Please post here any mod requests you would like added to future Catalog releases.
All past Update Reports are recorded at the bottom of this post.
Catalog v2.3x Report➣ Media - Music and Sound
* Updated to version 2.1
> Condensed the Anxious Heart - Fan Made / Professional options into one choice each.
> Added Symphonic Remaster.
> Added ProtoX's sound effects.
> Added audio previews for each music option.
➣ Miscellaneous - Dynamic Cloud Weapons
* Updated to version 2.2
> Fixed a bug that prevented weapons from changing.
➣ Gameplay - Difficulty and Story
* Updated to version 2.35
> New Threat is now using 7H IRO version - January 6th, 2017.
➣ Field Textures - Part 2
* Updated to version 2.1
> satsuki Field Textures are now using the latest version - December 16th, 2016.
Mod Requests➣ Buster Sword (millenia + mike):
http://forums.qhimm.com/index.php?topic=17583.msg249995;boardseen#new➣ Create an alternate download option. Not sure what I'll do yet, but feel free to give any suggestions in the mean time.
➣ Sephiroth Story Mod - recompile the files properly. I rushed the release. It needs major work to be functional.
➣ More Battle Models options from Bootleg Configurator
➣ Reunion R03e - World Map, Controller Icons
➣ Reunion R04x Features - See what can be possibly added.
➣ Add Google Docs Mod Listing Into Links
➣ Add Xbox 360 Controller Fix - Cancelled, not compatible with 1998 versions➣ Add Smoother 60FPS Battles - v0.93 - Cancelled, not possibleUpdate Reports
January 6, 2017
- Gameplay - Difficulty and Story
* Updated to version 2.35
> New Threat is now using 7H IRO version - January 6th, 2017.
January 6, 2017
- Media - Music and Sound
* Updated to version 2.1
> Condensed the Anxious Heart - Fan Made / Professional options into one choice each.
> Added Symphonic Remaster.
> Added ProtoX's sound effects.
> Added audio previews for each music option.
December 29, 2016
- Miscellaneous - Dynamic Cloud Weapons
* Updated to version 2.2
> Fixed a bug that prevented weapons from changing.
December 26, 2016
- Gameplay - Difficulty and Story
* Updated to version 2.32
> New Threat is now using 7H IRO version - December 20th, 2016 Mk. 2 + NT 1.4 Hotfix Flevel - December 26th, 2016.
- Field Textures - Part 2
* Updated to version 2.1
> satsuki Field Textures are now using the latest version - December 16th, 2016.
December 11, 2016
- Miscellaneous - Jessie Mod
* Updated to version 2.3
> The model and avatar should now properly load and unload during the correct scenes.
December 10, 2016
- Gameplay - Difficulty and Story
* Updated to version 2.31
> New Threat is now using 7H IRO Version - November 3rd, 2016 + NT 1.4 Scene.bin Hotfix - November 24th, 2016.
November 16, 2016
- Gameplay - Difficulty and Story
* Updated to version 2.3
> New Threat is now using 7H IRO Version - November 3rd, 2016 + NT 1.4 Scene.bin Hotfix - November 7th, 2016.
July 17, 2016
- Gameplay - Difficulty and Story
* Updated to version 2.2
> New Threat is now using version v1.4 from the July 15, 2016 patch release.
- World Models - Characters
* Updated to version 2.1
> Added list options for Cid, Cloud, and Tifa. The options are the same as Field Models - Main Characters.
January 11, 2016
- Written Tutorial
* Updated STEP 5 LOAD ORDER for Field Models - Objects
> This load order change allows the field object models to apply correctly.
- Animations
* Updated to version 2.1
> Updated the Faster Battle Animations, Faster Battle Numbers, and Faster Enemy Deaths to those in Renion R03e.
> Added Faster Summons option from Reunion R03e.
> Added 60 FPS Battles from Reunion R03e.
- Field Models - Non-Player Characters
* Updated to version 2.3
> Added some files missing that fixed a crash on the 2nd Floor Shop Tutorial.
> Added some missing files that allowed Shinra Soldiers to apply correctly in the field.
- Gameplay - Tweaks and Cheats
* Updated to version 2.10
> Updated all the options to those of Reunion R03e.
> Added the Lock Inventory option from Reunion R03e.
January 10, 2016
- Written Tutorial
* Updated STEP 5 LOAD ORDER for Battle Models - Weapons
> This load order change fixes invisible models and white textures for all weapon options.
- The Reunion - Beacause and Menu Overhaul
* Updated to version 2.1
> Fixed the crashes in battle when Break 9999 Limit was enabled.
- Field Models - Non-Player Characters
* Updated to version 2.2
> Deleted all field object files, which indirectly fixed Field Models - Objects options not applying.
- Spell Textures
* Updated to version 2.1
> Removed jo_b03_00.png from satsuki textures in Magic, Items, E.Skills option, which was overwriting any selection for the Limit Break option.
January 9, 2016
- Game Converter
* Updated FF7_GameConverter_7H.exe to include the ff7_mo.exe to be used with Menu Overhaul.
* Updated ff7_nt.exe to work with Menu Overhaul.
- Written Tutorial
* Updated STEP 1 and STEP 3 to reflect changes in the new Game Converter (ff7_mo.exe and ff7_nt.exe)
- Field Models - Non-Player Characters
* Updated to version 2.1
> Fixed an issue with the Jinkazama2k7 options for Team Avalanche not loading the proper model files.
> Fixed the crashes with the PRP base model option.
- Gameplay - Difficulty and Story
* Updated to version 2.1
> Fixed the New Threat crashes dealing with the missing char.lgp files.
> Updated ff7_nt.exe to work with Menu Overhaul properly.
- Menu - Avatars and Backdrops
* Updated to version 2.1
> Fixed the Vincent avatar options not applying ingame.
January 5, 2016 - Catalog v2.0
- Written Tutorial
* Updated Game Converter to latest 7H version
* Updated 7th Heaven download link to version 1.50
* Updated broken links/images
* Added IMPORTANT .EXE files information for STEP 3
* Added Compatibility feature explanation in STEP 5
* Updated NEW LOAD ORDER in STEP 5
* Added Tip for using the Compact List feature in STEP 5
- FF7_GameConverter_7H.exe
* Fixed (hopefully) some coding errors that prevent users from installing to locations that had spaces in them
* Added a move command for the OGG music files to the proper folder (root\music\vgmstream)
> This will allow users to hear music even when the Media - Music and Sound category is not activated
* Added satsuki's Aali Driver edit
> Disables the yellow "GLITCH: missed palette..." message that pops up with field texture mods
- 7th Heaven Tool (v1.50)
* Compatibility feature to be used with various mods
> We can now set ID checks between different mods to automatically enable/disable them for compatibility purposes
> Pop-up messages will appear when you click the OK button from the Configure Mod window
> The messages also appear in the Configure Mod window after they have been activated
> Deactive the mod they read to get rid of the compatibility restriction
* Plugins can now be loaded from within the IRO itself
- Battle Models - Characters
* Added Vincent - Jinkazama2k7
* Added Red XIII - WolfMan - Red Werewolf
* Added Red XIII - WolfMan - WereXIII
- Battle Models - Enemies
* Added Life Form - cmh175
- Battle Models - Weapons
* Fixed missing weapons -> Cloud - Millenia + Mike
* Fixed white textures -> Aerith - Mike + slayersnext
- Battle Textures
* Added satsuki (waifu) Textures
- Field Models - Main Characters
* Brand new category
* Added nearly all Battle Model options as Field Model options
* Added Red XIII - WolfMan - Red Werewolf and all its gameplay combo options
* Added Red XIII - WolfMan - WereXIII and all its gameplay combo options
- Field Models - Non-Player Characters
* Brand new category
* Added NPC model options for Kaldarasha, PRP, and Rebuilded
* Added Biggs, Wedge, and Jessie (Team Avalanche) options
- Field Models Objects
* Brand new category (sort of)
- Field Textures - Part 1
* Brand new category (sort of)
* Separated out the three major Field Texture packs to reduce space and download time
* Part 1 contains Omzy and yarLson textures
- Field Textures - Part 2
* Brand new category
* Added satsuki (waifu) Textures
* Part 2 contains satsuki textures
- Gameplay - Difficulty and Story
* Massive Overhaul
* Removed Aerith Revival options (broken and outdated, mod author requested this)
* Removed many of the unplayed combos (wasted space)
* Updated New Threat to version 1.35
> All hotfixes included up to September 28, 2015
* Added a "+ The Reunion" combo option for most gameplay mods. This allows you to play The Reunion - Beacause ReTranslation alongside them
- Media - Movies
* Removed DLPB option (suggested, and I agreed to save space)
* Added cmh175 - Remastered FMVs
- Menu - Avatars and Backdrops
* Brand new category (not really, just the old one renamed)
* Avatars can now be selected individually for each character
* Added Milo Leonhart - AC Transparent Avatars
- Miscellaneous - Dynamic Cloud Weapons
* Brand new category
* Adds Kaldarasha's Dynamic Weapons Project for Cloud
- Miscellaenous - Jessie Mod
* Brand new category
* Adds Grimmy's Jessie Mod (playable party member during opening bombing mission)
- Miscellaneous - Sephiroth Story Mod
* Brand new category
* Adds genesis063's Sephiroth Story Mod (still some bugs to squash, all on me fixing the compiling)
- Miscellaneous - Team Avalanche Fields
* Brand new category
* Adds Team Avalanches's HD Field Scenes (all in Midgar Slums at the beginning of the game)
- Minigames - Chocobo Race
* Added Grimmy Textures
- Minigames - Coaster
* Brand new category
* Added Grimmy Textures
- Minigames - Motorbike Chase
* Brand new category
* Added Bloodshot Models (characters, enemies, and vehicles)
* Added Grimmy Textures
- Spell Textures
* Added satsuki (waifu) Textures
* Added sl1982 (Team Avalanche) Textures
- The Reunion - Beacause and Menu Overhaul
* Brand new category
* Added Beacause - FF7 ReTranslation Project version R03e
> Currently only one option, as follows:
a) American English - checked
b) Incorrect Character Names - checked
c) District = Sector - checked
d) Series Canon - checked
e) Barrier - Animated Glyph - bubbled
f) All 3 Other Options - checked
> Includes the Common Spell Names (Fire, Fira, Firaga, etc.)
* Moved Menu Overhaul into this category
* Updated Menu Overhaul to R03e
> Removed flevel and kernels that were unnecessary
> Fixed window alignments and textures
* Added option to remove hand indicator over the head when in the field (still keeps red arrows to entries/exits)
- World Models - Characters
* Brand new category (not really, just separated out from the old one)
- World Models - Enemies
* Brand new category (not really, just separated out from the old one)
- World Models - Vehicles
* Brand new category (not really, just separated out from the old one)
- World Textures
* Added satsuki (waifu) Textures
December 14, 2014
- Updated Gameplay - Difficulty and Story, Version 1.2
* Fixed the flevel issue with encounters (hopefully)
* Fixed Battle Models - Characters being overridden by New Threat
December 13, 2014
- Added New Threat v1.2 into Gameplay - Difficulty and Story, Version 1.1
October 6, 2014
- Added Miscellaneous - CHaOS (Character Overhaul Seven)
- Added Miscellaneous - Red Werewolf