Author Topic: [FF9] Alternate Fantasy (v3.2 & v4.3)  (Read 26116 times)

levantine

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Re: [FF9] Alternate Fantasy (v3.2 & v4.3)
« Reply #75 on: 2017-09-24 10:40:36 »
Yes, i know that new threat is a big hudge of work ^^
Anyway i'm enjoying your mod, i'm just a lindblum, and i really like how you improve bosses, cu the vanilla easy game, this time we have real bosses and that's good, thx to you :)

Ddeathscythe

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Re: [FF9] Alternate Fantasy (v3.2 & v4.3)
« Reply #76 on: 2017-09-27 18:15:56 »
Hi, I saw that you made an assembly file that will work with Frag's HD Backgrounds. I noticed Alternate Fantasy is now on update 4.3 but the post you made about a workable assembly file was for 4.2's update. Would the assembly file still work with 4.3 to make both mods work?

Tirlititi

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Re: [FF9] Alternate Fantasy (v3.2 & v4.3)
« Reply #77 on: 2017-09-27 19:31:02 »
Hum. If I recall correctly, Fraggoso's HD mod came after the last update of Alternate Fantasy, so any assembly file compatible with both should be v4.3 of AF.
If you're talking about the file in this post, it's not for compatibility with Fraggoso's mod. It's for a "Normal difficulty/gameplay but with recruitable Beatrix" version.

See there for an assembly file that's compatible AF + HD mods. And thank Fraggoso for it ;)

strife98

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Re: [FF9] Alternate Fantasy (v3.2 & v4.3)
« Reply #78 on: 2018-01-09 06:07:10 »
Hey, loving what this is so much. I've been itching for a good FF9 mod and this is soothing that itch! I have a real quick question though. That thing that happens in Oeilvert against the Epitaphs
Spoiler: show
When the Clone insta's their original and they disappear. Is that supposed to be permanent? Going out of the battle after winning, Zidane is just gone out of the party leaving Amarant,
 Steiner, and Freya all alone, and if that's intended, is it permanent permanent, or do you get your lost member back later?
Other than that, so far (other than Fairy's Flute taking me almost 2 days straight trying to steal it) I've been super enjoying it! The difficulty feels just right throughout, never have gotten to a point where I feel like I'm severely under-leveled (albeit a little under-skilled.) I hope to see more things from you in the future, whether it be this mod, or another!

Tirlititi

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Re: [FF9] Alternate Fantasy (v3.2 & v4.3)
« Reply #79 on: 2018-01-09 06:28:16 »
Thank you very much :)
For your question: yes it is intended and no it's not permanent. You are not notified at the moment when you get them back though.

strife98

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Re: [FF9] Alternate Fantasy (v3.2 & v4.3)
« Reply #80 on: 2018-01-09 12:09:34 »
Checked around and saw that this wasn't reported, but world map tents do not work on Beatrix. If you're in a place, like a town it does normal and heal half. In my example I'm using the save moogle in Gizamaluke Grotto, and she's healing fine, but out on Popo Heights she doesn't heal at all.

Edit 1: Could I also make a request? Is it possible to have one of Steiners low level weapons be available for Beatrix so she's viable as a physical attacker in Ipsens castle?

Edit 2: Also Waterga is super strong. I'm not sure if this is something that's been a thing even in vanilla or what, but it's doing a ridiculous amount of damage. With half MP it's the only spell I really ever need to use. Combined with Mag Elem Null there's really nothing so far Vivi can't absolutely destroy.
« Last Edit: 2018-01-09 23:58:48 by strife98 »

Pianobeats

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Re: [FF9] Alternate Fantasy (v3.2 & v4.3)
« Reply #81 on: 2018-01-28 04:36:32 »
I noticed that when I use this mod it disables all the boosters except the Fast Speed booster. Is this supposed to be intended or a bug?

I'm using the Steam mod. Thanks!

EDIT: Never mind. I just found out it's intended. Is there way I can re-enable them? I really like the No Encounters cheat. lol
« Last Edit: 2018-01-28 16:25:12 by Pianobeats »

Tirlititi

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Re: [FF9] Alternate Fantasy (v3.2 & v4.3)
« Reply #82 on: 2018-01-28 16:44:09 »
You can use Hades Workshop to re-enable them:
First, you need a FF9 folder without gameplay mod, so remove Alternate Fantasy or use a copy of the game.
In Hades Workshop, "File -> Open" your unmodded game (select the FF9_Launcher.exe) and choose the language "English (US)" since that's the only language compatible with AF for now.
Then "File -> Open Mod" and select the file "AlternateFantasy_v4.3.hws" which is shared along with the mod. Let everything checked and apply. It will take some time to load.
Once it's imported, go to the panel "CIL Code" and sub-panel "Macros". You'll see an option "Disable Cheats" that is applied. Click on "Unapply Macro" to re-enable the cheats.
Finally, "File -> Save Steam Mod" will generate modded files with that change.

Pianobeats

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Re: [FF9] Alternate Fantasy (v3.2 & v4.3)
« Reply #83 on: 2018-01-29 03:13:41 »
Thanks. It worked. :)

Delitta

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Re: [FF9] Alternate Fantasy (v3.2 & v4.3)
« Reply #84 on: 2018-02-04 17:57:27 »
Hi Vir

           The downloads for http://steamcommunity.com/app/377840/discussions/0/353915953249510749/?ctp=9#c152393186497052984
Are down, I will wait until they are up again I guess, can you let him know or can u uploaded them?

2 Followed the steps by patching  but  its just a black screen I will try with the hades method

I look forward to playing your mod :)