Author Topic: Aavock UI 1:1Remastered  (Read 47633 times)

Aavock

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Re: Aavock UI 1:1Remastered
« Reply #50 on: 2021-02-28 14:44:37 »
Thanks Kuraudo. The Fort Condor french UI is complete and screenshots can be found here. English translation won't take too long but in the meantime Chocobo Race is next!

Kuraudo.

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Re: Aavock UI 1:1Remastered
« Reply #51 on: 2021-03-05 20:20:43 »
It's super polished! I like it.

Salk

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Re: Aavock UI 1:1Remastered
« Reply #52 on: 2021-03-06 06:35:49 »
Really top notch work!

Thanks!

daedrixx2

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Re: Aavock UI 1:1Remastered
« Reply #53 on: 2021-03-09 00:28:05 »
Maybe you already know this, but when a benefic effect misses, like when using a phoenix down on yourself while being alive, instead af a green "Miss" it appears "Ratè".
So that part of the UI is still in french.

Aavock

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Re: Aavock UI 1:1Remastered
« Reply #54 on: 2021-03-09 00:52:37 »
Thanks for the report daedrixx2, you can download the quick fix here.

Here's the preview:

daedrixx2

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Re: Aavock UI 1:1Remastered
« Reply #55 on: 2021-03-09 03:57:14 »
Thanks!  ;D

Kuraudo.

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Re: Aavock UI 1:1Remastered
« Reply #56 on: 2021-03-09 23:16:45 »
Cannot wait for chocobo sneak peak!

olearyf2525

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Re: Aavock UI 1:1Remastered
« Reply #57 on: 2021-03-10 03:18:57 »
Thanks for the report daedrixx2, you can download the quick fix here.

Here's the preview:

Beautiful! Can't wait for the english version, thank you Aavock!

SteveRose

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Re: Aavock UI 1:1Remastered
« Reply #58 on: 2021-03-10 12:29:02 »
It looks great, I even wanted to play again.
« Last Edit: 2021-03-12 14:42:36 by SteveRose »

Aavock

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Re: Aavock UI 1:1Remastered
« Reply #59 on: 2021-03-10 14:30:01 »
You're welcome olearyf2525, the complete english version of the main UI is available in the first page. This last post is about a quick fix for the green "Miss" texture.

Aavock

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Re: Aavock UI 1:1Remastered
« Reply #60 on: 2021-03-14 01:52:56 »
As a bonus, the world maps have been cleaned up (couldn't find the author of the redrawn map; credits goes for him) to match the original. Transparency has been toned down for better experience.

For those who can't wait you can download them here:
midlmap_00.png
midlmap2_00.png
radar_00.png

Make sure to rename the files as written above. Path is */world

PS: If someone knows where the "you are here" red star texture is, please tell me so I can make it look better.

Original:


After:


Original:


After:
« Last Edit: 2021-03-14 01:57:44 by Aavock »

obesebear

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Re: Aavock UI 1:1Remastered
« Reply #61 on: 2021-03-18 01:05:04 »
The maps look really good!

Aavock

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Re: Aavock UI 1:1Remastered
« Reply #62 on: 2021-03-18 16:32:50 »
The maps look really good!
Thanks obesebear! By any chance do you have any idea on the possibility of replacing the "you are here" pointers?

Chocobo race textures slowly but surely are in the work.

Back in 2015 I made in a rush the chocobo avatars and it was most probably my first collaboration for Satsuki's all-in-one pack and has been used since then. This time I decided to take it to the next level by vectorizing them. The ones used in-game are not the same as Nomura's artwork but I'll keep them as is however contrast and vibrance will be largely boosted.


Kuraudo.

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Re: Aavock UI 1:1Remastered
« Reply #63 on: 2021-03-19 23:13:51 »
OMG! It looks so polished!!

orichalcon

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Re: Aavock UI 1:1Remastered
« Reply #64 on: 2021-03-20 03:01:16 »
By any chance do you have any idea on the possibility of replacing the "you are here" pointers?

map.tex or map_00.png in the world folder


fyi you can use reunion to do a full graphic trace of every file and palette the game loads (or attempts to load)
« Last Edit: 2021-03-20 03:06:00 by -Ori »

Aavock

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Re: Aavock UI 1:1Remastered
« Reply #65 on: 2021-03-21 01:05:50 »
map.tex or map_00.png in the world folder
Nice catch -Ori, this particular file wasn't included in Satsuki's pack that's why it was nowhere to be seen for me.

All 3 pointers are now redrawn and pixel perfect positioned to match the yellow triangle. Download and rename: map_00.




Kuraudo.

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Re: Aavock UI 1:1Remastered
« Reply #66 on: 2021-04-03 19:59:33 »
So great! Aavock looking forward to new updates.

AuthenticM

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Re: Aavock UI 1:1Remastered
« Reply #67 on: 2021-04-04 14:53:47 »
As a bonus, the world maps have been cleaned up (couldn't find the author of the redrawn map; credits goes for him) to match the original. Transparency has been toned down for better experience.

For those who can't wait you can download them here:
midlmap_00.png
midlmap2_00.png
radar_00.png

Make sure to rename the files as written above. Path is */world

PS: If someone knows where the "you are here" red star texture is, please tell me so I can make it look better.

Original:


After:


Original:


After:

Nice catch -Ori, this particular file wasn't included in Satsuki's pack that's why it was nowhere to be seen for me.

All 3 pointers are now redrawn and pixel perfect positioned to match the yellow triangle. Download and rename: map_00.





Are these included in the IRO that's in the OP?

Aavock

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Re: Aavock UI 1:1Remastered
« Reply #68 on: 2021-04-04 16:52:48 »
So great! Aavock looking forward to new updates.
Thanks Kuraudo. I'm currently cleaning up the font files and redrawing all shadows.

Are these included in the IRO that's in the OP?
I think Satsuki will be in charge for an *.iro pack.

satsuki

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Re: Aavock UI 1:1Remastered
« Reply #69 on: 2021-04-04 17:50:13 »
i'll update this when i'll update the menu too ^^, don't have much time those days

Aavock

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Re: Aavock UI 1:1Remastered
« Reply #70 on: 2021-04-05 02:39:19 »
Quick sneak peek of the upcoming reviewed font textures:

Before:


After (WIP):

Kuraudo.

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Re: Aavock UI 1:1Remastered
« Reply #71 on: 2021-04-06 00:05:04 »
It's going to be neat!

About the world map would it be possible to add Gongaga?

Aavock

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Re: Aavock UI 1:1Remastered
« Reply #72 on: 2021-04-06 02:47:56 »
About the world map would it be possible to add Gongaga?
You mean by adding a red spot on the map? There's no dot for Gongaga in the original game; not sure how the devs decided which places meant to be marked or not. Main story related places doesn't fit for a hypothetical answer because of Wutai.

This may be a good idea but how to choose which places must be shown? I think that Ancient Forest must be kept somehow "secret" and Goblin Island is unnecessary for instance.

Comparing the blue dots (main places) there's only Gongaga, Forgotten Capital, Northern Cave Crater (I think the map is self explanatory for this one) and Key to Ancients missing; Should I add them? I need some votes.


satsuki

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Re: Aavock UI 1:1Remastered
« Reply #73 on: 2021-04-06 05:15:51 »
To my mind, remind a close as possible to psx version.
Seems logic that some place are hidden

Kuraudo.

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Re: Aavock UI 1:1Remastered
« Reply #74 on: 2021-04-06 10:52:06 »
I agree with Satsuki, keep everything as OG.

But maybe could be interesting an optional version that has some other places into it? For whoever want to use the alternative

EDIT: Obviously, that's not a priority
« Last Edit: 2021-04-06 18:33:51 by Kuraudo. »