Author Topic: *OFFICIAL* Battle Scene Reconstruction  (Read 103866 times)

FeliX Leonhart

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #50 on: 2010-11-22 05:05:08 »
The Japanese is backwards on the train O_o
Now that you mention it.... ;D
Fixed)

obesebear

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #51 on: 2010-11-22 05:50:14 »
Wow, felix, just damn good work dude!  And fast!

FeliX Leonhart

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #52 on: 2010-11-24 17:54:02 »
Here's some progress on Junon beach.




*The sand is too orange, will fix that later
« Last Edit: 2010-11-24 18:04:40 by felix_leonhart »

Armorvil

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #53 on: 2010-11-28 23:27:57 »
This is mind-blowingly beautiful  :-o

BloodShot

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #54 on: 2010-11-28 23:47:34 »
Really nice texture - this just made me think of something:

Could you imagine how that sand would look if FF7 supported parallax occlusion mapping  :-o

FeliX Leonhart

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #55 on: 2010-11-29 10:53:42 »
I would also like ambient occlusion and dynamic shadows ^^

Salk

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #56 on: 2010-11-29 14:48:59 »
Very good job on the latest scene, felix_leonhart!

Keep up the good word and the fast pace!
« Last Edit: 2010-11-30 04:38:25 by Salk »

FeliX Leonhart

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #57 on: 2010-11-29 19:58:55 »
Now I have an exam, so till thursday I'm busy :P

syntax error

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #58 on: 2010-11-29 21:08:46 »
Sorry for posting only and not showing own work

For the guys working on the train scenes:
There is artwork for the FF VII Midgar trains, and they are even featured in CC.
http://finalfantasy.wikia.com/wiki/Train_(Transportation)
Looks more like a steam train than I thought 11 years ago.
« Last Edit: 2010-11-29 21:53:36 by sl1982 »

FeliX Leonhart

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #59 on: 2010-12-02 13:35:08 »
Sorry for posting only and not showing own work

For the guys working on the train scenes:
There is artwork for the FF VII Midgar trains, and they are even featured in CC.
http://finalfantasy.wikia.com/wiki/Train_(Transportation)
Looks more like a steam train than I thought 11 years ago.
Quiet interesting source. I found a good info about Highwind^^

Corrected the sand color:

Timu, I played with the tiles so the size and color would be similar to original. If it's better than the last one, I'll replace it


Hellbringer616

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #60 on: 2010-12-02 16:05:53 »
Both look a lot better. the train scene looks amazing

Nightmarish

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #61 on: 2010-12-02 18:16:46 »
Train scene -> awesome
Beach scene -> think it still needs some love

Covarr

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #62 on: 2010-12-02 19:05:39 »
I don't remember what the beach scene looked like originally, but my knowledge of beaches tells me the lines should be PARALLEL to the waves rather than perpendicular.

FeliX Leonhart

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #63 on: 2010-12-02 19:40:02 »
I don't remember what the beach scene looked like originally, but my knowledge of beaches tells me the lines should be PARALLEL to the waves rather than perpendicular.
This is the original=/ The sand looks realy strange....




pyrozen

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #64 on: 2010-12-02 20:40:37 »
having just completed that battle, i can agree that the original looks strange. I think the stretching of the original masked the strangeness, as is the case with man of the battle scenes.

I'd just flip the sand to run the correct way. I agree with staying true to the original as much as possible, but sometimes concessions should be made for the sake of common sense.

lee

Nightmarish

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #65 on: 2010-12-03 00:12:41 »
Dunno why i don't like that scene that much. Looks "unreal".
Could you use something closer to this just to see the diference?

http://forums.adobe.com/servlet/JiveServlet/showImage/2-2124866-7773/sand.jpg

alloy

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #66 on: 2010-12-03 03:21:07 »
Maybe its not meant to be a sandy beach. You could make it a rocky beach, or a mix of rock sand and dirt/mud/clay/sand. Look around industrial areas to see what I mean.

FeliX Leonhart

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #67 on: 2010-12-03 11:14:31 »
How about this sand?


Dunno why i don't like that scene that much. Looks "unreal".
Could you use something closer to this just to see the diference?

http://forums.adobe.com/servlet/JiveServlet/showImage/2-2124866-7773/sand.jpg


It looks realy flat=/

UPD: While there is still the sand problem with Junon beach, here is the normal beach=)



« Last Edit: 2010-12-03 13:26:13 by felix_leonhart »

Cyberman

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #68 on: 2010-12-03 22:02:58 »
How about this sand?
Well if you look at it carefully it's a sunset beach setting. IE the beach at sunset. The angle of the sun at that time is close to the zero angle (angle at which anything and everything reflects off a surface). This creates some unusual visual effects on the beach surface. I believe that was what the original creators of the scene were trying to do. Beach sunset with weird sea creature I guess?

Cyb

Nightmarish

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #69 on: 2010-12-04 10:26:15 »
How about this sand?
Well if you look at it carefully it's a sunset beach setting. IE the beach at sunset. The angle of the sun at that time is close to the zero angle (angle at which anything and everything reflects off a surface). This creates some unusual visual effects on the beach surface. I believe that was what the original creators of the scene were trying to do. Beach sunset with weird sea creature I guess?

Cyb

Now that you meantion it, you are probably right.
The first sand colour was right all the time, the montains and the sea just need to be toned to a sunset tone (darker?  :|)

FeliX Leonhart

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #70 on: 2010-12-04 12:31:22 »
Now here's the final version:




Hellbringer616

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #71 on: 2010-12-04 14:31:06 »
Both beaches look great now man :D

Nightmarish

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #72 on: 2010-12-04 15:18:50 »
Looks good now  8)

FeliX Leonhart

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #73 on: 2010-12-04 21:49:59 »
WIP (skybox not completed and transparency bugs present):

« Last Edit: 2010-12-04 22:05:26 by felix_leonhart »

Hellbringer616

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #74 on: 2010-12-04 22:14:39 »
I think it needs more trees in the background (smaller so they are far away type thing) the giant gap in between the two trees in the middle is to large.

Just my two cents


I see you said the sky box isn't finished yet. Ignore me :D