Author Topic: my first successful model conversion!  (Read 67057 times)

polaris_027

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my first successful model conversion!
« on: 2009-07-06 09:59:03 »
haha how bout a new gallian beast?



haha i learned fronm my friend kula_wende!

the model is a boss from KH2! i just saw it when i played it only yesterday and upon seeing how it moved it reminded me of vincent's gallian beast soo here's the result! hope you like it!  :-D :-D :-D :-D

Garland_Ilferet

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Re: my first successful model conversion!
« Reply #1 on: 2009-07-06 11:18:58 »
wow!! teach me please!!

polaris_027

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Re: my first successful model conversion!
« Reply #2 on: 2009-07-06 11:51:29 »
haha the tutorial's written in filipino..made by kula_wende! so unless you're not a filipino you cant understand that..but you can search this forum for squeeble's tutorial..

slayersnext

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Re: my first successful model conversion!
« Reply #3 on: 2009-07-06 22:18:22 »
Jejejee Very nice idea!! looks cool  :wink:

Timu Sumisu

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Re: my first successful model conversion!
« Reply #4 on: 2009-07-06 22:38:07 »
i'm trying to get part of my barret model into the game, and when im in pcreator and i import the uvw, it says the # of uv coords dont match the models # of verts... ne help you could offer?

EDIT: nvm figured out how to solve the problem :D
« Last Edit: 2009-07-06 23:05:55 by timu sumisu »

polaris_027

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Re: my first successful model conversion!
« Reply #5 on: 2009-07-06 23:08:02 »
Jejejee Very nice idea!! looks cool  :wink:
wow to be praised by a topnotch modder...thank you so mmuch!!! :-D :-D :-D
Polaris when the time comes could you try to get the Red XIII model i have made into the game? You seem to be a pro at it, because that looks great!

sure! ill try! :-D
i'm trying to get part of my barret model into the game, and when im in pcreator and i import the uvw, it says the # of uv coords dont match the models # of verts... ne help you could offer?

edit:

Quote
EDIT: nvm figured out how to solve the problem :D
good for you then!  :-D :-D
« Last Edit: 2009-07-06 23:10:05 by polaris_027 »

Lionfist

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Re: my first successful model conversion!
« Reply #6 on: 2009-07-06 23:16:24 »
to be honest, THIS was the stuff that made me curious about doing stuff for myself, so i'm reading Namespoofers Modding Class (damn its good) now.

Thx for the inspiration  :-D

polaris_027

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Re: my first successful model conversion!
« Reply #7 on: 2009-07-06 23:19:40 »
to be honest, THIS was the stuff that made me curious about doing stuff for myself, so i'm reading Namespoofers Modding Class (damn its good) now.

Thx for the inspiration  :-D

wow if that is true your very welcome!

Timu Sumisu

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Re: my first successful model conversion!
« Reply #8 on: 2009-07-06 23:22:27 »
okay 'm moving a little further ahead and need some help for sticking my model ingame. I have barrets head workin in pcreator, save it as a battle file. do i just name it sbao and compile the archive? what exactly am i supposed to do now? how do i link the model to the texture?

slayersnext

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Re: my first successful model conversion!
« Reply #9 on: 2009-07-07 00:49:52 »
You can name the head with the name that you want. Be sure that you put the PCreator Options->Texture file(s) checked. If you put Edit>TextureId to 0, that mean that Barret's head texture will be 'sbaC', 1 is 'sbaD', 2 'sbaE' ... 10 'sbaL'. Once you save the head, Pcreator will generate a .tex file of your texture (if you load it Ctrl+B and is is 256 colors). Then, check  options>Battle model and go to File>Open Battle.HRC. Select Barret skeleton (sbaa) and set nº of textures to 10. Now, in kimera, you can replace the original Head with yours, and scale and move to fit with the rest of the model ^^
I hope that this was what you wanted

Timu Sumisu

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Re: my first successful model conversion!
« Reply #10 on: 2009-07-07 00:53:16 »
i didnt really end up using kimera... i open sbaa in biturn and it looks fine with my head. when i compiled the lgp and ran the game it was the old model tho o.o

slayersnext

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Re: my first successful model conversion!
« Reply #11 on: 2009-07-07 00:57:37 »
There are a lot of Barret Models, deppending the weapon, i think
Try replaing SCAA, SDAA, SEAA heads too
« Last Edit: 2009-07-07 01:04:45 by slayersnext »

Timu Sumisu

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Re: my first successful model conversion!
« Reply #12 on: 2009-07-07 01:29:23 »
thanks that helped... its in game now, but its strange.

it seems like all the normals are flipped. the hair looks more er less right, but that may be the angle showing the inside of his hair. I flipped the normals, remade the file it still did the same thing.

what leads me to think it isnt a problem with the normals is that you see though most of the head, whereas if it were because of the normals, you would see the far side.

any suggestions?

Sightless_Seer

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Re: my first successful model conversion!
« Reply #13 on: 2009-07-07 01:31:37 »
did you flip the polygons in PCreator???
I know you have to select the object.. then choose the edit tab.. flip polys.

Timu Sumisu

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Re: my first successful model conversion!
« Reply #14 on: 2009-07-07 01:33:33 »
i flipped them in blender.

the first run through it looked fine in pcreator, secondtime it was inverted, and you'd see the inside of the model. both times acheived the same effect ingame.

Sightless_Seer

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Re: my first successful model conversion!
« Reply #15 on: 2009-07-07 01:34:48 »
I don't really know.
I never converted a model before.
I just know the relative theory...

Sorry.

Viashino

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Re: my first successful model conversion!
« Reply #16 on: 2009-07-07 01:46:51 »
sounds to me maybe you have a hidden vert that needs to be removed check ur model fully in wire frame and see if you have any abscured vortexes and remove them.  Should help you get your texture on.

Timu Sumisu

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Re: my first successful model conversion!
« Reply #17 on: 2009-07-07 01:51:04 »
nah the textures on its just... partly invisible

EDIT:
here's a pic to show you guys whats going on

« Last Edit: 2009-07-07 02:02:05 by timu sumisu »

Grimmy

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Re: my first successful model conversion!
« Reply #18 on: 2009-07-07 03:37:38 »
Did you flip the uv on the y axis in pcreator? without access to the file that's my best guess. Can you see the whole head textured correctly in pcreator.

Timu Sumisu

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Re: my first successful model conversion!
« Reply #19 on: 2009-07-07 03:39:47 »
check the barret thread for the final result :D

however what the problem turnd out being was that i still had the old texture files in the lgp, except for the changed sbac? dunno the one i used for my texutre :P fixed it on each version of barret n voila!

polaris_027

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Re: my first successful model conversion!
« Reply #20 on: 2009-07-07 09:35:42 »
Thanks, When the textures are done I'll send the model to you then  :-D

welcome! hmm.. im thinking of what to do next..ill probably be concentrating on vincent's limit breaks since everybody already did enhancements on every character..i might also do a knew vincent if i can! :-D :-D :-D

orlan

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Re: my first successful model conversion!
« Reply #21 on: 2009-07-07 09:39:31 »
 hehehe polaris san kau d2 sa pinas heheh asenso ka na moder ka na din bro!!! dapat may EB mga ff7 gamers d2 satin hehehe!! give mo naman ako ng idea kung panu send mo ko plz sa email ha!! [email protected] dami ka na ba mod dyan share mo sakin ha hehehe!! gudluck sa inyo !! be froud to be pinoy!!!!!

polaris_027

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Re: my first successful model conversion!
« Reply #22 on: 2009-07-07 09:58:40 »
hehehe polaris san kau d2 sa pinas heheh asenso ka na moder ka na din bro!!! dapat may EB mga ff7 gamers d2 satin hehehe!! give mo naman ako ng idea kung panu send mo ko plz sa email ha!! [email protected] dami ka na ba mod dyan share mo sakin ha hehehe!! gudluck sa inyo !! be froud to be pinoy!!!!!
sure2X! ill send nlng sau ung tutorial ni gnawa ni kul_wende! hehe i agree! dat tlga mrecognize ff7 stin d2! anyway eto plang nga2wa ko as of now eh.. :-D

nga pla taga tuguegarao ako! :-D

Xelane

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Re: my first successful model conversion!
« Reply #23 on: 2009-07-07 10:01:33 »
.....

WHAT THE ***** ARE YOU SAYING?   :?
« Last Edit: 2009-07-08 07:27:01 by Xelane »

polaris_027

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Re: my first successful model conversion!
« Reply #24 on: 2009-07-07 10:05:07 »
.....

WHAT THE ***** ARE YOU SAYING?

nothin! just speaking in taglish! (tagalog+english)! just excited to hear from a fellow countrymen! hehe i know its weird but that would be the last time ill be posting in tagalog! sorry! :-D :-D

by the way..would anyone of you people tell me how to extract models from dissidia and CC and how to import them in 3dsmax?
« Last Edit: 2009-07-07 11:30:31 by polaris_027 »