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Messages - Tsuna

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701
Completely Unrelated / Re: my birthday
« on: 2016-02-20 16:32:31 »
Happy birthday :P

702
General Discussion / Re: Adding bones
« on: 2016-02-12 19:36:43 »
I will test this later and thank you, im sure i can fix alot of things with this. Uhh just instead of making a new topic any chance you know how to add a new animation into game? And how to code where it happens and when?

703
General Discussion / Re: Adding bones
« on: 2016-02-12 18:56:31 »
Yeah im fine with doing that, i just need a brief description on how to do it. like positioning and attach it to which bone, things like that

704
General Discussion / Adding bones
« on: 2016-02-12 17:32:24 »
If anyone out there knows how to add a bone in kimera I would be so grateful if you could teach me how to do this. I'm fairly certain it's possible because of the AC barret model.

705
Team Avalanche / Re: Recreating scenes in 3D
« on: 2016-02-11 16:52:40 »
Hey just thought I'd drop by to say that your work is amazing and to keep it up

706
Oh, you digged up a four years old topic.
ePSXe for droid has built-in cheat support supporting gameshark codes.

If you already digged the topic- I remember playing VIII on android in school extensively. Teacher caught me playing this on lesson and took my mobile. I was in esthar back then. :(

Also if install an app called [removed] ypu can get any app ever for free including all emulators. There are fakes so be sure to read comments. Also to install [removed] you have to download through a browser not the appstore

Mod edit: Nope. "Any app ever for free"? That's piracy, it's illegal, and it's not allowed on these forums. Please familiarize yourself with our rules before posting again. ~Covarr

707
So is the voices team still working and is it possible to get anything from them as an early test.

708
Ah they make perfect sense. So right now this mod doesn't actually do anything then? I kinda thought it was like beta/alpha release. Really wanted to try out what you had so far

710
How do i use this with 7H, ive tried making into IRO and importing and also trieng it as a folder but there arent any voices in the area the tech demo has

711
7th Heaven / Re: Battle models
« on: 2016-01-12 11:45:48 »
Ah OK I'll try re arranging stuff. Is there no current battle model for the gun soldiers then?

712
So if i put in the vgm folder and run ff7 with nightmare 7 track selected will it replace the n7 track or will it just get overwritten?

713
Is it as simple as placing it in the correct folder while a selection is on through 7th heaven also?

714
Just a thought here in tifas bar after the 1st mission. Barret throws you your pay with his right arm wich is his gun arm. Perhaps we should switch it over. Would make more sense

715
7th Heaven / Battle models
« on: 2016-01-11 17:07:57 »
Sorry not sure if I'm just missing something and it's a silly error but my shinra soldiers battle model is standard and the field model is a redone one. Hope it's not much hassle.

Also instead if a new thread I guess. The 1st cure materia you find appears to be blue instead of green on the ground.

Thanks

716
I know this has been left alone for a long time but is there an update to this? i would love to be able to help with field scenes. Speed up the whole game development

717
General Discussion / Re: ff7 release coincidence
« on: 2015-10-19 20:24:17 »
Environment crisis. After shinra kills the planet

718
General Discussion / Re: ff7 release coincidence
« on: 2015-10-17 17:41:23 »
Oh OK. Just thought thought it was really strange

719
General Discussion / ff7 release coincidence
« on: 2015-10-17 14:40:38 »
Anyone ever notice that ff7 had a few expansions and form a pattern. Advent children. Before crisis. Crisis core. Dirge of cerberous

AC BC CC DC

720
FF9 Gameplay Releases / Re: [FF9] Kaotic 8.1
« on: 2015-10-16 16:30:56 »
I can't check it yet as the pc is currently dead. But things like the background textures and maybe music or models. Same as the others really. BTW sorry I didn't say it sooner but good job on this. It sounds unreal. Being able to put these into the game would be epic. Praises to you if you can do it  http://m.neogaf.com/showthread.php?t=551612

721
FF9 Gameplay Releases / Re: [FF9] Kaotic 8.1
« on: 2015-10-16 11:27:46 »
Is difficulty mods all we can do do for ff9 at the minute? I understand it's not for pc which makes it difficult but was just wondering.

722
I just thought if i were the owner the best way for me to sell this game was to find out exactly what the fans wanted. By now they know there's mods and more than likely know about this forum. A wise choice for them would be to use us to make it perfect. There never gonna find a collection of fans as large as this so its kinda a jackpot to them. I would without a doubt if it was me

723
Well i dunno, i'm almost sure somewhere else in this forum i read that someone in square enix that's actually working on or was working on ff15 is here with us somewhere. Who's to say the information we give out about isn't being relayed to the remake creators? If we do it right we could have an influence on how its created?

724
I think personally that the voice speaking is directly pointed at us and completely unrelated to the game. It is a non universe voice so its either aimed at us or possibly an unrelated character re-telling the story to someone. That could even open up a new idea for another sequel depending on who he is and how he's tied in or what he has been doing during it. PS his voice is Jiraiya from naruto. In my books another personal win. Thats epic :D

725
Team Avalanche / Re: [FF7PC] Team Avalanche field scenes
« on: 2015-05-18 03:48:59 »
Go to your final fantasy VII directory, chose mods the (Mine is bootleg, yours may be reunion) or whichever you choose. Then into field and copy and paste them into the corresponding folders

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