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Messages - Luceid

Pages: [1] 2 3
1
7th Heaven / Re: Something went terribly wrong :(
« on: 2016-11-21 15:54:59 »
Well I'm sorry to sort of necro this thread but the issue is still there.
It doesn't matter if I go fullscreen or windowed. I tried several resolutions in the OGL settings and even forced resolutions via driver.
It's still the same: The inagme-picture overlaps the boundaries and I have no clue how to fix this .__.

2
Well it's me again... this time in this topic.

I still can't get CRT post processing working :(
I changed some settings in the config because of strange things happening (f.e. in config "durante" pp ist enabled, in game it says it's "asmodean", etc. o.O) and now the game crashs when loading with an unknown error...

So, would someone mind to share settings?

PS: If I use the Addons (Hardcoremode, etc.) and therefore a new Launcher, do I have to edit GeDoSaTo'S whitelist or would it still work because it's the same name of the *.exe?

3
Thanks for your many tips FatedCourage and Mcindus - I finally made it work texture-wise (even with Project Hellfire) - windowing, etc. --> gone! :)

I still can'r get some small CRT-things to work (would do some small wonders graphic-wise I guess)
I tried copying the settings from this https://sfx.thelazy.net/games/preset/1033/ into GeDoSaTo but it does nothing o.O
Other stuff like small luma- and texture-sharpening works a tiny bit.

Could someone post a setting for the CRT-stuff?

PS: If I use the Addons and therefore a new Launcher, do I have to edit GeDoSaTo'S whitelist?

4
edit: Double Post :(

5
I know, I'm bugging you guys .__.

Well... this whole Tonberry vs. Tonberry enhanced is getting confusing  :o
I'm still not into it actually. Do I need both? Is the "classic" one obsolete? (why is it still linked under "essential mods" then?)
What folder structure is needed  (\tonberry or \tonberry\hashmaps)? Which DLL's I need? :(
I know this is a stupid question but this issue wasn't mentioned in your tutorial vid f.e.

So what do I need to do? Dump all DLL's from Tonberry enhanced and that's it?

My hashmap-folders look like this atm:


PS: Did you manage to get CRT working with GeDoSaTo?
PPS: Is there anything I can do about this frame / mini-window (when using fullscreen) when going for 3840?

6
As you can see background is Project Eden but the characters still look vanilla :(
 
The Horizon pack worked as well:

SeeD-Reborn aswell:

So I have no clue why the h*** Rebirth Flame doesn't work - textures are alll in the folders like the other projects that work and the hashmap is even in both folders (\tonberry or \tonberry\hashmaps)

As you maybe realized already: There's some bar still visible. This happens if I don't choose Fullscreen in the launcher. If I do, something more strange happens: Instead of a fullscreen-image, the game is displayed in a small window:





Did someone encounter this before?

PS: I got some post-processing-stuff to work but not the (in my eyes) most important one: CRT.
Did someone get this to work with GeDoSaTo?

7
This one worked as well and I can see the finish line already.
But the post processing doesn't seem to work (enabled split screen for testing-purposes).
Is there something else to consider?

Some texture.packs work very well like Project Eden or Horizon.
But Rebirth Flame doesn't work :(
(doesn't matter which version or if the hashmap is either in \tonberry or \tonberry\hashmaps.
This is strange.

8
Thanks for the tip - it worked with the DDLs of the original Tonberry :)

I know it's maybe not the correct topic but I don't want to open up some new one either.
So: The game runs fine now "vanilla" but if I want to use GeDoSaTo (even with native 1920x1080) the game crashes. It crashes as well if I disable all post processing effects.
Is there anything I can do? (Win 10)

9
7th Heaven / Re: Something went terribly wrong :(
« on: 2016-11-10 14:03:38 »
Well, I reused the converter and this time things look good actually - maybe something went wrong the first time.

A tiny little thing still bugs me though:


(or when Fullscreen is selected)


As you can see the screen overlaps the monitor-boundaries.
I already set Disable Display Scaling On High DPI in the compatibility mode and made sure that 1080 is correct chosen in the OpenGL-settings.
This bugs me :(

PS: Hopefully the last question -> Is 7th Heaven compatible with SweetFX?
I've seen some stuff on Steam about it, etc. but I see no difference and nothing happens when I'm using the toggle-hotkey.

10
7th Heaven / Re: Something went terribly wrong :(
« on: 2016-11-09 14:38:26 »
I guess the movies in the movie-folder are still the standard-ones comming with the game...

Stuff looks like that atm:


(Maybe there is an issue here, I'm just too blind to see... Don't jump on me because of the load order - I managed that as well, but the pic has been taken after deactivating and reactivating all mods)

Just a stupid question before I'm going to make a clean reinstall: Are the selected mods components extracted to the FF VII directory or they used right of the iro-package on the fly? (don't know how to express this in english, I hope you'll get what I mean)
I know this question is weird but from what I understand (and have seen in the vids regarding 7th Heaven) the tool manages everything for you so no need to do manual extracting, etc.

11
I tried updating / downloading VC at the very start of the process but I got always the message, that there are newer version of it already on my system (Win 10). So there is no way to update either VC 2010 or VC 2015.
Folderwise it looks like this atm:





Regarding the Tonberry-DLLs: Which one do I need? From Tonberry enhanced or from the "classic" Tonberry project?

12
7th Heaven / Re: Something went terribly wrong :(
« on: 2016-11-08 16:50:06 »
The text issue is due to the exe not being set to bc_exe in the settings.
The black screen is due to the video not playing.
The video not playing is because (from my experience) you have to unpack the iro and copy all the videos into the video folder. The converter should have made one for you in the main directory of the game.
As for the cloud model i'm not too sure. What mod are you using for it?

Well...
I thought that as well with the wrong exe-path - but it's the correct one (in my case: D:\Steam\steamapps\common\FINAL FANTASY VII\ff7_bc.exe)
The movie-path is set as well (in this case: D:\Steam\steamapps\common\FINAL FANTASY VII\data\movies)

I didn't get any error from the converter or such thing.
What's really strange is the following: 2
If I f.e. extract some iro archive to a folder, I can see the contents, f.e. seffect1_12.png" from the spell textures pack there, I don't find it in the FF VII folder although the mod is active and configured.
Shouldn't they be extracted into the folders? o.O

Everything looks so simple on EQ2Alyza vid but something is really messed up atm :(

13
Somehow I tend to be too stupid to mod FF's...

I just downloaded this and Project Eden for testing purposes.
(Since this replaces the classic tonberry I'm a bit confused about stuff (hashmaps) going in the \tonberry or \tonberry\hashmaps.

I put the Project Eden hashmap in this folder: D:\Steam\steamapps\common\FINAL FANTASY VIII\tonberry\hashmap
All the textures are in: D:\Steam\steamapps\common\FINAL FANTASY VIII\textures
(Steam Overlay is disabled and it's a clean install)
It doesn't matter if I choose a direct path in the prefs.ini either.

But I get an CTD as soon as I start :(
(unknown error)

14
7th Heaven / Re: Something went terribly wrong :(
« on: 2016-11-08 06:47:44 »
Can nobody help? :(
Maybe I should post the contents of the folders?

15
7th Heaven / Re: Error Starting FF7 (Code 15)
« on: 2016-11-06 17:54:14 »
Did you manually set the *.exe file to "run as administrator"?

16
7th Heaven / Something went terribly wrong :(
« on: 2016-11-04 07:31:22 »
Well... after some tinkering I managed to get the game launching from 7th Heaven.
But... it's a mess :/

No Intros showing, when I'm pressing Esc I'll see the main menu (unaltered although I configures a new background)
From there I can start the game. Again -> no FMV.
By pressing ctrl+s I can skip this (strangely) but the whole scene is black with no music except for Barrets text box.


If I go forward blindly I'll enter the first fight but just look at the pic @__@



After that battle the game crashes to the desktop.
I guess I'm derping around hard but this drives me nuts >_>

Could someone please help me?

17
Releases / Re: [FF7PC] German FFVII Reworked (BETA 0.4)
« on: 2016-07-27 14:16:00 »
Hiho Kalderasha,

ich muss hier einmal den Thread nekromantieren ;)
Lebst du noch? Es würde mich sehr freuen, wenn du noch an dem Projekt arbeitest.

18
Well yes and no...
It's a huge number for sure somewhere in Skyrim's heights.
But GTA V sold fu**ing 50 million copies.
Seems that most people have a bad taste for gaming :)

19
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.40)
« on: 2014-11-14 07:35:38 »
I've been away from FF VII for a while so don't kill me for this stupid question:
Is this the successor of Bootleg?

20
Awww... they should have brought FF IX instead .__.

BTW: There won't be that much mods (besides some childish nude-replacers, lol >.>), see f.e. TLR or DE:HR. Both are on PC but there aren't that many mods.

21
Please cut this one Yuffie model (grimmy's afair) that causes that infamous "Yuffie doesn't do anything"-bug.

22
Please kick out that one Yuffie-Model that causes that battle-glitch.
It's beautiful but there were way too many threads about "Yuffie doing nothing" in the recent past.

23
Releases / Re: [REL/FF7] New Threat Mod v1.1
« on: 2014-07-09 09:40:33 »
This maybe the dumbest question ever, but:
The "Aerith lives" part is optional, or?

24
General Discussion / Re: FFVII DVD Resolution in 1997
« on: 2014-07-03 16:16:43 »
And now I summon Phoenix! *Wuuushh*!!! Topic revived.  :-P

Someone has uploaded the 'HighRes-DVD Movies' on youtube. Not sure if they are such a big improvement. :|

http://www.youtube.com/playlist?list=PLKRZrzcZOFU5EgBycX61mkSRSgsrYOW2l

I see a decent improvement there actually.

25
For me the most annoying part of XIII wasn't it's linearity, but its lack of difference in kind.
(See this as explanation: https://www.youtube.com/watch?v=TlBR1z-ue-I&hd=1 )

All you do in this game is fighting for the absolutely most part of the game.
While this is okay 'cuz it's a J-RPG after all, it was too much.
Running your typical tube-level >> fights >> menus >> cutscene >> repeat
(But I have to say, that I still prefer semi tube-levels instead of gigantic mazes where you waste your time running from one dead end (no treasure) to another - time is valuable to us all)
Sidequests and exploration were at short hand on this game, although XIII-2 did a slightly better job.
I know that they wanted the story to be set one piece and not to be broken by "oh, let's check this cave out for a while". But it was too much. Until chapter 11 the game was truly "meh".

Also: Today people actually don't want to grind to the death. But that's truly what FF is about atm.
Grind, grind, grind...
Oh, and Confusing mechanics like upgrading in XIII (would have never used this optimal without GFAQ, etc.) or "Chaining" in XII (fire the guy, who invented this one SE!) or the time-mechanic in LR (WTF?!).

So... even if XV will be a mechanic-wise mix of XII, XIII and Kingdom Hearts it won't help much if there is no difference in kind at all. The game truly needs stuff like TT or BB as minigame, sidequests, maybe even moral-choices (and at best an ending-slideshow to show the results of your choices.)

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