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Messages - DLPB_

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9276
Team Avalanche / Re: GUI v2.0
« on: 2010-10-25 20:51:25 »
Probably because modpath isn't working properly.  Open FF7_opengl.cfg and make sure the modpath is set to Avalanche and that the files are in the mods folder in folder called "Avalanche"

9277
Releases / Re: [REL]Menu Reconstruction Mod
« on: 2010-10-25 20:41:40 »
- The contents of the Limit menu look strange, too left. Probably due to the fact it isn't a normal menu, it's like 4 lil square shaped sub menus. Centred may look better.


Yeah I may centre it out for the Limit Menu but tbh it looks bad no matter where that is...  if it is centred it looks like it is too far away.

The Magic menu especially, could have an extra line of viewable magic if the top stuff was moved up! I imagine this would be extremely hard though :P

I guess, but then it looks a bit crowded.  I don't think it is too bad as is...

although I didn't really like the readme going to the desktop, made it hard to find. Couldn't it just be in the zip download?

Yeah that's a better idea.  I didn't intend on having a zip file but since I use one, I will change this for future.

Oh also, now that the magic menu can be placed anywhere, would you consider adding a 'left hand main menu' option on the installer? :D

Maybe in the distant future.  Kranmer may want to have a dabble with it, but personally I think a left hand menu looks pretty ugly....  Looks strange and out of place and the benefits are minimal.. if any. 

9278
Troubleshooting / Re: [FFVII] I found a bug ,help!!!
« on: 2010-10-25 11:27:07 »
If I remember right it was this bug which brought me to Qhimm's as well.

9279
Troubleshooting / Re: [FFVII] I found a bug ,help!!!
« on: 2010-10-25 11:10:30 »
I use  FFVII remix 
now my save is at kalm and in clould memory

but both cloud and sephiroth can't attack dragon  in memory :-\

how should i do?

(sry for my english)

You should have searched this forum.  Your problem is you edited game with Jenova and it messes up Sephiroth's weapon.  Go back into Jenova and give sephiroth a weapon... (if I remember right).  Also search forum.

9280
Releases / Re: [REL]Menu Reconstruction Mod
« on: 2010-10-25 10:57:41 »
Would have been smoother that animation but then the install is 2 MB so didn't bother.

9281
General Discussion / Re: FF14 panned by critics and users
« on: 2010-10-25 10:10:55 »
I think people would still eat up a FF7 remake. It's not too late, if they make one that plays faithfully to the original.

They won't...  they said as much.  They want to make everything HD and are not prepared to put the time in to remake VII.  Ironically they were conceding that these days they settle for second best as long as graphics are good they couldn't give a toss.

I hope they don't remake, because Senix these days is more money driven than ever and will not do the game justice.  It will be an over-the-top graphic fest, dumbed down for casual gamer.

On the plus side, I could look at the translation and burgle parts.

9282
Releases / Re: [REL]Menu Reconstruction Mod
« on: 2010-10-25 09:43:01 »
Well here it is.  There have been some big changes so read what it says in the installer, and the Readme which is created on your desktop.  There are so many things I had to consider and testing was difficult.  I hope this is good!


Menu Reconstruction Mod - 003

Main Changes:

003:

This is considered the first main release.

1.  5 Options for the menu and option for Team Avalanche Fix.
2. Option for 9999 break HP limit cheat, Save anywhere cheat, No random battles cheat
3.  Fixed hundreds of small errors with cursors and text
4.  magic menu and Limit Menu have been significantly altered.
5.  Installer should now work on any altered ff7.exe file, even if this installer has been used beforehand already.
6.  The Side menu should now scroll onto the screen smoothly, unlike the original.  There are more values needed to be found which will restore the smooth menu which is present in the PSX game.
7.  Sephiroth animation added.  I pulled the frames out 1 by 1 using Kimera and created png files and used some nice code that Kranmer found for the installer.  Hope you like it :P

9283
Led Zeppelin are one of my fave bands too :) stairway to heaven being my favourite song of all time, but I like battle of evermore, misty mountain hop and black dog as well :)

9284
Very likely just coincidence...  you never know but I think that is more coincidence than anything.  A few notes here and there are bound to sound like something else.

9285
Completely Unrelated / Re: Big Mysteries of FF7 & More v2
« on: 2010-10-24 04:23:34 »
Cloud isn't an emo (unless you take AC as gospel),

He is a very troubled person who has a personality disorder...

9286
also it doesn't limit the menu which correctly runs at 60fps, just like the credit screen.

9287
This is a very small quirk, not really a problem, but the Credits at the beginning roll way too fast. Again, it's not much of a problem but occasionally i sit at that screen to listen to the prelude.  ::) Is it possible for you to include a framelimiter for that portion? It really doesn't affect the game in any way so doesn't matter if you don't.



I went into this in a video.  The credits move 2X faster to compensate for the 2X greater distance to the PSX version (which runs at 320*240 and not 640*480).  However, the font itself is not as good as the PSX and it begins its scroll at the wrong time.

See here:  http://www.youtube.com/watch?v=VDzDYo8OjP0

9288
Team Avalanche / Re: GUI v2.0
« on: 2010-10-23 20:33:54 »
Cheers!  and yes it is. (Remember to install the Avalanche mod first)

 8)


9289
Completely Unrelated / Re: Big Mysteries of FF7 & More v2
« on: 2010-10-23 06:05:03 »
As for lost number, he was obviously like some fucked up Genie.  8-)

9290
Completely Unrelated / Re: Big Mysteries of FF7 & More v2
« on: 2010-10-23 04:31:18 »
Quote
Is that what the other FFVII games said?  idk. 

Yes, it is what you learn in the mansion as well as various texts.  It is also what Ultimania states.

Quote
I didn't think Cloud was part of the Jenova Project until after the Nibelheim incident.


Quote
He was wounded by Sephs sword then he and Zack got picked up by Shinra, Then Hojo experimented on them, and that is the point at which Cloud became a 'failed clone'.


Looking at it again, you may be right... it may have taken place afterwards.  If that's the case... then basically sh*t happens  :P    Actually yes you are right, he experiments on the towns survivors...

Cloud is obviously one tough son of  a bitch or the cutscene is probably overdone and out of context for what is supposed to have happened.  Who knows.

9291
Completely Unrelated / Re: Big Mysteries of FF7 & More v2
« on: 2010-10-23 04:24:18 »
Cloud didn't have Jenova cells yet.  I think they each should have died (not really).  I know its the story :(

Cloud did have Jenova Cells.  He was part of the Jenova project by Hojo.   Considered a failed "copy" and not given a tattoo.

9292
Completely Unrelated / Re: Big Mysteries of FF7 & More v2
« on: 2010-10-23 04:20:44 »
That sucks, even though I was really just playing devil's advocate.  So, how does Cloud take the Masamune to the chest, and pwn Seph, but Aeris is insta-killed.  Cloud had like 140 Hp, and Aeris could potentially have 9999 Hp.  Just replying randomly till an actual solvable mystery comes up again.

Cloud has Jenova cells and is not an ordinary human (Sephiroth is surprised to see Cloud does not die as well).  Aerith is an ordinary human (at least in terms of physical fitness) and was stabbed through the chest.    It has nothing to do with battle mechanics, it is the story :)

9293
Completely Unrelated / Re: Big Mysteries of FF7 & More v2
« on: 2010-10-23 04:15:59 »
Phoenix Downs cure Knock out, alrite, but shouldn't Life/Life2 cure death?  Angel Whispering in her ear maybe?  Sure you don't have it at the time, but the Life spells surely are opposite of death.  Tifa not remembering Cloud could be due to the blood loss/amnesia, or due to psychological effects.  Cloud blocked out a hge portion of his own memory, surely Tifa can block out one event.

The name is derived from the poor translation.  The actual spells are called Rise and Araise.  They also cure knock out :P  There is no life and life 2.

Life 1 > ライズ > Raizu > Rise
Life 2 > アレイズ > Areizu > Araise

9294
Completely Unrelated / Re: Big Mysteries of FF7 & More v2
« on: 2010-10-23 02:34:35 »
Zack dying from gunfire, Red XIII not using a Soft on Seto, Cloud not using a Phoenix Down on Aerith... I guess you could say that what happens on the field doesn't follow the same rules as what happens in battle.


The laws of battle are different yes, but Phoenix down (Phoenix Tail) does not cure death, it cures Knock Out.

9295
Troubleshooting / Re: Bug Head Barret
« on: 2010-10-21 04:03:26 »
I am not sure if this is noted but also Barret's body has a gap between his lower half and upper half, when in poison you can see it more clearly...

Poison effect seems to miss out certain areas too if I remember.

9296
Releases / Re: [REL]Menu Reconstruction Mod
« on: 2010-10-21 02:56:34 »
Small update.  It shouldn't be long now...  it is just very annoying.  The menu is a bit crap to begin with and although this is 3X better than it was, I can't help but wish we could completely overhaul it.  In any case...  the problems I am facing at the moment are due to all the options which interfere with one another.

By adding a 9999 patch, a lot of text needs to be moved, and at same time I have added options to allow for the shorthand (wpn, arm as opposed to weapon, armor).  All these little options need to work together in the installer.

This is the structure:

Main mod

Status patch option

Original menu > without shorthand

No Menu > with shorthand
              > without shorthand

9999 Patch (forced no menu and no shorthand)

recommended for best presentation is No menu with shorthand.  It looks so much better imho with Wpn, Arm, and Acc.

But as you can see, not all options have been allowed here because of the work load and testing required.  In the future I may add a complete option list but at the moment I don't see why anyone would want anything other than the recommended menu.  No menu means that the menu does not animate to the next screens.

And then there are all the minor gripes I need to deal with (and for every one I fix another pops up).... and that's just this one.  Then I have to go back to retranslated version and duplicate a lot of the work again.

It almost makes me want to turn dictator and just force everyone to view the menu as my preference but hey ho.
                                             


9297
Troubleshooting / Re: Black bar across bottom of screen
« on: 2010-10-20 18:32:47 »
and the gains are not exactly breathtaking.  I can do without it  8-)

9298
Code: [Select]
window_size_x = 720

window_size_y = 480

preserve_aspect = no

fullscreen = no
Why would you do this? The game natively runs at 640x480. If you want it in windowed mode, try changing that 720 to 640.

A good window would be 800*600 (especially for avalanche graphics windowed). 800/640 = 1.25, 600/480 = 1.25.   but you are right, the original is 640*480 and you should always try to use equal multiples.  Certainly not 720*480.

9299
General Discussion / Re: FF14 panned by critics and users
« on: 2010-10-19 15:35:08 »
Well FF 13 isn't strictly speaking an RPG.  Not in the sense that you need to have proper towns, proper battle system (not AI), shops and so on...

an RPG is a list of criteria, not just "role playing".  And when gameplay is second fiddle to story, there is a problem.  There should always be balance.

9300
General Discussion / Re: FF14 panned by critics and users
« on: 2010-10-19 01:21:30 »
Next, they're going to remove cactaurs and tonberries. and then it won't even be final fantasy anymore.

Final Fantasy hasn't been Final Fantasy for a long time.

Sad but true.  It is FF in name only these days.  And does anyone here know why they are called Tonberry?  The japanese does suggest ton and berry...

I have never understood the name.

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