Author Topic: [FF7][FAQ] 7th Heaven Frequently Asked Questions  (Read 528421 times)

Iros

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #250 on: 2015-01-25 21:19:04 »
Looks like you are missing a backslash \ on the end of your movies path in the registry.

RedManMark86

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #251 on: 2015-01-25 21:23:55 »
yup you forgot to put a backslash, and I did say very specifically in my post not to forget the backslash after movies or it will add the file name it is looking for to the word movies instead of looking for the movie in the folder.

I'm all for helping people but please read instructions properly when people are trying to help you

Fischkopf

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #252 on: 2015-01-25 21:25:36 »
Yeah, it was the backslash. Works now, thanks a lot :D

I didn't realize a minor detail such as a missing backslash can make such a huge impact...

EQ2Alyza

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #253 on: 2015-01-25 21:38:55 »
yup you forgot to put a backslash, and I did say very specifically in my post not to forget the backslash after movies or it will add the file name it is looking for to the word movies instead of looking for the movie in the folder.

I'm all for helping people but please read instructions properly when people are trying to help you

To be fair though, you did tell to put forwardslashes / instead of backslashes \  :-P

I've never not had GC recognize the movie path. But even so, you're given the option to type in the path manually and it just turned up a small user error in this case :)

Covarr

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #254 on: 2015-01-25 21:40:06 »
You need to specify the movie path in 7H and in the FF7 config (either in registry, or in Aali's config? You will have to check exactly where).
It's in the registry. Easiest way is with this tool, no registry knowledge necessary.

RedManMark86

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #255 on: 2015-01-25 21:59:20 »
To be fair though, you did tell to put forwardslashes / instead of backslashes \  :-P

I've never not had GC recognize the movie path. But even so, you're given the option to type in the path manually and it just turned up a small user error in this case :)

Yeah I did notice as well lol. Either way at least now it is fixed :P

the GC doesn't give me the option to set it manually at all, it literally skips straight through everything. It automatically finds the mounted image and then sets it and continues. The first time I ever used the GC it did give the option to set it manually right at the beginning but when I did a fresh install of my computer and went to use it again it did the auto detect and set actions.

EQ2Alyza

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #256 on: 2015-01-26 00:36:19 »
It only asks to type it in manually when it can't find the moviepath automatically.

RedManMark86

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #257 on: 2015-01-26 00:39:26 »
It only asks to type it in manually when it can't find the moviepath automatically.

I mean it doesn't give the option to set it at all. The first time I ever used the GC it said movie path located at blah blah, is this correct or to set my own and include the parenthesis. This option is never ever appeared since even with a fresh windows install. It will just detect the mounted disc one image, set that and then load the FF7 Config. The only way now is to do it via the registry.

EQ2Alyza

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #258 on: 2015-01-26 00:53:11 »
Not true, it still does all that. I took out all the jibberish from the command prompt because it scrolled through it so quickly that no one could possibly read it before it scrolled off the screen. Now it just records it all in FF7_GC.log, so check there.
« Last Edit: 2015-01-26 01:03:42 by EQ2Alyza »

RedManMark86

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #259 on: 2015-01-26 02:14:58 »
Not true, it still does all that. I took out all the jibberish from the command prompt because it scrolled through it so quickly that no one could possibly read it before it scrolled off the screen. Now it just records it all in FF7_GC.log, so check there.

Honestly it really really doesn't give those options anymore. I installed the Windows 10 Tech Preview a couple of days ago and so had to set up 7H again and as usual it auto detected the mounted image and set that as the movie path with no confirmation or choice given. I have attached my log for you to look at.

Code: [Select]
--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: 24-Jan-15    Time:  1:59:40.52
Active code page: 850
ActualPath C:\Users\Mark\AppData\Local\Temp\7ZipSfx.000


You are running "Windows 10 Pro Technical Preview" on a 64 Bit Operating System (AMD64)

Real Management 32Bit WOW64

This patch is already applied.
Variables are taken from GameConverterKeys.

Unpatch?
Overwrite?
End?
Selection is:   Overwrite


Patching...

Copying Registry Keys...
Removed CompatFlags from "ff7config.exe"

Setting GC Registry Keys...

HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys


Setting language to en...

Detecting drive letter for FF7 Discs...

Drive letter for FF7DISC1 --- K:\

Movies path found at...

"K:\FF7\Movies\"

Copying English Files...

Copying 1.02 patch for ff7.exe...

Copying Aali's Custom Driver, version 0.8.1b...

Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe

Please check over the settings for FF7Config...

1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.

Inserting Multi.dll, Hext.dll, and Languagefile...

Patching FF7anyCDv2...

Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
NO

Patching complete.

Check FF7_GC.log for details.


called with ""C:\Users\Mark\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat""
Arguments: "C:\Users\Mark\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat"

PROCESSOR_ARCHITECTURE:          x86
PROCESSOR_ARCHITEW6432:          AMD64
Actual Path:                     C:\Users\Mark\AppData\Local\Temp\7ZipSfx.000
Product Name:                    Windows 10 Pro Technical Preview
Architecture:                    AMD64
Running in Modus                 32Bit WOW64
OS Bit Version                   64
Reg-Keyname Steam                HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release           HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1                    HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2                    HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3                    HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present:         
Steam Release Path:               
Re-Release is present:           
Re-Release Path:                 
Original Release is present:     Yes
Original Release Path:           D:\Games\Final Fantasy VII
Destination Path:                D:\Games\Final Fantasy VII
Source Path:                     D:\Games\Final Fantasy VII
Videos Path:                     K:\FF7\Movies
Original Videos Path:            K:\FF7\Movies
Original Language                en
Converted Language               en
Original Drive Letter:           K:\
Converted Drive Letter:          K:\
and now clear up Variables...
Ending at           Date: 24-Jan-15    Time:  2:00:27.52


EQ2Alyza

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #260 on: 2015-01-26 02:48:35 »
Are you using the blank ISO I provide?

RedManMark86

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #261 on: 2015-01-26 03:12:10 »
I've tried the image you provide and a image of the actual original unmodified and it is always the same thing.

Finds it and sets it, no confirmation or choices given like the first ever time I used it and I've had two fresh installs of windows in that time frame.


RPD490

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #262 on: 2015-01-27 05:55:29 »
I didn't know until today that there was a FFVII Mod loader. That makes it somewhat an improvement over Bootleg since you don't have to uninstall the game and reinstall it fresh if you want to change the settings.

Though, trying to play the game with FH, the game lags considerably and I never had that problem when playing the game normally as the regular Steam version, or using Bootleg since the OpenGL Configuration options on there seem to adjust the settings a bit more better than what FH can do, cuz I literally tried every method to try to get the game to run at a smooth framerate but no dice.

Mainly I just want to be able to play New Threat but its been a hassle for me this evening because the game is running sluggishly where it runs normal on Bootleg, granted I had to install Bootleg THEN NT afterwords.

Even if I don't have any texture mods active it still runs slow. How can I go about trying to play using FH but still be able to have it run as good as if I was playing with Bootleg, cuz I know that you can't use both and can only use one or the other.

Iros

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #263 on: 2015-01-27 17:12:30 »
Which mods do you have active? It is not even always the larger mods that make things run slowly, it can depend on how many files the mod changes (so field model changes are bad because a single field model can be 30+ files!).

I will be doing some testing to try and speed things up.

EQ2Alyza

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #264 on: 2015-01-27 17:32:21 »
Tell us your computer specs and post the APP.log.

I don't run into slow or sluggish gameplay at all, but I do have a fairly modern computer and laptop. The only difference is the initial loading of the game, which can take upwards of 10 seconds to start with all mod categories activated. Sometimes the black loading screen won't advance because postprocessing failed to initialize. There is a message given for this, but it appears behind the game window where it can't be seen. Hitting Enter will give your OK to it, followed by a beep sound and the game starting.

Iros

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #265 on: 2015-01-27 20:09:05 »
I have uploaded a new version v1.44 which will make some things quicker. For me it especially speeds up loading .PNG textures out of archives, so the world map mod loads far quicker. It did not speed up field model loading (although that was already quite quick for me) so there may still be speed problems for some people, we will have to see.

RPD490

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #266 on: 2015-01-27 21:23:31 »
PC Specs:

Processor   

AMD Athlon(tm) X2 Dual Core Processor L310
Manufacturer   AMD
Speed   1.2 GHz
Number of Cores   2
CPU ID   178BFBFF00060F82
Family   0F
Model   68
Stepping   2
Revision   

Video Card   

ATI Radeon HD 3200 Graphics
Manufacturer   ATI
Chipset   ATI Radeon HD 3200 Graphics
Dedicated Memory   384 MB
Total Memory   2.0 GB
Pixel Shader Version   4.0
Vertex Shader Version   4.0
Hardware T & L   Yes
Vendor ID   1002
Device ID   9612
Plug and Play ID   VEN_1002&DEV_9612&SUBSYS_026F1025&REV_00
Driver Version   8.970.100.1100

Memory   
3.8 GB

Operating System   

Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Service Pack   1
Size   64 Bit
Edition   Ultimate
Version   6.1.7601
Locale   0409

BIOS   
InsydeH2O Version V1.18
Version   Acer V1.18
Manufacturer   Acer
Date   03/12/10

Display Maximum Resolution   
1366 x 768
Sound Device 1   Realtek High Definition Audio
Driver Version   6.0.1.7246
Sound Device 2   Virtual Audio Cable
Driver Version   
Sound Device 3   Logitech Speaker Lapdesk N700
Driver Version   6.1.7601.18208
Sound Device 4   AMD High Definition Audio Device
Driver Version   7.12.0.7708
DVD   HL-DT-ST DVDRAM GU10N SATA CdRom Device
CD   HL-DT-ST DVDRAM GU10N SATA CdRom Device

Drive   
Size   220.8 GB
Free   38.4 GB

Browsers   
Internet Explorer   10.0.9200.17183
Chrome   40.0.2214.93
Firefox   34.0.5 (x86 en-US)
Safari   

Software   
Java   8.0.250
Flash   16.0.0.257
DirectX   11.0
.NET   3.5.30729.5420
QuickTime   7.76.80.95
Adobe PDF Reader   11.0.10.32

My APP.log contained this:

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. ATI Radeon HD 3200 Graphics 3.3.11672 Compatibility Profile Context
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 8192x8192
[00000000] INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
[00000000] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

[00000000] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

[00000000] INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

[00000000] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

[00000000] INFO: postprocessing program link log:
Fragment shader(s) linked.

[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334
[00000001] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

[00000001] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

[00000001] INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

[00000085] set music volume trans: 127->0, step=60
[00000150] END OF CREDITS!!!
[00000150] Entering MAIN
[00000150] set music volume: 127
[00000150] Exiting MAIN
[00000150] START OF MENU SYSTEM!!!
[00000150] ERROR: unhandled exception

I would only run NT itself and nothing else, except maybe the Tweaks and Cheats mod just so I have use of the Skip Cutscenes. Plus no music seems to play either even though I would also use the Music and Sounds mod as well but looking in the VGMStreams folder, there isn't anything there so if I was playing the game normally using the Mod Loader, no music plays.

Also checked the FPS for when I play the game minus NT and just the Tweaks mod, it would stay at 20FPS but FMV scenes like the intro plays normal speed but when the game starts, it dips down to 12FPS. If I was playing the game on Steam normally, my FPS would remain at its normal rate.

Sometimes when I use Vsync within the loader when I start the game, it would give me the message "GLITCH: Unable to turn on Vsync." Even figured that using RadeonPro and try to adjust it so I can have it tweaked to run normally didn't work though helped me see how much FPS I was running.
« Last Edit: 2015-01-27 23:47:32 by RPD490 »

Kaldarasha

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #267 on: 2015-01-28 04:10:54 »
Reduce the internal resolution to the output resolution.

RedManMark86

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #268 on: 2015-01-28 08:21:23 »
Code: [Select]
PC Specs:

Processor

AMD Athlon(tm) X2 Dual Core Processor L310
Manufacturer AMD
Speed 1.2 GHz
Number of Cores 2
CPU ID 178BFBFF00060F82
Family 0F
Model 68
Stepping 2
Revision

Video Card

ATI Radeon HD 3200 Graphics
Manufacturer ATI
Chipset ATI Radeon HD 3200 Graphics
Dedicated Memory 384 MB
Total Memory 2.0 GB
Pixel Shader Version 4.0
Vertex Shader Version 4.0
Hardware T & L Yes
Vendor ID 1002
Device ID 9612
Plug and Play ID VEN_1002&DEV_9612&SUBSYS_026F1025&REV_00
Driver Version 8.970.100.1100

Memory
3.8 GB

Operating System

Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Service Pack 1
Size 64 Bit
Edition Ultimate
Version 6.1.7601
Locale 0409

BIOS
InsydeH2O Version V1.18
Version Acer V1.18
Manufacturer Acer
Date 03/12/10

Display Maximum Resolution
1366 x 768
Sound Device 1 Realtek High Definition Audio
Driver Version 6.0.1.7246
Sound Device 2 Virtual Audio Cable
Driver Version
Sound Device 3 Logitech Speaker Lapdesk N700
Driver Version 6.1.7601.18208
Sound Device 4 AMD High Definition Audio Device
Driver Version 7.12.0.7708
DVD HL-DT-ST DVDRAM GU10N SATA CdRom Device
CD HL-DT-ST DVDRAM GU10N SATA CdRom Device

Drive
Size 220.8 GB
Free 38.4 GB

Browsers
Internet Explorer 10.0.9200.17183
Chrome 40.0.2214.93
Firefox 34.0.5 (x86 en-US)
Safari

Software
Java 8.0.250
Flash 16.0.0.257
DirectX 11.0
.NET 3.5.30729.5420
QuickTime 7.76.80.95
Adobe PDF Reader 11.0.10.32

My APP.log contained this:

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. ATI Radeon HD 3200 Graphics 3.3.11672 Compatibility Profile Context
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 8192x8192
[00000000] INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
[00000000] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

[00000000] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

[00000000] INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

[00000000] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

[00000000] INFO: postprocessing program link log:
Fragment shader(s) linked.

[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334
[00000001] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

[00000001] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

[00000001] INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

[00000085] set music volume trans: 127->0, step=60
[00000150] END OF CREDITS!!!
[00000150] Entering MAIN
[00000150] set music volume: 127
[00000150] Exiting MAIN
[00000150] START OF MENU SYSTEM!!!
[00000150] ERROR: unhandled exception

I would only run NT itself and nothing else, except maybe the Tweaks and Cheats mod just so I have use of the Skip Cutscenes. Plus no music seems to play either even though I would also use the Music and Sounds mod as well but looking in the VGMStreams folder, there isn't anything there so if I was playing the game normally using the Mod Loader, no music plays.

Also checked the FPS for when I play the game minus NT and just the Tweaks mod, it would stay at 20FPS but FMV scenes like the intro plays normal speed but when the game starts, it dips down to 12FPS. If I was playing the game on Steam normally, my FPS would remain at its normal rate.

Sometimes when I use Vsync within the loader when I start the game, it would give me the message "GLITCH: Unable to turn on Vsync." Even figured that using RadeonPro and try to adjust it so I can have it tweaked to run normally didn't work though helped me see how much FPS I was running.

Sorry dude I would hate to say this but that is a pretty basic and bare bones laptop there and hence while it'll be struggling. Lowering the internal resolution will help a bit but the loading of certain mods with many files will be adding to your slow down (NT uses a whole set of new field models). The folders will always be empty as 7H loads the mods into memory in real time when you start FF7 through it and hence why you can swap mods as you please without a fresh install like bootleg. With only 3.9GB of memory with at least 2GB going to windows, you then have whatever the machine decides to give to your graphics card (assuming you followed the instructions then 1GB) as it is shared memory and probably DDR2 which leaves roughly 900mb left for 7H to load everything into memory :/

The reason you wouldn't of seen these issues with bootleg is that nothing is loaded into memory leaving you some headroom. Might be worth choosing a lower memory options in the openGL driver configuration of 7H.

RPD490

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #269 on: 2015-01-28 14:46:06 »
Actually I was able to get it to run normally, turns out I had to do what Kaldarasha said and lower the internal resolution to 1024x768 and now the game runs normally.

But yeah, I know my laptop is pretty basic. Was given as a graduation gift from high school for college, but it serves me well. If I can play Skyrim with some tweaks and at medium setting, then I don't mind.

Rather get a better laptop suited for gaming but can't really do that now.

EQ2Alyza

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #270 on: 2015-01-28 15:43:16 »
Sorry dude I would hate to say this but that is a pretty basic and bare bones laptop there and hence while it'll be struggling. Lowering the internal resolution will help a bit but the loading of certain mods with many files will be adding to your slow down (NT uses a whole set of new field models). The folders will always be empty as 7H loads the mods into memory in real time when you start FF7 through it and hence why you can swap mods as you please without a fresh install like bootleg. With only 3.9GB of memory with at least 2GB going to windows, you then have whatever the machine decides to give to your graphics card (assuming you followed the instructions then 1GB) as it is shared memory and probably DDR2 which leaves roughly 900mb left for 7H to load everything into memory :/

The reason you wouldn't of seen these issues with bootleg is that nothing is loaded into memory leaving you some headroom. Might be worth choosing a lower memory options in the openGL driver configuration of 7H.

Just an FYI, the field models for the NT mod aren't included in the 7H Catalog. They will be a separate option in the Field Models category for the next update.

Iros

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #271 on: 2015-01-28 17:03:44 »
Sorry dude I would hate to say this but that is a pretty basic and bare bones laptop there and hence while it'll be struggling. Lowering the internal resolution will help a bit but the loading of certain mods with many files will be adding to your slow down (NT uses a whole set of new field models). The folders will always be empty as 7H loads the mods into memory in real time when you start FF7 through it and hence why you can swap mods as you please without a fresh install like bootleg. With only 3.9GB of memory with at least 2GB going to windows, you then have whatever the machine decides to give to your graphics card (assuming you followed the instructions then 1GB) as it is shared memory and probably DDR2 which leaves roughly 900mb left for 7H to load everything into memory :/

The reason you wouldn't of seen these issues with bootleg is that nothing is loaded into memory leaving you some headroom. Might be worth choosing a lower memory options in the openGL driver configuration of 7H.

A lot of this is not correct. Windows does not use 2GB for itself (that is far too high!), and 7H does not load all the mods into memory (if it did, you would never be able to use the 6GB+ mods on machines with 4GB of RAM, but you can absolutely fine). 7H will increase memory usage a bit compared to bootleg because it caches some files in memory but it absolutely does not load all of them in. e.g, If you active the world map textures mod, those files are not loaded until you go to the world map.

RedManMark86

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #272 on: 2015-01-30 00:53:25 »
Hey EQ2Alyza,

Just wanted to report I am getting a crash when getting the choco/mog materia, it happens just as they finish their dance and make that squark they make. It only happens if I have the music and sound fx mod turned on, otherwise it doesn't crash

Sega Chief

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #273 on: 2015-01-30 05:28:31 »
There's an oddity with the way this scene's script has been set up, where it checks if certain music is playing to determine when to start and stop the dance sequence. Thing is, music mods (like FF7Music) confuse it so the dance won't play at all if using FF7Music and it's likely causing a crash with whatever process is being used to run music through 7H.

I'm guessing it's the check in Group 9: Dancer, Script 1; either line 2 or line 12. I was looking at this before, thinking the chocobo dance was broken on PC, but when I turned FF7Music off it performed as intended. It first checks to see if music is playing, then runs scripts from the chocobos to make them stop and stand-still (to set-up the dance). There's then two return functions that it shouldn't be able to skip, but it does somehow. There might be something missing from the editor here.

EQ2Alyza

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #274 on: 2015-01-30 12:09:52 »
FF7Music is no longer used, so it can't be that. All music files are .ogg format used by Aali's 0.8.1b driver.