Author Topic: Menus  (Read 46957 times)

obesebear

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Re: Menus
« Reply #25 on: 2009-08-08 06:43:47 »
I am personally a fan of Tahoma.   I'm not really sure how that will look in the game though.

sl1982

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Re: Menus
« Reply #26 on: 2009-08-08 06:46:36 »
Nice and plain. I like it

Prince Lex

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Re: Menus
« Reply #27 on: 2009-08-08 06:48:19 »
Calibri?

Izban

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Re: Menus
« Reply #28 on: 2009-08-08 07:47:25 »
wingdings would be awsome allthough you would need a translator J/K

the one that looks like it was done by a typewriter i think is the best

Timu Sumisu

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Re: Menus
« Reply #29 on: 2009-08-09 02:17:40 »
well, provide me with the original font sheet, i could do a vector trace and output it at any resolution you want, you could do the rest  (putting it in game)
however it depends what you want, if you just want a different font, do a swap, but if you want a direct improvement on the original (just curving out that AA'd bends in letters) i can do that fairly quickly

Covarr

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Re: Menus
« Reply #30 on: 2009-08-09 02:28:54 »
Personally, I think that Calibri or Arial would work well if you're going to do a simple font swap. As long as you keep similar or thinner proportions to the original (any wider would be too bold), and make sure to use a sans-serif font that isn't crazy or comicy or scripty, you should be fine.

titeguy3

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Re: Menus
« Reply #31 on: 2009-08-09 06:15:04 »
Being a programmer, I'm inclined to say Courier, or bold Courier, haha.

nfitc1

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Re: Menus
« Reply #32 on: 2009-08-09 07:13:55 »
WINGDINGS! :D

Seriously though, I'd also like to see courier, but I don't know how trying to make a fixed width font would work.

sl1982

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Re: Menus
« Reply #33 on: 2009-08-09 15:17:04 »
Well I tried to do tahoma and so far it looks pretty good. Ill get a screenie up soon.

sl1982

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Re: Menus
« Reply #34 on: 2009-08-09 15:24:28 »

By sl1982

Ignore the red lines. The are used for alignment purposes and will be removed from the final textures.

pyrozen

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Re: Menus
« Reply #35 on: 2009-08-09 15:34:40 »
that looks awesome!  do you plan on doing the numbers also?

obesebear

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Re: Menus
« Reply #36 on: 2009-08-09 16:56:02 »
Nicely done!  A few letters are a little too spaced or close, but nothing really that noticeable

hotdog963al

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Re: Menus
« Reply #37 on: 2009-08-09 19:44:01 »
WHY WOULD YOU USE COMIC SANS  :-o  :-P

Kudistos Megistos

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Re: Menus
« Reply #38 on: 2009-08-09 19:45:19 »
WHY WOULD YOU USE COMIC SANS  :-o  :-P

To get reactions like that!  :-D

I think he should use Papyrus next.

Prince Lex

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Re: Menus
« Reply #39 on: 2009-08-09 19:46:25 »
That looks really good, I can't wait to use that!

titeguy3

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Re: Menus
« Reply #40 on: 2009-08-09 20:31:55 »
wow! Excellent job! That actually looks *really good*

Aali

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Re: Menus
« Reply #41 on: 2009-08-09 21:32:57 »
Does this new texture of yours have multiple palettes or will all text just be white?

sl1982

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Re: Menus
« Reply #42 on: 2009-08-10 01:03:05 »
As of right now that is the huge drawback. It is just white. Not sure how i could do a paletted kind of thing with the 24bit bmps

DLPB_

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Re: Menus
« Reply #43 on: 2009-08-10 02:52:40 »
Now this could also really help me.  Do you know how to edit the character sets also?  So I can place in the O macron character etc?  I need it for the translation project you see....

I really like the idea of changing font too though :)

sl1982

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Re: Menus
« Reply #44 on: 2009-08-10 03:11:08 »
You would have to find out if the character is in one of the texture maps for the fonts. If not im sure you could draw it into one of the unused characters and then just use that character in your translation in place of the one u want.

DLPB_

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Re: Menus
« Reply #45 on: 2009-08-10 03:21:00 »
Gemini changed the whole thing for psx version :)

It can be done....the question is finding out someone who can do this for PC.  I will see if Gemini would be willing when he isn't busy in the future.  :P  Times like this I wish I could program to that kind of level

sl1982

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Re: Menus
« Reply #46 on: 2009-08-10 03:23:34 »





Looking good if I may say so  :lol:

Just need to find what texture files it uses for the numbers

Hellbringer616

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Re: Menus
« Reply #47 on: 2009-08-10 03:43:55 »
wow, the text looks a Sh*t ton better at high res now.

After you fix the color issue are you planing on releasing it?

Please do, i want this  :-D

sl1982

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Re: Menus
« Reply #48 on: 2009-08-10 03:47:02 »
Yeah i dont have a problem releasing it. I wanted to give back to the community after all. And as for the color palette thing im not even sure it can be fixed.

Hellbringer616

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Re: Menus
« Reply #49 on: 2009-08-10 03:52:45 »
Dang. maybe Aali can find away around it or something.

I was working on a text mod, but couldn't get it to work ingame XD

Though if you are using Image2Tex by borde, might be why, i was using biturn haha