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Messages - R51

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1
Yep, that's why I was checking this out, was for an alternative to tasior's viewer. Looks like this one won't do what I was wanting to look at, but HadesWorkshop is still flippin' awesome. Thanks again for all the hard work on it. :)

2
That helps a lot, though the Global Map panel no longer has a preview. Does the current version actually show the Global Map visually or did I misunderstand what it's meant to be doing? Thanks for the fast reply.


3
This newest version looks pretty great. I've messed around with it some in the past but I was way out of date with my version. :)

I just downloaded 0.31 to play with the world map a bit, but I don't see anything populating in any of the World Map tabs. See the screenshot below:



Is this something I've done wrong?

4
I would absolutely love to see this with texture mapping. Is that new release still coming?

This is a fantastic tool so far, well done!
Any chance of an update on this tool? Excited to mess with that world map!

5
Small update:
 - added world map viewer, without textures (I will add texture mapping in next release)

I would absolutely love to see this with texture mapping. Is that new release still coming?

This is a fantastic tool so far, well done!

6
FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2013-11-02 18:26:09 »
I just decided to check this out and it looks pretty slick so far, especially given the lack of other FF9 tools out there. I'm a little confused at what I'm looking at in terms of the enemies, though. Is there any sort of documentation that explains that part? I guess a big part of it could be explained if the enemy data changes from disc to disc, as I've not been able to look t more than disc 1 so far. Beyond that, though, I'm a bit confused on the enemy groups. For instance, why are there six apparently identical entries for Vice at 088,089,and 08C-F? Also, there, why in those same enemies are there Frequences of 40 and 255? What do those two numbers mean?

If any of this is explained in a wiki or anywhere else, thanks in advance for a link, and thanks again for the tool itself!

7
Gameplay / Re: FF7 Limit Break Selector?
« on: 2012-09-10 14:49:33 »
That does look like what I need, thanks. I actually don't have a PC copy running right now, but I will check that out ASAP. Thanks again!

8
Gameplay / FF7 Limit Break Selector?
« on: 2012-09-10 13:43:48 »
Hi, all, first post here as I have no talent for modifying games but have a question that hopefully someone with talent can answer.

Has there ever been a mod that made it possible to take Limit Breaks that are not directly selectable in FF7 (like Tifa's and Cait Sith's) and make them selectable from a menu? Or, alternatively, a way to rig the system so you know before starting the Limit Break which one you'll end up with? I'd like to be able to video capture each limit to accompany walkthroughs, and actually getting through each one takes up more time than I'd like.

If anyone's ever seen anything like this, thanks in advance for sharing.

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