a screencap from an uber-modded FF7 were to be mis-interpreted...

Who knows what the future holds?
(nothing bad, I hope  :-) )
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Hellbringer616 on 2009-04-24 04:36:31
Maybe this is a bad crazy idea, But why not contact Square and ask if it's okay?

Flame me on my stupidity when ready haha.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: squeeble on 2009-04-24 07:44:59
Yeah well thats the thing, you have to be game enough and send them an email, but you kinda know the response your gonna get back so you'd rather not.

It's like building a shed in your back yard without council approval, you just keep going till they either say fix this this and this, or tell you to tear it down...
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Kudistos Megistos on 2009-04-24 12:41:24
Quote
Keeping the mods low-profile may help, but they may not be too happy about seeing cross-over projects like this (CC and Dissidia models in FF7) because it may send out the wrong signals if a screencap from an uber-modded FF7 were to be mis-interpreted...

I believe that they got angry a while ago about people using models from other Square games like KH2, but that may have been because people were sending each other files getting the models without actually buying the game (I'm not sure about the details).

As for worries about screencaps of a modded FF7 being misinterpreted, Square might be happy; methinks they like to tease fans with rumours about a FF7 remake. Or maybe they'll think that it looks a bit like the Chrono Resurrection project...  :cry:
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: drfeelgud88 on 2009-04-24 23:28:54
they would definitely be happy if it werent for that ultima crap going on... it would just bring more business to square in lookin for the ff7 game... im glad i have 2 copies of it. got the platinum and the original for the pc... idk wut the difference is tbh
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: NameSpoofer on 2009-04-25 20:50:40
I have seen KH models in Counter Strike and GTA mods and Square hasn't done a thing...

Actually I think Square is happy that there is Qhimm community. Our mods and patches have enhanced the game and fixed tons of bugs of the crappy PC version.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-04-25 21:16:34
With KH it's not square that's the problem, it's Disney. They have super copyright, they are extremely protective of their characters. I read (possibly on here actually) that they shut down a daycare because it had a picture of micky mouse on the wall.

it also depends on how high of a profile the mods you saw were, they could have been secret, and kept out of square and disney's eyes.

It's a grey area really.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: obesebear on 2009-05-06 03:35:00
No updates?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: squeeble on 2009-05-06 10:24:32
Maybe I scared the crap outta them lol, don't think to hard now.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-05-06 15:02:30
nope, we're still going strong

and by strong, i mean slowly

and by slowly, i mean not much at all

for me, the laziness comes from having to chop up and cap the models, which is demotivational...or something
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ff7rules on 2009-05-06 15:04:54
With KH it's not square that's the problem, it's Disney. They have super copyright, they are extremely protective of their characters. I read (possibly on here actually) that they shut down a daycare because it had a picture of micky mouse on the wall.

Are you seroius? WOW they really need to grow up! thats just pathetic. Also i doubt anyone has been "scared off" more like there busy with there everyday lives or there working on it and planning an update soon.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-05-06 16:00:35
Maybe I scared the crap outta them lol, don't think to hard now.

No we have lives.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: NameSpoofer on 2009-05-06 18:37:15
Quote
No updates?

This is a very BAD question to ask. It just makes modders frustrated. We don't get paid to mod ff7, its just our hobby. If you really wanna see updates, why don't you go and do it yourself?

If you can't do it then be patience please
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: obesebear on 2009-05-06 19:06:45
Quote
No updates?

This is a very BAD question to ask. It just makes modders frustrated. We don't get paid to mod ff7, its just our hobby. If you really wanna see updates, why don't you go and do it yourself?

If you can't do it then be patience please

I think nearly two weeks without a single post in this thread justifies questioning the status of the project.  I'll be sure to never inquire about a project again though, clearly my mistake.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-05-06 19:12:51
No, there isnt really an update :| Sooo much to do :-(
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: squeeble on 2009-05-07 09:17:46
Maybe I scared the crap outta them lol, don't think to hard now.

No we have lives.
lol
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-05-07 18:59:54
Well since you all want an update....I wasnt planning on showing this to anyone that wasnt Neo and ff7rules until i was sure it was ready, but...


Dont expect updates from me in a long time, i have loads to do, there wont be any updates until July at the earliest. You may get one in June, if i have free time.

Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: proJ3CHT on 2009-05-07 19:10:01
WOW jessie looks AUS-HAM!

i didnt expect you to da avalanche.. bonus!
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Aurenasek116 on 2009-05-07 19:37:39
If you guys need help then feel free to tell me, I'm bored recently anyway.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: koral on 2009-05-07 23:34:51
Maybe now is a good time for this too:

(http://img15.imageshack.us/img15/8975/kotifa1h.png) (http://img15.imageshack.us/my.php?image=kotifa1h.png)

I started on her last month, and it may be a long time before she gets finished so hopefully this should apease you guys a little.  :lol:

Slayersnext's Tifa inspired me a lot, as you can probably tell.

She has KH2 Tifa head, and her body is using texture-maps from Hunter's JKA Tifa.
I used CC Cissnei's beach-wear model as the base, but I had to modify it quite extensively so her proportions matched the original Nomura sketch more.
Her face was also tweaked so it isn't the same as the KH2 version.

I started working on fixing her hair a few days ago, so it still looks a little choppy (and she doesn't have a ponytail yet either).
She is coming along though, and I will continue to work on her whenever I get time to spare.

Elena has been put on the back seat for now. Tifa is far more important right now, me-thinks  :-D


I had originally planned to "donate" her to MrAdults for his AVALANCHE game, but I decided not to because I believe his project deserves a BETTER Tifa model than what I can ever make.

So she will be making her appearance here in NeoCloud and Espio's Mod instead  :-)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ff7rules on 2009-05-07 23:42:35
That Tifa is awesome Koral nice work!  :-) 

Good to see my 2nd favourate character in ff7 (first been cloud) getting some attention. I can see you have used the orginial artwork as a guide like you said and thats awesome.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: squallff8 on 2009-05-07 23:52:58
WOW :-o!!!!Koral,you Tifa is GREAT!Great work!
I want to see complete version! :wink:
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: NameSpoofer on 2009-05-08 06:56:42
zomfg yes koral you are the man, keep up the great work

also to those who are scared about "kingdom hearts" models i just wanna tell you they have appeared in other non-ff games

(http://img80.imageshack.us/img80/4641/yuffkh1pe8.jpg)

and watch this video, do you see KH sephiroth in it?  :-D

http://www.youtube.com/watch?v=8YBonnebxb0&feature=related (http://www.youtube.com/watch?v=8YBonnebxb0&feature=related)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: squeeble on 2009-05-08 08:25:00
Yeah those have been around for ages but I think you fail to see the opints being made.

Anyhoo looks fantastic guys cant wait to see how this progresses, Might get on the bandwagon if I can find that disc of uncompiled files somewhere.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-05-08 11:56:55
(http://img15.imageshack.us/img15/8975/kotifa1h.png) (http://img15.imageshack.us/my.php?image=kotifa1h.png)

Offft yeah :-) That looks amazing, i'm not a fan of Tifa's red eyes though.

Quote
Slayersnext's Tifa inspired me a lot, as you can probably tell.

Are you sure about that..... :wink:
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: knight1120 on 2009-05-08 13:20:42
wow jessie and tifa looks perfect good work! :lol:
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: NameSpoofer on 2009-05-08 15:00:42
well squeeble maybe ur right but if you keeping scaring them off like this then how would it encourage koral to release his amazing work?

personally i don't think there will be any problems but the thing it may be bad for the modder if hes gonna enter gaming industry in the future and they find out he used to release illegal stuff

and this may be a personal question but squeeble have you received any warnings from square or disney
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-05-08 18:25:04
 :-o
Koral, you just inspired me to kick my ass into gear and start getting some of these models ingame!
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: MrAdults on 2009-05-08 20:14:01
Looking beautiful, koral. I would still be honored to include this model in an AVALANCHE release. :)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Aurenasek116 on 2009-05-08 20:55:32
Neo allowed me to join the team, here's something I've got as a little preview :P

(http://i373.photobucket.com/albums/oo176/xxSchrodingerxx/TsengChibi.png)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: squeeble on 2009-05-09 02:03:05
No I haven't because I never put any links up of my mod, like I said I'll watch this one and see how it goes and I'll act from there, I mean worst case is cease and desist, which isn't that bad really, as I doubt they would sue or anything.
I'll just hold my cards till I'm satisfied really, nothing suss lol.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: obesebear on 2009-05-09 04:36:20
To everyone working on this project:  Very nice!  Everything looks great!
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Opine on 2009-05-09 13:27:30
These mods are looking amazing.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-05-10 14:49:16
Updated first post with all images linked to, and there is an application form for if you want to help :-P

UPDATE
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: obesebear on 2009-05-11 04:55:23
UPDATE
(http://i85.photobucket.com/albums/k61/ultima_espio/Rocket.png)

Is that the rocket from the International Bonus disc??!  If so, how did you manage to rip it?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: squeeble on 2009-05-11 08:06:05
Hmm I was wondering, seeing as I'm to flat out to try doing any character stuff atm, is it possible to modify the entire world map?
Thats something I could do in spare time, and would add a nice affect to the overall game.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: squallff8 on 2009-05-11 09:05:29
UPDATE
(http://i85.photobucket.com/albums/k61/ultima_espio/Rocket.png)

Is that the rocket from the International Bonus disc??!  If so, how did you manage to rip it?

I think this rocket from Crisis Core(Shin-Ra building/Exebition room)  :-) Am i right?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: obesebear on 2009-05-11 15:08:53
Is that the rocket from the International Bonus disc??!  If so, how did you manage to rip it?

I think this rocket from Crisis Core(Shin-Ra building/Exebition room)  :-) Am i right?

Ahhh, you're right!  Almost forgot this was a Crisis Core Project
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: squallff8 on 2009-05-11 17:33:32
2 UltimaEspio 
Can you port Bike from that exebition to Bike level ?!?! :?  :wink:
Old model looks TOO bad:
(http://i300.photobucket.com/albums/nn15/squallff8_2008/bikebwfd.jpg)
Way to it field\char.lgp\BRGD.hrc
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-05-13 08:29:47
2 UltimaEspio 
Can you port Bike from that exebition to Bike level ?!?! :?  :wink:

 :wink:
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Aurenasek116 on 2009-05-13 09:27:21
Updated first post with all images linked to, and there is an application form for if you want to help :-P

UPDATE
(http://i85.photobucket.com/albums/k61/ultima_espio/Rocket.png)

Don't forget that in Crisis Core you see "full-working" model of the rocket. In FF7 it's a bit corroded and one of the support pilars is broken which results in rocket being tilted, so remember to edit that :P
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: knight1120 on 2009-05-27 14:14:48
ultima espio and neo is too quite in this thread, i hope both of you are busy to finish this mod  :-D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: drfeelgud88 on 2009-05-28 07:16:59
Updated first post with all images linked to, and there is an application form for if you want to help :-P

UPDATE
(http://i85.photobucket.com/albums/k61/ultima_espio/Rocket.png)

Don't forget that in Crisis Core you see "full-working" model of the rocket. In FF7 it's a bit corroded and one of the support pilars is broken which results in rocket being tilted, so remember to edit that :P
ya he's right with that, good eye there!  :wink:
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-05-30 14:02:19
These past few days have been hell.

I have loads of revision to do for an exam on monday, and something else happened in my life....so things are going slow. I dont think Neo has done much, hes trying at least :-)

I think i speak for both of us when i say, we need help. We really need help. I myself are starting to question whether or not we should continue with this mod. Looking at Slayersnext's models, i'd say that there is really no point in us continuing. If people really want us to keep going, I will. Neo is determined to finish this project, so if i stop then the whole patch wont go down.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: drfeelgud88 on 2009-05-30 14:24:25
dont worry, u guys can do it, we believe in u. i would step in but i know nuttin about this stuff.. dont be in such a rush, take ur time, patience is the key to success... and if things dont go as planned, then u guys gave it a hell of a shot and thats awesome
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: knight1120 on 2009-05-30 14:34:25
These past few days have been hell.

I have loads of revision to do for an exam on monday, and something else happened in my life....so things are going slow. I dont think Neo has done much, hes trying at least :-)

I think i speak for both of us when i say, we need help. We really need help. I myself are starting to question whether or not we should continue with this mod. Looking at Slayersnext's models, i'd say that there is really no point in us continuing. If people really want us to keep going, I will. Neo is determined to finish this project, so if i stop then the whole patch wont go down.

keep going men  :-) you and neo are already done to doing some awesome and new enhance models, if this project is already finished it is really remarkble in the mind of people who plays it so dont give up, keep up the good work  :-D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: obesebear on 2009-05-30 21:34:30
These past few days have been hell.

I have loads of revision to do for an exam on monday, and something else happened in my life....so things are going slow. I dont think Neo has done much, hes trying at least :-)

I think i speak for both of us when i say, we need help. We really need help. I myself are starting to question whether or not we should continue with this mod. Looking at Slayersnext's models, i'd say that there is really no point in us continuing. If people really want us to keep going, I will. Neo is determined to finish this project, so if i stop then the whole patch wont go down.
Maybe you can check with Namespoofer to see if he wouldn't mind lending you guys a hand.  After all, all 3 of you are doing basically the same thing.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-05-30 21:48:12
I have done :wink:
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Grimmy on 2009-05-31 04:05:00
I definitely think you guys should keep going at you own pace. Ultima Espio if your feeling burned out take a break until the day you feel like doing it again. I would offer help, but I want to work on PRP before trying to port models.

But please don't stop work on this most excellent mod.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-06-01 15:56:16
Alright then, i'll take a break from it. Cheers everyone :-D If someone would like to help Neo out, please do so. It wont last long, maybe a few weeks or so. I just need to relax a bit. Cheers everyone :-D :-D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-06-01 16:04:27
Well, i suddenly feel motivated to make these mods. with the release of APZ' field cloud model, you'll probably also see a crisis core field model ingame too. cant say i always stick to what i say, so i wont promise anything. but if anyone has anything they want me to do before other things, it might help me with my organisation a little bit.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Viashino on 2009-06-02 00:27:01
well i will help with this, was already doing it myself anyway besides would be nice to help out someone just because i know how frustrating it is to do it alone so i offer my services if you want them just msg me if ya want me.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-06-02 15:10:52
alright, cool. i'll give ya a PM.
In actual fact, maybe it would be better to start with somebody like sephy, considering how APZ basically already has a "crisis core" style cloud, which is more detailed and dare i say more accurate to how an FF7 remake would be than the Crisis core model anyway.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-06-02 20:29:39
How's this looking?

(http://i182.photobucket.com/albums/x74/beefpwnage/Sephytryfront.png)

(http://i182.photobucket.com/albums/x74/beefpwnage/SephytryPerspective.png)

(http://i182.photobucket.com/albums/x74/beefpwnage/SephytryBack.png)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Kudistos Megistos on 2009-06-02 20:45:10
Cute!

No

*goes into weeaboo mode*

Kawaiiiiii! ^_^
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-06-03 18:01:09
UPDATE:
(http://i182.photobucket.com/albums/x74/beefpwnage/TEST-1.png)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Grimmy on 2009-06-03 18:09:22
WOW! That's going to be amazing and a good complement to apz cloud. There seems to be something unsettling about the eyes.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: cloud1414 on 2009-06-03 18:43:14
The eyes scare me XD i just think just change the eyes a little bit and do a little more work on the hands and it will be great. those are my thoughts :P
great job neo
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-06-03 19:36:36
Well, i'm 90% done with him. just gotta make few more tweaks here and there and he'll be done. check him out:

(http://i182.photobucket.com/albums/x74/beefpwnage/Sephy90-1.png)
(http://i182.photobucket.com/albums/x74/beefpwnage/SEPHYBACK.png)
(http://i182.photobucket.com/albums/x74/beefpwnage/SEPHYART.png)
(http://i182.photobucket.com/albums/x74/beefpwnage/SEPHYFRONT.png)

I know the Eyes are a little weird, but i dont know how to fix it. i spent like an hour fixing them
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: MrAdults on 2009-06-03 21:01:26
Looking good, NeoCloudstrife. :) Might I recommend a change to the eyes:
(http://www.richwhitehouse.com/pubimg/sepheye.jpg)
It's a very simple change, just half-scaling the eye vertically and stamping in the rest (could be done on the skin, or even on the model with some UV stretching), but I think it's much more Sephirothy. :)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: DLPB_ on 2009-06-03 21:02:25
The eyes scare me XD i just think just change the eyes a little bit and do a little more work on the hands and it will be great. those are my thoughts :P
great job neo
Leave the eyes :P  He is supposed to be scary!
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-06-03 21:27:55
Looking good, NeoCloudstrife. :) Might I recommend a change to the eyes:
(http://www.richwhitehouse.com/pubimg/sepheye.jpg)
It's a very simple change, just half-scaling the eye vertically and stamping in the rest (could be done on the skin, or even on the model with some UV stretching), but I think it's much more Sephirothy. :)

you're definately right, but it might ruin the chibi "cuteness" effect possibly. i'll try it tomoorw see if i can get it looking better.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: apz freak on 2009-06-04 00:25:20
Hey that looks familiar!  :wink:

(http://i69.photobucket.com/albums/i59/apz_freak/th_SephyManyFAce.jpg) (http://i69.photobucket.com/albums/i59/apz_freak/SephyManyFAce.jpg)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: koral on 2009-06-04 00:28:39
Cute!

No

*goes into weeaboo mode*

Kawaiiiiii! ^_^
My feelings exactly!  :-D

But great work Neo, his size and body proportions seem to match up perfectly!
If you just make the eyes a tidgy bit thinner (maybe adjust the head size to compensate, because his face should be a bit thinner too) then that should do it.
Something like this:
http://img192.imageshack.us/img192/6057/sephi.jpg

But whatever floats your boat  :-P


Apz
um, what?
Run for your lives, its the Attack of the suber-chibi Sephi Clones!!

Great stuff  :-D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: drfeelgud88 on 2009-06-04 04:54:09
wow lookin great, nice work Neo keep it up we rootin for ya!  :-D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-06-04 06:36:14
Hey that looks familiar!  :wink:

(http://i69.photobucket.com/albums/i59/apz_freak/th_SephyManyFAce.jpg) (http://i69.photobucket.com/albums/i59/apz_freak/SephyManyFAce.jpg)
compared to apz' work by apz himself?
i'm honoured! :D

oh, and i know what you guys are saying about the eyes now. i could use apz' sephiroths as a reference as well as those pics you guys showed me. should be easy to pull off that same seffect now that i know what i'm doing :D

thanks for your support everyone.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: obesebear on 2009-06-05 06:29:50
Also, I made something yesterday which might interest you guys. Seeing as Dissidia Sephiroth is more detailed than Crisis Core one, I decided to edit it to resemble classic Sephiroth look because the Dissidia one is based on Amano's artworks, not Nomura's. This render was done totally in a rush, so I haven't added alpha layer or proper lighting.

Here's how it looks without any texture edits:

(http://i373.photobucket.com/albums/oo176/xxSchrodingerxx/SephyEdit.png)

If you'd be interested I could make the skin colors match on torso and head, shoulderpads and so on.

I'm curious, did anything ever become of this?  Sephiroth could potentially look like a total badass.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-06-05 23:40:56
alright here it goes....

....i was converting sephy to FF7

i had his head and his waist done

and i loaded up the file again

and i must have hit save by accident

because now, the file only has his head in it....

so i have to re-do it all...again...
and i was really proud of it, y'know?

ahhhh.... i'mso annoyed with myself right now. no backups or anything. total waste of time :/
so yeah, no chibi sephy for a while now :(
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: IntenseObservation on 2009-06-06 22:30:27
HEY! HEY! HEY!!! Who made that elena? How did he/she make that elena???

I made an aeris of my own too! Look: http://intenseobservation.deviantart.com/art/3D-Cloud-and-Aerith-123380201  That's my deviant. She is a mixture of KH1+1

How did you guys make that elena???
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Luis Aviles on 2009-06-06 23:50:09
Its kingdom hearts model, you just edited it so don't say its your own. The elena model is edited from the Cissnei model in crisis core.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: IntenseObservation on 2009-06-07 00:34:32
for Luis Aviles i would watch the way you talk to me. I know a lot more than you think. If you are going to have your say then it better say something right or else you will end up with what I know you wont want. Now If you were paying attention moron i stated I used both kh1+2 to make that aerith, gave her a jacket, made her wrist bands and made her a staff. If you don't like it, then keep your opinions to yourself.  There are plenty of people that do. It wasn't as easy as it looks. If it is please show me your version of aerith because I would love to see it. Otherwise don't come at me sideways because i have no paitents for it. Heck the person who made this site said the models she extracted from Crisis Core was her own but it square enix were the ones who created the models. She just extracted them. It's still work because of the time and effort she spent to pull them out. You don't see any of us insulting her saying "You stole those models, stop calling them your own work." and the more times i repeat that statement you made, i find it more offense so watch the way you talk to me or i just might lose my cool. If you can do a better job, please show me :)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: drfeelgud88 on 2009-06-07 02:38:21
lol did i miss something? dispute going on here i see... anywayz, i saw those models intense and nice but im sure luis didnt mean it.. so dont get angry at him he didnt know  :-)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Luis Aviles on 2009-06-07 03:01:51
so you are proud of making a jacket? 90% of that model is from kh2 so its only 10% of your effort. If you are good then try creating a new aerith like the guy here who creates cloud from scratch.

my aerith from kh1
(http://img35.imageshack.us/img35/1553/aerithf.jpg)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BrokenCrowe (Mendelevium) on 2009-06-07 03:03:35
Wow.. that is well made, too. ^.^
Is that  a model that works in game, or just for show???
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: drfeelgud88 on 2009-06-07 03:04:46
wow that is a nice job there luis!
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: IntenseObservation on 2009-06-07 03:24:58
HAHAHAH!!! Don't credit him! He didn't make that at all! You can get that model in countless sites. Here are two you can get it from.

You can sign up for free and get it here

http://www.3dxtras.com/3dxtras-free-3d-models-details.asp?prodid=10575

or you can get a whole package of the models here

http://www.garrysmod.org/downloads/?a=view&id=52173

You are telling me you went to all those sites and gave them your aerith????????????? ummmm NO!!!!!!

LMAO! dude! you're pathetic!

Yes i did make the jacket and the jacket and if you look very closly, my jacket is shaped and is different from that one you are trying to show you loser. I used that jacket as a reference because that jacket didn't look right on the model i wanted and I tweeked the textures.

For the HUNDRETH time! *does sign language* That is BOTH Kh1 and 2 aerith! How many times do i have to tell you that?? Did you even both to look at the faces and the hair? not the same! And I fixed the textures in photoshop so that the skin tone matches both layers you dolt.

Her whole head and hair is kh2 aerith. Her arms are as well and her legs. Only the shoes and the dress with the chest is kh1 aerith. SO yeah, it's nice that you found a picture of aerith on some free site but i have yet to see you do a better aerith moron. You are lucky we are on the computer. I would chock you.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: knight1120 on 2009-06-07 09:06:21
(http://i373.photobucket.com/albums/oo176/xxSchrodingerxx/SephyEdit.png)

i love this one hehe :lol:
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: polaris_027 on 2009-06-07 09:36:53
HAHAHAH!!! Don't credit him! He didn't make that at all! You can get that model in countless sites. Here are two you can get it from.

You can sign up for free and get it here

http://www.3dxtras.com/3dxtras-free-3d-models-details.asp?prodid=10575

or you can get a whole package of the models here

http://www.garrysmod.org/downloads/?a=view&id=52173

You are telling me you went to all those sites and gave them your aerith????????????? ummmm NO!!!!!!

LMAO! dude! you're pathetic!

Yes i did make the jacket and the jacket and if you look very closly, my jacket is shaped and is different from that one you are trying to show you loser. I used that jacket as a reference because that jacket didn't look right on the model i wanted and I tweeked the textures.

For the HUNDRETH time! *does sign language* That is BOTH Kh1 and 2 aerith! How many times do i have to tell you that?? Did you even both to look at the faces and the hair? not the same! And I fixed the textures in photoshop so that the skin tone matches both layers you dolt.

Her whole head and hair is kh2 aerith. Her arms are as well and her legs. Only the shoes and the dress with the chest is kh1 aerith. SO yeah, it's nice that you found a picture of aerith on some free site but i have yet to see you do a better aerith moron. You are lucky we are on the computer. I would chock you.

gee such harsh words and quite boastful..ive seen your model and there's nothin new to it..many in these forums have great accomplishments that impressed me more than your work..though i do admire the effort that you put into it..i would just like to say that you have to have a little respect man..always keep your feet on the ground..and no matter how you put it those models are still made originally by square although you did enhance them, you still didnt make them from scratch as did by apz...and also dont ask me for any models..ive never made any and thats not the point of this post..sorry but it just disgusts me having to have read your post with those bitter words..better watch your attitude thats all im saying..
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-06-07 11:28:00
Take arguments elsewhere. We do NOT want them here.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: polaris_027 on 2009-06-07 13:00:29
Take arguments elsewhere. We do NOT want them here.

i second that! :-D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: knight1120 on 2009-06-08 14:54:32
HAHAHAH!!! Don't credit him! He didn't make that at all! You can get that model in countless sites. Here are two you can get it from.

You can sign up for free and get it here

http://www.3dxtras.com/3dxtras-free-3d-models-details.asp?prodid=10575

or you can get a whole package of the models here

http://www.garrysmod.org/downloads/?a=view&id=52173

You are telling me you went to all those sites and gave them your aerith????????????? ummmm NO!!!!!!

LMAO! dude! you're pathetic!

Yes i did make the jacket and the jacket and if you look very closly, my jacket is shaped and is different from that one you are trying to show you loser. I used that jacket as a reference because that jacket didn't look right on the model i wanted and I tweeked the textures.

For the HUNDRETH time! *does sign language* That is BOTH Kh1 and 2 aerith! How many times do i have to tell you that?? Did you even both to look at the faces and the hair? not the same! And I fixed the textures in photoshop so that the skin tone matches both layers you dolt.

Her whole head and hair is kh2 aerith. Her arms are as well and her legs. Only the shoes and the dress with the chest is kh1 aerith. SO yeah, it's nice that you found a picture of aerith on some free site but i have yet to see you do a better aerith moron. You are lucky we are on the computer. I would chock you.

ang angas nitong kumag na to ohh kpag nkita ko sa pilipinas to gugulpihin ko to ehh  :x :x :x :x :x :x
(its tagalog language, phillippines  :lol:)

INTENSEOBSERVATION <<<<<<<<<< "POOR" attitude men, no respect
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: knight1120 on 2009-06-08 15:12:04
Take arguments elsewhere. We do NOT want them here.

                 I                  SECOND              THAT!
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: drfeelgud88 on 2009-06-09 03:25:16
those on that garrysmod... can u even use those for the game?
and nice sephiroth model btw :-)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-06-09 06:34:53
alright here it goes....

....i was converting sephy to FF7

i had his head and his waist done

and i loaded up the file again

and i must have hit save by accident

because now, the file only has his head in it....

so i have to re-do it all...again...
and i was really proud of it, y'know?

ahhhh.... i'mso annoyed with myself right now. no backups or anything. total waste of time :/
so yeah, no chibi sephy for a while now :(


did anybody actually read this?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Grimmy on 2009-06-09 13:46:03
I read it but didn't post a response. I hope redoing that chibi is going well it was looking really good.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: drfeelgud88 on 2009-06-09 22:14:50
yeah i did too  :-(
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: squallff8 on 2009-06-09 22:21:44
Hey!What about bike mod i asked? :roll:
Or you have other things to do?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: knight1120 on 2009-06-14 04:07:05
my friend invited me to join this project and im glad  :lol: just pm me what model that i work and i will make em better  :wink:
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: koral on 2009-06-14 10:15:37
squall, have some patience!
We all have our lives and our problems, but somebody will get around to it someday  :-)

Neocloud, Sorry to hear your sephi got obliviated, it was coming along so well  :-(
Will you have another go at it?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Garland_Ilferet on 2009-06-14 11:34:30
if i may ask.... will you release this?  :-D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-06-14 12:13:54
Neocloud, Sorry to hear your sephi got obliviated, it was coming along so well  :-(
Will you have another go at it?

well, yeah, i really want to....it's just finding motivation to do so. this time round it was because i saw people were trying to import field models, and after explaining how to do it, i felt like doing it myself, but i knew that to do that, i'd have to make the model anyway. so yeah. but now, i just can't seem to find anything to inspire me. perhaps apz' field cloud...
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Surkis on 2009-06-14 20:04:12
Maybe now is a good time for this too:

(http://img15.imageshack.us/img15/8975/kotifa1h.png) (http://img15.imageshack.us/my.php?image=kotifa1h.png)

I started on her last month, and it may be a long time before she gets finished so hopefully this should apease you guys a little.  :lol:

Slayersnext's Tifa inspired me a lot, as you can probably tell.

She has KH2 Tifa head, and her body is using texture-maps from Hunter's JKA Tifa.
I used CC Cissnei's beach-wear model as the base, but I had to modify it quite extensively so her proportions matched the original Nomura sketch more.
Her face was also tweaked so it isn't the same as the KH2 version.

I started working on fixing her hair a few days ago, so it still looks a little choppy (and she doesn't have a ponytail yet either).
She is coming along though, and I will continue to work on her whenever I get time to spare.

Elena has been put on the back seat for now. Tifa is far more important right now, me-thinks  :-D


I had originally planned to "donate" her to MrAdults for his AVALANCHE game, but I decided not to because I believe his project deserves a BETTER Tifa model than what I can ever make.

So she will be making her appearance here in NeoCloud and Espio's Mod instead  :-)

To be honest this is my favorite Tifa model that i've seen. I like how its an updated style but it still stays in line with the games styling, which makes it fit in rather well.

Keep up the good work, man.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Yuffie_Lover on 2009-06-14 23:29:07
I Have Been In these forums for quite some time :D.
And I signed up merely to tell you, you all!
You are doing such an amazing job!

Thank you so much,
You may not even release it. But still, I love your work!

And just to add, I  absolutely LOVED your Chibi sephiroth... Pity what happened to it Neo-CloudStrife... But hey, keep your chin up :D.
Your work is appreciated!

Love,
Yuffie_Lover
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-06-15 06:35:32
...

..thats the kind of motivation i need!
Now i wonder, who to start on next....
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Yuffie_Lover on 2009-06-15 06:38:41
YUFFIE?! :P
Pretty please?
I love your chibis xD.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-06-15 15:12:14
lol yeah but i'd have to do a whole lot of work to  get her to look more like her FF7 counterpart, since she's like, what, 12 in crisis core? her body is too young to use, but maybe i could salvage her face to use, since it might play in with the chibi effect quite nicely.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Hellbringer616 on 2009-06-16 01:01:09
Quick question for you guys, I just got CC, and i'd like to do what you guys are doing, is it a simple rip and replace for the models on CC or not? As i'd like the higher res monsters/summons where applicable.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Yuffie_Lover on 2009-06-17 03:39:23
lol yeah but i'd have to do a whole lot of work to  get her to look more like her FF7 counterpart, since she's like, what, 12 in crisis core? her body is too young to use, but maybe i could salvage her face to use, since it might play in with the chibi effect quite nicely.

:D :D :D :D

IF you do this I will forever love you!
*Whispers* Until i get my hands on your materia that is :P

:D

Thanks for making the effort! And keep up the good work..
And maybe .. just maybe..  I will let you all see my cosplay of Vincent..
Such an embarrassment.. I look like a girl dressed up as a guy..
And that's what i was xD .

Sorry
My joke got carried away! I think its all this coffee i am drinking.. i tend to go way off topic.
Sorry for the Rant!

And thanks again! Your work is appreciated!
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Hellbringer616 on 2009-06-17 04:12:22
lol yeah but i'd have to do a whole lot of work to  get her to look more like her FF7 counterpart, since she's like, what, 12 in crisis core? her body is too young to use, but maybe i could salvage her face to use, since it might play in with the chibi effect quite nicely.

:D :D :D :D

IF you do this I will forever love you!
*Whispers* Until i get my hands on your materia that is :P

:D

Thanks for making the effort! And keep up the good work..
And maybe .. just maybe..  I will let you all see my cosplay of Vincent..
Such an embarrassment.. I look like a girl dressed up as a guy..
And that's what i was xD .

Sorry
My joke got carried away! I think its all this coffee i am drinking.. i tend to go way off topic.
Sorry for the Rant!

And thanks again! Your work is appreciated!

Sorry have to get offtopic here, You really do act a lot like Yuffie haha
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Yuffie_Lover on 2009-06-17 04:15:24
Haha.
Thanks!
I get that a lot actually... Well those of my friends who play FFVII.
Most of my friends say video games are anti-social! Stupid people! :P

They also say i look a lot like Yuffie! That's why  I  cosplay her!
though my friends always have to drag me to those.

And yeah.. Vincent that one time.. :S

And again.. Ultima Espio and NeoCloudStrife,
Thanks for all your hard work!
You guys are amazing!
(And those other people who are working on this mod... Sorry i have a bad memory, and i am too lazy to read through the entire thread :P... or hit the 1 button and look at the first page .. :P)


*Edit* now i feel guilty....

Thank you Korel.. and that other guy (sorry no matter how much i try i can't remember that name!)
OH and thanks .. that secret some one! Who ever that could be.. :P *coughs.. ultima espio..coughs*
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Hellbringer616 on 2009-06-17 06:40:18
Hey Neo or Ultima, can you explain how i can rip the models from my CC UMD to put them into the game? I'd like all the monster models, and the shina guards (and any other monster that appears on the field) in field models so i can use them instead of the PRP's ones :-D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: koral on 2009-06-17 12:27:43
hellbringer616 You can rip the models using mesh2rdm or RINOA (see the wiki: http://wiki.qhimm.com/FF7:CC ) but dont ask me about putting them back into FF7  :lol:

Yuffie_Lover
um, maybe I dont deserve to be thanked. I have not actually completed anything yet, and now I am not sure if I want to.
Viashino will be making an original set of mods for the characters, and I would encourage him (and originality) over modding or messing with other SE models anyday.

Monsters, items and bosses are different though. And chibi-models.
Which is why this "Ultima espio and neocloudstrife Crisis core model project" will not die so quickly
 :-D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Opine on 2009-06-17 16:08:39
But your Elena looked so good...
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Prince Lex on 2009-06-17 17:07:57
Those models kick ass!

I loved the crisis core models. Is this going to be released?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Viashino on 2009-06-19 01:37:41
lol thats interesting,  first off koral mentioned my name im honored lmao, secondly yes its true i am making original models no parts used from other games (cept maybe some hair as refrences) i just felt a little special for a  moment i got mentioned on this project thx koral i was havin a bad day but i feel a bit better.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Yuffie_Lover on 2009-06-19 04:13:35
I keep looking at the work you have done!
Its just so impressive! I am so happy that there are people out there who are willing to improve the gaming world, and for free no less!
You might not even release this..
But you have inspired me to learn how to mod for myself!
And I thank you for that....
And it would be awesome if you did release this though.. lol
cause like you claim to be NeoCloudStrife.. i am just lazy...
xD

 :wink:

Love you all!
Yuffie
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: knight1120 on 2009-06-25 10:30:04
 :-)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Alkor on 2009-06-25 18:58:21
Some nwes? :roll:
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-06-25 18:59:49
Some nwes? :roll:

Probably gonna be an update from me soon...
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-06-26 15:06:45
I guess now is the time.....

Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Grimmy on 2009-06-26 15:14:42
Very nice. I would say the best Aerith I've seen. Keep it up.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Saisuke on 2009-06-26 17:52:55
Wow, I'm liking the Aeris. Great job! Keep up the good work, guys!
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Alkor on 2009-06-28 11:02:24
nice lol 8-)
Waiting for another char's :mrgreen:
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Prince Lex on 2009-06-28 21:02:29
That really is an amazing Aerith! I want that in my game. Sigh.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-07-23 13:44:42
BUMP

Expect updates soon.... :wink:

Just trying to keep interest in this lol :-P

I would also like to say that i am the FIRST person to port the Daytona from Crisis core :-D



Dont ask me why There are Sonic icons, i have no idea :?

And i dont know why the front wheel is rainbow :?

Nor do i have any idea whats up with the geometry behind Cloud :?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: polaris_027 on 2009-07-24 10:25:04
the sonic characters? maybe cause of the sonic mod..

the rainbow texture? i still dont understand but it seems that this is always the problem when you tweak with the highway-us.lgp..
http://forums.qhimm.com/index.php?topic=8614.50..here's my thread..
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: obesebear on 2009-07-24 14:03:36

Dont ask me why There are Sonic icons, i have no idea :?

And i dont know why the front wheel is rainbow :?

Nor do i have any idea whats up with the geometry behind Cloud :?
Lol

Nice work!  I didn't even realize the bike was in Crisis Core
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-07-24 19:09:38
New screens :-D



Please note i fixed the rainbow problem :-P
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Trishty on 2009-07-24 19:50:24
Hi ultima espio, rocket and Cloud bike are in Crisis Core JP version or USA? i think USA right?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: obesebear on 2009-07-24 20:54:33
You wouldn't mind providing a little info on how you found those models would you
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: drfeelgud88 on 2009-07-24 20:58:44
wow those models are coming alone nicely hehe :)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-07-27 16:23:55
Hi ultima espio, rocket and Cloud bike are in Crisis Core JP version or USA? i think USA right?

They are in both versions...i think. Where to get them? read on.

You wouldn't mind providing a little info on how you found those models would you

Easy enough, they are part of the Exhibit room in the shinra building, so i ripped the level with Rinoa, and then i just ported the bike over.

I'm personally thinking of giving up, seems everyone else has done most of what we aimed to do with this project. However i cant give up coz Neo wont let me :-P
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Xelane on 2009-07-28 00:44:19
Don't give up ultima, i wont let you either  :evil:

but really, i have yet to see anyone make a patch or anything with these, i think it would be cool to have these changes in my game.

i mean after i saw mellenia's (i think it was mellenia) vids with the high res monsters i wanted his/her files for myself.

Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Timu Sumisu on 2009-07-28 01:36:07
those were slayersnext vids i beleive and Ultima i wont let you give up either... seeing CC stuff in ff7 makes me wanna remake epic original easy to release to the masses versions ^^.

question.. is there a model of the highwind in CC?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: jin_kazama on 2009-07-28 11:05:57
(http://i85.photobucket.com/albums/k61/ultima_espio/heligunner.png)

ultima, that aeris is one of the best i've seen so far, where can i get one like that?

thanks in advance :)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Tekkie.X on 2009-07-28 12:24:23
You'll get it in Crisis Core, nowhere else as it can't be publicly released.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-07-28 14:35:52
those were slayersnext vids i beleive and Ultima i wont let you give up either... seeing CC stuff in ff7 makes me wanna remake epic original easy to release to the masses versions ^^.

question.. is there a model of the highwind in CC?

Nope, only a picture. I thought there was one in Junon, however when i extracted the map, i found that it was just a blimp :x :cry:

Seriously though, the problem is i cant fill in the holes that are left when i cut the models up. No matter how hard i try, or how long i try, i just cant do it. I've tried everything to fix them, but i just cant.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-07-28 14:39:38
Very, very easy, ill teach ya how later :D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: obesebear on 2009-07-28 16:14:33
Since you're in the business of extracting models from the maps, why not extract Emerald Weapon from the Banora Caves?  It's not a full model, but it's something...

Also, to help you on your way, a list of Crisis Core and FFX enemies for import (http://www.mediafire.com/download.php?jnnzujyqttz) and  a list of what each level is in Crisis Core  (http://www.mediafire.com/download.php?zxmzzwzjnnz)

You can thank me by continuing your mod :)

Note: This list of enemies is a much updated version to the one I posted earlier
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-07-28 16:15:29
Emerald weapon is in Crisis core?? Must see for myself :?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: obesebear on 2009-07-28 17:36:12
Neo, I think it was you that suggested using smd instead of obj with mesh2rdm.  Whenever I use smd, if I view the model from the side it becomes pitch black.  Even if I then export the smd to obj it still stays like that.  Using Mesh2rdm exports to obj without this lovely "feature" though.

How do I prevent this?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: jin_kazama on 2009-07-28 19:23:36
You'll get it in Crisis Core, nowhere else as it can't be publicly released.

i know it's from crisis core, but there's a mod around the forums by some member who did that aeris model. i just wanted to know where ultima got it.

if you can give me a link, then i'll appreciate it very much. :)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-07-28 19:25:04
Uh hello?

I made it myself...

Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-07-28 20:27:18
Neo, I think it was you that suggested using smd instead of obj with mesh2rdm.  Whenever I use smd, if I view the model from the side it becomes pitch black.  Even if I then export the smd to obj it still stays like that.  Using Mesh2rdm exports to obj without this lovely "feature" though.

How do I prevent this?

you broken and unified the normals?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-07-28 21:28:07
Ladies and Gentlemen, behold:

Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Makubex (Mendelevium) on 2009-07-28 21:34:04
young Tifa..
xD

I am sorry...
it made me laugh...

Cow boy boots and tifa... and that out fit
xD
...
hahahahah

GOOD work Ultima Espio!

BTW..
I read somewhere that FF7 AC / ACC
was made in Maya

WOuldn't that mean we could rip the 3D models?
Or is it just a recording of the models?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Matt2Tees on 2009-07-28 21:37:33
Ladies and Gentlemen, behold:

(http://i85.photobucket.com/albums/k61/ultima_espio/Northcave.png)

When has Aerith ever been spelt 'Earith' lol.

Nice models but i'd still prefer to use the original models because I don't like what the characters are wearing in Crisis Core...
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-07-28 21:49:39
young Tifa..
xD

I am sorry...
it made me laugh...

Cow boy boots and tifa... and that out fit
xD
...
hahahahah

GOOD work Ultima Espio!

BTW..
I read somewhere that FF7 AC / ACC
was made in Maya

WOuldn't that mean we could rip the 3D models?
Or is it just a recording of the models?

Nope, the models are "recorded" so no :wink:
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Makubex (Mendelevium) on 2009-07-28 21:50:38
Damn..
wishful thinking on my part.
xD

And here i was downlo---
i mean buying FF7 ACC
xD

yeah
*cough cough*

jking
:P
(Just to clarify.. i was only joking.. :P)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-07-28 22:16:41
Time to reveal my new piece of modelling:
(http://i182.photobucket.com/albums/x74/beefpwnage/CCCCLOUDFRONT.png)

i'd say he's about 70% done. the main piece of work i did was retexturing the straps so they were FF7-ified. but you can't see that from the picture. and i didnt take a picture of his back because it looks horrible right now. expect more updates soon-ish.
and if you guys want me to convert the normal proportion cloud as a battle model, i guess i can do that too.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Makubex (Mendelevium) on 2009-07-28 22:18:30
OH CHIBI Cloud...
I thought you said you were going to wait for APZ?
 :-P
aw well

it is a really good W.I.P

Hope to see more
:D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-07-28 22:24:21
I thought you said you were going to wait for APZ?
...got bored of waiting. his is far superior, but...yeah...
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Makubex (Mendelevium) on 2009-07-28 22:25:09
Well i think both are good.
Just some finishing touches and it will be Amazing!

Keep your chin held high!
and keep modeling..
you have a gift.. don't waste it.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Nero on 2009-07-28 22:39:59
Wow, you Chibi is astonishing Neo :-o. Though I was never really fond of the chibi models I have to admit that yours is a great piece of work. Well Done!!!
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: jin_kazama on 2009-07-28 23:24:05
Uh hello?

I made it myself...

sorry for that, then. :P

is there a link, please?

sorry if i look like a n00b trying to get you to work and get the results for me.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Prince Lex on 2009-07-28 23:24:52
That looks a lot like a real life model!
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: jin_kazama on 2009-07-28 23:27:51
my thought as well.

yep. i hate pink. :P
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Timu Sumisu on 2009-07-29 01:16:52
good job man, looks a lot better then the last wip i saw. the right shoulder bumps up a bit too much.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: obesebear on 2009-07-29 01:37:51
@Neo,  yep so breaking and unifying the normals fixed it.  I'm not sure what that did, but it worked!  Nice job on the Cloud by the way.  Did you create that texture from scratch?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-07-29 02:04:26
good job man, looks a lot better then the last wip i saw. the right shoulder bumps up a bit too much.
yeah, gonna fix that :D

@Neo,  yep so breaking and unifying the normals fixed it.  I'm not sure what that did, but it worked!  Nice job on the Cloud by the way.  Did you create that texture from scratch?
The texture's actually a mix between CC cloud (about 80%) Dissidia Cloud (around 10%) and some texture art i did, which is also about 10%.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: drfeelgud88 on 2009-07-29 07:44:29
chibi lookin relle nice that Neo! nice job man! :-)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Aurangzeb56 on 2009-07-29 07:44:51
good job man, looks a lot better then the last wip i saw. the right shoulder bumps up a bit too much.
yeah, gonna fix that :D

@Neo,  yep so breaking and unifying the normals fixed it.  I'm not sure what that did, but it worked!  Nice job on the Cloud by the way.  Did you create that texture from scratch?
The texture's actually a mix between CC cloud (about 80%) Dissidia Cloud (around 10%) and some texture art i did, which is also about 10%.
hey not bad Cloud nice piece of work u r doing
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: drfeelgud88 on 2009-07-29 07:54:43
i bet Neo is proud and honored... that guy just signed on to the forums just to say that you are doing a great job!  :-D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Aurangzeb56 on 2009-07-29 08:01:43
i bet Neo is proud and honored... that guy just signed on to the forums just to say that you are doing a great job!  :-D
haha yup i knw Neo frm quite sum time now so yea :P
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: drfeelgud88 on 2009-07-29 08:15:01
yeah, these guys know their stuff and its been paying off.. these screenshots look great and i cant w8 for that chibi to be complete!
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Aurangzeb56 on 2009-07-29 08:28:50
yup neither can i :D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-07-29 18:21:04
When has Aerith ever been spelt 'Earith' lol.

Since i used the debug room to warp to that battle :-P

Reno:



I'm gonna do Rude and Cissnei again too, i think they need it...
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: obesebear on 2009-07-29 18:55:46
Ok since you guys are the experts... why won't this
(http://i221.photobucket.com/albums/dd138/obesebear/newsephiroth.jpg)
load correctly once in game?  His wing loses its texture.   I know with field files you have to set how many textures to use, but what about battle models?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-07-29 18:57:09
Open the battle HRC in Pcreator, and change the number of textures it uses.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Xelane on 2009-07-29 19:01:36
i dont mean to pick at youre model change but, i liked the way he looked originaly.

i think it would be epic if someone high-res'd his entire model for that battle.

i would probably actually pause the game and stare for like 1....2....3 hours and just let him kill me......

oh yea.....i need a moment to myself  :oops:
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: obesebear on 2009-07-30 02:43:31
I intend to port over his model from Crisis Core and simply have him float in the air ( kind of like how he hovers in Advent Children after losing )

Also, Neo, concerning the smd export of mesh2rdm, turns out breaking and unifying the normals didn't really do anything.  Here's my smd.bat:
mesh2rdm 1.raw 1.smd -texpre 1 -rotate -90 0 0 -scale 1.0 -smdout -flipuv -smoothnorm 0.001   Maybe the smoothnorm is to blame?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-07-30 15:07:15
yes, remove the smoothnorm thing, i dont have it.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Trishty on 2009-07-30 16:59:20
I found cloud bike  :lol:
(http://i200.photobucket.com/albums/aa301/votinh193/RINOA_02002-01-0108-40-12-65.png)
(http://i200.photobucket.com/albums/aa301/votinh193/RINOA_02002-01-0108-41-12-65.png)
(http://i200.photobucket.com/albums/aa301/votinh193/RINOA_02002-01-0108-41-24-85.png)
(http://i200.photobucket.com/albums/aa301/votinh193/RINOA_02002-01-0108-41-33-76.png)
(http://i200.photobucket.com/albums/aa301/votinh193/RINOA_02002-01-0108-45-34-92.png)
(http://i200.photobucket.com/albums/aa301/votinh193/RINOA_02002-01-0108-47-14-90.png)
(http://i200.photobucket.com/albums/aa301/votinh193/RINOA_02002-01-0108-49-57-04.png)
(http://i200.photobucket.com/albums/aa301/votinh193/RINOA_02002-01-0108-51-53-14.png)
(http://i200.photobucket.com/albums/aa301/votinh193/RINOA_02002-01-0108-52-33-09.png)
(http://i200.photobucket.com/albums/aa301/votinh193/RINOA_02002-01-0108-57-40-32.png)
(http://i200.photobucket.com/albums/aa301/votinh193/RINOA_02002-01-0108-59-18-35.png)
(http://i200.photobucket.com/albums/aa301/votinh193/RINOA_02002-01-0109-00-12-51.png)
(http://i200.photobucket.com/albums/aa301/votinh193/RINOA_02002-01-0109-05-11-54.png)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-07-30 17:00:19
Yep thats right, too bad thats just a blimp in Junon :|
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: titeguy3 on 2009-07-30 17:12:52
Ok since you guys are the experts... why won't this
(http://i221.photobucket.com/albums/dd138/obesebear/newsephiroth.jpg)
load correctly once in game?  His wing loses its texture.   I know with field files you have to set how many textures to use, but what about battle models?
wouldn't his havoc wing attack look....er...wierd?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: obesebear on 2009-07-31 02:38:55

wouldn't his havoc wing attack look....er...wierd?
The wing is a part of his torso bone.  His right arm has replaced where his wing used to be, so any movements he made with his original wing will be done with his right arm.

Again, Neo, I can't figure out what the problem is with my mesh2rdm.  I am still getting these shadowed models.  Would you mind uploading all your mesh2rdm files including the smd.bat?    I'm also using the smd importer you provided a link for.. I really can't figure out the problem unless it has something to do with MAX
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-07-31 14:24:32
alright, i'll upload when im back on my laptop.
However, this might be possible to solve simply by flipping the normals, unless you've already tried this.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: obesebear on 2009-07-31 15:20:24
Actually I managed to figure it out myself this morning.  Using the smd.bat that doesn't include the smoothnorm option I imported my smd.  However, I unticked the box that said "rebuild smoothing normals" and that seems to have fixed the problem.  I appreciate all the help, now I can finally get to work on using the dissidia models
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-07-31 20:33:51
Sorry guys, with the new rules, this project can no longer continue.

Not like we were gonna release it anyway, but yeah.

Shows over.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Makubex (Mendelevium) on 2009-07-31 20:50:43
Pity.
I loved your guys attitudes if nothing else.
Neo always made me laugh.
Ultima you always made me smile.

Your guys' work was just bloody good!

Sorry you guys have to quit.
But like Neo said...
why not learn to model (in 3D.. not for a magazine) for your selves
:D

i know i am!
XD

*hugs and kisses*

Love,
Rinoa
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: obesebear on 2009-07-31 21:10:34
Sorry guys, with the new rules, this project can no longer continue.

Not like we were gonna release it anyway, but yeah.

Shows over.
Too bad.

Well it seems Aali's driver supports editing the world map textures... maybe you guys would like to take up that as a new challenge??  There are already 2 others working on it as we speak, though their names escape me  :|
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Lionfist on 2009-07-31 22:31:52
Sorry guys, with the new rules, this project can no longer continue.

Not like we were gonna release it anyway, but yeah.

Shows over.

As long as you don't release stuff here it should be ok, otherwhise halkun would be a retard and put the modding community a huge stone in the way.
Otherwhise, just make it like kula and the others and make a 1-minute-easy-website and put your updates there.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: halkun on 2009-08-01 07:40:52
Yea, sorry guys... On the flip side, pretty pictures.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ff7rules on 2009-08-01 11:44:39
What a waste of time and effort  :-( Still props to Ultima and Neo for even getting as far as they did with this, I am seriously starting to question the point in this forum except the custom drive which is absolutely awesome and the other programs to mod the game. I know Square can sue us all to king come but surely talking about it and posting what you have done for YOURSELF should be allowed? I'm not one to question you Halkun really I'm not, and I respect what your trying to do. I know you were here LONG before most of us and your only doing it for the well been of Qhimm, its just it seems such a waste to call all these projects off maybe make a rule your allowed to show off what your doing kinda like a showcase thing? I know this probably won't even be considered because SE will jump the gun and C and D but yeah again thanks Ultima and Neo.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Lionfist on 2009-08-01 13:27:03
What a waste of time and effort  :-( Still props to Ultima and Neo for even getting as far as they did with this, I am seriously starting to question the point in this forum except the custom drive which is absolutely awesome and the other programs to mod the game. I know Square can sue us all to king come but surely talking about it and posting what you have done for YOURSELF should be allowed? I'm not one to question you Halkun really I'm not, and I respect what your trying to do. I know you were here LONG before most of us and your only doing it for the well been of Qhimm, its just it seems such a waste to call all these projects off maybe make a rule your allowed to show off what your doing kinda like a showcase thing? I know this probably won't even be considered because SE will jump the gun and C and D but yeah again thanks Ultima and Neo.

The point is kinda the same as my posts in the NEW RULE thread.
So i agree with you.
I think someone should think this stuff through again.  :|
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Tsetra on 2009-08-01 15:38:29
Why is everyone down about it? He just said he wasn't going to release anything. APZFreak's KH Cloud deja vu, anyone?
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-08-01 15:50:45
And guess what apz did after that?
 :wink:
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Tsetra on 2009-08-01 16:02:27
This is true, although that's also a lot of work, and if you did that'd be @*%&^ awesome but if you don't I think everyone would understand. Best of luck regardless of what you guys decide.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Timu Sumisu on 2009-08-02 15:37:31
You guys wanna team up with me and millenia? I can provide as much instruction in 3d as ye like ^^ :P
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-08-02 15:40:39
You guys wanna team up with me and millenia? I can provide as much instruction in 3d as ye like ^^ :P

As long as you done use that EVIL :evil: that is blender :-P

I find it sooo confusing lol.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: BlitzNCS on 2009-08-02 17:02:41
You guys wanna team up with me and millenia? I can provide as much instruction in 3d as ye like ^^ :P

Hell yeah!
Sign me up! :DD

...but you know im not as good as you guys right? i'll learn :P
im not sure what espio has up his sleeves, mind. :D
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Timu Sumisu on 2009-08-03 00:59:49
I'll make a thread for it sometime soon... but the software doesnt matter. I'll explain blender tools n shortcuts, but 3d tools and theory dont change much between programs... just find how to do the same thing in max and you can do it. keep yer eyes peeld boys
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Onito on 2009-08-03 03:06:16
   
OMG, T_T a tutorial blender is what I need, look forward. :lol:
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Izban on 2009-08-03 04:06:01
i prefer 3dmax/maya my self.... anywho back on topic nice piccys
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Aurangzeb56 on 2009-08-04 07:38:32
i prefer 3dmax/maya my self.... anywho back on topic nice piccys


yea really good but sad tht it has to b closed.. :(
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: ultima espio on 2009-08-04 12:38:48
Not quite, we can turn this into something else, just get rid of all traces of the crisis core models.

We are going to try to make our own, so we could just edit this topic instead of making a brand new one.
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Opine on 2009-08-04 17:04:18
That's heartening to read. You guys have done such amazing and hard work. I hope you can still see something come to fruition. Much luck in your attempts  :-)
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: Kudistos Megistos on 2009-08-04 17:05:22
I wonder whether this was Halkun's ulterior motive for changing the rules :-P
Title: Re: Ultima espio and neocloudstrife model project
Post by: halkun on 2009-08-04 18:50:34
Something like that...
Title: Re: Ultima espio and neocloudstrife Crisis core model project
Post by: apz freak on 2009-08-08 08:40:58
Why is everyone down about it? He just said he wasn't going to release anything. APZFreak's KH Cloud deja vu, anyone?
And guess what apz did after that?
 :wink:

Well sorry I haven't been around... Wow, I'm really surprised at the weird climate this place in in. Then of course, It's always been a weird climate here! I think I've checked on this board on and off for 4 years. I stay entirely out of the flamewars and bizarre anti-social superiority complexes as much as I possibly can. I find it counter-intuitive and unproductive to any kind of civil conversation, and personally distasteful.

But i ignore all that to see the interesting things that come out of it. It's been an interesting ride so far!

Sorry to all my fans, who are eagerly awaiting the field version of Cloud. But I've been unable to find time or interest lately, there are some very dark personal issues effecting me and my family recently. But quiet frankly it's not right to speak of this here. I can only trust that my fans remain patient because I wish to continue this project (for what it's worth)

Now - - - [=BACK ON TOPIC=]

I think it's wonderful that Neocloud and Espio will begin on their own from scratch. I realized that porting the models can be fun... (and you can read me saying this over and overagain in my KH model thread) It can be fun but it's not life changing, it doesn't change the way the game plays, it has all the same BAD animations!  :wink: It doesn't have the sense of accomplishment that making something yourself has.

The draw for me is that I like to share, it's in my blood :-) , It's a temporary relief from day-to-day monotony and it's something fun and satisfying. I get to satiate that over-analytical tendency to get all details right.

I encourage all those of mature disposition to find that same line, doing something for the fun of it! Constant model ripping and importing get's a bit boring to me... But the models I ripped from Crisis Core and Dissidia have been interesting and a powerful learning tool, so I won't regret that.

I don't know what really to say, but thanks to the fans of APZ's Cloud, (isn't that weird?) And I hope that our competent members can create something really sweet! I encourage it.
Title: Re: Ultima espio and neocloudstrife model project
Post by: Raxel on 2009-08-09 03:41:07
i'ts a "remake"?
Title: Re: Ultima espio and neocloudstrife model project
Post by: Harruzame on 2009-08-09 10:45:20
iya...They where trying to incorporate parts from other FF games...namely Char. models...to be playable in FFVII which is now totally changing due to its uncanny MODDING ability...And now the sleeping RPG giant becomes another superb game to be ranked against its younger FF RPG counterparts ( Crisis Core, Dissidia...)


In due time Squeenix will be pissed and they will eventually make a not-so-remake..Ala MArio Bros thing....version of the popular game so that the fans would shut thier trap...or better yet...make it worse...heheheh :)