Author Topic: SOLVED: FF8 Battle Hardcore Patch crash the game  (Read 6572 times)

Vgr

  • Global moderator
  • *
  • Posts: 2163
  • If it quacks like a duck, it must be a duck
    • View Profile
SOLVED: FF8 Battle Hardcore Patch crash the game
« on: 2011-03-20 13:43:02 »
Colly's battle hardcore patch makes my game crash... Let me explain :

I applied the Ruby Medium Diffuculty (I made a backup of my battle.fs before) and copied the battle.fs each time so I've got backup of them. I used batch files from there to change the diffuculty... Then I took a savegame and go to beat a boss. Then the game crash with the "Oops, something very bad ........" message from Aali's driver. Here's my APP.LOG just in case :

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF8 1.2 French
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 5730 3.2.9262 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log: Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log: Fragment shader was successfully compiled to run on hardware.
INFO: main program link log: Fragment shader(s) linked, vertex shader(s) linked.
 
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Émulé]
GUID={0x442da576,0x8da2,0x4a62,0x81,0x6c,0x17,0x17,0xea,0x97,0x9f,0x41}
PORT 1: Microsoft GS Wavetable Synth [Émulé]
GUID={0x249e64a0,0xe552,0x4323,0xb0,0xdc,0xa6,0x74,0xff,0xf2,0x78,0x5a}
PORT 2: Timidity++ Driver [Émulé]
GUID={0x5df25c1f,0xe5e6,0x41d2,0xb0,0xd7,0xe7,0x1,0xfa,0xb3,0x59,0xe6}
PORT 3: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
Can't open file: F:\DISK1
Can't open file: F:\DISK2
Can't open file: F:\DISK3
SdMusicPlay ()
sd_music_play (number=0, song_id=77, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
SdMusicPlay ()
sd_music_play (number=0, song_id=13, volume=127)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
ERROR: COULD NOT READ FROM FILE c:\program files (x86)\eidos interactive\final fantasy viii\data\battle.fs SIZE 27123555 READ SIZE 634037171
ERROR: unhandled exception

Any idea?

EDIT : Ok, resolved my problem by reinstalling the game... I don't know how to change these without using the prog... I guess I've got no choice :(
« Last Edit: 2011-06-20 00:27:42 by Bosola »

Colly

  • *
  • Posts: 148
    • View Profile
    • Final Fantasy VIII PL
Re: FF8 Battle Hardcore Patch crash the game
« Reply #1 on: 2011-03-25 21:48:22 »
Unfortunately, this patch is not compatible with the French version, English only. If you'll help me, the next version will be compatible. :)

Vgr

  • Global moderator
  • *
  • Posts: 2163
  • If it quacks like a duck, it must be a duck
    • View Profile
Re: FF8 Battle Hardcore Patch crash the game
« Reply #2 on: 2011-03-25 21:49:36 »
Yeah, I could do that. Just... how?

random_npc

  • *
  • Posts: 57
    • View Profile
Re: FF8 Battle Hardcore Patch crash the game
« Reply #3 on: 2011-03-26 00:40:27 »
Not compatible with the French version? So far I haven't run into any issue with this mod, playing on a French game myself... Vgr255, could you tell me what boss it is, so that I could double-check?
« Last Edit: 2011-03-26 00:42:01 by random_npc »

Vgr

  • Global moderator
  • *
  • Posts: 2163
  • If it quacks like a duck, it must be a duck
    • View Profile
Re: FF8 Battle Hardcore Patch crash the game
« Reply #4 on: 2011-03-26 00:41:41 »
No, this isn't any boss, any BATTLE makes the game crash. Anyway, sent the files to Colly by PM as requested.

random_npc

  • *
  • Posts: 57
    • View Profile
Re: FF8 Battle Hardcore Patch crash the game
« Reply #5 on: 2011-03-26 00:50:28 »
If I understand correctly, you are not using Colly's installer to switch difficulties, you are using some batch process? Are you sure that's not what is causing your problem? Do you get the same crash using Colly's installer only?
« Last Edit: 2011-03-26 00:53:01 by random_npc »

Vgr

  • Global moderator
  • *
  • Posts: 2163
  • If it quacks like a duck, it must be a duck
    • View Profile
Re: FF8 Battle Hardcore Patch crash the game
« Reply #6 on: 2011-03-26 00:52:42 »
It does, but I assume we aren't supposed to get such an error while doing that... It is shorter to change the difficulties when using batch files, too.

random_npc

  • *
  • Posts: 57
    • View Profile
Re: FF8 Battle Hardcore Patch crash the game
« Reply #7 on: 2011-03-26 01:05:07 »
I don't know... Does your batch process care about battle.fi in addition to battle.fs?

Vgr

  • Global moderator
  • *
  • Posts: 2163
  • If it quacks like a duck, it must be a duck
    • View Profile
Re: FF8 Battle Hardcore Patch crash the game
« Reply #8 on: 2011-03-26 01:06:26 »
Ooooooooooooooooooooooooooooooooooooooh craaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaap you're damn riiiiiiiiiiiiiiiiiiiiiiiiight silly me :P