Author Topic: Official Team Avalanche Suggestion Thread  (Read 51350 times)

Rundas

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Re: Official Team Avalanche Suggestion Thread
« Reply #75 on: 2012-05-18 01:20:40 »
This is a huge undertaking (IF EVEN POSSIBLE) but perhaps someone could start a project to implement some voice acting. NOT THE DIALOGUE because that would't fit the game very well. just a grunt when the character is hit in battle or a yell during a limit break. i dont think its pheasible but maybe someone knows a way.

luksy

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Re: Official Team Avalanche Suggestion Thread
« Reply #76 on: 2012-05-18 01:53:31 »
This mod includes some battle voice effects

http://forums.qhimm.com/index.php?topic=10237.0

Personally I don't like them as their repetitive nature really grates on my ears after even 5 minutes, the non-voice ones are top-notch though.

sl1982

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Re: Official Team Avalanche Suggestion Thread
« Reply #77 on: 2012-05-18 17:12:19 »
Beyond the scope of Team Avalanche. We are only really working on graphical stuff.

Rundas

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Re: Official Team Avalanche Suggestion Thread
« Reply #78 on: 2012-05-20 19:50:33 »
i suggest showing armor textures for cloud in battle.i believe its possible by duplicating the cloud textures but altering the colors and designs to show, for example, the carbon bangle. then teach the game to load the carbon bangle texture instead when a battle is entered with the carbon bangle equipped.

PitBrat

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Re: Official Team Avalanche Suggestion Thread
« Reply #79 on: 2012-05-20 22:53:37 »
Going back a couple posts to Luksy's suggestion . . .
It's difficult to actually include battle voices.  Many of the sound effects are recycled between characters.  So you end up with problems like Barret having Tifa's voice in a few scenes.

Timu Sumisu

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Re: Official Team Avalanche Suggestion Thread
« Reply #80 on: 2012-05-21 01:10:39 »
as to texturing the carbon bangle, as far as i know, theres no way for the game to know which armor is equiped so far as when loading models. only weapons.

Rundas

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Re: Official Team Avalanche Suggestion Thread
« Reply #81 on: 2012-05-21 01:14:38 »
i figured, i was just checking because i'm not one for editing game code.

ajthedj747

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Re: Official Team Avalanche Suggestion Thread
« Reply #82 on: 2012-06-08 02:54:26 »
I have made a recent, humble contribution that is pending approval from @sl1982. I am looking forward to what will become of the WIP once we all contribute 50% of the work. Just think, six years from now, Noobs will come to this forum and get everything they need to make their legal copy of FFVII PC better for Free . And this is all because we have worked hard and will continue to work hard to improved the game and its features.

Wow, I think I just wrote a run-on sentence.

quequotion

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Re: Official Team Avalanche Suggestion Thread
« Reply #83 on: 2012-07-04 05:25:08 »
Sounds like TA needs a new file repository.

How are you maintaining your progress at the moment?

Is there a git or svn repository out there somewhere?

yarLson

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Re: Official Team Avalanche Suggestion Thread
« Reply #84 on: 2013-07-07 05:50:35 »
Here is the file repo
http://forums.qhimm.com/index.php?topic=10392.0

but it is super secret unless your black ops secret agent level XV...
or you know if your really good at modeling and stuff like that.

Rundas

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Re: Official Team Avalanche Suggestion Thread
« Reply #85 on: 2013-07-07 14:38:42 »
Oh lord, You've gone and made me look at my first posts ever. I sounded like the people I make fun of now. :roll: