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Topics - willis936

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1
Troubleshooting / I cannot beat FFVII!
« on: 2010-07-17 02:29:23 »
And it's not for lack of trying!  Honest!  I'm not completely terrible either.
OKAY, what I mean is the game CRASHES everytime I get to the last leg of the game.  It's at an inconsistently random point between when I choose my group for the last time before I do the final JENOVA boss and the boss fight of JENOVA.  I think I've once gotten as far as beating her before it froze.  On some saves it actually freezes on the way to the jenova segment (after the first group selection area).  This is QUITE a frustrating issue.

I've always run with ff7music and the latest version of aali's driver.  This leads me to believe the problem MIGHT be with ff7music.  This makes me a sad panda since I love me some remastered OST almost as much as I love a game that doesn't crash.  I've tried many times with modified and unmodified save files.  Tbh I can't believe it's taken me so long to make this thread.  Does anyone else have this issue?  Does anyone know what's the root cause?  Here's my crash dump for reference:
Code: [Select]
Microsoft (R) Windows Debugger Version 6.12.0002.633 AMD64
Copyright (c) Microsoft Corporation. All rights reserved.


Loading Dump File [C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\crash.dmp]
User Mini Dump File: Only registers, stack and portions of memory are available

Symbol search path is: *** Invalid ***
****************************************************************************
* Symbol loading may be unreliable without a symbol search path.           *
* Use .symfix to have the debugger choose a symbol path.                   *
* After setting your symbol path, use .reload to refresh symbol locations. *
****************************************************************************
Executable search path is:
Windows 7 Version 7600 MP (8 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS Personal
Machine Name:
Debug session time: Fri Jul 16 22:05:39.000 2010 (UTC - 4:00)
System Uptime: not available
Process Uptime: 0 days 0:10:35.000
................................................................
..
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(1bf0.1b20): Access violation - code c0000005 (first/second chance not available)
eax=00000000 ebx=08ce2b70 ecx=01670000 edx=09dc2fec esi=08ce2b30 edi=00174764
eip=77ce0bd2 esp=00174424 ebp=00174434 iopl=0         nv up ei pl zr na pe nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00010246
*** ERROR: Symbol file could not be found.  Defaulted to export symbols for ntdll.dll -
ntdll!ZwGetContextThread+0x12:
77ce0bd2 83c404          add     esp,4

2
Releases / ff7.exe icon redux
« on: 2009-09-06 17:05:03 »
Satoh's icon:
http://www.megaupload.com/?d=LXPJHEV1
And here's the clean 1.02 exe it's embedded with:
http://www.megaupload.com/?d=F4RPW4JC


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I understand some of the patches that look for specific file sizes may or may not work.
If this is an issue patch your exe, download the icon, then use IconChanger, rather simple to use and well made program.

titeguy's exe icon:
http://www.megaupload.com/?d=7X4QAE40
titeguy's 1.02 exe:
http://www.megaupload.com/?d=L4L8TKLI

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titeguy's config icon 1:
http://www.megaupload.com/?d=YC50UH7N
titeguy's 1.02 config exe 1:
http://www.megaupload.com/?d=3UHG40H4

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titeguy's config icon 2:
http://www.megaupload.com/?d=9H53314E
titeguy's 1.02 config exe 2:
http://www.megaupload.com/?d=MSPCBZE9

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I am using Windows 7 and I have multiple backgrounds scattered throughout these desktop shots so I apologize for the lack of consistency. :-D
If it's an issue I can retake them on a gray desktop background.

3
Troubleshooting / FFVII PSP
« on: 2009-08-20 17:06:04 »
Well this will likely be locked in a New York minute but I thought I'd ask about it anyway.

Let's say you just happen to have a hard modded PSP, if you could run old school DX emulators, would aali's driver work?
Note:  I've bought the game twice for PSX and recently spent $40US on a PC version.

I just think it'd be neat to attempt to get mods working on a PSP.  I'm fairly certain though, you'd need an ultima edition (PSX) and the mods have only gone so far with that..

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