Author Topic: [PC] Save editor - Memoria (0.6.3.1)  (Read 398752 times)

jarjarpucha

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #125 on: 2016-04-22 10:14:33 »
Seems it's more problematic than predicted?

How about a little progress update?
Just curious what exactly is the problem.

sithlord48

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #126 on: 2016-04-22 13:46:44 »
here @ qhimm forums we frown upon double posting..

gjoerulv

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #127 on: 2016-04-23 01:00:26 »
Release soon don't worry. I had a good session today.  :-)

EDIT: And it's out. I have no idea how good it will work on Android and iOS files. I tested on steam files and files sent to me, and so far it's working ok. It's always healthy to backup your files. Luckily FF9rr has a cloud save feature you could use to do that (assuming it works lol).
« Last Edit: 2016-04-23 01:43:37 by gjoerulv »

andercostald

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #128 on: 2016-04-23 02:23:45 »
Tested Memoria 0.6b on Steam version. Item editing works very well. I don't care about the magic stones since this version has a boost that max them. I keep the old version to edit my PSX emulator save...
EDIT: If you put an Excalibur II on your item inventory, you don't recieve the Excalibur II achievement!!!  ;)
The other save editors from FF7 (Black Chocobo) and FF8(Hyne), due to a bug, give me the achievements related to obtaining some important items. Please don't activate achievements with item editing!!!
« Last Edit: 2016-04-23 02:31:46 by andercostald »

gjoerulv

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #129 on: 2016-04-23 03:48:39 »
That achievement thing is not necessarily a bug with the editors. It depends on how the game triggers the achievements, how they are stored/communicate with related media (steam, google play,...), etc.

Another topic:
To allow conversions between PSX files and RR files more of the savemap should be figured out. I can only import/export stuff that is editable by Memoria. Stuff like game-progression, chocographs and key items will be left out. If anyone have a lot of time on their hands feel free to study the savefiles :P

Zara9

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #130 on: 2016-04-23 06:43:08 »
hey

how good is the card editing on this newer version of this ff9 gamesave editor

gjoerulv

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #131 on: 2016-04-23 07:39:48 »
Editing single cards is fine. Operation on all cards cause an exception. I have fixed it but I'll wait for more feedback/testing before releasing a fix. Card type "A" seems to work after all. It didn't seem to register last time I tried, but I just changed a bunch of cards to type A and this time it worked... It may be the game recalculating stuff, or I'm too tired for this right now and can't keep up haha.

andercostald

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #132 on: 2016-04-23 10:22:28 »
That achievement thing is not necessarily a bug with the editors. It depends on how the game triggers the achievements, how they are stored/communicate with related media (steam, google play,...), etc.

Another topic:
To allow conversions between PSX files and RR files more of the savemap should be figured out. I can only import/export stuff that is editable by Memoria. Stuff like game-progression, chocographs and key items will be left out. If anyone have a lot of time on their hands feel free to study the savefiles :P
For example, I have used Black Chocobo to put a Knights of the Round Materia and recieved the achievement related to it. I wanted to put this important item and don't recieve the achievement. That make me liked the item editing on Memoria 0.6b! ;)
The max magic stones in FF9 rerelease is 255 or 99???

steiner89

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #133 on: 2016-04-23 10:44:45 »
Does this mean that I can fully convert my FF9 save file I had on PS3 to the new FF9 steam version and play on from where I left off? Or are there some things that don't convert yet? I really don't want to use the max items/max skills cheat, as I want to complete the game without any helpers.

snapx

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #134 on: 2016-04-23 11:40:56 »
@gjoerulv

Is there a way to convert PSX *.mcr save file to PC *.dat ?

Zara9

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #135 on: 2016-04-23 12:13:03 »
hey

yeah is there a way to convert psx .mcr save file to pc .dat

gjoerulv

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #136 on: 2016-04-23 12:21:23 »
Writing from phone...
As I said: i can only import/export things memoria can edit.

Zara9

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #137 on: 2016-04-23 13:18:17 »
hey

where can i find the ff9 steam gamesave files at on windows

andercostald

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #138 on: 2016-04-23 13:29:20 »
Save data location: %USERPROFILE%\AppData\LocalLow\SquareEnix\FINAL FANTASY IX\Steam\EncryptedSavedData\

Zara9

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #139 on: 2016-04-23 13:58:55 »
hey

i am using windows 10 so where can i find the ff9 steam gamesave file on windows 10

steiner89

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #140 on: 2016-04-23 14:05:33 »
hey

i am using windows 10 so where can i find the ff9 steam gamesave file on windows 10

As andercostald mentioned:

Open the default windows explorer (like a drive) and copy and paste %USERPROFILE%\AppData\LocalLow\SquareEnix\FINAL FANTASY IX\Steam\EncryptedSavedData\ as a folder path.

Zara9

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #141 on: 2016-04-23 14:10:29 »
nevermind i found it
« Last Edit: 2016-04-23 14:13:00 by Zara9 »

Zara9

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #142 on: 2016-04-23 14:35:54 »
hey gjoerulv

when i used the card section on your newer version of your ff9 save editor on my ff9 steam game

it soft locked my game when i challenged someone to play cards

Zara9

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #143 on: 2016-04-23 15:27:19 »
how am i spose to make powerfull cards if this editor is always broken

Tirlititi

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #144 on: 2016-04-23 15:36:32 »
You can try to stop flooding, write in proper english and wait.
This game is out since a week ! Stop thinking gjoerulv owe you anything...

EDIT : just received this PM from Zara...
lowering my karma does not work on me
Speak of a parasite ><

Zara9

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #145 on: 2016-04-23 15:41:21 »
hey

i know i should wait nice and patiently

and wait for the bugs to iron out on this newer version of this ff9 editor

so i am very sorry okay

gjoerulv

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #146 on: 2016-04-23 16:32:21 »
Only edit single cards. I wont   return home before late tonight. Please be patient.

Zara9

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #147 on: 2016-04-23 16:37:03 »
hey

i did only edit single cards 1 by 1 and that want froze my ff9 steam game

hinigashi

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #148 on: 2016-04-23 17:16:26 »
I had to make an account and sign up as a fully fledged member! and say this..

gjoerulv you are the best thing since sliced bread! I really am SO greatfull to actully have a save editor where i can ADD BEATRIX! there is no place for the steam version to do this, and since the major tweaks i really wanted to come back and play my fav character of all time!!

Have not tested it fully but will do and keep you updated if any issues. Wish you had a donate button for your work and time for the community!

Big FAN!

steiner89

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Re: [FF9] Save editor - Memoria (0.6b)
« Reply #149 on: 2016-04-23 17:41:15 »
Yes, huge thank you to gjoerulv, it's really awesome what he's doing here. Great work. Keep it up!