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Solved Problems / SOLVED: How can I get a battle scene properly textured in game? (FF7)
« on: 2011-03-09 07:02:48 »
Hi there. I´ve been trying to understand how the battle scenes have been textured in Final Fantasy 7, cos it seems it is not the same method that the battle character uses. So well, I have been doing some experiments with the first battle scene we see in game (opaa - train station), and I ´ve seen that this scene uses 7 different textures (from opac to opai), and most of these textures are asigned to one single part of the scene, it has given me to understand that there must be pre-textured sub objects in that part. How can I do this in PCreator if I have different UVs to each of the sub-objects from that model?.
On the other hand, after some other testing I have replaced one of the parts of the battle scene for a custom train model and also one of the 7 textures; since the train was not using its own texture in Kimera I changed its Texture ID to 1 (cos the texture of this train is opad), when I do that it looks perfectly textured in Kimera, but in game it seems like it keeps using the Texture ID 0 so it looks wrongly textured. Why is this happening?
This is how my battle scene test looks in Kimera:
And this is how it looks in game (wrongly textured):
On the other hand, after some other testing I have replaced one of the parts of the battle scene for a custom train model and also one of the 7 textures; since the train was not using its own texture in Kimera I changed its Texture ID to 1 (cos the texture of this train is opad), when I do that it looks perfectly textured in Kimera, but in game it seems like it keeps using the Texture ID 0 so it looks wrongly textured. Why is this happening?
This is how my battle scene test looks in Kimera:
And this is how it looks in game (wrongly textured):