Qhimm.com Forums
Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Tsuna on 2018-05-11 07:50:00
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Couldn't really find another place to put this thread. Figured this was the closest to being relevant.
So i took apart the magic IRO and learnt that anything magic wise goes into certain subfolders.
Where do limit break animations go?
I tried just making a magic.lgp folder and i when i used it i got the message
"Broken LGP (Magic) DO NOT use LGP tools"
And all magic then breaks because of this.
Anyone know the answer to this?
And my random question is:
Does anyone know what Var the game uses for specific character kills and character Limit Break uses?
Thanks all
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So i took apart the magic IRO and learnt that anything magic wise goes into certain subfolders.
Where do limit break animations go?
All the models and Animations in the Magic.lgp are in the base location. so magic.lgp\??.aoo
I tried just making a magic.lgp folder and i when i used it i got the message
"Broken LGP (Magic) DO NOT use LGP tools"
And all magic then breaks because of this.
Anyone know the answer to this?
Don't use the folder "magic.lgp" instead use the folder "Magic" but keep the folder hierarchy the same inside of "Magic" as it is in the magic.lgp. This will load it in direct mode and skip the lgp. It already should be but check that direct_mode = on in your ff7_opengl.cfg. The Gameconverter does this so it should already be on.
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I'll try the magic folder thingy instead of .lgp but will it still run as an IRO this way? or does it need to be placed inside the magic folder of the game?
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It will run as an IRO.