Author Topic: Cosmo VS FF7 :D  (Read 42212 times)

ficedula

  • *
  • Posts: 2178
    • View Profile
    • http://www.ficedula.co.uk
Cosmo VS FF7 :D
« Reply #50 on: 2001-02-20 15:18:00 »
If you mean KERNEL2.BIN you can decompress it with FFLzs and see the text for yourself. I could do a document on it ... hmmm. Yeah, why not, it'd be no problem.

If you mean KERNEL.BIN I don't know anything about that.


Cosmo VS FF7 :D
« Reply #51 on: 2001-02-20 21:54:00 »
Ficedula: Belated congrats on the latest version. I find the new features/fixes quite useful. What exactly *does* the [Next]function do? After brief experimentation, I'm not sure I follow.

I found Oni a decent game with some serious flaws while also having some really awesome gameplay. What it ends up as is an ok game. It's an odd combination of the good, the decent, and the ugly. Kind of a mess if you ask me.


ficedula

  • *
  • Posts: 2178
    • View Profile
    • http://www.ficedula.co.uk
Cosmo VS FF7 :D
« Reply #52 on: 2001-02-21 02:06:00 »
Re: Next function: Not obvious? I guess I depends what text you're viewing. When the current text contains [NewScreen] codes (splitting the block up between multiple windows) [Next] flips between the various screens.

Also, since Cosmo doesn't redraw the text automatically when the window is covered up (will be fixed in next release...just forgot to put the code in!) it's also a way to make it redraw the text.

Re: Oni: Yeah, but I think it's good enough to beat most games hands down. Plus a confessed Anime-addict like me can't resist anything that looks like that  :)


The SaiNt

  • *
  • Posts: 1300
    • View Profile
Cosmo VS FF7 :D
« Reply #53 on: 2001-02-21 05:01:00 »
Oops! I meant kernel2.bin

Oni? I'm a super fan of anime stuff. What game is it? Is it the full name of the game?


The Skillster

  • *
  • Posts: 2284
  • Loving every Final Fantasy
    • View Profile
Cosmo VS FF7 :D
« Reply #54 on: 2001-02-21 14:49:00 »
oni isnt all that.
the 'from behind behind, and look using your mouse' isnt quite right for this game, reminds me of the 'look from behind' view in shogo....
using a gamepad might be better than using a mouse+keyboard.
and the intro sux.
and this is also going off topic.

ficedula

  • *
  • Posts: 2178
    • View Profile
    • http://www.ficedula.co.uk
Cosmo VS FF7 :D
« Reply #55 on: 2001-02-21 16:06:00 »
Well, I play FPS's like Halflife CS/Q3A quite a bit, so the Oni system is what I'm used to anyway.

Oni is the full name of the game, think of it as a cross between Tomb Raider, MGS, and a beat-em-up.

Update: SaiNt: I've uploaded a document describing the KERNEL2.BIN file format to my website.

Hey, I'm insane now  :)

[This message has been edited by ficedula (edited February 21, 2001).]


JOONAS

  • *
  • Posts: 20
    • View Profile
Cosmo VS FF7 :D
« Reply #56 on: 2001-02-21 17:23:00 »
That's good to hear the our favourite ff7 editor Cosmo will be uploaded soonish, at least what the site says. My progress on the guide: The first version is about 20% ready. Damn I'm slow.

ficedula

  • *
  • Posts: 2178
    • View Profile
    • http://www.ficedula.co.uk
Cosmo VS FF7 :D
« Reply #57 on: 2001-02-23 17:46:00 »
Cosmo updated. Mostly bug fixes; I think I've sorted all of the problems you lot reported.

The SaiNt

  • *
  • Posts: 1300
    • View Profile
Cosmo VS FF7 :D
« Reply #58 on: 2001-02-27 19:08:00 »
Fice, could you implement the open as feature in you lgp tools or cosmo?
I mean like Qhimm's coding for garden. I honestly suspect some of the other files are using the same format just with different extensions thats all

ficedula

  • *
  • Posts: 2178
    • View Profile
    • http://www.ficedula.co.uk
Cosmo VS FF7 :D
« Reply #59 on: 2001-02-27 21:09:00 »
Cosmo can try and open any file already. It can only read one file format - levels - and it doesn't "filter" the display of files to only the ones it thinks are levels.

As for LGP editor - I suppose I could do something in that, so you could try and interpret something as P or TEX or whatever data? Is that what you mean?

I'll probably be uploading a new Cosmo version later on tonight, BTW.


The SaiNt

  • *
  • Posts: 1300
    • View Profile
Cosmo VS FF7 :D
« Reply #60 on: 2001-02-28 05:50:00 »
Exactly what I meant, fice!

I want to be able to try and open files as .whatever files in the LGP editor


ficedula

  • *
  • Posts: 2178
    • View Profile
    • http://www.ficedula.co.uk
Cosmo VS FF7 :D
« Reply #61 on: 2001-02-28 16:05:00 »
OK. New versions of Cosmo and LGP Tools uploaded. I've implemented the "open as" in LGP Tools so if you doubleclick on an unknown file type, it'll let you choose a known type to try and view it as.
Also, if anybody has quite a bit of free time they could try using Cosmo to rename a major character like Sephiroth or the Turks ... I haven't got time to a) Let Cosmo chug its way through every game level and b) Then open up every game level to check it's done the changes. I've only tested it on smaller characters who appear in one or two places.

Clone5

  • *
  • Posts: 19
    • View Profile
Cosmo VS FF7 :D
« Reply #62 on: 2001-03-01 02:59:00 »
Right now, I'm renaming Sephiroth to... Funkmeister.  I have no idea why, but I did.  It seems that each time Cosmo finds a level that has an instance of "Sephiroth" it recompresses. Is it recompressing flevel.lgp each time? Would it be possible to wait to compress it at the end?  Also, I think I've found a bug in Cosmo.  If you've already opened a file, the replace function doesn't seem to work.  I've only tried it once, but once this replace is done, I'll try it again.  See if I can repeat this.  And a word of advice to everyone else, never ever open a   http://www.geocities.com/damienaftp/lgperror.jpg" TARGET=_blank>.a file as a .p  

[This message has been edited by Clone5 (edited March 01, 2001).]


Cosmo VS FF7 :D
« Reply #63 on: 2001-03-01 03:10:00 »
Ficedula: Cool.  :D I got LGP Tools alright, but I couldn't get the Cosmo download to work. I guess I'll try again later. One thing which I *think* is a problem (unless I'm doing it wrong), is that the Create LGP function doesn't seem to work. I click create, select the directory, it asks where and what I want to save it as, and I click OK, but it doesn't create the file.

Also, as an aside, at some point were you planning on making it possible to create compressed LGPs?

Edit: BTW, it just dawned on this foggy head of mine that you're Insane now. Belated congrats.

[This message has been edited by Srethron Askvelhtnod (edited February 28, 2001).]


Clone5

  • *
  • Posts: 19
    • View Profile
Cosmo VS FF7 :D
« Reply #64 on: 2001-03-01 06:28:00 »
The changes finally finished.  Total Time: 4 hours.  From what I see, it did pretty good.  It does get most of the files, but some of them weren't changed, probably the ones it can't normally open. Here are some pictures for the curious:
    http://www.geocities.com/damienaftp/fmalive.jpg" TARGET=_blank>http://www.geocities.com/damienaftp/fmalive.jpg    
   http://www.geocities.com/damienaftp/brillfm.jpg" TARGET=_blank>http://www.geocities.com/damienaftp/brillfm.jpg  

I've verified the Replace bug and found a new one.  In Cosmo 7.0 the preview.idx it creates is wrong.   http://www.geocities.com/damienaftp/idxerr.jpg" TARGET=_blank>http://www.geocities.com/damienaftp/idxerr.jpg  

[This message has been edited by Clone5 (edited March 01, 2001).]


Cosmo VS FF7 :D
« Reply #65 on: 2001-03-01 06:49:00 »
I get not available for viewing errors with all of your pics (both posts). The problem is probably Geocities. They just enacted a new policy that prevents linking to images on their sites. Something like some server side script intercepts calls for link/display image html that doesn't originate from Geocities. Very annoying. It means you can't link to a pic or try to display it anywhere but your site.

The SaiNt

  • *
  • Posts: 1300
    • View Profile
Cosmo VS FF7 :D
« Reply #66 on: 2001-03-01 08:05:00 »
Hehe I tried the search and replace thing in cosmo and boy did it take long! To make things worse, the new archive is completely different compared to the old one, thus making a patch resulted in the patch being the same size as the original file

ficedula

  • *
  • Posts: 2178
    • View Profile
    • http://www.ficedula.co.uk
Cosmo VS FF7 :D
« Reply #67 on: 2001-03-01 15:49:00 »
OK, a few points:

Patching LGP's will NOT create proper patches in any FLEVEL that's been edited by a recent version of Cosmo. Sorry; I will rewrite it at some point.

Re: PREVIEW.IDX error: This IS an index you've created using 0.70 is it? I know earlier versions created dodgy indexes. If it definitely is ... then I'll try and fix it!

Re: Compressing: You have to compress straight after the edit. The reason is, at that point Cosmo is just compressing *the individual level it's just edited* - not the whole FLEVEL file. Yes, I know, it takes f***ing ages when you're editing every single level. Sorry. Set compression to "None" if you've got disk space to waste.

Re: Replace not working twice bug: I'll take a look at it tonight.


Clone5

  • *
  • Posts: 19
    • View Profile
Cosmo VS FF7 :D
« Reply #68 on: 2001-03-01 17:05:00 »
Hmm... The pictures worked fine for me.  Maybe its because they're in my cache. Oh well. Let me see if they display here:

Nope. Didn't work. You can find them  http://www.geocities.com/damienaftp" TARGET=_blank>here

[This message has been edited by Clone5 (edited March 01, 2001).]


ficedula

  • *
  • Posts: 2178
    • View Profile
    • http://www.ficedula.co.uk
Cosmo VS FF7 :D
« Reply #69 on: 2001-03-02 16:33:00 »
OK; I'm uploaded a small update to Cosmo right now. It fixes the bug about not being able to do a Replace if you had a file open. It also gives you a quick summary of how many files were changed, how many it couldn't open, etc, after a Replace is done. Also, I've incorporated Qhimm's compression into Cosmo, so now you can choose to use his compression code. It doesn't compress so well as mine, but it's a LOT faster, so I think that'd be useful on those large Replace operations  :)

Srethron: Re: Create LGP: What you should do is: Say you're creating a replacement for AWE.LGP. AWE has 95 files in it. So make a folder and put your 95 replacement files in it (they should probably have the same filenames, of course, otherwise FF7 won't use them). Choose Create LGP, and select that folder. Choose where you want to save the new LGP (I'd recommend *not* in the folder where the source files are coming from). It should then work ... is this what you did? And did it fail or what?


Cosmo VS FF7 :D
« Reply #70 on: 2001-03-03 03:35:00 »
Thanks, the problem seemed to be that I was trying to create the file in the same directory as the source files. As soon as I tried saving the file somewhere else, it worked fine.

Hmm, I'm not sure why, but I still can't download the two latest versions of Cosmo.   :( I can download all of your other files just fine, but for those two it times out. And, yes, I did try getting them straight from your download directory as well. I have downloaded other files from your site (ffmusic) at the same time I tried to get Cosmo. Yesterday, I tried to get it when I downloaded the new version of LGP Tools. I don't have a clue what the problem is.  :-?

[This message has been edited by Srethron Askvelhtnod (edited March 02, 2001).]


ficedula

  • *
  • Posts: 2178
    • View Profile
    • http://www.ficedula.co.uk
Cosmo VS FF7 :D
« Reply #71 on: 2001-03-03 03:45:00 »
OK; I'll add that note about creating LGP's to the readme file.

As for downloading Cosmo ... weird. Don't know how I can help you there; if it still doesn't work tomorrow, tell me and I can email you a copy if you want. Other people seem to be getting it OK!


Cosmo VS FF7 :D
« Reply #72 on: 2001-03-04 01:47:00 »
Ok, I'm relatively sure it's a problem at my end because I still can't download Cosmo. Don't know what the problem is, though. So yeah, if you could mail it to me at either
[email protected] or [email protected] I'd appreciate it.

Back to LGP Tools. I have a small problem. Whenever I try to view the .HRC file in magic.lgp (deathlv5.hrc) or any of the .HRCs in high_us.lgp I get the following error message: "List index out of bounds (0)". There are no problems with viewing any of the .HRCs in char.lgp, chocobo.lgp, or world_us.lgp.


ficedula

  • *
  • Posts: 2178
    • View Profile
    • http://www.ficedula.co.uk
Cosmo VS FF7 :D
« Reply #73 on: 2001-03-04 03:41:00 »
OK. I'll email it tomorrow when I have access to my compsci account. (I'm currently using the main uni PC's)

HRC problem: Probably those HRC's are constructed in a different manner to "standard" ones, so it gets confused.


Cosmo VS FF7 :D
« Reply #74 on: 2001-03-04 03:47:00 »
Thanks. I guess I'll extract the files and look at them there. If you figure out how to fix the problem in one of your later builds, that would be cool. If not, it's not a big deal. Probably no one will notice.
Also, speaking of next builds, the Pxx files all appear to be normal .P files. Don't ask me why they're numbered or what they're used for, but I guess this means that you can add direct previewing support for them.