I don't have any videos of solely the new animations, I made videos of the projects as a whole, but many of the animation sets I did were for potential character replacements I might want to use in future.
Each was for a purpose, ie, I was working on a medieval FF7, so there weren't any guns or machinery, and Tifa's animations are by far the closest to it, but that was also the basis of a Legend of Dragoon project, she actually made a very nice Shana.
I never made any videos or screenshots of this, but I have a (very) early Dart I took pictures of.
http://th01.deviantart.net/fs71/PRE/f/2011/122/0/9/ff7_mod_cameo___dart_by_video_boy_mal-d3fg05c.pnghttp://fc05.deviantart.net/fs71/i/2013/074/4/a/ff7_mini_mod_dart_feld__wip__by_video_boy_mal-d5y4lqc.pngFrom this, I greatly revised Dart, I also made Rose, Lavitz, Shana, Herschel, Miranda, Albert, Kongol and Meru.
If you're wondering how I did each, Dart was straight up Cloud, I revised some of his animations, such as the item usage and attacks to be closer to his LoD ones.
Rose was a (heavily) modified Tifa to have a rapier, that was the sword Tifa I mentioned in the last message.
Shana and Miranda used the same animation, which was the archer tifa.
Lavitz and Albert is Cid, but in order to speed up Albert's battle animations, I was lazy and simply removed a few frames from each animation.
Kongol was Barret, which took less work than you might think, I simply exaggerated his short range attacks, idle animations and used them as a base for the transitional ones.
Meru was.... such.... a pain to make. I had to redo her entire animation to have a mix of Aeris and Yuffie with Aeris being the base.
Herschel was a greatly modified Tifa to have a slower paced movement with lower attacks as if he genuinely struggled to raise his fists.
For these, I didn't really touch the limit breaks visualy, but I changed them to basically be an extension of each character.
In terms of who was who, I was planning on doing entirely new events, but little by little, it was going to turn entirely into a LoD using FF7's engine, and I ended up stopping work after getting all of the major characters (the 8 playable ones, Lloyd and a number of bosses, I included the human and Dragoon forms for all applicable.)
I was working on that in secret basically and planned on springing it as a surprise, but I got caught up with work and college, but, it's been over a year since I even touched FF7, but I still pop in to Qhimm and the other FF7 communities to see if there were any new breakthroughs or if I get any new messages.
So I figured I'd give a word of advice to the potential animation artist, but for this, I really suggest either giving it another character's animations, or making this werewolf into a limit break, such as giving Nanaki Galiant Beast and simply giving Vincent one less.