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Topics - zkshd

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Gameplay / FF8 PSX/PC Lv Down/up on characters?
« on: 2016-08-18 20:48:09 »
Hi, I was wondering if it is possible to use Lv Down/up from GF on your party members by just modding data files (like the kernel.bin or init.out)?

For example if you use doomtrain tool, you can change Lv ability target value from 80 to 84 to be able to target party members, though it will miss just like a boss foe (they are immune).

Also with ifrit tool, the Lv immunity could be some of those unknown flags, but not sure.

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Releases / [FF8PSX] Easy mod and Restore mod
« on: 2016-08-13 19:20:10 »
NEW (2018):
Remade patch, all foes have twice hp, unlimited quantity draw, no sector errors (work with psx bettle core), status can be reapplied before timer expires, all junctions depend on level not on quantity of magic, Diablos can't do more than 9999 (it was too powerful at higher lvl and god tier at 100 on high hp foes), most useful GF abilities will be unlock at lvl 10 and top ones at 100, included Almagest G-uncensor patch and much more...

Try it out:
https://drive.google.com/open?id=1eBZrdkhI7vHFSJOZDRnG_O03BwviRlb9


OLD(2016):
Hi, I made very simple mod for FF8 (updated 9/01):
https://www.dropbox.com/s/tuvp5748cayxg8v/ff8-easy-mod-d4.zip?dl=0

I did it to my liking. I don't tend to share these kind of mods. However Maki and JWP were so attentive, I have to give something back, even if is an shi..y mod like this.

Details:
Quote
For ntsc-u version of ff8 psx.
What it does:
-Sets all GF's and Characters to lvl 1 with 0 exp.
-Divide by 10 all exp (to prevent overflow, you can't gain more than 65k exp per battle unless you mod the engine). If party is level 1 and foes are lvl 100 (like T-Rex) is possible to level up to 100 in just one battle (but if fail, it will be just like vanilla).
-Changed some enemies attack (if def is max + pro/shell, then only 10k needles and everyone's grudge (if more than 9998 kills) can kill you in one hit since they do fixed dmg).
-Omega has def 255 and 3M of hp. But his attacks don't do fixed damage nor ignore defense, though it has more brute power. Light pillar inflict vit0, so watch out.
-Lion heart can do more than 9999 per hit as well as bahamut, diablos and apoc magic (can be drawn from Omega only).
-Full-life has 50% of elemental defense. And some other minor changes in magic junctions.
-Pain has some more status defense.
-Devour will grant more stats if used on right enemies (specially Rubies).
-Fire cavern will be full of Rubies (lvl 100) from disc 2, same as right wing of training center (but T-Rex).
-At higher levels (80+) cactuar will have pocket station items.
-T-Rex (HP-junctions scroll), Ruby (Hungry), Ultima and Omega drops are changed.
-Most of fixed encounters won't give exp point specially in disc 1 and 2.
-Some GF, are more useful, like Carbuncle, Cerberus, Tonb, Eden and Siren (a bit).
-Most of ultimate limit breaks, can break dmg.

Thanks to myst6re, gjoerulv, JeMaCheHi and alexfilth for their awesome tools. Plus an special thanks to Maki and JWP, for helping me out with my questions.

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