Author Topic: [WIP] Battle-scene Enhancement  (Read 171422 times)

jeffdamann

  • *
  • Posts: 732
  • The ORIGINAL!
    • View Profile
Re: [WIP] Battle-scene Enhancement
« Reply #50 on: 2010-07-01 22:28:16 »
Lol are you serious covarr? You do relalize that millenia just ran a few filters to clean the old image, layed down a brick template, and thats about it.

The only thing I think he meant to point at is the tall Fuel tanks, generators, whatever behind the japanese sign, He added some scratched metal that looks good, but is less faithful to the original than my OPAC.

If thats what you guys wanted I wouldnt have spent hours learning lighting, filters, depth tools, etc to make my image look so good, I would have just cleaned the original up and layed down a brick template..... but to each his own.

Also looks as if millenia ran a few quick filters on the textures he left untouched to sharpen them,I just feel cheated, he worked on that like what, 10 mins? I realize Im not good with PS but I spent like 2 days now on opac, and I guess you guys dont really like it.

Now as far as millenias OTHER opac goes, its amazing, and if he posted that here and you guys liked it I would feel cheated in no way lol, but he clearly just threw this one together.

To each his own I guess...

Mirenheart

  • *
  • Posts: 309
  • Pone
    • View Profile
Re: [WIP] Battle-scene Enhancement
« Reply #51 on: 2010-07-01 22:32:23 »
Personally, I love your OPAC. It brings the scene back to life. Maybe a little bit more green in the bricks to make it more like the original, but it's still good.

jeffdamann

  • *
  • Posts: 732
  • The ORIGINAL!
    • View Profile
Re: [WIP] Battle-scene Enhancement
« Reply #52 on: 2010-07-01 22:38:44 »
Yeah I wasnt saying its great yet,still havent got arpund to hitting at it again, maybe in a little while Ill finish it up.Im gonna replace the dirt texture, crack up some bricks maybe, turn the bricks the other way, and then hand it off to dragowulf for a final rendering to see if he can improve it.

dragowulf

  • *
  • Posts: 30
    • View Profile
Re: [WIP] Battle-scene Enhancement
« Reply #53 on: 2010-07-01 22:48:37 »
It's good.  The point is to take what we've played and recreate it in HD, but at the same time retain the same style and visuals.  Make it more lively so the game will live on (and be pretty to look at).

Giving the game more facelifts.

romeo14

  • *
  • Posts: 91
    • View Profile
Re: [WIP] Battle-scene Enhancement
« Reply #54 on: 2010-07-01 22:57:08 »
jeff, i like your version much better  8-)

jeffdamann

  • *
  • Posts: 732
  • The ORIGINAL!
    • View Profile
Re: [WIP] Battle-scene Enhancement
« Reply #55 on: 2010-07-01 22:59:37 »
Well I have now decided to work on opac, since I dont have the original textures that sithlord used I will use my own, but they will look fine. I guess its off to work for me, check back in a few hours for some sort of update.

EDIT: Looking at it and at the field in game, are we sure its supposed to go brick, curb, dirt? Or is it bricks, curn, Sidewalk? I just cant see it looking like dirt.. tell me what ya think and Ill make it that way(has also never seen an off brown sidewalk, unless midgar is THAT dirty...)
« Last Edit: 2010-07-01 23:04:23 by jeffdamann »

Mirenheart

  • *
  • Posts: 309
  • Pone
    • View Profile
Re: [WIP] Battle-scene Enhancement
« Reply #56 on: 2010-07-01 23:13:47 »
It's sidewalk. The original had it look like a dark gray (Dirt is not dark gray). Plus, it's on top of the plate where there shouldn't be that much dirt.

sithlord48

  • *
  • Posts: 1634
  • Dark Lord of the Savegame
    • View Profile
    • Blackchocobo
Re: [WIP] Battle-scene Enhancement
« Reply #57 on: 2010-07-01 23:47:33 »
here guys part two of my op remaster textures has a rough import done check it out



like my sign ?

Mirenheart

  • *
  • Posts: 309
  • Pone
    • View Profile
Re: [WIP] Battle-scene Enhancement
« Reply #58 on: 2010-07-01 23:56:28 »
Looking good. Looking at that pic, all that needs now is to make the MPs better. Don't count on me to do it, I'm only working on it to try and learn how to do it.

dragowulf

  • *
  • Posts: 30
    • View Profile
Re: [WIP] Battle-scene Enhancement
« Reply #59 on: 2010-07-01 23:57:50 »
May I suggest a different style font?  Something like:

Timu Sumisu

  • *
  • Posts: 1850
  • The Master
    • View Profile
Re: [WIP] Battle-scene Enhancement
« Reply #60 on: 2010-07-02 00:10:45 »
also, afaik thers only a japanese text in the background, unless you can animate the two together :P

sithlord48

  • *
  • Posts: 1634
  • Dark Lord of the Savegame
    • View Profile
    • Blackchocobo
Re: [WIP] Battle-scene Enhancement
« Reply #61 on: 2010-07-02 00:17:46 »
yea i know there is only japanese text , but i have thats as a seperate layer, doing them both

Timu Sumisu

  • *
  • Posts: 1850
  • The Master
    • View Profile
Re: [WIP] Battle-scene Enhancement
« Reply #62 on: 2010-07-02 00:18:18 »
why both?

sithlord48

  • *
  • Posts: 1634
  • Dark Lord of the Savegame
    • View Profile
    • Blackchocobo
Re: [WIP] Battle-scene Enhancement
« Reply #63 on: 2010-07-02 01:28:52 »
you can then decide what you want to use when you export it. since i don't really care if its in either language, but some people might so, i did both..thats about the best i can offer.. as an explanation.

jeffdamann

  • *
  • Posts: 732
  • The ORIGINAL!
    • View Profile
Re: [WIP] Battle-scene Enhancement
« Reply #64 on: 2010-07-02 02:23:20 »
Heres something for you fans of the originals.


Just for easy reference here is the original.


Here is the updated original.


As you can see I am getting there, but Ima postpone this till OPAC-REMASTERED is done.
« Last Edit: 2010-07-02 02:25:14 by jeffdamann »

Timu Sumisu

  • *
  • Posts: 1850
  • The Master
    • View Profile
Re: [WIP] Battle-scene Enhancement
« Reply #65 on: 2010-07-02 02:50:10 »
good stuff jeff, i like the dirt area, though try to blend up the color of the original, as the original blotches of pixels are still apparent. as to the bricks it looks a bit odd cuz there is a diff between the original brick sizes and the texture u used. also fade out the 08 a bit. Afterwards at dirt, wear and tear, grime etc. this is a road right beside a reactor!

Mirenheart

  • *
  • Posts: 309
  • Pone
    • View Profile
Re: [WIP] Battle-scene Enhancement
« Reply #66 on: 2010-07-02 02:54:51 »
Welcome to being successful Jeff. From now on, your probably going to hear either "AWESOME THAT'S GREAT", "Well there's your problem." or "Whine whine, gripe gripe, it sucks." fromn other people now. Hope it don't bother you too much. :D

dragowulf

  • *
  • Posts: 30
    • View Profile
Re: [WIP] Battle-scene Enhancement
« Reply #67 on: 2010-07-02 05:01:23 »


EDIT:
Reduced clarity and increased highlight reduction.

« Last Edit: 2010-07-02 05:17:16 by dragowulf »

Millenia

  • *
  • Posts: 244
  • wireframe
    • View Profile
    • My portfolio
Re: [WIP] Battle-scene Enhancement
« Reply #68 on: 2010-07-02 06:47:18 »


Need to tone the bricks down a tad I think

Mirenheart

  • *
  • Posts: 309
  • Pone
    • View Profile
Re: [WIP] Battle-scene Enhancement
« Reply #69 on: 2010-07-02 06:52:48 »


Need to tone the bricks down a tad I think

AHHHHH!!!! MY EYES! THEY BURN!!!!

Millenia

  • *
  • Posts: 244
  • wireframe
    • View Profile
    • My portfolio
Re: [WIP] Battle-scene Enhancement
« Reply #70 on: 2010-07-02 07:40:52 »
Uh, what?

Tekkie.X

  • *
  • Posts: 896
  • Formerly known as DragonNinja
    • View Profile
Re: [WIP] Battle-scene Enhancement
« Reply #71 on: 2010-07-02 07:42:25 »
It's actually quite bright.

Mirenheart

  • *
  • Posts: 309
  • Pone
    • View Profile
Re: [WIP] Battle-scene Enhancement
« Reply #72 on: 2010-07-02 07:50:03 »
Actually, it's cause it's too busy. Need  to tone it down a bit. Really distracts from the battle ( or at least i think so)

jeffdamann

  • *
  • Posts: 732
  • The ORIGINAL!
    • View Profile
Re: [WIP] Battle-scene Enhancement
« Reply #73 on: 2010-07-02 08:01:25 »
Final update for OPAC(we will add normal mapping,what millenia used, when Aali implements it.)


EDIT: Rough draft of OPAD


Tell me what you think, and also what is that below the triangle shape to the left of the sign, I know its to hold the sign, but what is it? Its so blurry lol.
« Last Edit: 2010-07-02 08:39:54 by jeffdamann »

Millenia

  • *
  • Posts: 244
  • wireframe
    • View Profile
    • My portfolio
Re: [WIP] Battle-scene Enhancement
« Reply #74 on: 2010-07-02 08:52:34 »
I don't actually have normal mapping in that scene.