well, really your going to want to use Aali's texture injection to get the best results from doing this. Simply replacing the originals with new ones of the same size isn't going to get you anywhere. You need to hex edit the texture your putting back into the LGP so that it calls upon your new texture PNG located in your /textures directory. Easy aint it
Ok then do i delete the the old txt file then or just leave it in there cause i named it opac and then converted to txt but nothin happened didnk;t even say if i wanted to overwrite old txt
Oh maybe thats my problem ill check it out thanks for the infoEDIT: hmm still cant get it to work i open my image which i named opac with img2txt made sure color 0 as trasparent box is checked hit convert saved as opac still doesn't seem like it did anything then put it do my battle folder and compiled it bak and it had the original texture not mine. Maybe a video of how you did would really help if not a problem
Can you upload me a copy of the texture you use so i can test it out maybe it just the textures im using but i tried alot was that the only texture you tried?
@sl1982Is this a new MOD by the way?... It seems to be a brighter version?
maybe the conversion to 8 bit messed it up, But it looks like it went through a major sharpen filter. it looks radioactive
image2tex by borde will let you use 24 bit textures, look in the programming feedback section