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Messages - Sh1nRa358

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game time doesn't seem to display correctly when converting psx saves to pc saves. time is stuck at 0 and theres no level description underneath. It shows properly on the save slot but not in game when you enter it.

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Troubleshooting / Trouble Getting Some Mods to Show
« on: 2022-02-01 18:36:03 »
FF7 Steam

when using unlgp+lgp tools by Aali, I always get errors with snowboard_uslgp, coasterlgp, and menu_uslgp not available.

I also cannot get avalange arisen battle textures, syw field textures, esgui controller addon, or cloud's dynamic sword to work at all

can someone help?

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Gameplay / Final Fantasy VI Bug Fix Mod
« on: 2017-04-24 01:57:54 »
Much like the game fix patches for suikoden II (https://www.suikosource.com/games/gs2/guides/patches.php), has there ever been a gameplay fix patch for the psx version of FFVI like there is for the snes version (http://www.romhacking.net/hacks/232/)?

http://finalfantasy.wikia.com/wiki/List_of_bugs_and_glitches#Final_Fantasy_VI

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ScaleFX x9 is 6xbrz equivalent so I use that along with a couple of reshade shaders. Got some regular scanlines going on their too as an overlay.

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Has there ever been a dirge of Cerberus international translation patch? I'm asking because that version of the game is the superior version (contains playonline extra cutscenes that the US version didn't have).

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General Discussion / FFIII PPSSPP Macro?
« on: 2016-12-04 13:23:03 »
Does anyone have or know how to make a FFIII for PPSSPP (the superior version) macro for job leveling? I did all that on the DS version and I just don't feel like doing it again. I do not wish to do cheats for I would like the time to accumulate as if I'm doing it normally.


Also, I would like to know if any of you can find the memory address for AHK for the enemy encounter (white rimmed circle) sprite? If so, I'd like to use it so that I can restore the motion blur it had in the DS version with AHK and Reshade. Thanks in advance.


PS: I'm sorry, please move this to the general section. Thanks.

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