Okay.
I play online multiplayer first-person fighting/shooting games a great deal and long ago I had a job making maps for them.
I was once paid $60 for one of my maps for Starsiege: Tribesâ„¢.
Though the company for whom I worked (XGN [Xtreme Gaming Network]) has long died, my map-making love has suffered no such distress.
A friend and I recently embarked to make a complete translation from both GoldenEye 007â„¢ and Perfect Darkâ„¢ into Starsiege: Tribesâ„¢, Half-Lifeâ„¢, Unrealâ„¢, Quakeâ„¢ III, and such similar games.
This includes maps, textures, sounds, gameplay, guns, and possibly models.
I have been able to make 100%-accurate FLOOR maps out of GoldenEye 007â„¢ maps, but walls are a different story. And I have a sound ripper I have used to extract all the sounds from both GoldenEye 007â„¢ and Perfect Darkâ„¢.
So I have 100%-perfect sounds from each game, and 98%-perfect maps from one game.
I was hoping ficedula (or anyone with the know-how for that matter) could help me extract the 3-D models used to make guns and maps, and the textures.
I mention it in these forums because it should be rather similar to extracting files from Final Fantasy® VII, after major modifications, and also because Ant wanted to know.
But the rest is not to do with Final Fantasy® VII so I will now be taking the rest of this to an e-mail to ficedula.
If I get enough help, you should be able to play GoldenEye 007â„¢ and Perfect Darkâ„¢ online with many many people in high resolutions and great framerates.
I have screen shots of what I have done so far if anyone wants them. Use ICQ, but mention these forums.