Author Topic: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions  (Read 583214 times)

Kompass63

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #725 on: 2012-09-22 05:12:58 »
Hi peinneon

I think this has nothing to do with Aalis driver.
To be sure disable Aalis driver:
Change in the [game folder] "eax.dll" to eg "_eax.dll"

Test the game. If the video still does not work, there is a fault with the codecs.

Then try to install the "RAD Video Tools", that might help.

Greeting Kompass63

peinneon

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #726 on: 2012-09-22 08:20:43 »
Hi peinneon

I think this has nothing to do with Aalis driver.
To be sure disable Aalis driver:
Change in the [game folder] "eax.dll" to eg "_eax.dll"

Test the game. If the video still does not work, there is a fault with the codecs.

Then try to install the "RAD Video Tools", that might help.

Greeting Kompass63

i have tried renaming eax.dll file and it's working perfectly, but when i restore the dll, the screen goes blank again...

and i've tried installing the RAD Video Tools and nothing happens.
« Last Edit: 2012-09-22 08:25:15 by peinneon »

Kompass63

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #727 on: 2012-09-22 15:46:42 »
Hi peinneon

I was somewhat surprised that the videos work without Aalis driver with you.
Even if your settings are very unusual, I have tested it with me.
The videos played.

The RAD Video Tools would only have been necessary if the videos played not at all

After some experimenting I found out Aalis driver does not work with Lores Videos, please take Highres.

Greeting Kompass63


gapa

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #728 on: 2012-09-23 06:51:28 »
Hi

I have a problem with FF7. i have 1.02 patch, and Aali's driver [v 0.7.11b]. Game works, but when i choose custom driver in config menu game it gives me software rendered, and game looks terrible. If i choose d3d with Nvida it looks nice but sometimes it crashes on battle swirl, it's really annoying.
I'm playing on laptop, mine cofig:
Intel Core Duo T2350 1.86GHz
2GB RAM
Radeon Xpress 200M with Omega 3.8.422 drivers
opoengl config:
Quote
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = no

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no
Please help

DLPB_

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #729 on: 2012-09-23 15:11:11 »
Aali do you have an up-to-date changelog for the next driver revision?  It would help everyone (myself included) know what is fixed or not and what is added.  Some things that need looking into may have already been done.

Plus, notifying people about what has been done so far is a good thing.
« Last Edit: 2012-09-23 20:21:09 by DLPB »

sl1982

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #730 on: 2012-09-24 16:42:02 »
v0.7.12 Changelog

Updated version number from v0.7.11b to v0.7.12

enjoy!

dziugo

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #731 on: 2012-09-24 16:55:51 »
v0.7.12 Changelog

Updated version number from v0.7.11b to v0.7.12

enjoy!
Good one ;) No, but seriously, let's assume that Aali has a private life of his own, no need to be <insert_state> about it.

Aali

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #732 on: 2012-09-24 21:39:57 »
It has been bugging me that the config file for 0.7.11b still says 0.7.10b, I should fix that and release as 0.7.12b.

Seriously though, if you haven't heard anything from me that probably means I haven't been working on it, so far I can only say for certain that looping .ogg support (without FF7Music) is going to be in the next version.

whitERaven

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #733 on: 2012-09-25 02:18:32 »
Hi there Aali.. I have a little inquiry about the direct mode in installing mods..

does using it have any negative effects to the game? since its been pointed out in the config file that it should be turned off in normal playing.. I'm just curios and I have a friend asking me same question as to why bother the whole unpacking lgp's thing if we can use direct mode in your driver..

Aali

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #734 on: 2012-09-25 03:17:13 »
Its bad for performance basically. LGPs are much faster and with the way the game is designed (load alot of data from disk in big batches and keep it in memory for a relatively short time) its just not going to run well on low end rigs if a bunch of mods start using direct mode. Direct mode is meant for testing only and if we keep it that way we wont ever see any of the potential issues it could cause.

That doesn't mean we have to stick to the LGP format forever, it would be technically possible to implement a complete replacement. As with all complete replacements though thats a massive task and its probably not going to happen anytime soon.

whitERaven

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #735 on: 2012-09-25 03:23:07 »
I see, so my hunch was right its got to do with the performance.. that's a load off my mind.. thank you very much!

Asshiah

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #736 on: 2012-09-25 08:07:58 »
Hi everyone,

And thank you Aali for your great work!

I just wanted to report a game crash.

I installed the original FF7 game (1.02 French) on my laptop (Windows 7) with the latest version of Aali's openGL driver enabled.
Everything were fine when I tried the game at this point.

Then I installed the latest version of Anxious Heart (A03b) which automatically installed FF7Music.

When I lunched the game using FF7Music, everything was OK (logo videos, credits with custom music from Anxious Heart, etc.) until I chose to start a new game.

As soon as I made the choice, the game crashed...

Here is the link to the different log and config files (from Aali's driver and FF7Music) as well as the crash dump:

http://depositfiles.com/files/yy8m2uwex

Is it a known problem?

InuRa

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #737 on: 2012-09-25 13:15:36 »
Hi everyone,

And thank you Aali for your great work!

I just wanted to report a game crash.

I installed the original FF7 game (1.02 French) on my laptop (Windows 7) with the latest version of Aali's openGL driver enabled.
Everything were fine when I tried the game at this point.

Then I installed the latest version of Anxious Heart (A03b) which automatically installed FF7Music.

When I lunched the game using FF7Music, everything was OK (logo videos, credits with custom music from Anxious Heart, etc.) until I chose to start a new game.

As soon as I made the choice, the game crashed...

Here is the link to the different log and config files (from Aali's driver and FF7Music) as well as the crash dump:

http://depositfiles.com/files/yy8m2uwex

Is it a known problem?

I'm pretty sure that if you use mods, reporting crashes is not really useful here.
Try reporting it where you got the other mod from.

Asshiah

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #738 on: 2012-09-25 13:22:05 »
Except that I only use one mod : FF7Music (included in the Anxious Heart installer) and apparently support for this mod is included in this driver.

So I am not sure the problem comes from the mod or the driver's support.

Covarr

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #739 on: 2012-09-25 17:39:10 »
Anxious Heart and FF7Music could not, would not cause a crash.

Kompass63

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #740 on: 2012-09-26 05:34:03 »
Hi Asshiah

Anxious Heart manipulates ff7.exe
Unfortunately, that's good only for the English exe.
Other language versions will crash with this change.

Replace the ff7.exe with the one from the 1.02 patch.
Also check the "ff7_opengl.cfg" if the # was removed before "music_plugin = plugins/ff7music.fgp".
The AH is not made for you.

Greeting Kompass63


EQ2Alyza

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #741 on: 2012-09-26 06:10:17 »
I was going to ask if French (and other foreign language versions) works with it. You beat me to it mister Kompass63  :P

Asshiah

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #742 on: 2012-09-26 07:24:05 »
Ok So I tried something else.

I uninstalled everything.
I reinstalled the game (original version from 1998 + official patch 1.02)
I reinstalled the latest version of Aali's OpenGL driver (v0.7.11b)
Then I installed FF7Music using Covarr's latest installer.

At this point I tried the game with the RemasteredOST (FinalFanTim's) profile from FF7Music and everything worked just fine.

Then here is what I did in order to be able to use Anxious Heart:
I copied the Anxious Heart folder containing all the musics from my previous installation (which I previously backed up) to my new one (in FF7Music folder).
I recreated Anxious Heart's FF7Music profile in FF7Music.ini by copying from my previous installation backup.

And Everything is OK!

So it is possible to use Anxious Heart with the French version of the game.

I was just wondering why does the EXE from Anxious Heart manipulate the ff7.exe?
What does it do to it?
Is there something that will be missing from my installation the way I did it?

PS: I think maybe I should ask these questions in Anxious Heart's thread.  :-D

DLPB_

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #743 on: 2012-09-26 09:03:42 »
and use search because they have all been answered.

Asshiah

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #744 on: 2012-09-26 09:14:17 »
You probably won't believe me but I did user the Search and found nothing...
Probably I searched for the wrong words...

Nevermind.

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #745 on: 2012-09-26 09:40:42 »
It will work with french version because it won't use the exe patcher, which corrects the music sync at the start so that Barrett's arm moves to the music like PSX version.

Sooner or later though the Menu Overhaul will support the 1.02 English exe with french translation and then you won't need to use french version ever again.

Asshiah

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #746 on: 2012-09-26 10:05:15 »
Quote
Sooner or later though the Menu Overhaul will support the 1.02 English exe with french translation and then you won't need to use french version ever again.

Really??

That would be awesome!

Cakecicle

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #747 on: 2012-09-28 05:23:58 »
Edit: use_shaders = yes to no (to OpenGL 1.1) makes it work but my graphics card obviously supports 2.0, why can't it?
Edit2: found the "everything is made of light fix" for FF7 and it worked, is there anything like this for FF8?

FF8
It's just a white screen at the Eidos intro and FMV is just black and white like a portrait.
Menu is also messed up, white sh*t everywhere.
Code: (applog) [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce GT 220/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0xd2a8eec7,0xd7ff,0x4305,0x92,0x5c,0x65,0x6b,0x32,0x9b,0x2c,0x3b}
PORT 1: Microsoft GS Wavetable SW Synth [Emulated]
GUID={0x98c0ae16,0xd3b8,0x4f8e,0xa4,0x85,0x80,0xe4,0xb0,0xe3,0xa9,0xca}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
WM_CLOSE
BinkClose

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...

Code: (config) [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = mods

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = no

PS:I already tried everything from the config
PPS:No mods, fresh install with 1.2 patch for Geforce cards
« Last Edit: 2012-09-29 01:31:21 by Cakecicle »

dart9

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #748 on: 2012-10-05 02:47:17 »
Hi guys iv been trying to get ff7 to work for ages and could really use some help iv put in the 1.02 patch and aalis driver im using  v0.7.8b       HELP PLEASE!!!! :cry:
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce Go 6150/PCI/SSE2/3DNOW! 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
ERROR: failed to stat file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/shaders/main.vert
ERROR: failed to load shaders, reverting to fixed function
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: F:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 95
reading midi file: PRE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
a.

omega res novae

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #749 on: 2012-10-05 03:50:22 »
 cant help too much but i know aali's driver is up to 0.7.11b and youre using 0.7.8b. update the driver for starters.

avoid posting the same message in multiple threads. if someone has an answer for you they will give it to you. spamming the forum is only going to irritate people and lead to them ignoring you