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Messages - Bosque

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1
Why didn't Square Enix translate it?

Released too late in the PSP's lifespan for America: happened to some other games like Danganronpa (which is finally getting translated as a Vita title)

2
FF7 Tools / Re: Otyugh 1.6 (FF7 Trainer)
« on: 2013-12-28 22:45:34 »
Hey DLBD

when i choose to battle unlimite weapon on your program

he won't die at all

is that 1 of the bugs you were talking about

thanks

Ultimate Weapon's HP is set by a variable that is initialized after you meet it in the story. If you haven't yet, it's set at 0, and "death" in this game is defined by the target's HP reaching 0. If it's already at 0, then it won't die.

Simply heal it first, then kill it.

(I think I was the first person to report this in this forum)

3
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-11-21 16:08:10 »
Not surprising.  Probably debug messages that were never removed from the final and such.

Far from being only debug stuff.

http://thelifestream.net/ffvii-the-original/final-fantasy-vii-the-unused-text-series/

Courtesy of Shademp

4
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-11-18 01:00:26 »
I have the vague idea of it being related to the buggy and Cosmo Canyon, maybe trying to head straight to Nibleheim or something.

5
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-11-14 04:11:02 »
The mod was created by Dziugo, you can disable half way but you'd have to rerun the installer with the option off.

As for help, it is much appreciated.  The only thing that you and others will need to do (because this is now almost complete) is run through the finished game and give any suggestions and/or corrections. What I do need more than anything else is someone else who has a good grasp of Japanese and English to do a proof check of the work.
==============

Also:

http://onbu.net/www/ninja/en/jutsu_jibashiri.shtml

http://inazuma-eleven.wikia.com/wiki/Jibashiri_Kaen

It seems that some people are localizing it by keeping the Japanese.  It depends how we want this.  Either something unique that sounds cool, or something that is fully localized.  I like either Jibashiri or Ground Spark.  It's up to you. Remember that Zantetsuken is not an established name, it is only established in ff7 canon because the literal sounds crap. "iron-cutting sword". So sometimes leaving Japanese is simply a matter of preference.

Just going slightly offtopic, about Inazuma Eleven: one move could be known in the general fandom by 4 slightly different names. The wikia linked up there generally uses literally translated japanese names. Then there's the DS/3DS official localization (which in terms of the actual script/move names is good, but the distributors -not the actual localization team- decided to pull a Captain Tsubasa and give everyone very English names even though it's clearly set in Japan, which is jarring in this day and age and makes everyone seem straight out of Merseyside). Then there's the unofficial translation of the DS version (as opposed to the 3DS version in Europe, Nintendo literally held off the release of a 3-year old DS game just to hawk more 3DSes) of Inazuma Eleven 3, used in the Youtube video posted in that article, that translates Jibashiri Kaen to "Ground run Blaze(sic)" (this translation isn't very good since it was done by people who don't speak English very well, but it's workable at least). Then there's the only English fansub group that translates the anime... all of them use slightly different variations on names.

So I'd really advise against using Inazuma Eleven as a source. If I had a 3DS and the 3DS version of Inazuma Eleven 3 I'd check the official translation, but seems like the fansubbers translated it as "Ground Running Blaze".

6
FF7 Tools / Re: Otyugh 1.6 (FF7 Trainer)
« on: 2013-11-02 21:20:47 »
Just reporting in to say the Freeze Exp option works perfectly, thanks for adding my request!

7
Well, it seems like the x64 drivers are broken in some way. I installed some other modded drivers for x64 and they now work. I am kinda curious if the FFVII re-release graphics driver has the same issue, anyway, the easiest way to get it to work is to stick with x86.

8
You will have one heck of a time playing the entire game through stable on Integrated Graphics. If you had it launching before, then it's more than likely the driver update you applied.

I actually did play through the entire game on Integrated Graphics and it was entirely stable. The 965/X3100 can handle the game easily enough. I actually switched to some modded drivers but the problem still persists leading me more to believe it's an issue with Windows, or less likely, an issue with Aalis' driver. I'm going to try downgrading Aali's driver just to see if anything happens

9
It's not reading your graphics card.

My graphics card _is_ that integrated Intel 965, if that's what you're implying. I'm stressing that contrary to what was reported in this forum before, it does work. And judging from that app.log, it's being detected.

10
Right. So I got this old PC back, where i've previously ran FFVII without issues. After doing a clean Windows 7 install, it no longer works. Installed Aali's Driver, DLPB's MO and Movie Restoration patch, Covarr's FF7music package, Omzy's Field Pack and EQ2Alyza's Battle Pack. All i get is a black screen, but I can hear the movies playing, the prelude credits, and me moving the cursor around. The problem persists after I reinstalled it to an entirely vanilla+Aali's driver setup, and after changing my graphics drivers.  Other games work fine in this machine and FFVII itself used to work... I can't figure out what's wrong.

App.log: http://pastebin.com/L9KMrc9N

Config: http://pastebin.com/j6c1FSRs

11
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-10-18 17:41:09 »
I'll make it later today.

Thank you!

12
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-10-18 02:54:38 »
The mod won't be 100% compatible with Gj's mod until I know he is finished updating it, and then I can provide full compatibility.  As for the EXP thing... have you looked at Otyugh?  That can do a lot of stuff?  Or do you need it to be specific?

Since I don't actually have FFVII installed right now on this computer I can't test Otyugh, but all I want is a simple EXP on/off switch. I'd just turn it on for forced encounters/bosses.

13
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-10-17 16:23:48 »
Hey DLPB, if you have the time/patience, could you make a simple memory patch to disable exp growth that can be turned on/off, please? I know it isn't exactly a priority, but when the retranslation is released I'd like to play through the game but with Gjoerulv's mod, and I'm going to try and do a low-level run of it.

(or would the retranslation remove the terrible script on Tenko's mod?)

14
I can download it just fine, tested 15 seconds ago as of this post

Of course you can, you're the uploader. Try asking someone else to download

15
OST Part 1 link is down due to Mediafire being stingy with split archives. Upload it somewhere else.

16
This isn't FF8, a No-EXP isn't possible. It would be possible if you edited every single enemy (or boss, if you prefer) to give 0 XP.

You can just easily edit everyone to give out 0 exp with Hojo. I've done it before.

17
I'm thinking of tackling this on a No EXP run. Wish me luck if I do end up trying it, but first I need to see if FFVII runs on this craptastic laptop integrated graphics card...

19
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-06-25 18:18:55 »
I highly doubt the battle arena is supposed to be beatable in this mod. If you want omnislash, just add it with an editor, or earn it with the editor disabled.

I posted the best way to get Omnislash in this mod a few pages ago:

Head to the battle arena JUST BEFORE you fight Schizo at Gaea's Cliff. The enemies will be Disk 1 enemies, still tough, but you've got plenty of good equip by now (such as the Dragon Armlets from the Blue Dragons in the room before Schizo).

Give Cloud a Dragon Armlet , Enemy Skill (with the most skills learned, Dragon Force, Death Force, Mighty Guard, Bad Breath, Magic Hammer, White Wind, ????, Frog Song are essential), Counter Attack, the higher leveled HP Plus materias, Restore materia and Destruct materia for DeSpell, plus Mug+Added Cut (ghetto Double Cut). If you manipulate the slots (http://www.youtube.com/watch?v=uGNYMHdE4ks) it will be easy to get 10k BP a pop. Also, be sure to buff up with Dragon Force and Death Force on the first battle of the arena, plus wear a Peace Ring, and have plenty of restorative items around (for statuses, Remedies stolen from the Velcher Tasks near Rocket Town are a must)

20
I've been wondering this as well, having never touched the PC version.

I've been documenting the FF8 debug rooms (as they haven't been nearly as well documented as the FFVII ones) and I've been finding new stuff. The only thing I heard were anecdotes on people trying to access it and it not working, but has anyone here at Qhimm managed to access it?

21
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2011-12-08 18:52:33 »
The Battle Arena is not impossible, but knowing how to manipulate the slots and knowing enemy weaknesses are essential to get through.

22


This is チサのカメン originally translated as "Chisa's Mask"  does anyone know what Chisa even is?  I mean we have found a little bit about some ancient sect but no idea if it really is that which inspired this thing, which appears in Dio's show room.

Xhosa masks?

23
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« on: 2011-10-21 16:41:15 »
The increased encounter difficulty does heavily favour magic over physical attacks in the early game, especially since being in the back row is practically mandatory for survivability's sake, but we're a-OK with that.

On a more specific note, the incredible importance of magic early on means that Silence is basically equivalent to Stopping a character- could you possibly see your way clear to hack in a way to purchase Echo Screens at more shops? It's one thing to require the player to stock up on and use status clearing items, and another thing to just add tedium by requiring that they backtrack through two relatively large zones in order to do so.

I beg to differ: Cloud with Long Range equipped is pretty good. Most of my damage in the early game came from him, and Silence certainly did not feel as deadly as Stop.

Quote
In the case of the Locke/Venus/Theo fight, I understand that Loco Weed is necessary to keep them from ripping your team apart, but the propensity of the item to miss means that it's possible to have Loco Weed affect few enough targets that they can clear the confusion and kill your team before you have a chance to try again. (We have not been doing any real amount of level grinding- most of our item stock has come from incidental drops as we've been going through the game. I assume this was the intent.)

I barely did grind for them (got one level so Tifa could have a bit more HP). And when I got through them, I didn't know Loco Weeds even worked. My strategy for that fight is right up there. They are definitely not down to luck, and most of my difficulty in that fight was managing to Steal their stuff.  It's actually rather easy when you know what you're doing.

Quote
The Silver Chocobo fight, due to bugs, is somewhat 'all or nothing'- if it uses Deathblow! and paralyzes two or more party members (or one party member, being Aeris) then it's often a question of prayer whether the party can get healed before it uses Deathblow! again. It can also use Deathblow! twice in a row, which is actually unsurvivable by a party that has not been particularly leveled on the way to this point. (It would be a different story if you had a wind element to link to the Elemental materia on your armour, but to the best of my knowledge you don't.) If its other move did anything at all, the fight would be basically impossible to win on one's first visit to the Chocobo Ranch. As it is, like the Venus/Theo/Locke fight, it's purely down to luck.

Excluding the 'being down to luck' part which I disagree, I do agree the Silver Chocobo fight could use a bit more tuning.

24
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« on: 2011-10-21 15:13:03 »
These are my addendums to that guide, these contain easier strategies or corrections to the guide:

Back Row+ Sadness are your friends. Learn to love them. Use them in EVERY boss battle unless otherwise stated.

Air Buster is a lot easier if you just use Tifa as a kamikaze (have her limit break bar full before the battle, then after she uses it she will get her limit bar filled again by the counter attack, then after the second counter she's dead. Then carefully attack his BACK. Whoever is facing its front should just use Defend. Once he can't turn anymore he's toast. You may revive Tifa at this point.

Cover Materia is essential.

Locke/Venus/Theo at the Shinra Building: First, climb up the floors, get the Hardedge from the SOLDIER:3rds, then come back down. Before starting the battle, have Fury on Barret, Sadness+Cover on Tifa, and Steal on Cloud. Fill up your limit breaks and start the battle. Tifa should Defend, Cloud should Cross-Slash Theo, Barret should Mindblow Locke, then Theo, then Venus. After he's done with Mindblow use two Tranquilizers on him. Meanwhile Steal their stuff, get Theo first as he's more than likely the first to die. If you're panicking, just chuck some Loco Weeds at them.

And yes, definitely get the Elemental Materia.

Summons are pretty much worthless to me. Silver Chocobo used that odd attack that has no effect a bunch of time, I think this is probably a bug.

Get Long Range Materia, it is essential.

Get L4 Suicide while you're around here. No way you can get Beta right now. Matra Magic is also useful for the beginning of the game. Steal Ethers from the Kalm Wolves.

Get the HP Plus from the sendoff.

Use Cloud/Red/Aeris for Jenova-Birth. Equip Aeris with the HP Plus and a Headband. Spam Healing Wind over and over again. Cloud should be your main attacker and Red should focus on supporting Cloud/Aeris, using Lunatic High when it's available.

Beta can wait until the Tiny Bronco... nevermind the Zolom.

Laser, Frog Song, White Wind and to a lesser extent Mighty Guard are essential, along with 2 HP Pluses at Cosmo Canyon.

You don't need to wait until Rocket Town to beat Lost Number. Just outside Nibelheim steal 3 Gold Armlets from the Askendimés (a new enemy!).

Get the ???? (question marks) Enemy Skill as it will be one of your best attack tools for most of the game. If a character needs a heal, wait until it's their turn, cast ????, then heal the character. Works wonders.

Then go tackle Lost Number, poison him ASAP. Sometimes you will have to hold on with dealing direct damage in this battle and just wall up and heal.

Get the Counter Attack materia and use it, it's essential.

Go learn Beta at the shores of Bone Village/Temple of the Ancients. It's a new encounter with a Tonadu and three Yptilos (crab-like enemies). Equip fire resistance, frog song everyone except the Yptilos you want to manipulate so it can cast Beta on you. Kill the Tonadu with the Yptilos' other fire-based attack (will deal about 7k to it!) then just pick them off. Much easier than the Zolom.

Get a few items like Right Arms and T/S Bombs then go do the sidequest at Wutai. Aeris' Limit Breaks are NOT essential. Infact, I pretty much stopped using her at this point.

Learn Magic Hammer, which is also essential. Once you're done you have access to the best AP spot for a good while. With double-growth weapons and armor fight the Adamantoises. Manipulate them and Steal (not Mug) the Adaman Bangles, then just make it kill itself with Light Shell (will take a while...). Then you'll get a whooping 1600 AP.  You will come back here later on for some actual Materia leveling, so just focus on the Adaman Bangles AND the Death Force Enemy Skill, which is also essential.

Learn Aqualung. It helps.

After you're done with the Temple of the Ancients, go tackle the Kujata boss. Get some Fire Veils at the Wutai item shop, and Spider Webs from the Kimara Bugs in Gongaga.  Equip one character with a Peace Ring: he/she will be your main attacker. Get some resistance to Ice and Lightining (Fire is not needed as you will see why). Now as soon as the battle starts, cast Barrier+All, then MBarrier+All, then start depleting the Hadadigor (the Ice horse)'s MP with Magic Hammer. If it casts Haste immediately toss a Spider Web their way.

If they cast Reflect on you start healing with White Wind. After Hadadigor's MP is done then start draining Yamigor (the Lighting horse)'s MP. Then after they're both depleted of their MP toss Fire Veils to kill of Hadadigor. Now with one of them gone, kill Levant with ???? with the person that has the Peace Ring equipped. It will only counterattack that character and will not use Levant Wind on everyone, it will just use Charge over and over which won't be as annoying with only one of the horses alive. It has little HP which won't be a problem for the defense-ignoring ????. After Levant's dead the last horse will be a sitting duck. (no pun intended).

Jenova-Life is annoying. I personally killed it by draining all of it's MP. Adaman Bangles are necessary. You might want to get the third Enemy Skill materia first and load it up with useful skills before you try this.

Snow Queen is stupid. Load up on resistance to Ice-elemental attacks (I did not have the Ice Ring yet but I had two 2-star Elemental materias). I had Cloud, Vincent, Cid as my party (can be done with any party, but just to illustrate...). Cloud got killed, Vincent and Cid were confused by Envy... and besides Vincent and Cid hitting each other for a measly 100 hp out of 1500 hp, she couldn't do anything to them. She doesn't have much MP so she pretty much wasted it on them, while they could just keep healing with Potions and Hi-Potions. After she went out of HP, I revived Cloud and killed her for the win.

Learn Bad Breath, Magic Breath, and Dragon Force (either do it legit, by reflecting it, or hack it in since Gjoerulv's said he thought he made the Blue Dragon manipulable.) If you have trouble with the Icicles just use Bad Breath+L4 Suicide when it's Icicle+Bats, and then Laser the Icicle since it's weak to Gravity (Laser + one single point of damage will kill it). If it's Jokers, Bats and Icicle just Laser the Icicle ASAP.

A trick with Magic Breath: as you know, if an attack has multiple elements, if a target absorbs even just one of the elements, it will absorb the attack. So if you absorb one of Fire/Ice/Lightning, Magic Breath will HEAL your MP. It pretty much refilled my whole MP :p

Kill 2 Blue Dragons, get 2 Dragon Armlets, then trek back all the way to the Tiny Bronco. Schizo is definitely the turning point here,  I couldn't just scrap it through by now as I did. So here's what you do: decide on a fixed party for the rest of the game (as usual, Cloud/Barret then choose between Yuffie or Cid), buy 3 HP Plus materias for each character, then wear Double Growth armor and weapons and kill Adamantoises for AP (800exp/800AP/1600AP with double growth, perfect so you don't overlevel), get a few levels and AP (but don't overdo it) with the Sea Worms at the Mideel beaches (cast Bad Breath and L4 Suicide and it's dead). They net 5000exp/500AP/1000AP with Double Growth. I killed so many Adamantoises I actually mastered one set of HP Plus materias.

By this time it's the best time to get Omnislash as the Battle Arena enemies will be the Disc 1 enemies. Give Cloud a Dragon Armlet, Enemy Skill (with the most skills learned, Dragon Force, Death Force, Mighty Guard, Bad Breath, Magic Hammer, White Wind, ????, Frog Song are essential), Counter Attack, the higher leveled HP Plus materias, Restore materia and Destruct materia for DeSpell, plus Mug+Added Cut (ghetto Double Cut). If you manipulate the slots (http://www.youtube.com/watch?v=uGNYMHdE4ks) it will be easy to get 10k BP a pop. Also, be sure to buff up with Dragon Force and Death Force on the first battle of the arena, plus wear a Peace Ring, and have plenty of restorative items around (for statuses, Remedies stolen from the Velcher Tasks near Rocket Town are a must)

I also got Angermax for Barret and Doom of the Living for Yuffie. I did the Pagoda by now, probably a bit overlevelled but oh well. Barret should be your tank: Cover+Counter combo is essential, and Yuffie should be your mage, Sprint Shoes work really well because of her naturally high Dexterity.

Take on Schizo, gear up on elemental resists. He'll still be annoying but not as much as before. GET THE PROTECT RING. You'll need it later on.

Gold Dragon: blast it with Laser then kill it ASAP. This battle gets only harder the longer it goes on. Save yourself the trouble.

As for Jenova-Death, gear up on Fire resistance, cast Death Force the first turns, also Added Effect+ Mystify/Peace Ring will be useful. Tropic Wind will heal your MP if you absord Fire! It actually ran out of MP... and as with Jenova-Life, once it does it's harmless.

For the Corel Huge Materia train, you need to be really prepared. I had Cid/Barret/Yuffie. Barret with a Protect Ring. Up battle speed a bit, then just max out battle message speed. Now be prepared for a lot of resets. Get rid of the first set of two enemies ASAP, then get rid of the Wolfmeister with Bad Breath and ????+Aqualung. Then for the Eagle Gun get rid of it with Stop, plus ???? and Thundaga.

Now for Locke/Venus/Theo, they have a long intro so max battle message speed with save you loads of time. Then Bad Breath them, wall up and STEAL THE ESCORT GUARD FROM LOCKE ASAP. There are only 2 in the game! (and one without this mod!) Theo has a Mystile too, but you can get 3 of em anyway. Once you've stole the Escort Guard, finish them off with Limit Breaks and ????.

Phoenix boss, just manipulate one of the birds, have it cast Angel Whisper on your 3 characters so they can learn the Enemy Skill. Now, have someone with a Mastered Cover materia, drain that character's MP, then start draining their MP. Once they're out of MP they will only use an attack that drains MP... but it can be Covered. They cannot drain MP from a character that has 0 MP, so they'll be powerless. If they do have enough MP for an Angel Whisper when they die, they will start to revive eachother, so beware.

Quadra Magic boss: by this time you'll have Cloud and the Highwind, so do the Highwind trick to land on the Quadra Magic peninsula, then go fight it. Equip the Escort Guard on Barret, plus Elemental resists for Fire and Ice. You'll notice that Adamantai's Magic Chain cannot hit Barret: Freeze will heal him, Flare will heal him, Tornado will miss, and Break will miss. Now blast it with Laser: it will start countering with Full Cure when it's at low HP, so just keep using Laser then finish it off with some magic attack.

I'm tired for now, if you people would like any other strategies from me for the rest of the bosses just say so.

25
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.4
« on: 2011-10-11 06:19:23 »
More gil? Isn't that a part of being "hard"? Not being able to buy everything etc. You basically use gil to get it easier no?

Most players will just fight battles to get their gil to get new equipment to tackle the new, big, mighty boss. This results in players overlevelling AND getting the new gear: making the game easier than it is. If people got their new gear, but at lower levels, it becomes even more of a challenge.

I've only got a few levels when I really needed it: first Theo/Locke/Venus battle, and Schizo (which imo is the turning point in this mod... you really need to kick it up a notch in terms of materias).

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