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Messages - albertopsp

Pages: 1 2 [3] 4 5
51
Team Avalanche / Re: Rivers Retextured
« on: 2009-12-19 10:03:49 »
OK then send you the files.

52
Team Avalanche / Re: Rivers Retextured
« on: 2009-12-18 12:56:50 »
there definitly needs to be some blending/fading going on between the light/dark areas of the ocean.  Right now the line is super noticable, your gonna need to blur that line.

I know that is wrong, but it was only to show you how it goes.
in doing that part may take a while ..

53
Team Avalanche / Re: Rivers Retextured
« on: 2009-12-17 21:31:28 »
Textures are well?
I would change anything?

54
Team Avalanche / Re: Rivers Retextured
« on: 2009-12-17 17:17:17 »



??  :lol:

55
Team Avalanche / Re: Rivers Retextured
« on: 2009-12-16 14:56:15 »

56
Team Avalanche / Re: Rivers Retextured
« on: 2009-12-16 13:56:48 »
Now I do it with the original color ...
Then I show the result

57
Team Avalanche / Re: Rivers Retextured
« on: 2009-12-15 21:23:08 »
Shallow sea:

58
Team Avalanche / Re: Rivers Retextured
« on: 2009-12-15 20:37:45 »
Ahhh ok .. But if you want me to change anything now is the time jejeje

PS I do with the rivers?

59
Team Avalanche / Re: Rivers Retextured
« on: 2009-12-15 20:27:05 »
I remove the white wave?

They are 4 images that change every "x" time, if all images are the same, there will be movement?

60
Team Avalanche / Re: Rivers Retextured
« on: 2009-12-15 18:47:23 »
I have found the lake underwater textures : lake_a

61
Team Avalanche / Re: Rivers Retextured
« on: 2009-12-15 18:36:35 »
If there are those, I'm working are: ds1, 2 ... dsee1, 2 ..... ds_s1, 2 .... sse_s1, 2 .... sh1, 2 .... sh_s1, 2 ....


You've located some?

Edit: I have found the lake underwater textures : lake_a

63
Team Avalanche / Re: Rivers Retextured
« on: 2009-12-15 14:43:22 »
now?

64
Team Avalanche / Re: Rivers Retextured
« on: 2009-12-15 12:34:58 »
What is your opinion?


PD: Pyrozen when you want to send you the rivers?

65
Archive / AC Custom Models
« on: 2009-12-15 12:33:47 »
WOW!!!  :-o

Very good!!!!


PD: How do your models?

I have them learn

66
Team Avalanche / Re: Rivers Retextured
« on: 2009-12-14 22:42:33 »
Ok , sorry to put it in Spanish ... I'm sleepy ... (zzzzz) XD

67
Team Avalanche / Re: Rivers Retextured
« on: 2009-12-14 22:34:19 »
yup, looks great!

Continuo yo haciendolo de esta manera?

68
Team Avalanche / Re: Rivers Retextured
« on: 2009-12-14 22:17:24 »
I have approached what you want?(Do not follow the white waves)


69
eh!! It's very cool .

70
Team Avalanche / Re: Rivers Retextured
« on: 2009-12-14 21:37:28 »
I think I'm getting closer .....:

71
I do this , but appear very small....

hmm, do you have the latest version of Aali's driver? I seem to recall something odd with an older version but i may be mistaken. Wierd that the new image appears, but is still small.  Usually you'll get no image at all, or you'll see the test texture.

Lee
[/quote]

TKANKS this was the problem!!

72
Team Avalanche / Re: Rivers Retextured
« on: 2009-12-14 21:16:21 »
Then I add something else?

Maybe if I add some effects then stick with tile effect .....

I've bundled :? :? :?

73
http://forums.qhimm.com/index.php?topic=9296.0

download the custom start screen above, and insert buster.tex into your menu_us.lgp(or place it into your menu directory if your using direct mode)
Then place buster.png into {ff7 root}/textures/WMRP/menu
Replace buster.PNG with whatever you want and it will appear on your start screen(it has to be a PNG file though)

Lee

I do this , but appear very small....

74
Team Avalanche / Re: Rivers Retextured
« on: 2009-12-14 20:52:57 »
this is not what you want? No effect of tile.
Before you see it: Do not be alarmed NOT FINISH (Or so I think) I's a joke :-D :-D :-D


75
Team Avalanche / Re: Rivers Retextured
« on: 2009-12-14 20:16:29 »
The rivers and I can give you for you to try on your pc. I sent you the rivers? So we solve glitches ...

For the ocean proves new things to prevent the tiles.

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