Hey if you wanna change something feel free to do it. FF7 modding is like a nightmare compared to modding half life or obvilion. I probably won't be doing anything more, unless someone writes a script to export/import the whole ff7 model like they did with half life models in milkshape. That will be much much easier.
Some of you pm me how I did it with blender. All the tools I used are free. RINOA viewer from tech-related section. FF7 modding tools from modding class
. Free image editing software GIMP 2.0. And free 3D program Blender.
Here are the steps I did:
- Use RINOA viewer and export the model into obj format.
- Import the model in Blender ( select seperate as materials)
- Select each materials of the models and make sure the UV mapping are correct ( select the material, hit alt+e to go edit mode, go to uv image editor window and make sure the uv coordinates fit the center square box. )
- Now split the models into parts like head, chest, hand... ( select the material, go to edit mode, select the vertices of the part you want to split and then hit y key and choose split)
- Export each part into 3ds format using the special export scipt ( alternative: export the part in obj format, then convert it into 3ds using biturn, this also keeps uv coordinates )
- Open GIMP 2.0 and save the textures in gif format. Then open paint and save in 256 color bmp.
- Open the 3ds file in Pcreator, go to UV coords and flip Y, then go to options and tick texture file. Now select the 3ds part and open the 256 color bitmap. Then go to edit, and choose texture ID of the part ( usually 0,1 or 2). Finally save it as a p file.
- Replace the new p file with the old p file. Now use notepad to open the rsd file that goes with the p file, under NTEX=0 change to NTEX=1( or 2 or 3). Then the line below type NTEX=xxxx.tim and so on.
- Fix the model in Kimera. When you save, if it asks compile multiple bones into one single rsd, choose no.
Here are some images:
I don't know if it works the same with battle models, but this is what I did for my field model Zack. Thanks all you guys again, those models will be great in Garry Mod.