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Scripting and Reverse Engineering / Re: Changing encounters in Gold Saucer's Battle Square?
« on: 2016-01-10 21:49:36 »
Yeah, I've done it. In the formation screens for all the possible encounters are boxes called 'next arenas'; this is basically a roulette that randomly picks the next enemy formation to be used in sequence. What I did first was refer to the listed possible encounters in the Wiki (it's best to find the initial encounter first; this is the one that starts the 'chain') and then located each of them in turn to make alterations.
For stats, Battle Square gives any enemy that appears a 25% boost or something to HP, Attack, and Magic but you can get around this by manually 'fixing' the enemy's stats through it's pre-battle AI. If you do it that way, they won't gain the 25% bonus which is much more dangerous in mods where enemy stats have been raised.
For stats, Battle Square gives any enemy that appears a 25% boost or something to HP, Attack, and Magic but you can get around this by manually 'fixing' the enemy's stats through it's pre-battle AI. If you do it that way, they won't gain the 25% bonus which is much more dangerous in mods where enemy stats have been raised.