0xec - if effect not loaded we will call this opcode until it does. For magic, summon, limit, enemy skill and enemy attack we execute loaded effect. All effects are hardcoded so they can do whatever they want (play sounds, display damage, request hurt for target and so on).
0xf7 - F7[wait XX] after wait time ends execute hurt action, effect, sound. This will display damage and effect.
0xc2 - C2[wait XX] after wait time ends show damage.
0xbe - BE[wait XX] after wait time ends execute hurt action, effect, sound. This will NOT display damage and barriers effect.
0xf6 - F6 play die effect (depends on die type) if unit is dead. Used in enemy hurt actions.