Author Topic: [FF7] Blue limit for AC mod  (Read 100317 times)

protoeden

  • Guest
Re: ff7 blue limit for ac mod
« Reply #75 on: 2010-05-03 05:50:28 »
excuse me, how to use this mod? ;D
thanks ;D ;D

install avalanche patch
put the .tex in your magic.lgp
and the png in your ff7 folder,textures folder and limit folder

If you do both steps one and two, the animation will be white. Just do steps 1 and 3.

hmm..i still get normal limit...and you r right, i use highwind to put the .tex file inside it became white... ;D
i already replace the png file...but still not work ???

therage800

  • *
  • Posts: 172
    • View Profile
    • TheRage800
Re: ff7 blue limit for ac mod
« Reply #76 on: 2010-05-03 07:00:08 »
The png needs to be put in both the textures folder and textures/magic.

protoeden

  • Guest
Re: ff7 blue limit for ac mod
« Reply #77 on: 2010-05-03 14:40:48 »
u mean magic folder?
i try it but still cant... :'(

Cazador

  • *
  • Posts: 262
    • View Profile
Re: ff7 blue limit for ac mod
« Reply #78 on: 2010-05-03 14:45:43 »
hey, I just watched your youtube video. Very nice work, keep it up!  :-D

nikfrozty

  • *
  • Posts: 1215
  • Cloud kicks Sephiroth's Butt Anytime
    • View Profile
Re: ff7 blue limit for ac mod
« Reply #79 on: 2010-05-03 14:49:49 »
u mean magic folder?
i try it but still cant... :'(
Hey maybe you don't have the avalanche patch installed. Maybe that's your problem because it worked on mine just by following the steps given by our fellow forum friends. :)

kela51

  • *
  • Posts: 167
    • View Profile
    • http://www.youtube.com/user/killakela51
Re: ff7 blue limit for ac mod
« Reply #80 on: 2010-05-03 15:14:49 »
The files for Ice1 are
brizad.p
brizad.rsd
and thats it, i dont know if you can insert a TEX into it or anything like that.
It's most definitely possible.
Export the .p file to .3DS using Biturn. Open it up and its UV map should be ready to go.  Then all you have to do is open the .rsd and make it say

NTEX=1
TEX[0]=BRIZAD.TIM
 

Use Image2Tex to create your .tex file.   Name it Brizad.   And you're done :)


thanks for your advices obesebear.i will try it
« Last Edit: 2010-05-03 15:16:23 by kela51 »

therage800

  • *
  • Posts: 172
    • View Profile
    • TheRage800
Re: ff7 blue limit for ac mod
« Reply #81 on: 2010-05-04 01:41:30 »
u mean magic folder?
i try it but still cant... :'(

Whoops, magic folder AND the limit folder.

DarkFang

  • Pirate
  • *
  • Posts: 730
  • Ponies! <3
    • View Profile
Re: ff7 blue limit for ac mod
« Reply #82 on: 2010-05-10 02:30:09 »
Okay so I downloaded Final Fantasy VII Remix Patcher, patched the game, downloaded this, put the PNG in the textures folder, and it doesn't work. Does this mean I don't have the avalanche patch? Should I put the .tex in the magic.lgp?

Is the Advent Children Cloud mod required for this to work?

Oh, by the way, I don't have a magic folder.
« Last Edit: 2010-05-10 19:04:42 by DarkFang »

DarkFang

  • Pirate
  • *
  • Posts: 730
  • Ponies! <3
    • View Profile
Re: ff7 blue limit for ac mod
« Reply #83 on: 2010-05-10 03:05:30 »
Ah ha! Got it to work. I don't know what magic folder you are talking about, but I had to put it in Final Fantasy VII\textures and Final Fantasy VII\textures\Limit

I think I'm gonna use the orange one, the blue one doesn't go with my Cloud model.

nikfrozty

  • *
  • Posts: 1215
  • Cloud kicks Sephiroth's Butt Anytime
    • View Profile
Re: ff7 blue limit for ac mod
« Reply #84 on: 2010-05-12 22:54:33 »
Good for you.. :) But I think the forums has a rule about double posting. :-\

kela51

  • *
  • Posts: 167
    • View Profile
    • http://www.youtube.com/user/killakela51
Re: ff7 blue limit for ac mod
« Reply #85 on: 2010-05-13 08:58:06 »
iceI texture works fine!!  :D



special thanks to obesebear for his help!!! ;D



Kranmer

  • *
  • Posts: 766
    • View Profile
Re: ff7 blue limit for ac mod
« Reply #86 on: 2010-05-13 09:05:42 »
wow looking good kela51. Keep up the good work, cant wait to see more (if you are doing more that is)

nikfrozty

  • *
  • Posts: 1215
  • Cloud kicks Sephiroth's Butt Anytime
    • View Profile
Re: ff7 blue limit for ac mod
« Reply #87 on: 2010-05-15 05:44:12 »
Wow you're really good with textures. :) Are you planning to edit more spells??

kela51

  • *
  • Posts: 167
    • View Profile
    • http://www.youtube.com/user/killakela51
Re: ff7 blue limit for ac mod
« Reply #88 on: 2010-05-15 06:37:23 »
Wow you're really good with textures. :) Are you planning to edit more spells??

yeah probably but actually i don't have too many free time.
for the moment i work on the ice rock for iceIII.

I replace the texture iceI by iceII texture.



thanks for your comments  :D

nikfrozty

  • *
  • Posts: 1215
  • Cloud kicks Sephiroth's Butt Anytime
    • View Profile
Re: ff7 blue limit for ac mod
« Reply #89 on: 2010-05-15 19:37:46 »
You just keep on surprising me with your work!! Nicely done.. :) Just wanna ask if you're planning to work on other things like weapons or character models seeing that you're so good with texturing I can't imagine looking at models done with textures like yours .. :D

Nywie93

  • *
  • Posts: 28
    • View Profile
Re: [REL] FF7 Blue limit for AC mod
« Reply #90 on: 2010-10-04 17:12:03 »
Hello
How do your new file to be replaced for the color blue, which file data must be changed, and with what software
thx bye

Do not necropost. You have been warned.
« Last Edit: 2010-10-04 22:20:53 by sl1982 »

kela51

  • *
  • Posts: 167
    • View Profile
    • http://www.youtube.com/user/killakela51
Re: [REL] FF7 Blue limit for AC mod
« Reply #91 on: 2010-11-12 16:33:13 »
hi all!  :)
i made the last version of limit's flash like Mike S.N.





DOWNLOAD LINK on the first post.

Soul

  • *
  • Posts: 283
  • "I'll take a potato chip AND EAT IT!"
    • View Profile
Re: [REL] FF7 Blue limit for AC mod
« Reply #92 on: 2010-12-07 11:44:33 »
Can someone update the link on the Blue Colored V3? I tried to download it but the link said that the file has been set to private and cannot be downloaded unless allowed by the user.

kela51

  • *
  • Posts: 167
    • View Profile
    • http://www.youtube.com/user/killakela51
Re: [REL] FF7 Blue limit for AC mod
« Reply #93 on: 2010-12-07 20:58:12 »
no prob  ;)

Soul

  • *
  • Posts: 283
  • "I'll take a potato chip AND EAT IT!"
    • View Profile
Re: [REL] FF7 Blue limit for AC mod
« Reply #94 on: 2010-12-08 02:43:25 »
Is it already updated? :)

kela51

  • *
  • Posts: 167
    • View Profile
    • http://www.youtube.com/user/killakela51
Re: [REL] FF7 Blue limit for AC mod
« Reply #95 on: 2010-12-08 16:10:35 »
Is it already updated? :)

yes;just blue V3,V3 original  and V4 are available  :)

Soul

  • *
  • Posts: 283
  • "I'll take a potato chip AND EAT IT!"
    • View Profile
Re: [REL] FF7 Blue limit for AC mod
« Reply #96 on: 2010-12-09 00:21:00 »
Thanks!  ;D Sure hope you can improve it more though. But it's really awesome in its current state right now.  ;)

Edit: Btw, how can I put this thing in the game?
« Last Edit: 2010-12-09 00:27:21 by Tetsujin »

kela51

  • *
  • Posts: 167
    • View Profile
    • http://www.youtube.com/user/killakela51
Re: [REL] FF7 Blue limit for AC mod
« Reply #97 on: 2010-12-09 16:02:37 »
put the .tex in the magic.lgp with lgp unlgp and the png file in texture folder  ;) .use the same method with the ice mod

Soul

  • *
  • Posts: 283
  • "I'll take a potato chip AND EAT IT!"
    • View Profile
Re: [REL] FF7 Blue limit for AC mod
« Reply #98 on: 2010-12-09 22:13:22 »
Thanks dude!  :). Now im going to try it.

Edit: I tried putting the png file in limit and spell folders inside the texture folder since I dont have the magic folder I assumed that its name is changed to spell folder. And when I tried my limit break, it came out white and said an error like broken lpg.
« Last Edit: 2010-12-10 09:25:44 by Tetsujin »

kela51

  • *
  • Posts: 167
    • View Profile
    • http://www.youtube.com/user/killakela51
Re: [REL] FF7 Blue limit for AC mod
« Reply #99 on: 2010-12-10 17:52:50 »
Thanks dude!  :). Now im going to try it.

Edit: I tried putting the png file in limit and spell folders inside the texture folder since I dont have the magic folder I assumed that its name is changed to spell folder. And when I tried my limit break, it came out white and said an error like broken lpg.

you have to use lgp unlgp and not lgptools  for the tex file. for the png you put the file in your texture folder ,limit folder and the second limit folder.Or use aali's driver and create a modpath.