Author Topic: [FF7PC] Sephiroth mod Compilation (V3) edit 15/01/06  (Read 9335 times)

genesis063

  • *
  • Posts: 612
  • Self proclaimed number 1 Sephiroth fanboy
    • View Profile
New update: I am now writing down my ideas that come to mind for the prequel mod of Sephiroth story.  When the time is right and have commited time into production I will make a new topic in this section.  The play set up with kind of be like how KH 3D was but without the time sleep thing.   So stay tuned because I hope to get started before the middle of this year.

Sorry was updating the wrong one sorry guys.

New edit: Dec?? derp fixed it to have it be the correct month for the update.
So I found a way to setup the battle models so Sephiroth is switched with Cloud and vice versa in battle.  All you have to do is get the bootleg process running and then apply the battle lgp from the folder provided.  Then you are ready to play.  I will have to redo the weapon's pack to support the change alot with my safer wing.  I will do this at a later date.

Okay so added the changes that I did to the initial equipment and to the folder.  Please note as of right now this is for the new release.  The older version soon to come so don't fret.

Edit: Alright time for a new update.  I will be updating with what Sephiroth will start with.  Bronze bangle will become mythril armlet and he will also use a power wrist.  I've also changed the materia around so you wont start with ice/blizzard and bolt/thunder.  I'll leave the setup as a surprise.  I'll will put it in the mod sometime today.

Edit: alright so turns out the last three weapons of the mod are very particular.  When you get them from Black Chocobo it crashes the game but the others work fine.

Edit: okay so the Masamune is a little b**chy.  It seems to work fine just equipping it normally so beware Black Chocobo.

Seems for whatever reason three of the weapons will crash the game.  I do not know why all the other ones seem to work fine.  I learned this as I was putting together a video to show them off.  Until this gets figured out don't use Hawkeye, murasame and Masamune.  If someone has any idea please pm or respond here.

I uploaded the Sephiroth limit video I believe I fixed the spelling when I included the updated kernal bin.  Please note however the video predates this so it won't reflect.

Hey all since the story might take me a long while I figured I post what I already made for the other portions.  The new story in progress is not included but the limit patch and Scorpicus patch is included.  I got a couple of newish weapons for Sephiroth to play with so there is something new added.  The other reason I wanted to get this out is because Scorpicus is unable to re-upload her patch since she lost hers.  Any bugs or problems let me know.

Video demonstrating the limits in action:

http://www.youtube.com/watch?v=KXISPdhE0Co

More videos to come soon.

link: https://www.dropbox.com/sh/v1l3lr2lgzu5blp/m5aP2NJAMh
« Last Edit: 2015-01-06 22:44:17 by genesis063 »

Leander HolyJC

  • *
  • Posts: 13
    • View Profile
Re: Sephiroth mod Compilation V1 incomplete
« Reply #1 on: 2013-09-15 14:40:19 »
Great Work!! But you could explain how to apply the changes and can indicate where we can find the tools to enforce them. For example I could not find a field tools and could not apply the mod regarding weapons, by chance she applies the file battle.lgp?

genesis063

  • *
  • Posts: 612
  • Self proclaimed number 1 Sephiroth fanboy
    • View Profile
Re: Sephiroth mod Compilation V1 incomplete
« Reply #2 on: 2013-09-15 20:51:46 »
The steps should be in the readme.  I'll include the lgptool sometime today so it can be implemented forgot its very hard to find.

Edit: Sorry I didn't get the tool in been through alot of drama recently.  I'll get it in there as soon as I can.

Edit 2: I finally added the LGP tools to the folder so you will be able to follow the weapon patch.  Please note not all weapons are replaced and some are powerful enough to last you.
« Last Edit: 2013-09-20 04:34:14 by genesis063 »

mustangtony8732

  • *
  • Posts: 5
    • View Profile
Re: [FF7PC] Sephiroth mod Compilation (V3)
« Reply #3 on: 2014-12-21 12:39:41 »
link is dead, is there an alternative?

genesis063

  • *
  • Posts: 612
  • Self proclaimed number 1 Sephiroth fanboy
    • View Profile
Re: [FF7PC] Sephiroth mod Compilation (V3)
« Reply #4 on: 2014-12-23 08:23:30 »
I'll probably get around to it during the time I will spend when not with my family on New Years weekend.  Just sit tight as of right now I got other things I am doing and worrying about.  I hope to have a fix soon though.