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Topics - saftle

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I'm proud to announce that the work we've done on FFVI lately got some amazing attention! Check out the article below.

http://www.pcgamer.com/the-secret-that-makes-final-fantasy-vi-pc-perfect-for-modding

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Awesome work on catalog 2.0! I love it so far! Thank you very much for everyone's contribution to this project.

I have ran into two issues so far:

The Team Avalanche Sweeper model and SlayersNext Potions are not used even though they are selected. I have attached my 7th Heaven (1.50) Profile here: http://pastebin.com/SPYqPZhu. Please let me know if you need anything else to help diagnose the issue.

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The FF Modding Steam Community has whipped up another gem today. FF6 modding can now commence!

http://steamcommunity.com/groups/ff-modding/discussions/2/451848854988454751/

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When trying to play with emulators that focus on accuracy rather than emulators that focus on upscaling, a shader is very important for the experience. Getting the right shader can rival even emulators with upscaling.

I've spent the passed few months, trying an assortment of libretro shaders, and have had success with many of them. From CRT shaders that would present all the pixels in their true glory while being smoothed over with minimal scanlines, to shaders with algorithms that would smooth out the pixels enough to make retro games appear HD.

However, I was never truly satisfied, because either the scanlines were distracting while not providing any enhancements, or the other shaders that would HDify everything still suffered from a lot of quality loss or distortion.

Well, a few days ago, I ran across this thread: http://libretro.com/forums/showthread.php?t=2397. The first shader in that thread, seemed to be almost exactly what I was looking for. It was literally the best of both worlds.

There were just two things that needed tweaking: the shader wasn't very bright, and I wasn't a fan of the warping.

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So I present to you, my tweaked version of the aforementioned Shader Preset. I've tested it out on SNES and Playstation 1 games so far, and it's absolutely amazing.

Shader: http://pastebin.com/bgF4Jw0d (Mirror: http://pasted.co/2c16f01e)

Save it as "xBRMultiLevel4+CRTLottesHalation-tweaked.dll.cgp" for example, and tweak the paths to match your RetroArch version.

Here are a few screenshots (the screenshots add vertical lines for some reason, which do not exist when using the shader):

Screenshots:

FF VI: http://imgur.com/a/Dkayf
Xenogears: http://imgur.com/a/KuPHa

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If you want me to take screenshots of other games, I'm more than happy to, or if you need helping setting this up in RetroArch, feel free to ask for help. I hope you enjoy this as much as I do.

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General Discussion / FF7 Workshop-ish Site
« on: 2013-07-01 22:43:01 »
I hope that I don't get any hate for this. It is a genuine question, and am wondering how the mod developers and the owners/moderators of this site would feel about this.

I'm a pretty good developer and have pretty extensive knowledge in automating installer builds, and given what Pitbrat has done with his Bootleg setup, I think it would be definitely doable to create a Workshop like website featuring all the mods here, that will automate the install process using a web front end.

Imagine a gridlike website similar to Steam's Workshop that showcases all the mods that are available. Mod information, screenshots, author information, donate button for the authors of that given mod, automatic notification of a mod update etc.

Once a user chooses the mods he wants, it will auto create an installer based on those mods chosen that will possibly download the mods automatically, create the Bootleg profile automatically, and then launch the Bootleg installer in the background. Of course I'm only using Pitbrat's Bootleg as an example.

It will give more credit to the author's, and in all honesty make the whole process a bit more streamlined. It will inevitably also bring more mod developers to the scene as well. Of course the development scene would remain at Qhimm in order to filter out the non-developers and non-contributors.

Something like this will definitely boost awareness of these awesome mods, and potentially show Square-Enix the demand for such a setup.

This has just been one of those projects that I've been dying to do since I ran across these forums, and would love to contribute in this way. Feedback is more than welcome! :)

Edit: Here is my quick thrown together concept: http://forums.qhimm.com/index.php?topic=14383.msg201183#msg201183

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