Author Topic: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)  (Read 1085366 times)

Cozzer

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1375 on: 2012-05-30 23:09:16 »
Quote
In Bootleg 0038, Hardcore mode switching is broken when using Menu Overhaul.
This is fixed for 0039.

Thanks!
But... it's probably me, but I can't find a download link for version 0039...  :-[

Also, do I have to make a new clean install of FF7 and then use Bootleg 0039 on it?

Slade

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1376 on: 2012-05-31 09:51:41 »
Hasn't been released yet, and probably yes (once it does).

Cozzer

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1377 on: 2012-05-31 13:24:51 »
I understand.
For now, I solved the problem by reinstalling bootleg without the mode switching.

Loving the mod so far! Had a few difficulties with the first boss, but after I went back to the first area and gained a few potions, I defeated it without many problems.
Now that the materia system is open, I'm looking forward to a more strategic gameplay!

DLPB_

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1378 on: 2012-05-31 14:52:30 »
That dep problem be fixed soon with an update to MO. (fixed with MO at least)

Kelios

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1379 on: 2012-06-01 01:43:27 »
Aside from patching to the 1.5 version I was unable to choose what was installed as part of the Remix Patch. I'm using the  English language.

Reading further on into the thread however I get the impression that I was playing a completely different difficulty mod, I did not start at level 1, enemies weren't much tougher and item drops aren't much different. I suspect the problem comes down to the packaging and mixing of patches for Remix. Seeing as you don't support that version I can only assume it was down to a conflict.

I have since reinstalled and I am giving Bootleg a try.

Kayleytha

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1380 on: 2012-06-09 06:34:52 »
Hey guys,

im new to this mod and i think i will really enjoy this. i just got one problem, all my characters and enemys are just plain yellow. i updated to the new HD models and even they are just yellow (except for barret where just his weapon appears yellow...)

i didnt read through the whole thread cause i didnt want to get spoilered too much so i thought i should just ask here.

here a screen of a battle: http://imageshack.us/photo/my-images/836/yellowtextures.jpg/

help would be much appreciated <3

PS: this is my 2nd attempt to get this working, 1st with just the gjoerulv mod and it was the same

Livesey

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1381 on: 2012-06-09 15:54:59 »
Now that is strange.. Have you correctly installed Aali's driver?

obesebear

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1382 on: 2012-06-09 16:19:21 »
Very strange indeed.   It almost looks like the battle is using lighting, but I know for a fact the models all have their lighting baked onto them.  Sorry, no idea what your problem could be.

Kayleytha

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1383 on: 2012-06-09 17:22:11 »
i installed everything via booteg. and the 1st time i did it like i should.. at least i think i did it as i should :) maybe i should look up that thread and look if anyone there has a similar problem or even a solution :)

Livesey

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1384 on: 2012-06-09 19:11:28 »
Can't hurt to try.

Kayleytha

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1385 on: 2012-06-09 21:06:23 »
yep solved it :) was a problem with the shaders and my nvidia graphics card. but now i have a new problem :) when i enter a battle theres a huge lag and even infight it starts to lag all over the place for most attacks

racompave

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1386 on: 2012-06-14 14:04:05 »
Im stuck in Gold Saucer at Dio´s Challenge. I managed to beat all single enemies and bosses before, but this time is just impossible. My Cloud is at lvl 33, i´ve tried to equip counterattack,restore and super pg/pm to boost my stats, however the monsters killed with two or three attacks. Any strategies?? ( I think this battles are optional, but I want to win...)
« Last Edit: 2012-06-14 14:07:29 by racompave »

Livesey

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1387 on: 2012-06-14 16:41:55 »
All battle Arena challenges are insane, if you beat it once you deserve omnislash.

As for Dio's challenge.. I can't say I ever tried to beat it with this mod so I wouldn't have any strategies however back row + sadness is your friend. other than that just try to cover as many deadly status effects as you can and keep your health up.

Blah

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1388 on: 2012-06-14 17:10:48 »
I highly doubt the battle arena is supposed to be beatable in this mod. If you want omnislash, just add it with an editor, or earn it with the editor disabled.

racompave

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1389 on: 2012-06-14 17:38:19 »
All battle Arena challenges are insane, if you beat it once you deserve omnislash.

As for Dio's challenge.. I can't say I ever tried to beat it with this mod so I wouldn't have any strategies however back row + sadness is your friend. other than that just try to cover as many deadly status effects as you can and keep your health up.

Thanks man, with your strategy (backrow + sadness) i managed to reach the fifht battle... i hate the handicaps!! But now, i know that Dio´s challenge is beateable in this mod, maybe i have to level up a bit....

racompave

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1390 on: 2012-06-14 18:25:05 »
Im tired of wasting my time on this... is there any way to uninstall this hardcore mod, beat Dio´s challenge on vanilla mod and then reinstall gjoerulv´s hardcore mod?

Blah

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1391 on: 2012-06-14 18:41:22 »
The mod comes with an installer that also can desinstall the game. Just launch again the installer, click on "revert" or whatever it is called, beat the arena and then install it back again.

racompave

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1392 on: 2012-06-14 21:41:08 »
Ok, thanks Blah i finally made it.

Slade

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1393 on: 2012-06-15 05:54:16 »
Yeah, I didn't get through the arena until I was about level 60 with Cloud, and I had the Hades materia to combine with Added Effect. Even then it took me quite a few tries. It's rough.

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1394 on: 2012-06-17 11:16:39 »
The battle arena is vicious.
Sadness + multiple counterattacks + back row + long range + defend. This way you don't need to attack. Ever. Unless purple materia is disable, your weapon is broken or you meet an enemy with high physical defence.

Blah

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1395 on: 2012-06-17 19:44:56 »
True, but for Dio's challenge, you are not supposed to have many multiple counterattacks. I did not spend a lot of time figuring a solution at this point of the game anyway

jinrok

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1396 on: 2012-06-18 02:09:45 »
Just some question from a french player:

 Ive got a french version, i use bootleg for install the patch but when i do like that, nothing happens, the patch is correctly done but there is no difference and no new boss on each materia and no improved difficulty.

If i manually install the patch, it works, but game is not anymore in french, is it normal?

And even if i manually install the patch AND running bootleg with or without apply it, there is no change. Same issues than up above.

gjoerulv

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1397 on: 2012-06-18 07:03:07 »
I can't answer for bootleg, 'cause I haven't actually tested it myself.

Is the entire game English when you only use my patch? It shouldn't be. All battles, materia names, commands etc, becomes English, but most of the dialogues should still be French (some places dialogues too change to English).
As I said, I don't know exactly how bootleg works, so you probably want to ask in that thread.

@Blah: At least you have 1 counter materia at that point. :P

Blah

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1398 on: 2012-06-18 19:36:13 »
Jinrok : I am using a french version of the game too. With this mod most of the game turns to english, but some parts of the game remains in french (dialogs, mostly), just as Gjoerulv said.

But I can't tell anything about the bootleg because I'm not using it.

jinrok

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Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« Reply #1399 on: 2012-06-19 10:40:21 »
yes, after seeing it, the big part of history in the game stay in my original language, sorry.
Battle textes are in english. Is there a possibility to edit it for translate it in french? (i can translate in french, german, and spanish)