Author Topic: Error Launching 7th heaven, makes a beep fails to initialize sound  (Read 4411 times)

Fazdarx_8

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Here is the copy of the APP.log

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 4.0.0 - Build 10.18.10.4358
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] : unhandled exception

what I see is the ff7 launch window, I hear a faint beep, then an error that goes something like oops something horrible has gone wrong.
I reinstalled the game converter and tested all the audio stuff and the test worked. I only have one mod going and its just the weapon mod. I have triple check on the config options.
I hope there is a fix for this
I used the steam version of the game and made a new dir c:/games/final fantasy 7

thanks in advance

EQ2Alyza

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Try setting the .exe to use your GPU in the Nvidia Control Panel.

Fazdarx_8

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I am not using Nvidia, I have an intel internal HD.

Insight

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Here is the copy of the APP.log

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 4.0.0 - Build 10.18.10.4358
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] : unhandled exception

what I see is the ff7 launch window, I hear a faint beep, then an error that goes something like oops something horrible has gone wrong.
I reinstalled the game converter and tested all the audio stuff and the test worked. I only have one mod going and its just the weapon mod. I have triple check on the config options.
I hope there is a fix for this
I used the steam version of the game and made a new dir c:/games/final fantasy 7

thanks in advance


Have the same error on my win 10 notebook,64-bit, machine.

Check your event log and you will see probably a clr.dll error. I have to figure out what to do in that case. You might want to update your .net version.

EDIT:
I fixed it. Try this:

- Rerun the GameConverter (as admin) -> Give 7th and the appropriate ff7.exe admin rights. Try it again.
- If its not working, delete everything from 7th and install it, download the mods again and it should work.


Edit2:
It seems it depends on acivating certain mods. Describe what you have done from the beginning.
« Last Edit: 2016-09-14 11:01:41 by Insight »