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Topics - Tsuna

Pages: 1 [2] 3
26
Gameplay / Changing the default buttons and colour scheme
« on: 2017-03-05 08:20:03 »
How do i go about changing the starting buttons?
For example DLPB's Reunion has a switch O and X option.

I guess it's through hex editing anyway.
Does anyone have the codes for each of the buttons?

Along with this can I make it so a different colour other than the standard blue is the default menu colour?/

Then i guess while i'm on the topic, Is it possible to only have them switched on certain screens?
The Main menu screen being my main one..

Would also be nice to bring back the soft reset option. I think i could possibly achieve this by attaching the game over script to a combination. Unsure how to do that but any advice is also great.

Much appreciated

27
General Discussion / FF7 Tutorials
« on: 2017-01-02 23:24:56 »
Anyone know if the in game tutorials text windows are called at all or is it a seperate thing completely? How can i edit them and see?

28
So for anyone in need of a database of all P files inside char, battle and magic here's a great way to do it.

https://docs.google.com/spreadsheets/d/1OnCCU0OfV4khZ5eDOyBv-TADnWmvxGnqM3BV-KRqf7g/pub?gid=3

Please move this to the correct location, it started as a question and is now an answer lol

29
I'm looking to change Barrets basic attack sound effect. From what i gathered in Proud Clod enemies that use the same attack use sound ID 000F and because this ID is used by more than just Barret i cannot change the sound effect effectively.

Is there a way i can change the sound ID he uses

30
Support / Sound effects with Ultrasound
« on: 2016-12-08 08:05:23 »
I'm attempting to use Ultrasound to replace sound effects such as battle attacks so i can voice them.

I have this working with multiple options being chosen at random to give the game a little more variety, the only issue i have is thatthe very 1st time the sound is called it is silent.

If i have 5 different sounds to be chosen it will play them all individually except after the last one is played it goes back to silent. It goes like this.

Silent
2nd - Play SFX 1
3rd - Play SFX 2
4th - Play SFX 3
5th - Play SFX 4
6th - Play SFX 5
7th - Silent

It's always 1 behind like it can't see the very 1st issue of that sound
//Repeats order

I'll add the script i use too just incase

Quote
<?xml version="1.0"?>
<Ultrasound xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">

  <Replacement ID="018" Kind="Sequential">
    <Sound>Audio\ultrasound\Cloud Attack.wav</Sound>
    <Sound>Audio\ultrasound\Cloud Attack 1.wav</Sound>
    <Sound>Audio\ultrasound\Cloud Attack 2.wav</Sound>
    <Sound>Audio\ultrasound\Cloud Attack 3.wav</Sound>
    <Sound>Audio\ultrasound\Cloud Attack 4.wav</Sound>
  </Replacement>

</Ultrasound>

31
Gameplay / Flevel help
« on: 2016-12-03 21:12:07 »
This more of a request than it would be a question.

Can anyone here help me a ton by altering a single flevel for me?
I attempted this myself and got close but no cigar.

The map md1stin (The very 1st map) can anyone make this so that the game starts from where Barret speaks to Cloud?

Meaning the guards are already down. Biggs/Wedge and Jessie have already left or leaving and Barret and Cloud are already on the ground about to chat.

Much appreciated if anyone can

32
Troubleshooting / Making custom videos
« on: 2016-12-03 16:14:59 »
What resolution do i need videos to be?
I tried running the original ones in VLC and copying the codec info but they are still small...

If the videos contain things from other sources, ie the new trailer or tech demo are they aloud on here?

33
Support / Changing the volume of the alarm
« on: 2016-12-03 10:29:12 »
How can i change the volume of the alarm that sounds when you plant the bomb during the bombing mission? I wanna lower it by about %50

34
7th Heaven / 7H Movies / Voice attacks
« on: 2016-10-25 21:13:04 »
How can i get movies to work with an IRO?
I tried copying the one we have but that one doesn't work for me either.
I added the movies folder into the settings and the registry has found the folder and does play movies if they are in there but 7H can't seem to replace them

35
General Discussion / How does the Prelude work?
« on: 2016-10-25 20:22:38 »
Where is it coded and how can i see it?
Please don't say Hex ...

Even so could i replicate the code to the likes of the game over screen or the buster.png?

36
General Discussion / The voice in clouds head ....
« on: 2016-09-27 23:47:26 »
Who is this voice?
I'm pretty sure it's Zack but i'm unsure

37
Troubleshooting / Windows 10 update broke FF7
« on: 2016-09-27 20:27:01 »
The game was working yesterday. PC left to do updates overnight and now it's not running.

Nothing in the app log, 7H gives no error.
It just goes black, does that beep thingy and closes again.
No matter what i do, run with or without mods.
Any of the exe's.

Even if i remove the fake ISO it doesn't complain about it, doesn't even get that far..

38
Troubleshooting / Help with XML code
« on: 2016-09-20 23:10:51 »
I dunno what im doing wrong but i know im close, i want specific folders to be on if certain options are selected. Heres what i have:

Code: [Select]
<ModFolder Folder="Voices + Subtitles + Auto" >
<ActiveWhen>
<Option>Voices = 1</Option>
<Option>Subtitles = 1</Option>
<Option>Auto Text = 1</Option>
</ActiveWhen>
</ModFolder>

<ModFolder Folder="Voices + Subtitles" >
<ActiveWhen>
<Option>Voices = 1</Option>
<Option>Subtitles = 1</Option>
<Option>Auto Text = 0</Option>
</ActiveWhen>
</ModFolder>

<ModFolder Folder="Voices + Auto" >
<ActiveWhen>
<Option>Voices = 1</Option>
<Option>Subtitles = 0</Option>
<Option>Auto Text = 1</Option>
</ActiveWhen>
</ModFolder>

<ModFolder Folder="Voices" >
<ActiveWhen>
<Option>Voices = 1</Option>
<Option>Subtitles = 0</Option>
<Option>Auto Text = 0</Option>
</ActiveWhen>
</ModFolder>

39
Gameplay / [FF7-PC] Adding Character Picture To Subtitles
« on: 2016-09-16 21:35:18 »
In Makou Reactor:
The command to get the PNG for the clock to appear in the corner of the screen.
Can i make a duplicate for this command but to load a PNG i have created named something else?
This way i can make an avatar at the beginning of the text along with a timer for how long the voice lasts.

Or even recreate the HUD from the submarine minigame on a field for x amount of time.
Or the the worldmap
Or the chocobo HUD.

There's gotta be a way

40
Gameplay / [FF7] Move to next text after x seconds
« on: 2016-08-24 20:31:14 »
Being as i am adding voice and subtitles into the game..
Is there a way i can make the text change to the next text without the need of pressing Enter.
To time it to match the sounds that are being injected

41
Gameplay / [FF7] Disable name change
« on: 2016-08-23 00:43:48 »
Is it possible to disable the ability to rename any characters?

42
Graphical / Make text into subtitles
« on: 2016-08-22 18:23:22 »
Anyone know how i can achieve this? I would like it to be like FFX style

For FF7 lol, how did i forget this ...

43
7th Heaven / Eliza please read, it's not a complaint
« on: 2016-07-18 19:27:56 »
Hey i seen that all over the place every day people are having issues with it and must drive you crazy to the point where you've considered giving up. Helping people all day every day with basic things that are clearly stated in the written tutorial. I think just as a friendly opinion, feel free to ignore me here it's your thing. If you were to combine the Game converter with 7th Heaven and bring in an installer for it with an automatic system. If you had a command line somewhere in the program (Im no programmer so this probably is wrong but you should get the jist of it) If mod "Because is activated use ...exe and the equivalent for the others too" It could essentially replace the need for you to have to deal with all the questions. Maybe even add a tab at the top of the program Q&A. This isn't working because of this.

Sorry for imposing on your already perfect software, i know it must be a pain

44
7th Heaven / 7H Ultrasound Crash
« on: 2016-07-05 18:57:44 »
Im attempting to use the latest version of Ultrasound with 7H plugin support, im fairly sure i have everything coded properly and all audio files named and positioned correctly but im recieving an error even though the game still plays

The error is as follows

Code: [Select]
System.NullReferenceException: Object reference not set to an instance of an object.
   at System.Xml.XmlReader.CalcBufferSize(Stream input)
   at System.Xml.XmlTextReaderImpl.InitStreamInput(Uri baseUri, String baseUriStr, Stream stream, Byte[] bytes, Int32 byteCount, Encoding encoding)
   at System.Xml.XmlTextReaderImpl..ctor(String url, Stream input, XmlNameTable nt)
   at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
   at Voices.Util.Deserialise[T](Stream input)
   at Voices.fVoices.fVoices_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

45
Completely Unrelated / Permission from program creators
« on: 2016-05-05 00:53:30 »
Hey guys I was thinking of doing a tutorial series on the whole process of getting a 3d model from the internet imto game using blender, kimera, textools and all the other things needed. I just wanted to ask permission to use these programs and link anyone who is interested to them. I'm also thinking of setting up a Facebook page linked to it where I'll be doing a polling system where people can vote for a model they like that they  have found and I'll create it and release it. For the small price of subscribing to the YouTube channel. Figured I could make it kinda fun and people can appreciate my own work too.

46
Completely Unrelated / Iphone 4s help
« on: 2016-03-06 03:43:59 »
Has anyone ever come across an issue after attempting an update where the phone is stuck on recovery mode screen? Trued plugging it in to itunes, update fails with error 29 and restore fails with error 14. I have tried using recboot and it does not see the phone. Attempted button combinations for a factory rest/hard rest and nothing. Need help, please and thank you

47
General Discussion / APK extraction
« on: 2016-03-01 11:54:35 »
Hey guys how would i go about the 3d models from an APK file?

48
Im not sure if there is a section for this already but how would i go about doing this? By in game menu i mean the one that pops up when you press triangle, just so theres no confusion. Id love to be able to move it around and customize it

49
General Discussion / Adding bones
« on: 2016-02-12 17:32:24 »
If anyone out there knows how to add a bone in kimera I would be so grateful if you could teach me how to do this. I'm fairly certain it's possible because of the AC barret model.

50
7th Heaven / Battle models
« on: 2016-01-11 17:07:57 »
Sorry not sure if I'm just missing something and it's a silly error but my shinra soldiers battle model is standard and the field model is a redone one. Hope it's not much hassle.

Also instead if a new thread I guess. The 1st cure materia you find appears to be blue instead of green on the ground.

Thanks

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