Author Topic: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*  (Read 304714 times)

Vgr

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Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
« Reply #425 on: 2011-09-05 20:52:29 »
He's using Aali's driver version 0.7.8b which is outdated.

Tobak

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Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
« Reply #426 on: 2011-09-06 16:33:41 »
thanks to you two aswell! I updated to v 0.7.11b (strangly the config file says 0.7.10b - downloaded from qhimm forums) and still got nothing to work. I also re-installed the mod but still there won't be any files in the "mods"-folder. Here's the Link to the Install Log: http://www.megaupload.com/?d=481Y9TS6

and here's the updatet ff7_opengl.cfg:
Quote
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1600
window_size_y = 900
preserve_aspect = no
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = yes

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no
Any other suggestions?

sl1982

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Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
« Reply #427 on: 2011-09-06 18:29:32 »
The only time you will have files in the mods folder is if you use the GUI overhaul. The regular Team Avalanche does not use this method yet.

Tobak

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Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
« Reply #428 on: 2011-09-06 19:34:32 »
The only time you will have files in the mods folder is if you use the GUI overhaul. The regular Team Avalanche does not use this method yet.
so you have a clue why it isn't working?

sl1982

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Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
« Reply #429 on: 2011-09-06 22:17:25 »
Not without taking a look at your app.log

UGerstl

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Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
« Reply #430 on: 2011-09-06 23:37:42 »
Hi sl1982,

Tobak sent me a PM. He uses FF7 the german version.
Maybe this is the main problem.
AFAIK all mods are only for the english version.

sl1982

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Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
« Reply #431 on: 2011-09-07 01:42:25 »
It is possible. I do not have any version other then english. Does anyone else have the german version and can you confirm if Team Avalanche works?

Vgr

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Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
« Reply #432 on: 2011-09-07 16:52:40 »
When I was using my French version the GUI overhaul made my game crash.

Tobak

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Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
« Reply #433 on: 2011-09-17 02:05:27 »
sry for my long abstinence. If I can manage to get my hands on an english / us version of the game I'll report the result. The german version looks like to be the main issue.
Nevertheless I appreciate all the support! Thanks!


Tobak

Ouroboros

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Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
« Reply #434 on: 2011-10-24 02:44:07 »
Installed the low res ver and each time i enter to a battle the game CTD

APP.Log
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 2600/3600 Series 3.3.11079 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 900x675, output resolution 900x675, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: postprocessing program link log:
Fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Documents and Settings\Uroboros\Escritorio\Juegos\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 380
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: failed to find file battle/PEAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: STAGE24.D PEAA
ERROR: could not open file STAGE24.D
ERROR: unhandled exception

ff7_OGL.cfg
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 900
window_size_y = 675
preserve_aspect = yes
fullscreen = No

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path =DK

# check your driver settings if this option doesn't seem to work
enable_vsync = No

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = yes

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = yes

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = yes



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = yes

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

Extra info, aali CD 7.11b - Menu overhaul From DLPB and Black Fan enhancement

AFTER! install the Low Res character model change, each time i enter to a battle the game just CTD
« Last Edit: 2011-10-24 02:46:42 by Ouroboros »

PitBrat

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Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
« Reply #435 on: 2011-10-24 03:18:55 »
I'm not sure if it's your problem, but I notice two things you should change in that ff7_opengl.cfg file:

Don't use compressed textures.
    compress_textures = no

Post Processing might not work on all graphics cards.
    enable_postprocessing = no


Ouroboros

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Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
« Reply #436 on: 2011-10-24 03:44:18 »
I'be "fixed" installing again ff7 in other folder and grab all the files on Data/battle/ and paste in the main ff7

Post processing works perfect on my end

I didnt saw any diff with "On" or "Off" on the texture compresion, no glitch or slow down on loadings etc etc etc

Thanks for your time pitbrat

Tapatos

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Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
« Reply #437 on: 2011-10-28 22:08:23 »
alright so im pretty new at installing mods for this game but i followed this guide
http://forums.qhimm.com/index.php?PHPSESSID=e8dc7544dbf7eda5256020dbcd6180d1&topic=11248.msg156099#msg156099
it works amazingly well until i get to the part where i install the avalanche retexture mod at which point i run game and at the NEW GAME Continue? screen it has a white background and says error cannot open file (drive letter)/program files/squaresoft inc/finalk fantasy Vii/ff7input.cfg. i choose new game and a new high res video plays just fine and after that all the backgrounds are plain white i cant see anything other than the characters whos eyes are also white and creepy looking. im running windows xp professional 32 bit 4gb ram nvidia geforce 6200 512mb and a pentium 4 1.4ghz processor. any help would be great

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Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
« Reply #438 on: 2011-10-28 23:21:44 »
Copy the files from /shaders/nolight to /shaders, replacing what's there.

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Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
« Reply #439 on: 2011-10-29 00:41:10 »
alright ill try that i have to reinstall the game. another question does it work with ff7 remix?


EDIT: ok i reinstalled the game and added the no light shaders to the shaders folder then when i tried to load the game it said failed to load shaders and it continued normally. still nothing different and now the ingame music will not play any ideas?
« Last Edit: 2011-10-29 00:59:29 by Tapatos »

meisam

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Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
« Reply #440 on: 2011-12-05 15:04:27 »
hi
i have a request can someone mirror this on rapidshare problem is megaupload is baned here and it seems i cant download from other mirror (i download with 100kbps and every time my download reach about 50% (roughly 80 mb) my download stop)
thanks in advance
thanks for all people who made such a great mods
sorry but i didnt know where should i post such a request i just use this site for 1 day

edit: i finaly was able to download it from google so there is no need for extra link (actualy dowload from google fail but i just keep tring and i get it :P thanks )
« Last Edit: 2011-12-05 16:27:08 by meisam »

sl1982

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Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
« Reply #441 on: 2011-12-05 15:41:18 »
The files are also available on google docs. Look at the release thread.

Sputnik

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #442 on: 2011-12-24 05:54:05 »
Hey guys, I'm new to the forums - but I've been lurking for a while. I've got Aali's custom drivers going and Phoenix Rej. going, and now that I'm trying to get the Team Aval. G. O. going, I'm running into the same error a few people in this thread are coming across.

I get the "Aali's custom driver is not installed, or not installed correctly..." problem.
I went through the 18 pages and couldn't find a proper solution besides something about the opengl.reg file.

You need to run the ff7_opengl.reg file from an older version.

I can't seem to find that file...? and I don't really know what that means anyway.
Also, I am the administrator of the computer, by the way.

Can someone please explain this for programming illiterates like myself?

Thanks a bunch, and keep up the great work.

sl1982

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Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
« Reply #443 on: 2011-12-24 12:34:43 »
For newer versions of aali's driver you have to run ff7config as administrator (Right click and select Run as Administrator)  and select custom driver. If the installer detects no driver installed it usually means that it is not configured properly.

Sputnik

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Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
« Reply #444 on: 2011-12-24 16:43:56 »
Oooohhh, I kept reading "Run as administrator" and thought it just had to be run under a user profile that is an admin (hurr durr).

Thanks! And the mod looks outstanding.

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Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
« Reply #445 on: 2011-12-31 15:01:07 »
Hi Guys,

I finally found a solution to the "german version problem"! There is a way to get this great mod running with it (obv. its in german):
http://forum.finalfantasy.de/thread.php?ref=boardpv&threadid=57314&sid=

Just jump to point III-2.3 and follow the instructions.


Tobak

lamphobic

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Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
« Reply #446 on: 2012-02-08 03:12:34 »
The download link sends you to megaupload which now no longer exists.

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Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
« Reply #447 on: 2012-02-08 08:24:55 »
Hi lamphobic,

you are not very precise what you are searching for. I guess you searched for the GUI.

   GUI v2.0.8 on MediaFire


UGerstl keeps the mods alive  ;)
(Bootleg project)

Frosty015

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Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
« Reply #448 on: 2012-02-25 12:56:28 »
Hi!
So I just downloaded the GUI v2.0.8 which I got here http://forums.qhimm.com/index.php?topic=9151.0

I ran the installation, and when I started the game, nothing happened, absolutely no change whatsoever

The mods I have would be Aali's driver and the Music patch
yes, I have the latest game patch installed, and yes, I checked the cfg, Aali's driver works.

Oh and the barcorrectionpatch.exe thing that came with the GUI installer is percieved as a virus by my antivirus, I'm using avira btw, free version.

UGerstl

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Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
« Reply #449 on: 2012-02-25 13:30:07 »
@Frosty015: Deactivate your antivir program before the installation.
                     Believe us, we don't spread any viruses/malware.
                     The warning is a false/positive !


                     Do you really checked this parameter in ff7_opengl.cfg:

                        mod_path = avalanche
« Last Edit: 2012-02-25 13:33:21 by UGerstl »