Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Tsunamix

Pages: [1] 2 3 ... 30
1
I don't think it's possible at all. Only 7th heaven is capable of hot swapping anything while the game is running. I don't see it possible at all without it. both the Avatar and the model needs this ability for the mod to work.

2
7thHeaven / Re: Catalog v2.3x Report / Mod Requests
« on: 2018-09-19 10:31:01 »
they are originals yeah. He draws everything himself to allow him to wrap it around the model.
I asked him to teach me haha

3
Yeah, my problem is group 1 is an eye, 2 is the moth and 3 is the other eye.
I can't work out how to re-arrange them

4
Lol, whoops. haha thanks kal. I got your reply on Discord.
I have managed to do it.

It's super hard to explain exactly what the issue was but i'll try.

To stop the blending i needed separate each object by it's individual Material.
And then for some reason putting them back together fixed it. No clue why.
The UV's did turn out to be the issue for the eyes.

My problem now is the order of the pieces in the list. 1 eye and the mouth are blinking instead of both eyes but i have no clue how to re-arrange that list. I'm assuming the eyes need to be group 1 and 2 to work correctly

5
Anyone understand how:

1. The eyes work when doing this to keep the blinking.
2. Why all my faces blend together and smooth out?

It is essentially what i want this to be just without this smoothing.
I've tried everything i can think off.
As for they eyes, i do have 2 different objects separated out for them as exact duplicates of the actual head model as solid black but i get either solid black or nothing so i'm stumped on that too


6
It's probably your Dynamic weapons mod, that mod changes your Buster style as well.
It's also at the top of your load order so whatever has been chosen in there is taking main priority

EDIT:
Oh okay, didn't see the bottom profile section, that eliminates that possibility.
It would have been my main guess though

7
Team Avalanche / Re: Jmp's Field Scenes
« on: 2018-09-13 14:23:44 »
Hey guys, just a reminder / idea. Keep the scenes you build so you can use them as battle scenes too. For example the Pagodo tower in Wutai has been done right?
You can make all the battle fields using the same scene. As well as that you can use these fields to make new movies with a good animator

8
FF7 Graphical Releases / Re: [FF7PC] Kela's magics mod
« on: 2018-09-08 20:55:11 »
Nice one Kela, Can't wait to try this out. Don't think i had the chance before

9
If your going to complain about people and say they are undeserving of your hard work. We all mod because we enjoy it, it's not a job, you don't finish and expect to get paid. It's fun, a hobby, you do it for yourself.

Maybe try treating the people that do try to help you better.
I told you i would try and help you out by streaming your mod when i had time after i finished my own project which still hasn't happened yet. I tried to make you feel better about yourself and try to help you understand what everyone here is saying but you don't like to listen to reason.

Instead of calling me and pretty much everyone else here a lying flaker in the PM's.
Mod for yourself, not anyone else.

10
7thHeaven / Re: Screen Resolution Issues With 7th Heaven
« on: 2018-08-27 19:38:38 »
usually i would right click the exe, properties, comparability and override the DPI scaling. that always works for me

11
Completely unrelated / Re: Don't be shy - Photos
« on: 2018-08-25 22:14:25 »
Had a great summer this year :D





12
Shame all the links are dead for the world to OBJ. I've been trying that for a stupid amount of time now

13
Team Avalanche / Re: JuseteĀ“s field scenes
« on: 2018-08-01 02:21:51 »
LOL, "Wanted" Tifa's bewbs.. that's a funny touch.At least that's what i'm seeing anyway.

14
7thHeaven / Re: A bit of a wierd question
« on: 2018-06-30 23:59:28 »
So in my past experience to fix this, what you need to do is go your ff7 folder (Where the game is installed)
Find a file named ff7_opengl and open it with notepad.
Then look for mod path =
And after that = sign type "Textures"

That should fix you up.

if it doesn't then make sure you are using either ff7_bc.exe or ff7_mo.exe

15
Yes, you should find them all in your Final Fantasy 7/Mods/7th heaven folder.
Chances are they are named a bunch of random letters and numbers but have the title at the end.
just copy them somewhere safe

16
7thHeaven / Re: Crash on start-up. Multiple Issues.
« on: 2018-06-20 03:18:45 »
The way i fix the huge screen issue is to right click the exe, choose properties, compatibility tab and check the disable DPI scaling box. That should be all you need

17
Ahh sorry about that, i'm gonna make some minor edits to it and i'll have it re-uploaded for you

18
Troubleshooting / Re: please help
« on: 2018-06-04 23:55:57 »
just while double posting happens to be the topic here i do have a quick question.
Every day i log in here and the very first thing i do is click the "Unread posts since your last visit" link.
If you do post something and then edit it the next day, will your message re-appear on that tab?

I think that's what is bugging Ploppo here. If i could make a suggestion to the way it works would be the most recent message on a thread, if it is edited can it be placed back onto the "Unread posts since your last visit" link? Would be cool

Thanks :)

19
This is sort of half necrosis mod. Just you want to be able to heal and not start with max HP/MP

20
Dude be patient. The man is taking his time to make sure everything is perfect for the benefit of all players who would like to enjoy the work he puts out for free.

If for any reason you need it so much why not throw him a donation and show support to his mod rather than complaining about it.

Iv'e been reading this thread and i don't think i have come across you saying anything nice about his work like a simple "Good job" or even a "Thank you".

You gotta remember these things take time, effort, and they do not get paid for it.
They do this from just pure passion for the game they love.

He's just asking you for patience and respect. Normal human being things.

(Sorry to assume Gender Incinerator, i'm just going by the profile pic)

21
I'll try the magic folder thingy instead of .lgp but will it still run as an IRO this way? or does it need to be placed inside the magic folder of the game?

22
Only thing i got and this is a guess is.
Inside 7th heaven, opengl settings. make sure all 4 boxes have numbers in.
X and Y of window size, and x and y of internal resolutions.

As for the lines it's probably the Vsync option.

that's my best guess

23
Couldn't really find another place to put this thread. Figured this was the closest to being relevant.

So i took apart the magic IRO and learnt that anything magic wise goes into certain subfolders.
Where do limit break animations go?

I tried just making a magic.lgp folder and i when i used it i got the message
"Broken LGP (Magic) DO NOT use LGP tools"

And all magic then breaks because of this.
Anyone know the answer to this?


And my random question is:
Does anyone know what Var the game uses for specific character kills and character Limit Break uses?

Thanks all

24
7th heaven can do so much more than what it shows on the surface. You would be amazed at much i use it to make awesome things work. What a player see's and what a modder see's in 7th heaven are vastly different.

I'm not even sure what's supposed to be wrong with it? Iv'e never had an issue

25
That's fine and all but this isn't a random pack i found online.
Someone i work with made these all himself so i turned them into a pack

Pages: [1] 2 3 ... 30