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Project forums => Aali's Custom FF7/FF8 Driver => Topic started by: Vgr on 2011-06-18 21:16:16

Title: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-06-18 21:16:16
Support and suggestion thread for Aali's Custom Graphic Driver 0.7.11b

EDIT: Read the FAQ below before posting to see if your issue has been resolved!

I have stickied this thread - Bosola

Post your config file and APP log when reporting an error! We cannot help you if you don't! Also make sure you have latest version before reporting an error.



Edit (July 1st, 2013): Added a FAQ section for people to look for answers. Will be updated on request and on need.
Edit (July 2nd, 2013): Updated the FAQ. (Thanks to Kompass63 for pointing some things out!)
Edit (August 11th, 2013): Changed a few things here and there. Updated the FAQ.

Frequently Asked Questions:

Help topics covered: Popups - Posting errors - Help with code tags - Finding necessary files - Black bar - Disabling shaders - Textures fail to load - NVIDIA cards problems - Older patches problems - General help - Downloaded game - Everything is made of light - Running as administrator



Popups

Q: How to disable/hide those yellow and red popups at the bottom of the screen?
A: Add "disable_popup = yes" at the bottom of ff7_opengl.cfg (alternatively, you can try "disable_popup = on" or "disable_popup = true").



Posting errors

Q: Aali's driver doesn't seem to be working! What do I do?
A: First make sure you have the latest version (Current version is 0.7.11b). Then, make sure the driver is working by clicking FF7Config and then the Graphics tab. Select "Custom Driver" if that's not already the case. If the driver is installed, a popup will appear. Then, use the following form:

Use code tags and post your config file (ff7_opengl.cfg OR ff8_opengl.cfg) like this:

[ code ] Paste all your config here [ /code ] (Remove the spaces inside the brackets)

Then, post your APP.log that lies inside your FF7 folder (only relevant if you launched the game at least once) like this:

[ code ] Paste all your APP.log here [ /code ] (Remove the spaces inside the brackets)

Don't forget to specify if it said if it was installed or not.



Help with code tags

Q: I don't understand how to make this code thing work!
A: You can click on the '#' button (At the top of your post, not the key on your keyboard) to make code tags appear in your post where your cursor is. You can also select all the text that goes inside the code tags and click the '#' button.



Finding necessary files

Q: Where can I find those files you talk about? (config and APP log files)
A: In the main Final Fantasy VII/VIII game folder (FF8 creates an APP.log file, but it will be blank).



Black bar

Q: There's a black bar at the bottom of my screen when moving around in field! Help!
A: It is normal. It goes away in battle and menus. It goes back to the old PSX days. Some things are programmed based on coordinates, and removing the black bar would cause issues.



Disabling shaders

Q: I experience some problems/crashes and I don't know what causes it!
A: Turn off shaders ("use_shaders = no" in the config file) or use the "Everything is made of light" fix (see below). If that doesn't fix it, try disabling fancy transparency ("fancy_transparency = off" in the config file). If that still doesn't work, post your config and APP log files using the method described above.



Textures fail to load

Q: FF7 was installed and I played it for some time, now I tried to add a new texture and it doesn't load! What do I do?
A: Delete the files from the cache folders:

.\Final Fantasy VII\cache
.\Final Fantasy VII\mods\cache

Don't forget the virtual store:

   32BIT
     C:\Users\[USERNAME]\AppData\Local\VirtualStore\Program Files\Square Soft, Inc\Final Fantasy VII
   64BIT
      C:\Users\[USERNAME]\AppData\Local\VirtualStore\Program Files (x86)\Square Soft, Inc\Final Fantasy VII

Credits go to PitBrat and Kompass33



NVIDIA cards problems

Q: The game crashes and I don't know why. I have an NVIDIA card.
A: The driver has trouble with newer NVIDIA drivers. Disable your shaders (see above) or use the "Everything is made of light" fix (see below). It has been fixed for the next release



Older patches problems

Q: I used The SaiNt's Hi-Res patch with or without Aali's custom driver but it doesn't work well!
Q: I used the FF8 Launcher with or without Aali's custom driver but it doesn't work well!
A: Those patches are outdated. Uninstall them and use Aali's custom driver alone.



General help

Q: HEEEEEEELP!!!!!!!!!!1111oneoneone
A: Did you try reinstalling the game and the driver? Do you have the latest graphic drivers? Did you try fiddling with the options? Try experimenting on your own, it often wields better results.



Downloaded game

Q: I downloaded FF7/FF8 from the Internet and the driver doesn't work!
A: Save yourself some trouble and don't bother posting. Pirated games are not supported.



Everything is made of light

Q: My game is all black/white! It goes away when I disable shaders, but I don't want to! What do I do?
A: In your FF7 directory, copy and replace the files .\shaders\main.frag and .\shaders\main.vert into .\shaders\nolight\ (however, the shaders need to be enabled for this to work!) or you can download the shaders-fix (http://forum.finalfantasy.de/attachment.php?attachmentid=57525) (thanks to UGerstl for this).

Credits go to Xion999, Kompass33 and UGerstl.



Running as administrator

Q: The game works but some things don't. I am on Vista or newer.
A: You need to run the game as administrator.

Q: How to run the game as administrator?
A: Right-click FF7.exe > Properties > Compatibility > Run this program as administrator.



If you feel like I forgot something, this list needs updating, there's an error or you simply need something to be changed, reply to this thread or send me a PM/email (I am more likely to see those than a reply).
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Terid__K on 2011-06-18 21:27:01
Might as well post this here:


New version of the driver (0.7.11b) broke FF7 for me. The special effects in-battle are all missing, plus there's a slowdown before they appear. App.log doesn't say anything useful.

FF8 does not have this problem, but I got stuttering on movie playback. This didn't happen in 0.7.10b.

Here's the App.log for it:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce GTX 260/PCI/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: SB X-Fi Audio [0001]
GUID={0x490a03e8,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}
PORT 1: Mapeador de MIDI da Microsoft [Emulado]
GUID={0x81192e03,0xc5db,0x403f,0x89,0xb5,0x32,0x4e,0xe4,0x2c,0x66,0x47}
PORT 2: Sint. softw.tab. sons wave MS G [Emulado]
GUID={0xe0f83cf,0xe264,0x4f03,0x83,0xbb,0x36,0x19,0x21,0x32,0xfc,0x83}
PORT 3: SB X-Fi Synth A [0001] [Emulado]
GUID={0x4c7ba8bd,0x190c,0x4603,0x87,0xf1,0x9b,0x7d,0x7e,0x37,0xd2,0xe1}
PORT 4: SB X-Fi Synth B [0001] [Emulado]
GUID={0xb475d800,0xd2d2,0x4dd5,0x8a,0xc7,0x8b,0x52,0xdc,0x17,0x87,0x66}
PORT 5: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    SB X-Fi Audio [0001]
  Port1 supports XG data
BinkClose
GLITCH: missed palette write to external texture data/eng/menu/icon
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
SdMusicPlay ()
sd_music_play (number=0, song_id=5, volume=127)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
GLITCH: unsupported texture format
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
MIDI stop
sd_music_play (number=0, song_id=41, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
WM_CLOSE

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...


Going back to 0.7.10b for now.

EDIT: The slowdown/stuttering was due to not using pbo. Effects are still missing in FF7 though.



Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2011-06-18 21:50:56
FF7 seems to be broken, yes, taking down the download for now.

Nothing should have changed regarding FF8 movie playback? Works fine here.

:EDIT:

Download is back up, some testing stuff accidentally made it in the release, should be working now. Redownload if you got the broken version.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Terid__K on 2011-06-18 21:53:42
Nothing should have changed regarding FF8 movie playback? Works fine here.

Yes, I've edited my post to include that the stuttering was due to having pbo disabled. Turning it on fixed that (I'm using the altered FF8 GUI).



Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-06-18 22:03:18
 :-D  tut tut aali.  I may have broken the universe but I didn't break my own driver.  :evil:
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Terid__K on 2011-06-18 22:13:08
Alright, seems to be working fine now.


Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Template on 2011-06-19 04:10:30
From the legacy ATI camp, was surprised to find that turning pbo on did not cause any problems for my x800 XT p4 system FF7 build. The new release runs fine where the .10b version did not for some other reason I guess? Unfortunately I am still unable to run DLPBs FMV restoration at full speed in game, though that certainly isn't the end of the world.

Comparing to the .09b driver I had been running the worldmap looks much nicer. I guess the Anti-aliasing kicked on, or something.

Thanks ever so much for the continued work on your driver Aali, its brought me countless hours of fun.

I'm surprised too, but my ATI system is running this latest driver release with both texture compression and PBO on. Looks great and seems to be running faster now. I wish it would go make me a sandwich.

ninja edit: nvm texture compression on worked fine til I unleashed a mighty Cross-cut and then I got some weird artifacts in the animation. so far PBO on and texture compression off working fine under testing.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: philman on 2011-06-19 05:43:55
I have used this version,good work Aali,i don't have shaders problem anymore and black bar is removed in battle and when playing movies.

but when i updated graphics driver to 0.7.11b the songs are playing directly from midi.lgp,somebody have any idea how to fix it to use with FF7 music?

EDIT: Sorry,i remember i should remove the # in ff7_opengl.cfg to music work,problem fixed.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2011-06-19 09:08:16
PBOs work fine on most ATI cards as long as you dont use texture compression. If that is working for you aswell I will be positively surprised :P

As you can see from the changelog, AF (Anisotropic filtering), or any filtering at all for that matter is now turned on for any worldmap mods which will make it look alot less pixelated.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Terid__K on 2011-06-19 16:34:48
Something weird I noticed in FF8 is that when the characters are having a long conversation, if one of them blinks during it his/her eyes might remain shut until the conversation is over.

I'm not sure if it's a problem with the driver, but I don't remember this happening in my previous playthroughs without it.

Also, I'm often getting the message "GLITCH: unsupported texture format", and occasionaly a message like "Can't open file: \ff8\data\eng\field\mapdata\do\dotown_1\dotown_1.sfx " (This path doesn't even exist).

I don't notice anything missing during gameplay despite those messages. Battles are working just fine (battle swirl and all).





Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Timbo on 2011-06-19 16:48:22
can someone please tell me why full screen isn't working?

Code: [Select]
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
#music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1600
window_size_y = 900
preserve_aspect = yes
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
# this option should be used for testing only, performance will take a hit
direct_mode = off

# show every failed attempt at loading a .png texture
# this option is for modders only, it's useful to find out which texture to replace and which palettes it needs
show_missing_textures = no

no matter what i change x&y to, it always runs in the default resolution

edit: nvm - i'm an idiot. i was running it in win95 compatibility mode. unchecked that and it works fine -_-
was getting ready to rage my monitor out the window. there goes about an hour and a half of my life
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2011-06-19 17:08:15
Something weird I noticed in FF8 is that when the characters are having a long conversation, if one of them blinks during it his/her eyes might remain shut until the conversation is over.

I'm not sure if it's a problem with the driver, but I don't remember this happening in my previous playthroughs without it.

Also, I'm often getting the message "GLITCH: unsupported texture format", and occasionaly a message like "Can't open file: \ff8\data\eng\field\mapdata\do\dotown_1\dotown_1.sfx " (This path doesn't even exist).

I don't notice anything missing during gameplay despite those messages. Battles are working just fine (battle swirl and all).

The blinking thing might be an oversight in the optimizations I did for 0.7.10b but I can't tell off the top of my head why that is happening.
The unsupported texture format bit is just something I forgot to hide away, its odd that FF8 behaves that way but its perfectly normal.
FF8 likes to complain about certain .sfx files sometimes, I dont know if its really supposed to happen but its normal.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Gamecollector on 2011-06-19 21:31:53
Ati X850PE Agp with Catalyst 7.11 - no shaders with 0.7.11:

App.log:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. RADEON X850 Series x86/SSE2 2.0.7058 WinXP Release
INFO: OpenGL 2.0 support detected
INFO: PBO not supported
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 44, vert uniform 4096, frag uniform 4096
INFO: vertex shader compile log:
ERROR: 0:1: '' :  Version number not supported by GL2
ERROR: 1 compilation errors.  No code generated.


INFO: fragment shader compile log:
ERROR: 0:1: '' :  Version number not supported by GL2
ERROR: 1 compilation errors.  No code generated.


INFO: main program link log:
 Link failed. All shader objects have not been successfully compiled.
ERROR: failed to load shaders, reverting to fixed function
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:SoundMAX WDM MIDI, mid=1, pid=102,
midi data type: YAMAHA XG MIDI
using midi data file: F:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\xg.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: J:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: J:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
WM_CLOSE
END OF CREDITS!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD

With nolight shaders - the same issue.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2011-06-19 21:59:13
Your graphics card/drivers is just too old to support those shaders. Nolight shaders are used by default so whatever you did to them its no wonder that didn't fix anything. Fortunately, the game works just as well without shaders.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-06-19 23:49:31
For anyone to know, about these weird paths that doesn't exist, here's what they mean (and this has nothing to do with the driver) : Inside the .fs files, there are "paths" which start by /ff8/[language]/ and so the game looks for these paths... which means these weird messages. Use Garden if you're insure.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-06-20 00:07:10
Critical hit white flash is not displaying, and there is a black area which displays when the battle is fading out, over the bottom part of the screen.

These are linked to the changes you have made to extend the critical hit/screen flashes to the bottom of the screen.
Title: Re: Custom graphics driver for FF7/FF8 [v0.7.10b]
Post by: Xion999 on 2011-06-20 01:24:30
Sorry if this thread is supposed to be posted to by Aali only, but I have something important to add.

For Aali's driver v0.7.10b and up, newer Nvidia drivers do not use the shaders properly, causing this 'everything is made of light' effect.

The problem seems to lie in the no light shaders he introduced in v0.7.9b for users receiving an error that shaders were not loading. They are apparently already included in v0.7.10b+, and load automatically. For those experiencing this issue, simply remove the files in /shaders/nolight (you will receive a harmless error on startup--to remove this error, copy the regular shaders into the nolight folder) so the regular shaders are loaded. This solved my problem 100% and I thought it was important enough to post here.

Moderators: Please move to the right location if necessary. Thanks!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: walkinghawking on 2011-06-21 10:54:39
EDIT:  Nevermind, just realized that shaders are broken on NVIDIA cards, not fancy transparency  :-X
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Twiggy000b on 2011-06-22 02:09:20
I know this is probably plagiarism... or something bad but i fixed the "ff7_opengl-0.7.11b" file and fixed a few other issues that i have had with NVIDIA drivers, and laptop issues as well. And no... I did not have permission from Aali... But hopefully he will ask for help or thank me for letting everyone else bask in the pleasure of the new ff7_opengl-0.7.11b+" version. Note the "+".

I'll let everyone figure out what was fixed and added. movies are no longer buggy or sluggish. thats all im saying :?: (I did get the idea from Xion999. But not all the fixes were his.just the bright light i was getting at the main menu. Lets just say i REFUSED to go any further til that issue was fixed xD!!!)

Link removed. <--- ff7_opengl-0.7.11b+

You actually do need to get his permission before releasing his work as your own.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-06-22 02:16:11
From what I can tell... Take it down.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-06-22 02:18:18
 ;D  you can't go releasing someone elses driver as your own haha

edit: and thats the exact same driver btw. Nothing has been changed.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-06-22 02:28:29
It's not even a fix. Files are identical.

LIEEEEEEEEEEEEEES!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Soul XXcult on 2011-06-22 08:33:56
Got an issue when I extract all the files to my ff8 folder it won't launch ff8.exe but instead there was a white blank screen ? is there any ways to fix this
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Terid__K on 2011-06-23 02:50:00
So, I was fooling around in FF8 at the Tomb of the Unknown King when a pretty nasty glitch happened:

(http://img841.imageshack.us/img841/892/ff82011062223395134.png)

(http://img713.imageshack.us/img713/2923/ff82011062223401618.png)

(http://img691.imageshack.us/img691/3870/ff82011062223404939.png)

This happened sometimes when I switched from one background to another. If I brought up the menu, it would return to normal.



Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Twiggy000b on 2011-06-24 00:26:50
Ahh, i didnt know if i had to or not. thats ok. it seems i didnt pack the right files anyway lol. sorry bout that. didnt wanna seem like a bad guy taking someone elses work. :/
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Bahamut1112 on 2011-06-25 19:04:10
What settings should be applied for the driver. I just downloaded it (v 0.7.11b) and have no idea on what settings to change in the ff8_opengl.cfg file. If someone could point me in the right direction, that would be great. Thanks in advance
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Template on 2011-06-25 20:20:17
What can be done about the bottom portion of the battle screen that blacks out at the end of a battle? I know I've at least seen this mentioned by DLPB.

Sorry to repost this question, but i put it in the wrong thread several days ago ;p
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Marc on 2011-07-02 17:31:00
Is there any way to hide the yellow GLITCH messages in game ?  I didn't see any obvious options to do so.

I'll be doing a recording and I'll want them not to appear.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-07-02 17:32:47
disable_popup = yes
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Marc on 2011-07-02 20:02:38
disable_popup = yes

Thanks that did it.  Didn't have that option in the config file so I had to manually add it in.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-07-02 20:03:34
Should make it for the next release, perhaps.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: zoostation on 2011-07-04 06:07:09
Someone mentioned this in the last release's help thread, but I didn't see any answer for it:

GLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not work

... appears in yellow when I enter my first battle (per play session, I think). I don't see any actual problem with the battle swirl, but maybe I don't actually know what it's supposed to look like.

Is this negligible?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Marc on 2011-07-04 13:28:06
I had the same error.

turn off the option to slow down the battle swirl.  It'll still go at regular speed and the message will disappear.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: zoostation on 2011-07-05 03:12:00
Thanks. The Remix installation guide I was using specified to turn the battle swirl framelimiter on, so I assumed things wouldn't work properly with it off. But they saying something about the word "assume"...
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2011-07-10 10:04:01
That message indicates that vsync has been forced on in the driver control panel or similar. You'd think this feature would only prevent applications from turning off vsync but its so brain-dead it actually prevents any meddling with vsync.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2011-07-10 10:38:13
I've done some tests:

 vsync = off                 battleswirl can not see (GrKa too fast?)
 vsync = on                 battleswirl takes 1.5 seconds
 framelimiter = on       battleswirl takes 3 seconds

EDIT:
Quote
GLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not work

Only the message is a false message, the frame limiter is working properly.
 Also, the message appears only on the first event, not after that.

Greeting Kompass63
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2011-07-10 11:04:14
I suppose that message could show even if the feature is working as intended but that should be considered a bug in the OpenGL implementation. If you're getting this message and the frame limiter still works, post the first few lines of your app.log.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2011-07-10 11:22:04
Here is my Applog

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 German
INFO: ATI Technologies Inc. AMD Radeon HD 6800 Series 4.1.10834 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Spiele\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: V:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
INFO: V:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
100% of 127 = 127
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
100% of 127 = 127
MIDI play: 13
reading midi file: TA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
GLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not work
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 97
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
100% of 127 = 127
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 13
reading midi file: TA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD


here is my cfg

Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 960
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = yes

# same thing, but for the battle swirl
battleswirl_framelimiter = yes

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = yes

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = yes

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = off



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = yes

# display frames per second counter in upper right corner
show_fps = yes

# display some real-time debug information
show_stats = off

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = off

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = yes

# show every failed attempt at loading a .png texture
show_missing_textures = off

Thanks
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Template on 2011-07-11 04:15:51
aali the end of battle black screen menu area thingy... it's slowly killing me... take pity on me
am i wrong in imagining there are just a few things to change in the code to fix it back? can we do it ourselves by changing a line or two in the fgd file? sorry to bother you about it ;p
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: vAddicatedGamer on 2011-07-16 10:09:48
Haven't been able to find much information about direct mode. It seems to work well enough though? Is there a difference/drawback for using direct mode compared to modifying the .lgp files?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2011-07-16 12:54:23
Direct mode works well for a small number of files, if you start placing everything outside lgps you lose alot of performance. Thats why I dont want anyone releasing mods that depend on it.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2011-07-22 13:43:45
dear Aali

some people have problems with the mini-games. It may be possible that your frame limiter reads the monitor's refresh rate and accordingly divides by 2, 3 or 4?

 Kind regards Kompass63
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: X-PLODE on 2011-07-23 21:04:07
How do i fix the world map from being this dark?
It's probably opengl related.

(http://img696.imageshack.us/img696/9061/darkworldmap1.png)

(http://img43.imageshack.us/img43/8880/darkworldmap2.png)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: sl1982 on 2011-07-23 21:33:49
It is supposed to look like that around midgar.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: mickking on 2011-07-25 09:58:24
hey guys,
i think i just have a prob with the aalis driver for ff7...
covarr said i should ask in this post.
i use the german version of ff7 and the german 1.2 patch.
i run the config as an admin and with compatibility mode win xp sp2
but i duno... i think its not working at all. i change the window solution in the
ff7_opengl.cfg and ingame nothing happens....
have i made some mistakes?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-07-25 13:28:29
Have you lauched FF7Config afterwards? Post both your ff7_opengl.cfg and APP.log between [ code ] tags.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: mickking on 2011-07-25 14:42:33
yes i launched it now in every version.... i tried xp sp2, vista1, vista2, win95 usw....

EDID: uff sry i dont know how to post this "code:[select]" way o_o

ff7_opengl.cfg

# ff7_opengl-0.7.8b config file

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
# this option should be used for testing only, performance will take a hit
direct_mode = off

# show every failed attempt at loading a .png texture
# this option is for modders only, it's useful to find out which texture to replace and which palettes it needs
show_missing_textures = no



APP.log

INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 1061896192 FREE 1056653312
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 656 H 496 P 656 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 656 H 496 P 1312 RGB 1 BPP 16
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 656 H 496 P 2624 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 1:LoopBe Internal MIDI, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
MULTIMEDIA ERROR: The function is not supported. in FILE E:\lib\src\sound\midi1.cpp LINE 356
midiOutGetVolume returned: ffffffff
Volume control unsupported
MIDI INITIALIZED
set music volume: 127
set music volume: 127
MIDI set master volume: 100
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
SET VOLUME 1: 127
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 6, time: 4
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 320
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
SET VOLUME 1: 127
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 6, time: 4
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 320
[BATTLE] Exitting FRAME_INITIALIZE
WM_CLOSE
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: sl1982 on 2011-07-25 20:10:00
You are not using aali's driver. You are running in direct3d.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: mickking on 2011-07-25 20:38:05
and how can i run aalis driver? i mean i just installed it and run the config as admin.
when i change to graphic settings it shows me the info that im using aalis driver...
i use win7 in compatibility mode win xp sp 2
the only thing that i mean it could be a problem is that im using the german version of ff7 and the german 1.2 Patch... o_o
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: sl1982 on 2011-07-25 22:44:09
Run your game as administrator as well.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: mickking on 2011-07-26 11:16:50
i run all my exe as administrator... but its still the same....
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2011-07-26 11:55:12
Hi mickking

We discuss the same issue in a German forum (http://forum.finalfantasy.de/thread.php?threadid=57314).

Aali's Driver 0.7.11b ist correct installed, correct Registry Keys are generated and Selftest working correct, but the Driver didn't work...

One idea, install V0.7.10b, start the FF7 Config, choose the CustomDriver, start game and just look at the app.log whether the driver works. Post the result here.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: mickking on 2011-07-26 15:04:59
lol now with aalis V0.7.10b it says "could not find a compatible version of FF7, make sure you have the 1.02 Patch installed!"
with the newest version of allis driver the config says that it WORKS. selftest is successful... but the app.log says a different.... -_-
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2011-07-26 17:24:22
Do you have the 1.02 patch installed? Because it looks like you don't. The driver itself cannot tell if you try to use it with the retail version so you will not get any errors about that. The modified FF7Config.exe will try to tell which version you have by looking at FF7.exe but that might not be 100% accurate.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: mickking on 2011-07-26 17:56:58
yah sure i have the 1.02 Patch installed. Im very very sure about that :-)
But i duno why its still not working o_o

EDIT: Or do u still know another resolution to config the window solution without using the driver? -_-
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2011-07-26 22:29:30
the German boy of whom I have told, has the following conditions:

Windows 7 64Bit
NVIDIA GeForce 9600GT, Driverversion ??? (I'll ask him)
German FF7
Aali's Driver 0.7.11b

What are your conditions?

greets Kompass63
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: mickking on 2011-07-26 23:08:51
Windows 7 64 Bit
ATI Radeon HD 5850
German FF7
German FF7 1.02 Patch
Aalis custom driver v.0.7.8.b
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Shulishin on 2011-07-27 04:21:11
i have a problem with ff7 not starting at all... the app log states "initializing sound" as its latest entry and drops dead there... if i run via f7music it tells me
Code: [Select]
INITIALIZE DD/D3D START

1376014.245 |    ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa.

1376014.290 |    ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa.

DIRECT SOUND ERROR

   ERROR: No sound driver is available for use. in FILE C:\lib\src\sound\dx_snd.cpp LINE 68

1376014.897 |    ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa.

1376014.897 |    ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa.

1376015.581 |  WARNING: [UXDriver.ApiX.Engine] 337@Nvidia::UXDriver::ApiX::CNvApixEngine::HandleEmptyDescriptors : Empty descriptors..

1376015.583 |    ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa.

1376016.577 |    ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa.

1376016.610 |    ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa.

1376016.623 |    ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa.

1376017.004 |    ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa.

1376017.005 |    ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa.

1376017.068 |  WARNING: [UXDriver.ApiX.Engine] 337@Nvidia::UXDriver::ApiX::CNvApixEngine::HandleEmptyDescriptors : Empty descriptors..

1376017.069 |    ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa.

1376017.714 |    ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa.

now i saw in another thread that this meant aali's driver wasn't working (However it appears to be working when i set it up and looks fine but doesn't actually work on loading the game)...

also this part seems to be an issue
Code: [Select]
DIRECT SOUND ERROR

   ERROR: No sound driver is available for use. in FILE C:\lib\src\sound\dx_snd.cpp LINE 68

the 2 system specs above appear to only have one thing in common with each other (plus myself) which is windows 7 64 bit

as i have windows 7 64 bit as well as
nvidia 9800 gt

I've tried multiple Ali's driver version all coming up with the same error

it'd be nice to get some confirmation on whether or not it works on 64 bit then we can at least rule that out

edit: ok i appear to have it working fine now after some sorting and searching elsewhere on the site(however still receive driver error :?)

one little thing is the backgrounds or whatever you want to call them aren't in the new polished graphics like cloud and other characters are...so it looks a bit awkward as if they have been placed there from two different sources if you know what i mean
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2011-07-27 10:48:51
Hi mickking

Quote
yah sure i have the 1.02 Patch installed. Im very very sure about that


OK, but...please download the Patch from 

 this Site (http://forums.qhimm.com/index.php?PHPSESSID=7d0670e2e03b0fd8c27b811bb410e1e9&topic=9590.msg132195#msg132195)

and extract it into your Gamefolder.
After that you have to extract Aali's Driver (0.7.10b or 0.7.11b) into your Gamefolder, be sure to overwrite the "FF7Config.exe" with Aali's one.
Start the "FF7 Konfiguration" and choose 'Custom driver', also have a look at the Sound and MIDI Section and test the Sound.
Start the Game and close the Game (ALT+F4).
Have a look into the APP.LOG for something like 'INFO: FF7/FF8 OpenGL driver version 0.7.11b', this indicates, that the Driver is working.
Report here!

Greets Kompass63
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: zarlaan on 2011-07-30 07:04:47
So glad I've found this forum.  I've gotten FF7 up and running perfectly so far.  However, I can't seem to get rid of the black bar at the bottom of the screen when in field view.  I've been trying for a couple hours now searching around.  Any help would be greatly appreciated.

Mods installed other than Aali's 7.11b, Phoenix Rejuvenation Project, Team Avalanche’s Graphical Overhaul and I'm about to install Menu Overhaul Project M003.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DarkFang on 2011-07-30 07:09:20
So glad I've found this forum.  I've gotten FF7 up and running perfectly so far.  However, I can't seem to get rid of the black bar at the bottom of the screen when in field view.  I've been trying for a couple hours now searching around.  Any help would be greatly appreciated.

Mods installed other than Aali's 7.11b, Phoenix Rejuvenation Project, Team Avalanche’s Graphical Overhaul and I'm about to install Menu Overhaul Project M003.

It goes away in battle right? This happens to me too, I think it's normal.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: zarlaan on 2011-07-30 07:54:38
Yes, it goes away during battle and when in the menus.  Only see it when running around in the world so far.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: BloodShot on 2011-07-31 07:47:38
Not sure if it's been suggested or not, but could you possibly adapt the driver's ramp emulation/fade ability with FF7music (which is excellent btw) so it can do a fast fade out and in for the transition between each song?

I remember the PSX version having this, where fanfare fades out and the field song fades back in. Is it at all possible to do it though?

Also, very nice work Aali on the driver so far. I had no idea you could do so much with a custom driver before I discovered this one for FF7 :)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Harro on 2011-07-31 14:30:04
Bonjour  ;D
I tried the driver but unfortunatly I have a problem, the game just crash as I launch it. http://s3.noelshack.com/upload/16333324534197_ff7error.jpg
As you can see I have the french version .Maybe it's the problem no?

here is the APP.LOG content

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 French
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series          3.3.10834 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not read from file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg (0)
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED

I tried different compatibility mode, change the resolution in the .cfg, put it in window mode but it doesn't resolve nothing. I have windows seven 64


thank you

ps: I want it to work because I want to incorporate a background made by me
http://s3.noelshack.com/upload/1928024458272_2.jpg
I hope it's possible  :P
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: sl1982 on 2011-07-31 14:51:20
I think it may have something to do with your sound. Run the config as administrator and change your midi and sound drivers. Hopefully that helps because that is an amazing looking background.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Harro on 2011-07-31 15:30:21
but it says that "choosing additional graphics setting in ff7Config will not affect anything while the driver is active"
I tried software render and direct 3d and the game crash directly when I open it.

Each time I trie to play this PC version, it make me crazy  :|

I removed my speaker and now, the game crash but without error message :-o WTF?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: sl1982 on 2011-07-31 18:39:53
What did the error message say when the game crashed?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Harro on 2011-07-31 20:40:41
What did the error message say when the game crashed?

the same windows error http://s3.noelshack.com/upload/16333324534197_ff7error.jpg
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: gunblade88 on 2011-08-01 00:48:36
Aali's graphics driver worked great for FF7 (after I figured it all out) but I have acquired a copy of FF8 pc and am having major issues with it. I saw a note where it said that it doesn't work with some newer Nvidia drivers (Mine is the G210M for Vaio) but, as I said, it's fine for FF7.

Anytime I extract the files to the FF8 program folder and try to load the game, it acts as if it is going to load then crashes before the Eidos Interactive animation... I have checked the drivers and they are up to date, I have installed eax through EAX Unified (it says already installed) and everything seems to be alright as far as everything needing done. I've also installed the patch 1.2 for FF8.

Where am I going wrong?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-08-02 01:13:13
Aaaah, another French guy here :P

Well, as of my policy, I might want to add every French-speaking Qhimm members to msn ([email protected]) :P Hmm, I can't think of anything right now that might be the issue. Pretty nice background btw.

Gunblade : Post both your config and APP files.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: CGalaxy on 2011-08-02 14:16:15
I'm new to the forum, and until a few days ago I hadn't even played a ff game in about 10 years. But I've come upon an old pc copy of ffvii--I'd only played it on ps1--and I stumbled upon this graphics overhaul from aali's driver. This is awesome. I didn't know what to expect performance-wise on my laptop, considering this is NOT a gaming laptop: the graphics card is some junk intel graphics card, the Graphics Media Accelerator 4500MHD. I'm running the game through Windows 7 64-bit (dual-boot with ubuntu). But it does seem to run pretty well without the shaders on, and adding the remastered music is amazing.

I've had a lot of random graphical glitches, many of them during battles. The biggest concern, though, is the world map. Most of the textures don't come through at all--they're just black. Mountains seem to work okay, but it's not the same for everything else. Not only does this look bad, but it actually makes navigating the world map pretty difficult! The two "sub-maps" you can bring up by hitting start don't really work either. All that shows up from those two maps is the blinking dots indicating your position and the position of your buggy/sub/aircraft. Luckily my memory of this game is still good enough that I can sort of feel my way around the map to find where I need to go.
(http://img15.imageshack.us/img15/7000/mapglitch1.png)(http://img685.imageshack.us/img685/5571/mapglitch2.png)

I should note that when I run ff7config, my setup fails the part about 8-bit textures. I'm not too savvy on this stuff, but I'm guessing that could be part of the problem. But I'm not sure what to do about that. From googling around, the other people that have had issues with 8-bit textures have just said they had problems with the videos, and installing truemotion fixed it for them. I have truemotion installed, and the videos work fine for me, though.

Also, I constantly get messages about glitches while playing, usually stuff about not being able to find a texture or a png file. It happens during battle but also while using the menu, though lots of times I can't even see a glitch occurring. At the very least, is there a way to turn off these messages?
(http://img809.imageshack.us/img809/2448/glitch1qs.png)

Thanks for any help here.

*Sorry about the images having these huge white borders around them. This is the first time I've uploaded images to a forum from an external site, as opposed to just uploading them directly as attachments, so I'm still figuring it out.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2011-08-03 03:50:58
To disable error messages, add this line to the bottom of ff7_opengl.cfg:
    disable_popup = on

If you're using the Remix, there are a lot of damaged world textures.
Either restore the bad textures from a vanilla install or use the great mods from Magochocobo and Felix Leonhart.

EDIT:Upon further reading, I've discovered that some of the 'damaged' textures might actually have a pointer embedded in the file to identify which texture in the 'textures' folder to use instead.

-PitBrat
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: CGalaxy on 2011-08-03 13:53:43
To disable error messages, add this line to the bottom of ff7_opengl.cfg:
    disable_popup = on

If you're using the Remix, there are a lot of damaged world textures.
Either restore the bad textures from a vanilla install or use the great mods from Magochocobo and Felix Leonhart.

-PitBrat

Okay, thank you for the help. I'll give this a try today.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: MrSinister on 2011-08-03 22:23:26
Quote
Aali's graphics driver worked great for FF7 (after I figured it all out) but I have acquired a copy of FF8 pc and am having major issues with it. I saw a note where it said that it doesn't work with some newer Nvidia drivers (Mine is the G210M for Vaio) but, as I said, it's fine for FF7.
If you don't mind answering, how do you have your Aali driver set up? because i'm having a serious quandary here
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Harro on 2011-08-06 03:56:22
Finaly it works .... but with an english version. My french version still doesn't work and I can't find the problem. No matter, I will work with this one .
Now I have to learn how to replace background, that's a different story  :-D

Thank you
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-08-07 12:30:44
Just a few notes:

1.  The movie sound goes off never to return if clicking away from the window during a movie (and obviously clicking back)
2.  BY clicking away from window,.. even if you have sound effects turned down to 0, they seem to return briefly, sometimes for an entire battle.
3.  Certain sound effects are not stopped by turning the volume down.  The battle intro swirl sound is one.  The disappearing of characters before a Summon is another.
4. The hand graphic (hand_1_01.png) in flevel modpath is not handling transparency very well, if at all.  When the hand graphic has a nice blur outline it shows up in game as a dark outline and no blur effect.

5. After the credit screen has played to the end (and fully allowed to complete) 2 things happen:  1.  The prelude music stops and is never told to return unlike PSX, and 2. I can't be sure until I test it, but looks like anything that was in the modpath does not load...  it doesn't load the modpath items at all.

suggestion:
place by default in the config file, the ability to turn off screen messages.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Ertoil on 2011-08-14 10:19:44
I have a problem with my FF8; I have the 1.2 .exe, Aali's latest driver and eax.dll. Problem is, my game appears like this (http://i56.tinypic.com/2n1f4om.png), before and after installing Aali's driver.

I've tried almost everything that I know to fix it and nothing has changed. I guess I must be doing something wrong but I don't know.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hayena on 2011-08-14 12:59:31
I had that problem aswell, but that was AFTER I installed the Aali driver, you sure it didnt work before you installed it?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-08-14 13:48:50
Then, it has nothing to do with the driver. There's no reason to post here...
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Ertoil on 2011-08-14 14:30:28
Then, it has nothing to do with the driver. There's no reason to post here...
There actually is as I had a similar problem with FF7 (which was sort of by chance, cuz it would either work properly or I'd have to re-extract the driver).

EDIT: It is definitely from Aali's drivers. I've tried the game after a fresh re-install, and with the 1.02 patched .exe and it works great. But after installing Aali's drivers, the game goes crazy black and white. So I dunno what to do right now. :/
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-08-14 15:51:58
Post your config file and APP log.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Ertoil on 2011-08-15 01:35:22
App log:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce GT 330M/PCI/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0xa70f4117,0x21e,0x45ae,0x90,0xe0,0xf0,0x22,0xae,0x5c,0x52,0x87}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0x709e1444,0xf6f,0x4635,0x96,0x43,0xca,0xea,0x66,0x59,0x7d,0x61}
PORT 2: LoopBe Internal MIDI [Emulated]
GUID={0xfff7765d,0xb0d,0x4f32,0xb5,0xf3,0x2c,0x29,0xf9,0x69,0x12,0x27}
PORT 3: LoopBe Internal MIDI [Emulated]
GUID={0xfc250170,0x2fb3,0x4dd3,0x94,0x39,0x8b,0x66,0xf0,0x4b,0x2,0x35}
PORT 4: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data

Config file:
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 800
window_size_y = 600
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = no
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2011-08-15 01:37:52
Ertoil,
In ff7_opengl.cfg
Make this change:
    use_shaders = no
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-08-15 01:38:46
Screw you PitBrat. Guess I'm 2 seconds slower than you.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2011-08-15 01:52:38
The solution I use is different but not as simple to explain.
    Xion999's 'everything is made of light' fix for white and black graphics:
    Copy and replace the files .\shaders\main.frag and .\shaders\main.vert into .\shaders\nolight\

Possibly my imagination, but the visuals are better that way.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Ertoil on 2011-08-15 02:34:09
That fixed it, thanks.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: KaidenJames on 2011-08-15 12:11:57
Hey guys. i'm having the same issue Ertoil did, but with FF7. Now the fix that pitbrat mentioned works, but then the avatars don't change when I replace them in the mods/menu folder. Any ideas?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-08-15 12:13:46
Post your config file and APP log. We need it.

EDIT : First post edited. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: KaidenJames on 2011-08-15 12:20:51
App log:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9800M GTS/PCI/SSE2 3.3.0
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1200, output resolution 1920x1200, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 406
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD


Config:
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1200
preserve_aspect = no
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path=DK

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
# break_9999limit

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-08-15 12:23:16
fancy_transparency = off
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: KaidenJames on 2011-08-15 12:27:24
Tried that and it didn't work. It also made the font in the game scrambled like.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2011-08-15 13:36:09
KyubiNemesis,
Delete the files from the 'cache' folders.
    .\Final Fantasy VII\cache
    .\Final Fantasy VII\cache\mods\cache

And don't forget the virtual store:
    32BIT
        C:\Users\[USERNAME]\AppData\Local\VirtualStore\Program Files\Square Soft, Inc\Final Fantasy VII
    64BIT
        C:\Users\[USERNAME]\AppData\Local\VirtualStore\Program Files (x86)\Square Soft, Inc\Final Fantasy VII
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: KaidenJames on 2011-08-15 13:41:48
Thank you PitBrat, that did the trick.  :lol:
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Pieku on 2011-08-16 10:25:33
Hey guys! I'm in the Esthar's Laguna dream and the game keeps crashing at the same point. Here's my config and log

config:
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 600
window_size_y = 480
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = no

app.log
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
ERROR: failed to set fullscreen mode
INFO: ATI Technologies Inc. RADEON X800 XT 2.1.7412 Release
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 44, vert uniform 512, frag uniform 512
ERROR: failed to stat file K:\Eidos Interactive\Square Soft, Inc\FINAL FANTASY VIII/shaders/nolight/main.vert
ERROR: failed to load shaders, reverting to fixed function
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  creating 3D listener interface
  EAX: creating bogus sound buffer
  EAX: creating bogus 3D buffer
  EAX: Establishing listener property set interface
  EAX: Checking for EAX support
  EAX support initialized
  EAX: set global reverb
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: SoundMAX Digital Audio
GUID={0x490a03e8,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}
PORT 1: MIDI Mapper Microsoft [Emulazione]
GUID={0xa8b46ba9,0x94f4,0x4afe,0xa2,0x8a,0x4a,0x9f,0xb8,0xaf,0x55,0x1c}
PORT 2: SoundMAX WDM MIDI [Emulazione]
GUID={0xb417cbbe,0x1a0d,0x4585,0xa4,0xc4,0xc4,0x6b,0xc4,0xfa,0x9a,0x1b}
PORT 3: Sint. SW Microsoft GS Wavetable [Emulazione]
GUID={0xd414b4e,0x9d9c,0x4b38,0xaf,0xe3,0xc6,0x8c,0x72,0xa3,0x82,0xd2}
PORT 4: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    SoundMAX Digital Audio
  Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
Can't open file: f:\DISK1
Can't open file: f:\DISK2
SdMusicPlay ()
sd_music_play (number=0, song_id=55, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
SdMusicPlay ()
sd_music_play (number=0, song_id=55, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=55, volume=127)
BinkClose
ERROR: unhandled exception

You're my last hope, help me finishing this awesome game!


EDIT: It crashes constantly before a battle and sometimes when i open the menu, but nearly at the same point
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Terid__K on 2011-08-16 11:31:51
You need to post the crash dump as well, just the APP.log isn't going to help.


Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Pieku on 2011-08-16 13:12:21
Code: [Select]
7C9209E6  add         ecx,eax
7C9209E8  cmp         ecx,0FE00h
7C9209EE  ja          7C920739
7C9209F4  cmp         byte ptr [ebp+14h],0
7C9209F8  jne         7C95AF5F
7C9209FE  mov         al,byte ptr [esi+5]
7C920A01  and         al,10h
7C920A03  test        al,10h
7C920A05  mov         byte ptr [edi+5],al
7C920A08  jne         7C920AA0
7C920A0E  mov         ecx,dword ptr [esi+0Ch]
7C920A11  lea         eax,[esi+8]
7C920A14  mov         edx,dword ptr [eax]
7C920A16  mov         dword ptr [ebp+0Ch],ecx
(7C920A19)  mov         ecx,dword ptr [ecx]
7C920A1B  cmp         ecx,dword ptr [edx+4]
7C920A1E  mov         dword ptr [ebp+14h],edx
7C920A21  jne         7C921752
7C920A27  cmp         ecx,eax
7C920A29  jne         7C921752
7C920A2F  push        esi 


This is the fragment of the crash.dmp where the error is. The rounded brackets point out the error. It says unhandled exception  at 0x7c920a19 in crash.dmp
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-08-16 18:27:39
Since when do we need the crash dump? Well. Turn off your shaders, and, if still not work, fancy transparency.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Pieku on 2011-08-16 20:39:12
Hey Vgr, just.... Thank you. You made my day. BTW sorry for the crash dump, i was asked to post it and i did, because i was kinda desperate  :P
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Terid__K on 2011-08-16 23:56:19
Just updated my video driver to 280.26 (newest WHQL), and I got a white screen when trying to play either FF8/FF7. I guess this problem with newer nvidia drivers is never going to be fixed.


Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Dzero on 2011-08-18 15:38:23
Hi there!
New to this forum and tried installing FF7 following Kylos' extremely helpful guide. Running Windows XP virtualised in VirtualBox on my Macbook Pro. Initially, it didn't seem to work (crash on launch) with just the official install and the FF7 Remix compilation patch, however, when I updated it to the latest drivers from Aali, it worked! However, the only problem I'm having is that the models all appear to have a metallic blue look to them. I have tried rolling back to 0.7.5b and the same thing happens. Any help would be extremely appreciated! Thanks!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-08-18 16:17:03
Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post. Read first post.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Dzero on 2011-08-18 16:39:26
Hmm, weird. I swear I was gonna post em up before i pressed the send button.. Must've forgotten haha! Sorry! Here they are!

Code: [Select]
# ff7_opengl config file

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
#music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.5b
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: Humper Chromium 2.1 Chromium 1.9
INFO: OpenGL 2.0 support detected
INFO: No swap_control extension, cannot control framerate
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: WARNING: Output of vertex shader 'pos' not read by fragment shader
r}
LOCK UNLOCK TEST
ERROR: GL_INVALID_ENUM
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.400000, frames: 1791
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-08-18 16:40:21
You need to update.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Dzero on 2011-08-18 16:48:15
To Aali's latest driver? Tried that, rolled back to these to test it out. Think I might just give up and run it in bootcamp...
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-08-18 16:48:46
Yup, latest.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Xenphor on 2011-08-19 02:53:41
I get substantial screen tearing during the opening movies as well as during gameplay, particularly on the prerendered backgrounds. When in battles, I don't really notice tearing that much. Here is my configs:

Code: [Select]
# ff7_opengl config file

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
#music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 800
preserve_aspect = yes
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off


Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.6b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 965/963 Graphics Media Accelerator 2.0.0 - Build 7.15.10.5218
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:YAMAHA XG WDM SoftSynthesizer, mid=1, pid=102,
midi data type: YAMAHA XG MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\xg.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 0
MIDI set volume: 127
0% of 127 = 0
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
0% of 127 = 0
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 6, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
0% of 15 = 0
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
0% of 127 = 0
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 6
song is already playing...
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-08-19 02:58:34
You need to update.
You need to update.
You need to update.
You need to update.
You need to update.
You need to update.
You need to update.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Xenphor on 2011-08-19 03:31:52
Oops sorry about that. I updated but I still get the tearing. Here are my updated configs:

Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 800
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 965/963 Graphics Media Accelerator 2.0.0 - Build 7.15.10.5218
INFO: PBO not supported
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:YAMAHA XG WDM SoftSynthesizer, mid=1, pid=102,
midi data type: YAMAHA XG MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\xg.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 0
MIDI set volume: 127
0% of 127 = 0
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
0% of 127 = 0
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
WM_CLOSE
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-08-19 03:33:51
Turn off fancy_transparency
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2011-08-19 03:37:47
Xenphor,
Are you playing videos from the CD-Rom drive?
Copy the videos to the .\movies\ folder.
Configure the movies path in the registry.
Code: [Select]
Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII]
"AppPath"="C:\\Program Files\\Square Soft, Inc.\\Final Fantasy VII\\"
"DataPath"="C:\\Program Files\\Square Soft, Inc.\\Final Fantasy VII\\Data\\"
"MoviePath"="C:\\Program Files\\Square Soft, Inc\\Final Fantasy VII\\movies\\"
"FullInstall"=dword:00000001

Maybe it's a buffering issue?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Xenphor on 2011-08-19 03:43:24
Turning off fancy transparency had no effect.

I have images of the cds on my hard drive that I run by mounting them so I don't think it's a buffering issue. Plus, the tearing doesn't happen just in the movies but mainly during the game on the pre-rendered backgrounds. It's very obvious when the backgrounds scroll because the tearing will be somewhat continuous.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-08-19 03:47:11
PitBrat, if you were looking at his APP log, you'd see he plays them from his hard drive...

Delete your cache.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Xenphor on 2011-08-19 04:00:13
In the cache folder I'm assuming? There are no files in there to delete.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2011-08-19 04:05:47
The optimum resolution is:
window_size_x = 1280
window_size_y = 960


Turn off vsync.  The driver might work at a different refresh rate than your screen.
enable_vsync = no

Does it still tear in windowed mode?
fullscreen = no
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Xenphor on 2011-08-19 04:25:22
Unfortunately I can't go to 1280x960 because my monitor's max resolution is 1280x800. I tried running in Window mode and turning off Vsync but still get the tearing.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Dzero on 2011-08-19 05:20:25
Turning off shaders fixed my problem withe blue hues.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DestroGalacticmon on 2011-08-19 20:30:39
Hello, assistance is required. FF7 has suddenly stopped working in fullscreen mode, in such a manner that it gives me an error message and a window mode with default resolution instead.

APP.log here:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Intel Intel 965/963 Graphics Media Accelerator 2.0.0 - Build 7.15.10.1666
INFO: PBO not supported
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: d:\square soft, inc\final fantasy vii\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

And no, the flevel.lgp is NOT broken. It works like a charm, even though it gives me false error messages. (and I used Highwind, not LGP Tools since only Highwind compresses the files)

And configuration:
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 800
preserve_aspect = no
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = no

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = off

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

Using YAMP patches since Vsync is not supported on my Graphic card. It worked perfectly well before, but for some reason all of a sudden the fullscreen just fails. It did the same on FF8 too, might I add.

Could this be an issue in my accelerator settings? Or do I simply change something in the config file to solve this problem?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-08-19 20:52:14
Your flevel file IS broken, but that might be something you couldn't notice. 4 files are broken inside.

Enable your postprocessing.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: greenpeppers311 on 2011-08-19 22:26:21
I have the 1.02 patch, I did the 0-9 saves thing, I put Aali's driver components into the directory, went into config, passed the self test, and switched to custom driver, but my game looks exactly the same (rather screwed up looking) and when I tried to install the retranslation patch it said Aali's wasn't properly installed.

I don't supposed you'll need to see my config file for this one. And by app log do you mean app.txt? Because mine is blank.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: greenpeppers311 on 2011-08-19 23:24:30
Whoops, sorry. I fixed it. I turned off UAC and started over.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Xenphor on 2011-08-22 01:39:33
Well if it makes any difference, I tried out the game with just the 1.02 patch and no other graphical patches and didn't get any tearing. I had to run it in software because the game crashes with Direct3d. Are there any other graphical mods I could try or is Aali's the best? In the guide I was using it said to use The SaiNt's High Res FF7PC Patch v1.00 but I saw that it is outdated?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-08-22 02:46:50
Aali's driver IS NOT a mod. When will people understand? Yes, The SaiNt's patch is outdated. Use Aali's single to begin with.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2011-08-22 03:14:35
Hi Xenphor

I had to run it in software because the game crashes with Direct3d.

Have you updated your graphics driver from the Intel site?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Xenphor on 2011-08-22 03:21:37
Yes I have updated my drivers.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2011-08-22 03:29:39
FF7 on my old computer runs fine with or without Aalis driver, also with Direct3D. Maybe helps my Opengl.cfg.

Code: [Select]
# ff7_opengl-0.7.11b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 640
window_size_y = 480
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz
# display mode vsync must be enabled and working for this to have any effect
minigame_framelimiter = off

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game,
## default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = yes

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = yes

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = off



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = off

# prevent glitches due to rounding errors by rendering in the nearest
# (larger, if supported) multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = yes

# display frames per second counter in upper right corner
show_fps = yes

# display some real-time debug information
show_stats = off

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however,
# deleting anything from the cache will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = off

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open
# direct/char/aaab.rsd first, if this file doesn't exist it will look for the original in the
# LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = off

and my app.log

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 German
INFO: Intel Intel 865G 1.3.0 - Build 4.14.10.3889
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: u:\Spiele\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: 89118911
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 40
MIDI set volume: 127
40% of 127 = 50
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: V:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: V:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume: 127
MIDI set volume: 127
40% of 127 = 50
MIDI play: 95
reading midi file: PRE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
40% of 127 = 50
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
40% of 127 = 50
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
40% of 127 = 50
MIDI play: 13
reading midi file: TA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 129
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
40% of 127 = 50
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
40% of 15 = 6
MIDI play: 13
reading midi file: TA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
40% of 127 = 50
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 132
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
40% of 127 = 50
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
40% of 15 = 6
MIDI play: 13
reading midi file: TA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
40% of 127 = 50
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD

greets Kompass63

EDIT: Sorry, forgotten, running Windows XP Professional 32 Bit :-D
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Wavedancer on 2011-08-22 11:27:35
Does the driver support the LuckyTifa and CSith? When yes, which code have I to add?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: FFFreak on 2011-08-22 12:00:00
It should, yes. Just look for YAMP (Yet Another Multi Patch) thread on here and download the corresponding mods you wish to use.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-08-22 13:30:44
LuckyTifa (and sometimes CSith) results in a 0 kb ff7.exe after patching. Learn to get the slots right!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Wavedancer on 2011-08-22 22:38:10
Well, now it's clear why the ff7.exe was crashed when I tried to patch with YAMP. Ok, then I have to give my best to hit the jackpot ;)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: nice on 2011-08-23 22:01:30
hi...this is my first post here :D

i just installed FF7 + 1.02 retail patch + Aali 0.7.11b...
but all i have is black textures, even no text...

screenshot [click on thumbs]
(http://img845.imageshack.us/img845/4271/ff7gl.th.png) (http://img845.imageshack.us/img845/4271/ff7gl.png)
my system: XP Pro SP2, GeForce4 MX440 32MB with latest driver, RAM 256MB

and here's APP.LOG -- it says "GL_OUT OF MEMORY" a lot
Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce4 MX 440/AGP/SSE/3DNOW! 1.5.7
INFO: PBO not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 2
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1066x800
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:YAMAHA XG SoftSynthesizer, mid=1, pid=102,
midi data type: YAMAHA XG MIDI
using midi data file: y:\Final Fantasy VII\Data\midi\xg.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
MIDI stop - OK
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-08-23 23:31:18
GeForce4 MX440 32MB

< just a guess but that is low end graphic card with low memory.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kemlin on 2011-08-24 14:37:14
Just a guess, eh? I dunno, 32MB was pretty hardcore 15 years ago. <_<
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2011-08-24 15:00:14
Uhuh... and at one point I was super excited about installing that massive 16KB of ram in my computer.  Or when that salesman told me I'd never need the speed of a 1200 baud modem.
One can never have too much video ram!
At least not until they perfect mems tech.

Heck, I use more than 32mb to make a phone call.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: handlandj on 2011-08-24 20:12:16
that is precisely what it says, though i would hazard a guess that the ram might be the successive culprit, if you know what i mean.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Strini on 2011-08-24 21:32:14
Just set up ff7 and the graphics are all messed up, not sure why, but it wouldn't let me take a screen shot (when i pasted it into paint it just comes out as a huge black screen)

so anyways i took a pic on my phone; apologize for the quality, but the only thing wrong is visible (some of the textures are just ref or green shapes, and there are random black squares, and some textures are cut into a grid of some sort like in the bottom right corner of the pic):
(http://i.imgur.com/ipopj.jpg)

app.log
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 570/PCI/SSE2 4.1.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 3
MIDI set volume: 127
3% of 127 = 3
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
3% of 127 = 3
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD

config
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no



EDIT: For some reason i decided to change to direct3D then software then back to custom and now it works perfectly, I'm not entirely sure what was wrong
Title: Aali's Open GL Driver
Post by: acuthberto on 2011-09-01 17:50:02
I apologise if this has come up already, it's just driving me barmy.

I'm trying to run the Open GL driver with Kula Wende AC Mod. What's happening is some of the characters are no longer appearing correctly. Is helping me with this a breach of copyright? If it is apologies, I'll just keep schtoom.

I have to compromise with full screen and some of my mods not showing correctly, or 640x480 and everything showing fine, but looking kind of naff!

Any help folks? I'd really appreciate it. I feel like a moron with this stuff!

Thank you.

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vegadawg2 on 2011-09-01 20:19:47
Unfortunately, Sadly, Sickeningly, NO ONE will help you with those phenomenal KulaWende AC mods OR APZ's absolutely amazing(and necessary) Cloud on this forum.  They are......get this.......apparently illegal in some way.  Maybe because they are too high quality and put 95% of the models available now to absolute shame.  The KulaWende mod, I believe, is the ONLY release where you can acquire a higher quality Tifa, Aeris, Cid, Vincent, Red 13,and CaitSith battle AND field models.  Maybe someday more models will be completed but they too will probably be deemed illegal someway somehow and be removed, so just Google it for now and you'll find lots of help out there, and enjoy playing FFVII with a full set of characters modded. :-X
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Tekkie.X on 2011-09-01 20:48:37
Well, they are, they both use content illegally ripped from retail games.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-09-02 23:35:25
and AC is crap and is not FF7.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DestroGalacticmon on 2011-09-04 19:04:40
Your flevel file IS broken, but that might be something you couldn't notice. 4 files are broken inside.

Enable your postprocessing.

A little late reply on my part here, but I remembered this just now. So...

My flevel isn't broken, otherwise that would be something Makou Reactor would notice. I just think that it says so because I'm not using Aali's LGP tools. (and the reason for that: it didn't compress the files as supposed to in the flevel.lgp)
Also, the 4 files thing isn't right, it just repeated that message because I switched rooms 4 times.

Anyway, let's talk about the real issue.

Postprocessing didn't solve the fullscreen failure. It still reverted back to default resolution window mode.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Intel Intel 965/963 Graphics Media Accelerator 2.0.0 - Build 7.15.10.1666
INFO: PBO not supported
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: d:\square soft, inc\final fantasy vii\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: d:\square soft, inc\final fantasy vii\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
INFO: slow output format from video codec h264; 0
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

I also went to my accelerator settings and restored the defaults, but no luck. And I don't think I ever modified those...

What to do, what to do. I swear, it worked just fine before, then suddenly it stops working for no apparent reason.
I DID update to version 0.7.11b recently, and I think around the same time it stopped working in fullscreen. But I also recall playing the game post-updating, so there's a conflict. Ideas, anyone?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-09-04 19:07:22
Try 0.7.9b before. Sometimes it helps.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2011-09-04 21:16:57
That is a crummy video card.
From the log, it appears that you're trying to force the video card to do something it doesn't like.
You'll probably have to stick with the old driver like VGR suggested.
Why are you so opposed to doing a clean install?
At least try to install things properly and get the game working before further modifying.
If you insist upon using outdated and broken tools, you should expect a few problems.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: UGerstl on 2011-09-05 16:23:08
Hi DestroGalacticmon,

after your update to version 0.7.11b did you start "FF7Config.exe" and choose the custom driver again ?

Might this help:

window_size_x   = 1280
window_size_y   = 960  / 800
preserve_aspect = yes
fullscreen      = yes
enable_vsync    = yes
use_pbo         = no


Edit:
use_shaders       = no
compress_textures = no

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-09-07 03:06:00
http://dl.dropbox.com/u/36889302/FF7/crash.7z

Probably my doing but it crashed when I selected Magic from main menu.  Cannot reproduce.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2011-09-07 03:16:22
http://dl.dropbox.com/u/36889302/FF7/crash.7z

Probably my doing but it crashed when I selected Magic from main menu.  Cannot reproduce.

That archive is broken. Unless its related to the driver (or something very trivial) I will not have time to look into it any time soon, sorry.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-09-07 03:22:38
You need latest 7zip to open it :)  uses ultra compression from latest.

And the game crashed completely when I opened magic. I am not sure if related to driver....  looks like it since I cannot reproduce.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-09-07 16:50:26
Does it have anything to do with MOP? Did you edit between 2 tests?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-09-07 17:03:56
I don't know.  I just said that in  the above post

Quote
I am not sure if related to driver
but I cannot reproduce the bug so the only hope is that crash dump. 
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2011-09-07 18:42:26
You need latest 7zip to open it :)  uses ultra compression from latest.

...

Would you mind uploading it in a more accessible format?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-09-07 19:08:23
I thought 7zip was....  until i found out its new version has an issue.

Here > http://dl.dropbox.com/u/36889302/FF7/crash.zip

This is normal zip
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2011-09-07 21:01:23
Much better.

The game tried to use palette #16 from usfont_a_l which only has 16 palettes (0-15).
I will add some code to prevent things like that from crashing the game but there's obviously something wrong with your .exe.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-09-07 22:18:17
Thankyou... can you tell me where in memory this occurred?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2011-09-07 22:42:56
Nope, by the time it reaches the driver its just a list of palettes, no realistic way to tell where it came from.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-09-07 23:10:54
Ah well, thanks again :)!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: crackinglazer on 2011-09-08 10:59:00
kay...

my mini games are running way to fast, and the frame limiters in aali's driver dont appear to be working, when I start the bike game it flashes up something like vsync appears to be forced on... and it disappears to fast to read the rest, I neglected to read the entire thread, so just point me in the right direction if I've missed the answer

cheers

edit

oops, just saw the giant sign on the first post, where do I find my config and app log files?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: UGerstl on 2011-09-08 11:36:24
Hi crackinglazer,

the config file "ff7_opengl.cfg" and the "APP.LOG" file can be found in your FF7 main directory.

Standard installation directory:

   Windows 32 bit: C:\Program Files\Square Soft, Inc\Final Fantasy VII
   Windows 64 bit: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII

When you use an older version of FF7Music or you are not using the FF7Music-Launcher
"launchff7.exe" you find the "APP.LOG" file here:

   [FF7 main directory]\FF7Music

If you are posting this files, please use the # button and put the text between the ][.
Hit the Preview button to see the result.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: crackinglazer on 2011-09-08 11:50:58
alright

config:
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = no
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no


and app log:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 945G 1.4.0 - Build 7.14.10.1409
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\ff7\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-09-08 12:04:12
Disable your shaders.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: crackinglazer on 2011-09-08 12:18:24
you do meen type no where it says "use_shaders =" in the config?
if so that didn't work
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: UGerstl on 2011-09-08 20:39:34
@crackinglazer: Need more information for analysis.
                          I hope you installed the english version of FF7 with Maximum.
                          Which mods did you install and in which order ?
                          Are you using the Bootleg installer ?

Please be so kind and change your long posting as i had written to you.

   Hit the Modify button of your posting

   Hit the # button
   Now you see this [ code ][/code ]   (i have added some spaces)
   Put the data of your "ff7_opengl.cfg" file between ][

   Hit the # button again
   Now you see this [ code ][/code ]   (i have added some spaces)
   Put the data of your "APP.LOG" file between ][

   Hit the Preview button
   Voila, looks better


Edit: I looked at your postings, i would suggest you use the Bootleg installer
        without the  "Team Avalanche HR" option. Because your system could
        be overloaded with this HighRes mod (especially your graphics card).

   >Click me (http://forums.qhimm.com/index.php?topic=12008.0)<  Bootleg installer
   >Click me (http://forums.qhimm.com/index.php?topic=12008.msg171701#msg171701)<  Important informations
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: crackinglazer on 2011-09-09 08:00:50
alright I've neatened up the previous post and I'll try the bootleg installer

edit

so i should download all of those mods?

edit

which mod is suppose to fix the framelimiter?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: UGerstl on 2011-09-13 01:23:27
Hi crackinglazer,

thanks for clean up.

Please create a new topic in "Troubleshooting" with the following subject:
  "Please help me installing FF7+Bootleg"

As soon as i see this thread, i will answer your questions and
help you installing step by step.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: UGerstl on 2011-09-14 04:07:29
Hi Aali,

i have a question for "ff7_opengl.cfg".

Normally this parameter is correct:  minigame_framelimiter = on  / off
Is this value also correct:                 minigame_framelimiter = yes / no

Greetings from Germany
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Tenko Kuugen on 2011-09-16 13:08:03
Because of some edits I made the driver keeps giving me stuff like "glitch, broken flevel.lgp, do not use lgptools"
thing is, it works fine, I played through the entire game with this flvl.lgp twice and the message is just really annoying and useless but I can't seem to find a way to turn it off.
There are a couple other of these messages and I want them all turned off. after seeing them the 5000th time, it really gets on your nerves.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: UGerstl on 2011-09-16 14:15:21
Hi KuugenTheFox,

please read my PM i send to you.

Q: There are a couple other of these messages and I want them all turned off.

A: Edit the config file "ff7_opengl.cfg" (which can be found in your FF7 main directory) with
    any text editor (notepad, ...) scroll down to the bottom and add these lines:

      # Disable Error Notifications
      disable_popup = on


   Standard FF7 main directory:

      Windows 32 bit: C:\Program Files\Square Soft, Inc\Final Fantasy VII
      Windows 64 bit: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Tenko Kuugen on 2011-09-16 14:38:35
thanks, did the trick. I already read the pm. didn't know you wanted some kind of answer to it.
now I'm getting instant crashes if I attach cheatengine ( because its the most comfortable speedhack. if I'm just gonna run circles to grind, I might as well run them faster ) for some reason though

Testing it, it's the disable_popup thing that causes the crash. very weird.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: UGerstl on 2011-09-16 14:53:34
@KuugenTheFox: Yes the PM was important for me.
                             You know, double uploading is forbidden (read the RULES).  ;D

                             Don't know that "cheatengine" thing.
                             Can you send me a link towards it ?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Tenko Kuugen on 2011-09-16 19:10:12
you don't know cheatengine? are you serious?
http://cheatengine.org/
it's a memory reader / editor that can also inject a ddl to effectively use a speedhack
I usually play ff7 at 5x normal speed when im just walking and 1.25 speed in battle
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: UGerstl on 2011-09-16 19:25:28
@KuugenTheFox: I am not a Cheater.  *cough* *cough*
                            Thanks for the link.
                            I will check it.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Tenko Kuugen on 2011-09-16 20:23:45
i dont really see using a speedhack as *cheat* per se
Then again, I'm the kind of person who would rob a bank and not even feel a single ounce of guilt
Title: FF8 shader
Post by: fangzhou on 2011-09-17 13:20:56
hey guys i just want to know how i can fix the "i can't use shaders 2.0" thing..my app log says it detects shaders 2.0 but i can't use it cos its all black when i start the game. i am using nvidia btw if it helps

it is fine when turning shaders off but it's not what i want to see.. so help?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2011-09-17 14:15:18
There is a fix that allows the use of shaders on NVIDIA cards.
This alters the way shaders work under certain conditions.

    Xion999's 'everything is made of light' fix for NVIDIA cards:
    Copy and replace the files .\shaders\main.frag and .\shaders\main.vert into .\shaders\nolight\
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: UGerstl on 2011-09-17 14:59:26
@fangzhou:

Edit the config file "ff8_opengl.cfg" (which can be found in your FF8 main directory)
with any text editor (notepad, ...) and check these lines:

            use_shaders       = no
          ( compress_textures = no )


Standard FF8 main directory:

   Windows 32 bit: C:\Program Files\Square Soft, Inc\Final Fantasy VIII
   Windows 64 bit: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VIII


@PitBrat: I think he is using FF8 (read another post from fangzhou).


Edit: Sorry didn't read that :
           it is fine when turning shaders off but it's not what i want to see.. so help?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: fangzhou on 2011-09-17 15:19:15
thanks PitBrat that did it..i read that fix before but I didn't know it applies to me..so now how do i fine tune the config file to make it look smoother? it is still blocky the background.. i saw the ps3's downloadable FF8 at youtube, the background seems smoother and its on HD....?? and do I need to fill in the "texture" and "mods" folder with some files somehow to make FF8 prettier?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: UGerstl on 2011-09-18 06:41:17
Hi fangzhou,

i found some topics for you:

>Click me (http://forums.qhimm.com/index.php?topic=5731.0)<   FF8 Enhancing {Changeling}
>Click me (http://forums.qhimm.com/index.php?topic=8700.0)<   FF8 - Modder's Awakening {Makubex (Mendelevium)}
>Click me (http://forums.qhimm.com/index.php?topic=11960.0)<   Project SeeD (FF8 GUI overhaul) {sl1982}

Please make your request in one of them.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: fangzhou on 2011-09-18 08:59:10
thanks again UGerstl :) i just thought aali included his/her? own texture or mod files that is why i asked here
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Tenko Kuugen on 2011-09-18 19:29:58
whatever I do, I can't get the damn bike minigame to slow down below 60 fps ( game runs at 30 fps normal )
I already tried disabling shader and what else.

app.log is too long to fit into this one post. what part of it do you actually need?

config
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1360
window_size_y = 768
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche\

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = yes

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = yes

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = off

app.log
Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 1065066496 FREE 1060888576
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: b_eye2.TEX
ERROR: COULD NOT OPEN FILE b_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE b_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE b_eye2.tim
OFFSET ERROR: t_eye2.TEX
ERROR: COULD NOT OPEN FILE t_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE t_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE t_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
MIDI play: 10
reading midi file: CHU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: b_eye2.TEX
ERROR: COULD NOT OPEN FILE b_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE b_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE b_eye2.tim
OFFSET ERROR: t_eye2.TEX
ERROR: COULD NOT OPEN FILE t_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE t_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE t_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
set music volume trans: 127->0, step=255
MIDI set volume trans: 127->0; step=255
MIDI stop - OK
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
MIDI play: 38
reading midi file: CHASE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
MIDI play: 38
song is already playing...
MIDI set volume: 126
10036743060f 126 = 126
MIDI set volume: 125
10036743060f 125 = 125
MIDI set volume: 124
10036743060f 124 = 124
MIDI set volume: 123
10036743060f 123 = 123
MIDI set volume: 122
10036743060f 122 = 122
MIDI set volume: 121
10036743060f 121 = 121
MIDI set volume: 120
10036743060f 120 = 120
MIDI set volume: 119
10036743060f 119 = 119
MIDI set volume: 118
10036743060f 118 = 118
MIDI set volume: 117
10036743060f 117 = 117
MIDI set volume: 116
10036743060f 116 = 116
MIDI set volume: 115
10036743060f 115 = 115
MIDI set volume: 114
10036743060f 114 = 114
MIDI set volume: 113
10036743060f 113 = 113
MIDI set volume: 112
10036743060f 112 = 112
MIDI set volume: 111
10036743060f 111 = 111
MIDI set volume: 110
10036743060f 110 = 110
MIDI set volume: 109
10036743060f 109 = 109
MIDI set volume: 108
10036743060f 108 = 108
MIDI set volume: 107
10036743060f 107 = 107
MIDI set volume: 106
10036743060f 106 = 106
MIDI set volume: 105
10036743060f 105 = 105
MIDI set volume: 104
10036743060f 104 = 104
MIDI set volume: 103
10036743060f 103 = 103
MIDI set volume: 102
10036743060f 102 = 102
MIDI set volume: 101
10036743060f 101 = 101
MIDI set volume: 100
10036743060f 100 = 100
MIDI set volume: 99
10036743060f 99 = 99
MIDI set volume: 98
10036743060f 98 = 98
MIDI set volume: 97
10036743060f 97 = 97
MIDI set volume: 96
10036743060f 96 = 96
MIDI set volume: 95
10036743060f 95 = 95
MIDI set volume: 94
10036743060f 94 = 94
MIDI set volume: 93
10036743060f 93 = 93
MIDI set volume: 92
10036743060f 92 = 92
MIDI set volume: 91
10036743060f 91 = 91
MIDI set volume: 90
10036743060f 90 = 90
MIDI set volume: 89
10036743060f 89 = 89
MIDI set volume: 88
10036743060f 88 = 88
MIDI set volume: 87
10036743060f 87 = 87
MIDI set volume: 86
10036743060f 86 = 86
MIDI set volume: 85
10036743060f 85 = 85
MIDI set volume: 84
10036743060f 84 = 84
MIDI set volume: 83
10036743060f 83 = 83
MIDI set volume: 82
10036743060f 82 = 82
MIDI set volume: 81
10036743060f 81 = 81
MIDI set volume: 80
10036743060f 80 = 80
MIDI set volume: 79
10036743060f 79 = 79
MIDI set volume: 78
10036743060f 78 = 78
MIDI set volume: 77
10036743060f 77 = 77
MIDI set volume: 76
10036743060f 76 = 76
MIDI set volume: 75
10036743060f 75 = 75
MIDI set volume: 74
10036743060f 74 = 74
MIDI set volume: 73
10036743060f 73 = 73
MIDI set volume: 72
10036743060f 72 = 72
MIDI set volume: 71
10036743060f 71 = 71
MIDI set volume: 70
10036743060f 70 = 70
MIDI set volume: 69
10036743060f 69 = 69
MIDI set volume: 68
10036743060f 68 = 68
MIDI set volume: 67
10036743060f 67 = 67
MIDI set volume: 66
10036743060f 66 = 66
MIDI set volume: 65
10036743060f 65 = 65
MIDI set volume: 64
10036743060f 64 = 64
MIDI set volume: 63
10036743060f 63 = 63
MIDI set volume: 62
10036743060f 62 = 62
MIDI set volume: 61
10036743060f 61 = 61
MIDI set volume: 60
10036743060f 60 = 60
MIDI set volume: 59
10036743060f 59 = 59
MIDI set volume: 58
10036743060f 58 = 58
MIDI set volume: 57
10036743060f 57 = 57
MIDI set volume: 56
10036743060f 56 = 56
MIDI set volume: 55
10036743060f 55 = 55
MIDI set volume: 54
10036743060f 54 = 54
MIDI set volume: 53
10036743060f 53 = 53
MIDI set volume: 52
10036743060f 52 = 52
MIDI set volume: 51
10036743060f 51 = 51
MIDI set volume: 50
10036743060f 50 = 50
MIDI set volume: 49
10036743060f 49 = 49
MIDI set volume: 48
10036743060f 48 = 48
MIDI set volume: 47
10036743060f 47 = 47
MIDI set volume: 46
10036743060f 46 = 46
MIDI set volume: 45
10036743060f 45 = 45
MIDI set volume: 44
10036743060f 44 = 44
MIDI set volume: 43
10036743060f 43 = 43
MIDI set volume: 42
10036743060f 42 = 42
MIDI set volume: 41
10036743060f 41 = 41
MIDI set volume: 40
10036743060f 40 = 40
MIDI set volume: 39
10036743060f 39 = 39
MIDI set volume: 38
10036743060f 38 = 38
MIDI set volume: 37
10036743060f 37 = 37
MIDI set volume: 36
10036743060f 36 = 36
MIDI set volume: 35
10036743060f 35 = 35
MIDI set volume: 34
10036743060f 34 = 34
MIDI set volume: 33
10036743060f 33 = 33
MIDI set volume: 32
10036743060f 32 = 32
MIDI set volume: 31
10036743060f 31 = 31
MIDI set volume: 30
10036743060f 30 = 30
MIDI set volume: 29
10036743060f 29 = 29
MIDI set volume: 28
10036743060f 28 = 28
MIDI set volume: 27
10036743060f 27 = 27
MIDI set volume: 26
10036743060f 26 = 26
MIDI set volume: 25
10036743060f 25 = 25
MIDI set volume: 24
10036743060f 24 = 24
MIDI set volume: 23
10036743060f 23 = 23
MIDI set volume: 22
10036743060f 22 = 22
MIDI set volume: 21
10036743060f 21 = 21
MIDI set volume: 20
10036743060f 20 = 20
MIDI set volume: 19
10036743060f 19 = 19
MIDI set volume: 18
10036743060f 18 = 18
MIDI set volume: 17
10036743060f 17 = 17
MIDI set volume: 16
10036743060f 16 = 16
MIDI set volume: 15
10036743060f 15 = 15
MIDI set volume: 14
10036743060f 14 = 14
MIDI set volume: 13
10036743060f 13 = 13
MIDI set volume: 12
10036743060f 12 = 12
MIDI set volume: 11
10036743060f 11 = 11
MIDI set volume: 10
10036743060f 10 = 10
MIDI set volume: 9
10036743060f 9 = 9
MIDI set volume: 8
10036743060f 8 = 8
MIDI set volume: 7
10036743060f 7 = 7
MIDI set volume: 6
10036743060f 6 = 6
MIDI set volume: 5
10036743060f 5 = 5
MIDI set volume: 4
10036743060f 4 = 4
MIDI set volume: 3
10036743060f 3 = 3
MIDI set volume: 2
10036743060f 2 = 2
MIDI set volume: 1
10036743060f 1 = 1
MIDI set volume: 0
10036743060f 0 = 0
MIDI set volume: 0
10036743060f 0 = 0
MIDI set volume: 0
10036743060f 0 = 0
MIDI set volume: 0
10036743060f 0 = 0
MIDI set volume: 0
10036743060f 0 = 0
MIDI set volume: 0
10036743060f 0 = 0
MIDI set volume: 0
10036743060f 0 = 0
MIDI set volume: 0
10036743060f 0 = 0
MIDI set volume: 0
10036743060f 0 = 0
MIDI stop - OK
Entering MAIN
Exiting MAIN
Field Start
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
MIDI stop - OK
set music volume trans: 127->127, step=1
MIDI set volume trans: 127->127; step=1
MIDI set volume: 127
10036743060f 127 = 127
Field Quit
Entering MAIN
MIDI play: 10
reading midi file: CHU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 468
[BATTLE] Exitting FRAME_INITIALIZE
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Terid__K on 2011-09-18 20:39:36
That's odd, according to that log you're running game in Direct3D instead of OpenGL. Did you set up FF7Config at all?


Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Tenko Kuugen on 2011-09-18 20:47:09
I have the game set to custom driver in the ff7config. is that not right?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Terid__K on 2011-09-19 01:19:25
Yes, that is right. I see you have a modpath set up, do you actually see the high-res stuff in-game? Because there are a crapload of things that are failing to load in that log, maybe you're not running the driver at all.


Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2011-09-19 03:41:26
EDIT:

ERROR: COULD NOT OPEN FILE TIFA.T02
The missing Tifa textures are unused.
Many weapon mods add more texture slots than necessary to battle models.
This error is mostly harmless.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Tenko Kuugen on 2011-09-19 10:37:45
Yes, that is right. I see you have a modpath set up, do you actually see the high-res stuff in-game? Because there are a crapload of things that are failing to load in that log, maybe you're not running the driver at all.

I see the improved world map stuff, improved battle scenes backgrounds and some other stuff. It's basically the same thing that fails to load over and over and over and over and over and over and over and over again for the past 40 hours.
Since I do see all the custom loaded stuff from my modpath, I am pretty sure the custom driver is running. Not sure why it starts in D3D

edit: just to be sure I checked the driver path in the registry and it does say ff7_opengl.fgd
is there anything else in the registry that could cause this problem?

edit 2: here some hardware specs
OS: Win 7 home
CPU: Intel dual core 3,2ghz E5800
GPU: ATI Radeon HD 5570 from Gigabyte
Monitor is a Samsung 1360x768 Syncmaster running at 60hz ( or 59 hz, no other mode supported )
I do have this installed on my primary HDD as it should be and the registry points to the right directories

edit 3: new app.log after some tests
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5500 Series 3.2.9704 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1360x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
 
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movieseidoslogo.avi
ERROR: Texture could not be compressed
ERROR: Texture could not be compressed
ERROR: Texture could not be compressed
ERROR: Texture could not be compressed
ERROR: Texture could not be compressed
ERROR: Texture could not be compressed
ERROR: couldn't open movie file: C:\Program Files\Square Soft, Inc\Final Fantasy VII\moviessqlogo.avi
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: Texture could not be compressed
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

edit 4: after playing around with the vsync options of my GPU, I found that if I force it always on it runs at 60 fps but gives me the error that vsync is forced on and the framelimiter in minigames wont work in app.log
if I set it to "always on unless app specifies" it no longer shows the error but the minigame runs at 400 fps
The same happens when I set it to "off unless app specifies" ( 400 fps )

edit 5: fixed the bike game with the YAMP thing but the shooter, even though it SAYS it runs at 15 fps ( or 30 ) is still as fast moving as at 60 fps
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: xxxgodz on 2011-09-19 17:04:47
Ok i posted a thread earlier about how something went wrong with my ff7. The problem is that when i start the game, the main menu, regular menus, characters, backgrounds, etc., are all white.  the only things that don't appear white are the monsters during battle. This happened after i tried to install microsoft visual basic power packs 3 and .NET framework 4 so that i could use the wallmarket mod. After unsuccessful installs of both the power pack and net framework, i thought something was wrong with the previous frameworks and so i used .net framework clean up tool to delete all previous net framework installs so i could do a fresh new install of .net framework 4. After i finally got the wallmarket to work somehow(even though i didn't even fully install the power packs) i started up my game and pretty much everything appeared white. Now i thought that if i just could just uninstall the game and delete the whole squaresoft folder and do a new install with the remix, avalanche, aali's driver, etc., it would go back to normal. That didn't work. I've uninstalled it, deleted and reinstalled it at least 3 times now. So i have no idea whats wrong. Here are my opengl settings and app log. Any help would be greatly appreciated.

Code: [Select]



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 8400M GS/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x800
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 287
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
set music volume: 127
Exiting MAIN
WM_CLOSE
set music volume trans: 127->0, step=60
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Covarr on 2011-09-19 17:34:48
In your FF7 directory, copy and replace the files \shaders\main.frag and \shaders\main.vert into \shaders\nolight\
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: xxxgodz on 2011-09-19 18:09:37
Wow that was it?? man i thought i would never get the game to function normally anymore. Thanks a lot. I appreciate the help!  :D
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: thaihonglan on 2011-09-24 15:02:48
I have just downloaded Aali's driver [v 0.7.11b] to FF8, I got a error notice "Failed to load custom driver". In FF8 Configuration Graphic Renderer only have 2 option : Software Renderer[/i] & Direct3D Hardware Acceleration[/i], in Sound tab checked EAX. I tried copy EAX.dll overwirte to Windows\System32, but it didn't work.

App.log have nothing.

After deleted EAX.dll and ff8_opengl.cfg, reinstall FF8 with EAX in install disc, game start with full-screen.

I tried use Aali's driver 0.7.11b with :
- PC : Windows XP, ATI Radeon x1600 Pro
- Laptop : Windows 7, nVidia GeForce 9500 (Dell XPS Studio 1340)

Please help me !
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2011-09-29 23:37:54

Hi thaihonglan,

 because no one else responds I'll try.

 1) Reassure yourself that you download the right patch 1.2 (English) used
 for computers with the NVIDIA GeForce card http://ffsf.aaron-kelley.net/downloads/ff8_1.2G.zip
 for all other computers http://ffsf.aaron-kelley.net/downloads/ff8_1.2.zip

 2) Extract the patch into your game folder, overwriting the old files with new ones.

 3) Run "EAXUnified.exe" from the game folder.

 4) Never Aali's eax.dll paste into your system folder, it is not a full eax.dll!

 5) Unpacking Aali's ZIP archive into your game folder.
 http://backup.ninjaloot.se/share/ff7_opengl-0.7.11b.zip

 Aali's driver is automatically included when Aali's eax.dll in the game folder is. A selection of FF8Config is not necessary / possible.

 Should not work the Geforce patch, sometimes try to NON-Geforce patch.

 regards Kompass63
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: myst6re on 2011-10-04 15:10:27
crash.dmp + app.log (http://wikisquare.com/public/crash_dump+app_log.zip)

A crash in D-District Prison during a dialogue.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: BloodShot on 2011-10-12 04:26:00
Not a crash, but a very aggravating problem I'm having. I just switched the video card to a hd 5770 and now the frame limiter doesn't work right. With the stable timer and Vsync enabled i get 20 fps in field instead of 30, and in battle it is 12 instead of 15 FPS.
When I disable the stable timer, field is fine and runs at 30, but in battle it remains 12. Without Vsync battle is fine - but Field is 33 fps and the game plays too fast, and swirls and minigames are way messed up.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: jinkazama2k7 on 2011-10-12 14:14:30
There is a fix that allows the use of shaders on NVIDIA cards.
This alters the way shaders work under certain conditions.

    Xion999's 'everything is made of light' fix for NVIDIA cards:
    Copy and replace the files .\shaders\main.frag and .\shaders\main.vert into .\shaders\nolight\


Hey man thanks for the fix.. Im certified NVDIA graphic card user and now the game looks better and smoother :-)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Ouroboros on 2011-10-19 23:24:34
as tittle say, is the first time i have a problem with FF8

the game just CTD when i use for the first time to laguna / ward / kiros ( Where squall / zell / selphie  fall unconscious on the train ), the scene just load and pass 2 or 3 sec and puf the game just CTD

I'm using the aila custom driver  and nothing more, gona try without the ff8opengl.cfg, but i doubt that the problem

Any idea or tip how to fix it?, or there is some save database where i can download and load pass that "dream" part? ( It doesnt matter how the char they are, gona fix it with the save editor =P )

Well, any tip or idea is welcome, as allways best regards and thanks

The .log

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: ATI Technologies Inc. ATI Radeon HD 2600/3600 Series 3.3.11079 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 900x675, output resolution 900x675, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: postprocessing program link log:
Fragment shader(s) linked.

MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  creating 3D listener interface
  EAX: creating bogus sound buffer
EAX not supported
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: C-Media Wave Device
GUID={0x490a03e8,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}
PORT 1: SRS Audio Sandbox
GUID={0x490a03e9,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}
PORT 2: Mapeador Microsoft MIDI [Emulado]
GUID={0xfbd20c80,0x4f23,0x49b5,0xbc,0x88,0xb0,0xaa,0xfe,0x17,0xc,0xf0}
PORT 3: Sint. SW de tabla de ondas GS ( [Emulado]
GUID={0xb51a6124,0x4147,0x492c,0xa5,0x2b,0xad,0x5d,0xd1,0xf7,0x10,0x3b}
PORT 4: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    SRS Audio Sandbox
  Port1 supports XG data
WM_CLOSE
BinkClose

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...


The config

Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 900
window_size_y = 675
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = mods

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = yes




## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = yes

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = no

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-10-19 23:25:42
Post your APP.log and also your ff8_opengl.cfg because we could wee if something is wrong there.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Ouroboros on 2011-10-19 23:29:26
Post your APP.log and also your ff8_opengl.cfg because we could wee if something is wrong there.

Edited the post with the log and config
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-10-19 23:31:37
We need the ff8 opengl file... not the ff7 one...
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Ouroboros on 2011-10-19 23:37:11
We need the ff8 opengl file... not the ff7 one...

I'm really sorry, didnt check that copied the ff7.cfg, fixed with the FF8opengl.cfg

Just to add, i'be tryed without the aila driver and the game still ctd in the same moment i move the character
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-10-19 23:42:55
Ok then, it is not an issue with the driver. At least we tried.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Ouroboros on 2011-10-19 23:45:00
Ok then, it is not an issue with the driver. At least we tried.

ok, so to solve this, there is some save database that i can download and load other save point to avoid the firs laguna dream?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-10-19 23:46:17
I don't recommend it though... Better try other stuff... Back to the first thread then.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: d33eniz on 2011-10-26 13:56:43
Related to this thread:
http://forums.qhimm.com/index.php?topic=12502.0

The App.log:
http://pastebin.com/a690VAUZ

The Config:
http://pastebin.com/4J7dELCJ

EDIT: Oh COME on, the solution was right there: http://forums.qhimm.com/index.php?topic=12502.0
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: tylerkschrute on 2011-10-30 09:56:26
I have a very simple question.

I notice this driver has an integrated mdef bug fix and 9999 limit breaker. I installed the menu overhaul (which integrates 9999 limit break) and gjoerulv hard mod (which fixes the mdef). Do I leave the settings for each of these in the driver config as "no"?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-10-30 10:04:24
Leave the MDef bug fix as yes. You should disable 9999 limit breaker with Menu Overhaul.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2011-10-30 10:12:48
The 9999 limit break functionality included in the driver does not play nice with the menu overhaul, leave it off.

The mdef fix should be turned off if you're running a mod which attempts to correct the issue by adding a spirit bonus to all armor, otherwise leave it on. That setting will override any mdef patch applied to ff7.exe.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: tylerkschrute on 2011-10-30 10:36:40
I am kind of getting mixed messages on the limit breaker thing. So if I disable the limit breaker on the menu overhaul, then should I enable it in the driver? Or if I enable it on the overhaul, only then do I cancel it in the driver settings? ?_?

EDIT: Also, a couple issues I have noticed with this new driver. On field screens there is a black rectangle blocking out the bottom 10% or so of the screen. In addition, the fade in and fade out for the battle scenes aren't working properly (for example, on the fade out only the bottom half of the screen fades), and the screen does not flash white during critical hits. Are these easy fixes?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-10-30 10:59:31
When using the Menu Overhaul, never enable the 9999 limit patcher in the driver. The rest of your issues are provoked by the Menu Overhaul, and will eventually be fixed.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2011-10-30 12:06:21
Critical hit flash and other similar fullscreen effects will be fixed with the next version of the driver.

The black bar at the bottom of the screen was always there in the PC version and it will remain there for the foreseeable future.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-10-30 16:09:21
I have a very simple question.

I notice this driver has an integrated mdef bug fix and 9999 limit breaker. I installed the menu overhaul (which integrates 9999 limit break) and gjoerulv hard mod (which fixes the mdef). Do I leave the settings for each of these in the driver config as "no"?

And you didn't bother to read the readme.  In fact, the menu overhaul deliberately places the hash symbol before that option in the config file (to ignore it).  READ.THE.README.  And read the first post of the menu overhaul project.  Before asking questions, READ.
Quote
3. Do NOT install any break 9999HP patchers.  I have now taken into account the main patch and there should be no further issues.   Do NOT use aali's driver option for 9999 patch either.  Use the one that comes with this installer.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2011-10-30 16:09:22
The black bar is to maintain aspect ratio isn't it?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-10-30 16:11:34
The black bar is to maintain aspect ratio isn't it?

I think so yes, it goes back to the PSX days.  I remember they tried to remove the black band but it isn;t that simple because the NPC programming etc rely on the correct coordinates and so forth.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: swebers on 2011-10-31 15:00:14
I seem to have trouble setting the resolution higher than 640x480.  I keep getting a message saying "Internal resolution too high."  I've been Googling this for quite some time now, and messing with the config file.  The best I've been able to find are posts that say, "Help, it says Internal resolution too high... oh... wait... NVM."

For everyone that runs into this issue, check to see if you are running a Nvidia card, and that you have the Nvidia fix on in the configuration settings.


Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: swebers on 2011-11-02 14:35:23
Well, I was wrong.  Setting the Nvidia fix took me off the custom driver.  I realized this when trying to troubleshoot tiling in the background.  Does anyone know how to avoid the message saying "Internal resolution too high" when increasing the resolution?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2011-11-02 15:17:17
You can disable the error messages.
Edit the ff7_opengl.cfg file and add this:
    # Disable Error Notifications
    disable_popup = on
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: swebers on 2011-11-04 20:17:31
You can disable the error messages.
Edit the ff7_opengl.cfg file and add this:
    # Disable Error Notifications
    disable_popup = on

Thanks PitBrat.  The FF7 Config file says that the option is not valid, though.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-11-04 20:18:57
I thought it was :

disable_popup = yes
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Asta666 on 2011-11-04 20:43:45
just wanted to ask, i'm trying version 0.7.11b with ff8 and while main characters and battles look very good many background textures look very bad and have some errors, especially when re-entering an area... if i remember correctly, this didnt happen with previous versions... or maybe is something with my config? i only changed resolution to 1280x800 windowed. Anyway, i leave a screenshot.
(http://img207.imageshack.us/img207/2069/unledpa.th.jpg) (http://imageshack.us/photo/my-images/207/unledpa.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Terid__K on 2011-11-04 21:11:44
Yes, there seems to be some sort of graphical corruption with pre-rendered backgrounds on FF8 when entering an area while using the driver (I already pointed it out on this topic). Bring up the menu and it should go away (until you enter another area, that is).

Anyways, Aali is already aware of it.





Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Asta666 on 2011-11-04 21:15:12
Yes, there seems to be some sort of graphical corruption with pre-rendered backgrounds on FF8 when entering an area while using the driver (I already pointed it out on this topic). Bring up the menu and it should go away (until you enter another area, that is).

Anyways, Aali is already aware of it.
Thanks, I see, sorry for double posting it. Hope it gets fixed in future releases.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: swebers on 2011-11-04 21:56:57
I thought it was :

disable_popup = yes

Thanks again.  It still says that it's no such option.

I also ran into another couple of issues:

#music_plugin = plugins/ff7music.fgp < no video when this is enabled.  I can use alt+f4, and can hear sound, so the game is not frozen.

enable_postprocessing = no < When this is enabled, the application freezes before playing the video.  I have to ctrl+alt+del to interrupt it, then use task manager to close it.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2011-11-05 00:27:05
Sounds like you're using an outdated version of Aali's OpenGL driver.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: swebers on 2011-11-05 10:16:28
Sounds like you're using an outdated version of Aali's OpenGL driver.

I started installing 0.7.8 (as per the instructions on finalfantasyPC.com).  When I ran into difficulty, I started googling and found that 0.7.11b was the most current(and supported).  I then downloaded 0.7.11b and extracted it into my FF7 folder. 

My current config file shows no version number at the top.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: swebers on 2011-11-05 11:11:23
It looks like I was somehow running a VERY old version.  I don't know how or why, but I was.  I downloaded the latest & greatest, which should help some.

It looks as if my real issue is that my LCD panel's max resolution is 1024 x 768.  After researching, I have found that FF7 seems to only support multiples of 640x480.  1280 x 960 is out of my monitor's range, which I believe is causing this error.

Does any way to change these values to a multiple of 320 X 280 (what seems to be a lower, unsupported option?).
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Covarr on 2011-11-05 14:59:15
It looks like I was somehow running a VERY old version.  I don't know how or why, but I was.  I downloaded the latest & greatest, which should help some.

It looks as if my real issue is that my LCD panel's max resolution is 1024 x 768.  After researching, I have found that FF7 seems to only support multiples of 640x480.  1280 x 960 is out of my monitor's range, which I believe is causing this error.

Does any way to change these values to a multiple of 320 X 280 (what seems to be a lower, unsupported option?).
Umm, the multiples of 640x480 issue is only really a problem with The_SaiNt's high resolution patch. If you're using Aali's driver, either of two scenarios will be true:

1. prevent_rounding_errors is enabled, which renders the game at the nearest higher multiple of 640x480 and downscales to the resolution you set for display.
2. prevent_rounding_errors is not enabled, in which case it'll render at the resolution you set and there will be occasional, minor graphics glitches.

And enabling the music plugin affects your video? That is baffling, I've never seen that before.

Out of curiosity, what are your machine's specs?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: tylerkschrute on 2011-11-05 18:25:04
Not sure if this is an issue with the driver or not, but when I try to run a speedhack (specifically, this one:http://forums.qhimm.com/index.php?topic=9636.msg135515#msg135515), the game lags HORRIBLY. Even the cutscenes lag. In order to get it to run I added load_library = speedhack.dll to the config file, is that correct?

Also, the excavation sequence at the bone village lags too (even when not using the speedhack).
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-11-05 18:30:29
Well, the Speedhack makes the game lag, I don't know why. You can live without it.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: tylerkschrute on 2011-11-05 21:41:11
Ahh, that's too bad. Makes going through those heavy dialog scenes (such as the scene with cloud and tifa in the lifestream) much more bearable.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: swebers on 2011-11-06 00:35:15
Umm, the multiples of 640x480 issue is only really a problem with The_SaiNt's high resolution patch. If you're using Aali's driver, either of two scenarios will be true:

1. prevent_rounding_errors is enabled, which renders the game at the nearest higher multiple of 640x480 and downscales to the resolution you set for display.
2. prevent_rounding_errors is not enabled, in which case it'll render at the resolution you set and there will be occasional, minor graphics glitches.

And enabling the music plugin affects your video? That is baffling, I've never seen that before.

Out of curiosity, what are your machine's specs?

Great News!  You've fixed the problem!  I can now see the game at 1024 X 768.

This has now introduced new errors, though.  My sprites are green, and the game lags.

My specs:

P4, 2.66 1gb memory win 7 pro Nvidia GeForce FX 5200.

Don't laugh.  It's the living room computer, and not my full rig.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Alby87 on 2011-11-08 18:47:40
Hi!

I've a problem, maybe you can help me:

I've Final Fantasy VII with the Italian Traslation (Spanish Executable), and with 0.7.10b I can play without problems, but when I load 0.7.11b I've a little problem I can't resolve (other like NVIDIA Lights were resolved via a search on this forum :) ):

My "Status" menu crash the game. I've tried with my savegame, with a new savegame, etc. I can go to my Status if the 9999 patch is disabled. Someone is aware of incompatibiles with Spanish Executable, or some other mod? Thank you :D
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: tylerkschrute on 2011-11-09 17:41:13
Hmm. The wind is not dying down to let you know when you are able to run past the storm in the whirlwind maze. I'm assuming this is caused by a certain setting in the driver config? I'll try fiddling around but in the meantime thought I'd post this here.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-11-09 19:26:59
It DOES fade out, although it's not really visible.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-11-09 19:33:52
edit.  I acted smart but didn't read first.  8-)   :o
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: tylerkschrute on 2011-11-09 20:22:30
What? You're supposed to be able to hear it? I can't hear anything.

Anyways, getting through this thing without it fading is a nightmare. It's basically pure luck. Is there a way to make it fade completely?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Terid__K on 2011-11-09 20:43:59
What? You're supposed to be able to hear it? I can't hear anything.

Anyways, getting through this thing without it fading is a nightmare. It's basically pure luck. Is there a way to make it fade completely?

I'm pretty sure the wind faded with no problems in earlier versions of the driver. Give them try (maybe 7.9b and below).


Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Alby87 on 2011-11-10 12:32:36
Hi! I've discovered I forgot to embed the link to my crash.dmp/app.log. Here it is :)

http://www.megaupload.com/?d=CVZ006CT

(Bug when use status with new driver. Attention: spanish ff7.exe (italian traslation))
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: minotaur88 on 2011-11-12 21:02:57
Hi im kinda new in this great forum, thanks for creating it and for all the solutions. i have a prob with my opengl in the config file of FF7 it says "OpenGL driver [BROKEN]" to start with. And when i select "custom driver"  tifa textures and cloud feets are missing and i get a error in the game screen with cloud feets "GL_INVALID_VALUE"  when getting in battle white siluete tifa model with this error "NPOT textures not suppported, will not be able to load unknown"  followed by "GL_INVALID_VALUE" again. also when i select custom it forces me to use "RIVA128" only (no change)

When i use "Direct3D Hardware Acceleration"  i can select Nvidia or TNT and this problem with cloud feet and tifa siluete is fixed but then Aali's graphics stop working and with it my windowed mode too, my summon textures go black with "text" word like missing or something. here i post my APP
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 945GM 1.4.0 - Build 8.14.10.1930
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
100% of 127 = 127
ERROR: NPOT textures not suppported, will not be able to load unknown
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
100% of 127 = 127
MIDI play: 13
reading midi file: TA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
ERROR: GL_INVALID_VALUE
set music volume: 127
WM_CLOSE
-=-=[END OF WORLD MAP!!!]=-=-
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD

and my opengl.cfg
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no
hope its clear enough, i need help guys please. :(
THANKS FOR ALL
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2011-11-12 21:14:12
Unfortunately, the easiest fix for your problem is to upgrade your video card.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-11-12 21:16:15
Yup, it is a built in one...
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2011-11-12 21:45:26
Unless its a really old card, the easiest fix is to upgrade those old graphics drivers.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: minotaur88 on 2011-11-13 22:51:48
well i have a dell inspiron 6400, 256mb, 1gb memory, drivers are updated to the best one 1.14, but i just found a 1.15 for windows 7 32bit and im going to try with it, plus i had the game running perfectly in this laptop before and now it have this problems, so i dont think its a graphic thing going on. Does anybody know why i cant run aali's custom with TNT and just with RIVA 128 when other people with my same tipe of graphic card can. (Intel Intel 945GM 1.4.0 - Build 8.14.10.1930)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Alby87 on 2011-11-14 11:07:49
I discovered that the Status screen bug happen with a clean installation, Italian translation (include 1.02) and your render with 9999 limit disabled. Can I send you the translated ff7.exe? It's a Spanish ff7.exe compatible with a normal English installation (you don't have to rename .lgp files), can you gave a little look on the file? I'm using 0.7.10b and I can play well, but I fear that next version will also be incompatible, and maybe it will have some nice features...
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Timiditas on 2011-11-15 20:56:36
Hi, I just tried Aali's custom driver ff7_opengl-0.7.11b
Doesn't seem to work too well for me. Its propably just something with my brain  :P
I installed it over a virgin v1.02 german of FF7 just to be sure. I don't intend to use any custom textures or models, so the mod_path setting is set to none in the ff7_opengl.cfg.
Nonetheless it seems that the driver won't load the original textures, since 90% of the game is a shade of grey and the app.log says things like this
INFO: tried to load d:\spiele\ff7\/mods/none/cr/opback_b_00.png, failed
I don't know whats going on.
Here are the following files packed into a rar file
app.log cfg.log dxdiag-output ff7_opengl.cfg
https://rapidshare.com/files/1633977421/config_and_logs.rar (https://rapidshare.com/files/1633977421/config_and_logs.rar)
http://img197.imageshack.us/img197/7721/ff7world.jpg (http://img197.imageshack.us/img197/7721/ff7world.jpg)
http://img202.imageshack.us/img202/6071/ff7battle.jpg (http://img202.imageshack.us/img202/6071/ff7battle.jpg)
Note that as soon as I entered the battle on that second picture, 'something' crashed and a crash.dmp of 50mb was written to disk which I also uploaded in case it is of interest.
https://rapidshare.com/files/438587196/crash.rar (https://rapidshare.com/files/438587196/crash.rar)
I say 'something' crashed because the battle/game just continued to run as if nothing happened...  :o
Then theres another big one... all of the movies display just as plain snow white. Nothing else to see just white.

Hope somebody can give me a tip on these please pretty please  :(
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-11-15 21:42:04
This is definetly a weird issue... Did you try to turn your shaders off?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Timiditas on 2011-11-15 23:07:29
Okay, use_shaders = no fixed it. I KNEW it was something with my brain XD
There was something about the shaders for nvidia cards in the release notes and I totally forgot about it. What a waste of time  :x
Thanks for the tip.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: KaidenJames on 2011-11-19 09:15:19
Hey guys, just a question about bloom. I basically get some light lines behind my text with bloom on. I really like the shader, but is there a way to edit the bloom2.post to get rid of the lines behind the text? Here's a screenie to show you what I mean.

(http://img684.imageshack.us/img684/4822/ff72011111903112411.jpg)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Terid__K on 2011-11-20 00:20:26
Nope. The bloom shader is a post-processing effect, meaning it's applied after the frame is completely rendered. There's no way to exclude menu items from being affected.


Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: KaidenJames on 2011-11-20 01:03:38
Ahh bummer. Oh well, thanks for the answer!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: FFFreak on 2011-11-20 04:03:58
Hi guys :) Been a while since I been here, the other computer I had finally crapped out on me and I now have a brand new one! :D I'm now able to use Aali's driver with no problem, although I do have a question about using multiple mods with it. Where I put the modpath at, how do I make it use multiple mods? I'm wanting to use DLP's Menu Mod with Felix's field enhancement mod, but I don't know how to make it use both. Do I separate it with comma's; Such as modpath= DK, Felix's Mod Here, Random mod etc etc? What do I do?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: KaidenJames on 2011-11-20 04:30:12
When you install the Menu Overhaul project it will create the mod path for you. Be sure to read the readme for the Menu Overhaul. For Felix's enhancements the png's go in the respected folders in the mods/dk path. battle or field. Also check out Omzy's field enhancement mod for really nice looking field scenes. Have fun!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: FFFreak on 2011-11-20 04:49:08
I'm sorry, there is no such file path in the DK file. Should I make it myself? Also, the "Felix's enhanced graphics" option for the menu overhaul, is that the same mod as I was speaking about?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: KaidenJames on 2011-11-20 05:55:16
if there isn't a battle or field folder in the dk folder just create one and put em in there. In the menu overhaul i'm not sure exactly what is included from Felix. Check the overhaul thread.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Milo Leonhart on 2011-11-20 10:29:29
As a suggestion... i'm asking if you can add a "Scanline" option, like ePSXe emulator video plugin. I'm pretty sure i'm the only one who wanted this but if it possible, it'll be great (for me at least) ...

(http://nsa28.casimages.com/img/2011/11/20/111120123820638653.jpg)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: sl1982 on 2011-11-20 11:40:56
I would imagine something like that could be done with a pixel shader if someone was willing to write it.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Covarr on 2011-11-20 17:18:38
It absolutely could be done.

Although personally I'd be more interested to see a full-on CRT shader (https://gitorious.org/bsnes/xml-shaders/commit/a85f5750be5c77fe89e62983b417de92568f9cc6), but converting it to plain GLSL from whatever the hell bsnes uses might be difficult. I nagged someone (I think it was Aali) into giving it a shot with an older version of that CRT shader, but it flat out didn't work right and looked ugly as sin.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: FFFreak on 2011-11-21 09:10:48
@Kyu: How would I go about making the game use those files? I don't want to have to download PS just to use it.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PCGamer5 on 2011-12-03 03:24:07
I read the guy who had the same problem as I did and need to know how I can get it to stop displaying these textures.

(http://farm8.staticflickr.com/7010/6444917841_fc73edff3d.jpg) (http://www.flickr.com/photos/58842099@N04/6444917841/)
ff7 distorted textures (http://www.flickr.com/photos/58842099@N04/6444917841/) by McLarenFan90 (http://www.flickr.com/people/58842099@N04/), on Flickr

APP.LOG
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5450 4.1.11161 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 1280x960, window size 1280x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
INFO: F:\FF7\Movies\opening.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 119.400000, frames: 1791
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD

ff7_opengl.cfg
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 720
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = yes

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = yes

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-12-03 11:25:15
Turn off fancy_transparency. If it doesn't work disable your shaders.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: meisam on 2011-12-05 18:40:44
hi
when i use post-processing shader i get too much light on my screen
i read some post that seems have the same problem with geforce cards but i have ati 4300 should i use advise of xion999? (replace nolight folder with usual one? in page 1 of this thread)

sorry i couldnt read all this pages to find my answer
thanks

edlit: i used that advise but it didnt change anything screan is just too bright
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2011-12-05 19:34:39
Hey Aali, any word on if the shaders issue with nVidia cards will ever be fixed? It's a driver issue for them, but it looks like they aren't ever going to fix it :(
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2011-12-05 21:29:50
Its already fixed. Instead you should be asking when the next release will be out. If we're lucky it might be done in january.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2011-12-06 03:01:09
Oh, awesome. Any other awesome features coming this version?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2011-12-06 11:25:06
I got something interesting coming up but I can't promise anything yet.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: FeliX Leonhart on 2011-12-10 11:25:15
Dear Santa, let it be animation support ^_^
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: wonton1987 on 2011-12-10 15:03:04
Hi, just need some help here. W/o aali's driver, I get black pixels appearing all over the game screen.

However, if i use aali's driver to launch the game, i get a error: fail to load custom driver

What am I not doing right? Followed the steps, use the latest 7.11b version, upgraded my nvidia drivers and my game is v1.2

The game is FF8 btw, on Vista x32.

My config file, I have no app log as I have been unable to launch using the custom driver:
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1200
window_size_y = 800
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = no
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-12-10 15:27:19
W/o aali's driver, I get black pixels appearing all over the game screen.

Then it's not Aali's driver fault.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: AngeBleu on 2011-12-11 21:11:25
Hi! I installed FF7 original game, then i decided to instal the last custom driver (7.11), but there are many bug:

http://www.imagup.com/data/1138306880.html

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 8800 GT/PCI/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x720, output resolution 1280x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/hand_1_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/sibuki1_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/sibuki2_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/sibuki3_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/sibuki4_00.png, failed
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\Movies\eidoslogo.avi; mpeg4/mp3 960x720, 30.000000 FPS, duration: 10.100000, frames: 303
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_a_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_b_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_c_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_d_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_e_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_f_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name1_a_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name1_b_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name2_a_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name2_b_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name3_a_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name3_b_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name4_a_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name4_b_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name5_a_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name5_b_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name6_a_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name6_b_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name7_a_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name7_b_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name8_a_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name8_b_00.png, failed
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_l_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_l_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_l_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_l_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_c_l_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_l_00.png, failed
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_c_h_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/cloud_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/barre_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/tifa_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/earith_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/red_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/yufi_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/ketc_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/bins_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/cido_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/buster_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_01.png, falling back to palette 0
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_14.png, falling back to palette 0
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_14.png, falling back to palette 0
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_01.png, falling back to palette 0
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_00.png, failed
WM_CLOSE
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_l_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_l_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_l_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_l_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_c_l_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_l_00.png, failed
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: indrema on 2011-12-12 07:46:15
Hi! I installed FF7 original game, then i decided to instal the last custom driver (7.11), but there are many bug:

http://www.imagup.com/data/1138306880.html

You need to set "use_shaders = no" in your  "ff7_opengl.cfg"
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: AngeBleu on 2011-12-12 10:59:56
Thanks !!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: VonZippa on 2011-12-14 04:05:23
Aali,

I'm having a crashing problem after installing the Menu Overhaul Project from this thread http://forums.qhimm.com/index.php?topic=11649.925 (http://forums.qhimm.com/index.php?topic=11649.925)

DLPB had me send him my ff7.exe which crashes on my system but runs fine on his.  He was stumped as to the cause and thought you might be able to shed some light...

If you could look at this crash dump and see if you can discover anything, that would be great.  Thanks.

APP.LOG
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6900 Series 4.2.11318 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception

ff7_opengl.cfg:
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 960
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path=DK

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
# break_9999limit

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

crash.dmp (http://www.mediafire.com/?ca1v09ia1cc88pg)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2011-12-14 06:58:01
Link doesn't work, please use something other than google docs.

But before you upload it somewhere else, look at the detailed error report (the one that comes after the drivers own crash message) and tell me if you see "BEX" in there.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: VonZippa on 2011-12-14 13:52:25
Link doesn't work, please use something other than google docs.

But before you upload it somewhere else, look at the detailed error report (the one that comes after the drivers own crash message) and tell me if you see "BEX" in there.

I've updated my previous post with a different service, hopefully that one will work.

I'm sorry, but I don't know what you mean by 'detailed error report'.  When the program crashes, all I see is a dialog box which contains:
Code: [Select]
Oops! Something very bad happened
Wrote crash.dmp to FF7 install dir.
Please provide a copy of it along with APP.LOG when reporting this error.
Write emergency save to save/crash.ff7?

...followed by another dialog box...

Code: [Select]
ff7.exe has stopped working

A problem caused the program to stop working correctly.
Please close the program.

-> Close the Program

I don't see any other error information.  I did look in event viewer and found some more information, but I have no idea if it's what you were looking for:
Code: [Select]
Faulting application name: ff7.exe, version: 0.0.0.0, time stamp: 0x35feae6f
Faulting module name: ff7.exe, version: 0.0.0.0, time stamp: 0x35feae6f
Exception code: 0xc0000005
Fault offset: 0x00513b35
Faulting process id: 0xbc4
Faulting application start time: 0x01ccba1cbea214b6
Faulting application path: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\ff7.exe
Faulting module path: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\ff7.exe
Report Id: 023820eb-2610-11e1-a0a9-001b21275acb

Thanks for your time.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2011-12-14 14:41:32
Just as I thought. Turn off DEP and smack Dan for distributing such garbage :) (if anyone recalls I had the same problem with my modified FF7Config.exe)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: sl1982 on 2011-12-14 14:45:03
Heh figures. It is also possible to make exceptions for certain programs so DEP will not run on these, if you are so inclined to keep DEP on. Its usefulness is debatable as it is.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-12-14 14:46:06
But why would it work before the menu overhaul is applied?  His default 1.02 works?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: VonZippa on 2011-12-14 15:08:52
Just as I thought. Turn off DEP and smack Dan for distributing such garbage :) (if anyone recalls I had the same problem with my modified FF7Config.exe)

A-ha, yes that was it.  It's working now with no crash.  Thank you very much!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-12-14 15:11:06
ah well  :o  I have dep ON and no issues?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Jaadoo on 2011-12-18 14:44:23
when I open the APP, it says it uses an internal resolution of 1920x1440.

How can I change that? I want to set it higher and see, how the result looks.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2011-12-18 15:32:06
ah well  :o  I have dep ON and no issues?

You put code in a non-executable segment. You shouldn't do that.

when I open the APP, it says it uses an internal resolution of 1920x1440.

How can I change that? I want to set it higher and see, how the result looks.

No you dont. Best case you get an FSAA effect (which will be inferior to real anti-aliasing), worst case it just looks like crap.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2011-12-19 00:20:52
That still doesn't explain why most people myself included have no issues with dep?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2011-12-19 08:02:27
Most people dont have DEP enabled for regular applications.

Some people dont even have DEP capable hardware.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: halored on 2011-12-23 13:58:04
How can i fix that?


Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce 9800 GT/PCI/SSE2/3DNOW! 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0xb42d3801,0xd13e,0x4245,0xb8,0xf4,0x46,0xdd,0xa8,0x9e,0x59,0x15}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0xa2e01ca,0x8272,0x409a,0xb8,0x5a,0xa9,0x17,0xe6,0x23,0xa0,0xdd}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
Cannot open Movie File: F:\Program Files\Eidos Interactive\Square Soft, Inc\FINAL FANTASY VIII\Publish.pak
ERROR: COULD NOT OPEN FILE c:\ff8\data\eng\menu\sysfnt.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c:\ff8\data\eng\menu\sysfnt.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c:\ff8\data\eng\menu\sysfnt.tim
ERROR: unhandled exception

The game crash after that : "Oops!Something very bad happened wrote crash.dmp to FF8 install dir. Please prove a copy of it along with app.log when reporting this error."

config:

# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280   
window_size_y = 1024
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = no

App and crash.dmp here http://www.4shared.com/rar/ICvz8E5F/crash_FF8_Aalis_driver.html?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-12-23 19:44:38
What happened exactly?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2011-12-23 20:00:44
What happened exactly?

My guess is a crash on start up, can't play the opening cinematic, Nor can it open the menu textures
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: halored on 2011-12-23 21:01:31
What happened exactly?
EDIT: Ok sorry, my fault i have installed the eng 1.2patch and i have the italian edition. Like and idiot.
Now the game start i put into ff8_opengl my resolution :1280x1024 but nothing happen.  Don't know why.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: tysonrss on 2011-12-27 02:46:30
Hi there you wonderful people! Like the forum. I have a problem here. I got the retail patch, Aali's latest version, PRP and Team Avalacnhe's mods/patches installed. Everything works fine, except that when I enabled fullscreen for the opengl cfg, I get an error when it loads and it reverts to the original resolution, 680x480 or something similar. I don't have compatibility mode checked. And another thing, the battle swirl doesn't show in the game although I can hear the sound. Can someone assist me?

config file
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1600
window_size_y = 900
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = no

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp

# YUV fast path shader
yuv_source = shaders/yuv.frag

## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

APP Log
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce4 MX Integrated GPU/AGP/SSE/3DNOW! 1.5.1
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: PBO not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 2
INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1200x900
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: c:\Final Fantasy 7 PC Version\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: GL_INVALID_VALUE
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
WM_CLOSE
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kemlin on 2011-12-27 07:27:38
Off the top of my head, you're having problems because your video card is old, and integrated. There may be nothing that can be done besides obtaining a better video card.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: tysonrss on 2011-12-27 07:43:11
I doubt that's the case, this is an old game and everything else is fine. It could be just that my opengl is old.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2011-12-27 11:50:42
Your card is a bit too old to do scaling properly. On that card you will only be able to use resolutions that are an even multiple of 640x480 (after aspect correction), such as 1280x960 or 1280x1024.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: tysonrss on 2011-12-27 17:31:27
Well I used 1280x1024 and I get the swirl and fullscreen, all is well. However, on the overworld, there is a black bar on the bottom and disapears when I open the menu and go into battle....

Anyway, thanks again! No red errors have shown!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2011-12-27 18:06:03
Think that black bar is supposed to be there, either for aspect ratio correction. Or it was in the original game.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: tydt on 2011-12-29 19:06:02
I noticed a glitch: "texture conversion error" every time I summoned KOR, anyone know a solution to this?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-12-30 01:25:11
Which mod are you using? Otherwise this error is harmless.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: tydt on 2011-12-30 02:13:35
I'm using the 0.7.10b, it may be harmless, but I rather not have my comp. stalls for a sec or two every time i summoned KOR.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2011-12-30 02:27:03
I mean, which mod, not driver.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: tydt on 2011-12-30 02:55:37
My bad, I used phoenix rejuvenation, graphic overhaul, OST mastered and FMV restoration installer as well
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Richie on 2012-01-03 18:33:45
After some uninstalling and reinstalling, changing settings etc. I have come to the conclusion that the current Aali's openGL driver is not compatible with my laptop GFX card or its drivers. I have managed to get the full bootlogger FF7 install working on my desktop and is running beautifully :mrgreen:  However on my laptop, there is a constant epileptic-warning flickering/flashing throughout the entire game (FMV's, Menus and main game) it is entirely unplayable. My GFX card on my laptop is the Radeon X1250 Mobility running current drivers, it's an old card I know, but should be able to handle the game, with the patches. I have done a raw install, with just the game (and 1.2) , and it works, however upon adding aali's driver the flickering occurs, I have also dug out FF8 and I also get the same problem.

My question is, has anyone else seen this problem of constant flickering/flashing, which a similar card or does anyone know of a workaround for this situation?

*EDIT* I have resolved this issue, it seems there was an issue with the graphics driver, the one that its provided from AMD currently has all sorts of issues with OpenGL, using the legacy Catalyst drivers (10.2 in my case) resolved this. P.S. For the hell of it, I'm using Windows 8 dev preview and the game is working fine.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: gugutz on 2012-01-03 18:53:40
How do i do if i wanna use more than 1 mod.
Can i add more modpath lines to ff7opengl.cfg?

I want to use Felix Leonharts Battle Scene enhancements and the Facepalmer field enhacements, and both use the modpath function to work.
How to i get around that?
Thanks in advance. :>
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: dkma841 on 2012-01-03 21:15:14
You can put all mods in one mod folder no need to add more modpath lines, and make sure you keep the folders that came with the mod and place them all in one (the one you set your modpath
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: gugutz on 2012-01-04 13:01:54
Just to see if i get it, so lets say i want to use the Facepalmer mod and the battle enhancement mod.

I set my modpath to "mods", and just put "fields" folder that comes with facepalmer, and the battle folder from felix inside the mods folder?
Its just that? Aalis driver loads automatically anything thats in the mods folder?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2012-01-04 13:03:09
No. You would have to make another folder called mods inside of the mods folder (or whatever you named it in the cfg) and then put the files in that.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: gugutz on 2012-01-04 13:39:17
Thank you bro.

So if i leave it on the cfg file as "none", i can just put the "fields" and "battle" folders inside the default mods folder that comes with Aalis driver, not needing to create extra folders for the mods, right?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: gugutz on 2012-01-04 13:56:44
Nvm, m8. I tested with none and wasnt working. I guess you do need to create a subdirectory inside the main mods directory for them to work.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2012-01-04 15:06:46
You have to have a folder specified in the .cfg file (in this case, Mods)

Inside the Mod's folder, you need to have sub directories "Battle" "Field" "Menu" Ect ect ect.

Basically, Say you install the Team Avalanche mods, and want to use the enhanced fields mod.

Copy all of the Facepalmer files into the Team Avalanche folder , and done. (if the mod path is set to the Team Avalanche folder)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-01-04 16:20:23
If you make the modpath called none, the files/folders would have to go inside the mods folder then in a folder called none.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-01-06 05:10:50
Hi Richie,

Quote
However on my laptop, there is a constant epileptic-warning flickering/flashing throughout the entire game (FMV's, Menus and main game) it is entirely unplayable

With older ATI graphics card drivers in combination with Aali's driver FF8 is sometimes back to almost 0 FPS.
 I do not think you can use the Catalyst 11:12 for your graphics chip.
 Instead, you can maybe use FF8 in windowed mode.
  (fullscreen = no)

 Greeting Kompass63
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Richie on 2012-01-06 06:32:43
Thanks Kompass, Windowed mode did not work, I did however get the legacy 10.2 Catalyst drivers which fixed the Problem, for anyone with similar issues using older ATI cards always use the legacy drivers, AMD apparently have given up on supporting them, and currently are providing less than standard drivers.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-01-08 01:12:00
Turning sounds effects off (as in volume down to 0), is buggy.  Some of the effects still play, like the sound effect when you are on trains.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: cloudkitt on 2012-01-08 04:33:46
Greetings everyone. I finally came into a copy of the PC version, and I'd like to check out all the mods I've been missing out on all these years.

I just went through the starting steps, installed the game, installed the patch and then installed this patch

Unfortunately all of the movies (both the company logos in the beginning and the intro scene) are just a white screen. And the title screen looks like this, flashing this error:
(http://img526.imageshack.us/img526/5323/ff7error.png)
If I wait past the intro scene the prerendered backgrounds are also stark white I can only see character models (without eyes, which are also all white, and creepy).

I am on Windows 7 Home 64-bit with an Nvidea  GeForce 8800 GTX. Any ideas?

Thanks in advance!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-01-08 04:50:26
I saw you at Lifestream but I don't want to log in there again

Your issue is probably related to shaders.  Either use the alternate ones found in aalis driver download, or disable shaders in the ff7_opengl.cfg file.  Open it with notepad and make the changes.  I believe this issue is sorted with next driver release as well.

See if that helps.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: cloudkitt on 2012-01-08 05:33:48
That seems to have worked, thanks. (turning off the shaders, that is)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-01-09 07:16:01
Turning sounds effects off (as in volume down to 0), is buggy.  Some of the effects still play, like the sound effect when you are on trains.

This happens even without Aalis driver?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-01-09 09:53:23
This happens even without Aalis driver?

Very likely, but then so does chocobo racing crash and that got fixed too :)  It is a bug nonetheless.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2012-01-09 16:42:14
SFX volume control is crap, only way to have consistent SFX volume is to leave it at 100.

Also, the sounds that you are hearing when its at 0 is probably the .wav music.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-01-10 13:02:33
Possibly..  summon sound also ignores the effect setting though, so does the battle swish.  (unless they are also wav?)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: FeliX Leonhart on 2012-01-10 13:43:20
I turned off the global sound option in windows 7 and then enabled it for each programm except ffvii, that was the only way to turn of every sound in ffvii
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: ShardFenix on 2012-01-10 21:54:04
All of the zip files on the release thread are forbidden.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Covarr on 2012-01-10 22:58:52
Oh really? The latest one, on the last post (probably the only one you should be using) downloads just fine for me.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: WellSpokenMan on 2012-01-11 14:27:57
Greetings everyone,

I finnaly install FF7 on my pc and it works. I decide to upgrade the game with mods so I start with Aali's Custom Graphics. I do everything like in tutorial. Save games from save00.ff7 to save09.ff7, download ff7input coz i dont have this file, then I copy everything from ff7_opengl-0.7.11b to FF7 folder and when I open FF7Config there is no message about passing the test, and when I try to change Render to Custom Driver everything crash.

Here's the picture:

http://imageshack.us/photo/my-images/822/92811650.png/

http://imageshack.us/photo/my-images/534/73163422.png/

I dont know how to fix that problem. I hope you have any solution.

Os: Windows xp with sp2
AMG Athlon 2200+
1gb Ram
Radeon 9550 with the latest drivers.

Ps. Sorry for my english.

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-01-11 17:20:49
1 GB Ram? I think that's a bit less for so many programs at once. ???
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: WellSpokenMan on 2012-01-11 18:19:15
I hope it's enough for Bootleg Full preset. I've already uninstall the game and start downloading require mods. I use Daniish's Tutorial so it should work's fine. Do you think my PC handle game with all of the mods?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2012-01-11 23:26:28
I hope it's enough for Bootleg Full preset.

Do you think my PC handle game with all of the mods?

It's not enough, and most likely will not handle these well.

As a matter of fact, I have 4GB of RAM and something that is WAY less than the Full preset makes my pc lags like hell, sometimes.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-01-11 23:27:19
I'd say 1 GB is enough.  I have only 2 and loads of programs running (and kernel and page file forced into RAM).  Works just fine. This game was designed to run on much less.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: WellSpokenMan on 2012-01-12 01:14:40
Ok Guys I change my mind and try Kylos tutorial ( http://forums.qhimm.com/index.php?topic=11248.0 )
Everything was fine, but when I try to update Aali graphics driver I have the same crash like at first time (pictures in my first post) I can't change render to custom driver. Any suggestions?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Silent Warrior on 2012-01-13 03:17:55
I have a number of crashes I'm having trouble sorting out. They happen at the same spots, and only with this driver. (I installed FF8 on another computer, no mods, and it works like it should.) Forgive me if I'm hesitant to upload the crash dump - it's a whopping 70-ish Mb, after all. On your say-so, though, I can upload it to Mediafire.
app.log:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce 9600 GT/PCI/SSE2/3DNOW! 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x960, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: main program link log:
Fragment info
-------------
0(43) : warning C7050: "texture_color.xyz" might be used before being initialized

MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: SB Live! DirectMusic Synthesizer [A800]
GUID={0xc6402642,0x888,0x11d3,0xbd,0x6b,0x0,0x0,0xe8,0x4e,0x5d,0x7}
PORT 1: SB Live! Audio [A800]
GUID={0x490a03e8,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}
PORT 2: Microsoft MIDI Mapper [Emulated]
GUID={0x2c0eab2b,0x8f6c,0x4373,0xb0,0xec,0x9b,0x49,0xe1,0xb7,0x9b,0x5d}
PORT 3: SB Live! Synth A [A800] [Emulated]
GUID={0xeb26be56,0x9394,0x40f4,0x9d,0xef,0x1e,0x52,0x81,0xb0,0xc9,0x60}
PORT 4: Microsoft GS Wavetable SW Synth [Emulated]
GUID={0xf54cc91a,0x3007,0x4da8,0xb1,0x7b,0x27,0xb6,0x63,0x4f,0x1b,0xb3}
PORT 5: SB Live! Sw Synth [A800] [Emulated]
GUID={0x6b0476e4,0xaa6f,0x4097,0xa0,0x74,0xa9,0x4c,0x30,0x1c,0x5b,0x11}
PORT 6: SB Live! Synth B [A800] [Emulated]
GUID={0x637c9468,0x2698,0x42ac,0xad,0xa0,0x35,0xcd,0x5b,0x8b,0x5f,0x4c}
PORT 7: SB Live! MIDI Port [A800] [Emulated]
GUID={0x8685e038,0xc53c,0x445b,0x99,0xf8,0xbb,0x63,0x21,0x94,0x1f,0xde}
PORT 8: SB Live! MIDI Port [A800] [Emulated]
GUID={0xf21d8fae,0xfd9,0x406d,0x88,0x44,0xc2,0x83,0xe8,0x88,0x6b,0x46}
PORT 9: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    SB Live! Audio [A800]
  Port1 supports XG data
BinkClose
GLITCH: missed palette write to external texture data/eng/menu/icon
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
Can't open file: \ff8\data\eng\field\mapdata\bg\bgmon_5\bgmon_5.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=27, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
SdMusicPlay ()
sd_music_play (number=0, song_id=5, volume=127)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
GLITCH: unsupported texture format
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
sd_music_play (number=0, song_id=27, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
SdMusicPlay ()
sd_music_play (number=0, song_id=5, volume=127)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
GLITCH: unsupported texture format
MIDI stop
sd_music_play (number=0, song_id=27, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
SdMusicPlay ()
sd_music_play (number=0, song_id=13, volume=0)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
GLITCH: unsupported texture format
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
sd_music_play (number=0, song_id=27, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
SdMusicPlay ()
sd_music_play (number=0, song_id=65, volume=0)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
ERROR: unhandled exception

ff8_opengl.cfg:
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 1024
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = seed

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = on



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2min.post
enable_postprocessing = yes



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes


## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = no
disable_popup = yes
And now I've discovered another bug/random glitch in FF8: Eyes. With this driver, Quistis's eyes always semmed to be closed in the beginning, even when I remember they should be open. It's a small thing, but eventually solving it adds polish.

[Update]
Updated with the latest crash information - this time when you meet Ellone at the Training center.
I'm declarin' this to be untenable... Too many random crashes. I'll continue with an unmodified install on another computer (powered by ATI - curiously, FF8 must be the only game ever to actually benefit from their morphological AA), while keeping an eye on how this is coming along.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Silent Warrior on 2012-01-13 07:38:11
I don't know if this justifies a near-double post, but I adjusted some numbers in the bloom shader. The UI doesn't light up like a Christmas tree with this one. It isn't tuned obsessively, so there's probably still room for improvement, but here's an alternate take on the bloom2.post:
Code: [Select]
// very simple bloom shader, shamelessly stolen from http://myheroics.wordpress.com/
// Further tweaks to suit FF8 PC made by Arve Eriksson

uniform sampler2D tex;
uniform float width;
uniform float height;

void main()
{
   vec4 sum = vec4(0);
   vec2 texcoord = vec2(gl_TexCoord[0]);
   int j;
   int i;

   for( i= -4 ;i < 4; i++)
   {
        for (j = -3; j < 3; j++)
        {
            sum += texture2D(tex, texcoord + vec2(j, i)*0.004) * 0.12;
        }
   }
       if (texture2D(tex, texcoord).r < 0.3)
    {
       gl_FragColor = sum*sum*0.009 + texture2D(tex, texcoord);
    }
    else
    {
        if (texture2D(tex, texcoord).r < 0.5)
        {
            gl_FragColor = sum*sum*0.008 + texture2D(tex, texcoord);
        }
        else
        {
            gl_FragColor = sum*sum*0.0055 + texture2D(tex, texcoord);
        }
    }
}
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: arikado on 2012-01-15 05:04:30
guys idk how can i install mods on my game and yes i have Aali's driver and remix patch and i just downloaded the avatars mod but idk how to install them

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Silent Warrior on 2012-01-16 16:53:42
Either ask the mod's author, or consult the readme. This topic is only about Aali's driver - questions about mods and other tweaks are best asked elsewhere.

A generic hint for using the mods dir option in ff7_opengl.cfg is another thing, but I don't feel familiar enough with it to offer any insight, sorry.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Telémaco on 2012-01-18 23:39:12
Hi there, partners.

I couldn't use fullscreen mode. Appears a message saying something like... "FAILED TO SET FULLSCREEN MODE, NOW CHANGING TO A WINDOW MODE".

This is the information of my configuration and the app log:

FF8 OpenGL Configuration
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 600
window_size_y = 480
preserve_aspect = no
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = on



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = yes

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = no

app
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
ERROR: failed to set fullscreen mode
INFO: NVIDIA Corporation GeForce Go 6150/PCI/SSE2/3DNOW! 2.1.2
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulado]
GUID={0x1fe96268,0x29eb,0x49f6,0x8b,0xf,0x31,0x62,0x2c,0x97,0xe1,0x70}
PORT 1: Microsoft GS Wavetable Synth [Emulado]
GUID={0xaf44efc7,0x8ebf,0x47ff,0xbc,0x2c,0xee,0xe2,0x1b,0x28,0x91,0x5c}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
SdMusicPlay ()
sd_music_play (number=0, song_id=5, volume=127)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
GLITCH: unsupported texture format
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
sd_music_play (number=0, song_id=41, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
Can't open file: \ff8\data\eng\field\mapdata\bd\bdview1\bdview1.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=127)
WM_CLOSE

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Silent Warrior on 2012-01-19 03:48:27
Hm... I'm not crazy about the BdLink-whatevers that keep failing, but I'm going to ignore it on account of not knowing jack about that.
Try a different resolution, e.g. 1024x768. 640x480 is quite low - I can't even set my monitor that low, 800x600 is the lowest available to me.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Tysterkaar on 2012-01-19 06:28:51
Hello,

long time FF7 fan but new to modding. I tried to install Aali's driver, followed these instructions:
http://www.finalfantasy7pc.com/mods/aalis-custom-graphics-driver/

After following all the steps (including installing the retail patch and saving in all the save slots) I opened the FF7config, but did not get a selftest.

I'm running Windows vista, and am running the game off of an .ISO set.

I successfully installed the PRP mod and really want to see how great this game can be! Any help is much appreciated, please let me know if any more info is needed.

P.S. as for the APP and config files asked for at the beginning of this thread; my APP seems to be blank, and only attempted to change my game's resolution in the config file, to 1280x960. everything else was left the same

EDIT: Yes, I always run everything as administrator
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LemonJuice on 2012-01-19 06:40:17
Hey, whenever I try to download the latest driver or any of the drivers for that matter, an error message comes up: "You don't have permission to access /share/ff7_opengl-0.7.11b.zip on this server."

Is there another mirror I could download from?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Silent Warrior on 2012-01-19 08:06:17
LemonJuice: First time I've ever heard of something like that. Maybe your ISP or firewall blocks it, for some reason? Or maybe the site's security settings block your browser? Are you using the link provided in the first post in this thread?
Meh, maybe someone can e-mail it to you, if you can't get this sorted. Just present your address in a spam-fighting manner.

Tysterkaar: Those instructions refer to an outdated version of the driver. Doublecheck that you have the latest version (0.7.11), then report back.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aifamok on 2012-01-19 09:39:36
Hey, whenever I try to download the latest driver or any of the drivers for that matter, an error message comes up: "You don't have permission to access /share/ff7_opengl-0.7.11b.zip on this server."

Is there another mirror I could download from?

same with me
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2012-01-19 13:22:21
Getting the same error so i don't think it's an ISP issue, as i downloaded from here before with no issue in any of the past releases
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Telémaco on 2012-01-19 13:42:09
Hm... I'm not crazy about the BdLink-whatevers that keep failing, but I'm going to ignore it on account of not knowing jack about that.
Try a different resolution, e.g. 1024x768. 640x480 is quite low - I can't even set my monitor that low, 800x600 is the lowest available to me.

Much obliged, man. The situation got better adjusting to 1024x768.  ;D

Oh, and regard that BdLink fail, I think...  I'll try to explain what I think it has relation with: when I enter in a battle, always, an error message appears. It says the next in yellow font: GLITCH: UNSUPPORTED TEXTURE FORMAT. Reiterating, I am not sure if there's a conecction on that. The app suggest it, but I am not the expert.

But the thing is, I don't observe something specially strange or defective during the battle so... I can do my battle normally, and that's because I didn't reported.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Tysterkaar on 2012-01-19 16:28:43
LemonJuice: First time I've ever heard of something like that. Maybe your ISP or firewall blocks it, for some reason? Or maybe the site's security settings block your browser? Are you using the link provided in the first post in this thread?
Meh, maybe someone can e-mail it to you, if you can't get this sorted. Just present your address in a spam-fighting manner.

Tysterkaar: Those instructions refer to an outdated version of the driver. Doublecheck that you have the latest version (0.7.11), then report back.

I am using version 0.7.8, because that was the only one that I could download, I seem to be having the same problem as LemonJuice. That being said however, the version that I used is also the version that is linked to in those instructions so technically, shouldn't it have worked?

If anyone is reading this and has the newest version, could you please email it to me? :)
[email protected]
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-01-19 16:47:44
I think, the Server is crashed. You can download Aali's Driver from here (http://www.megaupload.com/?d=4CPT9PY4).
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Tysterkaar on 2012-01-19 17:33:14
Thanks!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LemonJuice on 2012-01-19 20:35:48
Er, could you reupload it to a different site? megaupload was just shut down today
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2012-01-20 18:20:50
Server is down until further notice. It will probably remain down until march actually as I have no access to it at the moment.

Feel free to post mirrors of the important stuff in the meantime.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Dorkimus Maximus on 2012-01-21 17:42:45
Hello everyone, this is my first post as I just registered. I see from various mod pages that using the latest Aali driver is recommended when installing mods. Unfortunately Aali's links appear to be down due to server issues, the megaupload link is moot, and Kompass63's link is unavailable in my country. If any who has 0.7.10 or 0.7.11b could email it to me at [email protected] I can finally use the Bootleg configurator and get this show on the road.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2012-01-21 17:46:03
Try the link here:
    The Big List of FF7 Mods (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: AESamuel on 2012-01-21 18:11:53
Hi, FF7 loads fine and the start menu is fine but as soon as I go into the game it looks like this:

(http://i40.tinypic.com/jrqhk8.jpg)

Please let me know if you need any other information from me.

Thanks for any help,
AEsamuel
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Dorkimus Maximus on 2012-01-21 18:23:32
Hot damn PitBrat, a thousand apologies for not looking in the first place. I'm gonna start my downloading now.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: AESamuel on 2012-01-21 20:56:52
Just adding some more information. These are my settings in the ff7-opengl.cfg file.

Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

This is my APP file:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 540M/PCI/SSE2 4.1.0
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 1280x1024, window size 1024x768, output resolution 1024x768, internal resolution 1280x1024
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: G:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 36
reading midi file: ROCKET.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD

Having read through the thread, I tried turning off fancy transparency and shaders and neither worked.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Silent Warrior on 2012-01-22 02:00:07
AESamuel: If you have a mod that alters field screens (flevel.lgp), my guess is that this is what is to blame. If that's not the case... maybe you SHOULD go and try one? :)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: AESamuel on 2012-01-22 10:45:17
AESamuel: If you have a mod that alters field screens (flevel.lgp), my guess is that this is what is to blame. If that's not the case... maybe you SHOULD go and try one? :)

Ok, I got SL1982's field mod pack but there seems to be a problem setting up my modpath in opengl. Here's what it says at the moment:

mod_path = c:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\fieldmod


That is where I have the modpack but when I load the game there is an error in the config file and that some options may not have been parsed (no such option 'Files').

Still have the same in-game look as well.

Thanks for the help.



Nevermind, I un- then re-installed ff7 and aali's driver and everything is fine. If I find any problems with my other mods I'll post in the relevant threads.

Cheers!

Double posting less than an hour apart is generally frowned upon. Please take the time to read the rules (http://forums.qhimm.com/index.php?topic=11440.0). ~Covarr
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: anything5678 on 2012-01-23 11:35:04
Hi Aali,

sl1982 recommended that I post here to try and find a solution to my problem.

My problem is that upon installing Avalanche GUI, the FF7 crashes after the very first battle, when the exp screen should come up. 
The game works fine when it is just vanilla, with the 1.02 patch, and with the custom driver.

Here is a link to my crash.dmp file: http://www.mediafire.com/?12kjn13cmqd2gm6

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9600M GT/PCI/SSE2 3.3.0
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\Games\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: c:\Games\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD

Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 800
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Prince Lex on 2012-01-24 00:53:41
This MAY belong in audio, as it relates to audio, but I'm sure it's the driver causing the issue. Feel free to correct me if this is not the case.

So I play using a laptop connected to my HDTV using a HDMI cable. In addition to this as an audio output source, my laptop also has another 2. Manually selecting HDMI as the audio output allows the music to play correctly.

HOWEVER, sound effects play through the laptop speakers. They are not the default output source in Windows, HDMI is. This is easy to resolve by opening FF7Config and again manually selecting HDMI as the output source. But as I am then required to run the driver registry again, it resets the settings and I'm back to my crappy laptop speakers.

I can play the game in crap quality with good sound, or good quality with crap sound effects. And obviously it's irritating that the music is playing correctly when the sound effects are not.

Is there a way around this?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-01-24 00:54:19
@anything This might be me again...  we did change the limit bar size with a patch (i think...) and this could have meant a code cave.  Please make sure dep is not active or that ff7 is exempt. 

see

http://forums.qhimm.com/index.php?topic=11992.msg175614#msg175614
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Silent Warrior on 2012-01-24 01:05:18
Prince Lex: Is it at all possible to disable the laptop speakers from Windows? Reducing the available options, don'tchaknow. (There must be some Use this device/Don't use this device option somewhere.)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Prince Lex on 2012-01-24 01:14:40
I've right clicked and disabled all but HDMI, doesn't work. If I do that the game refuses to start and I get an error saying "unable to load sound driver" obviously because the game is trying to use audio that is no longer "there" :(

Sad bunny.

EDIT: Reinstalling bootleg has resolved this issues. See the bootleg thread for details.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: anything5678 on 2012-01-24 02:00:47
@anything This might be me again...  we did change the limit bar size with a patch (i think...) and this could have meant a code cave.  Please make sure dep is not active or that ff7 is exempt. 

see

http://forums.qhimm.com/index.php?topic=11992.msg175614#msg175614

Brilliant!

I had added ff7 to the exception list before, but that didn't work. However, following your advice I turned it off entirely and reinstalled it, and it finally worked!

Thank you very much.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Prince Lex on 2012-01-25 16:09:30
Is there a way to implement widescreen? Similar to an emulator's "extra geom" function. I imagine this would be much easier to do here than in an emulator. The stretched aspect ratio can sometimes look off, and I honestly don't know anyone who still has a 4:3 monitor.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Tekkie.X on 2012-01-25 16:28:34
I honestly don't know anyone who still has a 4:3 monitor.

I do, but only because I haven't actually bought a new one to replace it yet after buying a new PC last month.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-01-25 16:29:29
I have a 5:4, it's class.  8)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Prince Lex on 2012-01-25 18:07:59
I do, but only because I haven't actually bought a new one to replace it yet after buying a new PC last month.

I envy your ability to play FF7 in it's native aspect ratio without horrific black bars at the side >_>
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: dkma841 on 2012-01-25 18:22:34
What do you mean by widescreen? my screen 1024x768 and when i play ff7 it fills up the whole screen but in field there is a black gap at the bottom not at the sides like you said but dissapears at battle?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Prince Lex on 2012-01-25 18:26:35
You'r not actually playing the game in widescreen, you're stretching the game to fit your screen. If you're playing the game the way it's supposed to be played (you change "aspect ratio" to "yes" or tick it and write cfg) then you'd have black bars at the side.

I'm asking if there's a way to play the game in it's native aspect ratio and remove the bars. It's been done on many different emulation platforms and old PC games, but I don't know how or I'd do it myself.

EDIT: Here is an example of what I'm talking about. (http://www.youtube.com/watch?v=NJIZ0PHyyCI) The game was built to play in 4:3 but in this emulator the extra geometry is added.

The only areas this would negatively affect in FF7 is the menu and possibly the battles, but with the new interface it would look absolutely fine even if the interface is not exactly in the corners. And who actually cares if the menu has black bars at the side?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Covarr on 2012-01-25 19:14:35
You'r not actually playing the game in widescreen, you're stretching the game to fit your screen. If you're playing the game the way it's supposed to be played (you change "aspect ratio" to "yes" or tick it and write cfg) then you'd have black bars at the side.
He said his screen is 1024x768. This is a 4:3 screen, so it'll display the correct aspect ratio anyway.

What do you mean by widescreen? my screen 1024x768 and when i play ff7 it fills up the whole screen but in field there is a black gap at the bottom not at the sides like you said but dissapears at battle?
The black gap at the bottom is an issue with the game itself. It might be correctable, with a lot of effort, but there is currently no setting to fix it.

I imagine this would be much easier to do here than in an emulator.
Not really. An emulator just has to change a few viewport settings. It's a very hacky solution, and often leads to garbage data on the sides, nasty pop-in because the game isn't expecting to display that area, etc.

Thanks to the magic of 2D backgrounds made up of tiles , doing the same thing in FF7 would be much more complicated (at least, that's the impression I've gotten as to why it hasn't been done yet, Aali will no doubt correct me if I'm wrong). But Aali is aware of this already, and has expressed interest in the idea in the IRC channel. But having an idea is almost always faster and easier than actually implementing it  :wink:
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Swayless on 2012-01-27 12:49:15
Maybe its just me, in on my Android phone, and i can't get the download link to work.  The load bar gets an 8th of the way and just stops.  Can someone check the link for me please?

Edit: link is broken, won't download on my brothers laptop or his phone
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2012-01-29 15:27:41
Thats not really helping me.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Swayless on 2012-01-29 17:02:38
It sure helped me?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Prince Lex on 2012-01-29 20:27:40
UGerstl, that was a good, decent thing to do. I'm sure everyone looking for access will appreciate you posting that, thank you for taking the time and effort to do so.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-01-29 20:32:53
UGerstl, that was a good, decent thing to do. I'm sure everyone looking for access will appreciate you posting that, thank you for taking the time and effort to do so.

Thats not really helping me.

Yeah everyone who needs access.   ::)  I agree with Lex :)  Well done.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: UGerstl on 2012-01-29 21:00:38
Thanks a lot for the positive feedback.

I am happy when i can help.  :)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Telémaco on 2012-01-30 01:11:14
A real shame...  playing FF8 PC version on modern machines (video cards!!) is a pain in the ass.  :'(  Now I got this crash...

I report this, and with screencaptures, in the scene when it occurs (the first capture is a little before of the crash; it occurs exactly, when they faint and the screen goes black, and start the music). What can I do?  = S By the moment, I will try to continue without using the Aali's driver (until reaching a safe place in game).

(http://img198.imageshack.us/img198/7919/capturabkn.th.jpg) (http://img198.imageshack.us/img198/7919/capturabkn.jpg)(http://img690.imageshack.us/img690/4715/captura2jb.th.jpg) (http://img690.imageshack.us/img690/4715/captura2jb.jpg)
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce Go 6150/PCI/SSE2/3DNOW! 2.1.2
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulado]
GUID={0x1fe96268,0x29eb,0x49f6,0x8b,0xf,0x31,0x62,0x2c,0x97,0xe1,0x70}
PORT 1: Microsoft GS Wavetable Synth [Emulado]
GUID={0xaf44efc7,0x8ebf,0x47ff,0xbc,0x2c,0xee,0xe2,0x1b,0x28,0x91,0x5c}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=74, volume=100)
Can't open file: \ff8\data\eng\field\mapdata\te\testbl6\testbl6.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=4, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
ERROR: unhandled exception

The crash.dmp file generated is needed, right? I ask because its weight (100 MB).
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-01-30 01:16:51
upload it after zipping/compressing it.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Telémaco on 2012-01-30 01:20:54
upload it after zipping/compressing it.

And where I can upload that? To Megaupload? xDD  ; )

Seriously, what upload/downloading service? I am not sure but, aren't they now starting to apply all kinds of restrictions? I am not so well informed in that respect.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-01-30 01:23:17
get dropbox or google :)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Telémaco on 2012-01-30 01:51:40
get dropbox or google :)

= S ??    ^^ "

Whatever, I got it. The file is needed for a complete report. I'll upload that file anyway I can and post a link.

PS: Phew... at least I could continue my game...  ^^"  I just erased some Aali's driver files temporarily, played with all that uggly black boxes until I reached a save point. And later, restored the previously erased files.

LAST-MINUTE EDITION:

Here: http://www.mediafire.com/?1199kbayh5b6568 (http://www.mediafire.com/?1199kbayh5b6568)

Hope it can be downloaded. And wow... never saw before a file with 100 MB becoming in an 8 MB file just compressing with WinRAR. xD
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Xslayer on 2012-01-30 16:33:20
Ok so I have downloaded and installed the mod but my screen is completely white? I can see cloud and thats about it. Any ideas why?

Turns out it was my shaders (found advice from a few pages back)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Telémaco on 2012-02-01 14:22:58
I have to notify something, Aali, DLPB and everyone else involved in this.

The crash happens again when the characters wake up from the sleep and get out from the train (when Laguna, Kiros and Ward's first appearance is just over). And again, in the exact moment when the screen starts to go in black (scene changing).

Judge it for yourself.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Matryoshka on 2012-02-04 15:55:56
hello, for FF7 I am experiencing crashes after battles and at random parts(probably due to Alt+Tabbing). It's making it really hard for me to advance in the game, I'm using the most recent version of Aali and I've updated my video codec. What to do?

APP LOG:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. MOBILITY RADEON X600 SE x86/SSE2 2.0.5337 WinXP Release
INFO: OpenGL 2.0 support detected
INFO: PBO not supported
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 44, vert uniform 4096, frag uniform 4096
INFO: vertex shader compile log:
ERROR: 0:1: '' :  Version number not supported by GL2
ERROR: 1 compilation errors.  No code generated.


INFO: fragment shader compile log:
ERROR: 0:1: '' :  Version number not supported by GL2
ERROR: 1 compilation errors.  No code generated.


INFO: main program link log:
 Link failed. All shader objects have not been successfully compiled.
ERROR: failed to load shaders, reverting to fixed function
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: AWE SOUNDFONT MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\awe.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
INFO: slow output format from video codec h264; 0
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 2
song is already playing...
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 313
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 2, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 2
song is already playing...
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 311
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 2, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
fade music volume: 60->0, step=127
set music volume: 60
set music volume trans: 60->0, step=127
MIDI fade volume: 60->0, step=127
MIDI set volume: 60
100% of 60 = 60
MIDI set volume trans: 60->0; step=127
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\northmk.avi; h264/aac 1280x896, 15.000000 FPS, duration: 13.133333, frames: 197
INFO: slow output format from video codec h264; 0
MIDI stop - OK
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI stop - OK
MIDI stop - OK
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\mk8.avi; h264/null 1280x896, 15.000000 FPS, duration: 3.533333, frames: 53
INFO: slow output format from video codec h264; 0
ERROR: failed to find file char/l_hand.RSD (LGP) (path: )
ERROR: offset error: l_hand.RSD
ERROR: could not open file l_hand.RSD
MIDI play: 9
reading midi file: KURAI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 9
song is already playing...
MIDI play: 9
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 328
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 9, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 9
reading midi file: KURAI.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 329
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 9, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 9
reading midi file: KURAI.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 330
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 9, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 9
reading midi file: KURAI.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\ontrain.avi; h264/aac 1280x896, 15.000000 FPS, duration: 12.866667, frames: 193
INFO: slow output format from video codec h264; 0
set music volume trans: 127->0, step=90
MIDI set volume trans: 127->0; step=90
MIDI stop - OK
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 0
MIDI set volume: 0
100% of 0 = 0
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 33
reading midi file: TM.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 33
song is already playing...
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\mainplr.avi; h264/aac 1280x896, 15.000000 FPS, duration: 13.066667, frames: 196
INFO: slow output format from video codec h264; 0
MIDI play: 33
song is already playing...
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 392
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.


and CONFIG:

Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = no

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2012-02-04 16:35:30
Try updating to the latest Aali's driver (0.7.11b) It might not be .10, But i remember that happening in one of his driver releases.

If that doesn't work, don't alt tab, see how it plays.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Matryoshka on 2012-02-04 18:01:22
The game still crashes after battles even without Alt+tabbing, so I doubt the Alt+tab is the main cause of the problem. Where do I get the real .11 release? apparently the config says I am using .10 now, though my app.log points to a .11. So confused.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: yavarel on 2012-02-04 21:01:57
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes


turn it off
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Matryoshka on 2012-02-05 07:14:11
turned off shaders, the crashes after battles seem to have stopped, but it crashes again every time after that first childhood scene with tifa.

CONFIG:

Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = no

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no


APP.LOG

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. MOBILITY RADEON X600 SE x86/SSE2 2.0.5337 WinXP Release
INFO: PBO not supported
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: AWE SOUNDFONT MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\awe.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
INFO: slow output format from video codec h264; 0
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 95
reading midi file: PRE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 2
song is already playing...
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 313
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 2, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 2
song is already playing...
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 311
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 2, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
fade music volume: 60->0, step=127
set music volume: 60
set music volume trans: 60->0, step=127
MIDI fade volume: 60->0, step=127
MIDI set volume: 60
100% of 60 = 60
MIDI set volume trans: 60->0; step=127
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\northmk.avi; h264/aac 1280x896, 15.000000 FPS, duration: 13.133333, frames: 197
INFO: slow output format from video codec h264; 0
MIDI stop - OK
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI stop - OK
MIDI stop - OK
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\mk8.avi; h264/null 1280x896, 15.000000 FPS, duration: 3.533333, frames: 53
INFO: slow output format from video codec h264; 0
ERROR: failed to find file char/l_hand.RSD (LGP) (path: )
ERROR: offset error: l_hand.RSD
ERROR: could not open file l_hand.RSD
MIDI play: 9
reading midi file: KURAI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 9
song is already playing...
MIDI play: 9
song is already playing...
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 328
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 9, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 9
reading midi file: KURAI.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 329
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 9, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 9
reading midi file: KURAI.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 330
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 9, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 9
reading midi file: KURAI.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\ontrain.avi; h264/aac 1280x896, 15.000000 FPS, duration: 12.866667, frames: 193
INFO: slow output format from video codec h264; 0
set music volume trans: 127->0, step=90
MIDI set volume trans: 127->0; step=90
MIDI stop - OK
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 0
MIDI set volume: 0
100% of 0 = 0
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 33
reading midi file: TM.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 33
song is already playing...
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\mainplr.avi; h264/aac 1280x896, 15.000000 FPS, duration: 13.066667, frames: 196
INFO: slow output format from video codec h264; 0
MIDI play: 33
song is already playing...
MIDI play: 33
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 33
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 33
song is already playing...
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 57
reading midi file: YADO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 33
reading midi file: TM.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 34
reading midi file: TIFA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 34
song is already playing...


Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-02-07 17:59:27
I know I've told you in IRC but best place this in correct area.

2 minigames are broken and need fixing.

The coaster needs to be limited to 60fps not 30 and my aimer fix needs adding.
The snowboard minigame needs limiting to 60fps not 30.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: falkTX on 2012-02-10 19:47:59
Hi there,

is it possible to have the music plugin available for FF8 as well?

I'm already using the custom DLS file, but it would be just too awesome if we could use looped-ogg files (OCRemix and Dissidia have a few good FF8 music versions).
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2012-02-11 11:21:03
No you can't. The music plugin uses debug info from ff7.exe in order to work. The exes from FF7 and FF8 are handled differently, and it can't be used. Someone would have to code it from scratch.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Fleet Command on 2012-02-11 14:02:17
Aali, I hope you forgive me for not reading the 16 pages to see if my issue is already posted. (I searched though, and I found nothing.) I have messy Final Fantasy VIII screens. (See screenshots below.)

Things that I tried and didn't work:

I have no mods installed, just plain FF8

Everything is okay at first:
(http://public.blu.livefilestore.com/y1pgXBKDFGtmQFW3PhtBZ4rEykyq3tdMSzlYhj0XVa7Azl01qb0zyTPKxmkU9Nc4-XXTarI-KchfhdENKfTRIuIWQ/Final%20Fantasy%20VIII%20-%201%20-%20Screen%20okay.png?psid=1)

But then:
(http://public.blu.livefilestore.com/y1p7SN2kDJJAPgOu9NtbT7uNiL1tfe4ZQXCZexHKviOWx6g5mrjUoeDng9rK-42m9s7bf6qW72moKWkdCn_DhSd4g/Final%20Fantasy%20VIII%20-%202%20-%20Screen%20messy.png?psid=1)

Here is my log:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: Intel Intel(R) HD Graphics Family 3.1.0 - Build 8.15.10.2509
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0x35946e27,0xb16e,0x46f1,0xa2,0x1,0x5d,0x30,0x4e,0xa6,0xc1,0x5b}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0xbf32868f,0x8e5c,0x4240,0xaa,0x3d,0xf5,0xeb,0xc8,0x43,0xd7,0x72}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfnt00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl03_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/icon_00.png, failed
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfnt00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl03_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/icon_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/Face_b00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/Face_b01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/Gf_big00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/Gf_big01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/start00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/start01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_02.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_07.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_07.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_01.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_02.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_01.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_05.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_23.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_23.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_02.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_23.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl03_23.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl03_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_07.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfnt00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl03_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/icon_00.png, failed
Can't open file: h:\DISK1
SdMusicPlay ()
sd_music_play (number=0, song_id=80, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_01.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_01.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_07.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_07.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/icon_01.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/icon_00.png, failed
SdMusicPlay ()
sd_music_play (number=0, song_id=80, volume=127)
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_02.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failed
SdMusicPlay ()
sd_music_play (number=0, song_id=80, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=80, volume=127)
WM_CLOSE

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...


And my config:
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = yes
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: C-HALE on 2012-02-11 15:25:49
Hello All,

Can anyone provide an alternate source for Aali's driver [v 0.7.11b]?  Every link I can find leads to the same "backup.ninjaloot.se" site.  The site will not load for me.  Thanks for any suggestions :)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Tekkie.X on 2012-02-11 17:23:13
Check the previous page of this thread, there's a mediafire link.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: C-HALE on 2012-02-11 22:03:27
SUCCESS!!!  Thanks to UGerstl for posting the alternate link to Aali's driver!  Thanks to DragonNinja for showing me UGerstl's post!  Thanks to Covarr for fixing my "white screen" issue (\shaders\nolight\)!  And ty of course to Aali and the other guys who run this site.  ff7 is the best, ty for making it work on my machine :)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: dkma841 on 2012-02-12 14:48:56
FleetCommand, try disabling shaders
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Telémaco on 2012-02-12 21:40:12
FleetCommand, try disabling shaders

Not long ago I passed through that part (Selphie with two characters incursion at Missile Base). That kind of glitch is very common in places like that, and…  Tomb of the Unknown King. But disabling shaders doesn’t any difference (at least on my PC). I have the same glitch, and I have shaders not activated, practically since the beginning, and it’s still there.

Hey man (FleetCommand), did you already notice that you can make disappear all that mess, just opening and closing the MENU?

Although… I remember have read, weeks ago, a thread of someone who had the same glitch, but his example was the Tomb of the Unknown King (I remember the screencapture). Those glitches aren’t permanent, and that’s because I just continued the game. You could check that out, maybe he got a solution there.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Terid__K on 2012-02-12 22:16:34
@Fleet Command: In the first few pages of this thread, I posted about this issue (it's actually in the first page for me, since I chose to display 50 messages per page). Here's the link to the post:

http://forums.qhimm.com/index.php?topic=11992.msg166325#msg166325

As you can see, this is a bug with the current version of the driver. You'll have to wait for the next version in which (hopefully) Aali will probably have fixed it.

For now, whenever that happens, bring up the menu and it will go away.

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Telémaco on 2012-02-13 04:25:23
@Fleet Command: In the first few pages of this thread, I posted about this issue (it's actually in the first page for me, since I chose to display 50 messages per page). Here's the link to the post:

http://forums.qhimm.com/index.php?topic=11992.msg166325#msg166325

Ha! Whoops...  xD

The thread I was talking about up there, it was this same. The screencaptures mentioned are those, Fleet.   ; )
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2012-02-13 12:10:25
Yes this is a known problem with the driver and it will be fixed in the next version. Its a problem with some of the optimizations I added for FF8 to deal with the massive lag you used to get in the world map on low end rigs.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-02-13 20:17:37
When using my FMV restoration (and possibly other peoples) the end FMV's that loop (inside the planet onwards) are hanging the game at each loop and are not smooth loops like they used to be with earlier driver.

In the section where you are jumping rocks, the transition to battle also makes the background go black.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: matbrowning86 on 2012-02-15 14:33:25
This may just be me being an idiot but I can't seem to download the driver from anywhere? Could someone possibly enlighten me as to where I can download it? I'm tearing my hair out here :(
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2012-02-15 16:43:25
ajthedj747,

You link to an outdated version of Aali's OpenGL driver.
Use ff7_opengl-0.7.8b.zip or newer for compatibility with current mods.


ff7_opengl-0.7.8b.zip                           Aali            Only Use Mpeg Plugin if FMV's Crash     Qhimm (http://forums.qhimm.com/index.php?topic=8306.msg142017#msg142017) FILE (http://backup.ninjaloot.se/share/ff7_opengl-0.7.8b.zip)

ff7_opengl-0.7.11b.zip                          Aali            OpenGL Driver from the god              Qhimm (http://forums.qhimm.com/index.php?topic=11992.0)


Do these links work in your country?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: matbrowning86 on 2012-02-15 16:54:10
The links above worked for me so I guess so.

Thanks for the help too much appreciated! :D
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Garrickus on 2012-02-15 19:57:28
I'm using the latest driver, and everything in FFVII looks like crap.

(http://i1126.photobucket.com/albums/l613/MagicFlight134/FFVII_01.png)

I think it could very well be the Avalanche Overhaul; I'll lurk around there, too.


App.log is empty, here's my ff7_opengl.cfg:

Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

I'm probably just missing something really obvious, any help would be greatly appreciated.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: UGerstl on 2012-02-15 20:29:23
Hi Seizmik,

window_size_x = 640  or  1280
window_size_y = 480  or    960

mod_path = avalanche  <== look at the .\mods folder
                                                          e.g. .\mods\avalanche

#music_plugin = plugins/ff7music.fgp  remove the # when
                                                              you have FF7Music
                                                              installed

use_shaders = no

fancy_transparency = off   maybe
compress_textures  = no   try this also

# Disable Error Notifications   add these lines at the bottom
disable_popup = on


What graphics card are you using ?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2012-02-15 22:00:21
Turn off post processing.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no

Your Avalanche installation is broken.

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Garrickus on 2012-02-16 06:32:28
Hi Seizmik,

window_size_x = 640  or  1280
window_size_y = 480  or    960

mod_path = avalanche  <== look at the ./mods folder
                                                          e.g. ./mods/avalanche

I don't know why I haven't done this...thanks!


#music_plugin = plugins/ff7music.fgp  remove the # when
                                                              you have FF7Music
                                                              installed

I don't have it installed yet, but I'd forgotten how crappy the MIDI's sound :)
use_shaders = no

fancy_transparency = off   maybe
compress_textures  = no   try this also

# Disable Error Notifications   add these lines at the bottom
disable_popup = on

Will do. Already tried compress textures, but nothing changed.
 

What graphics card are you using ?

ATI Mobility Radeon HD 4200

Turn off post processing.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no


Your Avalanche installation is broken.

That about sums it up, cheers  :-D


I'll try all of this, but I assume it's just Avalanche; I'll take it over there if more problems ensue. Thanks a lot for the help!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-02-16 17:43:49
http://dl.dropbox.com/u/36889302/FF7/crash.zip

crash happened when I entered the beach area of Costa Del Sol, prob related to sound effect of waves.  I cannot replicate.

Not sure if I reported this before heh
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2012-02-17 11:54:03
I'm using about the same graphic card as you, and no problem. Lets also precise that I always turn shaders off.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2012-02-17 17:25:20
One of the original Squallff8 rebuilded models crashes the game on the Costa Del Sol beach.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-02-17 17:33:13
Do we know which it is and do we have a fix :)?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2012-02-17 18:08:33
I tested the unified models with the Costa del Sol beach and found no crash.
The models are good.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: UGerstl on 2012-02-17 20:58:36
@Aali: Please can you change the not working links at Custom graphics driver for FF7/FF8 (http://forums.qhimm.com/index.php?topic=8306.0).

           Every day i read such desperately search requests:

I've checked all over net and every single Aali's drivers link is broken.. Can that be helped?

           All users will be happy if you do it.

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Prince Lex on 2012-02-17 21:08:07
UGerstl, I love you.

Also, perhaps you should ask on IRC.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: UGerstl on 2012-02-17 23:22:57
@Prince Lex:  :-*
                      I have sent a message on IRC towards Aali.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: lordgeny on 2012-02-19 10:29:36
Hello , this patch work with ff8 italian version ? i have tried but the game run in direct x not opengl.


With ff7 italian work ok
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2012-02-19 10:30:23
It's supposed to work with every language.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: lordgeny on 2012-02-19 10:34:56
what version i can use  with ff8 ? with ff8 i open ff7chocobo and selec correct triver and ff7music give me error of opengl motor... but with 8?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2012-02-19 11:39:42
You should use neither FF7Config (and not ff7chocobo) or FF7Music.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: lordgeny on 2012-02-19 14:29:46
when i put driver file then return me eax.dll error


on ff8
the include in the driver eax.ll is 42kb

if i put a my eax.dll downloaded on the web (75kb)

it run but in directx mode

in ff7 i have same eax.dll (42kb ) and dont give error .


error is c:\windows\system32 /eax.dll

i'm on windows7 64 bit
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: evild on 2012-02-19 23:41:57
Hi all! First and foremost, I would just like to thank and congratulate Aali on figuring this out. This truly is one of my all-time geek dreams come true. I have read plenty of reviews of this patch saying that it works great for most users. I'd like to at least try it, but am unable to download the file. Was it removed? Is the file server down? Can anyone direct me to an alternate source for this file? All the links I've found go back to the backup.ninjaloot.se url, which does not seem to work for me.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2012-02-20 00:03:39
@Aali: Please can you change the not working links at Custom graphics driver for FF7/FF8 (http://forums.qhimm.com/index.php?topic=8306.0).

           Every day i read such desperately search requests:

           All users will be happy if you do it.



A few posts higher.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-02-20 01:35:16
when i put driver file then return me eax.dll error


on ff8
the include in the driver eax.ll is 42kb

if i put a my eax.dll downloaded on the web (75kb)

it run but in directx mode

in ff7 i have same eax.dll (42kb ) and dont give error .


error is c:\windows\system32 /eax.dll

i'm on windows7 64 bit

Do not use the eax.dll from web (75kb).
Download FF8 1.2 Patch from here (http://gamesurf.tiscali.it/dynamic/download/CHIAVE/fina0646090609100/TIPO_PAGINA/patch), extract it and execute "EAXUnified".
You should have a 40KB eax.dll inside "C:\Windows\SysWOW64".
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Terid__K on 2012-02-20 07:02:56
I use an eax.dll downloaded from the web and it works just fine.

More specifically, the alternative version on this site: http://www.dll-files.com/dllindex/dll-files.shtml?eax



Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: lordgeny on 2012-02-20 12:37:39
thank you i have fixed it putting manually the eax in wow64 dir
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-02-20 13:14:22
@ TeridKane

I use an eax.dll downloaded from the web and it works just fine.

More specifically, the alternative version on this site: http://www.dll-files.com/dllindex/dll-files.shtml?eax
The found of you eax.dll is 184 kb big ...

But you're right, it works with ff8.


@ lordgeny

Are you using the Italian patch and Aali's driver?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: lordgeny on 2012-02-20 13:49:21
yes
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: lordgeny on 2012-02-20 13:52:34
now its work but in my friend computer (nvidia) the have problem with both final fantasy  white screen and  sound ok  ?

thanks in advance
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-02-20 15:01:50
Against the "white screen" might help this (http://forums.qhimm.com/index.php?topic=12832.msg178534#msg178534) report.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Prince Lex on 2012-02-20 21:09:04
Aali, why aren't you updating the links?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2012-02-20 21:45:56
I do not endorse mirroring of the driver download. Obviously its for everyones benefit right now and I'm not going to make a fuss about it but the official download location has not and will not change. I doubt its really causing you that much trouble and even if it is, the server will be back up before March 13. So, in the meantime.. just enjoy it.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Prince Lex on 2012-02-20 21:55:49
Actually it's not causing me any trouble, it's the masses of other people spamming the board because they can't find it that are causing everyone - including you - trouble.

But thanks for clearing that up. At least there actually is a reason.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: lordgeny on 2012-02-21 11:51:45
cfg default and frag modded suggested in the post

(http://img542.imageshack.us/img542/2219/ff72012022113231416.th.png) (http://imageshack.us/photo/my-images/542/ff72012022113231416.png/)

(http://img534.imageshack.us/img534/7449/ff72012022113233053.th.png) (http://imageshack.us/photo/my-images/534/ff72012022113233053.png/)


(http://img715.imageshack.us/img715/778/ff72012022113233699.th.png) (http://imageshack.us/photo/my-images/715/ff72012022113233699.png/)
(http://img594.imageshack.us/img594/1056/ff82012022113180680.th.png) (http://imageshack.us/photo/my-images/594/ff82012022113180680.png/)


APP.LOG : http://pastebin.com/raw.php?i=zPE1Rk1g (http://pastebin.com/raw.php?i=zPE1Rk1g)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: UGerstl on 2012-02-21 12:06:00
@lordgeny: Changes in ff8_opengl.cfg:  use_shaders = no


@Aali: I do not endorse mirroring of the driver download.
           When your server is up again, i change/delete my mirror postings.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: lordgeny on 2012-02-21 15:08:13
how i can best the resolution of font ? are pixellate
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: UGerstl on 2012-02-21 16:52:30
@lordgeny: Changes in ff8_opengl.cfg:

   fancy_transparency = off    Try this
   compress_textures  = no    and this also



    Add these lines at the bottom:

    # Disable Error Notifications
    disable_popup = on



I hope this solves your problems. (I am not very familiar with FF8)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LeonhartGR on 2012-02-23 18:31:56
I have the latest driver.
What do I do wrong?
A black border at the bottom of the screen appears when I start the game only in the opening avi (res 1280x890) and while inside the game. When I use 1280X960 video black border appears on top too. I use a 32'' lcd screen.
(http://img14.imageshack.us/img14/8546/ff72012022321195863.jpg)

(http://img600.imageshack.us/img600/9797/ff72012022321202627.jpg)

APP.log
Code: [Select]
[color=green]INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 550 Ti/PCI/SSE2 4.1.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/sibuki1_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/sibuki2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/sibuki3_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/sibuki4_00.png, failed
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; h264/ac3 1280x960, 25.000000 FPS, duration: 153.664000, frames: 3842
INFO: slow output format from video codec h264; 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/cr/opback_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/cr/opback_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/cr/opback_c_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/cr/opback_d_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/cr/opback_e_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/cr/opback_f_00.png, failed
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/char/aabb_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/c_eye2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/c_eye2r_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/char/ACHE_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/char/ACHF_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/b_eye2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/b_eye2r_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/char/aahc_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/t_eye2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/t_eye2r_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/field/tunnel_1/tunnel_1_00_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/field/tunnel_1/tunnel_1_00_02.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/field/tunnel_1/tunnel_1_00_03.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/field/tunnel_1/tunnel_1_01_03.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/field/tunnel_1/tunnel_1_01_04.png, falling back to palette 0
UNEXPECTED: zero count
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD [/color]
------------------------------------------------------------------------------------------

# ff7_opengl-0.7.10b config file

Code: [Select]
[color=green]

## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = no
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = Bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = yes

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll
[/color]
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: KaidenJames on 2012-02-23 19:07:45
I'm pretty sure that black border is supposed to be there. I'm also pretty sure no one has figured out a way to get rid of it yet.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Telémaco on 2012-02-24 01:33:37
Happened me another strange crash during the part...  CD 3, Squall taking slept Rinoa to Esthar to see Ellone. Around all that dinosaurs, or dragons... xD anyway, reptile corpses zone.

I say strange because, it happened only two times, and precise (don't know if it's related with), after I found and used the save point of the zone. I just turn back to entrance (training with Vysages), and from the save point, I pass one screen, second screen, third screen, fourth screen, and going to a fifth screen... (following the top path where Meteor draw point resides) CRASH!! Restart game, follow the same way up to that fork point, in order to cross towards the fifth screen (this time in direction to the entrance), and CRASH!! again.

Only in those points. And repeat, I tried to pass trough those points later again, and made it. No more crashes. (??)

cfg default and frag modded suggested in the post

(http://img542.imageshack.us/img542/2219/ff72012022113231416.th.png) (http://imageshack.us/photo/my-images/542/ff72012022113231416.png/)

Sorry a little offtopic.
I got your point, but don't like the idea.

It does not has the impact that you pretend. With buster sword is just enough, I think. The sword alone make a good conceptual parallelism with Cloud thrusting it in the ground, in future moments of the history. Like leaving a memorial place for his good-old friend Zack, and his old childness dream of becoming SOLDIER; a personal moment, a personal place and a personal object. Sure, he also had his fascination with Sephiroth but the Masamune in that minimalist picture start to overloading the composition, and it suggest me more... like a war, than a mission (that is the central topic of the history).

Don't get mad, I just wanted to express my opinion, even not being important for you and for the case.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: nazgul on 2012-02-26 09:48:01
All the download links for Aali's Custom FF7/FF8 Driver are not working for me and appear broken. I got a new computer and I really want to make my ff7 hd on this computer, can someone please share a working version of the driver, or link me one I have been looking all over and I cannot find jack. Please help me out someone!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: UGerstl on 2012-02-26 10:12:43
Hi nazgul,

look here: Aali's custom graphics driver for FF7/FF8 (http://forums.qhimm.com/index.php?topic=8306.0) (scroll down to the bottom)

I have send you a PM with more informations.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: nazgul on 2012-02-26 10:36:59
Oh thank you so much! I am so happy right now! you have really made my night!!  :)  :D  ;D
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Jaford-Jr on 2012-02-26 19:32:47
ight so im basically at a stand still im trying to download the aali custom drivers and when i click on the like it don't work... can someone send me a copy of the aali custom driver in a attachment or post a working like to it
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: UGerstl on 2012-02-26 21:40:06
@Jaford-Jr: Try this link
                   
                   I have send you a PM with further informations.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LeonhartGR on 2012-02-26 22:18:34
@Jaford-Jr: Try this link
                   
                   I have send you a PM with further informations.

Ahh... I reuploaded it and sent it. If any new member needs drivers or stuff that can't find pm me first. Maybe I have it and save time to more advanced members... ;).
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Jaford-Jr on 2012-02-27 21:23:18
...
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kemelor on 2012-03-02 00:34:27
Hey all -- first off, thanks to Aali for this awesome driver!

However, I am experiencing a problem on the Train to Timber; right after Squall, Zell, and Selphie pass out -- the screen goes to black, battle music starts, and nothing happens (expect the error report window!).

I am using the latest version of Aali's driver, and my graphics card is a Nvida GeForce GT 540M.

I've uploaded the crash.dmp(.rar), the app,log, and the ff8_opengl.cfg, and save game files to mediafire.

ff8_opengl.cfg
http://www.mediafire.com/download.php?yapchqekice24gh

app.log
http://www.mediafire.com/download.php?0wjjgjrhdjmub94

save
http://www.mediafire.com/download.php?dj2ld4qavwbyy16

crash.dmp
(having trouble uploading the zip to mediafire - I'll add the link as soon as I get it working)


Let me know if there's anything else I need to add.

thanks!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: UGerstl on 2012-03-02 02:02:09
Hi Kemelor,

you should change these parameters in ff8_opengl.cfg :



Download this file and copy it to .\shaders\nolight :  main.frag (http://www.mediafire.com/?6fgy3xn4yg2gv99)
(overwrite? => YES)



For further analysis i need this file:  Run dxdiag.exe -> SAVE:DxDiag.txt
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Izaran on 2012-03-05 03:50:09
OPENGL FILE
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1366
window_size_y = 768
preserve_aspect = no
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

APP.LOG
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel Cantiga 1.5.0 - Build 7.15.10.1502
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 512x512
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1366x768, output resolution 1366x768, internal resolution 1280x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1366x768
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: YAMAHA XG MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\xg.lgp
midiOutGetVolume returned: de0dde0d
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: I:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: texture dimensions exceed max texture size, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: texture dimensions exceed max texture size, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: texture dimensions exceed max texture size, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: texture dimensions exceed max texture size, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: GL_INVALID_VALUE
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
pause_sound
MIDI pause
resume_sound ()
MIDI resume
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 6, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD

These problems I am having are the following message boxes:
1) When I open the game with Fullscreen set to 'yes'...
"Failed to set the requested fullscreen mode, reverting to original resolution window mode."
...My resolution could be 640x480...still pops up.

2) This happens when I try to launch it in windowed mode...though I have no idea what this means...
"No useful indirect path found, check APP.LOG for more information."
...This seemed to be linked to post processing so I turned off post processing...still happens.

**UPDATE**
System summary:
Toshiba Satellite-A355
- Intel Core 2 duo @2.00Ghz x2
- 4GB RAM
- Intel 4 Series (Display) w/ 128MB Dedicated VRAM & 1631MB Shared Memory (1838 Total)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-03-09 01:45:20
Code: [Select]
END OF CREDITS!!!
Entering MAIN
WM_CLOSE
Exiting MAIN
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

End of app log.  Final Fantasy VII ending.  When ended, the PSX game would stay in a starfield and the prelude music would play.  When I got to the end, after final FMV, game quit.  Normal and bad port?  Or bug?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: KG on 2012-03-09 17:08:16
I'm experiencing a minor but annoying issue with Demi3-All. It seems like the effect is inverted (bright white). I've tried disabling and enabling post-processing, disabled shaders, and enabled shaders with main.frag and main.vert copied and pasted into nolight. Is there a known fix for this? Trying to ignore a bug for many hours of 'demi3->morph' ing critters will only not drive me crazy because I'm already there.  :P

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 580/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: main program link log:
Fragment info
-------------
0(43) : warning C7050: "texture_color.xyz" might be used before being initialized

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Final Fantasy VII\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 50
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
pause_sound
resume_sound ()
pause_sound
resume_sound ()
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 960
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = data/

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2012-03-09 21:10:31
The white textures are a glitch in Grimmy's Upscaled Magic Textures mod.
Search through the MODS\DATA\ folder and visually identify the offending texture.
The texture will have a black background instead of white.
Delete that file.
Please post the name of the file so that I can compile a complete list of glitched textures.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: sl1982 on 2012-03-10 12:23:28
Aali's hosting is up now. Please use these links.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: UGerstl on 2012-03-10 19:25:06
@KG: Please alter these parameters :


FIX :  Everything is made of light  (FF7 + FF8)

(http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/th_NOShaders01.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/NOShaders01.png)   (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/th_NOShaders02.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/NOShaders02.png)   (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/th_NOShaders03.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/NOShaders03.png)

ff7_opengl.cfg :  use_shaders = yes

Download these files and copy them to .\shaders\nolight :  main.frag (http://www.mediafire.com/?6fgy3xn4yg2gv99)   main.vert (http://www.mediafire.com/?mq7rbpotg9bok76)
(overwrite? => YES)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: gosnell85 on 2012-03-11 20:05:14
HELP!
issue #1: attempting to apply grimmy's upscaled magic textures to my aali mod folder but dont work.
issue #2: attempting to apply a custom mp3 as a victory fanfare but game just falls back to default midi

issue #3: dont think my aali mod folder is doing anything, what gives?
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 5470 2.1.9117
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/hand_1_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/sibuki1_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/sibuki2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/sibuki3_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/sibuki4_00.png, failed
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/opback_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/opback_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/opback_c_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/opback_d_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/opback_e_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/opback_f_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name1_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name1_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name2_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name2_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name3_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name3_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name4_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name4_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name5_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name5_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name6_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name6_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name7_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name7_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name8_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name8_b_00.png, failed
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
INFO: slow output format from video codec mpeg4; 0
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_c_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_d_l_00.png, failed
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_c_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/cloud_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/barre_00.png, failed
ERROR: Texture could not be compressed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/tifa_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/earith_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/red_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/yufi_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/ketc_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/bins_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/cido_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/buster_00.png, failed
ERROR: Texture could not be compressed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_a_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_h_04.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_h_04.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_d_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_h_12.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_h_10.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_h_10.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_h_12.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_c_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_d_l_00.png, failed
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_00_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_15_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_15_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_15_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_16_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_16_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_16_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/AABB_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/c_eye2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/c_eye2r_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/AUHA_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/AUHB_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/ea_eye2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/ea_eye2r_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/ACHE_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/ACHF_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/b_eye2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/b_eye2r_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/AAHC_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/AAHE_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/t_eye2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/t_eye2r_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/bwgf_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/CMEE_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/bxce_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/CMED_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/azif_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/BFDC_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/CNAA_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/DAGC_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/DAGD_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/DAGE_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/AVGB_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/AVGE_00.png, failed
MIDI play: 41
reading midi file: BARRET.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_00_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_00_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_00_02.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_00_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_01_02.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_01_03.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_01_04.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_01_06.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_01_08.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_02_05.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_02_06.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_02_07.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_02_08.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_03_05.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_03_07.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_15_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_15_10.png, falling back to palette 0
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INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st3/mds7st3_00_00.png, failed
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INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_04_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/AABB_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/c_eye2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/c_eye2r_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/CNFE_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/CNGB_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/CNIC_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/CNID_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/CNAA_00.png, failed
MIDI play: 9
reading midi file: KURAI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_00_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_00_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_01_02.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_01_03.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_02_04.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_02_05.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_02_06.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_03_08.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_03_00.png, failed
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INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_03_10.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_03_11.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_04_10.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_04_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_04_11.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_04_00.png, failed
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_h_00.png, failed
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INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/cloud_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/barre_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/tifa_00.png, failed
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INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_h_00.png, failed
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INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_d_h_00.png, failed
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INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_d_h_00.png, failed
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INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_h_00.png, failed
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INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_a_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_a_h_00.png, failed
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INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_c_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_d_l_00.png, failed
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 395
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/zeni_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/coloa_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/colob_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/coloc_00.png, failed
[BATTLE] Exitting FRAME_INITIALIZE
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/SEFFECT1_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/SEFFECT2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/SEFFECT3_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/magic/JO_B03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/magic/JO_B02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/magic/JO_B04_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/battle/STAGE49_T00_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/battle/STAGE49_T01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/battle/STAGE49_T02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/battle/STAGE49_T03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/battle/STAGE49_T04_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/battle/STAGE49_T05_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/battle/STAGE49_T06_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/battle/STAGE49_T07_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_l_14.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_l_14.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_a_l_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_l_07.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_l_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/battle/CLOUD_T00_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/battle/CLOUD_T01_00.png, failed
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/battle/TIFA_T00_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/battle/TIFA_T01_00.png, failed
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Izaran on 2012-03-12 17:27:10
Considering the slow speed to assist (and being skipped over in favor of KG)

OPENGL FILE
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1366
window_size_y = 768
preserve_aspect = no
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

APP.LOG
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel Cantiga 1.5.0 - Build 7.15.10.1502
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 512x512
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1366x768, output resolution 1366x768, internal resolution 1280x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1366x768
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: YAMAHA XG MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\xg.lgp
midiOutGetVolume returned: de0dde0d
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: I:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: texture dimensions exceed max texture size, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: texture dimensions exceed max texture size, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: texture dimensions exceed max texture size, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: texture dimensions exceed max texture size, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: GL_INVALID_VALUE
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
pause_sound
MIDI pause
resume_sound ()
MIDI resume
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 6, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD

These problems I am having are the following message boxes:
1) When I open the game with Fullscreen set to 'yes'...
"Failed to set the requested fullscreen mode, reverting to original resolution window mode."
...My resolution could be 640x480...still pops up.

2) This happens when I try to launch it in windowed mode...though I have no idea what this means...
"No useful indirect path found, check APP.LOG for more information."
...This seemed to be linked to post processing so I turned off post processing...still happens.

**UPDATE**
System summary:
Toshiba Satellite-A355
- Intel Core 2 duo @2.00Ghz x2
- 4GB RAM
- Intel 4 Series (Display) w/ 128MB Dedicated VRAM & 1631MB Shared Memory (1838 Total)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2012-03-12 19:38:58
Izaran,

Here are a couple suggestions that might allow the game to run on your system.

window_size_x = 1024
window_size_y = 768

use_shaders = no
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Izaran on 2012-03-13 03:26:06
Izaran,

Here are a couple suggestions that might allow the game to run on your system.

window_size_x = 1024
window_size_y = 768

use_shaders = no


Nope. Same problems.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-03-13 07:37:35
Code: [Select]
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: PBO not supported
INFO: Subtractive blending not supported
.
INFO: NPOT textures not supported
.
ERROR: init_indirect failed, scaling and postprocessing will be disabled
.
INFO: No shaders, codecs with YUV output will be slow.
.
ERROR: texture dimensions exceed max texture size, will not be able to load unknown
Too many errors in your graphics chip.
Maybe a new installation of all Drivers can help.
Maybe an Update of your Windows (inclusive Service Packs) can help.
If that does not help, you can not use Aali's Driver, I think.

You should also give more VRAM to your graphics chip (BIOS?).

With best regards Kompass63
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Izaran on 2012-03-13 16:30:56
meh, I figured this might be it. This computer is on it's last leg anyway. I will run it on my desktop to see if it has issues...That has far more sufficient hardware, and a way more stable environment.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Klaw117 on 2012-03-13 19:34:41
Is there a way to slow down the minigames in FF7 even more? I have the minigame framelimiter on, but the minigames are still too fast for my liking. Does it have something to do with adjusting the screen refresh rate because this comment:

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode

makes it seem like if I lower my screen's refresh rate, the minigames should slow down as well. However, I changed the rate and it did nothing. Do I have to restart the computer, reinstall the driver while using the new rate, or do something else apart from simply adjusting the rate?

By the way, I'm using a whole bunch of other mods from the Bootleg Configurator along with this driver. I don't know if that affects anything, but I feel like it shouldn't.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Thug on 2012-03-13 22:39:55
Klaw117, do you have vertical synchronization enabled?
# vsync must be enabled and working for this to have any effect

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

You can also set refreshrate for fullscreen mode in ff7_opengl.cfg by adding refresh_rate = ## (make sure your monitor supports the rate you set).
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Klaw117 on 2012-03-14 02:51:34
vsync is enabled, but your solution didn't work. Does it matter where the "refresh_rate = 40" line is? I pasted it right above the "minigame_framelimiter = on" line. Also, I decided to take a look at the APP.LOG file and found something very interesting. One line says "GLITCH: Vsync seems to be forced ON, minigame framelimiter will not work." However, in AMD's Catalyst Control Center (I use an AMD Radeon HD 6470M), vsync isn't forced on at all. There are four options: Always Off; Off, unless application specifies; On, unless application specifies; and Always On. Right now, my current setting is "Off, unless application specifies" so vsync shouldn't be forced. Do you know what's going on? I'll mess around with the setting in the AMD CCC, but I don't think this is the problem.

Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
refresh_rate = 40
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Mobile Intel(R) HD Graphics 3.0.0 - Build 8.15.10.2342
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\Games\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
set music volume: 127
Field Quit
GLITCH: Vsync seems to be forced ON, minigame framelimiter will not work
Entering MAIN
Exiting MAIN
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-03-14 03:44:21
I use an AMD Radeon HD 6470M


Code: [Select]
INFO: Intel Mobile Intel(R) HD Graphics 3.0.0 - Build 8.15.10.2342

Which graphics card is now used?

For Intel chips Aali's framelimiter did not work, use YAMP (http://forums.qhimm.com/index.php?topic=5124.msg66838#msg66838) instead.
For AMD framelimiter already work, the "GLITCH: Vsync seems to be forced ON, minigame framelimiter will not work." is a false message.

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Klaw117 on 2012-03-14 04:33:18
Hmmm, that's interesting. In the Switchable Graphics section of the CCC (my laptop has hybrid graphics), I set ff7.exe, BootLoader.exe, launchff7.exe, and FF7Music.exe to use the High Performance graphics processor. I assumed that this would make these applications run on the Radeon HD 6470M processor rather than the Intel HD processor, but it appears to have no effect on the minigame framelimiter. Am I doing something wrong here?

I don't have a problem using YAMP, but I'm not sure if it's compatible with all of the Bootleg Configurator mods. I'll have to leave a post in the Bootleg Configurator help topic.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-03-14 07:17:41
Are you able to deactivate the Intel graphics via BIOS option?
Or can you "ff7_opengl.fgd" activate to use the High Performance graphics processor?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Klaw117 on 2012-03-14 14:42:26
I don't see the option to disable it in the BIOS and even if I did, I'd be very reluctant to do this since every non-gaming application I have runs on the Power Saving processor, which I assume to be the Intel HD processor. And configuring ff7_opengl.fgd doesn't seem to work either. The CCC only recognizes .exe files in the Switchable Graphics section.

Unless you have any more ideas, I'll just make YAMP work with Bootleg. Thanks for trying to help.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2012-03-14 16:37:57
Klaw17,
Change the display driver using ff7_config.exe.
Run the FF7 Configure utility as ADMINISTRATOR.
Select the GRAPHICS tab.
In the drop down list under DISPLAY, select the correct display device.
Click OK to save the settings.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Klaw117 on 2012-03-14 20:35:26
There's only one option: Primary Display Driver

EDIT: An idea just popped into my head, but first I need to know this: How well does Aali's driver work in a virtual machine?


SECOND EDIT: Problem has been resolved.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: tbogard on 2012-03-16 01:40:05
i had some problems with a misterious "Glitch : Unsopported texture format" just when you engage battle (when everything turns blurry), and  black borders on the texture objects such mountains, trees and enemies. I have the last driver (0.7.11b).

here my config files

app.log:

Code: [Select]
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
Cannot open Movie File: C:\Program Files (x86)\Eidos Interactive\Square Soft, Inc\FINAL FANTASY VIII\Publish.pak
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
SdMusicPlay ()
sd_music_play (number=0, song_id=5, volume=127)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
GLITCH: unsupported texture format
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
sd_music_play (number=0, song_id=41, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
WM_CLOSE

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...

ff8_opengl.cfg

Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 1024
preserve_aspect = yes
fullscreen = no
save_textures = on
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
#mod_path = none
mod_path =.

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = on



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = yes



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = yes

my graphic card is an Nvidia GeForce 560M.

Thanks
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Blah on 2012-03-17 14:40:27
Hi

I'm getting back to FF7, and want to manually install mods one by one (downloaded the bootleg, but unless i'm mistaken you are forced to use improved graphics, which I don't want).
So I fully installed the game, patched it to 1.02, then installed Aali's driver, selected custom driver in ff7config.exe, launched the game.
EDIT : Now the game lauches (I had patched with an english patch...), and this is what I get.
(http://oi39.tinypic.com/s311zb.jpg)(http://oi41.tinypic.com/f3vsqw.jpg)
Now Barret is really scarry!


app.log :
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 French
INFO: NVIDIA Corporation GeForce GTX 260M/PCI/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: Loading external library speedhack.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file e:\jeux\ff7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: e:\jeux\ff7\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD

Running my original version of the PC game on windows 7 x64.

It used to work on the same computer the last time I tried, it was two years ago I guess, but I have formatted several times since, and I don't know which version of Aali's driver it was back then.

Thanks a lot
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-03-17 16:06:03
Read back in this thread the same problem has been answered 100x.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Blah on 2012-03-17 16:28:45
Yay, thanks a lot. You should probably add the solution to Aali's driver download page?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: UGerstl on 2012-03-17 22:59:59
@Blah: This is the newest way to solve your problem successfully :

FIX :  Everything is made of light  (FF7 + FF8)

(http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/th_NOShaders01.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/NOShaders01.png)   (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/th_NOShaders02.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/NOShaders02.png)   (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/th_NOShaders03.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/NOShaders03.png)

ff7_opengl.cfg :  use_shaders = yes

Download these files and copy them to .\shaders\nolight :  main.frag (http://www.mediafire.com/?6fgy3xn4yg2gv99)   main.vert (http://www.mediafire.com/?mq7rbpotg9bok76)
(overwrite? => YES)


You should also read this topic :  Sound Problem (http://forums.qhimm.com/index.php?topic=12897.0)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Guilkwe on 2012-03-18 06:51:16
Hello, I wonder if the mod is working on widescreen monitors: 16:9 Resolution: 1360 x 768, awaiting response as to make it work.

Thank you.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: KaidenJames on 2012-03-18 08:56:46
It should. I'm running at 1920x1200 which is 16:10. As long as your monitor/GPU support that resolution and you're using the custom driver, it should work. Just go into the ff7_opengl config and set your resolution.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Blah on 2012-03-18 14:37:51
UGerstl : Thank you, but I already solved the issue by manually modifying one of the files.
Also, you advise me to read a topic about a sound problem. Was I supposed to come across this problem? Because I didn't (I just escaped the church with Aeris).


Hello, I wonder if the mod is working on widescreen monitors: 16:9 Resolution: 1360 x 768, awaiting response as to make it work.

Thank you.
As long as you keep the default setting preserve_aspect = yes , the driver will automatically add black borders to keep the game to 4:3.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Guilkwe on 2012-03-18 14:50:03
It should. I'm running at 1920x1200 which is 16:10. As long as your monitor/GPU support that resolution and you're using the custom driver, it should work. Just go into the ff7_opengl config and set your resolution.

Thanks, I will test,
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Dramonean on 2012-03-18 20:21:51
Does anyone know where I can download this driver?  All the links I have found are dead. Or if anyone can upload it to thepiratebay.org i will DL from you directly and I will continue to seed for the masses.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Covarr on 2012-03-18 20:25:41
Does anyone know where I can download this driver?  All the links I have found are dead. Or if anyone can upload it to thepiratebay.org i will DL from you directly and I will continue to seed for the masses.
The latest version was mirrored here (http://www.mediafire.com/?a584mxlxw71hpct).
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Blah on 2012-03-19 12:24:46
The link on the last post of the official topic (http://forums.qhimm.com/index.php?topic=8306.msg166102#msg166102) works for me.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Covarr on 2012-03-19 23:02:32
The link on the last post of the official topic (http://forums.qhimm.com/index.php?topic=8306.msg166102#msg166102) works for me.
Oh hey, Aali must've gotten back to his server and fixed it. They were down for weeks. Awesome!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: UGerstl on 2012-03-20 20:33:26
@Blah: I showed you this topic about the sound problem because the original poster
            has the same configuration of FF7 as you. But you had more luck as he.   ;)

Quote
Also, you advise me to read a topic about a sound problem. Was I supposed to come across this problem? Because I didn't (I just escaped the church with Aeris).
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Blah on 2012-03-22 18:55:48
@Blah: I showed you this topic about the sound problem because the original poster
            has the same configuration of FF7 as you. But you had more luck as he.   ;)

Ok, well thank you anyway ;)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Beoron on 2012-03-23 18:40:21
Howdy!

After putting in the files for this mod and the 1.02 patch when I go to the graphic tab on configure it says I don't have a compatible version of FF7 installed and tells me I should get 1.02. Since I have 1.02 I am not sure how to fix this. I replaced the exe and config file with the patched ones. Any suggestions? I am having this same problem with the music mod's installer.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: UGerstl on 2012-03-23 18:54:12
@Beoron: Please read the PM i have send to you.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: tbogard on 2012-03-23 22:36:27
Hi Ugerstl

Regarding my issue with FF8, I ride out the white screen with the updated shaders for the folder nolight (thank you a lot), so finally I can use the OpenGL 2.0 shaders on the game. Still i have the problem of the black borders (its really annoying) because turning on or off the linear filter will change not only the texture, but also this annoying black borders :

here my config with the linear filtering turned off:
http://pastebin.com/xzWbfT1A

and here the the result (ugly pixeled texture without black borders):
(http://i43.tinypic.com/wshub.jpg)

now this is the config with linear filtering on (nice texturing, but black borders):
http://pastebin.com/xBJHiUch

and here the result
(http://i43.tinypic.com/a5iys.jpg)

So what can I do? this situation is like "choose your poison" config.
I appreciate any help here, and please do not tell me to read everything from the beggining, i know i must research, but it took me almost 3 hours to find the correct nolight shaders for this driver.

Thanks
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: UGerstl on 2012-03-24 00:24:40
@tbogard: Please can you try these parameters in ff8_opengl.cfg :

window_size_x = 640  or  1280
window_size_y = 480  or    960


Add these lines at the bottom to avoid error messages while playing :

# Disable Error Notifications
disable_popup = on
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: tbogard on 2012-03-24 02:45:41
Thank you for your answer.

I let the window screen as default:

window_size_x = 640
window_size_y = 480

and the last line is ok, no more glitch popups. Nevertheless I still got black lines on the borders of the transaparencies of many object textures.

here my config:
http://pastebin.com/rXcCJ7K7

and here the result:
(black borders in fight stage and world map are appearing like before):
(http://i44.tinypic.com/xf0t20.jpg)

GPU Data:
nVidia GeForce GTX 560M 1,536MB PCI-Express GDDR5 DX11
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: skilzorz on 2012-03-24 13:33:16
Hello everyone,

I'm having some issues with aali's driver for ff8. I'll try to describe the issues as best I can since I am not sure how to take scrnshots (is it just print screen or is it a mod?)

-"Glitch : Unsupported texture format" when entering battles. Error message only pops up with high resolution fonts in ff8 config. Sometimes battle swirl animation is shown, sometimes screen just goes black until battle screen. I know about the disable_popup = on but I am wondering if there is a way to fix this? (since battle swirl doesn't always work)

-Blue fuzzy boxes around some animations in battule screen (for example, when cloud runs up to strike with 'attack command' there is some blu-ish transparent shading around the dust clouds he picks up. Not sure how to better describe.

-Slow graphics\map world: I think my vid card is good enough? Map world lags a bit, animation 'ultrasound' from caterpillar monster (in first early game stages) causes some lag. Movies run perfectly...

edit: -also get same error as TeridKane on first page of this post (some backround garbles when re-entering areas)

-Might not be a graphics issue but... when I change compatibility modes, my save games disappear (I've heard changing compatibility modes can help some graphics glitches.

System stats
-laptop
-windows 7 64 bit
-iso's from purchased CDS (ripped them myself)
-1.2 patch installed
-aali driver 7.11 b

Config

Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 600
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = yes

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = no

disable_popup= on



App Log

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6250 Graphics                 4.1.10429 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x600, output resolution 800x600, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0x760d5850,0xb553,0x4a38,0xad,0x8e,0x57,0x63,0xb2,0xe1,0x8b,0xbe}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0x56abff70,0x2428,0x4da6,0xa8,0x8e,0xf6,0xaf,0x51,0x4e,0xe9,0x9f}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
WM_CLOSE

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Terid__K on 2012-03-24 14:24:20
Thank you for your answer.

I let the window screen as default:

window_size_x = 640
window_size_y = 480

and the last line is ok, no more glitch popups. Nevertheless I still got black lines on the borders of the transaparencies of many object textures.

here my config:
http://pastebin.com/rXcCJ7K7

and here the result:
(black borders in fight stage and world map are appearing like before):
(http://i44.tinypic.com/xf0t20.jpg)

GPU Data:
nVidia GeForce GTX 560M 1,536MB PCI-Express GDDR5 DX11

You're not going to get rid of those black borders. That's the disadvantage of using Linear filtering on such low-res textures (other than losing detail). I recommend you to leave it off. You'll get used to it eventually.


Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DARKWORLD on 2012-03-24 16:17:17
Hi guys!
I've recently completed FFVII using this driver without any kind of issues.
But I got *some* troubles running FFVIII...
I cant even get past EIDOS logo, it just runs at 1 frame/10 seconds speed.
I am on pretty old PC as of right now (well, I am stuck with it for a little), but I dont think it could be an issue.

Log:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce FX 5700/AGP/SSE 2.0.0
INFO: OpenGL 2.0 support detected
INFO: PBO not supported
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 32, vert uniform 256, frag uniform 256
INFO: vertex shader compile log:
(1) : error C0201: unsupported version 120

INFO: fragment shader compile log:
(1) : error C0201: unsupported version 120

INFO: main program link log:
Vertex info
-----------
(1) : error C0201: unsupported version 120
Fragment info
-------------
(1) : error C0201: unsupported version 120

ERROR: failed to load shaders, reverting to fixed function
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Creative Sound Blaster PCI
GUID={0x490a03e8,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}
PORT 1: Microsoft MIDI Mapper [Emulated]
GUID={0x874f8688,0xb6b7,0x49cf,0xa9,0x97,0x8b,0x20,0xfe,0x2a,0xf3,0x65}
PORT 2: Microsoft GS Wavetable SW Synth [Emulated]
GUID={0x470fa098,0xae2b,0x4a0f,0x82,0x29,0x50,0x18,0xc2,0xdd,0x3f,0x5}
PORT 3: Creative Sound Blaster MPU-401 [Emulated]
GUID={0xba51f486,0x5368,0x4c68,0x88,0x52,0xe9,0xda,0xac,0x83,0x33,0x92}
PORT 4: Creative Sound Blaster MPU-401 [Emulated]
GUID={0xd5d63278,0xa658,0x4f69,0x85,0xb3,0x7,0x80,0x46,0xaa,0x4c,0x86}
PORT 5: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Creative Sound Blaster PCI
  Port1 supports XG data
WM_CLOSE
BinkClose

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...

Installed old drivers, now shaders wont work. But with latest (for this card) drivers - shaders working but the issue remains the same.
Cfg on defaults, tho I tried to manipulate with settings some, it didnt work.
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = no

Any suggestions, please?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-03-24 18:17:37
Hi DARKWORLD,

The problem seems to be the graphics card driver.
Which Windows do you use?
If you're using Windows 7, you can use maybe even drivers for Vista.

ForceWare Release 95 for Windows Vista 32-bit (http://www.nvidia.com/object/winvista_x86_96.85_2.html)
ForceWare Release 95 for Windows Vista 64-bit RTM (http://www.nvidia.com/object/winvista_x64_96.85_2.html)

greets Kompass63
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DARKWORLD on 2012-03-24 19:10:37
I am on WinXP, changed 3 drivers already, it really seems not be the case...
But thanks for reply =)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Prince Lex on 2012-03-24 19:43:17
Has no one found a way to fix the towns on the world map yet?

If people don't know what I'm talking about, a quick reminder: the towns that display on the FF8 world map on PC are the horrible low scale versions, yet the better ones do exist but for some reason are not displayed.

It's not something I care about too much, I'm just curious because I brought it up a few years ago. There's a thread about it somewhere.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-03-24 22:33:25
I remember Aali saying something about this once... can't remember what though!  I'd like to see the better versions back too.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-03-25 00:34:04
Hi DARKWORLD

Did you also install the chipset drivers?
If I remember correctly they also had to install a driver for the AGP interface.

greets Kompass63
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Beoron on 2012-03-25 01:07:02
Thanks! It turns out I am just a goob and had put some stuff in a wrong directory that also had some FF7 files somehow! Now if I can figure out this lgp stuff and get some cool models I'll be set. Thanks for the quick reply!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DARKWORLD on 2012-03-25 11:39:46
Hi DARKWORLD

Did you also install the chipset drivers?
If I remember correctly they also had to install a driver for the AGP interface.

greets Kompass63
Hi!
Yup, just did it, still wont work.

Read the first few pages...
TeridKane stated similar (or exactly the same) problem - slowdown/stuttering on movie playback, he solved it by turning pbo on. I tried the same, but no use : \

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-03-25 14:30:54
Hi DARKWORLD

Unfortunately I do not know what "PBO" means. I think this is only for newer video cards.
Also unfortunately I do not remember how I got my FX 5600 to work.

May help the "K-Lite Mega Codec Pack (http://www.codecguide.com/download_mega.htm)". This repairs some broken codecs and also provides new codecs.
I know Aali's driver has its own plug-in for videos, but maybe it will help anyway.

greets Kompass63

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: nate on 2012-03-26 23:22:18
So I seemed to have encountered a fairly uncommon bug, and by that I mean one that from searching the forums/google pretty much lead to people reporting it, and the 'official' response always being "That can't/shouldn't really happen", but it does, and unfortunately while some of those people said they fixed it, they didn't specifically say how exactly.

While there's one workaround someone noted that should work (I haven't done it yet though), and that's playing the stock version without the mod until after Laguna's first 'Dream scene' on the way to Timber, I figured I'd post the log & crash data regardless, perhaps it could lead to a fix for something that's apparently been around since 0.7.6 at the very minimum that I saw.

App.log; (Also available here (http://cdn.st-projects.com/ff8/app_3-26-2012_18-36.log))
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce GTX 460 SE/PCI/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1360x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  creating 3D listener interface
  EAX: creating bogus sound buffer
  EAX: creating bogus 3D buffer
  EAX: Establishing listener property set interface
  EAX: Checking for EAX support
  EAX support initialized
  EAX: set global reverb
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: USB PnP Sound Device
GUID={0x490a03e8,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}
PORT 1: Microsoft MIDI Mapper [Emulated]
GUID={0xf05ab20,0x2775,0x434a,0x83,0x4c,0x98,0x7a,0x65,0xb0,0x6b,0xbc}
PORT 2: Microsoft GS Wavetable SW Synth [Emulated]
GUID={0x477d6e29,0xd4b2,0x4174,0x92,0x6f,0xa4,0xf9,0x76,0xc5,0xfc,0x74}
PORT 3: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    USB PnP Sound Device
  Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=74, volume=100)
Can't open file: \ff8\data\eng\field\mapdata\te\testbl6\testbl6.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=4, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
Can't open file: \ff8\data\eng\field\mapdata\gw\gwenter1\gwenter1.sfx
Can't open file: \ff8\data\eng\field\mapdata\gw\gwgrass1\gwgrass1.sfx
ERROR: unhandled exception

Config; (Also available here (http://cdn.st-projects.com/ff8/ff8_opengl.cfg))
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1360
window_size_y = 768
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = no
(For some reason the 0.7.11b FF8 config file marks itself as the 'ff7_opengl-0.7.10b config file', guessing just a forgotten change at .11b release)

And the dump file is available here (http://cdn.st-projects.com/ff8/crash_3-26-2012_18-36.dmp)

Edit:
I forgot to note, I am not on the latest drivers for my nVidia card, however considering the 'file not found' problem in it's nature, as well as the fact this has been present for several past releases, I think it's a pretty certain assumption that the drivers likely are not related.

Edit Edit:
It's also worth noting that I did not crash walking through the big grassy field the first time, I actually crashed in the hotel at the save point, unfortunately thinking it was just random coincidence from playing awhile, I did not save the dump/log file at that time.

It wasn't until I tried playing through again (and then 2 more times) that it keeps crashing when running through the grassy field screen (roughly at the same spot, right before the area transitioning).
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-03-27 02:02:55
Hi nate

I once had a crash. Luckily I had saved quite a short time before. In the second experiment, there were almost at the same point again a crash.
I thought it was because of Aalis driver, so I got him off, in which I have renamed eax.dll inside the game folder. But then I also had a crash in the same place.
So I think that it is not Aalis driver who caused the crash. After restarting the PC, the error was gone.

greeting Kompass63

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: nate on 2012-03-27 05:37:53
Hi nate

I once had a crash. Luckily I had saved quite a short time before. In the second experiment, there were almost at the same point again a crash.
I thought it was because of Aalis driver, so I got him off, in which I have renamed eax.dll inside the game folder. But then I also had a crash in the same place.
So I think that it is not Aalis driver who caused the crash. After restarting the PC, the error was gone.

greeting Kompass63

Well I probably should have edited my post to note that I did the suggestion others did where playing the game 'standard' works, which it did, until we got into Timber, which after I saved and restored the mod, I encountered another crash, this time the .log not really detailing why, so I just disabled the mod for the time being to play normally.

I'll probably check out the crash dump later myself (as it's rough uploading 70~MB files on an 80KB/s upstream), see if I can't figure it out and post back, at least for now that 'grass' file-not-found was bypassed, but perhaps the dump above will help him figure out whats been causing it through various releases now.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-03-27 05:56:18
Zip the crash dump.  It goes much smaller.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-03-27 07:55:53
I've played with Aalis driver to Deling City, 4 hours at a time before the crash occurred. If you want to examine my crash dump, here it is (http://www.file-upload.net/download-4216277/FINAL-FANTASY-VIII_Crash.rar.html).

greeting Kompass63
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: nate on 2012-03-27 11:01:59
Zip the crash dump.  It goes much smaller.

I thought about doing that (or more specifically 7z'ing it), but when I noticed most people post them raw, I figured perhaps I should as well in case anyone complained :P

From what I can tell of the second crash (after playing vanilla-game to get past the grassy field), it looks like it may be the binary itself, perhaps because I used the 'nVidia/GeForce' 1.2 patch.  Looks like it was more designed for the older GeForce's, perhaps I'll switch to a default 1.2 patch .exe, see if that helps too.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2012-03-27 20:23:02
The difference between the nvidia patch and the regular one is insignificant, infact the driver disables the few changes the nvidia patch makes to the rendering process because they do not apply to OpenGL.

Seems like the server is broken again, hopefully it wont be for as long as it was last time but in the meantime I suggest you find some mirrors. I'm sure Ugerstl will be all over it.. ???
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-03-27 21:13:30
Hi Aali

I am sure that life here in the forum is a bit simpler if you could add a link in your last post to UGerstls folder (http://www.mediafire.com/?w1dc9vpo5tue9#zn4kq5zuvjg6j). You can write to the fact that you make no warranty.
I am also sure that everyone here would help you, if at all possible and with whatever.

I have a request. Can it be you (or someone else) possible to develop a post-processing shader replace the linear_filter, but with the exception, not incorporate the transparent pixels in the calculation?
That might solve the problem that was described by tbogard (http://forums.qhimm.com/index.php?topic=11992.msg180008#msg180008).

greeting Kompass63
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: dkma841 on 2012-03-29 17:26:32
hi, i just recently got this crash popup after using the MultiDLL by Kranmer here:
http://forums.qhimm.com/index.php?topic=11564.msg161144#msg161144
here are the files the message said to provide:
http://www.mediafire.com/?qtvewesgjvnl6ot
other than that i am still able to play but it is very annoying as i keep on having to close that message each time i start the game and pausing the game in the background, thanks :)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LeonhartGR on 2012-03-29 17:32:39
hi, i just recently got this crash popup after using the MultiDLL by Kranmer here:
http://forums.qhimm.com/index.php?topic=11564.msg161144#msg161144
here are the files the message said to provide:
http://www.mediafire.com/?qtvewesgjvnl6ot
other than that i am still able to play but it is very annoying as i keep on having to close that message each time i start the game and pausing the game in the background, thanks :)

lol bug after bug.. u finally decided to use the multidll option
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: dkma841 on 2012-03-29 20:39:04
lol bug after bug.. u finally decided to use the multidll option
Haha yep :) i would've used multidll if i have heard about it before :/ dunno why but i always run into bugs even though i did a fresh install with Bootleg etc just recently
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kranmer on 2012-03-30 12:15:14
hi, i just recently got this crash popup after using the MultiDLL by Kranmer here:
http://forums.qhimm.com/index.php?topic=11564.msg161144#msg161144
here are the files the message said to provide:
http://www.mediafire.com/?qtvewesgjvnl6ot
other than that i am still able to play but it is very annoying as i keep on having to close that message each time i start the game and pausing the game in the background, thanks :)
If it happened after using the MultiDLL it could be a conflict with it, which DLL's do you have in the LOADR folder ? also if you disable MultiDLL does it still happen ?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Tiduca on 2012-03-30 18:32:50
Can someone please upload the  .09 version? It was the only one that worked smoothly on my PC, now the link is broken and i dont have it anymore...
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-03-31 02:13:07
Hi Tiduca

I've two links (no warranty)

ff7_opengl-0.7.9b.zip (http://www.mediafire.com/?cx484n3b55p7aij)
ff7_opengl-0.7.9b-nolight_shaders.zip (http://www.mediafire.com/?wnws7yh26bbf7ou)

Would not it be better to examine why driver 0.7.11b not going so well?

greeting Kompass63
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: dkma841 on 2012-03-31 16:16:29
If it happened after using the MultiDLL it could be a conflict with it, which DLL's do you have in the LOADR folder ? also if you disable MultiDLL does it still happen ?
I got the anycd patch and also the always run patch and when i disable MultiDLL it doesn't happen anymore but no biggie i just use the MultiDLL on certain times of the game that i really need another
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Tiduca on 2012-04-01 16:49:57
Kompass, when i try using the .10 or .11 versions,  everything except the sprites become white. Not white'ish, but completely white...

any ideas?  sorry i know this is completely vague... is there anything i can post to help you figure this out?

i'm using the GTX 580, with 12Gb DDR3 RAM, i7 950.

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2012-04-01 17:20:11
Tiduca,
That's the 'everything is made of light' glitch.
The fix is here:
Everything is made of light FIX (http://forums.qhimm.com/index.php?topic=11992.msg179804#msg179804)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Tiduca on 2012-04-01 21:06:38
Thanks PitBrat!

can you please upload a 07.11b version for me to try that out please?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: tbogard on 2012-04-04 06:24:36
Got a Crash going to Esthar, when lunatic pandora arrives to the city....

here my app-log and the crash:

http://www.mediafire.com/?e38qiuu1q7p5m13

im using the 0.7.11b driver :( is kinda frustrating....
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: tallywacker on 2012-04-04 08:54:05
please can some upload the v0.7.11b has i cant down load it anywhere   :'(  :'( and i really want to play final fantasy with the overhaul
thanks
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: UGerstl on 2012-04-04 19:23:07
It seems that Aali's server is down.   :o

   ff7_opengl-0.7.11b.zip (http://www.mediafire.com/?ypilqzkhdsiqhut)

   ff7_opengl-0.7.10b.zip (http://www.mediafire.com/?juwb0b4hw46h8pe)
   ff7_opengl-0.7.9b.zip (http://www.mediafire.com/?cx484n3b55p7aij)
   ff7_opengl-0.7.9b-nolight_shaders.zip (http://www.mediafire.com/?wnws7yh26bbf7ou)
   ff7_opengl-0.7.8b.zip (http://www.mediafire.com/?pl669dg1ahgqmrx)
   ff7_opengl-0.7.7b.zip (http://www.mediafire.com/?r2632h30r4ibzn2)
   ff7_opengl-0.7.6b.zip (http://www.mediafire.com/?9va18r9kuirpomi)


FIX :  Everything is made of light  (FF7 + FF8)

(http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/th_NOShaders01.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/NOShaders01.png)   (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/th_NOShaders02.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/NOShaders02.png)   (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/th_NOShaders03.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/NOShaders03.png)

ff7_opengl.cfg :  use_shaders = yes

Download these files and copy them to .\shaders\nolight :  main.frag (http://www.mediafire.com/?6fgy3xn4yg2gv99)   main.vert (http://www.mediafire.com/?mq7rbpotg9bok76)
(overwrite? => YES)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PanDa on 2012-04-04 21:07:32
Crash in tears point..

http://www.mediafire.com/?m0037ix4xx07es7
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: skilzorz on 2012-04-06 03:25:56
Hi,

I keep getting crashes. There doesn't really seem to be a pattern except for the fact that once I get a crash. If I restart the game, I (likely) get a crash in the same area (for example when loading a screen. Sometimes happens with as little as opening the menu Screen. FF8 config file included at crash file, zipped with 7-zip. Thanks in advance!

http://www.mediafire.com/?14b68qwamcz162f

Code: [Select]
# ff7_opengl-0.7.10b config file

[code]INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6250 Graphics                 4.1.10429 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x600, output resolution 800x600, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0x760d5850,0xb553,0x4a38,0xad,0x8e,0x57,0x63,0xb2,0xe1,0x8b,0xbe}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0x56abff70,0x2428,0x4da6,0xa8,0x8e,0xf6,0xaf,0x51,0x4e,0xe9,0x9f}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
WM_CLOSE

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...


edit, app log posted

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6250 Graphics                 4.1.10429 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x600, output resolution 800x600, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0x760d5850,0xb553,0x4a38,0xad,0x8e,0x57,0x63,0xb2,0xe1,0x8b,0xbe}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0x56abff70,0x2428,0x4da6,0xa8,0x8e,0xf6,0xaf,0x51,0x4e,0xe9,0x9f}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
WM_CLOSE

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-04-06 09:12:56
Need the app log.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: FF7_Struggler on 2012-04-11 07:35:12
I have installed everything as instructed, pass the self test and chose the custom driver, changed only the resolution and fullscreen option, but when I start the game it opens in a box ( not a window, has no windows commands, can't minimise it)  in the top left corner of the screen. This happens whether I've chosen fullscreen or not in the config file. Then in the game some colours have changed and a number of things are green or have a green shade over them among other things. Help? I can't see how to attach a screenshot or my.cfg, my applog is empty and the problem is also stopping me from saving a game

Edit: I've uploaded a screenshot and the .cfg to mediafire. Also now I can't change things back to the way they ere before I tried installing the patch. The game is unplayable
http://www.mediafire.com/?l2kf5qpu0uj6tv2

Edit 2: After a few installs and uninstalls I found that the problem lay with changing the compatibility of the ff7config file to XP sp2 before installing the driver. Didn't find that anywhere I looked but I hope someone with the same problem might see this
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Asmodean on 2012-04-11 21:03:15
I'm not sure if these values are generally known or not, but I figured I would share them just in case.

Using a hex editor, I've found a few functions that were omitted in the opengl.cfg file, some including custom internal resolution control, it is best to keep it at multiples of the native res (highest internal res supported using multiples of the native res = 10200x6240), widescreen hack, but it seems this just produces the same black-bar effect as perserve_aspect.

A few of the others are: (function, var, value type) window position x/y = int, refresh_rate = int, new_hp_limit = bool, new_mp_limit = bool, show_light_rays = bool, show_normals = bool, show_tbn_space = bool, max_lights = bool, skip_frames = bool.

I have included a link to an example config file below using the values I use myself. I have also modified the SmartBloom shader for 'fake' HDR, Refraction, Chromatic dispersion, & Fresnel Effect for more depth to scenes, and also support for much higher resolution.

ff7_opengl.zip (https://rapidshare.com/files/518063272/ff7_opengl.zip)

HDRSBloomGLSL.zip (https://rapidshare.com/files/1295002246/HDRSBloomGLSL.zip)

Edit: Wrong link for Shader file. Fixed, enjoy.
Regards.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Tekkie.X on 2012-04-12 04:50:51
Those values have been found before, they either do nothing or are still being worked on, thus why they're not officially documented by Aali.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Dark_Ansem on 2012-04-12 07:07:25
can we expect a new release working with the nvidia 3xx family drivers, now that they have been released?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Asmodean on 2012-04-13 15:07:38
Those values have been found before, they either do nothing or are still being worked on, thus why they're not officially documented by Aali.

Well, I know for a fact that: The internal res function, window pos, skip_frames, max_lights work, because I've tested them myself. I've yet to see any problems with using these commands either, especially the internal resolution control, as you can actually gain better performance by increasing the internal res, if you have a decent, modern gpu. To gain enough load to enable the gpu to switch to full 3d clocks (which it wasn't at 1080p) as the game is so old, and requires hardly any horse power.

I am currently running FF7 @ 8320x6240, overkill yes, but why not, if you can.

PhenomII 955@ 4Ghz
Radeon 6950 @ 900/1400

I have also updated the fragment/vertex shader files last night, looks very nice in Final Fantasy VII, including the original smart-filterBloom code, and extra lighting functionality to add more depth to scenes, works especially well on higher resolutions with the field texture packs, so the background scenes don't look like mere 2d images with 3d models standing on top of it. Enhancing the lighting/'shadows'(darker areas) of each scene. If I include any more updates to the shader's functionality, I will update it via this post.

Update: HDRSBloomv3.zip (https://rapidshare.com/files/3678909307/HDRSBloomv3.zip)

The high dynamic range is now complete in all files to be imported, and looks great imo, should be the last needed update.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LeonhartGR on 2012-04-13 20:10:47
Well, I know for a fact that: The internal res function, window pos, skip_frames, max_lights work, because I've tested them myself. I've yet to see any problems with using these commands either, especially the internal resolution control, as you can actually gain better performance by increasing the internal res, if you have a decent, modern gpu. To gain enough load to enable the gpu to switch to full 3d clocks (which it wasn't at 1080p) as the game is so old, and requires hardly any horse power.

I am currently running FF7 @ 8320x6240, overkill yes, but why not, if you can.

PhenomII 955@ 4Ghz
Radeon 6950 @ 900/1400

I have also updated the fragment/vertex shader files last night, looks very nice in Final Fantasy VII, including the original smart-filterBloom code, and extra lighting functionality to add more depth to scenes, works especially well on higher resolutions with the field texture packs, so the background scenes don't look like mere 2d images with 3d models standing on top of it. Enhancing the lighting/'shadows'(darker areas) of each scene. If I include any more updates to the shader's functionality, I will update it via this post.

HDRSBloomGLSL.zip (https://rapidshare.com/files/1295002246/HDRSBloomGLSL.zip)

Just a question
In the opengl.cfg ? :

post_source = shaders/SmartBloom.post
enable_postprocessing = yes
use_shaders = yes

??? Thanks!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Tekkie.X on 2012-04-13 20:21:56
Yep
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LeonhartGR on 2012-04-13 20:24:10
It works great!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Reaper24 on 2012-04-13 20:59:45
The internal resolution option is definitely helpful. Changing the window size option on its own caused my game to crash. Setting the internal resolution to 640 x 480 first solved the issue.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: savage-xp on 2012-04-13 22:40:03
Hello, it`s been a while that i came to this forum.
I have a question to ask to author: The Anti-aliasing settings are custonized by you righ? Because in driver settings i check par exemple 8x,16xQ,32x, 64X in newer cards and can`t seeany changes. It seens is auto 12x. Can do that in the config file?

Best of regards.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Asmodean on 2012-04-13 22:48:14
Just a question
In the opengl.cfg ? :

post_source = shaders/SmartBloom.post
enable_postprocessing = yes
use_shaders = yes

??? Thanks!

I use:

enable_postprocessing = yes
post_source = shaders/SmartBloom.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert

Just to be safe.

I've updated the shader again also, its in the above post, should be the last needed update, enjoy.

Edit:
@savage-xp
I'm not 100% on this, but i'd imagine the AA would be incorperated in the post processing effects only, such as fxaa, and the linear filter. I've also tested this, and the GPU control panel enhancements, and/or regedit options have no affect as it's running off the openGL api. I've found no multisampling options for the config file, and I've been pretty thorough lol
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: savage-xp on 2012-04-13 23:14:21
This driver is good, but since the saint patch don`t work in windows 7, can`t change the resolution further than the native 640x480. Stand alone, the game runs ok with FSAA desired.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LeonhartGR on 2012-04-14 01:44:05
I use:

enable_postprocessing = yes
post_source = shaders/SmartBloom.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert

Just to be safe.


Ok I added them in the .cfg.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2012-04-14 03:30:44
With the latest HDR shader files-- HDRSBloomV2.zip-- I get a post-processing error when the game starts.
APP.LOG has this to say:

0(46) : error C7011: implicit cast from "vec4" to "vec3"
0(46) : error C1035: assignment of incompatible types
0(153) : error C7011: implicit cast from "vec4" to "vec3"
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LeonhartGR on 2012-04-14 04:03:06
With the latest HDR shader files-- HDRSBloomV2.zip-- I get a post-processing error when the game starts.
APP.LOG has this to say:

0(46) : error C7011: implicit cast from "vec4" to "vec3"
0(46) : error C1035: assignment of incompatible types
0(153) : error C7011: implicit cast from "vec4" to "vec3"

My APP.log:

Code: [Select]
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2012-04-14 04:13:31
I managed to eliminate the error by altering the SmartBloom.post file:

Original:
    gl_FragColor.rgb = color + mix(d1,1.75*normalize(vec2(d1*d1,0.82)).x,0.577*d1)*normalize(C1);

Working:
    gl_FragColor.rgb = mix(d1,1.75*normalize(vec2(d1*d1,0.82)).x,0.577*d1)*normalize(C1);


Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: KaidenJames on 2012-04-14 07:13:32
I'm getting errors too, trying to use the HDRSmartBloom.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9800M GTS/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1200, output resolution 1920x1200, internal resolution 10200x6240
INFO: FBO extension detected, using fast scaling/postprocessing path
ERROR: Driver didn't accept our FBO attachments, reverting to slow path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: main program link log:
Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 10764:
-- error message --
line 283, column 1:  error: too many result variable components written
-- internal assembly text --
!!NVvp4.0
OPTION NV_parameter_buffer_object2;
# cgc version 3.1.0001, build date Feb 29 2012
# command line args:
#vendor NVIDIA Corporation
#version 3.1.0.1
#profile gp4vp
#program main
#semantic gl_ProjectionMatrix : state.matrix.projection.transpose
#semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
#semantic gl_NormalMatrix : state.matrix.modelview.inverse
#semantic lights_position
#semantic normal_map
#semantic vertextype
#semantic fb_texture
#semantic blend_mode
#semantic d3dprojection_matrix
#semantic d3dviewport_matrix
#semantic @TMP54 : __LOCAL
#semantic @TMP57 : __LOCAL
#semantic @TMP56 : __LOCAL
#var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
#var float4 gl_FrontColor : $vout.COLOR0 : COL0 : -1 : 1
#var float4 gl_Color : $vin.COLOR0 :main program link log:
Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 10764:
-- error message --
line 283, column 1:  error: too many result variable components written
-- internal assembly text --
!!NVvp4.0
OPTION NV_parameter_buffer_object2;
# cgc version 3.1.0001, build date Feb 29 2012
# command line args:
#vendor NVIDIA Corporation
#version 3.1.0.1
#profile gp4vp
#program main
#semantic gl_ProjectionMatrix : state.matrix.projection.transpose
#semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
#semantic gl_NormalMatrix : state.matrix.modelview.inverse
#semantic lights_position
#semantic normal_map
#semantic vertextype
#semantic fb_texture
#semantic blend_mode
#semantic d3dprojection_matrix
#semantic d3dviewport_matrix
#semantic @TMP54 : __LOCAL
#semantic @TMP57 : __LOCAL
#semantic @TMP56 : __LOCAL
#var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
#var float4 gl_FrontColor : $vout.COLOR0 : COL0 : -1 : 1
#var float4 gl_Color : $vin.COLOR0 : ATTR3}ü8TERROR: failed to load shaders, reverting to fixed function
INFO: fragment shader compile log:
0(153) : error C7011: implicit cast from "vec4" to "vec3"

INFO: postprocessing program link log:
Fragment info
-------------
0(153) : error C7011: implicit cast from "vec4" to "vec3"

ERROR: init_postprocessing failed, postprocessing will be disabled
ERROR: no FBO support, cannot render in higher resolution than window size
INFO: internal resolution clamped to 1920x1200
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
ERROR: GL_INVALID_VALUE
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; h264/ac3 1280x960, 25.000000 FPS, duration: 153.664000, frames: 3842
INFO: slow output format from video codec h264; 0
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LeonhartGR on 2012-04-14 12:00:38
I managed to eliminate the error by altering the SmartBloom.post file:

Original:
    gl_FragColor.rgb = color + mix(d1,1.75*normalize(vec2(d1*d1,0.82)).x,0.577*d1)*normalize(C1);

Working:
    gl_FragColor.rgb = mix(d1,1.75*normalize(vec2(d1*d1,0.82)).x,0.577*d1)*normalize(C1);

Why isn't this error appearing to me? Do i not use any option?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Asmodean on 2012-04-14 15:07:06
Sorry about that fellas, was working for me. Use the below files, I've updated the above file aswel. Works perfectly for me.

HDRSBloomv3.zip (https://rapidshare.com/files/3678909307/HDRSBloomv3.zip)

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LeonhartGR on 2012-04-14 15:15:26
Sorry about that fellas, was working for me. Use the below files, I've updated the above file aswel. Works perfectly for me.

HDRSBloomv3.zip (https://rapidshare.com/files/3678909307/HDRSBloomv3.zip)

Now it's not working for me... :P

Here's my App.log

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: fragment shader compile log:
0(212) : error C7011: implicit cast from "vec4" to "vec3"

INFO: postprocessing program link log:
Fragment info
-------------
0(212) : error C7011: implicit cast from "vec4" to "vec3"

ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\sqlogo.avi
set music volume: 127
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2012-04-14 15:45:30
Your latest version also isn't working for me. i get the same error as above.

App.log included for reference.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: fragment shader compile log:
0(212) : error C7011: implicit cast from "vec4" to "vec3"

INFO: postprocessing program link log:
Fragment info
-------------
0(212) : error C7011: implicit cast from "vec4" to "vec3"

ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\Movies\eidoslogo.avi
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\Movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: dkma841 on 2012-04-14 15:57:38
Asmodean if you don't mind could you make a video preview and showoff it more like a comparison? afaik your driver looks graphically better? would it work on my 1024x768 resolution?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2012-04-14 16:07:11
I received the error too.
I changed this to prevent the error:

Original:
       gl_FragColor.rgb = c+mix(d1,1.75*normalize(vec2(d1*d1,0.82)).x,0.577*d1)*normalize(C1);

Working:
       gl_FragColor.rgb = vec3(c)+mix(d1,1.75*normalize(vec2(d1*d1,0.82)).x,0.577*d1)*normalize(C1);
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LeonhartGR on 2012-04-14 16:09:24
Asmodean if you don't mind could you make a video preview and showoff it more like a comparison?

That would be nice... :)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: CarnageHeart on 2012-04-14 16:47:28
Hey there people. Been a long time since I've been here but I've been wanting to play FF7 again, so I went and get Aali's driver here (v0.7.11b). But I keep having a problem with the initial setup. Every time I go to select "Custom" for the driver in FF7config, it crashes with an unknown error. I've tried older versions of the driver down to v0.7.7b, but this keeps happening. As such, I can't get Aali's driver to work correctly. I can force set the custom driver in the registry, but when I do that I can't go to the Graphics tab on FF7config because it crashes straight away since I forced the custom driver to be selected through the registry.

When I try running FF7 through forcing the custom driver selection, it crashes straight away with an error from the custom driver and it writes a crash.dmp of course. I assume this happens because the custom driver didn't get to set an internal resolution from what I can tell from reading various posts.

Now, I was wondering, is there a way to force set the internal resolution? Is there a work around for this? Any help is greatly appreciated.

APP.LOG
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: unhandled exception

cfg.log is blank

crash.dmp
http://www.mediafire.com/?r2ub0bf7812ihpi (http://www.mediafire.com/?r2ub0bf7812ihpi)

System specs:
WinXp Pro 32bit w/ SP3 and all current updates
AMD Athlon 64 x2 3800+ @ 2.25GHz
2 Gigs of RAM
ATI Radeon HD2800Pro AGP w/ Catalyst v12.1

I'm currently in the process of setting up a VM to see if it's something wrong with my Windows installation, or if this problem is actually coming from the custom driver.

-----------------
EDIT
-----------------

FF7config and FF7 seems to run fine and dandy on the VM I've set up, and upon further investigating, there seems to be some weird sh*t going on with my OpenGL apparently, which is what seems to be making FF7config mess up on my normal install. I'm going to attempt updating the video card drivers since there is apparently a new version available. I'll post an update afterwards.

-----------------
EDIT
-----------------

Updated to Catalyst 12.3 - Still no good. There has to be something messing up with Windows itself then from what I can tell. Any ideas?

-----------------
EDIT
-----------------

FIXED! Clean install of my ATI drivers did the trick! I am kinda disappointed I haven't gotten a reply to this though :(
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Klaw117 on 2012-04-16 03:19:19
Has anyone ever run out of memory while using this driver? This driver appears to have a memory leak on my computer. After a while (usually an hour for FF7, I'm not entirely sure yet for FF8), my game freezes up on me. In FF7, RAM usage spikes up to 1.7 GB, some textures don't load properly (black boxes in some screens and in battle screens, modified weapons and sprites show up as black silhouettes), and the game freezes up if I keep playing past the point this starts happening. In FF8, RAM usage spikes up to 1.8 GB and the game freezes between the battle against Ultimecia (junctioned to Griever) and Ultimecia (final form). I haven't tested FF8 in any other conditions since I've already reached the end of that game before installing the driver (I used the FF8 Launcher 1.31 before this driver). Afterwards, I have to quit the game via Task Manager. As I asked before, has anyone else run into this?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Emmar on 2012-04-16 14:15:21
I've been trying to download this driver for three or four days now, and every time, the page times out. Is the server down? If so, is there anywhere else I can get hold of this driver? Because I would really like to get some of these mods I've downloaded working.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: UGerstl on 2012-04-16 14:35:34
@Emmar: Look here >Click me (http://forums.qhimm.com/index.php?topic=11992.msg180467#msg180467)<
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2012-04-16 15:23:11
Has anyone ever run out of memory while using this driver? This driver appears to have a memory leak on my computer. After a while (usually an hour for FF7, I'm not entirely sure yet for FF8), my game freezes up on me. In FF7, RAM usage spikes up to 1.7 GB, some textures don't load properly (black boxes in some screens and in battle screens, modified weapons and sprites show up as black silhouettes), and the game freezes up if I keep playing past the point this starts happening. In FF8, RAM usage spikes up to 1.8 GB and the game freezes between the battle against Ultimecia (junctioned to Griever) and Ultimecia (final form). I haven't tested FF8 in any other conditions since I've already reached the end of that game before installing the driver (I used the FF8 Launcher 1.31 before this driver). Afterwards, I have to quit the game via Task Manager. As I asked before, has anyone else run into this?

I have not, But i have 16GB of RAM.. So i haven't even noticed a blip. i'll test it out tonight and monitor the RAM usage for you.

Can someone with sub 2GB of RAM that plays it fine comment in the meantime?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Asmodean on 2012-04-16 19:06:03
I have more-or-less rewritten the original smart shader completely, I have tested it on 4 systems, both AMD, and Nvidia. This shader may be too powerful for older GPUs Also, It doesn't work correctly on older gtx cards, pre gtx 260. The fragment files are importing functions which are not supported by their shader models, newer gtx cards are fine. In other words, if your gpu is ancient, stick to the original bloom shader :)

FXAA, HDR, Enviroment light mapping, support for ultra high resolution without blurring, dynamic scene enhancement contrast.

GLSLSmartFilterHDR (https://rapidshare.com/files/1989655246/GLSLSmartFilterHDR.zip)

If I get time, I may upload a video, I will see.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2012-04-16 19:08:23
FXAA usually blurs the image, Is there a way to disable that? I use 32x SSAA. So i don't need FXAA :D

Also, might i suggest making your own thread here? (if you can) as we are probably filling up Aali's Support thread with your awesome shader
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: KaidenJames on 2012-04-16 21:37:55
Asmodean: I still can't get ANY of your shaders you uploaded to work. Here is my APP:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9800M GTS/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 10200x6240
INFO: FBO extension detected, using fast scaling/postprocessing path
ERROR: Driver didn't accept our FBO attachments, reverting to slow path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: main program link log:
Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 10764:
-- error message --
line 283, column 1:  error: too many result variable components written
-- internal assembly text --
!!NVvp4.0
OPTION NV_parameter_buffer_object2;
# cgc version 3.1.0001, build date Feb 29 2012
# command line args:
#vendor NVIDIA Corporation
#version 3.1.0.1
#profile gp4vp
#program main
#semantic gl_ProjectionMatrix : state.matrix.projection.transpose
#semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
#semantic gl_NormalMatrix : state.matrix.modelview.inverse
#semantic lights_position
#semantic normal_map
#semantic vertextype
#semantic fb_texture
#semantic blend_mode
#semantic d3dprojection_matrix
#semantic d3dviewport_matrix
#semantic @TMP54 : __LOCAL
#semantic @TMP57 : __LOCAL
#semantic @TMP56 : __LOCAL
#var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
#var float4 gl_FrontColor : $vout.COLOR0 : COL0 : -1 : 1
#var float4 gl_Color : $vin.COLOR0 :main program link log:
Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 10764:
-- error message --
line 283, column 1:  error: too many result variable components written
-- internal assembly text --
!!NVvp4.0
OPTION NV_parameter_buffer_object2;
# cgc version 3.1.0001, build date Feb 29 2012
# command line args:
#vendor NVIDIA Corporation
#version 3.1.0.1
#profile gp4vp
#program main
#semantic gl_ProjectionMatrix : state.matrix.projection.transpose
#semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
#semantic gl_NormalMatrix : state.matrix.modelview.inverse
#semantic lights_position
#semantic normal_map
#semantic vertextype
#semantic fb_texture
#semantic blend_mode
#semantic d3dprojection_matrix
#semantic d3dviewport_matrix
#semantic @TMP54 : __LOCAL
#semantic @TMP57 : __LOCAL
#semantic @TMP56 : __LOCAL
#var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
#var float4 gl_FrontColor : $vout.COLOR0 : COL0 : -1 : 1
#var float4 gl_Color : $vin.COLOR0 : ATTR3}ü8TERROR: failed to load shaders, reverting to fixed function
ERROR: no FBO support, cannot render in higher resolution than window size
INFO: internal resolution clamped to 1920x1080
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
ERROR: GL_INVALID_VALUE
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; h264/ac3 1280x960, 25.000000 FPS, duration: 153.664000, frames: 3842
INFO: slow output format from video codec h264; 0
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Asmodean on 2012-04-16 22:17:34
@Hellbringer616
I have the FXAA matrix dense enough to complete nullify any screen blurring, I have taken the native x/y res of FF7/8 and multiplied it by 13x2, to support an internal resolution of 16640x12480 with no blurring, as the output res, to max is less than 1:1. Also, by the way, your CCC AA probably isn't doing anything as the backend of the driver is opengl, so you're actually not getting the edge detect SSAA your setting up in catalyst.


@KyubiNemesis
Your card has only 32 or 64 float varying, and it's running out during compilation. I'll take a look at it and upload a seperate version for it later, if I can, else tommorow.


Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: KaidenJames on 2012-04-16 22:20:04
Thank you Asmodean! I will wait patiently.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2012-04-16 23:41:38
I have an nVidia card :p and what i meant by SSAA was Super Sampling. Although at one point, i remember it was broken
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Asmodean on 2012-04-16 23:46:37
I tested those again, the code is fine, it's a problem with older GeForce cards i'm afraid, it happends with the older bloom2 shader also, and the old version smartbloom, I'm getting the same error, on a gtx 260, not getting this error with my own radeon 6950.

I'll see if it's anything I can sort out with a work-around.

I have an nVidia card :p and what i meant by SSAA was Super Sampling. Although at one point, i remember it was broken

I assumed you had an AMD card when you said ssaa, as nvidia don't have SSAA, they have supersampling on transparent textures, it's not SSAA :). SSAA takes multiples of the rendered resolution and scales it back down to the screen res to remove the jaggies. ie, 4xssaa @1080p = 4320p rescaled back down to 1080p, so you need no filtering, and it produces 0 blur.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: KaidenJames on 2012-04-16 23:57:40
Damn that really sucks. I'm totally bummed  :( I hope you can figure something out. Good luck, and thanks for trying man!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2012-04-17 00:08:01
Step 1: remove all the lighting stuff (I don't know why you based it on the lighting shaders in the first place), this will save atleast 20 slots
Step 2: pack all varying variables into vec4 types. each varying will use up 4 slots regardless of its type, that is, 4 * vec3 will use up 16 slots but 3 * vec4 will only use up 12 slots for the same total number of components (12).

Et voila, now you should be well under 64 slots and it should work on most cards.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Asmodean on 2012-04-17 00:14:31
Step 1: remove all the lighting stuff (I don't know why you based it on the lighting shaders in the first place), this will save atleast 20 slots
Step 2: pack all varying variables into vec4 types. each varying will use up 4 slots regardless of its type, that is, 4 * vec3 will use up 16 slots but 3 * vec4 will only use up 12 slots for the same total number of components (12).

Et voila, now you should be well under 64 slots and it should work on most cards.

I'll do that, thanks. As for the overflow, I had only planned to add extra 'fake' lighting contrast to scenes initially to counter the scaling on sprite BG's in FF7, when you're running the game at very high res, the models clearly stand out from the 2d background, and this sorts it.

Of course, when you start someting you mean to do very little on, you end up going a bit overboard and adding too much lol.

Edit: Great work on the driver btw, very impressive coding. I assume you hear this question too oftan but,  do you have any plans on releasing the source?, I'd love to tinker around with it.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Covarr on 2012-04-17 01:26:33
In other words, if your gpu is ancient, stick to the original bloom shader :)

How do you define "ancient"? Is it safe to assume that my GTS 250 can't handle it?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-04-17 01:32:13
How do you define "ancient"?

Geforce 2 MMX400.  That baby had a hard time every time I threw a grenade in Halo.  :'(
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: darcvince on 2012-04-19 11:59:38
i cant seem to download the [v 0.7.11b] drivers, is there any alternative links i can get them from?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LeonhartGR on 2012-04-19 13:31:05
i cant seem to download the [v 0.7.11b] drivers, is there any alternative links i can get them from?

http://www.mediafire.com/?ypilqzkhdsiqhut (http://www.mediafire.com/?ypilqzkhdsiqhut)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Soul XXcult on 2012-04-27 15:22:58
I've got a problem in FF7 when  my battle text look screw up and out of place how to fix it. I'm using the Bootleg mod. Please reply. :cry:

here is my config
Code: [Select]
# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
#internal_size_x = 2560
#internal_size_y = 1920
preserve_aspect = yes
fullscreen = yes

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/SmartBloom.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 12

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = yes
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = FF7AlwaysRunKranmer.dll

and my app log
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 320/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library FF7AlwaysRunKranmer.dll
ERROR: Failed to load library FF7AlwaysRunKranmer.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 380
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2012-04-27 15:53:43
Don't use the 9999 limit break from Aali's driver when using the Menu Overhaul.

break_9999limit = no
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-04-27 21:58:11
Which is why you should read the readme and install MO last.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2012-04-27 22:10:02
Just as a heads up, the official download link is up again, hopefully this time it will stay up.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Soul XXcult on 2012-04-28 03:52:12
So many thanks to you! That did the problem and it looks so much better now. :)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: freegg123 on 2012-04-29 19:03:59
Followed the instruction and still could not have FF7 running.

I extract the files to the FF7 folder, ran FF7config and got the message saying self test passed.....and I ran the exe, could not play it at all, I got white screen with no graphics.

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2012-04-29 20:53:38
Sounds like the everything is made of light shader issue.
Everything is made of light fix (http://forums.qhimm.com/index.php?topic=11992.msg179804#msg179804)

Also, make sure you run ff7_config.exe as administrator.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Template on 2012-05-02 02:12:34
man i really thought v 0.7.12b would be out by now :D
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kemlin on 2012-05-02 03:13:40
Perfection from magical men takes time.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-05-02 05:06:05
man i really thought v 0.7.12b would be out by now :D

So did I, I even asked where it was but I didn't expect or get a reply.  8-) I know how annoying it is being asked, but from 1 modder to another and all that ;)  :P
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LeonhartGR on 2012-05-02 12:41:28
man i really thought v 0.7.12b would be out by now :D

So did I for ff7 remake! :P
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2012-05-02 14:18:21
Heck, I'd be ecstatic for v 0.7.12a!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: KaidenJames on 2012-05-02 21:04:41
So did I for ff7 remake! :P

You should know that there is a remake. It's called Modders of Qhimm super fantastical awesome mods! Haha. Seriously though, I love this Forum  :evil:
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LeonhartGR on 2012-05-02 22:13:04
...Modders of Qhimm super fantastical awesome mods!...  :evil:

I already have that :P I only need a Tifa realistic field model, Technical demo Cloud field and battle model and all re-textured weapon models by Millenia (including Barret's :P)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Template on 2012-05-03 06:32:28
My friend showed me his old ps1 ff7 discs playing on his ps3... looked like photographs from the civil war.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Nachbar on 2012-05-03 17:50:25
EDIT: actually I think its just my disc as I tried to play the FMV using qhimm.com/ff8fmv.zip and it gave me a hardware i/o error. The discs are really old and scratched up =( The other FMVs play fine. Guess I'll be trying to find copy out there on the internet...

On FF8 I get the crash "Oops! Something very bad happened" on disc 2 during the missile cutscene after you fight the oilboyle's in Balamb Garden.

Here is a link to download the app.log, crash.dmp, opengl.cfg, and a save right before it happens (just move north and go down the ladder the next screen) in a zip file: http://www.mediafire.com/?xcmcg3xj6gcja91

I've tried just about every combination of settings in the ff8_opengl cfg file to get past this screen. Not sure what to do.

app:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: Intel Mobile Intel(R) 4 Series Express Chipset Family 2.1.0 - Build 8.15.10.2555
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0x6373c4e2,0xdee1,0x422b,0x96,0x7e,0xbb,0xa2,0x8b,0x10,0x98,0x12}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0x84826e78,0xa4db,0x4259,0xbd,0x8b,0x8f,0x9a,0x29,0xd0,0xb8,0x42}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
Can't open file: f:\DISK1
SdMusicPlay ()
sd_music_play (number=0, song_id=16, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
Can't open file: \ff8\data\eng\field\mapdata\bg\bgmd3_2\bgmd3_2.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=16, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\te\testbl3\testbl3.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=68, volume=127)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
ERROR: unhandled exception

config:
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 800
window_size_y = 600
preserve_aspect = no
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = no

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = on



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = no
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2012-05-03 18:25:15
So did I, I even asked where it was but I didn't expect or get a reply.  8-) I know how annoying it is being asked, but from 1 modder to another and all that ;)  :P

What I want to know is, what are the new features it will have? I don't think this would be a bug fix release, as. well there really aren't to many bugs haha
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-05-03 20:01:53
It fixes the annoying black band issue with menu overhaul, that's one I am looking forward to!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Nachbar on 2012-05-03 20:28:00
Yeah I confirmed it was my disc causing the problem. Working fine now.

Although I do have a weird bug to report with FF8. If you lock the computer on windows 7 with it running and then return and unlock it. it will assume you are holding down the windows key for some reason as when i hit "p" it brings up the switch monitor thing associated when you do a win+p key combo. Also the rendering stalls and the screen won't change and I have to close and reopen the game.

Also like someone else mentioned if you go back and forth between screens you get weird corruption but if you open and close the menu it goes away.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: cooopercrisp on 2012-05-04 03:41:07
Hello,

When I launch FF7, I get the error GL_INVALID_ENUM on the bottom-left of my screen.  It stays there after the game has been loaded.

(http://www.freeimagehosting.net/njiqe)

Here is my config file:

Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = yes



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

And here is my APP log:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 2.1.0 - Build 8.15.10.2119
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: postprocessing program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
ERROR: GL_INVALID_ENUM
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
set music volume trans: 127->0, step=60
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
INFO: E:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
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ERROR: GL_INVALID_ENUM
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ERROR: GL_INVALID_ENUM
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ERROR: GL_INVALID_ENUM
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ERROR: GL_INVALID_ENUM
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ERROR: GL_INVALID_ENUM
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ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
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ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
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ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2012-05-04 08:51:33
Interesting, although it seems harmless that certainly should not be happening. Let me look into it.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2012-05-04 13:20:32
It fixes the annoying black band issue with menu overhaul, that's one I am looking forward to!

Guess i'm uneffected, so haven't noticed haha
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-05-04 13:26:54
If you use menu overhaul you are ;)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2012-05-04 14:29:49
Oh trust me, I use it haha. So i guess i just didn't notice :P
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-05-04 15:08:48
You will notice it more when the battle is ending and the bottom is black :P
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: JokerKazucchi on 2012-05-07 19:29:49
I have a: No useful Indirect path found problem :/

and also...
my game looks like...

this: http://i825.photobucket.com/albums/zz179/jtodaotodaker/wtf.png
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: mrpeterparker on 2012-05-09 21:58:10
what resolution is everyone running at for a widescreen monitor/tv? 

I really can't remember if all the characters look flat/squashed/fat in the original game in 1997 or not =P
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: xman0980 on 2012-05-11 04:51:49
i just tried the HDRSBloomv3 but i get an error when starting the game now

Postprocessing initialization failed, check app.log for more info.

heres app.log
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6800 Series 4.2.11631 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...



thats it at init sound... nothing else listed int he file.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Corigne on 2012-05-11 17:08:40
I'm a long time FF7 veteran, but I'm new to the forums.  Though in all honesty I've been using them as a resource for modding my copy of FF7 PC for a few years now.

Anyway-- to get to the meat of the problem...

I'm using version 0.7.11 of Aali's custom driver, and a friend threw a custom Cloud model my way.  I have packed and repacked battle.lgp many times in the past with custom models and such with no issue-- yet upon entering battle I encountered a critical error.  I've confirmed that the modification of the files did in fact cause the problem through some simple testing and now I just want to know if I've done something wrong to upset the almighty render gods.

I would attach the required logs and crash dumps normally, but I don't appear to have the proper permissions.  Below are the links to the google docs hosted files.

Config : https://docs.google.com/open?id=0B3fw6onZOYJsT2dtc0pXRWt5R2s
APP.log : https://docs.google.com/open?id=0B3fw6onZOYJsbG9Gc1dMLWdIQUE
crash.dmp : https://docs.google.com/open?id=0B3fw6onZOYJsOVZZczVuUm9xQjQ

Best regards and thanks in advance,

Corigne
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: cruentas on 2012-05-12 19:05:14
I read on another site that i had to fill all my save slots before installing the patch to make it work is this true? Also i was considering a mod to improve the character graphics. Do they work well with your mod amd if so which is best?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Corigne on 2012-05-12 19:08:31
I didn't have that issue when I installed the driver, but to be safe I would play through with a vanilla installation and save your first save once in each of the ten memory slots.

Also, if you want to use graphical mods I know the Team Avalanche mod is stable with the driver, and in fact requires it.  You can find that here (http://forums.qhimm.com/index.php?topic=9151.0).  That one gives you updated world graphics, and comes with an updated Barrett model and texture.  As for other character replacements, most anything else you'll find aren't technically legal.  However if you're willing to wait I know APZ Freak is working on a new cannon specific Cloud model, you can keep an eye on the project here (http://forums.qhimm.com/index.php?topic=11083.0).
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Terid__K on 2012-05-12 19:35:48
I read on another site that i had to fill all my save slots before installing the patch to make it work is this true?

No, you don't need to do that anymore.

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Corigne on 2012-05-12 19:38:31
No, you don't need to do that anymore.

I'm glad you could clarify that, I was just being safe. Cheers.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: cruentas on 2012-05-14 23:18:29
Thanks for the info guys i will try the Team Avalanche mod
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: dei1562 on 2012-05-18 01:30:06
Hi.

I was playing FF8 disk 1 with driver 0.7.11b but in the part when pressident Deling start to introduce the sorceres has ambassador when i get this crash.

I hope you can help me with this little problem.

Here is my app.log:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce 9400 GT/PCIe/SSE2/3DNOW! 3.3.0
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulado]
GUID={0x93566632,0xca2d,0x4ffd,0xac,0x3e,0x8d,0x53,0xd1,0xa5,0x7a,0x1b}
PORT 1: Microsoft GS Wavetable Synth [Emulado]
GUID={0x6cb76205,0x1e71,0x4a9c,0xbc,0xea,0xc2,0x15,0x7f,0x56,0x37,0x5}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=57, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
Can't open file: \ff8\data\eng\field\mapdata\ti\tivisi1\tivisi1.sfx
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=29, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
SdMusicPlay ()
sd_music_play (number=0, song_id=29, volume=127)
ERROR: unhandled exception

And here is my config file:
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = no

Thanks.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: duarian on 2012-05-25 03:10:39
Having a major issue. I get sound but no video

APP is quite long, I get a ton of ERROR: GL_INVALID_OPERATION so I will only post up too the first one

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 580/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file d:\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: d:\FF7\Data\midi\midi.lgp
midiOutGetVolume returned: ffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
ERROR: GL_INVALID_OPERATION (MANY of these follow)
WM_CLOSE
END OF CREDITS!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
ERROR: GL_INVALID_OPERATION


Config

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Covarr on 2012-05-25 03:29:38
Use Xion999's fix to enable shaders on NVIDIA cards.

1) Xion999's 'everything is made of light' fix for NVIDIA cards:
    Copy and replace the files .\shaders\main.frag and .\shaders\main.vert into .\shaders\nolight\

2) Enable shaders in ff7_opengl.cfg.
    use_shaders = yes

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: duarian on 2012-05-25 03:45:57
Yeah, working on that now. Thank you Covarr. I do apologize for blowing up your music thread >.<
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: the_specialist on 2012-05-30 17:36:50
Hi all im new to this site so go easy on me lol first off just want to give big respect to all the people involved in the modifications and to pitbrat for making bootleg was so easy to follow anyway its  an amazing game which i haven't played in years and looking forward to playing with 100x better graphics.

Everything is spot on the only ONE problem i have is (excuse me if im been petty lol) when in battles, the game seems to lock for a split second whenever any player/enemy is doing any attacks ie magic ect and ESPECIALLY when one of the players gain a limit break it goes so slow its kinda annoying. Ive tried messing with the settings Ive even tried reinstalling with different mods several times and still no joy maybe it could be something simple but its deffo annoying and is in someway spoiling the game for me lol because everything else runs mintage!!!! any ideas would be greatly appreciated  :D :D :D
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2012-05-30 18:32:00
Enable PBO in FF7_OpenGL.cfg:
  use_pbo = yes
This sometimes reduces the delay.

You can also enable compression, but this will greatly degrade the quality of the textures.
  compress_textures = yes
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: the_specialist on 2012-05-30 19:36:37
thanks for the suggestion mate Ive already tried that Ive tried different combinations of settings with the boot loader app tried different resolutions i just cant seem to solve it also what i didn't mention earlier as soon as the battle starts it locks up for about a second then continues honestly mate this is beyond me rest of the game runs absolutely spot on even the actual movements of the models in battle its just the locking up every time an action is taken.

so confusing...Ive even messed about with settings in nvidia control panel lol this is how annoying its getting me because i cant get into the game because of it...Ive even got FPS in "field" hitting over 30, 33-34 to be precise didn't think this was possible because i read somewhere about FPS been capped 60 (menu) 30 (field) and 15 (battle) runs smooth as anything though just the frigging lock ups, lags, freezes, hangs what ever u want to call them!!!
 :? :? :? :?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2012-05-30 19:48:02
It's most likely a delay while the textures are loaded.
Aside from disabling the PNG textures, the only solution is probably a faster harddrive.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: the_specialist on 2012-05-30 20:24:21
how do i disable PNG textures?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2012-05-30 20:28:37
Delete the BATTLE and MAGIC folders from withing the MODS folder.
This will revert to the original game textures for battle scenes and magic effects.
If you're using Avalanche, you'll still have some of the enhanced magic effects.
You may also choose to install the LGP version of the battle textures.
This results in an extremely long delay while the LGP archive is first loaded, but battle scenes load more quickly thereafter.

Have you defragged your HDD?  That may improve game performance.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Masamune666 on 2012-05-30 20:59:53
Hi all im new to this site so go easy on me lol first off just want to give big respect to all the people involved in the modifications and to pitbrat for making bootleg was so easy to follow anyway its  an amazing game which i haven't played in years and looking forward to playing with 100x better graphics.

Everything is spot on the only ONE problem i have is (excuse me if im been petty lol) when in battles, the game seems to lock for a split second whenever any player/enemy is doing any attacks ie magic ect and ESPECIALLY when one of the players gain a limit break it goes so slow its kinda annoying. Ive tried messing with the settings Ive even tried reinstalling with different mods several times and still no joy maybe it could be something simple but its deffo annoying and is in someway spoiling the game for me lol because everything else runs mintage!!!! any ideas would be greatly appreciated  :D :D :D

I had a similar issue actually where the battle swirl an any sort of screen movement would lag me out to the point of nothing happening except Cloud standing on the field for 5 min or so waiting to go into battle, or Kujata standing in place for a long time while the ground finished ripplin' after his final attack.. try reducing your resolution in your ff7_opengl.cfg to 640 by 480 an that should help :)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: the_specialist on 2012-05-31 14:55:33
Ok thanks for the replies i will give it a shot, i have tried lowering the resolution infact ive tried every resolution to the max (1280 x 1024)ive even tried running in window still the same problem - as for the HDD its fairly new (just over a yr old) not really much has been put on it TBH but i will give that a shot and let u know.

 :mrgreen:
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: the_specialist on 2012-05-31 16:48:12
***PROBLEM SOLVED****

After messing around with EVERY setting in the NVIDIA control panel, i seem to have eliminated the problem dont have a clue which setting it was but ive tested the game and its ok only problem is (i dont have the new "battle" menus, i have the original, prefer them) the menus r VERY sluggish for instance changing to another player without selecting a command kinda lags and 1 last question how can i remove the transparency form the battle bar??

Thanx i know im being annoying lol
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Corigne on 2012-05-31 20:02:47
Quick bump on my previous post.  I don't normally do this, but this model swap issue is restricting my ability to play with custom the custom cloud model.

Cheers,


Corigne
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: novice on 2012-06-05 00:36:53
Hello, please forgive my ignorant questions.
I am a first time user of your wonderful driver.
It is posted that I should provide my APP.log, but
I don't know what that is. How do you look at your APP.log?
And more importantly, after having installed 1.02 patch and
the custom driver to FF7, the characters, as well as the save crystal,
appear in plain red shadow figure. Please help me. What should I do?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: dkma841 on 2012-06-05 18:53:10
Quick bump on my previous post.  I don't normally do this, but this model swap issue is restricting my ability to play with custom the custom cloud model.

Cheers,
Corigne
Could you elaborate a bit more on your problem?

Hello, please forgive my ignorant questions.
I am a first time user of your wonderful driver.
It is posted that I should provide my APP.log, but
I don't know what that is. How do you look at your APP.log?
And more importantly, after having installed 1.02 patch and
the custom driver to FF7, the characters, as well as the save crystal,
appear in plain red shadow figure. Please help me. What should I do?
Where you have installed your Final Fantasy VII folder it should be located where you installed it and after you patch it with 1.02 patch THEN patch it with latest Aali's driver there should be a file called 'app.log' in the main folder so open it up and copy/paste everything here.
Also posting your ff7opengl.cfg would also be useful to find a fix with your problem
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2012-06-26 14:44:59
When using this driver with FF7 and the PNG texture packs for magic, battle and field, the game begins to lose textures and eventually crashes.
Intel GPU's are barely able to run the game at all.
Is this a memory issue?
Is there a fix?
Even on a video card with 512MB, the game will crash after enough hours of play.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-06-26 14:54:23
There is also a leak if placing game on pause in battle.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Asmodean on 2012-07-03 00:32:41
I've completely rewritten the glsl shader I've uploaded a while back, (It was having trouble on some gpu's with older shader models. So far, it includes:

I will upload it here, in case anyone would like it, during the week if I'm finished/satisfied testing it.

If any other scripters/programmers would care to take a look to help optimize the code, for extra speed, send me a pm.

ps: This shader works both with Aali's OGL driver, and any ps1 emulator with a gpu plugin that supports glsl shaders (Pete's OGL2, gpuBladeSoft etc) for some who prefere to play ff VIII on emu (PC version sprites are horrid)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LeonhartGR on 2012-07-03 02:09:17
This is great news!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: KaidenJames on 2012-07-03 02:52:45
Would love to try it out Asmodean. Can't wait till it's released.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: dkma841 on 2012-07-03 11:57:31
1 question: Would my Nvidia Geforce 8400 GS be compatible with this shader?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: leostrife on 2012-07-03 21:20:38
I've completely rewritten the glsl shader I've uploaded a while back, (It was having trouble on some gpu's with older shader models. So far, it includes:
  • Ability to turn off/on, and customize each feature
  • HDRBloom
  • 5xBR-FXAA
  • Full Screen SSAO (Yes, SSAO).

I will upload it here, in case anyone would like it, during the week if I'm finished/satisfied testing it.

If any other scripters/programmers would care to take a look to help optimize the code, for extra speed, send me a pm.

ps: This shader works both with Aali's OGL driver, and any ps1 emulator with a gpu plugin that supports glsl shaders (Pete's OGL2, gpuBladeSoft etc) for some who prefere to play ff VIII on emu (PC version sprites are horrid)


I do not know much about programming, but why not adapt the shader plugin Pete's OPENGL2 driver 2.9 "4xMSAL"? He is by far the best shader to use in 2D games with scenarios like Final Fantasy.


(http://img853.imageshack.us/img853/4731/epsxe2012070318102345.th.jpg) (http://imageshack.us/photo/my-images/853/epsxe2012070318102345.jpg/)
(http://img19.imageshack.us/img19/889/epsxe2012070318094363.th.jpg) (http://imageshack.us/photo/my-images/19/epsxe2012070318094363.jpg/)
(http://img29.imageshack.us/img29/3627/epsxe2012070318073760.th.jpg) (http://imageshack.us/photo/my-images/29/epsxe2012070318073760.jpg/)
(http://img803.imageshack.us/img803/8205/epsxe2012070318071924.th.jpg) (http://imageshack.us/photo/my-images/803/epsxe2012070318071924.jpg/)


Shader link:
http://www.mediafire.com/?m7drgcpbxfx9a4o (http://www.mediafire.com/?m7drgcpbxfx9a4o)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-07-06 13:46:31
progress report on latest driver?  :o ;D
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: obesebear on 2012-07-06 15:09:57
progress report on latest driver?  :-o :-D

2nd.  The more time goes on the more curious I get about what it is he's trying to implement into v .8
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2012-07-06 15:35:44

2nd.  The more time goes on the more curious I get about what it is he's trying to implement into v .8

Thats been me since he said he has big plans for it somewhere in this thread.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-07-06 15:41:44

2nd.  The more time goes on the more curious I get about what it is he's trying to implement into v .8

That's cool!  I expected a reprimand!  I guess it is just too tantalising now to not ask!  :o
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Covarr on 2012-07-06 17:44:37
Don't worry guys, it'll be worth the wait.  :-X
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2012-07-06 20:18:23
Know somethin we don't Covarr? Hmmm?? :-o
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Covarr on 2012-07-06 20:22:05
Know somethin we don't Covarr? Hmmm?? :-o
Either that, or I'm screwing with DLPB, or I'm pretending to know something to look cool. Take your pick.

But I can reveal that there are currently no plans to bring this to AmigaOS.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-07-07 03:19:19
 8) ;D haha!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: BloodShot on 2012-07-07 15:17:29
Either that, or I'm screwing with DLPB, or I'm pretending to know something to look cool. Take your pick.

But I can reveal that there are currently no plans to bring this to AmigaOS.

:'(

My dreams are crushed
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: syntax error on 2012-07-07 21:23:28
FF VII on AmigaOS would need a rewrite of the engine different from Q-Gears.
Not impossible because most parts are documented but much code writing work to do.
Today some MP3 players could run the game if you replace the OS.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2012-07-07 21:45:23
There is a PSX emulator for AmigaOS.  So maybe it's possible to play FF7 on an Amiga already.
Free Playstation Emulator (http://amidog.se/amiga/fpse/)

I'm excited about a new release of Aali's OpenGL driver.
Some of the features he's hinted at are incredible.  I hope a few of them make it into the release.

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kemlin on 2012-07-08 08:17:28
Insane theory of the day: Aali hasn't released his new driver because he's been hired by SquareEnix to polish up and fix the PC port they're coming out with. He can't tell us about it because he's signed a non-disclosure agreement.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-07-08 12:34:35
Insane theory of the day: Aali hasn't released his new driver because he's been hired by SquareEnix to polish up and fix the PC port they're coming out with. He can't tell us about it because he's signed a non-disclosure agreement.

I like that theory.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2012-07-08 18:58:03
I am not working for Square Enix and I really don't need that rumor going around.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: EQ2Alyza on 2012-07-08 20:54:13
Nice sense of humor there Aali   :)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: syntax error on 2012-07-09 11:25:32
I assume he has some difficulties adapting its C++ code to many different GPU driver revisions.
In this subforum anyone using 3D cards we usually have not around (Kyro II,Voodoo,PowerVR,Volari,Parhelia,Wildcat....)can post his problems.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Covarr on 2012-07-09 15:42:23
I assume he has some difficulties adapting its C++ code to many different GPU driver revisions.
In this subforum anyone using 3D cards we usually have not around (Kyro II,Voodoo,PowerVR,Volari,Parhelia,Wildcat....)can post his problems.
Voodoo? I don't recognize all these cards, but at the very least anyone with a voodoo card should be running the game normally, without Aali's driver. If the others are similarly outdated, I couldn't possibly imagine doing using a driver made for modern cards with them.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2012-07-09 16:15:16
i recognize nearly none of those brands.

Aali has ATI, nVidia, and Intel to code his driver with (assuming they all don't just have some basic code they all share)

Any of the old cards he shouldn't bother with, i say if it's not supported in XP or higher, shouldn't be supported here. So unless those ancient cards are supported in XP. skip em.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Covarr on 2012-07-09 17:32:09
Aali has ATI, nVidia, and Intel to code his driver with (assuming they all don't just have some basic code they all share)
They do, it's called OpenGL (Also Direct3D, but this driver does not support currently support Direct3D and he's never posted anything to indicate that he ever will). I don't know what version he's coding for (http://en.wikipedia.org/wiki/OpenGL#OpenGL_1.0), but it's safe to assume that whatever version that is, it should work on cards that support it and not cards that don't (provided also that they are fast enough and have enough RAM).
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Wally on 2012-07-11 10:29:44
Hello everyone,
New to these forums (love FF, decided to pick up playing FF8 again after announcement of re-releasing FF7).

I was trying to get the SeeD menu-mod going for FF8, but couldn't get it to work. Now I think my problem might be with Aali's driver.
Basically, I'm not sure if the driver is working at all. When I change the resolution for instance nothing happens after restarting the game.

I followed installation instructions as best as I could, but I'll tell you the exact steps I took;
1- Installed game, including optional game data and eidosnet (just in case it was needed for anything)
2- Installed 1.2 patch (for GeForce drivers) and EAXUnified
3- Extracted Aali's driver
4- Replaced eax.dll with version from internet (without it I had a whitescreen for movies and completely screwed up graphics ingame)

(5- Extracted Project SeeD files to /mods/SeeD/)

Nr. 5 is in brackets because it's not directly related to Aali's driver but to another mod, figured I'd put it in there just in case anyone wanted/needed to know.

Anyone that could help me?

Cheers,
Wally
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Asmodean on 2012-07-12 17:51:38
I've completely rewritten the glsl shader I've uploaded a while back, (It was having trouble on some gpu's with older shader models. So far, it includes:
  • Ability to turn off/on, and customize each feature
  • HDRBloom
  • 5xBR-FXAA
  • Full Screen SSAO (Yes, SSAO).

I will upload it here, in case anyone would like it, during the week if I'm finished/satisfied testing it.

If any other scripters/programmers would care to take a look to help optimize the code, for extra speed, send me a pm.

ps: This shader works both with Aali's OGL driver, and any ps1 emulator with a gpu plugin that supports glsl shaders (Pete's OGL2, gpuBladeSoft etc) for some who prefere to play ff VIII on emu (PC version sprites are horrid)

I'm releasing the above-mentioned shader for testing.

Note 1: Be sure to change the .post shader source name in your cfg file.
Note 2: If you open the post shader you will see 3 version numbers at the top of the page (120, 330, & 420), two of which are commented out. If you have a GPU with shader model 2.0/3.0 (DirectX 9 card) leave it as it is, if you have a GPU with SM 4.0 (DirectX 10 card), or SM 5.0 (DirectX 11 card) you can comment out the #version 120, and remove the comment before your desired version number, to take advantage of more recent OGL version functions, and a bit more performance.
You can also customize each feature to your liking, if you don't like the default setup.
Note 3: If you would like to use these shaders on PS1 Emulator with a GPU plugin that supports glsl shaders (eg: Pete's OpenGL2) rename ComplexMultiShader.post to gpuPeteOGL2.slf, and main.vert to gpuPeteOGL2.slv, and pop them into your Emu's shader folder.

File temporarily removed (not working on nvidia gpu's atm)

Would appreciate feedback.
Title: Alias custom driver and FF8
Post by: peroxwhygenesis on 2012-07-12 18:16:37
Hi guys, could someone help clear something up for me.
I have all the up to date current mods installed for FF7 with no problems and they work great.

I wanted to start playing FF8 again so I began looking for graphic improvement mods.
I first installed ff8 launcher 1.31 which drastically improved the games graphics with the exception of a black boader around trees and mountains in most fighting environments.

I then read that the launcher was old an doutdated and the same alias driver I use for FF7 can be used to improve FF8.
I installed the driver the same way (copy and paste into game directory) and set the resolution to 1600x900. However the graphics look very blocky incomparison to the launcher.

Am I doing something wrong? Or is the launcher the way to go? I notice there is a config file for FF7 and not FF8 when installing the driver. Do I just copy  the driver files into the directory and launch with no need for any special config file?
As Alias driver is meant to be modern I expected even better graphics than the launcher not worse. Any help or info would be greatly appreciated.

Windows 7 64 bit
4Gig ram
ATI Radeon Mobility 4650
Core i7 1.6gig

No, we don't need to be re-posting the same thing again in this thread, and in other forum, just because it hasn't been answered yet. Have some patience. ~Covarr
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: KaidenJames on 2012-07-12 21:16:46
Can't get the shader to load. I changed the source name in my config file. I also tried all 3 shader versions. Here is my app log:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon 6600M and 6700M Series 4.2.11740 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1366x768, output resolution 1366x768, internal resolution 1366x768
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

ERROR: failed to stat file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/shaders/ComplexMultiShader
ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\Movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LeonhartGR on 2012-07-12 21:19:19
I'm releasing the above-mentioned shader for testing.
My pc specs:
Microsoft Windows 7 Home Premium x64-based PC
Intel® Core™ i5-2310 CPU @ 2.90GHz, 3101 Mhz, 4 Core(s), 4
Installed Physical Memory (RAM) 8,00 GB
NVIDIA GeForce GTX 550 Ti (304.48 win7 64bit beta driver)
1.023,69 MB Adapter RAM

Tested with version 420. Failed to start shaders.
APP.log:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 10200x6240
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: fragment shader compile log:
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(47) : error C7533: global variable gl_TexCoord is deprecated after version 120
0(819) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
    (0) : vec4 texture2DLod(sampler2D, vec2, float)
0(820) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
    (0) : vec4 texture2DLod(sampler2D, vec2, float)
0(821) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampfragment shader compile log:
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(47) : error C7533: global variable gl_TexCoord is deprecated after version 120
0(819) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
    (0) : vec4 texture2DLod(sampler2D, vec2, float)
0(820) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
    (0) : vec4 texture2DLod(sampler2D, vec2, float)
0(821) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D,νό8TINFO: postprocessing program link log:
Fragment info
-------------
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(47) : error C7533: global variable gl_TexCoord is deprecated after version 120
0(819) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
    (0) : vec4 texture2DLod(sampler2D, vec2, float)
0(820) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
    (0) : vec4 texture2DLod(sampler2D, vec2, float)
0(821) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
    (0) : _FERMI gp4 fp50 vp50 cppostprocessing program link log:
Fragment info
-------------
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(47) : error C7533: global variable gl_TexCoord is deprecated after version 120
0(819) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
    (0) : vec4 texture2DLod(sampler2D, vec2, float)
0(820) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
    (0) : vec4 texture2DLod(sampler2D, vec2, float)
0(821) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
    (0) : _FERMI gp4 fp50 vp50 cp50 gp5}ÏŒ8TERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movieseidoslogo.avi
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\moviessqlogo.avi
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Version 330 APP.log:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 10200x6240
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: fragment shader compile log:
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(47) : error C7533: global variable gl_TexCoord is deprecated after version 120
0(819) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
    (0) : vec4 texture2DLod(sampler2D, vec2, float)
0(820) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
    (0) : vec4 texture2DLod(sampler2D, vec2, float)
0(821) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampfragment shader compile log:
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(47) : error C7533: global variable gl_TexCoord is deprecated after version 120
0(819) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
    (0) : vec4 texture2DLod(sampler2D, vec2, float)
0(820) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
    (0) : vec4 texture2DLod(sampler2D, vec2, float)
0(821) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D,νό8TINFO: postprocessing program link log:
Fragment info
-------------
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(47) : error C7533: global variable gl_TexCoord is deprecated after version 120
0(819) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
    (0) : vec4 texture2DLod(sampler2D, vec2, float)
0(820) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
    (0) : vec4 texture2DLod(sampler2D, vec2, float)
0(821) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
    (0) : _FERMI gp4 fp50 vp50 cppostprocessing program link log:
Fragment info
-------------
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(47) : error C7533: global variable gl_TexCoord is deprecated after version 120
0(819) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
    (0) : vec4 texture2DLod(sampler2D, vec2, float)
0(820) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
    (0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
    (0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
    (0) : vec4 texture2DLod(sampler2D, vec2, float)
0(821) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
    (0) : _FERMI gp4 fp50 vp50 cp50 gp5}ÏŒ8TERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movieseidoslogo.avi
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\moviessqlogo.avi
set music volume: 127
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

#version 120   //Shader Model 2.0 WORKED! Experienced very low FPS! I wasn't satisfied with the result... sharper but worse image quality

APP.log:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 10200x6240
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: fragment shader compile log:
0(20) : warning C7508: extension ARB_framebuffer_object not supported

INFO: postprocessing program link log:
Fragment info
-------------
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(264) : warning C7050: "ao" might be used before being initialized

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movieseidoslogo.avi
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\moviessqlogo.avi
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Title: Re: Alias custom driver and FF8
Post by: Thug on 2012-07-13 08:57:07
I notice there is a config file for FF7 and not FF8 when installing the driver. Do I just copy  the driver files into the directory and launch with no need for any special config file?
Look for ff8_opengl.cfg, it must be there.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Asmodean on 2012-07-13 10:49:03
Thanks for the good testing feedback. Would you believe I tested it on Aali's driver, Pete's OGL2, AMD Shader Analyser and LunarG, and got none of these errors, I'll have access to a gtx 260 later for testing nvidia, as im running on a 6950. This card seems to be blind to a few idiotic errors that should crop up when I compile it on this card, but they don't :<

Anyway, I'll get on it.

Leonhart7413, any chance you could post a screenshot of v120 in-game, just to see if it looks, as intended please.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LeonhartGR on 2012-07-13 11:54:26
Leonhart7413, any chance you could post a screenshot of v120 in-game, just to see if it looks, as intended please.

I created a quick video on my youtube channel (http://youtu.be/uG_Fu5VLv0Y). You can watch it when it's uploaded. I'm leaving for the weekend and I will not have Internet connection there. Asmodean it's not that bad but you can see the difference in the still pictures like in the "prelude" (film grain is noticeable) and FPS are so low... I would love to watch the directx 11 version though. Nvidia always causes troubles...
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2012-07-13 13:01:20
I have a GTX 560 ti if you need help testing nVidia compatibility
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LeonhartGR on 2012-07-13 13:05:19
Nvidia forums experienced a hacking attack just to let you know...
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2012-07-13 13:39:51
Wasn't registered there, So no big deal for me.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Asmodean on 2012-07-13 14:57:00
I've figured out where the performance bottleneck was occuring, so at least that seems to be fixed. During my test, I went from 145 fps in a battle, to 325 after the fix, which is a tidy net of fps. I'll be waiting to get a few more things sorted/updated etc before updating here though.

Edit: I've actually decided to do away with the current AA, and bloom methods, for the reasons: The merged AA (5xBR, and FXAA) are causing issues. The bloom doesn't go as well as I had hoped with the ssao.

I plan to write an edge detect NFAA (normal filter anti aliasing) technique at some stage today, if i can get around to it.

I've also devised a better depth check function for more accurate occlusion (as accurate as you can get on games with 2d backgrounds at least). So far as I'm aware, I'm the only one I've seen to try implementing ssao in a glsl shader designed for ps1-era games lol.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: KaidenJames on 2012-07-13 20:11:21
I have gotten the shader to work. I forgot to add .post when i changed the shader name in my config lol. All versions, 2.0, 4.0, and 5.0 are working. All seem a little sluggish as Leon said. I also agree about the image, it looks sharper but also a little darker. And I can't really see any 'Bloom'  Maybe that's just me.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Asmodean on 2012-07-14 00:24:19
I've tested the shader there on a gtx 260, and I now see what you mean, the shader is most definitely not working as intended on this nvidia card, it looks terrible, and performs terrible.

It performs, and looks much, much better on my own card (radeon 6950). It would seem there is a problem somewhere..

The effects seem to enable (if poorly) separately but when used together, they don't work, and creates a huge slow down. This is not happening on my own card.

Trust me, the shader looks far nicer, when it's actually working. As of now, I'm not sure what where the gpu transition problem is, need more testing. The most frustrating part is: It works perfectly on my 6950 >:

Edit: ps Thanks for the vid upload Leonhart7413, and yeah the shader effects are not working there, I could tell instantly.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: KaidenJames on 2012-07-15 07:49:38
Asmodean, just tried using your shader in ePSXe as well and it wouldn't load. I renamed the files correctly. Also, as far as VII goes I thought I would let you know I also use an ATI card (Radeon 6720G2). Hope you can get this all sorted out. Good luck!

Edit: I just noticed the .post file I changed for use with epsxe is still reading as a 'post' file, while the main.vert switched to a SLV file. I play FFIX on epsxe with shaders, so they're not completely new to me. I just don't know how to change a POST file to a SLF file. Thanks in advance for any help!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LeonhartGR on 2012-07-15 09:52:24
Edit: ps Thanks for the vid upload Leonhart7413, and yeah the shader effects are not working there, I could tell instantly.

Asmodean thank you so much for all your work! I just returned from a nice escape weekend to the beach and I received those awesome updates. I'm following your shaders and the previous ones were working great! I'm looking forward to receiving any future updates!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Tekkie.X on 2012-07-15 10:04:27
@Asmodean, There's a GLSL shader mod for Minecraft which has some nice effects, some of which can be found individually, any chance of taking a look and mabye trying to get Cell(outline) shader working with Aali's, possibly combining with your current shaders?

http://daxnitro.wikia.com/wiki/Alternative_Shaders_%28Shaders2%29#Individual_Shaders (http://daxnitro.wikia.com/wiki/Alternative_Shaders_%28Shaders2%29#Individual_Shaders)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: leostrife on 2012-07-17 14:36:09
I'm releasing the above-mentioned shader for testing.

Note 1: Be sure to change the .post shader source name in your cfg file.
Note 2: If you open the post shader you will see 3 version numbers at the top of the page (120, 330, & 420), two of which are commented out. If you have a GPU with shader model 2.0/3.0 (DirectX 9 card) leave it as it is, if you have a GPU with SM 4.0 (DirectX 10 card), or SM 5.0 (DirectX 11 card) you can comment out the #version 120, and remove the comment before your desired version number, to take advantage of more recent OGL version functions, and a bit more performance.
You can also customize each feature to your liking, if you don't like the default setup.
Note 3: If you would like to use these shaders on PS1 Emulator with a GPU plugin that supports glsl shaders (eg: Pete's OpenGL2) rename ComplexMultiShader.post to gpuPeteOGL2.slf, and main.vert to gpuPeteOGL2.slv, and pop them into your Emu's shader folder.

Here's the file: ComplexMultiShader.zip (https://rapidshare.com/files/4071999461/ComplexMultiShader.zip)

Would appreciate feedback.

Did not work. Both in FF7 as the PSX emulator. The emulator complains shader not found and FF7 black screen.

Windows 7 x64
GTX 570
8Gb RAM
Phenom X4 965
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: leostrife on 2012-07-18 00:14:27
App.LOG

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 570/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1440x900, output resolution 1200x900, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: fragment shader compile log:
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(115) : error C1008: undefined variable "width"
0(115) : error C1008: undefined variable "height"
0(118) : error C1008: undefined variable "width"
0(118) : error C1008: undefined variable "height"
0(125) : error C1008: undefined variable "width"
0(125) : error C1008: undefined variable "height"
0(885) : error C1008: undefined variable "texCoord"
0(886) : error C1008: undefined variable "texCoord"
0(887) : error C1008: undefined variable "texCoord"
0(888) : error C1008: undefined variable "texCoord"
0(889) : error C1008: undefined variable "texCoord"
0(890) : error C1008: undefined variable "texCoord"
0(891) : error C1008: undefined variable "texCoord"
0(892) : error C1008: undefined variable "texCoord"
0(909) : error C1008: undefined variable "texCoord"
0(910) : error C1008: undefined variable "texCoord"
0(911) : error C1008: undefined variable "texCoord"
0(912) : error C1008: undefined variable "texCoordfragment shader compile log:
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(115) : error C1008: undefined variable "width"
0(115) : error C1008: undefined variable "height"
0(118) : error C1008: undefined variable "width"
0(118) : error C1008: undefined variable "height"
0(125) : error C1008: undefined variable "width"
0(125) : error C1008: undefined variable "height"
0(885) : error C1008: undefined variable "texCoord"
0(886) : error C1008: undefined variable "texCoord"
0(887) : error C1008: undefined variable "texCoord"
0(888) : error C1008: undefined variable "texCoord"
0(889) : error C1008: undefined variable "texCoord"
0(890) : error C1008: undefined variable "texCoord"
0(891) : error C1008: undefined variable "texCoord"
0(892) : error C1008: undefined variable "texCoord"
0(909) : error C1008: undefined variable "texCoord"
0(910) : error C1008: undefined variable "texCoord"
0(911) : error C1008: undefined variable "texCoord"
0(912) : error C1008: undefined variable "texCoord"
0(91íü8TINFO: postprocessing program link log:
Fragment info
-------------
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(115) : error C1008: undefined variable "width"
0(115) : error C1008: undefined variable "height"
0(118) : error C1008: undefined variable "width"
0(118) : error C1008: undefined variable "height"
0(125) : error C1008: undefined variable "width"
0(125) : error C1008: undefined variable "height"
0(885) : error C1008: undefined variable "texCoord"
0(886) : error C1008: undefined variable "texCoord"
0(887) : error C1008: undefined variable "texCoord"
0(888) : error C1008: undefined variable "texCoord"
0(889) : error C1008: undefined variable "texCoord"
0(890) : error C1008: undefined variable "texCoord"
0(891) : error C1008: undefined variable "texCoord"
0(892) : error C1008: undefined variable "texCoord"
0(909) : error C1008: undefined variable "texCoord"
0(910) : error C1008: undefined variable "texCoord"
0(911) : error C1008: undefined variable "texCoord"
0(912) : error C10postprocessing program link log:
Fragment info
-------------
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(115) : error C1008: undefined variable "width"
0(115) : error C1008: undefined variable "height"
0(118) : error C1008: undefined variable "width"
0(118) : error C1008: undefined variable "height"
0(125) : error C1008: undefined variable "width"
0(125) : error C1008: undefined variable "height"
0(885) : error C1008: undefined variable "texCoord"
0(886) : error C1008: undefined variable "texCoord"
0(887) : error C1008: undefined variable "texCoord"
0(888) : error C1008: undefined variable "texCoord"
0(889) : error C1008: undefined variable "texCoord"
0(890) : error C1008: undefined variable "texCoord"
0(891) : error C1008: undefined variable "texCoord"
0(892) : error C1008: undefined variable "texCoord"
0(909) : error C1008: undefined variable "texCoord"
0(910) : error C1008: undefined variable "texCoord"
0(911) : error C1008: undefined variable "texCoord"
0(912) : error C1008: un}ü8TERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\final fantasy vii\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
ERROR: GL_INVALID_OPERATION
END UNINITIALIZE DD

FF7 CONFIG:

Code: [Select]
# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want

to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1440
window_size_y = 900
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in

textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e.

30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures

just lose their detail
linear_filter = on

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music

to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music

will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default

options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog

boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu

transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = yes
post_source = shaders/SmartBloom.post
yuv_source = shaders/yuvHDR.frag
frag_source = shaders/mainHDR.frag
vert_source = shaders/mainHDR.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
max_lights = 12

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger,

if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is

in use
# texture cache does NOT update automatically if the source image changes,

however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during

normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will

make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LeonhartGR on 2012-07-18 01:06:55
When we use:
window_size_x = 1920
window_size_y = 1080
internal_size_x = ?
internal_size_y = ?

I have a config file modified by Asmodean that says:
internal_size_x = 10200
internal_size_y = 6240

Is there a better option?
Thanks!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Asmodean on 2012-07-18 01:29:26
leostrife,

For now try: ensure SSAO, Bloom are enable via the #define section, you can disable both FXAA, and HQBR, for now. I will have v0.2 out sometime next week when I'm finished updating the new implementation. My new shader doesn't seem to be working on Nvidia though. I'm also in the process of rebuilding my system, I should have a GTX 680 soon hopefully.


Leonhart7413,

The window size variable is you're monitors max resolution, the internal size is limited by your GPU, not display, it's the internal rendered resolution of the game. This can be increased as far as your GPU will allow, you will receive a pop up dialog when starting the game if you go too high for your own card, it's also best to keep it at multiples of the game's original native res. The config file posted is my own modified one, it was included in the bootleg installer I presume.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LeonhartGR on 2012-07-18 01:53:40
Thank you very much for replying Asmodean! So is there a higher internal res I should try?

Ok... I tried some multiplies. Only
internal_size_x =15360
internal_size_y =8640

worked but with very low FPS!

All others above or bellow gave me errors.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: leostrife on 2012-07-18 12:47:15
leostrife,

For now try: ensure SSAO, Bloom are enable via the #define section, you can disable both FXAA, and HQBR, for now. I will have v0.2 out sometime next week when I'm finished updating the new implementation. My new shader doesn't seem to be working on Nvidia though. I'm also in the process of rebuilding my system, I should have a GTX 680 soon hopefully.


Leonhart7413,

The window size variable is you're monitors max resolution, the internal size is limited by your GPU, not display, it's the internal rendered resolution of the game. This can be increased as far as your GPU will allow, you will receive a pop up dialog when starting the game if you go too high for your own card, it's also best to keep it at multiples of the game's original native res. The config file posted is my own modified one, it was included in the bootleg installer I presume.

Thank you!

It is neither your nor the original is working for me. The game runs normally, but only has sound, the screen is all black, when I enable any type of shader. I installed a very old driver, the 263.09, and had the same problem.
I tested some games and emulators with OpenGL shaders in OpenGL and DX, and are working perfectly.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: tbspitfire3 on 2012-07-20 11:12:30
Hey guys. I'm in DESPERATE need of the "Everything is made of light" fix, but all the MediaFire links (for main.frag, main.vert) are no longer functional... Can anyone help me out? Maybe host the files somewhere else if you already have them? Thanks!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Salk on 2012-07-20 11:50:51
Hey guys. I'm in DESPERATE need of the "Everything is made of light" fix, but all the MediaFire links (for main.frag, main.vert) are no longer functional... Can anyone help me out? Maybe host the files somewhere else if you already have them? Thanks!

Look here: http://forums.qhimm.com/index.php?topic=12863.msg178999#msg178999
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: missphina on 2012-07-23 22:28:28
So I'm having a tiny issue getting the movies to play when I run FF8 with the custom drivers
Basically they just don't~ all I get is a black screen ^^;;; sound works fine though =)

I've tried disabling shaders and transparency, pretty much everything you can think of with the configurations (which typically results in a white screen rather than black screen) so I am fairly certain they have nothing to do with it.

Now I did read about displaying a black screen during movie playback in version 7.8? and onwards if NPOT textures are not supported...

so thinking this would be the problem... I used an older version of the custom drivers with no noticable difference (I would have seen a white screen rather than black screen or would that be a mistaken assumption?) also there is no mention of any inability to support NPOT textures in app log.... (that said I don't know if a specific error would be displayed or if the GL_INVALID_VALUE message is the error message related to NPOT texture support....)

As best I can tell my graphics drivers are up to date..... I'll admit the integrated graphics aren't the best lol... not sure if it has anything to do with the movie playback issue I am having...
model shown in the app log~

Also I'm running on windows 7 (if any of this helps)

The following is the app log... which as best I can make out pretty much says everything running normally...
followed by the "ERROR: GL_INVALID_VALUE" message (times a bazillion clipped for reading) which occurs during the movie playback...
then what I assume is the shut down procedure~

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: Intel Mobile Intel(R) 4 Series Express Chipset Family 2.1.0 - Build 8.15.10.1892
INFO: Found swap_control extension
INFO: Max texture size: 512x512
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0x1b4db28b,0x36fb,0x451d,0xaa,0x61,0x1e,0x1b,0xf1,0x8d,0x5c,0xaf}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0xa5c19a3b,0x5626,0x46d6,0x97,0x19,0x32,0x75,0x66,0x9d,0x44,0x2d}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE <- IT'S OVER 9000!!!!!!!!!!
BinkClose
WM_CLOSE

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...

And the following is my config, as mentioned I've done the typical no shaders/no transparency suggestion which seems to have made no difference....

Code: [Select]
# ff7_opengl-0.7.10b config file <- counter to what this says..... I am using 11b lol as shown in app log lol



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no <-white screen during movie playback rather than black screen when set to no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = no

So do you have any idea if there's anything else I could do or what could be going wrong?
is this just because of lack of NPOT texture support?
I guess what I mean to say is I wouldn't be here if I hadn't tried other alternatives as I hate to be a bother to people
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2012-07-24 09:15:14
Maximum texture size: 512x512

High-res movies are 640x480.

Where on earth did you find a graphics card that doesn't support 1024x1024 textures?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: missphina on 2012-07-24 10:12:55
Um well truth is I bought this "craptop" a couple years back when I needed it for college work sooo..... graphics wasn't exactly a high priority.... as long as it was affordable and I could get the work done XD

guess in hind sight I should have got a better comp XD oh well XD

Anyway..... in theory if I unchecked high resolution movies they would play? or would I be mistaken? having tried that again (first thing changed so forgot about it) it doesnt appear to make a difference. =/
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2012-07-24 12:10:51
Unfortunately, no, it won't help, the movie player for FF8 is very basic.

You could try looking for a driver update, don't know if you'll have any luck though. Just to bring this into perspective, even the Windows XP OpenGL software renderer supports 1024x1024 textures..
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: missphina on 2012-07-24 15:34:46
well I realised whats up now..... somewhere along the line I must have lowered my graphics settings and completly forgot about it O.o

sooo I guess with that came the lowered texture support O.o well switching them back to their default settings seems to have fixed the issue lol

*yay* for feeling like an idiot O.o
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Ensign Rick on 2012-07-27 21:51:47
0.7.11b seems to not be working with my system.  I am able to open FF7Config and select Custom driver and the window pops up stating that the self test passed, but after that nothing seems to be working with the driver.  FF7Config no longer opens and instead Windows says FF7Config.exe has stopped working and will notify me if a solution is available.  Window's empty promises aside, FF7 will run but at all initial install settings and any changes to ff7_opengl have no effect.

As best as I can tell I follow the proper install procedure: maximun FF7 install from CD, install patch 1.02, and then install driver 0.7.11b.

I have tried numerous other variables to try and get something to work.  Bootleg or FF7Music does not work for me because FF7Config cannot open.  Interestingly, the game works somewhat with the mods from Remix v 2.5.1 if I install Remix first and then install v 0.7.11b.  In this case, I can make some changes to ff7_opengl, but FF7Config still does not open.

System:
Windows 7 64Bit
Intel i7-3610QM
Nvidia GT 650M

Thanks for any advice.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Template on 2012-07-28 01:34:19
well I realised whats up now..... somewhere along the line I must have lowered my graphics settings and completly forgot about it O.o

sooo I guess with that came the lowered texture support O.o well switching them back to their default settings seems to have fixed the issue lol

*yay* for feeling like an idiot O.o

idiot? im amazed you figured that out. most people woulda just bought new laptop, of course!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: m0nster on 2012-08-04 18:36:44
My apologies.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2012-08-04 21:57:57
m0nster,
Downloaded versions of FF7 (Ultima Version?) are not supported on Qhimm.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Yuri Hyuga on 2012-08-06 01:24:46
Hi! I want to play FF7 on windows 7 with nVidia.
I have installed the game and patch it with 1.02 patch then i patch it with latest Aali's driver.
The game doesn't work at all :-(

That the APP:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 Spanish
INFO: NVIDIA Corporation GeForce 410M/PCI/SSE2 4.1.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1152x864, output resolution 1152x864, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\users\victor\documents\my games\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: c:\users\victor\documents\my games\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED

And the CFG:
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1152
window_size_y = 864
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

Thanks for the help!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-08-06 20:33:03
Hi Yuri Hyuga

Start "FF7Config" as admin, choose all tabs. Choose the right equipment and do the tests.

Also read this report (http://forums.qhimm.com/index.php?PHPSESSID=7d0670e2e03b0fd8c27b811bb410e1e9&topic=11992.msg179804#msg179804) . The two files I've packed into this archive (http://www.file-upload.net/download-4567294/FF7-ShaderFix.zip.html).

Greetings Kompass63

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Yuri Hyuga on 2012-08-06 22:49:30
Thanks Kompass63, but it doesn't work for me :(

APP
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 Spanish
INFO: NVIDIA Corporation GeForce 410M/PCI/SSE2 4.1.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1152x864, output resolution 1152x864, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: c:\users\victor\documents\my games\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED

Open_GL
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1152
window_size_y = 864
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = yes

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = yes



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

The program cannot be executed, and give me this error (sorry its in spanish):
Code: [Select]
Firma con problemas:
  Nombre del evento de problema: BEX
  Nombre de la aplicación: ff7.exe
  Versión de la aplicación: 0.0.0.0
  Marca de tiempo de la aplicación: 36003cac
  Nombre del módulo con errores: ff7_opengl.fgd
  Versión del módulo con errores: 0.0.0.0
  Marca de tiempo del módulo con errores: 4dfd1f39
  Desplazamiento de excepción: 0002b8a4
  Código de excepción: c0000417
  Datos de excepción: 00000000
  Versión del sistema operativo: 6.1.7601.2.1.0.768.3
  Id. de configuración regional: 3082
  Información adicional 1: a789
  Información adicional 2: a7898f8d4519738c33ec6c903b0ce753
  Información adicional 3: 0a9e
  Información adicional 4: 0a9e8cba73a038a15e2e223090c7686e

Lea nuestra declaración de privacidad en línea:
  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0c0a

Si la declaración de privacidad en línea no está disponible, lea la declaración de privacidad sin conexión:
  C:\Windows\system32\es-ES\erofflps.txt

EDIT: OK! i made some modifications and it fixed! i think i had a corrupted file... Thanks for the help!! :D
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: savage-xp on 2012-08-17 22:10:55
I got a problem, the movies worked, but somehow now they dont play, i checked regedit and the path is H:\ff7\movies, i moved to the mod path to "Movies" and the problem persists, the movie plug in uses some sort of codec?


## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Tenko Kuugen on 2012-08-17 22:32:29
I found that one problem is, if your modpath is, for example

C:/Game/ff7/movie
then you need to put
C:/Game/ff7/movie/
into the registry to make it work
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: savage-xp on 2012-08-17 22:44:28
C:\Program Files\Square Soft, Inc\Final Fantasy VII\mods\FacePalmer\movies

This?  Not Working :(


http://i38.photobucket.com/albums/e149/kaiserknucles/conycorp.jpg
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Tenko Kuugen on 2012-08-17 23:41:31
turn
C:\Program Files\Square Soft, Inc\Final Fantasy VII\mods\FacePalmer\movies
into
C:\Program Files\Square Soft, Inc\Final Fantasy VII\mods\FacePalmer\movies\

but why is facepalmer your mod path? is there even a movie folder in there?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Metroid on 2012-08-18 08:36:29
Howdy!

After putting in the files for this mod and the 1.02 patch when I go to the graphic tab on configure it says I don't have a compatible version of FF7 installed and tells me I should get 1.02. Since I have 1.02 I am not sure how to fix this. I replaced the exe and config file with the patched ones. Any suggestions? I am having this same problem with the music mod's installer.

I am getting this error as well, I would appreciate any help.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Stanff7 on 2012-08-18 12:35:03
Hey, first post ^^
Anyways. I'm pretty bad with computers but I managed to follow instructions (hopefully) with the remix patch, Aali's driver (0.7.10b), and the opengl_ff7 settings. The game worked prefectly with just the remix, but now I get this problem with Aali's driver installed.
I selected custom driver and everything, full screen... My problem is that my game start screen ( with new game and continue) is grey and the letters look thick or whatever, and all my save files: the picture is white. When i load a save/enter the game its just a white screen. Can anyone help fix my problem please.
Sorry I can't take any screenshots but hopefully someone knows what this problem is.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9200/PCI/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: c41dc41d
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 33
reading midi file: TM.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD

and here is my opengl_ff7

Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1600
window_size_y = 900
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

I am running Windows 7 64
Nvidia Geforce 9200
Please and thanks for any help!
-Stan :)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Antonia on 2012-08-18 13:53:54
@ Stan - Sound like the Everything Made of Light glitch.

There are files floating around somewhere to fix it, but you seem capable of editing a text file.  All the replacements do is this:

Quote
Aali's 'everything is made of light' fix for NVIDIA cards:
        Use Notepad to open the file .\shaders\nolight\main.frag
        Move the line 'texture_color = texture2D(tex, gl_TexCoord[0].st);' to above the IF statement:
            texture_color = texture2D(tex, gl_TexCoord[0].st);
            if(texture)

Obviously, that path begins in the root of your FF7 install.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: savage-xp on 2012-08-18 17:54:36
turn
C:\Program Files\Square Soft, Inc\Final Fantasy VII\mods\FacePalmer\movies
into
C:\Program Files\Square Soft, Inc\Final Fantasy VII\mods\FacePalmer\movies\

but why is facepalmer your mod path? is there even a movie folder in there?

Only now the Squaresoft Video plays, i didnt rename the files, i used a slot to Shina Building and the video of scape doesnt run, skips to motorxicle minigAME. tHIS IS GETTING MY NERVES!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DestroGalacticmon on 2012-08-18 19:17:56
Hello, I have come across an issue related to Vsync. I've enabled Vsync in my graphics accelerator settings, but I get an error/errors like the following:

"GLITCH: Vsync seems to be forced ON, minigame framelimiter will not work"

The same also appears with the battle swirl, but that's really obvious and probably not worth mentioning.

My question is: how should I try to enable Vsync properly? I have an Intel graphic card (GM965), but it's not that ancient it wouldn't support Vsync, is it?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-08-18 20:04:31
Hi DestroGalacticmon

Look at this (http://forums.qhimm.com/index.php?topic=11992.msg167578#msg167578) post please.
With some Intel graphics chip is not working the framelimiter.


@ savage-xp

How many files are in the movie folder?
It should be 105, including "bike.avi".
If everyone is there, try whether you "bike.avi" can play.

Greetings Kompass63

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: savage-xp on 2012-08-18 20:19:51
Bike plays ok, I got 88 files It`s really 105??
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-08-18 20:36:12
Yes, 105 (with "eidoslogo.avi"), have just checked again.
You can just copy the missing files from the CD's

...

Edit:
I'm using this (http://forums.qhimm.com/index.php?topic=10980.msg153137#msg153137) Videos.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: savage-xp on 2012-08-18 22:30:59
Yes, yes, i downloaded these about minutes, all workes again but i don`t like then, too pixeled! I used the sharped ones.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Stanff7 on 2012-08-19 02:54:09
@ Stan - Sound like the Everything Made of Light glitch.

There are files floating around somewhere to fix it, but you seem capable of editing a text file.  All the replacements do is this:

Obviously, that path begins in the root of your FF7 install.

Thanks alot! The problem is definetely fixed! But some of the lettering and stuff looks a bit rough, ( obviously) haha. Is there any possible way to make it look perfect for me or not? If anything,, i'm fine with my game just working fine.
Again, thanks a bunch
-Stan  ;D
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: dren on 2012-08-19 15:33:35
Hello Gentlemen
First off i'm brand new to any posting on forums etc,so if i have posted this in the wrong place it was not intensional  :|
um..Aali's link for his driver doesnt seem to be working, the backup ninjaloot one...and i cant seem to find another link to be able to get the driver and install it. I really would like to get rid of those annoying black boxes( if thats what they are called) when i play
Any help would be much appreciated :)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2012-08-19 15:39:22
Server will be down for a couple of days due to a hardware failure, have patience. In the meantime I'm sure someone can send you the file (without mirroring it publicly, please).
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: dren on 2012-08-19 16:38:56
Thankyou for your'e quick response :) i will check the link in a couple of days then
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Irepress on 2012-08-20 07:14:10
Can someone please send me an email link with the most recent working Aali's driver, would be greatly appreciated.  Haven't gotten to experience the mods yet so I'm hoping I get to try it out soon!  Been stuck playing it on playstation/psexe :(
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: RJ5530 on 2012-08-21 12:23:22
Greetings! new member here

I was wondering if you could help me, I have no display on startup and no FMV is showing (but the audio is playing).

I can hear the sound of the menu when scrolling (NEW GAME & Continue) but the screen is just black.

I could run the game on Software Renderer, but I wish to try the mods that I applied using Bootleg, my built-in only supports OpenGL 1.4 i think,

Is there a way that I could run the game using the custom driver?

APP.LOG:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel Bear Lake B 1.4.0 - Build 8.14.10.1930
INFO: VBO not supported
INFO: PBO not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1066x800
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: slow output format from video codec h264; 0
ERROR: NPOT textures not suppported, will not be able to load D:\Games\FF7\/mods/bootleg/cr/opback_d_00.png
ERROR: NPOT textures not suppported, will not be able to load D:\Games\FF7\/mods/bootleg/cr/opback_e_00.png
ERROR: NPOT textures not suppported, will not be able to load D:\Games\FF7\/mods/bootleg/cr/opback_f_00.png
ERROR: GL_INVALID_VALUE
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: NPOT textures not suppported, will not be able to load D:\Games\FF7\/mods/bootleg/menu/buster_00.png
ERROR: GL_INVALID_VALUE
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
UNEXPECTED: zero count
ERROR: GL_INVALID_VALUE
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Config:
Code: [Select]
# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 800
#internal_size_x = 640
#internal_size_y = 480
preserve_aspect = yes
fullscreen = no

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/Bloom2.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no
#enable_lighting = no
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 6

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
use_vbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll

Thanks in advance.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: PitBrat on 2012-08-21 19:37:29
Bootleg doesn't support Intel video cards.
Some of the mods are incompatible with Intel cards.
The OpenGL driver is not working with your current video card configuration.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: RJ5530 on 2012-08-22 08:20:35
Thanks for the reply

went back to the 2012 version, i just used the UMI mod.

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: bardockssj123 on 2012-08-22 14:25:51
Also i tried today this OpenGl also the edit works fine but, when i go to FF7Config and choose on GRaphic tap Custom Drivers and choose it, works everything fine except, when i click afterwarts OK im getting an Bluescreen....

does anyone know why? maybe cuz of my PC specs?

well my Specs are



Intel(R) Core(TM) i5.2500 CPU @ 3,70 GHz (overclocked)
Sapphire AMD Radeon HD 6870
32 GB Kingston Memory
Windows 7 Home Edition 64 bit


and  is my specs maybe too crazy for such stuff?


btw am using FF7 US vers. just as hint because mods normally works but when i click custom driver i get bluescreen lol

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2012-08-22 20:14:21
Hello, I have come across an issue related to Vsync. I've enabled Vsync in my graphics accelerator settings, but I get an error/errors like the following:

"GLITCH: Vsync seems to be forced ON, minigame framelimiter will not work"

The same also appears with the battle swirl, but that's really obvious and probably not worth mentioning.

My question is: how should I try to enable Vsync properly? I have an Intel graphic card (GM965), but it's not that ancient it wouldn't support Vsync, is it?

I see that no-one addressed your issue, Disable vsync from the graphics control panel, I do believe it is enabled by default in the driver.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: chippapotamus on 2012-08-23 16:50:49
Hi all. I've never exactly modded before but I want to mod FF7 cause the videos online look amazing. I have no idea how to extract the files from Aali's download though. If it makes a difference, I'm not running the old version of ff7. I just bought the re-release last night. Sorry if this question turns out to be stupid heh.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: EQ2Alyza on 2012-08-23 16:54:44
Hi all. I've never exactly modded before but I want to mod FF7 cause the videos online look amazing. I have no idea how to extract the files from Aali's download though. If it makes a difference, I'm not running the old version of ff7. I just bought the re-release last night. Sorry if this question turns out to be stupid heh.

The only stupid questions are the ones not asked.

Watch this tutorial to setup your 2012 FF7 for modding: http://www.youtube.com/watch?v=hfiVZ7YGFfA
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: chippapotamus on 2012-08-23 20:35:07
TYVM! I never would have figured all of that out hah. I really appreciate the help.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: chippapotamus on 2012-08-25 02:04:50
hmm actually I'm not sure what the problem is. When i configured bootleg (last step in tutorial) i tried to open the game via bootleg and a screen pops up like it's about to start and then just closes. I set the disk to E (ff7disc1) so I'm not sure where I went wrong in that tutorial. Tried redoing it all but I can't figure it out. The same thing happened again. If anyone has any idea what it could be I'd appreciate the input.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: EQ2Alyza on 2012-08-25 05:01:47
hmm actually I'm not sure what the problem is. When i configured bootleg (last step in tutorial) i tried to open the game via bootleg and a screen pops up like it's about to start and then just closes. I set the disk to E (ff7disc1) so I'm not sure where I went wrong in that tutorial. Tried redoing it all but I can't figure it out. The same thing happened again. If anyone has any idea what it could be I'd appreciate the input.

Going into FF7Config and check your Sound tab. Make sure the Sound Driver is not left blank. If there are still issues, then post your APP.txt in this thread and explain your situation: http://forums.qhimm.com/index.php?topic=12008.0
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DestroGalacticmon on 2012-09-03 17:20:23
I see that no-one addressed your issue, Disable vsync from the graphics control panel, I do believe it is enabled by default in the driver.

Woow, I didn't notice this.  :P In any case, I have already tampered with those settings in the graphics control panel, but no desirable result.
I assume Vsync means basically the same as Asynchronic Flip, no? I have tried setting it on/off various times, but the driver always reports that Vsync is forced on....

I honestly don't see how any of the other settings would relate to Vsync, but there's always the chance I've done something wrong...?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-09-03 19:23:15
Hi DestroGalacticmon

Hello, I have come across an issue related to Vsync. I've enabled Vsync in my graphics accelerator settings, but I get an error/errors like the following:

"GLITCH: Vsync seems to be forced ON, minigame framelimiter will not work"

The same also appears with the battle swirl, but that's really obvious and probably not worth mentioning.

My question is: how should I try to enable Vsync properly? I have an Intel graphic card (GM965), but it's not that ancient it wouldn't support Vsync, is it?



With some Intel graphics chip the framelimiter is not working.
Also look at this (http://forums.qhimm.com/index.php?topic=11992.msg167578#msg167578) Post.

Greeting Kompass63
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Template on 2012-09-04 04:13:29
i thought i would mention that I recently discovered windows 7 aero is incompatible with vsync unless u enable transparency

no idea if that issue affected ff7 or not, barely tested since redid my system. i had huge tearing issues even with vsync set to always on on my amd hd 6850, which enabling transparency in windows personalization>desktop color options fixed.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DestroGalacticmon on 2012-09-04 13:09:47
Hi DestroGalacticmon



With some Intel graphics chip the framelimiter is not working.
Also look at this (http://forums.qhimm.com/index.php?topic=11992.msg167578#msg167578) Post.

Greeting Kompass63


Alright, I'm convinced I can not get the framelimiter to work.  :o Thanks for the input anyway.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-09-04 14:18:05
Hi DestroGalacticmon

You can use YAMP (http://forums.qhimm.com/index.php?PHPSESSID=7d0670e2e03b0fd8c27b811bb410e1e9&topic=5124.msg66838#msg66838) (Yet Another Multi-Patcher) instead.
Title: help please
Post by: tigerae on 2012-09-06 08:34:28
Hi, i've been fighting with my ff8 for hours now and it still keeps on crushing maybe u can give me some advice please.

App

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: NVIDIA Corporation GeForce 9800 GT/PCIe/SSE2/3DNOW! 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
ERROR: failed to stat file e:\final/shaders/nolight/main.vert
ERROR: failed to load shaders, reverting to fixed function
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  creating 3D listener interface
  EAX: creating bogus sound buffer
  EAX: creating bogus 3D buffer
  EAX: Establishing listener property set interface
  EAX: Checking for EAX support
  EAX support initialized
  EAX: set global reverb
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Mapowanie MIDI [Emulowany]
GUID={0xdb6eb796,0xed71,0x4855,0x85,0x58,0x76,0xe6,0xcb,0x1d,0x7e,0x19}
PORT 1: Syntezator SW Microsoft GS Wave [Emulowany]
GUID={0xee3a3342,0x24df,0x4d72,0x90,0x71,0x32,0x2,0x22,0xdb,0xd5,0x21}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
Can't open file: h:\DISK1
SdMusicPlay ()
sd_music_play (number=0, song_id=16, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
Can't open file: \ff8\data\eng\field\mapdata\bg\bgmd3_2\bgmd3_2.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=16, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\te\testbl3\testbl3.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=68, volume=127)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
BinkClose
Can't open file: \ff8\data\eng\field\mapdata\bg\bgmd4_1\bgmd4_1.sfx
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=87, volume=0)
SdMusicPlay ()
sd_music_play (number=0, song_id=78, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
BinkClose
BinkClose
BinkClose
Can't open file: \ff8\data\eng\field\mapdata\bg\bgsido_5\bgsido_5.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=78, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=78, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=72, volume=0)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
BinkClose
sd_music_play (number=0, song_id=78, volume=0)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
SdMusicPlay ()
sd_music_play (number=0, song_id=78, volume=127)
BinkClose
BinkClose
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=27, volume=0)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
ERROR: unhandled exception

Config
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = yes

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = no

ps. This wasnt the first one i had. One was at the end of cut scene in desert prison (just like here "end of movie") and one ealier just by walking in balamb
ps2. Tried for like 4th time to get past this point (posted app is about crash after Balamb garden lands in water this time game crashed just after the cut scene on observation deck before landing scene)
ps3. I have fixed that wrong line in shaders already for what its worth with crushing final xD


Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: ajthedj747 on 2012-09-07 15:42:11
i thought i would mention that I recently discovered windows 7 aero is incompatible with vsync unless u enable transparency

no idea if that issue affected ff7 or not, barely tested since redid my system. i had huge tearing issues even with vsync set to always on on my amd hd 6850, which enabling transparency in windows personalization>desktop color options fixed.
You have a better video card than me. I hope your computer is faster as well. It it 32-Bit or 64-Bit?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Template on 2012-09-08 05:02:56
I'm using windows 7 64 bit

I've tested this further and confirmed transitions and other aspects of FF7 pc were in fact being degraded by non active vsync until I enabled transparency in windows color settings. Totally silly.

As an example, when climbing the rope to Fort Condor, there is a moderate tearing and lurching effect as the screen transitions up, centered on Cloud. i had become grudgingly accustomed to that, and it manifests itself all throughout the game. Fixing vsync for me improved this effect. 
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-09-08 13:49:56
Hi Template

I'm not sure but do you mean "enable_vsync =" in Aalis driver?
This option will work for me only in some mini-games (G-Bike, snowboard) and the battleswirl.

Use "show_fps = yes" and "enable_vsync = off" and play in Goldsaucer once G-Bike.
"transparency" on or off makes no difference to me.

Greetings Kompass63
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kindo on 2012-09-12 18:32:51
Greetings,

I seem to have utterly failed at installing this properly; I downloaded the latest version (0.7.11b) and unpacked it into the installation directory. I've tried leaving the config on default, but the results are the same. Basically, the graphics don't work. At all. A suspect title screen where most of the stuff is missing, and once in game, it's all white, like so:

(http://i.imgur.com/XnYic.jpg)

While selecting the custom driver in the FF7 Config, I do get the message that all should be okay, by the way.

Thank you in advance, and thank you, Aali, for all the work you've put into this.  :)

Kindo


APP.LOG
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 470/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\Movies\eidoslogo.avi
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\Movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 28
reading midi file: AYASI.mid
ERROR: failed to find file midi/AYASI.mid (LGP) (path: )
ERROR reading MIDI data
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD

ff7_opengl.cfg
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: EQ2Alyza on 2012-09-12 18:55:17
@Kindo

See if this works: Everything is made of white (http://forums.qhimm.com/index.php?topic=11992.msg179804#msg179804)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kindo on 2012-09-12 20:09:04
@Kindo

See if this works: Everything is made of white (http://forums.qhimm.com/index.php?topic=11992.msg179804#msg179804)

Thanks for the tip - the download links are out of date, but at least now I know what's up and I can keep searching for a solution. I noticed it's a problem that's been posted many times already, but my keywords while searching proved insufficient. Sorry if it's annoying receiving the same questions over and over again...

EDIT: Found this post (http://forums.qhimm.com/index.php?topic=12863.msg178999#msg178999) and followed its instructions, and now it's all working again. Thank you for your help, and thanks to all the modders and coders who help improve on this timeless classic!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: InuRa on 2012-09-12 20:36:17
This might be a "weird" request as it's not directly related with the graphical part of the thing, but I'd love to have built in analog movement.

Analogs also make it much easier to run in diagonal, and at least we wouldn't need to press "X" ("Space bar") all the time. (Basically, like Final Fantasy VIII on the PlayStation)
All of this while not losing the digital controls, which are a unbeatable when it comes to navigate any menus.

Do have a Dualshock 2, Dualshock 3 and cabled Microsoft XB360 controller to test it all out.

I've tried JoyToKey with the 360 controller, but I've had really poor results so far.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2012-09-13 16:27:08
Hey Aali, Just curious what the state of the next release is (if you're even still working on it) haven't heard anything in a while. Soo i just thought i'd check :D
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: KaidenJames on 2012-09-14 04:41:28
Hey Aali, Just curious what the state of the next release is (if you're even still working on it) haven't heard anything in a while. Soo i just thought i'd check :D

^^ Wondering about this myself.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Salk on 2012-09-14 05:11:30
^^ Wondering about this myself.

Same thing here.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2012-09-14 05:15:30
Every time someone asks that it is delayed by two months.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: EQ2Alyza on 2012-09-14 05:30:18
lol so expect a 2013 release?  :P
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: InuRa on 2012-09-14 13:18:14
lol so expect a 2013 release?  :P

Now that one just delayed the release for 2014, lol.

I'm positive that the accurate release date is "When It's ready".
He's a hobbyist not a company with tight dead lines. :)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2012-09-14 13:24:21
Every time someone asks that it is delayed by two months.

Not sure that's fair.. I was simply curious if you were still working on it, Or if you had retired it.

I'm sure you were kidding (at least i hope) I've no idea how often you get asked that, But if you are in fact just delaying the release because of people asking, That's pretty rude man.

Now i can't speak for anyone else, But I personally am not pushing you to release it, or even work on it. But you've had zero updates as to the state of  if you are even working on it, So you've have to expect people to get curious.. Now i am sorry if my last post, or even this post, offended you in some way. But a response of "I'm working on it still, But i've no idea when i'll get around to getting a proper release out" is a lot better then "You asked a question because you love my work? Well screw you 2 months wait" because that's how i took your response.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Tenko Kuugen on 2012-09-14 13:33:21
The whole "Every time someone asks it gets delayed by X" is the oldest response to "when is X gonna be done?????" ever.
it's practically a joke and just means "No release date yet."
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2012-09-14 13:36:51
I figured he was, But it was a just in case type thing, I prefer the "When it's done" response, But i asked the state. So "Yeah i'm working on it" or "no i'm not reality is taken hold of me with a death grip, But i'll get to it when i can!" would have been a better response i feel.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-09-14 15:19:14
Well it was supposed to be done a long time ago.  I remember an update saying January looked good :P  I thought my updates were bad!  :evil:

But in all seriousness, I know how irritating it gets being asked, but we have been what 6 months or more now?  So, this is to be expected and even I've asked.  It would be good to know a time frame.  "Within 2 months" would do.  Or even an update on what has been done so far (I do this all the time, and so do most people).
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Template on 2012-09-14 19:51:56
dude's pretty grumpy
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2012-09-14 23:00:26
I don't know whats going to be in the next release.
I don't know when it will be done.

Seriously, just stop asking.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: the_thirteenth on 2012-09-17 04:58:31
I've been having problems with the driver. So i've installed it on this laptop before (hp dv6, i7 3rd gen,nvidia geforce gt 650M) and I recently had to reinstall ff7 because it wouldn't start. I've completed all of the install steps for the driver, but the damn thing won't start. I'd post the APP log but its blank. Not sure why.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kaldarasha on 2012-09-20 08:29:37
I've been having problems with the driver. So I've installed it on this laptop before (hp dv6, i7 3rd gen,nvidia geforce gt 650M) and I recently had to reinstall ff7 because it wouldn't start. I've completed all of the install steps for the driver, but the damn thing won't start. I'd post the APP log but its blank. Not sure why.

Ok this gets now stupid but that's how to get FF7 to work on nvidia - intelsystems:
1. change in nvidia 3D graphicsetup the used GPU to the intern unit
2. open FF7config and chose custom driver (if the intergraphic-accelerator is on its chosen automatically)
3. change the GPU back to nvidia
Now you should be able to run the game, if you have graphic problems like me open the window for changing screen resolution (its a windows window not Intel or nvidia)
and let it open!!! then run the game.  :mrgreen:
I don't  know why the last step works but it is in most cases the solution for graphicproblems of old games.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kaldarasha on 2012-09-20 15:59:36
Forget the thing with the screen resolution window, it was the compressed texture option which causing me trouble. :-[
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: peinneon on 2012-09-22 02:44:12
Hi, I want to use ff8 opengl but it doesn't work, it shows me a black screen, but sounds are still working (I think the game is working but the graphics aren't.) and I'm using Win7 64-bit

Can you help me? Thanks before and sorry for my bad english.

here's my log:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: Intel Intel 965/963 Graphics Media Accelerator 2.0.0 - Build 8.14.10.1930
INFO: PBO not supported
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  creating 3D listener interface
  EAX: creating bogus sound buffer
EAX not supported
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0x7a3ef61f,0x2f76,0x40e9,0xa5,0xac,0x9a,0x23,0x32,0x9c,0x65,0x29}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0x4a18fc9d,0x9c01,0x4974,0x91,0x23,0x43,0x59,0xce,0x90,0xe7,0xeb}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
WM_CLOSE
BinkClose

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...


and here's my ff8 config:

Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = no

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = yes



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = yes

# display some real-time debug information
show_stats = yes

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = no
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-09-22 05:12:58
Hi peinneon

I think this has nothing to do with Aalis driver.
To be sure disable Aalis driver:
Change in the [game folder] "eax.dll" to eg "_eax.dll"

Test the game. If the video still does not work, there is a fault with the codecs.

Then try to install the "RAD Video Tools (http://www.radgametools.com/bnkdown.htm)", that might help.

Greeting Kompass63
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: peinneon on 2012-09-22 08:20:43
Hi peinneon

I think this has nothing to do with Aalis driver.
To be sure disable Aalis driver:
Change in the [game folder] "eax.dll" to eg "_eax.dll"

Test the game. If the video still does not work, there is a fault with the codecs.

Then try to install the "RAD Video Tools (http://www.radgametools.com/bnkdown.htm)", that might help.

Greeting Kompass63

i have tried renaming eax.dll file and it's working perfectly, but when i restore the dll, the screen goes blank again...

and i've tried installing the RAD Video Tools and nothing happens.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-09-22 15:46:42
Hi peinneon

I was somewhat surprised that the videos work without Aalis driver with you.
Even if your settings are very unusual, I have tested it with me.
The videos played.

The RAD Video Tools would only have been necessary if the videos played not at all

After some experimenting I found out Aalis driver does not work with Lores Videos, please take Highres.

Greeting Kompass63

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: gapa on 2012-09-23 06:51:28
Hi

I have a problem with FF7. i have 1.02 patch, and Aali's driver [v 0.7.11b]. Game works, but when i choose custom driver in config menu game it gives me software rendered, and game looks terrible. If i choose d3d with Nvida it looks nice but sometimes it crashes on battle swirl, it's really annoying.
I'm playing on laptop, mine cofig:
Intel Core Duo T2350 1.86GHz
2GB RAM
Radeon Xpress 200M with Omega 3.8.422 drivers
opoengl config:
Quote
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = no

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no
Please help
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-09-23 15:11:11
Aali do you have an up-to-date changelog for the next driver revision?  It would help everyone (myself included) know what is fixed or not and what is added.  Some things that need looking into may have already been done.

Plus, notifying people about what has been done so far is a good thing.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: sl1982 on 2012-09-24 16:42:02
v0.7.12 Changelog

Updated version number from v0.7.11b to v0.7.12

enjoy!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: dziugo on 2012-09-24 16:55:51
v0.7.12 Changelog

Updated version number from v0.7.11b to v0.7.12

enjoy!
Good one ;) No, but seriously, let's assume that Aali has a private life of his own, no need to be <insert_state> about it.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2012-09-24 21:39:57
It has been bugging me that the config file for 0.7.11b still says 0.7.10b, I should fix that and release as 0.7.12b.

Seriously though, if you haven't heard anything from me that probably means I haven't been working on it, so far I can only say for certain that looping .ogg support (without FF7Music) is going to be in the next version.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: whitERaven on 2012-09-25 02:18:32
Hi there Aali.. I have a little inquiry about the direct mode in installing mods..

does using it have any negative effects to the game? since its been pointed out in the config file that it should be turned off in normal playing.. I'm just curios and I have a friend asking me same question as to why bother the whole unpacking lgp's thing if we can use direct mode in your driver..
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2012-09-25 03:17:13
Its bad for performance basically. LGPs are much faster and with the way the game is designed (load alot of data from disk in big batches and keep it in memory for a relatively short time) its just not going to run well on low end rigs if a bunch of mods start using direct mode. Direct mode is meant for testing only and if we keep it that way we wont ever see any of the potential issues it could cause.

That doesn't mean we have to stick to the LGP format forever, it would be technically possible to implement a complete replacement. As with all complete replacements though thats a massive task and its probably not going to happen anytime soon.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: whitERaven on 2012-09-25 03:23:07
I see, so my hunch was right its got to do with the performance.. that's a load off my mind.. thank you very much!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Asshiah on 2012-09-25 08:07:58
Hi everyone,

And thank you Aali for your great work!

I just wanted to report a game crash.

I installed the original FF7 game (1.02 French) on my laptop (Windows 7) with the latest version of Aali's openGL driver enabled.
Everything were fine when I tried the game at this point.

Then I installed the latest version of Anxious Heart (A03b) which automatically installed FF7Music.

When I lunched the game using FF7Music, everything was OK (logo videos, credits with custom music from Anxious Heart, etc.) until I chose to start a new game.

As soon as I made the choice, the game crashed...

Here is the link to the different log and config files (from Aali's driver and FF7Music) as well as the crash dump:

http://depositfiles.com/files/yy8m2uwex (http://depositfiles.com/files/yy8m2uwex)

Is it a known problem?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: InuRa on 2012-09-25 13:15:36
Hi everyone,

And thank you Aali for your great work!

I just wanted to report a game crash.

I installed the original FF7 game (1.02 French) on my laptop (Windows 7) with the latest version of Aali's openGL driver enabled.
Everything were fine when I tried the game at this point.

Then I installed the latest version of Anxious Heart (A03b) which automatically installed FF7Music.

When I lunched the game using FF7Music, everything was OK (logo videos, credits with custom music from Anxious Heart, etc.) until I chose to start a new game.

As soon as I made the choice, the game crashed...

Here is the link to the different log and config files (from Aali's driver and FF7Music) as well as the crash dump:

http://depositfiles.com/files/yy8m2uwex (http://depositfiles.com/files/yy8m2uwex)

Is it a known problem?

I'm pretty sure that if you use mods, reporting crashes is not really useful here.
Try reporting it where you got the other mod from.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Asshiah on 2012-09-25 13:22:05
Except that I only use one mod : FF7Music (included in the Anxious Heart installer) and apparently support for this mod is included in this driver.

So I am not sure the problem comes from the mod or the driver's support.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Covarr on 2012-09-25 17:39:10
Anxious Heart and FF7Music could not, would not cause a crash.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-09-26 05:34:03
Hi Asshiah

Anxious Heart manipulates ff7.exe
Unfortunately, that's good only for the English exe.
Other language versions will crash with this change.

Replace the ff7.exe with the one from the 1.02 patch.
Also check the "ff7_opengl.cfg" if the # was removed before "music_plugin = plugins/ff7music.fgp".
The AH is not made for you.

Greeting Kompass63

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: EQ2Alyza on 2012-09-26 06:10:17
I was going to ask if French (and other foreign language versions) works with it. You beat me to it mister Kompass63  :P
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Asshiah on 2012-09-26 07:24:05
Ok So I tried something else.

I uninstalled everything.
I reinstalled the game (original version from 1998 + official patch 1.02)
I reinstalled the latest version of Aali's OpenGL driver (v0.7.11b)
Then I installed FF7Music using Covarr's latest installer.

At this point I tried the game with the RemasteredOST (FinalFanTim's) profile from FF7Music and everything worked just fine.

Then here is what I did in order to be able to use Anxious Heart:
I copied the Anxious Heart folder containing all the musics from my previous installation (which I previously backed up) to my new one (in FF7Music folder).
I recreated Anxious Heart's FF7Music profile in FF7Music.ini by copying from my previous installation backup.

And Everything is OK!

So it is possible to use Anxious Heart with the French version of the game.

I was just wondering why does the EXE from Anxious Heart manipulate the ff7.exe?
What does it do to it?
Is there something that will be missing from my installation the way I did it?

PS: I think maybe I should ask these questions in Anxious Heart's thread.  :-D
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-09-26 09:03:42
and use search because they have all been answered.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Asshiah on 2012-09-26 09:14:17
You probably won't believe me but I did user the Search and found nothing...
Probably I searched for the wrong words...

Nevermind.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-09-26 09:40:42
It will work with french version because it won't use the exe patcher, which corrects the music sync at the start so that Barrett's arm moves to the music like PSX version.

Sooner or later though the Menu Overhaul will support the 1.02 English exe with french translation and then you won't need to use french version ever again.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Asshiah on 2012-09-26 10:05:15
Quote
Sooner or later though the Menu Overhaul will support the 1.02 English exe with french translation and then you won't need to use french version ever again.

Really??

That would be awesome!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Cakecicle on 2012-09-28 05:23:58
Edit: use_shaders = yes to no (to OpenGL 1.1) makes it work but my graphics card obviously supports 2.0, why can't it?
Edit2: found the "everything is made of light fix" for FF7 and it worked, is there anything like this for FF8?

FF8
It's just a white screen at the Eidos intro and FMV is just black and white like a portrait.
Menu is also messed up, white sh*t everywhere.
Code: (applog) [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce GT 220/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0xd2a8eec7,0xd7ff,0x4305,0x92,0x5c,0x65,0x6b,0x32,0x9b,0x2c,0x3b}
PORT 1: Microsoft GS Wavetable SW Synth [Emulated]
GUID={0x98c0ae16,0xd3b8,0x4f8e,0xa4,0x85,0x80,0xe4,0xb0,0xe3,0xa9,0xca}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
WM_CLOSE
BinkClose

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...

Code: (config) [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = mods

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = no

PS:I already tried everything from the config
PPS:No mods, fresh install with 1.2 patch for Geforce cards
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: dart9 on 2012-10-05 02:47:17
Hi guys iv been trying to get ff7 to work for ages and could really use some help iv put in the 1.02 patch and aalis driver im using  v0.7.8b       HELP PLEASE!!!! :cry:
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce Go 6150/PCI/SSE2/3DNOW! 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
ERROR: failed to stat file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/shaders/main.vert
ERROR: failed to load shaders, reverting to fixed function
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: F:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 95
reading midi file: PRE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
a.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: omega res novae on 2012-10-05 03:50:22
 cant help too much but i know aali's driver is up to 0.7.11b and youre using 0.7.8b. update the driver for starters.

avoid posting the same message in multiple threads. if someone has an answer for you they will give it to you. spamming the forum is only going to irritate people and lead to them ignoring you
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: WofulPaul on 2012-10-16 15:43:15
When i configure ali's driver nothing happens,why?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-10-16 17:34:42
There are 100 reasons why.  Read through this section first, do a search and then post app.log.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-10-17 18:01:48
My turn now.  I have same problem as this guy:

http://home.eyesonff.com/final-fantasy-viii/102904-laguna-crash.html

I assume it is a bug in the game.  Have you fixed this already Aali or do you want my crash dump?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-10-18 00:49:33
Hi DLPB

There are four patches, you could try (US, UK, Geforce, nonGeforce)(look here (http://forums.qhimm.com/index.php?topic=12909.msg180223#msg180223)).
If you want to disable Aalis driver, simply rename "eax.dll" in the Games folder.
If nothing helps, upload your game, I can play a little bit further.

Greeting Kompass63



Edit:

@ WofulPaul

When i configure ali's driver nothing happens,why?

Do you have manipulated ff8_opengl.cfg?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-10-18 01:50:34
thanks for offering :)  I am not stuck though... I have plenty of saves and I am currently getting Roses and Wine to work properly. This was to Aali because it is certainly a bug that needs fixing.  (It happens with all patches because Aali's driver doesn't care which you use.  His driver makes them all run the same.)  It seems to happen in hardware mode and not software and there are a lot of variables involved.

If he hasn't fixed it, I will give him my crash dump.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: falkTX on 2012-10-18 01:57:11
@DLPB:
I remember having the same exact error before (I even reported it here, it's probably just a few posts back).
Somehow on my new play of the game it didn't crash... But then I'm using Linux here, so things are a bit different...

(I seriously though the latest driver fixed this, seems not to be the case then)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2012-10-18 10:54:14
I also had a crash (Villa in Deling City) after I had played for about 4 hours.
Several experiments with and without Aalis driver led to crash again in the same place.
Only after I restarted the PC, it went back to normal operation, with and without Aalis driver.
After that I had continued to play without Aalis driver and no more crashes...
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2012-10-18 11:26:26
DLPB: Post your crash dump and I will have a look at it.

0.7.11b has some issues with FF8, most of them have already been fixed on my end.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-10-18 14:56:19
http://dl.dropbox.com/u/36889302/FF7/crash.zip
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Starzaka on 2012-10-20 22:00:13
I have a strange problem, basically my game doesn't generate a new app.log. Back when i first ran the game after installing the latest opengl it created one...but after that. Just to make sure. I moved/deleted the old log file but the game doesn't create a new one. I run the game through ff7music and run as adminstrator windows98 compat.
Edit: lol nevermind I didn't realize it was created in the ff7music folder instead of main.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-10-22 08:42:31
That's a problem with ff7music, it doesnt set the working folder to the ff7 root (defaults to its own root instead) so when you use it it redirects ff7 based things like that to its own folder.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Starzaka on 2012-10-22 16:34:27
Ah ok. By the way I noticed going through my recent app log I have several instances of "GLITCH: missing external texture: MenuArt/btlal_00.png" whenever I enter the menu, is this normal? I recently installed your menu overhaul project and everything seems to look ok when i enter the menu(portraits, equip screen, materia, etc.)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: WofulPaul on 2012-10-26 21:38:04
@ WofulPaul

Do you have manipulated ff8_opengl.cfg?
[/quote]I already resolved the problem but thanks the same:)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DTard on 2012-11-02 09:05:50
So I can't even get the game to run. I'm probably not doing something right, but EAXUnified doesn't install, and repeatedly gives me a "Unable to load custom driver" error. I can launch FF8, but it sits there with a black screen, and the only way to close it is to use task manager.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 3.3.11631 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Asta666 on 2012-11-03 14:00:08
My turn now.  I have same problem as this guy:

http://home.eyesonff.com/final-fantasy-viii/102904-laguna-crash.html

I assume it is a bug in the game.  Have you fixed this already Aali or do you want my crash dump?
I have that problem too.
http://www.mediafire.com/?kqu24t010cs9bss <--- crash.dmp file

PS: If someone has a save past that point (first Laguna sequence) and can send it to me I'd appreciate it, especially since the only saves I've found around have all maxed chars, gfs and edited to have 100 of each item and such bs  :|, which would be a pain to revert with Hyne.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-11-07 16:06:53
Hyne has a progress value.  All you do is open current save there and tick to complete the current laguna stage.  Although... i've noticed Hyne is quite buggy with it.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Asta666 on 2012-11-07 23:44:42
Hyne has a progress value.  All you do is open current save there and tick to complete the current laguna stage.  Although... i've noticed Hyne is quite buggy with it.
I messed with it a bit but couldn't make it work... had to download a save and remove all the failstuff it included  :x
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: stavstav on 2012-11-08 12:58:37
Hello...

A few things I'm not clear on. 

I have downloaded the 0.7.11b driver using search.  When I come to this forum, your driver is posted under the title 0.7.11b, but underneath there is a link to http://backup.ninjaloot.se/share/ff7_opengl-0.1a.zip  <----- note the file name.   What is the deal, do I have the correct driver???

When I tried to use openGL the menu came up with (BROKEN) after it????  Is that not the point of this patch?

Does this patch affect Direct3d?  I assume not, in FF7config I have the card set as Riva TNT to allow direct3d.  If I were to change the ff7_opengl.cfg, would it affect the game (with direct3d set)?

There is a line in ff7_opengl.cfg....
# include armor in magic defense calculation
mdef_fix = yes
.... does this indicate the fix is turned on or off.  I thought that ff7 certain armor did provide magic defense but I could be wrong.

Lastly, what does the CUSTOM graphics setting do?


Thank you
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: stavstav on 2012-11-08 13:03:12
Okay NM about the version#.. you just have to go to the end of the thread.  This forum does not exactly work like others do
=X
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: dkma841 on 2012-11-08 15:16:03
Okay NM about the version#.. you just have to go to the end of the thread.  This forum does not exactly work like others do
=X
You should wait atleast 24 hours for an answer most of the time you would :), and when you run ff7config as admin in the graphics tab the drop down box click on custom driver never mind anything else there even the Broken thing, and yeah in ff7opengl.cfg you should keep mdef fix as yes as the original does not comr with it fixed
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Enverex on 2012-11-18 18:26:03
Ok, so on my Windows 7 machine FF8 works fine, as does the Launcher that lets you specify extra resolutions (the one that intercepts DX calls) but I can't get Aali's driver to work.
I've installed it but when I start the game the screen simply remains black, I tried Windowed mode as well but no change.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7700 Series 4.2.11931 Compatibility Profile Context
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate

It seems to get stuck at the sound section but I didn't know Aali's driver did anything different audio wise?

Any ideas?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2012-11-18 19:33:32
Open FF7Config.exe, Sound tab and put something non-blank.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-11-18 21:08:07
Well he'd have to put something non blank because if he put something it wouldn't be non blank.  :evil:
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Enverex on 2012-11-19 10:11:04
I couldn't open FF7Config.exe because it says FF7 isn't installed (which is fair enough as it isn't). I reinstalled FF8 and Aali's driver and the problem fixed itself so not sure what was wrong/missing.

The last issue I'm having now which I've seen mentioned several times but no fix ever listed, is the black outlines on backgrounds in battle. Disabling fancy_transparency, anti-aliasing or anistrophic filtering don't help. Is this an unfixable bug or is there something else that can be changed to fix it?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Terid__K on 2012-11-19 12:18:41
The last issue I'm having now which I've seen mentioned several times but no fix ever listed, is the black outlines on backgrounds in battle. Disabling fancy_transparency, anti-aliasing or anistrophic filtering don't help. Is this an unfixable bug or is there something else that can be changed to fix it?

Disable linear filtering.

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Enverex on 2012-11-19 15:11:44
That fixed it but now everything is horrendously pixelated. Is there any form of smoothing that can be used on textures if this option has to be turned off?

EDIT: Additionally I'm getting garbage on scenes that I go back to, i.e. if I'm in the sewer and I go from one screen to the next then back again. This was mentioned once in this thread that I can see but I checked a few pages after and no mention of a workaround or fix.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Terid__K on 2012-11-19 20:54:23
That fixed it but now everything is horrendously pixelated. Is there any form of smoothing that can be used on textures if this option has to be turned off?

Nope. I recommend leaving it off, you'll get used to the pixelation. Filtering may look smoother, but it kills the texture detail.

Quote
EDIT: Additionally I'm getting garbage on scenes that I go back to, i.e. if I'm in the sewer and I go from one screen to the next then back again. This was mentioned once in this thread that I can see but I checked a few pages after and no mention of a workaround or fix.

For now, the only workaround is using an older version of the driver. Any version other than 0.7.11b will do.

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: BigBoss on 2012-11-19 22:45:29
My turn now.  I have same problem as this guy:

http://home.eyesonff.com/final-fantasy-viii/102904-laguna-crash.html

I assume it is a bug in the game.  Have you fixed this already Aali or do you want my crash dump?

I may have a way that can get you past that. I've never come across this before but it seems to be a pretty common one. I believe the problem is with getting into a fight and the reason I've never had it before could be because by then I always have "Encounter-None" learned and equipped. You could try that to get past there.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2012-11-19 22:48:44
The battle is part of the game and I don't think you can get past it with that.  I have got past it now just by going up to it a number of times, it eventually let's you get past.  Possibly changing battle camera angle to fixed also works.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: JudeSaint on 2012-11-28 09:29:19
Hello all, im rather new to these forums and just recently (Last few hours actually) stumbled on the awesomeness that is modded FF7 (have been trolling youtube all night watching vids)  To get to the point.  Im an AVID FF player (that is up until 13 but thats another story all together :P ) I just recently bought the newest release of FF7 for the PC and have been trying in vain to mod it via Bootleg.  Im constantly getting the message saying that Aali's custom configuration is not there or is not installed correctly and have had 0 luck in doing it.  So A) does it work with the downloaded version from Square-enix (the one with the achievements and such) and B) If so could i request some help?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2012-11-28 12:44:48
Use Kranmer's new to old converter.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: JudeSaint on 2012-11-29 05:50:40
I looked at it but it seemed to be only partially complete.  That and i dont have much experience with this so wouldnt it be best for me to wait for a more complete version?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2012-11-29 12:32:54
That or wait for Bootleg 040, which will work with the new release.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Mirenheart on 2012-12-02 08:04:38
Alright, so here's my problem. I've been trying to get FFVII working again.

I've installed FFVII normally, installed all the stuff that needs to be installed with it, etc. Patched it to 1.02. and then put Aali's driver stuff into the folder.
I open up the FFconfig file, set the driver to custom, I get a little box saying everything's okay. then i press the okay button. The screen freezes, then turns black, and for a split second a blue screen-esq blue box appears before the entire computer shuts down. I've never had this happen before except for when it over heats.

I run Windows 7 on a laptop that has an AMD Anthlon II Dual-Core M320   2.10ghz processor.

I've been able to run this driver perfectly fine on this computer before, with very little problems. There's been no driver updates for me since the last time i brought this up. There have been no major changes to my computer. I've tried a lot of different things and nothing seems to be working.

You probably won't be able to help me, but if you can, that would be great.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2012-12-05 13:40:27
I wasn't aware that the driver could cause a BSoD o_o Your specs are more than enough, too. My bet is there's a virus somewhere or a hardware problem. If it's a laptop and it overheated at least once, there's a chance a piece had been broken (my laptop once overheated, and I've never been able to use it at full capacity anymore without it crashing. Well one couldn't tell anyway, besides some occasional lag in games), and one knows a laptop can't be easily repaired...

My bet is this one: Go under Control Panel, find something like Power Settings and lower them. My laptop kept shutting down, and it was clearly NOT overheating, but it WAS a hardware problem. That fixed it.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Mirenheart on 2012-12-05 21:06:55
I just tried lowering the power options (as well as lowered screen brightness and unpluged stuff from it to keep it from using more power), and it still crashed. My laptop has shutoff due to overheating a couple of times (once due to setting the power settings to high for it to handle, another due to having too many usb's plugged in), so that's probably it.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Allan Davidson on 2012-12-11 08:03:23
I've got a Black Screen, but sounds is working, I can hear the intro Square Movie.

No matter if I use low res or high-res, windowed or fullcreen.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6800 Series 4.2.11995 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulado]
GUID={0x92756602,0x255c,0x4517,0x8a,0x5c,0xd6,0x36,0x10,0x26,0x4b,0xce}
PORT 1: Microsoft GS Wavetable Synth [Emulado]
GUID={0xfd1a6818,0xf582,0x4602,0xa7,0x91,0xf3,0x48,0xbd,0xda,0xf9,0x68}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
WM_CLOSE
BinkClose

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...


Thanks.


EDIT: Disable MSI Afterburner 2.3.0 OSD resolved.

EDIT: Changing MSI AB to "Vector 2D" made MSI AB works with this game.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: ProtoX on 2012-12-23 12:48:30
Aali I dunno if any one suggested this but why not add a trilinear filter
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Klaw117 on 2013-01-01 23:56:32
Will this driver be updated to solve the memory leak issue? A bunch of months ago, I mentioned that my RAM usage spiked and got an OUT_OF_MEMORY error, but no one really did anything about it. Now, just a few days ago, someone else mentioned having a memory leak issue (read here: http://forums.qhimm.com/index.php?topic=12008.msg195731#msg195731 (http://forums.qhimm.com/index.php?topic=12008.msg195731#msg195731)).
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2013-01-02 00:38:57
It would help if Aali did a log of what has been done or not been done.  I submitted a few fixes to the minigames a while back (prob over a year now?) also and I am not sure if they have been fixed. (Snowboard and Coaster are currently unplayable for PC).  There is also a memory leak in battle when the game is paused.

As for when the next driver is out, Aali does not know and will not put a time on it.  Basically, it is out when it is out.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kaldarasha on 2013-01-02 00:42:40
There is a tool called 'CFF Explorer'. It could force an exe to use more than 2GB of RAM.
CFF Explorer (http://download.cnet.com/CFF-Explorer/3000-2383_4-10431156.html)

How to use: after installing you could open any executable, in this case FF7.exe, with a right click and then choosing
'Open with CFF Explorer'. After that, a window appears. Click on 'File Header' and chose 'Click here'. A new window will pop up. Enable 'App can handle >2GB address space'. Disable 'Relocation info stripped from file' and 'Line numbers stripped from file'.
 
A limit of cid had caused a crash off the game on my system, but after using this tool it seems to work.
Be aware! You make changes to the exe, make a BACKUP!

Edit:
Forget it, the crash happend again.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Klaw117 on 2013-01-04 02:21:37
This question just occurred to me while looking up the 1997 and 2012 version differences. Does anyone know if this driver fixes the glitch with Vincent's animation after Aeris' death?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2013-01-04 02:42:15
That glitch was caused by flevel script and yes it is fixed in 2012 because flevel has been fixed there.  It has nothing to do with the driver though.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Klaw117 on 2013-01-04 18:05:52
Ok, thanks. Last question: Will the flevel script be affected during the conversion from the 2012 to 1997 version (basically will Vincent's animation mess up again after the conversion)?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2013-01-04 20:24:40
I wouldn't think so.  Depends on how Kranmer did it, if he allowed for the use of the new flevel, no...  and I am sure he did.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Klaw117 on 2013-01-04 21:08:13
Sounds like I should be fine then. Thanks.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kranmer on 2013-01-07 09:21:39
I wouldn't think so.  Depends on how Kranmer did it, if he allowed for the use of the new flevel, no...  and I am sure he did.
Well to be 100% honest all i did was patch the new flevel to the old flevel (i didn't take any fixes into consideration since i wasn't sure what part of the new flevel makes touphscript crash so i thought it best to just convert the whole thing), before patching you could just use makou reactor and extract the map in question and then replace it in the patched flevel if its a problem.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2013-01-09 00:08:19
I see!  Well perhaps a new release that allows for the keeping of the flevel, scene, kernel files.  I can't see it doing any harm and certainly the flevel fixes a few things (although touphscript wont work with new until luksys updated ts)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: StrikerMan780 on 2013-01-14 23:25:57
Might I suggest Model Interpolation as a new feature? Basically, it smooths out the transition from one frame of animation to another, giving more fluid motion. I could never quite get used to the jerky animation of FF7. (Also, smooth it out to 60fps.)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2013-02-19 23:02:41
FF8 bug.  I have included 3 crash dumps, each crash in close proximity and possibly related.  Not definitely though.  I never had these issues at all in my play through, but my cousin started a game, sent me his save and I get crashes all over.  He has not touched the save file at all.  It's a clean new game.

http://dl.dropbox.com/u/36889302/FF7/FF8-crash.zip

FF8 seems extremely unstable....

You may need his save also:

http://dl.dropbox.com/u/36889302/FF7/save20

Crash points I saw:

1. When entering world map screen
2. When stepping off train
3. When entering second screen on train (on your way to meet rinoa)
4. When trying to save game at save point on train.

It crashes nearly every time at one of those points.

Can someone else here verify that this happens to them as well?  You will have to play through Laguna part
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: EQ2Alyza on 2013-02-20 00:43:31
Do I need to start my own playthrough from the beginning, or is it possible to use someone's unscathed save?

If memory serves me correct, the Laguna part is that dream area? I have never played fully through FF8.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2013-02-20 00:55:09
Use the save I uploaded... in that link.  It's important because I think it is something specific to his play through.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: EQ2Alyza on 2013-02-20 03:51:39
The save point crashed for me. The other 3 incidents didn't have any crashes. I tried 3 times.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2013-02-20 04:06:04
Seems to be one of those every time and "random". Thanks for your report.   8-)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LeonhartGR on 2013-03-10 21:00:52
I have a question about Final Fantasy VIII. Do we keep the raw.dll inside the folder only or we have to replace it in the Syswow64 folder inside the windows folder too? I'm using windows 7. Thanks!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2013-03-10 21:40:00
That question should be put in Roses and Wine thread, but RaW.dll just needs to be in the root folder.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2013-03-20 21:03:39
I may have mentioned this before... really can't keep tabs on it anymore but...

ff8 the GF booster icon (during gf move) is not there.  In other words, I have no idea when to press the button. 

edit My cousin  reports it works fine for him so I will check again....
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: JokerKazucchi on 2013-04-15 04:47:41
I have a problem..with the shaders turned on I see a white screen when the FMV-s are on..if I turn the shaders off then the fmv-s appear but doesn't want to work at a normal speed...
but without the driver everything is working and I have the High-Res videos on
Here's my ff8_opengl:

## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = no
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes

and my app.log:

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: NVIDIA Corporation GeForce FX 5500/AGP/SSE2 2.1.2
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Loading external library RaW
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  creating 3D listener interface
  EAX: creating bogus sound buffer
  EAX: creating bogus 3D buffer
  EAX: Establishing listener property set interface
  EAX: Checking for EAX support
  EAX support initialized
  EAX: set global reverb
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: SoundMAX Digital Audio
GUID={0x490a03e8,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}
PORT 1: Microsoft MIDI Mapper [Emulált]
GUID={0xd5b73a09,0xf1cb,0x42b5,0xa7,0x9b,0xdb,0x6f,0x49,0x2,0x7b,0xa8}
PORT 2: SoundMAX Wavetable Synth [Emulált]
GUID={0xfde6823e,0x828d,0x44b9,0xbd,0xa3,0x60,0x24,0xd1,0x83,0xb0,0x25}
PORT 3: MS GS hullßmt. SW-szintetizßtor [Emulált]
GUID={0xa623839c,0xa930,0x4b22,0xae,0xa7,0xb5,0x66,0x9e,0x4d,0xce,0x89}
PORT 4: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    SoundMAX Digital Audio
  Port1 supports XG data
Cannot open Movie File: C:\Program Files\Eidos Interactive\Square Soft, Inc\FINAL FANTASY VIII\Publish.pak
GLITCH: missed palette write to external texture data/eng/menu/icon
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\st\start0\start0.sfx
WM_CLOSE
BinkClose

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...

[if I have publish.bak in the game it wouldn't even open up...as it stucks at the really slow eidos logo vid...]
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2013-04-16 01:18:06
Hi JokerKazucchi

read this (http://forums.qhimm.com/index.php?topic=11992.msg179804#msg179804) and that (http://forums.qhimm.com/index.php?topic=13282.msg184781#msg184781).

And a GeForce FX 5500/AGP IS SLOW...
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Rumbah on 2013-04-16 11:37:34
If your cpu matches your graphics card then your cpu is too slow to decode the hd movies.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: JokerKazucchi on 2013-04-16 13:03:39
that card was the best I could get for my computer...and without the driver the videos are working....
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2013-04-16 23:37:04
I think the shaders are also used during the playing of videos.
At 60 FPS (?) This means that the graphics card has to hunt 60 times per second, a complete image of 640x480 pixels by the shader, too much for your graphics card :o

So just helps to turn off the shader.
Rename the folder "shaders" and see what happens.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: syntax error on 2013-04-17 19:10:53
I remember the FX5000 series was marketed as "movie like special effects" but magazine reviewers found the 2.0 shaders very slow.
There were faster AGP cards out, up to Radeon 4650 or Geforce 7900.
Even the old 440BX boards could use Radeon 9800 Pro with R360 chip or GeForce 6200 and some 6800 and a Tualatin PIII.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Rundas on 2013-04-17 19:20:44
the FX5000 series

Someone needs an upgrade.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: insidious611 on 2013-04-17 19:43:00
If by the best you could get for your computer you mean the best you could get for AGP, you're very, very, very wrong.

I would suggest the Sapphire Radeon HD3850 AGP if they still made those, (they don't, but you can find a few on eBay).

http://www.newegg.com/Product/Product.aspx?Item=N82E16814161318&IsVirtualParent=1 This seems to be your best bet thats still being actively sold, an AGP Radeon HD4350.

Or if you're partial to nVidia, the http://www.newegg.com/Product/Product.aspx?Item=N82E16814130452 GeForce 6200 is still quite a respectable card for games like this.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Rundas on 2013-04-17 22:22:17
640's are pretty cheap and far better.
Title: Memory Leak Fix
Post by: xxsiriusxburnxx on 2013-04-18 04:19:36
I too was suffering from the troublesome memory leak issue and got used to it for a while, saving the game every chance I had and restarting. Now of course this fix may not work for everyone but based on my experience using a laptop with limited 2 GB of Ram it seems to work for me. Within the FF7_opengl.cfg file under "Advanced" options edit the section below to enable "Compress Textures". I went from crashing when the game  maxed out my available RAM at 1.5 Gigs to no more than 700 MB of RAM in use. Hope this helps some of you with this issue. Thanks again to all the modders who helped make this project possible.

=================
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
=================

-XxSiRiuSxBuRnxX
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Rundas on 2013-04-18 05:04:43
If you use the cache, make sure to delete the folder named cache after placing any textures in the mods folder or installing a mod that does so otherwise you will not see it.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: JokerKazucchi on 2013-04-18 13:31:09
By best I mean that that's was the only card I could buy in the shops in my city :/

but with the integrated Intel Video Card the videos are working so I kinda fixed the it :D The only problem is that it can't really handle the SeeD GUI mod for FF8 but the original isn't that bad either with this driver
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: ChaosControl on 2013-04-19 17:29:07
By best I mean that that's was the only card I could buy in the shops in my city :/

but with the integrated Intel Video Card the videos are working so I kinda fixed the it :D The only problem is that it can't really handle the SeeD GUI mod for FF8 but the original isn't that bad either with this driver
Someone got trolled, or you live in the desert. That card has been out of production for years.

But seriously, buy some decent hardware. I wouldn't even touch that (Pentium 4?) with a stick.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: ghen on 2013-04-28 18:44:18
The "Everything is made of light fix" seems to have dropped off mediafire. Can someone reupload?

I've turned "use_shaders = no" to get around it for now.

playing FF8
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2013-04-28 18:58:59
shader-fix (http://forum.finalfantasy.de/attachment.php?attachmentid=57525)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: ghen on 2013-04-28 21:57:14
Quick response, thank you =)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: jholt5638 on 2013-05-10 19:22:53
I am using the 2012 rerelease with bootleg 040 and I am having a slight problem with the FMV playback.
when using the regular ffmpeg plugin the sound drops in the movies. using the the compatibility ffmpeg
the FMV plays normally

computer specs are
Windows XP SP3
AMD Turion dual core 1.6GHz 
3GB DDR3 RAM
Nvidia Geforce Go 6150SE
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: devil996 on 2013-05-12 07:26:08
Thanks aali for this great work.

question,

how i can force anti aliasing? the driver of my 5770 are configured properly, but it seems not work...

On FF8, with ff7_opengl-0.7.11b on ati 5770

Code: [Select]
# ff7_opengl-0.7.11b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = no
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom3.post
enable_postprocessing = yes



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = yes

disable_popup = yes
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Rundas on 2013-05-12 15:02:41
There is no setting for anti aliasing. IIRC it helps with rasterizing of 3D graphics so it wouldn't do much anyway.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Covarr on 2013-05-12 18:49:03
IIRC it helps with rasterizing of 3D graphics so it wouldn't do much anyway.
Well, fairly large chunks of the game are 3D. Characters in fields, pretty much everything in battles or the world map, chocobo races, etc. I can see wanting to do this.

There is no setting for anti aliasing.
Not as such, but you can add the following settings to your config file:

Code: [Select]
internal_size_x = (some number)
internal_size_y = (some number)

Though doing so may cause other rendering issues. If I'm not mistaken, direct multiples of 320x240 are recommended to minimize problems. Aali himself does not usually recommend adding these settings, but it's pretty much the only way to add AA.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Rundas on 2013-05-12 20:18:26
So basically clamping the internal resolution higher than the output resolution. I know that it improves the quality of textures but I didn't know it had the same effect as anti aliasing.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: KaidenJames on 2013-05-12 22:24:34
Does the internal size setting need to be a multiple of whatever resolution you're using? For example, I run my game at 1280x720. What should I set my internal size at?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Covarr on 2013-05-12 22:36:05
Does the internal size setting need to be a multiple of whatever resolution you're using? For example, I run my game at 1280x720. What should I set my internal size at?
Based on your screen resolution:
In both cases, the recommended resolution is also a multiple of 320x240. This is important to prevent rounding errors. It does not really need to be a multiple of your screen resolution, but that does make the math a bit easier if you're trying to mimic the AA settings in other modern PC games; the only really important thing is that it's a multiple of 320x240 (the prevent_rounding_errors option normally does this if you don't set internal sizes; it just picks the biggest multiple of 320x240 that's bigger than your window_size).

I should warn you that this is essentially SSAA, the most computationally expensive form of anti-aliasing. It tends to look the best, but it also tends to utterly fail or go too slow on weak enough video cards.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: devil996 on 2013-05-12 23:20:12
Many thanks, i try...



Mmmm. No, works bad. I didn't see any quality improvement, aliasing still present, and i have little grafic glitch on start screen and menu.



And it seems, to disable some good effect.... for example the splash screen "squaresoft" lose a lot of resolution with these command lines.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: KaidenJames on 2013-05-12 23:52:34
Thanks for the quick reply. I will try this out later and you guys know how it runs   :)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: devil996 on 2013-05-13 07:53:42
Another question,  my characters on ff8, have almost always, their eyes closed...

Why? It's not normal...
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: devil996 on 2013-05-15 11:57:26
https://www.dropbox.com/sh/7alsf116kg9p0a9/b_FxWnly4g

frequent crashes on cd3 of ff8.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: falconbug on 2013-05-16 23:43:10
FF8 is crashing for me right after everyone falls asleep on the train (early in game). Screen fades to black, and then I get the "oops something very bad happened" error. Any ideas? Thanks!

The .dmp is here: https://docs.google.com/file/d/0B-zIjbCDNV3MTUxya0RweXNwam8/edit?usp=sharing

My AppLog reads:


INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
ERROR: failed to set fullscreen mode
INFO: Intel Mobile Intel(R) HD Graphics 3.0.0 - Build 8.15.10.2342
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0x87a15818,0xc9f9,0x4f27,0x9f,0x66,0x80,0xce,0x1c,0x41,0x4c,0x37}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0x2eb332c7,0x24a8,0x4597,0xa4,0xcf,0xf8,0x34,0xc0,0xfe,0x3a,0xf6}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=74, volume=100)
Can't open file: \ff8\data\eng\field\mapdata\te\testbl6\testbl6.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=4, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
ERROR: unhandled exception
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Rundas on 2013-05-17 00:30:17
It looks like theres a bad file in ff8\data\eng\field\mapdata\te\testbl6\
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: falconbug on 2013-05-18 00:04:35
Hrm... that's kinda what I was thinking. Not sure what to do about it, though. I'm actually having a hard time locating the file itself... I've tried reinstalling, checking the patch, etc. Thoughts?

Thanks!

EDIT Well, I kept on digging around and finally found someone who had "sort of" encountered the same problem. I renamed the eax.dll file, and now it seems to be working fine. I'll post back later as to whether or not it holds out -- maybe this can help someone else?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2013-05-18 10:11:36
If you have an AMD graphics card please read this: Error in AMD Catalyst 13.4 (http://forums.qhimm.com/index.php?topic=14264.msg199367#msg199367)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: devil996 on 2013-05-18 10:58:42
Thanks, but i never had this issue... only sporadic crashes on ff7/8... FF7 works better than 8.

Now i try 13.5 and check the situation.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: dkma841 on 2013-05-29 18:49:27
Hi Aali,

Is the driver dead?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: nomad805 on 2013-05-30 09:50:22
i follow all the directions multiple times over and over again and each time i keep getting...failed to load custom driver...it has the new patch and everything i do notice once i take out the eax.dll the game will launch normally but it doesnt load the driver still
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: dupinguez on 2013-06-12 18:06:39
Hi everyone,

I'm new here and new to FF8 modding as well, so sorry if I state something obviously wrong or any other mistake like that.
Since I'm an absolute lover of Nobuo Uematsu's music (I've seen the Distant Worlds show this year in Paris : absolutely amazing ), I've obviously found myself here in no-time while searching for a way to improve the sound quality of my PC-version FF8, since it seemed quite poor compared to the original PSX version.

That's why I've tried the Roses and Wine mod. Before complaining about what's not working (yes, that's why I'm here ^^), I would like first of all to thank warmly everyone who has been working on this project, since it is a great idea, especially DLPB who seems to have spend a lot of time and work on it.

So, here's the problem : I haven't managed to make it work.
A few things first : I have a GeForce 650 twin-frozr and a Windows 7 64 bit.
EDIT : i have the french version installed

In order to install it, I have followed these steps :

1 - installing the game with the original CD

2 - patched it with the 1.2 non geforce version (since I've read here that the geforce version was not necessary)
I've just copied the files in the archive in my installed game folder, replacing the original exe and dll, is that correct?

3 - installed the aali's driver that i've downloaded here : http://backup.ninjaloot.se/share/ff7_opengl-0.7.11b.zip
I've extracted all the files directly into my installed game folder, replacing again what needed to be replaced, if any (don't remember).
I've followed the step described on the last post of this thread : http://forums.qhimm.com/index.php?topic=8306.25
EAX unified was already installed by the game on its original installation
I touched nothing on the ff8_opengl.cfg since it didn't seem necessary after reading it.

When I start the game, it crashes immediatly after the Eidos screen title.

Here is the app.log

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: NVIDIA Corporation GeForce GTX 660/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Émulé]
GUID={0xd70853ae,0x7ca9,0x4425,0x9f,0xd4,0xf8,0x3f,0x8f,0x0,0x6d,0x6a}
PORT 1: Microsoft GS Wavetable Synth [Émulé]
GUID={0x29813ec9,0x1787,0x4bbf,0xbd,0x98,0xa3,0x1f,0xe3,0x32,0x40,0x20}
PORT 2: Track16 [Émulé]
GUID={0xa082f2f8,0x72f,0x498d,0x92,0x8b,0x85,0x2,0x8f,0xcc,0x9,0x6b}
PORT 3: Track16 [Émulé]
GUID={0x9a1eb34f,0x6bbd,0x4b80,0xad,0xd9,0xc7,0x86,0x8f,0xf7,0xf6,0x95}
PORT 4: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
ERROR: COULD NOT OPEN FILE c:\ff8\data\eng\menu\sysfnt.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c:\ff8\data\eng\menu\sysfnt.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c:\ff8\data\eng\menu\sysfnt.tim
ERROR: unhandled exception


What am I doing wrong? Thank you in advance!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: dupinguez on 2013-06-13 15:53:43
Well after correcting a few errors on my end (such as : getting the french 1.2 patch instead of the english one), I now have this "everything is made of light" bug. I would like to download the fix, but link is broken on this thread : http://forums.qhimm.com/index.php?topic=12909.0
Does someone have it please?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2013-06-13 15:58:17
As Kranmer said, disable the use shaders option in ff8_opengl.cfg
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: dupinguez on 2013-06-13 17:08:33
Yes! Finally working with the musics! Thank you very much, to you and Kranmer who has been of great help!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2013-06-14 00:54:20
You maybe can use my shader-fix (http://forum.finalfantasy.de/attachment.php?attachmentid=57525) instead disable it...
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: dupinguez on 2013-06-14 14:28:22
Thanks! I'll try it as soon as I get home.
I also noticed a few graphical bugs while playing with Aali's driver on. Not really shocking, but still there.
Does it help if I post them here with screens, app.log and conf file? Or will I just spam for nothing?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2013-06-14 17:25:35
If you mean something like that (http://forums.qhimm.com/index.php?topic=11992.msg166325#msg166325) here, you can spare you that.
Otherwise, bring it on ;D
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Alkor on 2013-06-16 18:04:29
Hi ppl, not for double posting just past link here: http://forums.qhimm.com/index.php?topic=13715.msg200457#msg200457 any chance to get it work?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: dupinguez on 2013-06-18 08:41:25
If you mean something like that (http://forums.qhimm.com/index.php?topic=11992.msg166325#msg166325) here, you can spare you that.
Otherwise, bring it on ;D

Yeah, it's something like that ^^
I also had graphical bugs during fights, is that known as well?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2013-06-18 13:24:58
Yeah, it's something like that ^^
I also had graphical bugs during fights, is that known as well?
No, I hear for the first time. Describe that more accurate.

The previous error, you can also just go to the menu, then the image should be OK again.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: dupinguez on 2013-06-19 07:08:28
Well, I think that, for now, it only happened when i fought Tomberry Sr.
Every explosion-like animation (for example, when Squall hits an enemy and you pull the trigger at the right time) was replaced by a squared bunch of pixels, not really nice.
If it happens again, I'll take a screenshot.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: bliznik on 2013-06-23 19:23:27
Hey guys, new Bootleg user here.  First, I want to say, You all have done a WONDERFUL job in modding FF7!  In some ways, I'm sad that I didn't know about it earlier, but I'm totally stoked that, now that I HAVE found this community, there are some fantastic resources!

At any rate, so I'm trying to reduce the frame rate of the game so that I can make the minigames a bit easier.  (I tried with YAMP, but that didn't work either).  I finally got vsync to work with my AMD Radeon 4800 Graphics Card by using CCC (Catalyst Control Center), and under "Wait for Vertical Refresh" I selected "Off, unless application specifies."  When I activate "show_fps = yes" in ff7_opengl.cfg, the game usually has 30 fps, and the minigames also have 30 fps.  Totally makes them playable.

But now that I'm older, my reaction time is worse, and I'd like a little more help.  So I've been trying to set the refresh rate to something like 20 (so that the minigames are 10 fps)  However,  even though ff7_opengl.cfg has "enable_vsync = yes" and "refresh_rate=20," both the normal game world map and the minigames seem to be set at 30 fps.  I can't set the refresh rate in the game for the life of me.  Please help!

Below are my ff7_opengl.cfg and APP.LOG files.  I can't seem to find any error messages in APP.LOG regarding a failure (or success) in setting the refresh rate.  Is there a logger switch that I'm missing to give informative error messages?

Quote
# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 960
#internal_size_x = 640
#internal_size_y = 480
preserve_aspect = yes
fullscreen = no

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 20

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/Bloom2.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 12

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = yes
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
#load_library = Multi.dll

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 3.3.11672 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: D:\Games\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi
INFO: D:\Games\Square Soft, Inc.\Final Fantasy VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2013-06-23 20:49:03
Sorry i am of no help to you on your issue, But what I'd like to know is, How is your config so widely different than mine?

Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes


# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = Yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no


disable_popup = on

Thats mine
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2013-06-23 20:53:40
To my knowledge, the refresh_rate parameter works only in full screen mode, and since only a few mini-games (g-bike, snowboard,...).
The problem with the Mimigames is known, perhaps you should look at installing this (http://forums.qhimm.com/index.php?topic=11649.msg161349#msg161349) mod(s)


Sorry i am of no help to you on your issue, But what I'd like to know is, How is your config so widely different than mine?
...
Thats mine

He uses Bootleg...
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2013-06-23 21:00:50
Dunno if this is a bug report, But. I can't seem to force AA or AF for this game. The AA isn't so important, But i am getting pretty bad texture shimmering without the AF when using the TA mods.

Pretty sure only Aali can answer this one. So when you get some time if you could let me know that'd be great.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2013-06-23 21:11:12
Have you created a profile for ff7.exe with your graphics card configuration tool (eg AMD Vision Control Center) ?
maybe use shaders off
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: bliznik on 2013-06-23 21:18:46
Quote
Sorry i am of no help to you on your issue, But what I'd like to know is, How is your config so widely different than mine?

Kompass63 is right.  It's b/c I use bootleg.  But I tried mimicing your config to use the new timer but not to use the stable timer and I still get the same issue.

Quote
To my knowledge, the refresh_rate parameter works only in full screen mode, and since only a few mini-games (g-bike, snowboard,...).
The problem with the Mimigames is known, perhaps you should look at installing this mod(s)

Hmm, I tried full-screen.  FPS is still set on 30 in Speed square and all of the other minigames.

I'm not sure what you mean when you reference the Reunion project.  Do you mean that I should install the WEAPON mod in order to fix the aiming speed?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2013-06-23 21:42:29
I think that's it...
DLPB has dealt a lot with the mini-games and I suspect all of his knowledge to be included in the mod.

I myself have not yet been tried, no time at the moment.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2013-06-23 21:56:56
The aimer is indeed wrong in PC and has been fixed for The Reunion (The aimer moves 2x too fast, and the minigame is running wrong frame rate as well to compound matters).  There is a thread around where I provide some insight into the minigames.  The snowboard game is also wrong at the moment but that needs fixing in new Aali driver.

I sent Aali a list of fixes that need making over a year ago, but we havent had a release yet, and I don't know if he fixed them.  The aimer fix should be among them if so (in other words, you wont need to install reunion fix just for that one thing).

Also, if you want to play the speed round prorperly, you also need to remove the minigame limiter from the config file, and set your graphic card display settings to 60hz.  Its the only way to get the right speed.  At the moment the minigame is being limited to 30 and the frames are being doubled, making the game useless to play.  Aali has to set the cap to 30 and not 60.  Same for Snowboard minigame.  The minigames are correctly:

Snowboard 60
G-Bike 30
Coaster 60

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2013-06-23 22:08:13
Have you created a profile for ff7.exe with your graphics card configuration tool (eg AMD Vision Control Center) ?
maybe use shaders off

Yeah, i set it up in the control panel, jacked the settings up so high that if they were taking effect the difference would be very noticeable. But it looks the same.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2013-06-23 22:24:13
Yeah, i set it up in the control panel, jacked the settings up so high that if they were taking effect the difference would be very noticeable. But it looks the same.
The problem I had, no noticeable difference ...
Either Aalis Nolight shaders so good that everything else is Ineffective, or have I done something wrong ???
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: bliznik on 2013-06-24 01:45:26
Quote
Also, if you want to play the speed round prorperly, you also need to remove the minigame limiter from the config file, and set your graphic card display settings to 60hz.  Its the only way to get the right speed.  At the moment the minigame is being limited to 30 and the frames are being doubled, making the game useless to play.  Aali has to set the cap to 30 and not 60.  Same for Snowboard minigame.  The minigames are correctly:

Snowboard 60
G-Bike 30
Coaster 60

Hmm, maybe my computer's "seconds" are much quicker than yours.  When my coaster is set at 60, everything is literally a blur.  Even at 30, when I compare my coaster against the youtube videos of the coaster being played on the PS, my coaster at 30 fps is noticably faster than the recorded youtube videos of coasters on the PS.

I'm not sure why things are a complete blur on my computer, but the only thing I can think of to slow things down so that they're at a comparable speed to the games on the Playstation is to reduce my fps to something a bit lower than 30 fps.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2013-06-24 02:02:23
The monitor must be set at 60 hertz with vsync on (make sure that vsync is also enabled on graphic card... that it isnt off completely or the setting in aalis driver wont even matter).  And mini-game limiter off.  It definitely works and at the right speed, because I can do it right here.  Unless there is some other reason it isn't working for you.  The aimer will still be broken though.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: bliznik on 2013-06-24 02:41:56
Quote
The monitor must be set at 60 hertz with vsync on (make sure that vsync is also enabled on graphic card... that it isnt off completely or the setting in aalis driver wont even matter).  And mini-game limiter off.  It definitely works and at the right speed, because I can do it right here.  Unless there is some other reason it isn't working for you.  The aimer will still be broken though.

Yeah, I've got all of that.  It's still a noticeably faster than what is shown in this youtube video:
http://www.youtube.com/watch?v=R2NnMBZz6q4 (http://www.youtube.com/watch?v=R2NnMBZz6q4)

Not nearly as fast as when it was running at 400 fps, but definitely a decent amount faster than what is shown on the PS.

Oh, and I double-checked, and I actually DID install the Menu Overhaul & Retranslation patch.  I guess that's why my cross-hairs are actually moving smoothly instead of jumping around.  Still much faster than the youtube videos tho'.

Ah well, I guess I'll just see if I can't replay this over and over again until I can gain a reaction time faster than anyone who has ever played this on a Playstation.  *sigh*
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Template on 2013-06-24 03:38:35
I cant get those minigames to work right anymore, but they used to with my old xp machine with same version of aali driver.

As a suggestion for the speed square game (gotta get Umbrella...) I just go until I manage to hit the Zeppelin's propeller, which isn't that hard even at fast fps. I sorta just put the aimer in the bottom right hand corner and zap it (you get 2 quick chances iirc), get it about 1/4 of the time.   
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: bliznik on 2013-06-24 04:30:49
Quote
As a suggestion for the speed square game (gotta get Umbrella...) I just go until I manage to hit the Zeppelin's propeller, which isn't that hard even at fast fps. I sorta just put the aimer in the bottom right hand corner and zap it (you get 2 quick chances iirc), get it about 1/4 of the time.

That's a GREAT suggestion...if I didn't already apply the Reunion MO.exe patch.  Haha...the propeller points got nerfed.  =P~~~

I ended up going with DLPB's solution.  It turns out, that even with the increased speed at 60 fps, the cursor is actually EASIER to aim since it doesn't jump around as much.  FINALLY got me an umbrella.  Now I just need to remember how to blink...

Thanks again to everyone for your quick replies and ideas!  Again, this is a friggin' fantastic community here.  I'm glad I found it.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2013-06-24 09:10:24

Ah well, I guess I'll just see if I can't replay this over and over again until I can gain a reaction time faster than anyone who has ever played this on a Playstation.  *sigh*

Also, if you are used to a PAL area (Europe and not US/Canada), the game will seem to be be faster for you.  The original game is meant to be faster than the PAL areas.  In Japan, US for example, the game runs at 60fps.  In Europe it runs at 50.  The same with snowboard mini-game.  In other words, the Europe version of FF7 is easier than it should be.  The PC version restores the CORRECT speed.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Covarr on 2013-06-24 15:21:27
They didn't add any code to compensate for the framerate difference? I know SNES/Genesis games rarely did (Sonic 3 and Donkey Kong Countries being notable exceptions, which actually felt the same to play in all regions), but I was under the impression that issue was mostly done with by the PS1 era.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2013-06-24 18:50:02
No they didnt add any code to change it.  Those 2 minigames are 50fps in Pal and they are easier ;)  That 10fps makes all the difference.  The only change they did make was to make the time attack times easier on PAL game so that it compensated.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: ikith on 2013-06-26 08:54:47
Getting this when I start the game and skip the initial cutscene:
(http://i.imgur.com/zbboKmW.jpg)

And it continues to the first cut scene as well:
(http://i.imgur.com/uuS85Ft.jpg)

This is my config:
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 800
window_size_y = 600
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

And this is my APP Log:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 660M/PCIe/SSE2 4.3.0
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
INFO: D:\FF7\Movies\opening.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 119.400000, frames: 1791
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD

Searched the whole thread as well as the plugin thread and couldn't find anything. Anyone know anything about this/know how to fix this?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2013-06-26 15:30:33
Just try the following
Open the Games folder and run FF7Config
Go there on the Graphic tab
select 640x480 full screen, nvidia and tnt
click on ok
FF7Config open again, back to the graphics tab
This time you choose custom driver and then click on OK

That maybe fixed this.
Please let me know if it really helped or not.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: TABS1975 on 2013-06-27 13:42:50
Hello all !!!
I am new to this Forum, so i don't know how to ask the right information but i will try to give enough so you can help me with my problem.

I have installed the bootleg 040  <---- from PITBRAT  ----- and used TIFA'S TUTORIAL to the "T"

All the mods are installed and i ran the "RUN BOOTLEG" Everything finished there all good, then i try to play the game and have problems..!!!
I load the game from the "boot loader" it loads the logo and intro, after that it goes to the screen to either,  START NEW "OR" CONTINUE
when i press new game it just goes blank and gives me an ERROR MESSAGE...

Opengl.CFG

MY SETTINGS:   

Code: [Select]
# ff7_opengl-0.7.11b config file - modified by Bootleg


## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 960
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = no
fullscreen = yes

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
#refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = yes
post_source = shaders/SmartBloomHDR.post
yuv_source = shaders/yuvHDR.frag
frag_source = shaders/mainHDR.frag
vert_source = shaders/mainHDR.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
max_lights = 12

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
#load_library = Multi.dll


-----------------END------------------------------------

---------------\------------------------------\----------------------------------\-----------------------------------------\
APP LOG HERE:


Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: C:\Games\Final Fantasy VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
ERROR: NPOT textures not suppported, will not be able to load C:\Games\Final Fantasy VII\/mods/bootleg/cr/opback_d_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\Games\Final Fantasy VII\/mods/bootleg/cr/opback_e_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\Games\Final Fantasy VII\/mods/bootleg/cr/opback_f_00.png
ERROR: GL_INVALID_VALUE
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD


-----------------\-----------------------------\-------------------------\------------------------------------------\

I get this message after i try to load new game -----

Oops! Something very bad happened
Wrote crash.dmp to FF7 install dir.
Please provide a copy of it along with APP.LOG when reporting this error
Write emergency save to save/crash.ff7?


At first i had problems with the music .   
Now i have no game loading .

PLEASE HELP ME WITH MY PROBLEM AND I AM SORRY IF THIS POST IS DUPLICATED
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Rundas on 2013-06-27 15:21:18
Well it says your computer doesn't support vbo or pbo so try turning them off. Try turning off shaders as well because it says it doesn't support shaders. What is your gpu exactly?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2013-06-27 15:27:44
Quote
INFO: GDI software renderer detected
This indicates, that you use the Graphic card driver from Win 7 or 8!
These drivers do not support OpenGL 2.0

Go to the page of the manufacturer of your graphics card and load you there the right graphics card driver down.

Also read this (http://forums.qhimm.com/index.php?topic=14264.msg199367#msg199367)
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: TABS1975 on 2013-06-27 15:33:53
Thanks for your quick reply !!! 8)

I got my problem solved by looking at the APP LOG file

i was using the xp compatibility and was not good for my windows7 , so i reverted back and found a new problem with the LGP part
so i got the file and overwrite the other file and then it loaded past the first screen ----

BUT now i have the problem of playing nightmare mode instead of the vanilla mode ????????????? 

why is that ??

-----------------NEW APP.LOG FILE PLEASE READ IT FOR GPU -------------------------------

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTS 250/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1360x768, output resolution 1360x768, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
INFO: C:\Games\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 960x720, 15.000000 FPS, duration: 247.533333, frames: 3713
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\Final Fantasy VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.400000, frames: 1791
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
GLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not work
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\Final Fantasy VII\movies\mkup.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 9.000045, frames: 135
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 303
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
pause_sound
resume_sound ()
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 307
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD





also why do i still have this error -----------------> ERROR: could not open file C:\Games\Final Fantasy VII\ff7input.cfg       <-----------------????


Code tags are your friend. They keep the board nice and clean, and make things easier to read. ~Covarr
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2013-06-27 15:45:16
Quote
also why do i still have this error -----------------> ERROR: could not open file C:\Games\Final Fantasy VII\ff7input.cfg       <-----------------????
This is normal.
This File will be created if you use the Config IN GAME.

I also recommend to disable the internal resolution. Your graphics card does not seem to be the most modern :lol:

And please use the "insert Code" funktion for long text.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Template on 2013-06-27 18:44:39
Update your graphics drivers, you're running with a generic driver. What type of system do you have, what operating system, what type of video processor?
Nevermind, I guess I missed the whole next page after Clever said something.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: 1123 on 2013-06-28 03:27:29
Hello, I have a few graphical errors with Ali's driver. One is an error with textures (as pictured); the error can persist fora  few screens then returns to normal, or I can bring up the menu. This texture error is somewhat infrequent so it doesn't really affect game play that much. The second error is that character models don't seem to blink correctly (this one kind of creeps me out, haha...). Their eyes are open and normal and when they close them to blink, they never reopen. On a side note, I'm also running the Rose and Wine sound mod. I'm playing on Windows 7 64-bit, so I understand if these error are not fixable. Thanks for any help in advanced.

(http://i.imgur.com/5q29OX6.png?1)

My config and app files:

Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = no
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = no

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = no

load_library = "RaW"
disable_popup = on

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6800 Series 4.2.12217 Compatibility Profile Context 12.104.0.0
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Loading external library RaW
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0xc7b2741d,0x8ef4,0x4733,0xb2,0x3,0xc5,0xe6,0xa5,0x40,0x99,0x8d}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0xad9891f2,0x1e33,0x4625,0x8e,0xc5,0x1b,0x84,0x98,0x8c,0x8a,0xf6}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
midi_play FAILED!:  returning 0
Can't open file: e:\DISK1
Can't open file: \ff8\data\eng\field\mapdata\fh\fhedge2\fhedge2.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=48, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\fh\fhedge1\fhedge1.sfx
Can't open file: \ff8\data\eng\field\mapdata\fh\fhview1\fhview1.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx
sd_music_play (number=0, song_id=26, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall_2\bghall_2.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgkote_2\bgkote_2.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_2\bgbook_2.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=20, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\fh\fhpara11\fhpara11.sfx
Can't open file: \ff8\data\eng\field\mapdata\fh\fhedge1\fhedge1.sfx
Can't open file: \ff8\data\eng\field\mapdata\fh\fhedge2\fhedge2.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=48, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=48, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\fh\fhmin1\fhmin1.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=48, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\fh\fhmin1\fhmin1.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=48, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=44, volume=0)
SdMusicPlay ()
sd_music_play (number=0, song_id=48, volume=20)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\fh\fhedge2\fhedge2.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=48, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\fh\fhedge1\fhedge1.sfx
Can't open file: \ff8\data\eng\field\mapdata\fh\fhpara11\fhpara11.sfx
Can't open file: \ff8\data\eng\field\mapdata\fh\fhwisef1\fhwisef1.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=0, song_id=43, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=0, song_id=43, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=0, song_id=43, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=0, song_id=43, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=0, song_id=43, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=0, song_id=43, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=0, song_id=43, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=0, song_id=43, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\fh\fhwisef1\fhwisef1.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bgryo2_2\bgryo2_2.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=40, volume=0)
Can't open file: \ff8\data\eng\field\mapdata\bg\bgroad_9\bgroad_9.sfx
Can't open file: \ff8\data\eng\field\mapdata\fh\fhedge11\fhedge11.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=40, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\fh\fhpara12\fhpara12.sfx
Can't open file: \ff8\data\eng\field\mapdata\fh\fhwise13\fhwise13.sfx
Can't open file: \ff8\data\eng\field\mapdata\fh\fhparar2\fhparar2.sfx
Can't open file: \ff8\data\eng\field\mapdata\fh\fhwise13\fhwise13.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=40, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=47, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=38, volume=0)
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall3a\bghall3a.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_1\bgbook_1.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_3\bgbook_3.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_1\bgbook_1.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall3a\bghall3a.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgsido_5\bgsido_5.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_2\bgbook_2.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bgsido_5\bgsido_5.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bgsido_5\bgsido_5.sfx
sd_music_play (number=0, song_id=26, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=0, song_id=26, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall3a\bghall3a.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_1\bgbook_1.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_3\bgbook_3.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_1\bgbook_1.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall3a\bghall3a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=0, song_id=26, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=0, song_id=26, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall_2\bghall_2.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall_2\bghall_2.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall_2\bghall_2.sfx
sd_music_play (number=0, song_id=26, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgroom_5\bgroom_5.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgroom_6\bgroom_6.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgroom_5\bgroom_5.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgroom_5\bgroom_5.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=0, song_id=26, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx
sd_music_play (number=0, song_id=26, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall_2\bghall_2.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=0, song_id=26, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall_2\bghall_2.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\bc\bcgate1a\bcgate1a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\bc\bcgate1a\bcgate1a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\bc\bcsta1a\bcsta1a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin21a\bcmin21a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin23a\bcmin23a.sfx
Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin21a\bcmin21a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=127)
sd_music_play (number=1, song_id=44, volume=0)
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=0, song_id=9, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=1, song_id=44, volume=0)
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=0, song_id=9, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=1, song_id=44, volume=0)
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=0, song_id=9, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=1, song_id=44, volume=0)
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=0, song_id=9, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=1, song_id=44, volume=0)
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=0, song_id=9, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=1, song_id=44, volume=0)
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=0, song_id=9, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=1, song_id=44, volume=0)
Can't open file: \ff8\data\eng\field\mapdata\bc\bcsta1a\bcsta1a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=0)
Can't open file: \ff8\data\eng\field\mapdata\bc\bcsta1a\bcsta1a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin21a\bcmin21a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin23a\bcmin23a.sfx
Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin21a\bcmin21a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=127)
sd_music_play (number=1, song_id=44, volume=0)
Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin21a\bcmin21a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=42, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin21a\bcmin21a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\bc\bcsta1a\bcsta1a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\bc\bcsta1a\bcsta1a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=127)
sd_music_play (number=1, song_id=44, volume=0)
Can't open file: \ff8\data\eng\field\mapdata\bc\bcsta1a\bcsta1a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\bc\bcsta1a\bcsta1a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=60)
Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin21a\bcmin21a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=60)
Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin21a\bcmin21a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=60)
sd_music_play (number=1, song_id=44, volume=0)
SdMusicPlay ()
sd_music_play (number=0, song_id=59, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=13, volume=60)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
GLITCH: unsupported texture format
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=0, song_id=59, volume=60)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=59, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=13, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
GLITCH: unsupported texture format
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=55, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
WM_CLOSE

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...



Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2013-06-28 03:29:13
It's a well known bug.  It's been fixed for his next driver release.  You should have read this thread first, there's an identical post on the FIRST PAGE.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Template on 2013-06-28 04:00:21
It's a well known bug.  It's been fixed for his next driver release.
...saying a little prayer. You know, Aali, if you can stand reading this: I'm sure we've all been terrifically annoying (especially me) throughout this period since the last custom driver release, but I just hope you can get some pleasure knowing the overwhelming joy and excitement so many people around the world will feel when you finish and post it. I've mellowed just slightly since I came to the site some three years ago, but I will literally jump around like a 4 year old when it happens.

Is there no donation setup for the driver developer? I'm preparing to do some donating soon... when Reunion MO is released at least.

Heck I'd donate to help with server costs if there were a simple way to do so. Is there?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2013-06-28 12:39:54
Well this is why I agree the driver should be released periodically, and not in 2 year intervals :P  Some of these bugs are being reported time and time again, and no one knows what has been fixed.  I second the donation thing, I'd donate to Aali, that's for sure.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2013-06-28 15:25:09
Third for the donating. And DLPB can attest that I actually will donate :D
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Template on 2013-06-28 16:42:38
I'm guessing aali doesn't want or need donations, doesn't want negative attn. from square.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Salk on 2013-06-29 06:18:02
I have been hoping against hope to find here an announcement for the new driver release in the past two (!) years, checking almost every day.

I would gladly donate myself if it helped anything but I don't think that's the case.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Curt-Kineas on 2013-07-01 11:42:44
Hello,

Sorry but, I wanna know if someone could reupload Aali's driver for FF8.
I don't know what's the latest (I saw ff8_opengl-0.2a.zip) but all the links are dead.

Because I installed RaW.exe but now I don't have sound (because I didn't installed Aali's driver first).
What should I do after having the Aali's driver? Remove RaW.exe, install Aali's driver than install RaW.exe ?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2013-07-01 11:46:58
Make sure that you use latest aalis driver, then make sure that ff8_opengl.cfg has this line at the bottom

load_library = "RaW"
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Curt-Kineas on 2013-07-01 13:01:41
Make sure that you use latest aalis driver, then make sure that ff8_opengl.cfg has this line at the bottom

load_library = "RaW"

I would like to use it, but all the links (for FF8) are dead.

That's why I ask to reupload the latest driver for FF8
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LeonhartGR on 2013-07-01 13:05:59
I sent him a quite detailed pm... Unless I can't help him don't bother DLPB
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2013-07-01 14:39:58
Curt, the drivers have been merged. So there isn't an f8 driver anymore. Just v0.7.11b. it works for both FF7 and FF8
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Curt-Kineas on 2013-07-01 19:33:12
Ok thanks ^^

Well... I searched about my problem. There's almost the same prob here : http://forums.qhimm.com/index.php?topic=9692.0 (http://forums.qhimm.com/index.php?topic=9692.0) (deifyer's message)

I did everything (Even add the line "load_library = "RaW"")

But when I try to play (if I click on FF8.exe or FF8_Launcher.exe) I got this error message "Failed to load custom driver.".
But! If I remove eax.dll I'm able to play (with FF8.exe and FF8_Launcher.exe), but now, with the installation of RaW.exe I just have the sound, and no music. (and I write the line "load_library = "Raw").
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Rundas on 2013-07-01 19:38:03
Did you go to FF8Config and select custom graphics driver?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Curt-Kineas on 2013-07-01 20:00:32
MMmm? I see nothing like this, in my settings options.

FF8config.exe :
I got 4 tabs :
- "Current Settings" (I can't do anything, it just display what are my settings)
- "Graphics" Display :
                                  - "Primary Display Drivers" (It's the only option)
                                  - "Renderer" I have the choice between "Direct3D hardware acceleration" or "Software renderer" I tried the both. (The same result)
- Resolution
- Movie resolution
- Performances option

It's the FF8 Configuration V1.00, I tried to play with FF8 Configurator 2.2 but I go the same error...

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2013-07-02 00:37:34
It should be noted that you need the non-geforce patch.
http://ffsf.aaron-kelley.net/downloads/ff8_1.2.zip

That is the direct download for it. try that, If it asks to overwrite any files do so. than reinstall Aali's driver and try again
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2013-07-02 00:51:22
Quote
It should be noted that you need the non-geforce patch.

But for the correct language please,
look here (http://dlh.net/cgi-bin/pat.cgi?lang=ger&ref=&sys=&cap=f)


Did you go to FF8Config and select custom graphics driver?
Not needed for FF8 ;D


Quote
But! If I remove eax.dll...
... you play without Aalis driver  ;D
This dll provides only that the driver is used at all.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Rundas on 2013-07-02 01:04:18
I don't know anything about that game.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2013-07-02 04:23:25
I would like to point out that I updated the first post with a FAQ section. I suggest giving it a read for those who have issues. It sums up what has been said in the 30+ pages of this thread. Took me a good 2 hours to put together so I hope it doesn't go to waste >_>

~Vgr
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kein on 2013-07-04 19:36:13
Can't say I have time (and patience) to read all 36 pages so I just ask here: is the driver compatible with the re-release? If so - what are the known issues so far?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: moothead on 2013-07-04 19:51:15
(http://img443.imageshack.us/img443/1092/0xbz.png) (http://imageshack.us/photo/my-images/443/0xbz.png/)

Getting this with Aali's driver installed. Fresh install of the game, replaced the files with 1.02, re-downloaded the driver and copied it to the folder and selected the driver in ff7config.exe. Haven't changed anything in the .cfg file yet. Running on Windows 7 64bit if that matters.

Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LeonhartGR on 2013-07-04 20:47:31
(http://img443.imageshack.us/img443/1092/0xbz.png) (http://imageshack.us/photo/my-images/443/0xbz.png/)

I want that mod!:P
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: StrikerMan780 on 2013-07-04 22:09:57
Might I suggest Model Interpolation as a new feature? Basically, it smooths out the transition from one frame of animation to another, giving more fluid motion. I could never quite get used to the jerky animation of FF7. (Also, smooth it out to 60fps.)
Just figured I'd bring this up again. Is this feature technically possible?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: ishiki on 2013-07-05 23:36:05
(http://img443.imageshack.us/img443/1092/0xbz.png) (http://imageshack.us/photo/my-images/443/0xbz.png/)

Getting this with Aali's driver installed. Fresh install of the game, replaced the files with 1.02, re-downloaded the driver and copied it to the folder and selected the driver in ff7config.exe. Haven't changed anything in the .cfg file yet. Running on Windows 7 64bit if that matters.

Do you have a radeon. I got it with catylyst 13.6 drivers. I think 13.4 is bad too. 13.5 worked.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: moothead on 2013-07-05 23:44:26
Do you have a radeon. I got it with catylyst 13.6 drivers. I think 13.4 is bad too. 13.5 worked.

Yeah I am, will give it a go. Thanks  :).

It worked, thanks! Amazing how two drives released a month of so a part can still affect a 15 year old game!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: ultima espio on 2013-07-11 13:41:31
I had that exact error a few days ago. Tried so many solutions I forgot what actually fixed it. Just make sure:

You have the official 1.2 patch
Latest drivers for your Graphics card
Latest Custom Graphics Driver.

I think that's what worked for me. Make sure they're installed in that order as well.

EDIT: oops, didn't realise there was another page xD
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: vexatious on 2013-07-17 16:36:18
Anyone have success getting this to work on Final Fantasy VII with Virtual Box and Windows XP guest?  Tried myself using a Linux Host and Windows XP guest but I get an error after screen goes black; also noticed direct x 7 tests fail in dxdiag but directx 8-9 succeed.

Do lots of projects and college work on my Linux install and would be nice to not have to reboot sometimes to play Final Fantasy VII; do like Windows (wonderful break after burning myself out on Linux) but sometimes I wish I didn't have to reboot.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: sithlord48 on 2013-07-17 21:54:00
Anyone have success getting this to work on Final Fantasy VII with Virtual Box and Windows XP guest?  Tried myself using a Linux Host and Windows XP guest but I get an error after screen goes black; also noticed direct x 7 tests fail in dxdiag but directx 8-9 succeed.

Do lots of projects and college work on my Linux install and would be nice to not have to reboot sometimes to play Final Fantasy VII; do like Windows (wonderful break after burning myself out on Linux) but sometimes I wish I didn't have to reboot.
umm why not just use wine and run FF7 that way.. thats what i do .. http://forums.qhimm.com/index.php?topic=11994
its a bit outdated and even easer to get working today..
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Covarr on 2013-07-17 22:00:01
IIRC Virtual Box's hardware acceleration isn't the best. Wine tends to be a far more workable solution for games.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Rundas on 2013-07-18 17:17:39
Yeah, I tried Virtual Box to install Windows on my friend's Mac because we didn't know about Bootcamp. It really sucks performance wise.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Template on 2013-08-09 21:36:47
Was wondering if anyone ever inquired about the functions of the MIDI player.
Seems to work great except for one thing: the MIDI files start over from the beginning after battles.
I thought maybe it was because I was using Timidity... but I turned everything off and went back to just basic midi setup and it still does that.
Can't find the origin of this error message (which seems to appear for anyone trying to use MIDI instead of ff7music):
Code: [Select]
INITIALIZING MIDI...
selecting device 1:Out To MIDI Yoke:  1, mid=0, pid=0,
midi data type: YAMAHA XG MIDI
using midi data file: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\data\midi\xg.lgp
MULTIMEDIA ERROR: The function is not supported. in FILE C:\lib\src\sound\midi1.cpp LINE 356
midiOutGetVolume returned: ffffffff
With Timidity XG and Vexatious' huge pats, the MIDI of the game really sounds great. Is this possible to address somehow? Thanks for any help :)
 
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Covarr on 2013-08-09 21:43:15
Has anyone tested this on Windows 98 with a totally unmodded game? I wouldn't be surprised if it's a bug that popped up in XP and nobody noticed (we were all distracted by chocobo race crashes at the time.).
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Constantine on 2013-08-10 00:05:08
What all does increasing the internal resolution affect? I've set it at the original 640x480, five times that, and then ten times that, and haven't noticed any changes in graphic quality.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Template on 2013-08-10 01:27:26
The internal resolution is the res at which Aali's opengl driver will render at. You don't get output at that resolution, but it affects the output because the internal resolution is scaled by your graphics card drivers back to your output resolution.

The twist with internal res that we have found is that "forcing" Anti-Aliasing through your graphics drivers only works if you set the internal resolution to a multiple of the game's original res of 320x240. The optimal setting for me on a slightly less than new system is internal@5120x3840 and output res@1920x1080. This enables me to actually use antialiasing on all of the 3d textures in the game.

Quote
Code: [Select]
MULTIMEDIA ERROR: The function is not supported. in FILE C:\lib\src\sound\midi1.cpp LINE 356
midiOutGetVolume returned: ffffffff

Has anyone tested this on Windows 98 with a totally unmodded game? I wouldn't be surprised if it's a bug that popped up in XP and nobody noticed (we were all distracted by chocobo race crashes at the time.).

Yeah, I mean... I don't have a C:\lib\src\sound\midi1.cpp. That does sound Win98 era doesn't it?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2013-08-11 17:32:09
This is just a shot in the dark here, but that reminds me of how FF8 handles files. It says something like C:\ff8\data\eng (et cetera) but when unpacking the .FS files, you see the file architecture is the same as this, except for C:\ (I honestly don't remember where I saw all this, but I'm positive I did at some point). Seeing as it searches for a .CPP file, that might as well be how Square (well, Eidos) did it, folder directly on the C: drive. I don't think there'd be a way to access it now.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Iros on 2013-08-11 18:36:49
Code: [Select]
MULTIMEDIA ERROR: The function is not supported. in FILE C:\lib\src\sound\midi1.cpp LINE 356
midiOutGetVolume returned: ffffffff

That's just the filename of the source code that was compiled into the part of the program that had an error. It's not looking for a file with that name, and you won't expect to see it anywhere in the game data. It's only there for information purposes - so the programmers who wrote the game can easily see which part of the code the error was in, if you report it to them.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Covarr on 2013-08-11 19:05:04
Yeah, I mean... I don't have a C:\lib\src\sound\midi1.cpp. That does sound Win98 era doesn't it?
It wouldn't be a file in Windows. As Iros explained, that name is a file in the source code.

That said, "The function is not supported" was what caught my attention. MS has changed the way MIDI works in Windows repeatedly over the years, so if the game is attempting to make a system call to something the newest versions of Windows don't support, it could easily lead to that error.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Template on 2013-08-11 19:14:14
If I had some sort of lead, I could imagine spending a lot of time trying to fix the exe. It's just not within my capabilities and no one else cares. Poor ol' MIDI got left behind...
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kompass63 on 2013-08-21 17:30:46
Hi Aali,
I'm not sure if you still want to provide support for XP.
Under XP Vsync does not seem to work, I came in 20 seconds from ShinraHQ until the end of the road.
All settings on the graphics card drivers have caused nothing.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: sarabelle5150 on 2013-08-31 23:58:47
Hello,


   So I am not sure where to get an app log but if you tell me I will provide it. Basically when I first downloaded aali's custom driver, it seemed to have worked fine. Well I had to go and get greedy and want to change stuff again so I removed all of the applications such as the ff7 install and the ff7 music install and deleted everything out of the folders. I re-downloaded EVERYTHING and now I am getting an error message from daemon tools lite (what i used for disks) and it is giving me an error message when I try to run the driver- "error in command line". The configurator seems to run okay and it is recognizing and passing the driver, however when I start the game and get past the opening scene, there are square, black and miscolored patches everywhere. I am wondering if this error is bad and if it is causing the graphics errors. Again, I am new to this and it did work for me just fine which boosted my confidence in starting from scratch but now I do not know what to do.

Thankyou!
Sara
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2013-09-01 05:44:23
Did you read the first post? It may answer some of these questions. But that's a good start, let's try.

Did you use Bootleg? What mods did you install? In what order? How big is the FF7 install before and after installing the mods (meaning right after installing the game, with nothing else, and after installing all the mods you want)? How do you mount your images? Via the command line or the GUI frontend?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: vexatious on 2013-09-12 01:37:42
Quote
umm why not just use wine and run FF7 that way.
Thanks for the tip!  Unfortunately I don't use Wine since it's a potential security risk.  Don't want the potential to run virus's, trojans or anything malicious built for Windows.  My only option is virtualization.

Regards
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: farmboy0 on 2013-10-06 13:00:46
I am getting graphical corruption in FF8.
The backgrounds are sometimes not drawn correctly.
Could this be a driver problem?
Im using the ATI 13.4 driver for a Radeon 7700.
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7700 Series 4.2.11927 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: Loading external library RaW
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  creating 3D listener interface
  EAX: creating bogus sound buffer
  EAX: creating bogus 3D buffer
  EAX: Establishing listener property set interface
  EAX: Checking for EAX support
  EAX support initialized
  EAX: set global reverb
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0xe9a2b4d8,0xbe59,0x4d7b,0xbf,0x75,0x6a,0xf2,0x15,0xef,0xdc,0xb5}
PORT 1: Microsoft GS Wavetable SW Synth [Emulated]
GUID={0x54dd682d,0x712f,0x48e8,0x93,0x96,0x81,0xb0,0x12,0x65,0x14,0x8a}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
Cannot open Movie File: C:\Spiele\FF8\Publish.pak
GLITCH: missed palette write to external texture data/eng/menu/icon
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=24, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=35, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
BinkClose
Can't open file: \ff8\data\eng\field\mapdata\go\gover\gover.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=0, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
WM_CLOSE
ERROR: unhandled exception
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2013-10-06 13:17:07
This is a known issue with the driver and has been fixed for next release.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Terid__K on 2013-10-07 11:33:05
This is a known issue with the driver and has been fixed for next release.
Two years and counting since I reported this bug. There won't be a next release.




Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Kaldarasha on 2013-10-07 12:25:56
Two years and counting since I reported this bug. There won't be a next release.

So your chance to make a new one: http://www.opengl-tutorial.org/ (http://www.opengl-tutorial.org/)  :evil:
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: DLPB_ on 2013-10-07 15:02:12
Two years and counting since I reported this bug. There won't be a next release.

I'd share the pessimism but Aali does still talk about releasing it in IRC.  He wouldn't lie about it surely...
However, it would be good to get some word on it.  Then at least the bugs could be logged and the thread closed, or, at least some sort of schedule?

The bugs need logging regardless to be honest and sticky-ing.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: farmboy0 on 2013-10-07 21:26:02
Is there a way to get the driver source and build it yourself?
Seems like a waste of effort to throw away a great driver project and build a new one from scratch.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: sithlord48 on 2013-10-08 21:18:35
Is there a way to get the driver source and build it yourself?
Seems like a waste of effort to throw away a great driver project and build a new one from scratch.

+1 @ aali :P

like any of you are susprised i want source code for things.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Vgr on 2013-10-09 00:04:33
Bugs and known glitches are logged on the first post of this thread. However, it seems to pass low for people. I skimmed through all the pages for reported bugs whenever I saw them. Need anything else changed?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: farmboy0 on 2013-10-09 20:54:55
The known problem with FF8 backgrounds not rendered correctly is not on the first page. At least I couldnt find it after just reading it again.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: dkma841 on 2013-10-13 18:32:58
Is there a way to get the driver source and build it yourself?
Seems like a waste of effort to throw away a great driver project and build a new one from scratch.
Maybe you can get source code off the older driver from Saint's high res if you ask him and start off from there? i dunno
http://forums.qhimm.com/index.php?topic=3203.0
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: farmboy0 on 2013-10-14 21:35:58
Maybe you can get source code off the older driver from Saint's high res if you ask him and start off from there? i dunno
http://forums.qhimm.com/index.php?topic=3203.0
I dont think this will help. As far as I understand Saint's work he patches the exe directly to tell FF7 to run in a higher resolution.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: farmboy0 on 2013-10-16 19:38:26
Is there any documentation how the driver has to interact with FF7 so the game can tell the driver what to draw and where?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: tbogard on 2013-12-14 18:41:54
FF8 Steam Version with serious issues: the driver is not being loaded or is being ignored.

here my remarks:

In short, what happened on the last stream confirms three things:

1. on Steam Version, you can modify the Audio using Roses and Wine, but you cannot add/modify or extract textures. the process is too complicated and i gave up after 3 hours of work and research. EAX library is the main problem, plus is not accepting aali's OpenGL driver.

2. The 2000 version, you can add custom textures and HR fonts, but you cannot use Roses and Wine. You can use aali's OpenGL Driver to add your graphic customizations.

3. Megachocobo's High Resolution Textures does not match the textures embeded in the game. please check this file with the megachocobo's textures vs SE textures, way too different : http://www.mediafire.com/download/8akdzr93hjnhv59/texture%20comparison.rar

So we are in a checkmate here. we need a developer that may go into what is not allowing the OpenGL driver to be loaded by the steam game, so all the mods can be added without problems.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Covarr on 2013-12-14 20:02:49
2. The 2000 version, you can add custom textures and HR fonts, but you cannot use Roses and Wine.
Yes you can. Roses and Wine was originally made for the 2000 version, but requires Aali's driver to work on it.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LeonhartGR on 2013-12-22 00:39:59
Is it possible to include a feature like in the Steam version that FFVIII can read the videos from the mod folder? I'm making a video mod for the Steam release with dubbed FMVs and I'd love to replace them. Since that's not possible with the old exe yet and the game reads the .PAK file from the image drive. I was wondering if this was possible to be included in the next driver version. Thanks!!!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Replicators on 2013-12-22 00:52:49
Is it possible to include a feature like in the Steam version that FFVIII can read the videos from the mod folder? I'm making a video mod for the Steam release with dubbed FMVs and I'd love to replace them. Since that's not possible in the with the old exe yet and the game reads the .PAK file from the image drive. I was wondering if this was possible to be included in the next driver version. Thanks!!!

Or even a command line tool for importing things into the .PAK files, like .bik cause i want the FMV's to work for both steam AND original since i am doing them in bink and will work in the original. Will give the original ff8 gamers 1080p videos.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Aali on 2013-12-22 13:04:24
Is it possible to include a feature like in the Steam version that FFVIII can read the videos from the mod folder? I'm making a video mod for the Steam release with dubbed FMVs and I'd love to replace them. Since that's not possible with the old exe yet and the game reads the .PAK file from the image drive. I was wondering if this was possible to be included in the next driver version. Thanks!!!

It won't be in the next release but it's certainly not a bad idea. Likewise with FF7, no reason it couldn't read videos from the mod folder.
FF8 does have the small caveat that it would be an all-or-nothing deal, it wouldn't be able to fall back on the .pak files.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LeonhartGR on 2013-12-22 17:34:42
Thank you Aali! That would make possible to use the Steam mods as well.
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Bosola on 2013-12-22 20:30:59
Do we even want to support the 2013 release? Square had taken community work and repackaged it without giving the slightest bit of credit. Do we really want to give them a free pass to taken even more stuff?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: LeonhartGR on 2013-12-22 22:40:32
I was referring to the old release and the usage of the modified(upscaled) videos made for the Steam release. I have no problem if people can use the videos with the Steam release as well though. I was wondering since there is a tool to extract the .bink files from the cd or virtual drive, it isn't possible to import them for the old release as well with some program? Thanks!
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Hellbringer616 on 2013-12-23 20:46:53
Do we even want to support the 2013 release? Square had taken community work and repackaged it without giving the slightest bit of credit. Do we really want to give them a free pass to taken even more stuff?

What did they take? I know there was a music update, Did they steal a remaster from here?
Title: Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
Post by: Rundas on 2013-12-23 21:25:37
No