Final Fantasy 7 > Releases

New Shader for Post Process

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Sunwalker:
About 20 shader effect I add in it and share here. Can tweak through notepad plus or notepad, enable or disable for effect configuration.

Sunwalker:
Here the shader, I include also ff7 config, comment are welcome  :)

http://www.mediafire.com/file/nryid5mjb5tk1q1/Sunwalkers_Shaders_2.7z

Sunwalker:
I corrected that whiteglowbloom code, .. now the white glow bloom should be okay

http://www.mediafire.com/file/srb6fj0s6cv8kb8/Sunwalkers_UPDATE_Shaders_2.7z

EQ2Alyza:
I'll look into putting these in as an option for the next 7H update.

Kaldarasha:
This looks promissing but it doesn't work for me here is a part of my app.log:


--- Code: ---[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GT 630M/PCIe/SSE2 4.5.0 NVIDIA 376.33
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] GLITCH: Unable to turn off vsync
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 960x720, output resolution 960x720, internal resolution 1280x960
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: fragment shader compile log:
0(18) : error C0206: invalid token "compatibility" in version line
0(384) : error C7011: implicit cast from "vec4" to "vec3"

[00000000] INFO: postprocessing program link log:
Fragment info
-------------
0(18) : error C0206: invalid token "compatibility" in version line
0(384) : error C7011: implicit cast from "vec4" to "vec3"
(0) : error C2003: incompatible options for link

[00000000] ERROR: init_postprocessing failed, postprocessing will be disabled
--- End code ---

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