Hello ! Well, I'm just in Corel Prison, I'm doing a very casual playtrough, but I wanted to comment on a few modifications I did to your mod ! They are just to give feedback, I'm not in any case trying to tell you to modify anything
![Smiley :)](https://forums.qhimm.com/Smileys/akyhne/smiley.gif)
I used WallMarket to restore the original initial stats and also the original stat curves, but I did a slight modification to the characters' curves:
- What I did was averaging the curves of all the characters, then the best curves I increased by half the distance with the best curve (if it gives a number with decimal, round down / better), and the worst curves I worsened them for half the distance with the worst curve (if it gives a number with decimal, I round up / worse). (for instance if four character have the strength curves 2, 8, 4, 10, then average is 6 and I change the strength curves to now be 0, 14, 2, 20, then I repeat the process with the rest of the stats)
This made a bigger difference between strengths and weaknesses, which is pretty fun.
Then, the other thing I've done was changing materia effect to make more sense into the kind of character that would have gotten/used that materia:
00 +-0 to everything
MP Plus, HP Plus, Speed Plus, Magic Plus, Luck Plus, EXP Plus, Gil Plus, Underwater, Chocobo Lure, Pre-emptive,
01 -16 to everything except +32 to LUCK
Enemy Away, W-Magic, W-Summon, W-Item
02 +16 to everything except -32 to LUCK
Enemy Lure, HP<->MP,
03 -4 to MAG and SPI, +4 to STR, VIT and LUCK
Long Range, Counter Attack, Cmd. Counter, Elemental, Added Effect,
04 -4 to STR and VIT, +4 to MAG, SPI and MP
All, Magic Counter, MP Turbo, Quadra Magic,
05 -4 to STR and MAG, +4 to VIT, SPI and HP
Cover, MP Absorb, HP Absorb,
06 -4 to VIT and SPI, +4 to STR, MAG and DEX
Mega-All, Sneak Attack, Final Attack, Added Cut, Added Steal,
Command Materia
07 -8 to HP and MP, -4 to MAG, +4 to STR and LUCK, +8 to DEX
Slash-All, Multi-Cut,
08 -8 to HP and MP, -4 to MAG, +4 to STR and DEX, +8 to LUCK
Morph, Steal, Sense, Manipulate, Mime, Enemy Skill,
09 -8 to HP and MP, -4 to MAG, +4 to DEX and LUCK, +8 to STR
Throw, Deathblow,
0A -32 to HP and MP, -16 to MAG, +16 to STR, DEX and LUCK
Master Command,
Magic Materia
0B -2 to VIT, +2 to MAG and MP
Fire, Ice, Earth, Lightning, Restore,
0C -4 to VIT, +4 to MAG and MP
Heal, Revive, Seal, Mystify, Transform, Exit, Poison, Gravity, Barrier
0D -8 to VIT, +8 to MAG and MP
Comet, Time, Osmose, Destruct, Contain, Full Cure, Shield, Planet,
0E -32 to VIT, +32 to MAG and MP
Master Magic,
Summon Materia
0F -2 to STR, VIT and HP, +2 to MAG, SPI and MP
Choco/Mog, Shiva, Ifrit, Ramuh, Titan, Odin, Leviathan, Bahamut,
10 -4 to STR, VIT and HP, +4 to MAG, SPI and MP
Kjata, Alexander, Phoenix, Neo-Bahamut, Hades, Typhon, Bahamut-ZERO,
11 -8 to STR, VIT and HP, +8 to MAG, SPI and MP
Knights of Round,
12 -32 to STR, VIT and HP, +32 to MAG, SPI and MP
Master Summon
I'm REALLY enjoying the game like this right now, characters grow in a very specific way for each one, and Materia has a really big effect in them, so it becomes VERY strategic to choose charactes, materia, and also equipment in your mod ! I like the concept of your changes in equipment, and thus far I'm going fine with it. I like the idea of Cloud using the Buster Sword for longer or even the whole game. Also I'm not using ranks, I've gotten a few gameovers over the course now, I'm not grinding but I have Enemy Lure constantly on, so I'm good leveled, the game is fun, I'm playing also in normal mode.
Well, that's all to tell, again, thanks for such an awesome mod !