Author Topic: Aali's driver [v 0.7.7] Help/Bugs/Suggestions  (Read 108449 times)

nikfrozty

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Re: Crash after fighting the Diamond Weapon
« Reply #275 on: 2010-06-08 15:42:32 »
as nikfrozty says 0.7.6 is quite good, it has a few minor flaws in certain conditions and it doesnt have the new mod feature or the DLL load feature (which you are not using anyway, atleast acording to your app.log) but other then those problems it seems fully playable with 0.7.6 (well so far but i havent completed the game with it yet)
I have and I must say I have no problem. Its "perfect". :)

Arturia

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Re: Aali's driver ]v .7.7] Help/Bugs/Suggestions
« Reply #276 on: 2010-06-15 17:12:46 »
Ahh, sorry if I'm bumping a topic, and sorry for being a newbie here, but I got a very VERY newbie question. Whenever I run the FF7Config and use the Custom Driver as the Renderer (Self Test pass BTW!), whenever I try to run, I get this error.

No-CD patches are not supported, please use the official version.

Whenever I use any other renderer, it works fine. Thank you for your time!

P.S: I downloaded the ff7_opengl-07.7b.zip one.

sl1982

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Re: Aali's driver ]v .7.7] Help/Bugs/Suggestions
« Reply #277 on: 2010-06-15 17:17:04 »
Put simply, you have to use the original 1.02 version of ff7.exe. Cracks are not supported with Aali's driver.

Arturia

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Re: Aali's driver [v 0.7.7] Help/Bugs/Suggestions
« Reply #278 on: 2010-06-17 05:25:20 »
Ohhh... I see, I see, thanks for your reply. *nod nod* Guess I should borrow it from anyone who has it or something.

But just asking in advance, how do you play it in window mode? That's... why I'm installing this, truthfully. ^_^;;

sl1982

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Re: Aali's driver [v 0.7.7] Help/Bugs/Suggestions
« Reply #279 on: 2010-06-17 05:26:37 »
Under ff7opengl.cfg look for the line that says fullscreen and change it to fullscreen = no

Kein

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Re: Aali's driver [v 0.7.7] Help/Bugs/Suggestions
« Reply #280 on: 2010-06-19 12:18:56 »
Aali
Any plans to make it open-source?

Arturia

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Re: Aali's driver [v 0.7.7] Help/Bugs/Suggestions
« Reply #281 on: 2010-06-19 13:55:17 »
Under ff7opengl.cfg look for the line that says fullscreen and change it to fullscreen = no
Annnnd... that did the trick after borrowing a disk! Thank you very much, sl!

Aali

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Re: Aali's driver [v 0.7.7] Help/Bugs/Suggestions
« Reply #282 on: 2010-06-19 14:58:01 »
Any plans to make it open-source?

Nope. For one I don't want a million slightly modified versions floating around and I can't trust people to abide by the license given the average level of maturity in this community. Second, I believe that having the source up for public consumption greatly increases the risk of someone shutting this down.
The source for the plugins is available on request however, to aid people who wish to develop one themselves.

Kein

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Re: Aali's driver [v 0.7.7] Help/Bugs/Suggestions
« Reply #283 on: 2010-06-19 16:20:29 »
Ah, I see.
It is not like I'm planing to develop it myself, i just want to revert some changes in direct mode of 0.7.7 coz this annoying issue with wind.wav and audio.dat bugs me >_>

But oh well, I'll just wait for 0.7.8 then :P

Oh, and btw, another question: any plans to implement customizable framelimiter? I'm on old good CRT with 85Hz, so, your framelimiter feature does not work well for me (yeah, I can use YAMP's patch for that but do not want). Would be nice to specify which framerate you want in certain cases.
« Last Edit: 2010-06-19 16:24:26 by Kein »

Aali

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Re: Aali's driver [v 0.7.7] Help/Bugs/Suggestions
« Reply #284 on: 2010-06-19 18:04:08 »
0.7.8b will be released soon, don't worry.

The framelimiter is based on vsync so you can't really set an absolute value, what you could do is divide the refresh rate by 3 instead of 2, in your case this translates into 28.333... FPS which is quite okay. I may add this option.

Kein

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Re: Aali's driver [v 0.7.7] Help/Bugs/Suggestions
« Reply #285 on: 2010-06-19 22:23:50 »
Oh, okay then, thank you for your reply

panreyes

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Crash with FF7Music+Aali
« Reply #286 on: 2010-06-20 14:27:28 »
With latests versions of FF7Music 1.51 and aali's custom driver 0.7.7b:
First solved the saves bugs by creating every of them.
Then, when playing, when starting a battle, if FF7music is off it will say: "Error loading tifa.t09" or something like that, but the game won't crash.

But if I activate FF7music too, the game will crash instead of giving an error and going on.

What should I do?

Aali

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Re: Crash with FF7Music+Aali
« Reply #287 on: 2010-06-20 14:41:15 »
Seems like you're missing some files from battle.lgp

It shouldn't crash the game, that's a known problem with 0.7.7b, but reverting to an earlier version of the driver wont fix the underlying problem.

panreyes

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Re: Crash with FF7Music+Aali
« Reply #288 on: 2010-06-20 15:04:13 »
I installed the original english version and then the Remix Patch.
I shouldn't miss anything, I think.

Which version I should try in order to avoid the crash?

Kranmer

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Re: Aali's driver [v 0.7.7] Help/Bugs/Suggestions
« Reply #289 on: 2010-06-20 15:34:43 »
I installed the original english version and then the Remix Patch.
I shouldn't miss anything, I think.

Which version I should try in order to avoid the crash?
there is already a thread of the tifa.t09 error and a patch to fix the problem which can be gotten here
http://forums.qhimm.com/index.php?topic=9689.msg134758#msg134758
(The problem is the weapon model's used in the remix patch)
Or if you dont want to fix the problem you can just do as Aali says and use version 0.7.3 (the version that came with the remix patch)

panreyes

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Re: Aali's driver [v 0.7.7] Help/Bugs/Suggestions
« Reply #290 on: 2010-06-21 07:37:42 »
Thanks :)

Kein

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Re: Aali's driver [v 0.7.7] Help/Bugs/Suggestions
« Reply #291 on: 2010-06-21 20:27:46 »
Oh btw, Aali, almost forgot that i wanted to request some small feature: ability to save window position when in windowed mode. I do play a lot of time in this mode (since in fullscreen it is always on 60Hz no matter what, even vsync doesn't help) and it is really annoying to move window on "good" place very time ;<

Kein

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Re: Aali's driver [v 0.7.7] Help/Bugs/Suggestions
« Reply #292 on: 2010-06-23 19:51:29 »
:<
Found a reproducible (but completely random) crash on The Great Glacier ;<<

<APP log>
<ff7music log>
<dump>

1st time happened when I passed out on glacier and appeared in Holzof's house (2d backgroubd wasn't even loaded, but music changed)
2nd time happened when I ALT+TAB'bed window
3rd time happened when I went into a battle
4th time described in the logs

Can be reproduced on 0.7.5/07.7.7.

arew264

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Re: Aali's driver [v 0.7.7] Help/Bugs/Suggestions
« Reply #293 on: 2010-06-23 20:07:09 »
There's a new version out, see http://forums.qhimm.com/index.php?topic=10191

Aali

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Re: Aali's driver [v 0.7.7] Help/Bugs/Suggestions
« Reply #294 on: 2010-06-23 20:14:13 »
Any and all crash logs are still appreciated though, unless the reason for the crash is already known. I suspect this particular problem to be fixed in 0.7.8b though.

:EDIT:
It's not what I thought it was, but the crash does happen in the nvidia driver, so you may want to update that too, if you can still reproduce it I will look into it more deeply.
« Last Edit: 2010-06-23 20:18:44 by Aali »

Kein

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Re: Aali's driver [v 0.7.7] Help/Bugs/Suggestions
« Reply #295 on: 2010-06-23 21:01:56 »
:EDIT:
It's not what I thought it was, but the crash does happen in the nvidia driver, so you may want to update that too, if you can still reproduce it I will look into it more deeply.
Hmm, it explains things a bit...
How did you get human-readable info from ff7's dump? :P

Aali

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Re: Aali's driver [v 0.7.7] Help/Bugs/Suggestions
« Reply #296 on: 2010-06-23 21:50:59 »
It's not FF7s dump, the driver creates it and its a standard minidump from the windows dbghelp library. Loads right up into Visual C++ as if you were debugging the program at the moment it crashed. With some obvious limitations since the file is not big enough to cover the entire address space of the program and since you're not actually running anything. Plus the source environment could be very different (even wine can create fairly limited but still useful minidumps). But you can always see where it crashed, and if you're lucky that happened to be in or around some code you're familiar with.