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Messages - Jaki

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General Discussion / Re: Final Fantasy XIII Discussion
« on: 2011-06-16 09:23:26 »
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When i play mini game at Fort condor, every thing look fine but sometime it saying error: "COULD NOT CHANGE TO DIRECTORY C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\minigame/data\". Game run fine but does this problem cause anything later ?

83
F*ck year! Let's make people who hate it change their mind  :D

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Team Avalanche / Re: A few questions about the overhaul
« on: 2011-06-13 01:51:16 »
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Completely Unrelated / Re: We Just Aren't Prepared...
« on: 2011-06-12 19:06:43 »
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Team Avalanche / Re: A few questions about the overhaul
« on: 2011-06-12 14:09:47 »
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Completely Unrelated / Re: We Just Aren't Prepared...
« on: 2011-06-11 01:31:10 »
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When i play mini game at Fort condor, every thing look fine but sometime it saying error: "COULD NOT CHANGE TO DIRECTORY C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\minigame/data\". Game run fine but does this problem cause anything later ?

89
Why don't you complete your model? I believe you can do it better than every people here so plz keep it alive.

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Completely Unrelated / Re: Tron : the Legacy...
« on: 2011-06-07 14:29:32 »
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Completely Unrelated / Re: this guy...
« on: 2011-06-07 12:51:45 »
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When i change to 16 bits color, many game run faster with my old intel 845 card  :-D., but i get a message when starting FF7: ""OpenGL renderer appears to be the Microsoft software renderer.  Your graphics drivers are probably not installed or installed incorrectly.  Expect Extreme Lag". The solution is chage to 32 bits so do you think the game just support 32 bits, not 16 bits color or because my crappy GPU ?

93
You don't have GL_ARB NPOT (non power of two) textures. This guy have same problem with you, check this page: http://forums.qhimm.com/index.php?topic=10231.0.

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I think your graphic card doesn't support opengl 2.0 make game not use shaders at all and movies look like crap. You should get a better hardware or play game with original resolution.

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Releases / Re: [WIP] Menu Overhaul Project
« on: 2011-05-30 13:48:36 »
I'm very sure. Try original download on wiki page, try exe on ff7 remix and another but all of them make movie lag and bad sound. I think load less textures make it faster (but I'm not sure because it's a movie, not textures)

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Releases / Re: [WIP] Menu Overhaul Project
« on: 2011-05-30 13:29:22 »
I don't understand why your exe make fmvs load faster but thanks for answer  :)

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Releases / Re: [WIP] Menu Overhaul Project
« on: 2011-05-30 09:12:42 »
Hi DLPB
Sorry for the wrong post but there is one thing very interesting that I just found, when i change name 245.exe to ff7.exe and replace original exe with it, fmvs load very smooth and not lag :lol:. I use Aali's 0.7.9b and could you tell me what patch and mod you use for 245.exe (does it 1.02 version :|). Thanks

98
Solved Problems / Link for Project Outdate....help!!!
« on: 2011-05-28 14:20:00 »
Does anyone know where to download:
1.Battle-->Field Model PRP-add on
2.FFVII Retranslation Project 004
3.Menu Overhaul Project
All of them Link are dead and no longer support. Thx for helping.

99
I have 2 problems need help:
1.Can you send me a link of "Final Fantasy VII Phoenix Rejuventation Project field models", "AngeBleu's Phoenix Rejuventation Project Add On Pack" and "remasted AI"? I have tried to search and contact the author but no results because it appear outdated and no longer support.
2. Can I update the outdate mod on FF7 remix by replace existing with new mod?


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