Author Topic: [FF7PC] Unified Model Installer (Discontinued, use Bootleg)  (Read 138224 times)

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
FF7 Unified Model Installer
U03 is HERE


Pitbrat: Model information, model sorting and fixing, documentation
DLPB: Installer, maintainer
Grimmy: Additional model sorting and fixing.


The following list is based on full models only and ordered by number of releases.
Model faces or hair, for example, are not included but authors have been credited
at the end. Pitbrat has done immense work with fixing and sorting a lot of these
models. Grimmy has also fixed and shaded numerous models.

Model authors

Phoenix Rejuvenation Project: 151 Field, 7 World, 6 Minigame (164)
Contributors: ice_cold513, Borde, Stormmedia, Angebleu, Grimmy

Squallff8: 140 Field (140)

Bloodshot: 9 battle, 1 field, 1 Minigame (11)
Grimmy: 2 Field, 4 Battle, 1 World, 2 Objects (9)
    Also shaded 51 other models
Mike: 3 Battle: 3 Field, 3 Magic (9)

Jinkazama2k7: 4 Battle/Field, 3 Field (7)
Dahfa: 7 Field (7)

Kela51: 1Field, 1 Battle, 4 Magic (6)
Aaiki14: 2 battle/Field, 3 field (5)
Costa07: 1 Field, 4 World (5)

Bootleg: 1 Field, 2 World (3)
Slayersnext: 2 Battle, 1 Field (3)
Megaten: 2 Battle/Field (2)
Exsoldier: 1 Field (1)

Anifiga: 1 Battle (1)
Kyo13: 1 Battle (1)
Millenia: 1 Battle (1)
Strayoff: 1 Minigame (full remake) (1)

*bear in mind a few of these releases are more involving than others.

Credit also for  model add-ons by Slayersnext, Asmodean and Stickysock.

Special thanks to Ficedula & Aali for lgp decoder/encoder
and Luksy for modified version.

Special thanks to Kranmer for testing.


We have a mish mash of models, authors and installers- some way out of date, and it is a nightmare.

One thing I could do to correct this was to create a proper installer and have total order, rather than total chaos.  And so, the Unified Model Installer was born.

I, Pitbrat and Grimmy worked together to bring to you the Unified Model Installer, to ensure all current legal models are put together in 1 neat package.  No more conflicts, no more worrying that the wrong models are being added, no more broken models,no more confusion or broken out-of-date installers.  No more messing about.  Life is simple.

Part of this project was also to document exactly which models have been done and which need doing.  The respective modellers are of course credited.  This project is for the purpose of bringing these models to you properly.  We are not the authors of these models.

If the authors refuse permission to add these models to our new installer, we will respect that decision but we hope they will work with us.

Dan

« Last Edit: 2014-07-19 17:38:19 by Covarr »

Nightmarish

  • *
  • Posts: 525
  • owari da
    • View Profile
Re: [WIP]FF7 Unified Model Installer
« Reply #1 on: 2011-10-31 14:19:06 »
Nice. Is a pain in the arse having to instal one by one (and also looking for them).

Milo Leonhart

  • *
  • Posts: 54
  • French...
    • View Profile
    • EKOI
Re: [WIP]FF7 Unified Model Installer
« Reply #2 on: 2011-10-31 16:16:45 »
Nice. Is a pain in the arse having to instal one by one (and also looking for them).

And it would be nice if we could have all main characters models combats and not only two or three, but i know it's difficult to make, so good luck on this new project!

Tenko Kuugen

  • Public Enemy
  • *
  • Posts: 1416
    • View Profile
    • Twitter
Re: [WIP]FF7 Unified Model Installer
« Reply #3 on: 2011-11-01 05:11:39 »
And it would be nice if we could have all main characters models combats and not only two or three, but i know it's difficult to make, so good luck on this new project!

They wont make any new models
They will only make an installer that includes currently existing legal models

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [WIP]FF7 Unified Model Installer
« Reply #4 on: 2011-11-01 08:30:22 »
Pitbrat is busy documenting and getting models into correct places... and I have started preparing the installer.  I have devised a simple method and it works...  the hard part will be making sure there are no conflicts and accounting for all the models :)

But I don't think my part in this is all that difficult compared to the bore fest pitbrat has....

First release will be U001: all current models.

Models will continue to be added as and when available.
« Last Edit: 2011-11-01 08:33:11 by DLPB »

KaidenJames

  • *
  • Posts: 361
  • It's cuz of the !@#$ 'pizza'
    • View Profile
Re: [WIP]FF7 Unified Model Installer
« Reply #5 on: 2011-11-01 13:20:07 »
This is a very good idea. I'm looking forward to the first release.

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: [WIP]FF7 Unified Model Installer
« Reply #6 on: 2011-11-01 15:49:24 »
I would request that you leave any Team Avalanche models out of your compilation. At least until i discuss things with the team.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [WIP]FF7 Unified Model Installer
« Reply #7 on: 2011-11-01 16:00:40 »
 off course 8)

Asuka_XL

  • *
  • Posts: 28
    • View Profile
Re: [WIP]FF7 Unified Model Installer
« Reply #8 on: 2011-11-03 09:38:18 »
this looking good..

Ouroboros

  • *
  • Posts: 45
  • meh, lost my achivement (-_-)p
    • View Profile
Re: [WIP]FF7 Unified Model Installer
« Reply #9 on: 2011-11-08 00:49:06 »
So the basic idea is get all the models that are on qhimmm forum ( Individual models / PRP / etc etc  etc ) and put in one "Huge" pack with installer and custon option to install/inject into a battle / field lgp?

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [WIP]FF7 Unified Model Installer
« Reply #10 on: 2011-11-08 16:22:55 »
yes.

PitBrat

  • *
  • Posts: 1376
  • Change to feed the machine.
    • View Profile
Re: [WIP]FF7 Unified Model Installer
« Reply #11 on: 2011-11-08 16:42:19 »
I'm still making progress on separating the models.
I'm easily confused, so I work slowly.
The PRP models are a big blob of a mess with intermingled model files.
Every time I think things are flowing smoothly, I find a problem model and get sidetracked.
Everything else is ready for final testing.
Then I will need to conform my folder structure to DLPB's installer and consolidate the documentation.
But that's the easy part . . .

Thank you all for the continued interest!

cloud4u2

  • Guest
Re: [WIP]FF7 Unified Model Installer
« Reply #12 on: 2011-11-09 04:22:55 »
hi guys. this is my first post just discovered the website and signed up and already playing FF7 as of yesterday. I really wanted to give my  2 quarters worth in saying THANK YOU!!! DOMO ARRIGATO GOZAIMASU!!!! all the authors and people making these mods and installers as well. i'm very overwhelmed but appreciate the installers and tutorials.

and i can not wait till u finish this project. i wish i knew an inkling of anything related to computer programming and drawing and stuff... i'd definitely help. all i have to give at this moment is some newcomer encouragement and my angel of hope  :evil:

i have purchased 3(technically 4- the 4th was giving a friend like $10 for his copy... not bought from a store) individual copies of FF7 in the past [stupid scratches and my lil borther kept losing them] and now don't have any of the copies nor a psx. Seeing as Square's got plenty money worth from me; i downloaded the torrent, sorry if this offends anybody, but i do appreciate your attention to copyright and legal models.

Alby87

  • *
  • Posts: 15
    • View Profile
Re: [WIP]FF7 Unified Model Installer
« Reply #13 on: 2011-11-09 09:17:13 »
What a great work it should be! Only a thing: it will modify ff7.exe? I ask this because I'm worried the spanish derivated traslation (spanish and more important to me, italian) couldn't use this... you'll be caring this extra versions? Thank you :D

kicker

  • *
  • Posts: 108
  • Hojo...what a queer fellow.
    • View Profile
Re: [WIP]FF7 Unified Model Installer
« Reply #14 on: 2011-11-09 09:41:05 »
Do you any help from us in any way so that we can make your work easier???

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [WIP]FF7 Unified Model Installer
« Reply #15 on: 2011-11-09 13:54:58 »
No this won't be editing ff7.exe.. models are not there.  Thanks for request for help but it is under control.  8-)
« Last Edit: 2011-11-09 15:30:29 by DLPB »

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [WIP]FF7 Unified Model Installer
« Reply #16 on: 2012-01-20 15:06:09 »
Pitbrat has now supplied me (through much slaving) the full ordered files, so now I will get to work on installer and making sure it is all working.

Hopefully a release soon.  8)

Fischkopf

  • *
  • Posts: 217
    • View Profile
Re: [WIP]FF7 Unified Model Installer
« Reply #17 on: 2012-01-21 19:54:12 »
Pitbrat has now supplied me (through much slaving) the full ordered files, so now I will get to work on installer and making sure it is all working.

Hopefully a release soon.  8)

Awesome! Can't wait for this.  :-)

Lionsmane

  • *
  • Posts: 157
    • View Profile
Re: [WIP]FF7 Unified Model Installer
« Reply #18 on: 2012-01-21 20:18:43 »
I love this idea! Unpacking and repacking etc gets to be so tedious!

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [WIP]FF7 Unified Model Installer
« Reply #19 on: 2012-01-23 19:08:50 »
The installer is almost done, just waiting for a modified lgptools from Luksy and a full detailed break down from Pitbrat.

The installer will allow full customisation but will also come with some presets as follows:

Name: "All"; Description: "Install everything"
Name: "battle"; Description: "Battle"
Name: "magic"; Description: "Magic"
Name: "minigame"; Description: "Minigame"
Name: "field"; Description: "Field"
Name: "world"; Description: "World Map"
Name: "NPC"; Description: "NPC"
Name: "NC"; Description: "Non character"
Name: "chibi"; Description: "Chibi"
Name: "battleinfw"; Description: "Battle models into field and world map"
Name: "dan"; Description: "DLPB's favourite"
Name: "pitbrat"; Description: "Pitbrat's favourite"
Name: "custom"; Description: "Custom installation"; Flags: iscustom

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [WIP]FF7 Unified Model Installer
« Reply #20 on: 2012-01-24 18:15:45 »
Can anyone think of any more presets I could use?

Lionsmane

  • *
  • Posts: 157
    • View Profile
Re: [WIP]FF7 Unified Model Installer
« Reply #21 on: 2012-01-24 18:28:40 »
Uh, the only thing I could think of would be like the "wacky" preset available in bootleg.

Or maybe a preset that would just change the save points or those new potion vials/materia field items? <- or would that qualify as non character?
« Last Edit: 2012-01-24 18:34:58 by Lionsmane »

dkma841

  • *
  • Posts: 1225
  • delete
    • View Profile
Re: [WIP]FF7 Unified Model Installer
« Reply #22 on: 2012-01-24 19:50:27 »
Im thinking small previews in the installer to see how each model looks like im assuming this will be a lot of hard work, damn can't wait for this this is what we needed from the start! The models you didn't have permission to put on your installer can you say which ones so i can dload them too anyways awesome work as always DPLB and Pitbrat :)

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [WIP]FF7 Unified Model Installer
« Reply #23 on: 2012-01-25 14:23:02 »
Previews aren't gonna happen really sadly, but maybe someone can place some screenshots up here or make a nice guide somewhere?

Any case, the final installer will be less than 80MB, the actual content uncompressed is 363MB so far.

Nightmarish

  • *
  • Posts: 525
  • owari da
    • View Profile
Re: [WIP]FF7 Unified Model Installer
« Reply #24 on: 2012-01-26 20:07:26 »
I'm a bit confused, so this "mod" is like a global game patch that revamps everything to the *best* to date files?
Like the best backgrounds made, the best models made, the best weapon models made, etc?

Or does it only replace player/enemy/weapons models? o.o