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FF9 Graphical Releases / Re: [FF9 PC/Steam] Background / overall texture improvement Mod incoming
« on: 2017-04-22 09:23:07 »
Yep private, so we can't watch it :/
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I don't know if it's fully plyable with mouse (but I guess so, why else include mousecontroll) as if it was touchscreen. What I mean is that there is no input issues.Yes, that was what i meant Yeah, and we have to do it each time we launch the game :/
Do you mean plug it in after the game boots?
EDIT: Yes that actually worked. Dunno if it was a freak occurrence 1st time though...
Yeah, a linear filtering option is definitely missing for both FFIII and FFIV...
IcePenguin, the mod for the french version works great but the main menu text (Item, magic...) is not aligned to the left but centered, can you fix it ? Also for the next release, would it possible to show all battle commands at once during encounters ?
Most definitely. Name an FF8 track and I'll try to revamp it ^^Ok then, Force your way ! One of the first music of final fantasy VIII that make me smile because of his epicness !
Eyebrows and eyes look a bit weird.... it might be the distance between them... something doesn't match quite well. I'm not sure what exactly.The distance between them, to cloose from each other
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 4600 4.0.0 - Build 9.18.10.3071
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1360x768, output resolution 1360x768, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Kranmer.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->0, step=255
set music volume: 0
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 292
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception