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Project forums => Aali's Custom FF7/FF8 Driver => Topic started by: Aali on 2014-01-11 14:48:55

Title: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Aali on 2014-01-11 14:48:55
Covarr edit: 0.8.1b Download. To be removed if Aali's server ever comes back up. (https://mega.co.nz/#!SwQCTZwR!6TMWPrJ-6O8qDBzsVZ4jFFObssgzEM7wRES9Efgoe10)

http://backup.ninjaloot.se/share/ff7_opengl-0.8.1b.zip (http://backup.ninjaloot.se/share/ff7_opengl-0.8.1b.zip)

Installation
1. Extract the archive into your ff7 or ff8 folder
FF7:
2a. Run FF7Config.exe to configure sound settings (the graphics configuration you can do at this point is irrelevant)
3a. Apply the registry information in ff7_opengl.reg
4a. Change your settings in ff7_opengl.cfg
FF8:
2b. Make sure EAX is properly installed (run EAXUnified.exe to install it if unsure)
3b. Change your settings in ff8_opengl.cfg
5. Play!

Changelog



If you find any issues, please post screenshots, relevant information from app.log and if possible, a savegame.
If you get a crash, provide a copy of crash.dmp and app.log (preferably in a zip archive, this will make it 10x smaller)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kranmer on 2014-01-11 15:27:03
Nice work Aali, gonna start testing it now quickly, works great on my laptop now as well :) thank you, Controller still not working in FF8.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2014-01-11 15:36:38
Nice work Aali, gonna start testing it now quickly, works great on my laptop now as well :) thank you, Controller still not working in FF8.

Map the controller with keyboard keys.  :-P
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kranmer on 2014-01-11 15:51:18
Map the controller with keyboard keys.  :-P
I am currently having to do that using a old version of Xpadder (from when it was still freeware) but i really hate having to do so (i prefer native controller support)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Isuldor on 2014-01-11 15:52:04
Working well here on my radeon 7900 with Catalyst 13.12.  Thanks for the update.

(Nevermind, see edit) Quick dumb question: I'm using Xpadder to remap my 360 wireless controller dpad to keyboard numpad keys so I can use both the dpad and the stick. Out of game the key mapping works, but in game the dpad input doesn't do anything.  Any advice?

Edit: Whups, figured it out. Xpadder has to be run as administrator.
Wow.  On an unrelated note, mapping numpad (http://i.imgur.com/y8rijfY.png) keys 9 and 3 to the right joystick makes running around the worldmap feel like a modern game! Now I can drive around using the two gamepad sticks.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DLPB_ on 2014-01-12 14:54:24
Ff8 seems to be losing controller function still, and bringing the RaW menu up with F1 has gotten a lot harder too.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2014-01-12 21:37:38
I have one bug with the Chocobo race. The first race after you have started the game seems to run in double speed. However, it looks like that it's correct in the races after.


The last thing, which bugs me are the shadows in battle.
(http://imageshack.com/scaled/medium/191/c90q.jpg)

Well, I guess I should say that the whole transparency system for the effects doesn't look right. On PSX the transparency faded from the center to the edge, but I don't know if it is possible to create this effect on PC easiely.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DLPB_ on 2014-01-12 21:44:39
Your game seems to be stretched quite a bit too Kal.  I'm sure you know tho.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2014-01-12 22:05:58
Your game seems to be stretched quite a bit too Kal.  I'm sure you know tho.

This explains why the Scorpion has become so fat lately...  :evil:
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: cmh175 on 2014-01-12 22:40:59
I was able to upgrade the driver effectively with a fresh install, and with my original mods folder and the reunion installed it works great. I cant get the game to launch though with 7thHeaven. Has anyone else tried? I'm wondering if maybe it's not compatible with the new driver. 

~played with the settings and still crashes before the first video plays. I was wondering if it was something to do with the new video location (I used Kompass63's convertor instead of running bootleg so the videos are still in ff7\data\movies) but the video location setting was added in 7H for that very reason. Has anyone else had any luck using 7H with the new driver? I'm running out of ideas.         
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2014-01-12 23:14:27
Something is different in the minigames which come with the Reunion. If you kick the minigames out of the Iro files every thing should work.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: cmh175 on 2014-01-12 23:26:32
Ah you're right, good call Kaldarasha thanks! That's weird, I only have models for the high way and chocobo mini games, but oh well. 7H doesn't load the magic lgp files either so I'll just use the lgps. 
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: cmh175 on 2014-01-13 00:53:22
My problem with the battle menu seems like it maybe related to the video driver. It's loading files from the mods\world folder for some reason and doing this.

(http://i1172.photobucket.com/albums/r570/cmh175/Untitled-76.png)

It works when I remove the world texture pngs. 
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2014-01-13 00:59:46
This are magic and effect textures. Have you tried to disable compressed textures?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: cmh175 on 2014-01-13 01:10:10
I'm not used to changing the settings in the ff7_opengl.cfg but I think compressed textures are off (used to use bootloader for changing settings). I don't have a back up of the original window.bin before converting the game but a lot of people use Kompass63's convertor without this issue from what I can tell. I'll try another fresh install and make a back up this time, cant hurt. DLPB is convinced it's not related to the reunion and if no one else with the new driver and png textures is having this problem than I'm running out of ideas.

~I'm not positive but the issue seems to be the driver, at least when paired with the Reunion. I can get either one to work alone, but together they screw up the battle menu. Is the new driver maybe not loading png textures correctly?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Asshiah on 2014-01-14 17:12:59
Great work! Thanks a lot Aali!

Nonetheless, I think that the 'disable_popup' option was quite usefull.

For instance, when using Omzy's FFVII Field pack, we will often get a 'GLITCH: missed palette write to external texture' popup message and now have no way to prevent it anymore.

I understand that removing this option enable a better debugging but when one want to play through the game, it really is distracting.

Can we expect it back someday?

Then again, thanks a lot for your hard work. The native ogg support is juste amazing and change it all!^^
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Aali on 2014-01-15 04:57:48
Great work! Thanks a lot Aali!

Nonetheless, I think that the 'disable_popup' option was quite usefull.

For instance, when using Omzy's FFVII Field pack, we will often get a 'GLITCH: missed palette write to external texture' popup message and now have no way to prevent it anymore.

I understand that removing this option enable a better debugging but when one want to play through the game, it really is distracting.

Can we expect it back someday?

Then again, thanks a lot for your hard work. The native ogg support is juste amazing and change it all!^^

It will only tell you that once each time you run the game and it is a valid error message, you are missing out on a palette effect that doesn't work with your new texture (it'll make your field screens look as dull as they do with the old direct3d driver). I believe there is already a tool out there that will automatically remove the offending textures.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: cmh175 on 2014-01-15 18:43:47
I think it's included in bootleg, so if you have a copy of the field textures after an installation that should be fine. I'm not sure what the tools called though. Since the errors don't seem as sensitive, and only show once per error they aren't as distracting, so it's not as big of a deal. 

I was wondering about the limited RAM cache issue. Is that something that can be disabled so it just works like .711b for now until a fix can be released?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2014-01-15 19:03:22
Have you experimented to make the cache bigger?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Isuldor on 2014-01-15 23:43:28
The fmv that plays when Dyne falls seems to be out of sync (http://forums.qhimm.com/index.php?topic=14934.0). Here is some video capture: <redacted>
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Aali on 2014-01-16 01:41:44
The fmv that plays when Dyne falls seems to be out of sync (http://forums.qhimm.com/index.php?topic=14934.0). Here is some video capture:
https://drive.google.com/a/baligad.name/file/d/0B3Q-ezrhZam7cjhSMzJCb1VUWVU/edit?usp=sharing

Can you confirm that this doesn't happen with the Direct3D driver?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: cmh175 on 2014-01-17 00:34:39
Have you experimented to make the cache bigger?

I haven't tried bigger yet, but changing the cache to 0 seems to disable it. After about 15 minutes of random battles the battle menu didn't glitch and the game didn't crash. It'll probably still have the same problem .7.11b had where it'll eventually crash, the app log is certainly throwing up some errors, but it seems like it'll work until an update is released.

~I tried several times to get this to post as code earlier and finally got it. Went to reference an earlier post, without changing anything here, and found it posted the code again directly to the post. I'm not sure what's wrong but whatever most of the app log is there at least, sorry about the massive amount of text. I cant seem to fix it.

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 660 Ti/PCIe/SSE2 4.4.0
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library multi
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] ERROR: could not open file S:\Games\Final Fantasy VII\FF7\ff7input.cfg
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: S:\Games\Final Fantasy VII\FF7\data\movies\eidoslogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 11.333333, frames: 170
[00000001] ERROR: texture cache is full and nothing could be evicted!
[00000001] ERROR: texture cache is full and nothing could be evicted!
[00000001] ERROR: texture cache is full and nothing could be evicted!
[00000001] ERROR: texture cache is full and nothing could be evicted!
[00000001] ERROR: texture cache is full and nothing could be evicted!
[00000001] ERROR: texture cache is full and nothing could be evicted!
[00000001] ERROR: texture cache is full and nothing could be evicted!
[00000001] ERROR: texture cache is full and nothing could be evicted!
[00000001] ERROR: texture cache is full and nothing could be evicted!
[00000001] ERROR: texture cache is full and nothing could be evicted!
[00000001] ERROR: texture cache is full and nothing could be evicted!
[00000001] ERROR: texture cache is full and nothing could be evicted!
[00000001] ERROR: texture cache is full and nothing could be evicted!
[00000001] ERROR: texture cache is full and nothing could be evicted!
[00000001] ERROR: texture cache is full and nothing could be evicted!
[00000001] ERROR: texture cache is full and nothing could be evicted!
[00000001] ERROR: texture cache is full and nothing could be evicted!
[00000001] ERROR: texture cache is full and nothing could be evicted!
[00000001] ERROR: texture cache is full and nothing could be evicted!
[00000001] ERROR: texture cache is full and nothing could be evicted!
[00000001] ERROR: texture cache is full and nothing could be evicted!
[00000001] ERROR: texture cache is full and nothing could be evicted!
[00000100] set music volume trans: 127->0, step=60
[00000165] END OF CREDITS!!!
[00000165] Entering MAIN
[00000165] set music volume: 127
[00000165] ERROR: texture cache is full and nothing could be evicted!
[00000165] ERROR: texture cache is full and nothing could be evicted!
[00000165] ERROR: texture cache is full and nothing could be evicted!
[00000165] ERROR: texture cache is full and nothing could be evicted!
[00000165] ERROR: texture cache is full and nothing could be evicted!
[00000165] Exiting MAIN
[00000165] START OF MENU SYSTEM!!!
[00000165] ERROR: texture cache is full and nothing could be evicted!
[00000165] ERROR: texture cache is full and nothing could be evicted!
[00000165] ERROR: texture cache is full and nothing could be evicted!
[00000165] ERROR: texture cache is full and nothing could be evicted!
[00000165] ERROR: texture cache is full and nothing could be evicted!
[00000165] ERROR: texture cache is full and nothing could be evicted!
[00000165] ERROR: texture cache is full and nothing could be evicted!
[00000165] ERROR: texture cache is full and nothing could be evicted!
[00000165] ERROR: texture cache is full and nothing could be evicted!
[00000165] ERROR: texture cache is full and nothing could be evicted!
[00000165] ERROR: texture cache is full and nothing could be evicted!
[00000165] ERROR: texture cache is full and nothing could be evicted!
[00000165] ERROR: texture cache is full and nothing could be evicted!
[00000165] ERROR: texture cache is full and nothing could be evicted!
[00000165] ERROR: texture cache is full and nothing could be evicted!
[00000165] ERROR: texture cache is full and nothing could be evicted!
[00000165] ERROR: texture cache is full and nothing could be evicted!
[00000165] ERROR: texture cache is full and nothing could be evicted!
[00000165] ERROR: texture cache is full and nothing could be evicted!
[00000165] ERROR: texture cache is full and nothing could be evicted!
[00000165] ERROR: texture cache is full and nothing could be evicted!
[00000463] ERROR: texture cache is full and nothing could be evicted!
[00000463] ERROR: texture cache is full and nothing could be evicted!
[00000634] ERROR: texture cache is full and nothing could be evicted!
[00000634] ERROR: texture cache is full and nothing could be evicted!
[00000634] ERROR: texture cache is full and nothing could be evicted!
[00000634] ERROR: texture cache is full and nothing could be evicted!
[00000634] ERROR: texture cache is full and nothing could be evicted!
[00000634] ERROR: texture cache is full and nothing could be evicted!
[00001270] ERROR: texture cache is full and nothing could be evicted!
[00001270] ERROR: texture cache is full and nothing could be evicted!
[00001270] ERROR: texture cache is full and nothing could be evicted!
[00001270] ERROR: texture cache is full and nothing could be evicted!
[00001270] ERROR: texture cache is full and nothing could be evicted!
[00001270] END OF MENU SYSTEM!!!
[00001270] Entering MAIN
[00001272] Exiting MAIN
[00001272] -=-=[START OF WORLD MAP!!!]=-=-
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] ERROR: texture cache is full and nothing could be evicted!
[00001272] stop_sound
[00001272] cross play music: 0
[00001272] set music volume trans: 127->0, step=4
[00001275] set music volume: 127
[00001368] stop_sound
[00001369] -=-=[END OF WORLD MAP!!!]=-=-
[00001369] Entering MAIN
[00001371] Exiting MAIN
[00001371] Field Start
[00001371] ERROR: texture cache is full and nothing could be evicted!
[00001371] ERROR: texture cache is full and nothing could be evicted!
[00001371] ERROR: texture cache is full and nothing could be evicted!
[00001371] ERROR: texture cache is full and nothing could be evicted!
[00001371] ERROR: texture cache is full and nothing could be evicted!
[00001371] ERROR: texture cache is full and nothing could be evicted!
[00001371] ERROR: texture cache is full and nothing could be evicted!
[00001371] ERROR: texture cache is full and nothing could be evicted!
[00001371] ERROR: texture cache is full and nothing could be evicted!
[00001371] ERROR: texture cache is full and nothing could be evicted!
[00001371] ERROR: texture cache is full and nothing could be evicted!
[00001371] ERROR: texture cache is full and nothing could be evicted!
[00001371] ERROR: texture cache is full and nothing could be evicted!
[00001371] ERROR: texture cache is full and nothing could be evicted!
[00001371] ERROR: texture cache is full and nothing could be evicted!
[00001371] ERROR: texture cache is full and nothing could be evicted!
[00001371] ERROR: texture cache is full and nothing could be evicted!
[00001371] ERROR: texture cache is full and nothing could be evicted!
[00001371] ERROR: texture cache is full and nothing could be evicted!
[00001371] ERROR: texture cache is full and nothing could be evicted!
[00001371] ERROR: texture cache is full and nothing could be evicted!
[00001394] ERROR: texture cache is full and nothing could be evicted!
[00001394] ERROR: texture cache is full and nothing could be evicted!
[00001395] ERROR: texture cache is full and nothing could be evicted!
[00001396] ERROR: texture cache is full and nothing could be evicted!
[00001397] ERROR: texture cache is full and nothing could be evicted!
[00001398] ERROR: texture cache is full and nothing could be evicted!
[00001398] ERROR: texture cache is full and nothing could be evicted!
[00001399] ERROR: texture cache is full and nothing could be evicted!
[00001420] ERROR: texture cache is full and nothing could be evicted!
[00002789] ERROR: texture cache is full and nothing could be evicted!
[00002789] ERROR: texture cache is full and nothing could be evicted!
[00002797] ERROR: texture cache is full and nothing could be evicted!
[00002797] ERROR: texture cache is full and nothing could be evicted!
[00002904] Field Quit
[00002904] Entering MAIN
[00002904] Exiting MAIN
[00002904] -=-=[START OF WORLD MAP!!!]=-=-
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
[00002904] ERROR: texture cache is full and nothing could be evicted!
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Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Aali on 2014-01-17 01:38:17
I haven't tried bigger yet, but changing the cache to 0 seems to disable it. After about 15 minutes of random battles the battle menu didn't glitch and the game didn't crash. It'll probably still have the same problem .7.11b had where it'll eventually crash, the app log is certainly throwing up some errors, but it seems like it'll work until an update is released.

Pretty much, it will crash a lot sooner though since now the entire texture cache mechanic is broken and every time FF7 wants to load a texture it will be duplicated ::)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: cmh175 on 2014-01-17 02:15:43
Crap, I'll play with it some more than. Maybe doubling it to 512 or even going up to 2gb. I assume that's the dedicated video RAM right, not the system memory? 
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Aali on 2014-01-17 03:12:38
Unfortunately due to the way it works right now you probably cannot even delay the issue by making your cache bigger. The specifics of exactly where the cache resides is technically up to your OpenGL implementation but it's safe to assume that it does count towards the 32-bit address space limit. (Which is why setting it any higher than 1GB is regardless a terrible idea)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: cmh175 on 2014-01-17 03:33:39
Oh. Well so far putting the cache to 0 seems to work, but I haven't actually tested it with real gameplay yet. So I'm not sure how long it'll run before the game will crash. Right now I'm mostly just running the game for testing so sticking with the latest driver is best. It'll work for now until you're able to release an update. Do you have any ideas during the median that may work better? The app log was pretty long with errors and that was only maybe 10 minutes or so. 
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Red46 on 2014-01-17 12:44:11
Just passed the Dyne's fall FMV and it was perfectly synced for me
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Hellbringer616 on 2014-01-17 13:18:49
Unfortunately due to the way it works right now you probably cannot even delay the issue by making your cache bigger. The specifics of exactly where the cache resides is technically up to your OpenGL implementation but it's safe to assume that it does count towards the 32-bit address space limit. (Which is why setting it any higher than 1GB is regardless a terrible idea)

Would it be possible to patch the .exe using this? http://www.ntcore.com/4gb_patch.php
I've had to use it on Skyrim before they implemented it into the game as well as project64 using texture packs and PCSX2 when playing any game running the SnowBlind engine.

It probably isn't a permanent fix. But it may be something to get by on (back up your "original" exe)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2014-01-17 13:39:00
I use CFF explorer to enable an exe to use more memory. Helped me with ulgp (gui version) when it reached a limit while I was creating a big battle.lgp.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: cmh175 on 2014-01-17 14:13:18
Those are both good ideas, I'll check them out and see what works. If it's system memory being used I can really crank that up and see if that does it.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: eXistenZe on 2014-01-18 13:36:30
Any fix for the controller issues?
Also, how does the ogg support work? Where do the files go and with which names?

Best regards,
xz
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: ManuBBXX on 2014-01-18 14:07:37
Same problem here. I copied the LOGG files from the last AnxiousHeart in music/vgmstream folder, but it won't play. Still at usual midi files I believe.
How the ogg support works ?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: cmh175 on 2014-01-18 14:54:52
There's a few mods that are already compatible with the new driver. The new Anxious Heart is probably the easiest since it installs itself and has customizable options.

Controller support with a Xinput controller seems to be a mess. I suggest using Pinnacle with a Directinput enabled controller. I made a game profile that matches the psx controls, it's on my release page. It may work with Xinput but the camera controls will use the analog sticks instead.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Isuldor on 2014-01-18 21:55:46
Just passed the Dyne's fall FMV and it was perfectly synced for me
Thanks. It's probably just my discs then.  Out of curiousity, are you using the Steam version?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kompass63 on 2014-01-19 18:13:30
The fmv that plays when Dyne falls seems to be out of sync (http://forums.qhimm.com/index.php?topic=14934.0). Here is some video capture:
https://drive.google.com/a/baligad.name/file/d/0B3Q-ezrhZam7cjhSMzJCb1VUWVU/edit?usp=sharing

The Movies "biskdead.avi" of the old (1998) and the new (2012) version are slightly different in the cut.
I suspect that you have a new (Rerelease or Steam) version of FF7 but the ancient game relevant video.
Just try to copy the "biskdead.avi" from the folder "[gamedir] \ data \ movies" in the folder where the game searches the movies, eg "[Gamedir] \ movies"
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: cmh175 on 2014-01-19 20:38:53
That seems odd though. I used the 2012's for my fmv mod and they work fine in a converted game. Is the issue trying to play the original 2012's in a converted game maybe? It seems they may have a different codec that doesn't work properly with the original/converted games.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kompass63 on 2014-01-20 15:47:23
Is the issue trying to play the original 2012's in a converted game maybe? It seems they may have a different codec that doesn't work properly with the original/converted games.

No, the movie from 2012 will play correctly.
Also all the other movies that I've checked are played correctly.
Only the 1998 is incorrectly played, even with the media player.
After about 4 seconds, the view is about 12 frames long displayed down into the gorge, which does not belong there.
It looks in the game like this, as recorded by Isuldor (look right).


(http://img5.fotos-hochladen.net/uploads/dynefallingv4pjby5r0t.png)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kompass63 on 2014-01-20 17:31:32
Dear Aali,

You have the file "FF7Config.exe" omitted from your driver 0.8 and instead inserted a .reg file.
Unfortunately, I do not know any other way to determine the value for the registrykeys "DD_GUID" (seems to be 00...) and "Sound_GUID".
With your old (0.7.11) "FF7Config.exe" the self-test does not work anymore.
Do you know a way to determine the values without "FF7Config.exe" or can you create a new "FF7Config.exe"?



I have a HD 6870 with 1GB RAM.
I have also installed FeliX Leonhart's World-map Enhancement (http://forums.qhimm.com/index.php?topic=11542.msg159568#msg159568)
With the "use_pbo = off" and "compress_textures = on", the game requires at first start about 27 seconds before a picture appears.
On the second start, it is about 15 seconds.
With "compress_textures = off" are required only 5 seconds.
Under what circumstances it makes sense to use the option "compress_textures = on"?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Aali on 2014-01-20 17:55:30
Dear Aali,

You have the file "FF7Config.exe" omitted from your driver 0.8 and instead inserted a .reg file.
Unfortunately, I do not know any other way to determine the value for the registrykeys "DD_GUID" (seems to be 00...) and "Sound_GUID".
With your old (0.7.11) "FF7Config.exe" the self-test does not work anymore.
Do you know a way to determine the values without "FF7Config.exe" or can you create a new "FF7Config.exe"?

What. FF7Config.exe is included in a normal install of FF7.. (I did forget to re-add that step to the install instructions though, that's taken care of now)

I have a HD 6870 with 1GB RAM.
I have also installed FeliX Leonhart's World-map Enhancement (http://forums.qhimm.com/index.php?topic=11542.msg159568#msg159568)
With the "use_pbo = off" and "compress_textures = on", the game requires at first start about 27 seconds before a picture appears.
On the second start, it is about 15 seconds.
With "compress_textures = off" are required only 5 seconds.
Under what circumstances it makes sense to use the option "compress_textures = on"?

Define "start", worldmap textures aren't loaded until you are actually on the worldmap. If texture compression is indeed slower for you just leave it off, it should be faster in theory and it is a lot faster on my setup but in the end it depends on your graphics driver being able to handle compressed textures efficiently.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Covarr on 2014-01-20 17:58:07
What. FF7Config.exe is included in a normal install of FF7.. (I did forget to re-add that step to the install instructions though, that's taken care of now)
To be fair, it is not included in the Steam version.

Kompass63, does your converter include ff7config.exe? If not, maybe it should be added.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kompass63 on 2014-01-20 18:48:20
To be fair, it is not included in the Steam version.
This is exactly my problem.
With the original FF7Config 1998 you can not set Aalis driver. With the FF7Config of Aali I get this message (paraphrased): The specified procedure could not be found

(http://img5.fotos-hochladen.net/uploads/ff7confignew08q87bmir2ax.png)


Kompass63, does your converter include ff7config.exe? If not, maybe it should be added.
Yes, even the complete OpenGL Driver 0.7.11 of Aali is already included inside my converter.
I have found no other way to play the new movies (VP80) with the old FF7.exe.
All codecs that I've tried, though worked with the Media Player, but not in the game. (?)
Only with the ffmpeg_movies plugin it works.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: knightsoftheround on 2014-01-20 21:14:27
Windowed Mode doesn't seem to be working for some reason.  These are the only variables I've changed, and I've run the registry files:

window_size_x = 960
window_size_y = 720
preserve_aspect = yes
fullscreen = no

EDIT: I'm not getting Custom Driver as an option in the config upon a second look, so that's probably why but I'm not sure WHY I'm not getting it.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Aali on 2014-01-21 04:34:23
To be fair, it is not included in the Steam version.

I don't support the steam version out of the box anyway, it would have to be included in the converter.

This is exactly my problem.
With the original FF7Config 1998 you can not set Aalis driver. With the FF7Config of Aali I get this message (paraphrased): The specified procedure could not be found

That is working as intended. You are supposed to use the original FF7Config to set your other settings, then apply the .reg file to install the driver.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kompass63 on 2014-01-21 06:22:12
Again to Aali:

I just noticed that your last two registry keys may be wrong.
There is for me no key [HKEY_CURRENT_USER\VirtualStore\...]
With me                       [HKEY_CURRENT_USER\SOFTWARE\Classes\VirtualStore\...] is correct.



Windowed Mode doesn't seem to be working for some reason.  These are the only variables I've changed, and I've run the registry files:

window_size_x = 960
window_size_y = 720
preserve_aspect = yes
fullscreen = no

EDIT: I'm not getting Custom Driver as an option in the config upon a second look, so that's probably why but I'm not sure WHY I'm not getting it.
Windowed Mode works correctly for me, but I have also inserted the correct registry keys (see above)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Aali on 2014-01-21 12:33:42
Again to Aali:

I just noticed that your last two registry keys may be wrong.
There is for me no key [HKEY_CURRENT_USER\VirtualStore\...]
With me                       [HKEY_CURRENT_USER\SOFTWARE\Classes\VirtualStore\...] is correct.

Thanks, it seems you are correct, I couldn't test it myself since I don't use the utter piece of garbage that is VirtualStore :roll:
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: ultima espio on 2014-01-21 14:01:34
For anyone having trouble getting the music to work without FF7 music running, make sure that this is set in your config:

Code: [Select]
# plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/vgmstream_music.fgp

Create a folder in the main FF7 directory called music, then one called vgmstream and put the music files in there. (Final Fantasy VII\Music\Vgmstream) They need to match the names of the original midi:

Code: [Select]
aseri=107 Hurry!.logg
aseri2=408 Hurry Up!.logg
ayasi=108 Lurking in the Darkness.logg
barret=106 Barret's Theme.logg
bat=110 Those Who Fight.logg
bee=116 Honeybee Manor.logg
boo=302 Flow of Life.logg
bokujo=205 Farm Boy.logg
canyon=301 Canyon of the Falling Stars.logg
cannon=412 The Mako Cannon Fires.logg
cephiros=305 The Planet's Chosen One.logg
chu=120 Those Who Keep Fighting.logg
chu2=214 J-e-n-o-v-a.logg
chase=122 Crazy Motorcycle.logg
cinco=208 Cinco de Chocobo.logg
cintro=b305 The Planet's Chosen One - Loop.logg
condor=210 Fort Condor.logg
costa=216 Coast of the Sun.logg
comical=UNUSED
corel=218 Coal Mining Town.logg
corneo=118 Don of the Slums.logg
crwin=313 Jackpot!.logg
crlost=314 Tango of Tears.logg
date=316 Words Drowned by Fireworks.logg
dokubo=114 Under the Rotten Pizza.logg
dun2=209 Persue the Man in a Black Cloak!.logg
earislo=112 Flowers Blooming in the Church.logg
earis=319 Aerith's Theme.logg
elec=207 Electric de Chocobo.logg
fanfare=b111 Fanfare.logg
fan2=111 Fanfare.logg
fiddle=312 Fiddle de Chocobo.logg
fin=UNUSED
geki=315 Debut.logg
gold1=219 Gold Saucer.logg
gun=401 Shin-Ra's Full-Scale Offensive.logg
guitar2=407 Other Side of the Mountain.logg
horror=213 Blood Trail.logg
hen=323 Who... Am I.logg
hiku=403 Highwind of the Skies.logg
iseki=318 Hear the Voice of the Planet.logg
jukai=317 Temple in the Forest.logg
junon=406 From the Depths of Despair.logg
jyro=308 Steal the Tiny Bronco!.logg
ketc=220 Cait Sith's Theme.logg
kita=321 Great Crater of the North.logg
kurai=104 Anxious Heart.logg
lb1=415 Birth of a God.logg
lb2=416 One-Winged Angel.logg
ld=413 Judgement Day.logg
mati=202 While Travelling.logg
makoro=103 Mako Reactor.logg
mekyu=322 Reunion.logg
mura1=405 Frontier Village.logg
mogu=b403 Highwind of the Skies.logg
nointro=c305 The Planet's Chosen One - No Intro.logg
oa=UNUSED
ob=102 Bombing Mission.logg
odds=311 The Favourite Chocobo.logg
over2=215 Continue.logg
parade=211 Rufus' Welcoming Ceremony.logg
pj=414 Jenova the Perfect.logg
pre=101 Prelude.logg
red=121 Red XIII's Theme.logg
rhythm=113 Turks' Theme.logg
riku=b412 The Mako Cannon Fires.logg
roll=418 Staff Roll.logg
ro=410 The Countdown Begins.logg
rocket=115 The Oppressed.logg
rukei=221 Land of Exile in the Sand.logg
sadsid=409 A Dream of Space.logg
sadbar=217 Mark of a Traitor.logg
seto=303 The Great Warrior.logg
sea=404 The Secret Sleeping in the Deep.logg
sido=212 Standing on two feet is hard!.logg
siera=411 If You Opened Up Your Heart.logg
sinraslo=119 Infiltrating the Shin-Ra Building.logg
si=c412 Shin-Ra Explodes.logg
sinra=109 Shin-Ra Company.logg
sid2=307 Cid's Theme.logg
snow=320 Buried in Snow.logg
ta=201 Main Theme of Final Fantasy VII.logg
tb=b201 Main Theme of Final Fantasy VII.logg
tender=123 Treasured Memories.logg
tifa=105 Tifa's Theme.logg
tm=204 That Day Five Years Ago.logg
utai=309 Wutai.logg
vincent=306 Beginning of the Nightmare.logg
walz=206 Waltz de Chocobo.logg
weapon=402 Weapon Raid.logg
yado=203 Good Night, Until Tomorrow.logg
yufi2=310 Stolen Materia.logg
yufi=304 Descendant of Ninjas.logg
yume=117 Who Are You.logg
lb2_awe=UNUSED

If you want Anxious Heart to work, just rename the extension .logg to .ogg, and change the name accordingly.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: ManuBBXX on 2014-01-21 14:28:26
Thanks a lot Ultima espio, it was my last problem for having AH running with new Aali's driver ! :)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DLPB_ on 2014-01-21 14:38:32
The new Anxious Heart does everything for you, including renames.  :)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: ManuBBXX on 2014-01-21 14:53:24
The new Anxious Heart does everything for you, including renames.  :)

I installed it( with the last installer ), but no renames for me.. :/
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DLPB_ on 2014-01-21 14:59:08
It should definitely have renamed. The only thing that could have stopped A04 is antivirus software or not running as admin.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: ManuBBXX on 2014-01-21 15:35:21
Okay, Thanks Daniel, I'll re-try this evening without my antivirus.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: ultima espio on 2014-01-21 15:50:05
The new Anxious Heart does everything for you, including renames.  :)

Should have checked that first, spent ages renaming them all xD
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: cmh175 on 2014-01-21 16:43:51
The last thing I'm having trouble with as far as upgrading is the new sound effects mod. The directions on the thread sound a little iffy like I have to convert them with something, and there's three different download options. The ones installed with bootleg, likely the same anyway, sound good and have always worked fine. I'm just not positive what folder the new ones installed by bootleg are in, and where they need to go with the new driver after just using a converter and the Reunion. If I pulled out the bootleg installed folder would it work with a freshly converted game, the Reunion, and the new driver or would they need renaming as well? 


~Went through the folders to get an idea of where bootleg puts everything and what it is. For anyone interested it is the data\sound file, I wasn't sure if it was put into another folder but it's installed over the originals.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: knightsoftheround on 2014-01-21 20:28:37
Quote
Windowed Mode works correctly for me, but I have also inserted the correct registry keys (see above)

I'm gonna try a few more things, but in case I don't hit the right solution, mind telling me how? I double clicked and "ran" the registry key "program" after setting my stuff up in the config file, which I was pretty sure was what you needed to do?

Do forgive my noobishness, as I have a feeling it's responsible for the majority of my problems here.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Covarr on 2014-01-21 20:47:09
I'm gonna try a few more things, but in case I don't hit the right solution, mind telling me how? I double clicked and "ran" the registry key "program" after setting my stuff up in the config file, which I was pretty sure was what you needed to do?

Do forgive my noobishness, as I have a feeling it's responsible for the majority of my problems here.
I suspect it's a UAC problem. Don't open the config file directly from Windows. Run notepad or your text editor of choice as administrator, and then open the config from there. Apply your edits as needed and save.

Long story short, it's Microsoft's fault. :P
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: knightsoftheround on 2014-01-21 23:11:16
I suspect it's a UAC problem. Don't open the config file directly from Windows. Run notepad or your text editor of choice as administrator, and then open the config from there. Apply your edits as needed and save.

Long story short, it's Microsoft's fault. :P

Um well, I tried opening the config file as such and I got a ton of gibberish (for the most part, there was a handful of actual readable words)? Unless you meant the opengl thing and it just didn't do any good. I tried opening the registry editor one too, and while the words made sense I'm not sure if there's anything I can do with it.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Covarr on 2014-01-21 23:20:35
Yeah, I meant ff7_opengl.cfg

The thing is, by default, Windows won't let you edit anything in the Program Files folder. If you try to, it'll silently save a copy in its hidden "VirtualStore" and leave the original alone. The only problem is, the driver reads the original. If you run notepad as administrator, it'll allow you to save the real thing instead of the VirtualStore copy.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: knightsoftheround on 2014-01-21 23:22:38
Yeah, I meant ff7_opengl.cfg

The thing is, by default, Windows won't let you edit anything in the Program Files folder. If you try to, it'll silently save a copy in its hidden "VirtualStore" and leave the original alone. The only problem is, the driver reads the original. If you run notepad as administrator, it'll allow you to save the real thing instead of the VirtualStore copy.

I did, and no dice. Twice as a matter of fact, although I ran Notepad as an Administrator from the Start Menu, I'll go try to find it's actual source and do so from there. I will note I didn't have these problems with the 7.11 version I was using previously.

Same results, and the changes seem to be there no matter how I open the cfg file. Feel free to suggest other fixes, I'm willing to try anything at this point.  Wondering if applying the registry changes manually would make a change, although I'd definitely have to ask Google how to go about that.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DLPB_ on 2014-01-21 23:22:57
Yeah, I meant ff7_opengl.cfg

The thing is, by default, Windows won't let you edit anything in the Program Files folder. If you try to, it'll silently save a copy in its hidden "VirtualStore" and leave the original alone. The only problem is, the driver reads the original. If you run notepad as administrator, it'll allow you to save the real thing instead of the VirtualStore copy.

Who on earth at MS thought that would be a good idea?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: knightsoftheround on 2014-01-22 02:23:11
Custom Driver is STILL not coming up as an option and the window thing just won't work, no matter how many times I uninstall, remove registry files related, and install.  Highly frustrated at this point!
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: therage800 on 2014-01-22 02:27:54
Custom Driver is STILL not coming up as an option and the window thing just won't work, no matter how many times I uninstall, remove registry files related, and install.  Highly frustrated at this point!

Don't open the old config file (chocobo icon) after using the registry file that came with the driver. The old configuration file is outdated. If you run it, it will overwrite the registry changes from the registry file and cause the game to crash.

1. Run the old config file (chocobo icon)
2. Set your sound driver (Custom driver will NOT be available for the video)
3. Run the registry file
4. Start the game
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: knightsoftheround on 2014-01-22 02:38:45
Don't open the old config file (chocobo icon) after using the registry file that came with the driver. The old configuration file is outdated. If you run it, it will overwrite the registry changes from the registry file and cause the game to crash.

1. Run the old config file (chocobo icon)
2. Set your sound driver (Custom driver will NOT be available for the video)
3. Run the registry file
4. Start the game

Same results, game opens without crashing (as always - well, when I don't have any mods installed it did crash when I had Anxious Heart and Reunion applied) but the program refuses to open in windowed mode.

EDIT/UPDATE: Okay so I tried with 7.11 and it's not working now either! If anybody knows what could be causing it, do let me know, but I think it's probably some super simple idiotic thing I've done rather than anything else. OTL I'll continue messing with it, I've got a great tech friend I'll pester about it when he gets on again.

UPDATE: Welp, attempted again.  Deleted the junk in my Virtual Store folder beforehand, too.  No luck. I actually have the APP log after this failure (finally found it) if anyone think that would be useful, although I don't know what parts count as 'relevant'.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kompass63 on 2014-01-22 06:49:34
Hi mugenginga

I'm not sure whether Aalis driver with you is really running.
That's why I changed the reg file from Aali something.
Just try it and tell if it works.

ff7_opengl_corrected.reg (http://www.linkfile.de/download-5237ae9876978e9caf31d2c54ffdb106.php)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: knightsoftheround on 2014-01-22 07:55:37
Oh my gosh guys, I feel like a complete and total idiot.  I did a complete uninstall (like five times now in troubleshooting this). You know what I was doing wrong? I FORGOT TO APPLY THE UPDATE PATCH. IT WORKS GREAT NOW.

I knew it was something simple and idiotic

Thanks for all your help, guys, and I am SO SORRY my brain fart caused you problems.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: LeonhartGR on 2014-01-22 11:21:42
You are talking about the old version? Can you please post the link for the update patch because I too seem to have forgotten which one is that...

Well... I found this ff7_1.02.zip (http://dl.dropboxusercontent.com/u/72942250/FFSF/ff7_1.02.zip) (Official 1.02 Patch) in Tifa's Package thread (http://forums.qhimm.com/index.php?topic=13981.0) but the link seems to not be working.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2014-01-22 11:40:36
The games converter should already have the patch (actually you can say it is a multi lingual patch).
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: knightsoftheround on 2014-01-22 15:13:01
@ - Kaldarasha Converter? I'm using the original '98 PC version, not the Steam one, assuming that's what you meant.

@Leonhart - It can be a bit tricky to find, so sure.  This is the link I used: http://www.gamefront.com/files/2952477/Final-Fantasy-7-Retail-v1.02-Patch/

You have to fill out the stupid questionnaire to get the download link but it doesn't really ask you for personal details, although it probably wouldn't hurt to run a virus scan after just to be on the safe side.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Hellbringer616 on 2014-01-22 15:35:29
Providing it's legal I don't mind uploading it to my drive for everyone to use. I have a store of pretty much every ff7 mod I've ever used haha
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2014-01-22 16:09:32
@ - Kaldarasha Converter? I'm using the original '98 PC version, not the Steam one, assuming that's what you meant.

@Leonhart - It can be a bit tricky to find, so sure.  This is the link I used: http://www.gamefront.com/files/2952477/Final-Fantasy-7-Retail-v1.02-Patch/

You have to fill out the stupid questionnaire to get the download link but it doesn't really ask you for personal details, although it probably wouldn't hurt to run a virus scan after just to be on the safe side.

No, I really mean to use it as a patch. It should install everything which is needed (the 1.02 ff7.exe and the FF7Config.exe)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: cmh175 on 2014-01-22 18:09:39
Oh my gosh guys, I feel like a complete and total idiot.  I did a complete uninstall (like five times now in troubleshooting this). You know what I was doing wrong? I FORGOT TO APPLY THE UPDATE PATCH. IT WORKS GREAT NOW.

I knew it was something simple and idiotic

Thanks for all your help, guys, and I am SO SORRY my brain fart caused you problems.

Troubleshooting new mods tends to go this way. My transition from bootleg to the new driver and just the reunion was pretty similar. Kept finding things I was missing bootleg also installed, quite a few aren't on the forum anymore too. Trying to figure out the limited ram issue also had a few re-installations. 

Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Covarr on 2014-01-22 18:21:48
Heh, in the old days of FF7 modding, we didn't have Bootleg or Remix or any other complete packages. You had to use a different tool for everything, and some of it was really good, but a lot of it was only as good as could be managed with the limited research and understanding of the game's inner workings at the time. Just to play the game from start to finish, you needed to get the 1.02 update from Eidos, and Qhimm's own Chocobo patch. If you wanted to replace the music, you had to use FF7Music, which only worked with MP3s at the time (no nice looping). Playing the game at higher than 640x480 meant using The SaiNt's HD patch, which was buggy and only supported exact multiples of 640x480.

So, mugenginga, you shouldn't feel like "a complete and total idiot". The average user these days doesn't need to know more than "run bootleg, play game", so it's completely understandable if you're not in the habit of all the manual installations and incompatibilities that people like titeguy3, PitBrat, and EQ2Alyza have worked so hard to shield users from. Much like a modern computer user foraying into the command line, it simply isn't easy at first.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Vgr on 2014-01-22 20:22:20
...And all the debugging done to make Bootleg work. It's a tedious task, and I don't wish anyone else to do it >_>
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: knightsoftheround on 2014-01-23 07:32:05
No, I really mean to use it as a patch. It should install everything which is needed (the 1.02 ff7.exe and the FF7Config.exe)

Oh! Haha, I'll have to remember that cause it's gotten old enough (and what with Steam, considered out-dated enough) to find online.

@Covarr - Oh good, that makes me feel a lot better!  I've always admired modders actually, some of the stuff that's considered standard practice for them makes my brain go spinny.  I remember having a similar experience the first time I looked at Photoshop and now I'm so good at it I have trouble teaching it to people (I'm generally a horrible teacher overall), so I get it's definitely a study/practice thing, but wow. XD
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Thug on 2014-01-23 07:37:10
You are talking about the old version? Can you please post the link for the update patch because I too seem to have forgotten which one is that...

Well... I found this ff7_1.02.zip (http://dl.dropboxusercontent.com/u/72942250/FFSF/ff7_1.02.zip) (Official 1.02 Patch) in Tifa's Package thread (http://forums.qhimm.com/index.php?topic=13981.0) but the link seems to not be working.

I believe I saw it on eidos.com a few years ago, but it redirects to SE official website now. I have even written to SE tech support yesterday searching for the patch, and here what they've answered me:

Quote
Dear Thug,

 Thank you for contacting the Square Enix Support Centre.


 We are very sorry to inform you that the Official Patches for Final Fantasy VII 1998, PC version are not more available.

 We apologize for the inconvenience.

 Please do not hesitate to contact us again if you need more information.
 Kind regards,

 The Square Enix Support Centre team

Sad, but SE no longer supports their old PC version release.


Providing it's legal I don't mind uploading it to my drive for everyone to use. I have a store of pretty much every ff7 mod I've ever used haha
That would be great. That thing should be widely available.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Hellbringer616 on 2014-01-23 12:47:56
I'll upload it after work tonight. Sorry for semi high jacking your thread Aali.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: LeonhartGR on 2014-01-23 16:05:52
Is that it?    
ff7102 patch (http://filetrip.net/dl?Zbc9GrvccB)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Thug on 2014-01-24 10:09:44
Is this it?    
ff7102 patch (http://filetrip.net/dl?Zbc9GrvccB)
Yeah, that is exactly what I have. But I guess there used to be kinda installer or self-extracting archive aswell.
From readme.txt:

Quote
Instructions:

By default this patch will extract to the Desktop.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: cmh175 on 2014-01-24 13:23:31
I kept the installer when I downloaded the re-release from Square, and it looks like there's also the 1.01 and 1.02 patch files. I'll take a look later this evening and see if it's what you're looking for.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: knightsoftheround on 2014-01-25 15:19:27
Found an visual error that seems likely to stem from your patch, Aali.  It's two out of place red pixels at the Chocobo Ranch, I've positioned Cloud just above them so they're easier to spot.

(http://i747.photobucket.com/albums/xx112/mugenginga/Pixelerror.png)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2014-01-25 15:33:13
Go in the sleeping forest and you will find one of these artifacts, too. It's a mistake off the game.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: ultima espio on 2014-01-25 21:51:26
They've always been there. :P I used to think it was the Choco Mog summon materia hiding in the grass...
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: SilverSpades on 2014-01-26 04:02:48
For FF8, how will I know if I have installed this correctly? Will it be like FF7, adding a new selection in the dropdowns of the configuration, or...?


Thanks in advance.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kompass63 on 2014-01-26 05:47:27
For FF8 the driver is used automatically when you've unziped it and copied to the game folder.



Dear Aali

My game controller (Saitek P2600 Rumble Force Pad) is no longer involved with your driver 0.8.1b inside FF8 (with ff7 it works).
With the driver 0.7.11b it worked flawlessly.
I'm guessing you removed the support for DirectX input devices.
Can I hope that you integrate the support again or have I to work with keyboard mapper? (You've not yet indicated)

Side note, in the first line of ff8_opengl.cfg is "ff7_opengl-0.8b config file" written.
I think "ff8_opengl-0.8.1.b config file" would be better. (I know I'm a pedant... :D)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kalkano on 2014-01-30 15:52:21
Note: I'm using 0.7b11. I'd post there, but the topic is locked.

Is it possible that the dll for this driver is overwriting part of the Nvidia fix for the FF8 black box issue? Because, I'm seeing those after installing this over the Nvidia 1.2 patch.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Rundas on 2014-01-30 18:43:26
Just upgrade your driver.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kalkano on 2014-01-30 23:01:44
Just upgrade your driver.

No can do. It gives me the same "dead controller" problem that others are having, and I don't deal with the error popups well. That's why I reverted. But, I guess I could do it, temporarily, for verification.

Edit: Ok. I tried the latest driver version, and couldn't recreate the problem. I switched back to 711b, and it's happening again. So, obviously it's OBE, and Aali has already fixed it. I'll just have to deal with it, until at least the controller issue is fixed.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: cmh175 on 2014-01-31 04:33:35
I really suggest pinnacle. If you have a DirectInput enabled controller it wont use the default xbox controls and I made a ff7 profile that matches the psx controls exactly. 

Otherwise pinnacle is great for other games like Bioshock 2 and F.E.A.R. and it updates itself for free.

The controller issue is fixable. The new driver works better though so it's worth using either way.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: ultima espio on 2014-02-01 15:38:49
I just played the part where you recruit Yuffie, and it played Chasing the black caped man instead of Yuffie's theme. I checked Anxious Heart and that's fine, the flevel.lgp is also clean.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Tarts on 2014-02-04 20:40:31
Hello everyone!

I have a problem running FF8 with the custom driver (the most updated one of course, 0.8.1b). FF7 works fine with mods, no problems. However, FF8 seems to fail no matter what fix I give to the game.

Here is the ff8_opengl.cfg

Code: [Select]
# ff7_opengl-0.8b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
#post_source = shaders/bloom2.post
#enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# max size of the texture cache to hold in RAM, in megabytes
# don't set it any higher than 1GB unless you want your game to crash
texture_cache_size = 256

# use pixel buffer objects to speed up texture loading
# might crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes

# use mipmaps (anisotropic filtering) for modpath textures
use_mipmaps = yes



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = no
load_library = "RaW"



The error message it gives is "Failed to load custom driver."
It doesn't crash, it just doesn't initialize the game
Note that I tried even without mods, it always gives the same error.
As you can see I deleted the popup thingy so I don't know what to do now.

If you think there is an obvious derp of an error in my part, please tell me what it is.
If the problem still persists, I will post the problem in the troubleshoot board along with my system specs, mods, and everything I did to make the game work.

I tried every possible fix, search through the entire forum, spoke with people, still same error.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Mcindus on 2014-02-04 22:36:42
I have a problem running FF8 with the custom driver (the most updated one of course, 0.8.1b). FF7 works fine with mods, no problems. However, FF8 seems to fail no matter what fix I give to the game.

Here is the ff8_opengl.cfg
----------------
mod_path = avalanche 
----------------
show_missing_textures = no
load_library = "RaW"
----------------

^- maybe add a space between the show_missing_textures and the load_library command lines? probably a dumb suggestion, but it's worth a go.

- what is your folder path for your mods? it should be /mods/avalanche
- you should also make sure you have the correct shaders in your folder

So, the real reason I'm responding -- post your app.log in the same way, please.  it gives Aali something to go on.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Tarts on 2014-02-04 23:06:23
^- maybe add a space between the show_missing_textures and the load_library command lines? probably a dumb suggestion, but it's worth a go.
Add a space or a line? Added both still error.

Quote from: Mcindus
- what is your folder path for your mods? it should be /mods/avalanche
changed, still error.

Quote from: Mcindus
- you should also make sure you have the correct shaders in your folder
But I don't want shaders.

Quote from: Mcindus
So, the real reason I'm responding -- post your app.log in the same way, please.  it gives Aali something to go on.

I can't seem to find the app.log, I searched through the entire computer and only found 2 which are from FF7.
I'm probably doing something wrong for not having the app.log am I?

EDIT: I can't post the APP.LOG because of this "Then, post your APP.log that lies inside your FF7 folder..." (or FF8 in my case) "... (only relevant if you launched the game at least once) like this:"

Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Mcindus on 2014-02-05 00:01:06
Add a space or a line? Added both still error.
changed, still error.
But I don't want shaders.

Add a blank line between the commands... like

show_missing_textures = no

load_library = "RaW"

but i'm not sure that's the problem...

I'm almost positive you still need to have the correct shaders in the shaders folder -- "bloom2.post, main.frag, main.vert,  and yuv.frag"- otherwise, no go.  The bloom2.post shader might not be needed, but I'm pretty sure the other shaders make this work, since this version requires OpenGL 2.0

^---i think this last one is your real problem... that or you don't have a good enough gfx card/processor for the game - even though that's hard to believe.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: cmh175 on 2014-02-05 03:23:54
This isn't enough to go on, you need to find the app log. Adding spaces in the config wont make any difference, and I'd suggest leaving most of the settings unless you know what they do. Otherwise you'll just run into more problems. For example your mod path was correct as mod_path = avalanche. With shaders disabled that shouldn't be an issue either.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kompass63 on 2014-02-05 05:31:02
Shaders are no longer an option!
You must insert the shaders!

I can't seem to find the app.log, I searched through the entire computer and only found 2 which are from FF7.
I'm probably doing something wrong for not having the app.log am I?
Maybe forgot to install patch 1.2?

EDIT: I can't post the APP.LOG because of this "Then, post your APP.log that lies inside your FF7 folder..." (or FF8 in my case) "... (only relevant if you launched the game at least once) like this:"
Without shaders there is still a app.log
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Aali on 2014-02-05 06:28:33
Hello everyone!

I have a problem running FF8 with the custom driver (the most updated one of course, 0.8.1b). FF7 works fine with mods, no problems. However, FF8 seems to fail no matter what fix I give to the game.

The error message it gives is "Failed to load custom driver."
It doesn't crash, it just doesn't initialize the game
Note that I tried even without mods, it always gives the same error.
As you can see I deleted the popup thingy so I don't know what to do now.

If you think there is an obvious derp of an error in my part, please tell me what it is.
If the problem still persists, I will post the problem in the troubleshoot board along with my system specs, mods, and everything I did to make the game work.

I tried every possible fix, search through the entire forum, spoke with people, still same error.

That error message means the loader for FF8 wasn't able to load the "ff7_opengl.fgd" file. That should never happen if you've installed it correctly. Make sure virtual store/UAC/antivirus/whatever isn't screwing you over and try again.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Tarts on 2014-02-05 06:42:58
That error message means the loader for FF8 wasn't able to load the "ff7_opengl.fgd" file. That should never happen if you've installed it correctly. Make sure virtual store/UAC/antivirus/whatever isn't screwing you over and try again.

Oh I really need ff7_opengl.fgd? I thought you only need the ff8_opengl.cfg and eax.dll...

Ok thanks anyway! I never thought of installing that file!
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Mcindus on 2014-02-05 07:49:18
This isn't enough to go on, you need to find the app log. Adding spaces in the config wont make any difference, and I'd suggest leaving most of the settings unless you know what they do. Otherwise you'll just run into more problems. For example your mod path was correct as mod_path = avalanche. With shaders disabled that shouldn't be an issue either.

Yeah I wasn't sure if the spaces would help -- just something I always do.  As far as the mod path is concerned, he had it correct in the .cfg file, but I was trying to make sure he had his avalanche folder inside of his mods folder inside of the FFVIII install folder.  I probably just confused him more...

Go figure... they were missing the Driver.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Glampkoo on 2014-02-06 18:04:35
Hey Aali I recommend telling what files are to extract for what specific game.
For FF7 extract everything except eax.dll and ff8_opengl.cfg
For FF8 extract everything except ff7_opengl.cfg and ff7_opengl.reg

Because, people like Tarts got confused and thought that ff7_opengl.fgd isn't necessary because it had "ff7..." and I want to play FF8.

BTW is there any way to disable popups? (first post)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Covarr on 2014-02-06 18:20:27
Agreed. A readme, even if only two lines, would go a long way for some users.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DLPB_ on 2014-02-06 18:24:32
ff7_opengl.fgd  needs to be called opengl.fgd

Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kompass63 on 2014-02-07 05:16:20
1. Extract the archive into your ff7 or ff8 folder
I had assumed that this sentence is understood by ALL.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Erdrick The Hero on 2014-02-12 01:46:49
FINALLY! I've been trying to register for days but was running into the "registration is currently disabled" bug. So this would be my first post. Though I've been lurking around here for a while, and have been using many of the wonderful mods here to play FF7 PC. I'd like to play FF8 someday too, if I can get ahold of it, but unless there's a conversion patch, I don't want to get the Steam version. (I have the PSX version, but there's something wrong with my disc 1 as the game crashes after the intro. On my PS1, PS2, and in ePSXe.)

Anyways, I have an important question to ask: I would like to use the latest version of the custom OGL driver, but I have a couple of issues with it. Now that the external textures feature has been removed, is it possible to use mods like Team Avalanche's World Map Reconstruction Project? Or any custom models that have new textures, like the Barrett battle/field model from TA's graphical overhaul? I imagine if I could extract them from the LGP files and convert them to PNG, I could place them in my mods directory or the appropriate "direct" folder, but that will probably lead to longer load times, and I wouldn't know how to convert them anyways.

Also, Aali, is there a chance that you would ever add disable_popups to be an option again? I'd like to Let's Play FF7 eventually with mods, and those errors wouldn't look nice in recording. If not, that's not too bad though, I only recently learned that was an option in 7.11b so I have grown accustomed to the errors and hardly notice them. (The Zero Count errors seem to stand out a lot in scenes with Bugenheigen if you use the Pheonix Rejuviation mod, but I see they've been removed from 8.1b anyways.)

If these features cannot/will not ever be added back in, does anybody know of a patch that will fix the coaster aimer bug? I've seen DLPB's patch, but his changes the mini games A LOT and for my first play through I'd like to leave the gameplay alone and only enhance graphics/sound. (I've had the game pretty much since it came out on playstation, and the PC version for about 3 years now, but really just recently got around to ACTUALLY playing it -I already know about aerith though, the internet ruined the "spoilers" for me- and I'm about to do the temple of the ancients portion of the game once I can get the Umbrella.) I might try DLPB's patch in my modded Let's Play though.

Whew, that's a long first post! Thanks in advance for any help though. I'd like to be a productive member here, and actually have some ideas for mods of my own already.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Erdrick The Hero on 2014-02-12 06:54:15
@Jaki: Can you no longer use ff7 OpenGL 0.7.11b? I'm pretty sure that one supports OGL 1.1. You may need to do a fresh install of the game to revert to the old driver, however. I had to do that in order to revert when I realized that almost half the mods I was using didn't work properly with 0.8.1b.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: lolmetimbers on 2014-02-13 14:27:29
Just reporting that this breaks the new battle interface option in bootleg .040. Since you removed the option, my game always has the black bar in place where the battle menu is so i'm forced to revert.

And as stated, disable_popups is gone now? Why? I hate messages spamming my screen when something goes wrong.

Please add these two options back in for compatibility and convenience.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: cmh175 on 2014-02-13 14:52:01
Just reporting that this breaks the new battle interface option in bootleg .040. Since you removed the option, my game always has the black bar in place where the battle menu is so i'm forced to revert.

And as stated, disable_popups is gone now? Why? I hate messages spamming my screen when something goes wrong.

Please add these two options back in for compatibility and convenience.

Change the texture cache to 1024 to fix the battle menu. And it'll work fine, otherwise something may not have installed correctly.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: EQ2Alyza on 2014-02-13 18:17:54
Just reporting that this breaks the new battle interface option in bootleg .040. Since you removed the option, my game always has the black bar in place where the battle menu is so i'm forced to revert.

And as stated, disable_popups is gone now? Why? I hate messages spamming my screen when something goes wrong.

Please add these two options back in for compatibility and convenience.

Bootleg is optimized for 0.7.11b, so expect issues if you're trying to use the newest Aali Driver. We just haven't had enough testing to figure things out yet.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: guitar_dudester91 on 2014-02-13 23:04:00
Hey all.

Got back into FF7, but I can't get it to play. Movies are on my hard drive, I installed the game off of my original PC disc and downloaded and extracted Aali's files to my FF7 folder. I ran the registries, and went in to the Config file to switch to Aali's driver, although it doesn't appear.

Here's my config in cfg -

Code: [Select]
# ff7_opengl-0.8b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = none

# check your Nvidia/ATI/Intel control panel settings if this option doesn't seem to work
enable_vsync = yes

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
# only affects low-res textures, high-res replacements will still be filtered where appropriate
linear_filter = off

# plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/vgmstream_music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# include armor in magic defense calculation
mdef_fix = yes

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# max size of the texture cache to hold in RAM, in megabytes
# don't set it any higher than 1GB unless you want your game to crash
texture_cache_size = 256

# use pixel buffer objects to speed up texture loading
# might crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes

# use mipmaps (anisotropic filtering) for high-res textures
use_mipmaps = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

I don't want any updated graphics at the moment, because I haven't had time to play around with what I want. I'm a busy college kid so I haven't had much time to look at this. I tried looking through my old posts to find answers but the servers have been overloaded, although I've skimmed through tons of posts looking for help.

The servers that are linked in these posts to the 1.02 patch are down or don't work, so I had to go to a different site to get the patch.

The opening movie isn't loading, but I can get to the main New Game/Continue screen.

I'm running on a HP Elitebook 8470w with Windows 7. I have an AMD FirePro M2000 ATI adapter. Setting in Config are set to full screen with Riva 128 bullet is checked, all tests pass except for the 8-bit paletted textures. Sound works just fine.

That's about all I can think of, but I'll post more, whatever helps.  Thanks in advance.

C'mon, man. You've been around long enough to know how to use code tags. ~Covarr

Actually, I've just started coming back in the past week since 2012 or so. So sorry I'm not up to date, but I really appreciate the humiliation. Thanks!
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kompass63 on 2014-02-14 02:29:37
I ran the registries, and went in to the Config file to switch to Aali's driver, although it doesn't appear.

First start FF7Config to adjust sound and MIDI.
Second run ff7_opengl_corrected.reg (http://www.linkfile.de/download-5237ae9876978e9caf31d2c54ffdb106.php) in order to integrate the driver (see also here (http://forums.qhimm.com/index.php?topic=14922.msg209798#msg209798)).


The opening movie isn't loading, but I can get to the main New Game/Continue screen.

The old game has movies in TrueMotion2.0 format.
Aalis driver should be able to play this, but I have not tested.
If it does not work, you can install the K-Lite pack 10.3, this works for me.


Setting in Config are set to full screen with Riva 128 bullet is checked, all tests pass except for the 8-bit paletted textures. Sound works just fine.

Please set to "TNT"...
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Aali on 2014-02-14 04:38:42
The old game has movies in TrueMotion2.0 format.
Aalis driver should be able to play this, but I have not tested.
If it does not work, you can install the K-Lite pack 10.3, this works for me.

Can we please stop telling people to install some codec pack? It has never made any difference whatsoever to the drivers ability to play anything and it never will.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Dr. Zaius on 2014-02-14 08:27:58
I followed the instructions exactly as they were posted, I had the 0.7 something version that I had installed with Tifa's mod pack using the Bootleg mod installer. After overwriting all the opengl files with the new ones from v0.8.1b and following the provided instructions, my game now says "GLITCH texture conversion error" when I get to world map immediately after loading my save. I also noticed that the bottom quarter of the battle screen is all black now. Anyone know what's wrong?

(http://s3.postimg.org/ye6z57b29/Untitled.png) (http://s22.postimg.org/3r23e67bz/Untitled1.png)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kompass63 on 2014-02-14 09:45:26
Some mods are not compatible with 0.8.1b.
If you've used bootleg, you must continue to use 0.7.11.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DLPB_ on 2014-02-14 12:11:07
Can we please stop telling people to install some codec pack? It has never made any difference whatsoever to the drivers ability to play anything and it never will.

Do you want me to create you a small readme, Aali?  I mean, it would help a lot if you released one with your driver.  Would stop so many of these issues.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: EQ2Alyza on 2014-02-14 13:35:55
Bootleg installs v0.7.11b automatically, and it never suggests to use any versions beyond that. There is a child forum specifically for Bootleg questions, so we need to ask them there rather than spreading them across all the different mod threads.

Do you want me to create you a small readme, Aali?  I mean, it would help a lot if you released one with your driver.  Would stop so many of these issues.

Dan, if you create a readme, I would suggest putting a note that Aali's driver needs to be tested alone with a clean installation first. If it works well, then mods can be installed and mod related bug reports sent to their respective mod thread. I don't know if that's what we're aiming for here, but I'm finding it difficult to collect driver bug reports in between all the driver+mod bug reports.

It's up to you though  :)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: cmh175 on 2014-02-14 14:25:22
After figuring out the battle menu issue I haven't come across any other issues. I do suggest installing with a new installation, but it worked fine with a bootleg installation too. Just either skip or replace ff7music with an ogg music mod and change the texture cache.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Salk on 2014-02-16 05:45:11
A readme would be good.

And maybe some FAQ for the most common issues.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: CamelStrike on 2014-02-16 11:23:31
First, thank for your hard work as a fan of ff7 aali :)
After all those trial and error,
I finally figured out how to get your driver work with reunion, anxious heart, bootleg contents and other texture mods thanks to cmh175 and other folks(seems you always had same issues that i have encountered so far)
Used CFF explorer to tweak FF7.exe to handle memory up to 2GB and changed the cache size in cfg file to 2048.
Now it runs perfect without any glitch on battle menu or other issues for hours play.
cheers!!
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: cmh175 on 2014-02-16 15:52:08
First, thank for your hard work as a fan of ff7 aali :)
After all those trial and error,
I finally figured out how to get your driver work with reunion, anxious heart, bootleg contents and other texture mods thanks to cmh175 and other folks(seems you always had same issues that i have encountered so far)
Used CFF explorer to tweak FF7.exe to handle memory up to 2GB and changed the cache size in cfg file to 2048.
Now it runs perfect without any glitch on battle menu or other issues for hours play.
cheers!!

Glad we could help, and even better to hear tweaking ff7.exe to use 2gb works. Granted it's worked fine so far at 1gb so it may not be necessary.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: guitar_dudester91 on 2014-02-17 17:14:59
First start FF7Config to adjust sound and MIDI.
Second run ff7_opengl_corrected.reg (http://www.linkfile.de/download-5237ae9876978e9caf31d2c54ffdb106.php) in order to integrate the driver (see also here (http://forums.qhimm.com/index.php?topic=14922.msg209798#msg209798)).


The old game has movies in TrueMotion2.0 format.
Aalis driver should be able to play this, but I have not tested.
If it does not work, you can install the K-Lite pack 10.3, this works for me.


Please set to "TNT"...

So I uninstalled, reinstalled with a maximum install. the aarondev server website that is posted for the 1.02 patch is down, or I can't load it, so I got the patch from a different site. I downloaded the updated openGL registry and ran it in my FF7 file folder. I ran FF7 config, and switched the RIVA 128 to TNT, but to do that I had to check the NVIDIA box. All sound still works, but I still can get the opening video to play, let alone anything after the first menu. The driver is the Direct 3D driver. All settings in my openGL are the same.


EDIT: I went to the Qhimm Wiki page and tried the 7.11 version, fixed all my problems. One last question. Years ago I ran Wallmarket and I think Jenova to modify some gampeplay aspects, because I don't have an extra 80 hours to master materia. Will I need to run the bootleg stuff or can I just download the programs?

Thanks for the help by the way.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kompass63 on 2014-02-17 21:18:57
First start FF7Config to adjust sound and MIDI.
Second run ff7_opengl_corrected.reg (http://www.linkfile.de/download-5237ae9876978e9caf31d2c54ffdb106.php) in order to integrate the driver (see also here (http://forums.qhimm.com/index.php?topic=14922.msg209798#msg209798)).


Each time the original FF7 Config starts, it will automatically reset the display driver.
After that must be activated with the reg file Aalis driver again.

Am I really so hard to understand?  :'(
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DLPB_ on 2014-02-17 21:37:55
You can also use Otyugh trainer to add mastered materia and so forth.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: guitar_dudester91 on 2014-02-17 22:17:12

Each time the original FF7 Config starts, it will automatically reset the display driver.
After that must be activated with the reg file Aalis driver again.

Am I really so hard to understand?  :'(

I did that. What I didn't understand is if I was supposed to run the original config at all, using just aali's. No, you aren't hard to understand, you just come off as an arrogant asshat.

Thanks though for posting the updated openGL file.

You can also use Otyugh trainer to add mastered materia and so forth.

Awesome, thanks for the info.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kompass63 on 2014-02-18 05:27:32
No, you aren't hard to understand, you just come off as an arrogant asshat.

This is probably because I write it down correctly, but you are still doing it wrong.

I downloaded the updated openGL registry and ran it in my FF7 file folder. I ran FF7 config, and switched the RIVA 128 to TNT, but to do that I had to check the NVIDIA box. All sound still works, but I still can get the opening video to play, let alone anything after the first menu. The driver is the Direct 3D driver. All settings in my openGL are the same.

Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: guitar_dudester91 on 2014-02-18 13:13:01
See that's the thing though, it doesn't matter what order you do it in, which is what you would have everyone believe. My problem was solved by switching to an older version of the driver. Thanks for trying to help though.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Erdrick The Hero on 2014-02-18 16:21:02
You MUST run FF7Config.exe FIRST. When you use it, it overwrites ALL FF7 registry entries besides datapath and moviepath (and possibly the values related to disk number, but those shouldn't matter because the game will tell you to insert the appropriate disk anyways when you load a game). Therefore, even if you used the registry file beforehand, it still overwrites the registry entry to use Direct3D.

ANY TIME you use FF7Config.exe, you must then use the .reg file again or the driver will revert to Direct3D, no matter if/how many times you have used the .reg file before.

**TO AVOID CONFUSION: This information is only accurate for versions 0.8.0 and beyond - you definitely don't need a .reg file for versions 0.7.8 - 0.7.11b, nor do I believe you need one for older versions. (As if anybody would still be using a version older than 0.7.11b for FF7. I don't know about FF8.)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: guitar_dudester91 on 2014-02-18 16:30:24
You MUST run FF7Config.exe FIRST. When you use it, it overwrites ALL FF7 registry entries besides datapath and moviepath (and possibly the values related to disk number, but those shouldn't matter because the game will tell you to insert the appropriate disk anyways when you load a game). Therefore, even if you used the registry file beforehand, it still overwrites the registry entry to use Direct3D.

ANY TIME you use FF7Config.exe, you must then use the .reg file again or the driver will revert to Direct3D, no matter if/how many times you have used the .reg file before.

**TO AVOID CONFUSION: This information is only accurate for versions 0.8.0 and beyond - you definitely don't need a .reg file for versions 0.7.8 - 0.7.11b, nor do I believe you need one for older versions. (As if anybody would still be using a version older than 0.7.11b for FF7. I don't know about FF8.)

Ah. Well To be clear, although I typed the process I went through incorrectly, I made sure to follow all instructions. I was under the assumption that Aali's driver and files downloaded from this thread had its own FF7Config.exe file, which would make the one on my install disc a moot point. Whether or not that is the case, I ran the registry Kompass for 0.7.11, and everything is hunky dorey now. Thanks for all of the help, you guys really do make it easy for someone who isn't well versed in these languages.

The biggest hangup I had was a few years ago, Aali's driver had to be selected in the drop down window of the config program. I couldn't find this this time, so that was the most confusing part.

Anyways, thank you everybody for the help.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: nafeasonto on 2014-03-01 14:16:44
Can anyone give me help on this? I put it in the FF7 directory set my resolutions but there i no effect on the game after running the reg file?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Mcindus on 2014-03-10 06:54:55
Hello Aali! I doubt you will see this any time soon, but thank you for the amazing driver!

I had a question about ff8 and it's modpath... is the only thing that works right now the path to the menu?  Also - I have upscaled Triple Triad and wanted to put it into the game -- but have no idea how without a modpath to follow.  I've managed to make the tim file for the cards, but have no way for the game to see it.  I have a forum topic on the subject here (http://forums.qhimm.com/index.php?topic=15006.0).

Any chance there's plans on having the driver be able to read external tim files placed in a folder?

Thanks! You're amazing!
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: inukaze on 2014-03-14 18:50:52
Hi There , thanks a lot , i finally update from Aali OpenDriver from 0.7.10 to 0.8.1 :D

Well im Linux User , im using "Wine 1.7.5" , to play the game , and this Driver OpenGL works perfect.

i just wanna know if someone , have a method to put all data of game , in where the game are installed
and load directly from Hard disk , without the game "cd change" . Thanks for any answer , you can gave me about this.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Shard on 2014-03-14 19:13:54
You can't. The CD change is built into the game's scripting engine. It asks you for disc changes even if they're already in your optical drive.

If you rip your own CDs and store the ISOs on your hard drive, you can use something like Daemon Tools to mount them to a virtual drive when it asks for switches, so you don't need to physically swap them yourself.

#First world problems.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Vgr on 2014-03-14 23:06:24
If it's FF7, you can. If it's FF8, you can't. But you can do virtual images, like Shard said.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: inukaze on 2014-03-15 22:52:37
Shard , im using Linux , and Using Wine 1.7.X to play the game
i use "CDEmu" to mount the ISOS , and game works great , but the unique thing its annoying me its the disc change

This OpenGL Driver, have a "Direct Mode" someone , had use it ???
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: insidious611 on 2014-03-22 05:40:00
So I'm having some odd behavior out of the VGMstream plugin. Specifically, when I start the game, when the bombing run music is supposed to start playing, I get silence. At some point *after* that, the music starts working. Sometimes it's after the first battle. Sometimes I have to change the music volume in the in game options menu. Sometimes it just won't start at all. Generally, if it does start working, it doesn't stop working, unless I restart the exe. Also, music is often missing when I load a save game, even if it was playing before I saved.

I have Aali 0.8.1b, Reunion, and Anxious Heart installed. (In that order). Nothing else.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Vgr on 2014-03-22 11:54:14
Don't use Anxious Heart. 0.8.1b has support for the music already.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DLPB_ on 2014-03-22 12:00:22
Don't use Anxious Heart. 0.8.1b has support for the music already.

Anxious Heart has been updated to install the ogg properly for the new version of Aali's driver.  So DO install it.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Vgr on 2014-03-22 12:02:41
Oh. My bad.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: insidious611 on 2014-03-23 04:47:03
Yeah, I'm using the very latest which outright says it doesn't support FF7Music anymore and supports the vgmstream plugin, so I don't know what's going on *shrugs*
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: seijuro on 2014-03-31 20:59:57
Hey just installed this new driver, but now ALL texture mods are not showing up anymore. And even the font and Menu/GUI looks very pixelated.

Did I do something wrong? Or do I have to load it in 7th Heaven or something?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kompass63 on 2014-03-31 21:40:00
Yeah, I'm using the very latest which outright says it doesn't support FF7Music anymore and supports the vgmstream plugin, so I don't know what's going on *shrugs*
FF7Music also works with the new driver.
Only Covarrs Installer could make problems...


Hey just installed this new driver, but now ALL texture mods are not showing up anymore. And even the font and Menu/GUI looks very pixelated.

Did I do something wrong? Or do I have to load it in 7th Heaven or something?
The new driver don't supports textures in the folder "textures" anymore.
The "Team Avalanche GUI v2.0.8" Mod no longer works, that is also installed with bootleg.
But that belongs in another thread (http://forums.qhimm.com/index.php?topic=13212.msg211751#msg211751)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: ZellSF on 2014-04-12 11:36:25
Seems to be some sort of regression in 0.8 branch to me.

Color range is wrong in the new ffmpeg plugin. Everything is washed out and blacks are now grey. Just replacing ffmpeg_movies.fgp with an older version fixes it.


Not sure if this has been asked, but is it possible to center the image so there's black bars above and below it as opposed to just below?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Rumbah on 2014-04-12 20:14:48
The problem is with the color conversion shader, you can try the following one:

http://forums.qhimm.com/index.php?topic=14925.msg209483#msg209483
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Tekkie.X on 2014-04-14 16:39:20
Nope, it's not intended for use with the Steam version.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Covarr on 2014-04-14 16:43:35
If you want to use it with the Steam version, you'll need to convert it to the 1998 version first. Of course, I only advise this if you want to use mods that require it; if you just want the features built into the driver itself, they're largely already included in the Steam version.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2014-04-14 17:56:38
Nah, the opengl driver handles the FPS far better and the Hyperjump crash is also solved. But the question is for which FF you want to use it? I think the direct9 and opengl driver are very equal for VIII.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: ZellSF on 2014-04-16 12:50:55
New sound driver seems to mute sound effects a lot when it should only be muting music. Known issue?

At the end of the Kalm flashback this is especially obvious:

http://www.youtube.com/watch?v=qmlBdYXxzWg

1:55:40 to 1:57:10 is all silence here.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: WyndBalduram on 2014-04-25 21:40:01
I am running the old version of  FF7 with version 0.81b of Aali's OpenGL drivers, and everything is white.  My App.log is saying that textures are failing to load.  I ran a max install, applied the 1.02 patch, installed the 0.81b drivers, configured FF7config.exe, ran the updated registry file, and adjusted the opengl config file.  Beginning fmv is white, textures are white - models load though.  What do I have to do to fix this?

Here is a copy of my app.log



Code: [Select]

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 260M/PCIe/SSE2 3.3.0
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 8192x8192
[00000000] INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 1280x960
[00000000] INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//flevel/hand_1_00.png, failed
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//flevel/sibuki1_00.png, failed
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//flevel/sibuki2_00.png, failed
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//flevel/sibuki3_00.png, failed
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//flevel/sibuki4_00.png, failed
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//cr/opback_a_00.png, failed
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//cr/opback_b_00.png, failed
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//cr/opback_c_00.png, failed
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//cr/opback_d_00.png, failed
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//cr/opback_e_00.png, failed
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//cr/opback_f_00.png, failed
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//cr/name1_a_00.png, failed
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//cr/name1_b_00.png, failed
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//cr/name2_a_00.png, failed
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//cr/name2_b_00.png, failed
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//cr/name3_a_00.png, failed
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//cr/name3_b_00.png, failed
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//cr/name4_a_00.png, failed
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//cr/name4_b_00.png, failed
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//cr/name5_a_00.png, failed
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//cr/name5_b_00.png, failed
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//cr/name6_a_00.png, failed
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//cr/name6_b_00.png, failed
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//cr/name7_a_00.png, failed
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//cr/name7_b_00.png, failed
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//cr/name8_a_00.png, failed
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//cr/name8_b_00.png, failed
[00000017] set music volume trans: 127->0, step=60
[00000082] END OF CREDITS!!!
[00000082] Entering MAIN
[00000082] set music volume: 127
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/usfont_a_l_00.png, failed
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/usfont_b_l_00.png, failed
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_a_l_00.png, failed
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_b_l_00.png, failed
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_c_l_00.png, failed
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_d_l_00.png, failed
[00000082] Exiting MAIN
[00000082] START OF MENU SYSTEM!!!
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/usfont_a_h_00.png, failed
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/usfont_b_h_00.png, failed
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_a_h_00.png, failed
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_b_h_00.png, failed
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_c_h_00.png, failed
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_d_h_00.png, failed
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/cloud_00.png, failed
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/barre_00.png, failed
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/tifa_00.png, failed
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/earith_00.png, failed
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/red_00.png, failed
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/yufi_00.png, failed
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/ketc_00.png, failed
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/bins_00.png, failed
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/cido_00.png, failed
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/buster_00.png, failed
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_b_h_01.png, falling back to palette 0
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_b_h_00.png, failed
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/usfont_a_h_14.png, falling back to palette 0
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/usfont_a_h_00.png, failed
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/usfont_b_h_14.png, falling back to palette 0
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/usfont_b_h_00.png, failed
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_a_h_01.png, falling back to palette 0
[00000082] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_a_h_00.png, failed
[00000348] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_b_h_07.png, falling back to palette 0
[00000348] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_b_h_00.png, failed
[00000348] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_d_h_07.png, falling back to palette 0
[00000348] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_d_h_00.png, failed
[00000348] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/usfont_a_h_10.png, falling back to palette 0
[00000348] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/usfont_a_h_00.png, failed
[00000348] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/usfont_a_h_12.png, falling back to palette 0
[00000348] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/usfont_a_h_00.png, failed
[00000348] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/usfont_b_h_10.png, falling back to palette 0
[00000348] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/usfont_b_h_00.png, failed
[00000348] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/usfont_b_h_12.png, falling back to palette 0
[00000348] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/usfont_b_h_00.png, failed
[00000532] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/usfont_a_l_00.png, failed
[00000532] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/usfont_b_l_00.png, failed
[00000532] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_a_l_00.png, failed
[00000532] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_b_l_00.png, failed
[00000532] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_c_l_00.png, failed
[00000532] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_d_l_00.png, failed
[00000532] END OF MENU SYSTEM!!!
[00000532] Entering MAIN
[00000536] Exiting MAIN
[00000536] Field Start
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_00_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_01_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_02_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_03_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_04_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_15_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_15_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_15_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_16_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_16_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_16_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//char/AABB_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//char/AABC_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//char/AABD_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//flevel/c_eye2_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//flevel/c_eye2r_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//char/AVGB_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//char/AVGE_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_00_01.png, falling back to palette 0
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_00_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_01_02.png, falling back to palette 0
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_01_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_01_03.png, falling back to palette 0
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_01_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_02_04.png, falling back to palette 0
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_02_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_02_06.png, falling back to palette 0
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_02_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_02_07.png, falling back to palette 0
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_02_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_03_07.png, falling back to palette 0
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_03_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_03_08.png, falling back to palette 0
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_03_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_03_09.png, falling back to palette 0
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_03_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_03_10.png, falling back to palette 0
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_03_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_03_11.png, falling back to palette 0
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_03_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_04_11.png, falling back to palette 0
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_04_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_15_12.png, falling back to palette 0
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_15_00.png, failed
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_16_12.png, falling back to palette 0
[00000536] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_16_00.png, failed
[00000545] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_15_13.png, falling back to palette 0
[00000545] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_15_00.png, failed
[00000545] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_16_13.png, falling back to palette 0
[00000545] INFO: tried to load c:\Games\Final Fantasy 7\/mods//field/nmkin_4/nmkin_4_16_00.png, failed
[00000679] Entering MAIN
[00000681] Exiting MAIN
[00000681] START OF MENU SYSTEM!!!
[00000681] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/usfont_a_h_00.png, failed
[00000681] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/usfont_b_h_00.png, failed
[00000681] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_a_h_00.png, failed
[00000681] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_b_h_00.png, failed
[00000681] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_c_h_00.png, failed
[00000681] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_d_h_00.png, failed
[00000681] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/cloud_00.png, failed
[00000681] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/barre_00.png, failed
[00000681] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_b_h_07.png, falling back to palette 0
[00000681] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_b_h_00.png, failed
[00000681] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_b_h_01.png, falling back to palette 0
[00000681] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_b_h_00.png, failed
[00000681] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_d_h_07.png, falling back to palette 0
[00000681] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_d_h_00.png, failed
[00000681] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_d_h_05.png, falling back to palette 0
[00000681] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_d_h_00.png, failed
[00000681] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/usfont_a_h_14.png, falling back to palette 0
[00000681] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/usfont_a_h_00.png, failed
[00000681] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/usfont_b_h_14.png, falling back to palette 0
[00000681] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/usfont_b_h_00.png, failed
[00000702] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_a_h_01.png, falling back to palette 0
[00000702] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_a_h_00.png, failed
[00000810] WM_CLOSE
[00000810] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/usfont_a_l_00.png, failed
[00000810] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/usfont_b_l_00.png, failed
[00000810] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_a_l_00.png, failed
[00000810] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_b_l_00.png, failed
[00000810] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_c_l_00.png, failed
[00000810] INFO: tried to load c:\Games\Final Fantasy 7\/mods//menu/btl_win_d_l_00.png, failed
[00000810] END OF MENU SYSTEM!!!
[00000810] Field Quit
[00000810] UNINITIALIZE DD
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kompass63 on 2014-04-26 06:35:28
Quote
[00000001] INFO: tried to load c:\Games\Final Fantasy 7\/mods//flevel/hand_1_00.png, failed
You've set the option for the mod_path wrong, I think.
Either on 'mod_path = none' or to sub-folders in the mods folder, eg

mod_path = Reunion
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: WyndBalduram on 2014-04-26 14:04:21
Thank you for checking out my problem, Kompass.

 I set mod_path equal to none, and it simply treated it as if there were a sub-folder in the mods folder called "none".   :P  It did not disable searching for mod files.   I don't have any mods installed - I was just wanting to play the game with the updated graphics engine with all the original models and textures, with updated music.  The graphics work fine with version 0.7.11b, but then I can't use the updated music.  Is there a way to basically tell this driver to use the default textures?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kompass63 on 2014-04-26 16:45:22
Actually should be at 'none', the original files are used, unless they are faulty.

You can copy from the installation CD the folder 'data' to your game folder again manually.

Or did you forget to install the 'Official Patch 1.02'?
Look here
http://appdb.winehq.org/objectManager.php?sClass=version&iId=10317&iTestingId=56978
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: WyndBalduram on 2014-04-27 01:06:34
I did install the latest 1.02 patch before applying the graphics plugins.  I haven't tried copying the data directly from the CD's - I made images of my old discs and am using Daemon Tools to mount them.

I went ahead and uninstalled and reinstalled the game (max install), applied full control in the security settings of the folders to the users group, applied the recommended patches and drivers in the correct order, etc.  Based on everything I have read, I strongly believe I did everything necessary for the game to run properly.  The FMV sequences still appear only as blank white screens (audio works) and the textures are all white.  The shapes of the textures are there, they are just white.  This is puzzling to me!  Lol
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kompass63 on 2014-04-27 05:09:28
Do you have the original installation CD yet?
Attempts to copy the folder 'data' from there to your hard drive.
I had to also massive problems to produce clean images of the CD's.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: WyndBalduram on 2014-04-28 17:41:41
I have copied the contents of the data folder from the original installation disc to the HDD, to no avail.  The problem i am having is the exact same as the problem that folks have run across with the 0.7.11 drivers, I think they called it the "everything is made of light" error.  To fix that problem, you just had to put use_shaders = off in the config file, but doing that with 0.8.1b does not work - an error pops up saying something to the effect that command does not exist or something.  =P  Thank you for putting up with me.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2014-04-28 19:08:51
You have a texture problem, has nothing to do with the shaders (at last this time).
Do you have the latest driver installed for you graphic card?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: WyndBalduram on 2014-04-28 19:31:19
I do indeed have the latest drivers for my card installed.  I installed them early last week hoping it might solve the issue.  I have an nvidia mobile gtx I think.  I am not at computer now so will have to get specifics later if they are needed.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kompass63 on 2014-04-29 07:06:19
The mistake in his app.log (http://forums.qhimm.com/index.php?topic=14922.msg212429#msg212429) point rather to the fact that the Prorgamm the lgp files can not unpack properly.

One possibility would be that WyndBalduram has installed (eg) German version of FF7, but uses the engischen 1.02 patch.
But then one would have also to rename the gflevel.lgp in flevel.lgp, etc...
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: WyndBalduram on 2014-04-29 10:16:25
If this helps, the version of the game I have is the original 1998 version.  I bought the game when it originally came out for PC and have held onto the discs all this time.  It is the US english version, and so far as I can tell I used the English version of the 1.02 patch. 
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kompass63 on 2014-04-29 23:19:13
@ WyndBalduram

Have you installed 'norton 360'?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: WyndBalduram on 2014-04-30 03:22:10
Holy cow... I feel like an idiot...  :oops:

First, let me say that no, I don't have Norton 360 installed.

Second - I double checked, just to make sure I had the latest drivers for my graphics card installed...  Turns out I didn't.  I drivers that I referred to in previous post were either beta versions or the downright wrong ones.

I just updated my drivers to the actual newest versions... and... voila.  Works perfectly.

SORRY SORRY SORRY for wasting time!   :-D Thank you again for all of your patience and help.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Athelias on 2014-05-07 03:44:25
Hello, I was wondering if there was a way to make the backgrounds look better in FF8? Character models and monsters look great, but the backgrounds in towns look the same as before.  Is there like a filter or something for these? If not, are there any mods that make the backgrounds look better?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: shOcKmAnz on 2014-05-19 08:56:22
cann't look for Black Materia


ORIGINAL !!

(http://i1259.photobucket.com/albums/ii554/shockmanz/2_zps79cd21c2.jpg) (http://s1259.photobucket.com/user/shockmanz/media/2_zps79cd21c2.jpg.html)

MOD !!

(http://i1259.photobucket.com/albums/ii554/shockmanz/1_zps13e211e5.jpg) (http://s1259.photobucket.com/user/shockmanz/media/1_zps13e211e5.jpg.html)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Hellbringer616 on 2014-05-19 16:31:14
This could be an issue with the mods you're using and not the graphics driver.
Try running the game without mods and using the graphics driver. though it looks like that is what you did. Ask for support for the mod on the mod thread
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: nfitc1 on 2014-05-19 21:38:24
I just upgraded my machine's HDD and had to re-install a lot of stuff. This happened:
Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. ATI Mobility Radeon HD 5650 4.2.11672 Compatibility Profile Context
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
[00000000] INFO: vertex shader compile log:
Vertex shader failed to compile with the following errors:
[00000000] INFO: fragment shader compile log:
Fragment shader failed to compile with the following errors:
[00000000] INFO: main program link log:
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called.  Link failed.

[00000000] ERROR: failed to load shaders

It might be a driver problem. I was working on ATI's 12.4 before my upgrade and now I think I installed 13.9.

EDIT:
Nevermind. A reboot or two fixed it.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: SymphoniC on 2014-05-30 20:10:41
Hey guys, any idea what it will take to get the OpenGl driver working with the Simplified Chinese patch?
Title: Final Fantasy 8 failed to load shaders
Post by: Iceboundphoenix on 2014-06-22 19:20:04
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
[00000000] INFO: NVIDIA Corporation GeForce GTX 770/PCIe/SSE2 4.4.0
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
[00000000] ERROR: failed to stat file /shaders/main.vert
[00000000] ERROR: failed to load shaders

The game attempts to start up but gets to a black screen with the error that the shaders failed to load. I have tried putting the commands to not load shaders in the config file but that does not seem to be working. I have the newest driver version 8.1 and am using the ff8 launcher 1.4 to use the hard.dll for my play through. I have installed the eax properly and updated the game. Does it matter where the command (use_shaders = no) goes in the config file?
I am using a gtx 770 graphics card would there be any other things preventing the shaders from loading?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Vgr on 2014-06-22 22:55:46
Don't use the FF8Launcher. Add the "load_library = hard.dll" in your config file instead. Aali's driver overrides the obsolete launcher.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Iceboundphoenix on 2014-06-23 00:57:42
load_library = Hard.dll
load_library = Publish.dll
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = yes
load_shaders = no


This is just a small cutout of the cfg file for FF8 I have both of those commands placed into the file but from what I can tell its having no effect in booting the game up. I still am greeted with a failed to load shaders. Am I inputting the commands wrong? Do I need to have the commands inputted a certain way or in a certain location within the .cfg file?  I have the steam version of FF8, is this version incompatible with these mods? Is the launcher mod causing any kind of problem such that it would interfere with the shaders loading? So I should not use the launcher mod with this graphics driver gotcha. Does having the launcher mod already in the FF8 folder at this time make the graphics driver unstable or cease to work properly? I can't think of anything I missed to ask or touch on.

Edit: I have reinstalled FF8 and am no longer using the ff8 launcher 1.4. The Only mods that are in the folder are the roses and wine music mod, the hard.dll file along with the gl driver from aali. I am still receiving the same error message from the app.log about the shaders failing to load. Now this happens when I try to run the game right from the FF8.exe within the main directory. I can start the game up through the steam user interface without receiving the error failed to load shaders. Does starting the game up from the steam interface stop the gl driver from working? Does this gl driver work with the steam version? Is this error message that the shaders not loading stemming from me using the steam version and or booting the game from the FF8.exe from within the game directory?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Vgr on 2014-06-24 17:11:55
I'm not sure, but I think you don't need Aali's driver with the Steam version.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Iceboundphoenix on 2014-06-24 19:25:07
So would the posts I have seen in some other threads hold some truth that square used aali's driver for the steam release? If I don't need to use the driver what will be the ramifications of trying to install or use other mods down the line if I don't have the driver? The game still says that its 1.1 which is curious because I put the 1.2 nividia patch into my folder when I tried to run the patch .exe that is when the game tries to load and fails to load shaders? Does it not matter where I place the .cfg commands in the file? I feel like something is amiss because if I put the command (use_shaders = no) it does not work because if the command worked why would I still be receiving a failed to load shaders error. I feel as if I am missing something with the command inputs that is causing the command not to be taken literally and thus why I still receive the failed to load shaders. I can still run the game through steam though which is the most curious thing about it.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Vgr on 2014-06-24 20:41:38
The Steam/Square Enix store versions are different than the 1998 release. I don't think Square used Aali's driver for the release, but it wouldn't surprise me either. I don't have the Steam game so someone else might be better than me to provide support.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Iceboundphoenix on 2014-06-24 22:20:14
Fair enough I can only go by what I have seen from other posts on the subject of the driver being used. I have already payed for the steam version and from what I can guess it would cost 20 something or more dollars to get the official version of FF8 PC version. Not really down for that so I am sure I can just wait for more support to come to the steam version. In all honesty I am really only interested in playing FF 8 with a hardcore mod of sorts installed. Whether I can figure out how to do that with the steam or psxe version I don't know. If I could figure out if the driver could work with the steam version and get the hard.dll thing to load it I could solve that dilemma that is bothering me.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Vgr on 2014-06-24 23:50:26
There is the Hardcore Patch by Colly (http://forums.qhimm.com/index.php?topic=11026.0) that works for the PC version of FF8, if that's what you're looking at.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Iceboundphoenix on 2014-06-25 00:29:29
Would this patch work with the steam version though? Thats the kicker and the deciding factor I will leave an update after I uninstall FF 8 and reinstall fresh I will apply this mod and post my findings. Thank you for the link.

I installed FF8 steam fresh. I then installed roses and wine and after that replaced a few sound files with my own custom ogg looping ones. From there I used the nvidia 1.2 patch for FF8. Before I used this patch I tried to run the game from the FF8.exe file within the main directory but to no avail. Instead of failed load shaders it simply did not want to boot the game. After the patch was installed the same issue occurred with me unable to boot the game. I can boot the game from the steam user interface but what this does I don't know. The music mod works fine but whats the determining factor to finding out if the hardcore mod from colly even works? The flying beetles dealt 7 damage to me and I picked the omega diffculty sounds a little weak. Does booting the game from the steam interface cease this mod to work or does it only work if booted up from the actual .exe in the main directory? If the case is the later then would replacing the .exe with another make a difference? What could be causing such an issue from pretty much a fresh install of FF8 curious...... I know I ask a lot of questions heh
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2014-07-04 10:55:34
I currently make a resume where we are with FF7 moding and there is a bug I haven't mentioned yet. The FPS in the Chocobo minigame goes wild: sometime the speed correct and is doubled after the finish, sometimes the whole race is at doubled speed, sometimes the race menu is to fast, but most times it's a mixture of all.
Is there a way to fix it?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: ProtoX on 2014-07-09 00:55:13
I believe the yamp mini game patch can fix it with out needing v-snyc (which I like using) only thing is it forces 30fps on the mini games and in my opinion works well. I care less about Dan's 60 fps minigame mod which makes no sense due to the fact games back then were 30 fps max
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DLPB_ on 2014-07-09 08:10:13
I believe the yamp mini game patch can fix it with out needing v-snyc (which I like using) only thing is it forces 30fps on the mini games and in my opinion works well. I care less about Dan's 60 fps minigame mod which makes no sense due to the fact games back then were 30 fps max

You're wrong.  :-P The playstation works internally at 60fps.  The coaster and snowboard are 60fps on the PSX.  The sub and bike games are 30 (frames are doubled up on the PSX for this to work).

You are making the mistake of not differentiating between the internal speed of the playstation, and the output of an interlaced television (that also works on fields, not frames).

The coaster and snowboard minigames are actually unplayable on PC when not 60.  Go and play the playstation versions, then try to play PC.  You'll find that the handling is all wrong in the PC version due to losing 30 frames a second.  I actually looked at this in an emulator.  You can record the minigames using Fraps, and actually SEE each individual frame of the 60. 

My mod isn't trying to do something that wasn't there originally, it is RESTORING the correct frame rate.  Aali simply made the mistake of limiting them wrong.  He has changed this for the next driver revision.  The other problem was that the coaster aimer speed is wrong on PC... I corrected this too.  I think Aali is also adding that to next driver revision.

On a related note, battles are 60fps on the PSX.  It's just the main visuals are quadrupled.  The menu part is not.  Hence why Cait's / Tifa's / Battle reels are much smoother in the PSX version, and why lining the reels up is harder on PC.

You can see this here:

https://www.youtube.com/watch?v=67MvmmgaRjw

What I am trying to say is, the whole game runs at 60fps on PSX.  It's just a matter of which parts the designers limited, and what they limited to.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2014-07-09 17:12:23
So it seems that the internal renderer goes crazy in the Chocobo minigame, because the FPS are always 30.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: yarLson on 2014-07-17 06:06:46
Just curious if you have a handle on why a lot of the lighting layers don't animate correctly when you try to use custom backgrounds, even though they work fine with the unmodified backgrounds.  It seems to be a problem with the driver and not Palmer, though I don't know for sure.  If you need an example; one I can remember right off the top of my head is aerith's house scene.  The waterfall doesn't animate in Omzy's or my field packs because the animation depends on a lighting effect, but the original works just fine.

Just curious because the upscale projects look kinda strange with pixelated lighting effects and just plain stale with no effects at all.  Since I put so much damn time into upscaling these background I am just wondering if this is fixable since it's the biggest roadblock to completion at this point.  Also it will become a road block for Team Avalanche in the future once they have more and more scenes finished up.

I don't mind if a fix takes time, just wondering if you have put any attention to it yet.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Aali on 2014-07-17 06:45:26
Those animations rely on the field script being able to modify the palette in real-time (changing the actual colors in the palette, not just switching between different palettes). Obviously that cannot work with your upscaled images since there is no palette to speak of. In theory it would be possible to create upscaled images that use the original palettes but that would kind-of defeat the point not to mention be difficult to implement and since there's no hardware from this millenium that supports paletted textures it would run incredibly slow even if you could make it work.

I have been thinking long and hard on this one, I figure the best bet would be to somehow analyze the field script to figure out what effect it is trying to accomplish and implement it with a shader. That is unfortunately only slightly more feasible than the above "solution".
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2014-07-17 11:44:30
What actually is the point of the new timer? :?
The game seems to run faster if it is enabled. On field I have 34 FPS instead of 30. If I disable it everything seems to run as it should.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Aali on 2014-07-17 12:43:41
The old "timer" uses this mechanism: http://en.wikipedia.org/wiki/Time_Stamp_Counter (http://en.wikipedia.org/wiki/Time_Stamp_Counter)

Quote
Under Windows platforms, Microsoft strongly discourages using the TSC for high-resolution timing for exactly these reasons, providing instead the Windows APIs QueryPerformanceCounter and QueryPerformanceFrequency

Which is exactly what the new timer does.

I've never had a problem with FPS being wonky but DLPB has discovered a strange piece of code that might cause field FPS to be slightly higher than normal and the issue is machine-dependent. I will be looking into it.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2014-07-17 13:12:14
Thanks for the explanation.  :D
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DLPB_ on 2014-07-17 16:24:19
What actually is the point of the new timer? :?
The game seems to run faster if it is enabled. On field I have 34 FPS instead of 30. If I disable it everything seems to run as it should.

As Aali said, the piece of code could cause that.  Get HextLaunch and make a hext file (or just use a memory editor) and change this:

007B7848 = 00 00 00 00 00 00 00 00

With hext file you can do

7B7848 = 00 : 8

This will remove what seems to be the erroneous value from the field calculation.  Let me know what happens.  You will need to enter a field from the world map, or load the game, for this to take effect.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2014-07-17 16:41:38
Yeah this works.  ;D
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DLPB_ on 2014-07-17 16:50:38
Yeah this works.  ;D

As I thought... that value has NO place being there at all. Well, not anymore anyway.  I'll leave it to Aali to see what's what ;)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: yarLson on 2014-07-17 16:53:31
Those animations rely on the field script being able to modify the palette in real-time (changing the actual colors in the palette, not just switching between different palettes). Obviously that cannot work with your upscaled images since there is no palette to speak of. In theory it would be possible to create upscaled images that use the original palettes but that would kind-of defeat the point not to mention be difficult to implement and since there's no hardware from this millenium that supports paletted textures it would run incredibly slow even if you could make it work.

I have been thinking long and hard on this one, I figure the best bet would be to somehow analyze the field script to figure out what effect it is trying to accomplish and implement it with a shader. That is unfortunately only slightly more feasible than the above "solution".

So would you have to write the shaders by hand or is it theoretically possible to procedurally generate them based on the code in the field scripts?  Either way it seems like a lot of work.  Also, if current hardware doesn't support paletted textures how do the originals show up correctly in game.  Just trying to wrap my head around this.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Aali on 2014-07-17 23:52:28
So would you have to write the shaders by hand or is it theoretically possible to procedurally generate them based on the code in the field scripts?  Either way it seems like a lot of work.  Also, if current hardware doesn't support paletted textures how do the originals show up correctly in game.  Just trying to wrap my head around this.

Writing the shaders by hand would be insanity, generating them from the field script or perhaps analyzing the palettes themselves is the only practical way of doing it. Original textures are converted to plain BGRA textures on the fly. That's already kind of slow but acceptable on modern PCs, a 4x resize however would require 16x the amount of CPU power and GPU bandwidth.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: BesideTheVoid on 2014-07-18 20:42:02



The last thing, which bugs me are the shadows in battle.

Well, I guess I should say that the whole transparency system for the effects doesn't look right. On PSX the transparency faded from the center to the edge, but I don't know if it is possible to create this effect on PC easiely.

(Noone replied to Kaldarasha's question other than someone saying his screenshot was stretched from 4:3 to 16:9)
Aali, is there any answer to whether this (or dynamic shadows) is possible?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Aali on 2014-07-19 00:32:50
The shadows (and probably other effects) in battle were changed pretty drastically for the PC version because graphics cards at the time didn't support subtractive blending. While it's technically possible, there's no easy way to bring back the PSX shadows.

Dynamic shadows is not happening until we get q-gears running though, the graphics engine would need to be pretty much rewritten with that in mind to make it work. And even then every single battle scene would probably have to be remodeled to make it look okay.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2014-07-19 13:00:52
The question is what's wrong with the average blending channel. It actually should support textures which have different Alpha values ,but it also adds a translucent to the texture. If the easiest solution would mean that we have to change a lot off textures than it's the way it is. We need to redo the magic effects anyway and other textures shouldn't be a huge problem to make them as they were before. Maybe you will add an option to switch between the old and new rendering of the average channel. So we can change the textures, while the other can still play with the normal textures.
Maybe I'm wrong but I guess the change you had made in the previous version was maybe a correct one.

Edit:
I have currently rolled back to the previous release 0.8b and tested some magic effects. They look better, if not as they look as they should (even the savepoint looks better). So because only a few textures were affected I suggest you will implement it again and we will fix the textures by hand.

For the shadows: I need to know how the texture looks in kage.dat or even if there is a texture present, which I start to doubt. Maybe we need to hack a texture in?  :?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Aali on 2014-07-19 14:57:38
The problem is that the engine abuses and misuses the average blending mode. It should never have been used for "real" alpha blending, there should have been a separate mode for that. As a result the change I did in 0.8b improves some things and completely breaks others. It's not an issue for modpath textures and never was, those always use alpha blending so all you have to do is turn off the PSX blending modes to get proper blending without the average effect.

Since the PSX does not have alpha blending it's safe to assume that any alpha blending used in the PC port is some kind of hack to make up for the lack of subtractive blending.

IIRC the shadows on PC are just a vertex colored triangle fan, there's no texture.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2014-07-19 15:53:22
I guess I need to search for my test shadow field model and make some tests to see if I understand what you say right...

Edit:
Maybe I got you wrong but this is the result of my tests:

I have tried to replace the shadow texture with its external counter part, but no matter which setting I use it doesn't use the correct alpha blending:
(http://s14.directupload.net/images/140719/kqty5pgr.jpg)

As you can see I need to change the status for the shadow part to average to get alpha blending to work, but that's not as I had planed that it should look like. I wasn't sure if I replaced the shadow texture right, so I painted an big red A on it. Well I had done it right...

Here is the same with the driver built before and that's what I expected the shadow should look like. Though I still need to set the blending for the part to average:
(http://s14.directupload.net/images/140719/ohhpbf6m.jpg)

So for me is it better to fix a few textures and have a blending mode which works. The other way would mean that I have to clean all the models from any kind of average blending and then create external textures for them, but only if the external textures would blend right (which they currently fail to do). Also I don't know how to clean the average blending from the magic effects.  :|
Maybe you meant it in another way, but for me looks the 'fix' from the previous version as the best way, because it would involves the least work.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: BesideTheVoid on 2014-07-23 20:52:59
I agree that the previous version's blending fix is necessary though there are issues. I would be glad to help clean textures. I can write programs to manipulate the bit depth or generate the images automatically if needed. I also have an algorithm that replaces 1-bit or color key transparency with 8-bit alpha so if that helps I can adapt it to this. The "discs" are really obvious and date the game (actually, that issue predates the game since it is more like a NES shadow than a PSX shadow). Please clarify what would need to be done and I for one would be glad to help.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Aali on 2014-07-23 21:07:26
I guess I need to search for my test shadow field model and make some tests to see if I understand what you say right...

Edit:
Maybe I got you wrong but this is the result of my tests:

I have tried to replace the shadow texture with its external counter part, but no matter which setting I use it doesn't use the correct alpha blending:

As you can see I need to change the status for the shadow part to average to get alpha blending to work, but that's not as I had planed that it should look like. I wasn't sure if I replaced the shadow texture right, so I painted an big red A on it. Well I had done it right...

Here is the same with the driver built before and that's what I expected the shadow should look like. Though I still need to set the blending for the part to average:

That is quite strange and not how I intended it to work. Could you send me the files you used to test this? And just to be sure, can you check that fancy_transparency is on? I don't see why anyone would turn it off but that would disable the alpha blending.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2014-07-24 06:17:07
https://mega.co.nz/#!yBlTRB6I!ecdl9g_hyhp6RYenhrsDDHQ5fbgt67nebcPC3_1c_Wc

I made two versions for you. One with average shadow and one with normal.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: LeonhartGR on 2014-08-21 08:51:42
Are those errors about the missing textures normal?:
Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF8 1.2 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 760/PCIe/SSE2 4.4.0
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1280x720, output resolution 1280x720, internal resolution 1280x960
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZING SOUND...
[00000001]   initializing direct sound
[00000001]   EAXDirectSoundCreate
[00000001]   creating primary buffer
[00000001]   initializing audio data
[00000001]   OK
[00000001]   initializing streaming
[00000001] SOUND INITIALIZED
[00000001] DIRECT MUSIC - Enumerating Ports...
[00000001] PORT 0: Microsoft MIDI Mapper [Emulated]
[00000001] GUID={0x71951757,0xa58a,0x43de,0x95,0x62,0x9f,0x68,0xd6,0xe7,0x4a,0x76}
[00000001] PORT 1: Microsoft GS Wavetable Synth [Emulated]
[00000001] GUID={0x3cceaa76,0xbe14,0x4339,0xb3,0xdf,0xdf,0xf,0x7a,0xda,0xa8,0xba}
[00000001] PORT 2: Microsoft Synthesizer
[00000001] GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
[00000001] Creating Port1...
[00000001]     [00000001] Microsoft Synthesizer[00000001]
[00000001]   Port1 supports XG data
[00000387] BinkClose
[00000389] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\hires\sysfld00_00.ctx for writing: No such file or directory
[00000389] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\hires\sysfld01_00.ctx for writing: No such file or directory
[00000389] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\hires\iconfl00_00.ctx for writing: No such file or directory
[00000389] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\hires\iconfl01_00.ctx for writing: No such file or directory
[00000389] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\hires\iconfl02_00.ctx for writing: No such file or directory
[00000389] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\hires\iconfl03_00.ctx for writing: No such file or directory
[00000389] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\icon_00.ctx for writing: No such file or directory
[00000389] GLITCH: missed palette write to external texture data\eng\menu\icon
[00000978] SdMusicPlay ()
[00000978] sd_music_play (number=0, song_id=79, volume=0)
[00000978] midi_play...
[00000978] Stopping Performance
[00000978] Loading DLS...
[00000978] midi_play FAILED!:  returning 0
[00001854] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\hires\sysfld00_02.ctx for writing: No such file or directory
[00001854] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\hires\sysfld01_02.ctx for writing: No such file or directory
[00001855] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\hires\Face_b00_00.ctx for writing: No such file or directory
[00001855] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\hires\Face_b01_00.ctx for writing: No such file or directory
[00001855] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\hires\Gf_big00_00.ctx for writing: No such file or directory
[00001855] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\hires\Gf_big01_00.ctx for writing: No such file or directory
[00001855] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\hires\sysfld00_03.ctx for writing: No such file or directory
[00001855] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\hires\sysfld01_03.ctx for writing: No such file or directory
[00001856] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\start00_00.ctx for writing: No such file or directory
[00001856] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\start01_00.ctx for writing: No such file or directory
[00001857] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\hires\iconfl01_02.ctx for writing: No such file or directory
[00001859] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\hires\sysfld00_07.ctx for writing: No such file or directory
[00001859] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\hires\sysfld01_07.ctx for writing: No such file or directory
[00002667] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\hires\iconfl00_01.ctx for writing: No such file or directory
[00002667] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\hires\iconfl00_02.ctx for writing: No such file or directory
[00002667] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\hires\iconfl01_01.ctx for writing: No such file or directory
[00003014] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\hires\iconfl00_05.ctx for writing: No such file or directory
[00003104] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\hires\iconfl00_23.ctx for writing: No such file or directory
[00003104] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\hires\iconfl00_07.ctx for writing: No such file or directory
[00003104] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\hires\iconfl01_23.ctx for writing: No such file or directory
[00003104] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\hires\iconfl02_02.ctx for writing: No such file or directory
[00003104] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\hires\iconfl02_23.ctx for writing: No such file or directory
[00003104] ERROR: couldn't open file c:\games\Final Fantasy VIII/mods/mods/cache/data\eng\menu\hires\iconfl03_23.ctx for writing: No such file or directory
[00004444] WM_CLOSE
[00004444]
Releasing Performance...

[00004444]
Releasing Loader...

[00004444]
Releasing Port1...

[00004444]
Releasing DirectMusic interface...
[00004444]
Releasing COM...

Of course I can't disable those messages popping up with the new driver can I?

Thanks!
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Aali on 2014-08-21 09:59:50
That log doesn't say anything about missing textures so I don't know where you got that from but those error messages are certainly not normal. It looks like it might be a bug in the driver, you should be able to work around it by manually creating the path its asking for. (create the directory c:/games/Final Fantasy VIII/mods/mods/cache/data/eng/menu/hires)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: LeonhartGR on 2014-08-21 11:33:18
Thank you Aali! I'm actually deleting the cache everytime before testing my game. That might be the case?

Also noticed that cache is empty everytime I launch the game.

Also this is an interesting fix in your new driver:
https://obsproject.com/forum/threads/obs-capturing-part-of-the-screen-when-using-game-capture.18156/

Update: I copied the whole mods folder into cache adn now it is asking for the icon folder as well. I'll try to create it and see what more is missing...

Update 2: Keeps asking for the "icon" folder
Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF8 1.2 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 760/PCIe/SSE2 4.4.0
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1280x720, output resolution 1280x720, internal resolution 1280x960
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZING SOUND...
[00000001]   initializing direct sound
[00000001]   EAXDirectSoundCreate
[00000001]   creating primary buffer
[00000001]   initializing audio data
[00000001]   OK
[00000001]   initializing streaming
[00000001] SOUND INITIALIZED
[00000001] DIRECT MUSIC - Enumerating Ports...
[00000001] PORT 0: Microsoft MIDI Mapper [Emulated]
[00000001] GUID={0x71951757,0xa58a,0x43de,0x95,0x62,0x9f,0x68,0xd6,0xe7,0x4a,0x76}
[00000001] PORT 1: Microsoft GS Wavetable Synth [Emulated]
[00000001] GUID={0x3cceaa76,0xbe14,0x4339,0xb3,0xdf,0xdf,0xf,0x7a,0xda,0xa8,0xba}
[00000001] PORT 2: Microsoft Synthesizer
[00000001] GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
[00000001] Creating Port1...
[00000001]     [00000001] Microsoft Synthesizer[00000001]
[00000001]   Port1 supports XG data
[00000387] BinkClose
[00000389] GLITCH: missed palette write to external texture data\eng\menu\icon
[00000978] SdMusicPlay ()
[00000978] sd_music_play (number=0, song_id=79, volume=0)
[00000978] midi_play...
[00000978] Stopping Performance
[00000978] Loading DLS...
[00000978] midi_play FAILED!:  returning 0
[00001773] WM_CLOSE
[00001773]
Releasing Performance...

[00001773]
Releasing Loader...

[00001773]
Releasing Port1...

[00001773]
Releasing DirectMusic interface...
[00001773]
Releasing COM...
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: redheadturkey on 2014-11-10 20:23:14
I used the game converter then installed the driver. I'm getting an error t hat says Open GL 2.0 not supported, my graphics drivers are plenty up to date. I'm running the Windows 10 TP, and I thought that might have something to do with it, but I'm not sure what. Compatibility mode also not working, and I'm not sure what else to do. I installed it in order to install the MO, which needs the driver. I could downgrade back to 7 and reinstall but it's a hassle I'd rather avoid if possible. Is there any way to make this work?


Edit: Also with the 7.1 driver I *can* get the game to run but I get an error that says "Texture size too large, skipping" and no graphics.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Vgr on 2014-11-10 23:55:59
The Menu Overhaul is outdated. Use Reunion instead.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: redheadturkey on 2014-11-11 00:47:48
Well, meaning Reunion, but yeah. And I figured out the opengl error. (Drivers for Win 8/above do not have opengl enabled by default, had to install one for 7 in compatibility mode.) but now have the sound buffer error some have said they had.  Gonna look into the fix for that.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: CirasdeNarm on 2014-12-07 08:59:31
Hi,

wie kann ich mit diesem Treiber das Kampfmenü wieder transparent machen?
Diese Option fehlt leider hier. Ich kann den Screens hier im Thread entnehmen,
dass andere immer noch ein transparentes Menü haben.

Danke

Und sorry, dass ich nicht englisch schreibe. Da bin ich einfach noch nicht gut genug drin. :) Verstehen ist aber kein Problem.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Xpred on 2014-12-09 18:45:46
If by mistake, I open FF7Config.exe after the registry has been applied, would all I have to do to resort back to the custom driver is simply re-open the registry file again?

I posted this in the 7H thread, but I figured here would be best. I had mistakenly opened FF7Config.exe by error after installing Tifa's Final Heaven mod catalog. When the game tried to load, it went half the resolution with a black screen and froze. I had to re-open the registry file and re-activate it. It seemed to fix the problem but I wanted to make 100% sure this was correct and that re-opening FF7Config.exe did not have any long-lasting effects. :)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Micky on 2014-12-12 12:18:53
Those animations rely on the field script being able to modify the palette in real-time (changing the actual colors in the palette, not just switching between different palettes). Obviously that cannot work with your upscaled images since there is no palette to speak of. In theory it would be possible to create upscaled images that use the original palettes but that would kind-of defeat the point not to mention be difficult to implement and since there's no hardware from this millenium that supports paletted textures it would run incredibly slow even if you could make it work.

I have been thinking long and hard on this one, I figure the best bet would be to somehow analyze the field script to figure out what effect it is trying to accomplish and implement it with a shader. That is unfortunately only slightly more feasible than the above "solution".
Yeah, palettes are dropped, but current GPUs have crazy fill rates and shader performance compared to a few years ago.

What about this:
- bind two textures, one is a I8 texture with the palletised tiles, one is a 256x256 RGBA texture with the palettes. Pass the current palette index as a shader variable or vertex stream.
- set up both samplers to point sample.
- first load the colour index from the first texture, then look up the colour from the second texture with u=colour index, v=palette index, making sure you sample from pixel centres.

Disadvantage:
- You don't get bilinear interpolation, though you can implement that manually in the shader as well. That would mean 8 texture loads instead of 2, but then again, GPUs are much faster nowadays.

For upscaled RGB images it gets complicated. If you have only lighting, and not colour-cycling, you could try to do tone mapping:
- With a matrix, assuming you only have brightness or slight colour tone changes, you need a matrix Ax=b , with x being the old palette and b being the new palette. Then solve for A for example with a least squares fit ( http://eigen.tuxfamily.org/dox-devel/group__LeastSquares.html ). In your shader you can multiply your texture colour by this matrix to get a similar effect as the palette change.
- With a 3D texture, which is more powerful. Basically, for every r,g,b of the old palette you store the r,g,b value of the new palette. As the PSX is only RGBA5551 you should be able to get away with a 32x32x32 cube. It will be a bit tricky to fill in all the colours that are not in the palette, though. Maybe you could use a kD-tree or octree to quickly look up the nearest colours and blend between them, or write a shader to build the 3d texture in a render-to-texture pass. At runtime you would bind both the RGB texture and the 3D texture, and the shader would look up the final colour by using the input colour as u,v,w of a texture lookup into the 3D texture.

Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: BahamutSIN on 2014-12-25 18:52:20
Hey guys, can I ask where exactly do I put my 'movies' folder now? I have the 1998 FF7 and the movies are still read from the disc even after applying the custom driver. How do I change that? I remember the days when changing registry of MoviePath did just that but I can't find it anymore...I tried putting it in the mods folder but the game/driver just ignores it...Every other mod works great so far, just stuck on 'movies'. Help?

Edit: Nevermind, found a solution.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Aavock on 2014-12-27 17:26:29
Browsing the Qhimm forums I've seen several threads about the black bar bottom screen but currently there is no solution for it so my question is how complex would it be to edit the Y axis of the fields screen in order to center it? This tweak would definitely be a must-have for Aali's custom driver.

Centered fields screen actually works that way in Final Fantasy VIII PC and it looks more natural and makes the bottom black bar less noticeable and distracting. Here's what I mean:

(http://image.noelshack.com/fichiers/2014/52/1419704161-fields.png)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Salk on 2014-12-30 17:00:10
To me it's equally noticeable and distracting.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DLPB_ on 2014-12-30 22:13:09
It's better centred and I would have thought it easy to do that.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Aavock on 2014-12-31 14:57:15
Great news, will you add this feature in the next "The Reunion" release?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: LeonhartGR on 2014-12-31 21:47:37
Nice feature! Looking forward to it!
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: jaskamakkara on 2015-01-05 11:36:38
Hi guys!  During my travels across the internet finding tools for running FF8 I have of course found these lovely custom drivers, but I also found something called FF8 Launcher.  Now, I have noticed that people say that FF8 Launcher is obsolete and we can all just use Aali's drivers, but I was wondering if the 8-bit paletted texture fix is included in Aali's drivers, or is it something we no longer need?

Thanks in advance for helping me with this confusing issue :-)

Cheers!
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Hellbringer616 on 2015-01-08 02:00:33
Hey Aali, I'm not sure how useful this is to you (if at all) for replacing textures in FF8. But would the opcodes used for that in the GTE of the PS1 be of use to you? Since it's a emulated PS1 gpu as i recall that serves as the engine for ff8
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: jaskamakkara on 2015-01-09 04:13:28
I have also noticed my controller no longer works properly with the v8 drivers.  I must now map it onto the keyboard whereas with the v7 drivers it worked natively (this is in FF8 btw).

FYI I am using only the official 1.2 patch, v8 custom drivers, and the RaW mod.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Mayo Master on 2015-01-11 16:28:09
Well... as forecast by yarLson, it turns out that I'm currently facing the issue of the dynamic alpha textures - as a matter of fact I was trying to finalize the very example this problem: eals_1, outside Aerith's house, with the waterfall animation.
I see that the last posts on the issue dates back from July, does anyone have any update on the subject? Thanks.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: kage52124 on 2015-02-21 22:38:11
Hey all,

I've tried my best to figure this out, and I'm out of ideas.

I can't run Aali's OpenGL driver without having disabled UAC first for FF7.  I know you may be thinking that I didn't change the permissions on the folder, but I have, and have allowed full control to all subfiles and directories.  I'm only installing FF7 to it's own folder on the root of my drive (D:\FF7).

BTW, I am running Win7 64 bit.

Here are the steps I've taken:
1) Install FF7 (1998 version) as a maximum install to D:\FF7
2) Download ff7_opengl-0.8.1b.zip and ff7102zx.zip, pulling up the properties for each of these files and choosing to "Unblock" them.
3) Changing the security settings for the FF7 folder to Full Control for Users by changing the advanced settings for the folder and applying the permissions to all subfiles and subfolders.
4) Extract first the 1.02 update and overwriting the old executables, then Aali's OpenGl drivers.
5) Running FF7Config.exe first and setting my sounds settings.  I notice here that Direct3D is NOT a graphics option when UAC is on, which is weird to me.  I know Aali's driver ignores this, but the fact it isn't there tells me something isn't right.
6) Running the registry edit.
7) Change my window settings to: 1024x768, fullscreen = no, inside ff7_opengl.cfg, so I can tell easily if it's working right or not.
7) Run the game.

When I follow these steps in this order, with UAC still on, I still get a full screen where the video won't play.  When I turn off UAC and reboot, then try running the game, the FF7Config.exe will run in it's place, allowing me to change settings for the first time (or so it would seem), and then successfully run the game with the settings I've set in Aali's config file.

As I said, I'm out of ideas.  I was able to run this game, but I wanted to try Reunion and had to do a clean install since I had already installed Team Avalanche's Menu Overhaul.

Any help would be greatly appreciated.  Thanks in advance!

Ninja edit: Running ff7.exe as administrator works correctly with Aali's driver, but running it normally does not.  Just found this out.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: paul on 2015-02-22 15:11:42
Yeah I think the fact that you have to run FF7 as admin needs to be documented better, took me a while to figure that out too.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: kage52124 on 2015-02-22 17:10:52
You shouldn't have to run FF7 as admin.

My prior problem is fixed, and I don't know how exactly.

I was having another problem for the last 2 days: I couldn't go into standby, which was really bizarre.  The monitor would go black, turn off, then turn back on again, and the Event Viewer reported no Suspend or Wake events for the last 2 days.  Those two days ago, I installed two things: a wireless HP printer, and a driver for a new cellphone (LG Optimus F6).  I decided to do a System Restore to go back to before 2 days ago, and now both my standby/suspend function works again and so does Aali's FF7 OpenGL driver without needing to run it as admin.

I'm pretty sure it was the LG driver as I uninstalled the printer without any success.  I have no idea why this driver would cause these various, seemingly unrelated problems, but I suppose I can't argue with the results.

For paul above me, I recommend following the instructions here: http://game-compatibility.wikia.com/wiki/Install_FF7_on_Windows (http://game-compatibility.wikia.com/wiki/Install_FF7_on_Windows), but only in regards to "Step 4: Changing FF7 Security Settings", so you can change the permissions of all subfiles and subdirectories so Aali's driver can work.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Template on 2015-02-27 17:43:20
Hello everyone. All the new completed work looks stunning. Thanks so much to Aali and Dan and Tifa and Kaldarasha and all the people who have worked so hard on all of these mods.

I think it's included in bootleg, so if you have a copy of the field textures after an installation that should be fine. I'm not sure what the tools called though. Since the errors don't seem as sensitive, and only show once per error they aren't as distracting, so it's not as big of a deal.

Concerning the Popup error messages:
Has anyone been able to find the tool from Bootleg that removes them? Sorry if this has been specifically addressed elsewhere, I've been searching for a while and this was the best I could locate. <3
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: cmh175 on 2015-03-12 13:16:04
Hello everyone. All the new completed work looks stunning. Thanks so much to Aali and Dan and Tifa and Kaldarasha and all the people who have worked so hard on all of these mods.

Concerning the Popup error messages:
Has anyone been able to find the tool from Bootleg that removes them? Sorry if this has been specifically addressed elsewhere, I've been searching for a while and this was the best I could locate. <3

Hey man long time no see. I've been looking into this off and on too, still haven't seen anything about removing the popups yet. It's odd it was removed from the driver since the popups are only really helpful for modders troubleshooting new work.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: EQ2Alyza on 2015-03-12 18:55:58
I don't find the permanent popups useful at all, at least not for the reason given. If it's an option, modders who know how to debug can turn them on/off themselves. The popups are one of most frequent (and annoying) questions that gets asked by users who just want to play the game.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DLPB_ on 2015-03-12 19:54:10
I don't find the permanent popups useful at all, at least not for the reason given. If it's an option, modders who know how to debug can turn them on/off themselves. The popups are one of most frequent (and annoying) questions that gets asked by users who just want to play the game.

Agreed.  What is worse is, the errors I receive, Aali already knows about. When doing a walkthrough, you do not want silly popups arriving.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2015-03-13 07:23:40
I assume Aali has implemented it to force moders to fix there stuff. But with the tools we have it's not a simple correction also are some problems caused by the limitation of the driver.
By the way is it possible to add animated textures support? Maybe we can simply put the script for light layers into an animated texture.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Fischkopf on 2015-03-30 11:19:21
Are there currently any features planned, regarding Normal Mapping, Parallax Mapping, Specular Mapping or even Tesselation? It occurred to me, as I have recently seen the new D3D11 renderer for the game Gothic 2 (http://forum.worldofplayers.de/forum/threads/1425972-D3D11-Renderer-f%C3%BCr-Gothic-2-%28alpha%29-10). It's made by just one guy and looks really spectacular.

I think the 3D stuff in the game would benefit from that a lot.^^
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2015-03-31 12:32:16
Are there currently any features planned, regarding Normal Mapping, Parallax Mapping, Specular Mapping or even Tesselation? It occurred to me, as I have recently seen the new D3D11 renderer for the game Gothic 2 (http://forum.worldofplayers.de/forum/threads/1425972-D3D11-Renderer-f%C3%BCr-Gothic-2-%28alpha%29-10). It's made by just one guy and looks really spectacular.

I think the 3D stuff in the game would benefit from that a lot.^^

I think the problem is that the FF7 PC engine mimics the PSX architecture to well and doesn't follow ordinary PC logic. Anyway I would be happy to use Wight painted models (after that normal -, parallax- and specular mapping).
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: anime on 2015-04-16 22:25:38
am new to this and i was wondering if  anyone can help me download ff7 or ff8 or both pls  i dont know where to download the games or whats the first step so if anyone can help me and walk me though it that be grate thank u very much  :)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Covarr on 2015-04-17 01:00:58
am new to this and i was wondering if  anyone can help me download ff7 or ff8 or both pls  i dont know where to download the games or whats the first step so if anyone can help me and walk me though it that be grate thank u very much  :)
Buy them on Steam:
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: anime on 2015-04-18 17:30:23
can someone tell me where to download final fantasy7 i dont know where to get it?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Tekkie.X on 2015-04-18 17:31:46
Buy them on Steam:
  • Final Fantasy VII (http://store.steampowered.com/app/39140/)
  • Final Fantasy VIII (http://store.steampowered.com/app/39150/)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2015-04-19 12:19:18
can someone tell me where to download final fantasy7 i dont know where to get it?

Here is a link if you think we misunderstand you:

RULES (http://forums.qhimm.com/index.php?topic=11578.0)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: shinma on 2015-04-22 00:03:51
Hey guys, whenever I try to start the game I get an error... "OpenGL renderer does not support opengl 2.0.  Your graphics drivers are probably not up to date. shaders are required since version 0.8"

This is all written in the APP log:
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Microsoft Corporation GDI Generic 1.1.0
[00000000] INFO: No OpenGL 2.0 support detected

It worked before but gave me an extreme lag warning...and was extremely laggy with no intro movie or anything other than an intro fight, that i couldn't control.  So i installed the latest custom driver and now it wont' run at all and just closes after the error...

Let me know if you need any more info any help would be greatly appreciated :)

Edit:  My graphics drivers are as up to date as possible...i'm running server 2012
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2015-04-22 13:27:30

Edit:  My graphics drivers are as up to date as possible...i'm running server 2012


It is not.

INFO: Microsoft Corporation GDI Generic 1.1.0 <-- Means that you don't use the specific driver for your GPU but the generic one from MS. What is you GPU for brand?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: shinma on 2015-04-23 01:37:54
It says Microsoft Basic Display Adapter...Hardware : PNP Device ID   PCI\VEN_8086&DEV_2E32&SUBSYS_02E11028&REV_03\3&11583659&0&10


Adapter Type   Intel(r)Eaglelake Graphics Chip, (Standard display types) compatible

does that help?


Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: White Wind on 2015-04-23 03:37:42
It says Microsoft Basic Display Adapter...Hardware : PNP Device ID   PCI\VEN_8086&DEV_2E32&SUBSYS_02E11028&REV_03\3&11583659&0&10


Adapter Type   Intel(r)Eaglelake Graphics Chip, (Standard display types) compatible

does that help?

Isn't that an integrated GPU? All I know is that modded FF VII can be unplayable on integrated GPUs.
You may need to upgrade or to buy a dedicated graphics card, or just to update your drivers, I don't know. The goal here is to have support for opengl 2.0 .
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: shinma on 2015-04-23 03:51:42
yes, its integrated... regular ff7 works fine though :( soo close fml...
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2015-04-23 03:54:05
Oh, the game can work pretty well on integrated GPUs, but only if OpenGL 2.0 is supported.
Try to update your driver with this tool from Intel:
https://downloadcenter.intel.com
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: White Wind on 2015-04-23 06:45:09
Oh, the game can work pretty well on integrated GPUs, but only if OpenGL 2.0 is supported.

Thanks for the correction Kal. My infos are a bit outdated ( like 4 years haha )
Sorry to have mislead.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: shinma on 2015-04-24 01:27:09
no such luck...tool says its up to date...anyone know of a driver i could manually access?  if this were an xp or vista machine i've seen some updates...but for some reason only server 2012 worked... i'd really appreciate any assistance, and thanks for all of your help so far!
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2015-04-24 07:32:30
It is hard to know what gpu you have exactly. Google the MS driver ID and it will tell you that it might be a G41 express chipset:
https://downloadcenter.intel.com/de/product/81517/Intel-G41-Express-Chipsatz

I don't know if it will help you. My question is why server 2012 and not win7 (because it seems there is no driver for server 2012)?
Well it should at last be power full enough to play the game.
Quote from: http://www.intel.com/content/dam/www/public/us/en/documents/product-briefs/g41-chipset-brief.pdf
... The chipset also delivers optimized 3D graphics
performance and support for Microsoft DirectX* 10, Shader
Model* 4.0 and OpenGL* 2.0.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: shinma on 2015-04-27 00:41:21
no luck... for some reason win 7 wouldnt install :( so I had to go with 2012. i wish there was a workaround... the mods applied, but after updating the aali driver it wont run at all... perhaps a downgrade in drivers? do u have a previous aali that wont require opengl 2.0?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2015-04-27 03:42:22
You can still go with 0.7.11. A few mods won't work and you need FF7music but to play the game it will be enough.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: shinma on 2015-04-29 22:45:20
runs now, but i get the extreme lag error, intro movie doesn't play, and the cursor is constantly moving upwards... also no music :(
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: shinma on 2015-05-06 23:07:13
where can i go from here? it loads, with sound effects, but i see nothing until the fight starts,and i have no control, cursor is constantly moving up
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: chillsta on 2015-05-31 14:51:19
Hello everyone, nice to meet you all! =)

I have a simple question regarding this driver.
Shouldnt it enable a higher resolution or wider screen?

After stumbling upon this forum, i have spent the last few days trying to install my old ff8 version for pc. Now it finally works! But the launcher i found on here, doesnt like the Battle Hardcore Patch, which is the sole reason for me wanting to reinstall in the first place.
So now i am left with everything running and working as i wanted to, everything besides the game still being run in that tiny tiny window. Needless to say, i have tried and fiddled a lot with the opengl file, but nothing changed the size.

If i posted in the wrong thread, please excuse me. My brain is just out of order atm.. xD


Edit:

Nevermind, sorry.
After a short nap i tried another google session to find a fix.
The problem was that the ff8.exe was on compability mode, but the ff8config wasnt.
Turning it off on the ff8.exe file, fixed the screen-size issue.

gl&hf chillsta
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: coolgeek on 2015-06-16 17:53:09
hi,

Is the link to DL dead ?
Is there an alternative link ?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Aali on 2015-06-16 20:24:16
Download link is down right now, don't know exactly when it will be back up, feel free to post an alternative DL.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: drdaylight on 2015-06-17 04:08:33
hi,

Is the link to DL dead ?
Is there an alternative link ?

Download link is down right now, don't know exactly when it will be back up, feel free to post an alternative DL.

Here's an alternative link. (https://mega.co.nz/#!SwQCTZwR!6TMWPrJ-6O8qDBzsVZ4jFFObssgzEM7wRES9Efgoe10)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: coolgeek on 2015-06-17 14:41:56
thanks !
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: djakes on 2015-06-21 09:44:10
Finally: A link to Aali's 0.7.11b driver that works (http://sardemff7.free.fr/dl/ff7_opengl-0.7.11b.zip).
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Winter on 2015-06-21 22:17:01
Hi,

Any ideas why I get only Software Renderer in FF7 Configuration? I switched to a newer laptop with GF760M and there's no Custom driver available. Tried to use older Aali 7.11 but FF7 Configuration doesn't even show up now.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: coolgeek on 2015-06-22 19:19:57
get the 0.8.1b from the alternate link provide before.
uncompress it inside the game folder
run the ff7config.exe (don't care about the graphics tab, just the sound)
run the .reg, it will configure the graphics
tweak the .cfg
run ff7.exe
enjoy

btw, you need the ff7.exe from the patch 1.02
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Rotoplo on 2015-06-28 16:14:36
Hi,

Could it be possible to add a runInBacround variable in order to have sound while the game is running in background (without focus).

Actually I when I alt tab, gamepad is still working but can't hear sound :s

Thanks :)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DLPB_ on 2015-06-28 16:16:20
Hi,

Could it be possible to add a runInBacround variable in order to have sound while the game is running in background (without focus).

Actually I when I alt tab, gamepad is still working but can't hear sound :s

Thanks :)

I second this.  I know Aali said I can edit the game to stop it, but I don't know how :P
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: satsuki on 2015-07-06 08:13:23
Hello.
I use ozmy field texture pack and have some textures message bug, i can't find any way to disable these errors message like i did in 0.7 version of the driver years ago.
Is there any hidden option to disable all texture message bug or any tool to list all buggy textures and delete them ?

Thanks
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: dAmonyo68 on 2015-07-12 05:36:28
How do I know that aali's driver is working properly ??

These is the steps i've done..

* Downloaded the aali's driver .zip file
* extracted the .zip file and copy&paste its content  to the installation folder of ff7 (e.g. c:\program files (x86)\Finatal Fantasy VII\))
* Run the .reg file (ff7_opengl.reg)
* Edited the ff7_opengl.cfg file and change the mod path to textures
* downloaded an avatar mod and put it to mods\textures\menu
* started the game & nothing changed..

What am I doing wrong?? pls! anyone can help??

Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: satsuki on 2015-07-14 13:36:09
the 'texture' folder is obsolete.
you need to make au mod folder (for exemple \mods\yourmodfolder\menu\) and put your menu png files in it, take care not to have double folder , \mods\yourmodfolder\menu\ is ok but \mods\yourmodfolder\menu\menu\ is ko
then you need to edit ff7_opengl.cfg and set 'mod_path = yourmodfolder'
that's all, it's not good post your question in the mod's post
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: dAmonyo68 on 2015-07-14 23:59:09
What are you talking about ?? Why would a folder name be obsolete ? And i am asking how can i be sure if i installed aalis driver correctly and if its working properly.. Why would i post on another thread ???
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: satsuki on 2015-07-15 07:05:37
just open the app.log inside ff7 install folder.
you'll read in it if aali driver il loaded
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: albruto on 2015-07-20 18:39:52
Is anyone else having issues with the download site? It's just loading,is there another way to get this?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: EQ2Alyza on 2015-07-20 23:02:16
There is an alternate download link on the previous page @ Reply #243.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: albruto on 2015-07-21 00:27:09
Thank you so much for the reply :)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2015-07-24 18:35:53
Aali I have looked into the field script (with Makoureactor) and it seems that the informations of the pallets for the lightlayers are handled there. Is it possible to override the 16bit pallets with 32bit pallets for the commands.

To  be more precisly it would be clever to  ad the upscale factor (2x, 4x, etc) to  the new lightlayers and multiply this to  the commands.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: TaliBong on 2015-08-12 14:46:58
Please help, I can't get FMV's to play, they were working the first time i used this driver but broke after installing anxious heart, I fail to see how that would break it. I also moved the vids to hdd and changed the registry to point there and the videos still won't play, all I get is ERROR: can not open movie file.

OK, It's decided to work now!?

I've figured it out, changing the movie directory breaks it even if I change it back, the only way is to reinstall and leave the movie directory alone in regedit.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: KaidenJames on 2015-08-13 06:36:42
Try this. A simple program that tells the game where the movies are. And it's really easy to use new updated movies with this.

http://forums.qhimm.com/index.php?topic=12305.0
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: popkorn62 on 2015-08-25 12:29:47
Hi guys,

I've been lurking around the forum for the past 5 hours and try to make just one mod to work. Then I figure maybe I need this first to start doing anything. However, I still couldn't get it to work. Mine is steam version. I converted to the old version but whenever I clicked that app (the old icon), it asks for the discs so I don't touch it again. I still could get the steam version to work (using steam app launcher). Anyway, here's what I did:

1. I downloaded the newest version of Aali's driver
2. I uncompressed it to the game folder (replaced the old folders)
3. Ran the ff7config.exe and ran the sound tab (test and such)
4. Ran the reg file
5. Opened the clg file and changed the mod path to "mod_path = mod" (since my folder is [game_dir]/mods/mod/battle or world etc)
6. Copied the mod (specifically the image files from the amazing EQ2Alyza at http://forums.qhimm.com/index.php?topic=14469.0) and pasted on the correct folders.
7. Started the game from app launcher. Nothing happened.

Here's my open gl config file http://pastebin.com/W43Qvswb

I'm so tired at this point but I feel like I'm close to actually enjoying the game again...So I need to at least make this work to start looking at other mods again.

Thank you for all the hard work guys! Hopefully this is not another stupid question...
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: EQ2Alyza on 2015-08-25 14:04:03
What did you use to convert the Steam version? It has to be converted to work.

The disc problem is because you don't have a HDD, Flash Drive, or Virtual Drive labeled FF7DISC1. You can rename any drive to FF7DISC1, or you can mount this blank ISO (https://docs.google.com/file/d/0B-Q_AObuWRSXTy1DNnRwQWgySzA) to a Virtual Drive using Daemon Tools Lite. You must have a drive labeled FF7DISC1 before you use a game converter, and keep it labeled that afterwards when launching the game.

Which version of my textures are you using? To get them working in [game_dir]\mods\mod\battle|world, you need to have the PNG versions. The LGP versions are for manually importing them into battle.lgp and world_us.lgp, and the IRO version is for use with 7th Heaven.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: popkorn62 on 2015-08-25 20:46:58
What did you use to convert the Steam version? It has to be converted to work.

The disc problem is because you don't have a HDD, Flash Drive, or Virtual Drive labeled FF7DISC1. You can rename any drive to FF7DISC1, or you can mount this blank ISO (https://docs.google.com/file/d/0B-Q_AObuWRSXTy1DNnRwQWgySzA) to a Virtual Drive using Daemon Tools Lite. You must have a drive labeled FF7DISC1 before you use a game converter, and keep it labeled that afterwards when launching the game.

Which version of my textures are you using? To get them working in [game_dir]\mods\mod\battle|world, you need to have the PNG versions. The LGP versions are for manually importing them into battle.lgp and world_us.lgp, and the IRO version is for use with 7th Heaven.

I finally decided to follow step by step instructions of this mod http://forums.qhimm.com/?topic=13212.0
But then it crashed after the new game screen

Here's the log:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 970/PCIe/SSE2 4.5.0 NVIDIA 355.60
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\SteamLibrary\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT CHANGE TO DIRECTORY D:\SteamLibrary\steamapps\common\FINAL FANTASY VII\save
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file char/BVJF.a (LGP) (path: )
ERROR: offset error: BVJF.a
ERROR: could not open file BVJF.a
ERROR: unhandled exception
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: EQ2Alyza on 2015-08-25 21:27:34
This has changed from Aali questions to Bootleg questions, so we should move there. This problem has been posted before: http://forums.qhimm.com/index.php?topic=13212.msg230886#msg230886

The files with .a extensions are animation files, and your char.lgp is missing them. Bootleg somehow didn't install them correctly, so you should check the logs to try and find what happened.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: dukeofgames on 2015-08-27 15:33:34
i extracted the cfg file into the Final Fantasy VIII destination in my steam apps, i cannot figure out the step "2b" the EAXUnified.exe wont open on my windows 8, i am not very computer smart, sorry i need a bit more handholding than the average complainer :(
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2015-08-27 18:36:24
It doesn't work with the steam version. The new directx9 renderer should be enough (together with GeDoSaTo - http://forums.qhimm.com/index.php?topic=15988.0)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: rtsd on 2015-08-29 12:11:07
Sorry if this is the wrong place to ask but is the 7.11b version still supported? I can't get a working link for that version and I think it might work better for me with Darkbyte's speed hack as the 8.1b version has been giving me strange technical issues with the speed hack.

Edit: I'm a moron, apparently blind, and my google fu is good enough to kick myself in the face. I apologize, I swear I combed over this thread 3 times before  finding it, what else can I say.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: zuruzuru on 2015-09-21 02:08:44
Is there any way to get this working the the JP international version?

I recently purchased the download version and can't seem to get this to work by itself. I can use bootloader that comes with bootleg, and it will run an English version (JP versions comes with a number of different languages), so I'm guessing it's not a technical limitation. However, I'd really like to get this running with the JP version.

Any help would be appreciated.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: summer on 2015-09-23 10:25:03
too many problem..for my new alien, I cannot even open FF..

I download driver booster, although with beta version. it works. :mrgreen:

share it:  http://www.iobit.com/driver-booster.php

Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: EQ2Alyza on 2015-09-23 17:38:09
Is there any way to get this working the the JP international version?

I recently purchased the download version and can't seem to get this to work by itself. I can use bootloader that comes with bootleg, and it will run an English version (JP versions comes with a number of different languages), so I'm guessing it's not a technical limitation. However, I'd really like to get this running with the JP version.

Any help would be appreciated.

Just about all the mods on this site are for the English version only. You could try renaming all the files for your language to the English file names, but I doubt that's going to actually work.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Jahiliyyah on 2015-09-23 23:45:18
Just about all the mods on this site are for the English version only. You could try renaming all the files for your language to the English file names, but I doubt that's going to actually work.

I recall someone working on a program that did just that.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: zuruzuru on 2015-09-24 04:36:26
Thanks for the reply. I figured that was the case.
I tried changing the names, but that didn't work unfortunately.

I'm guessing I just need to find a way, to bypass Square Enix's launcher and launch the exe directly.

I'll poke around on the Japanese boards and if I find a solution I'll post it somewhere on these boards.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: EQ2Alyza on 2015-09-24 05:11:25
That would be great if you find something and post it here :)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: satsuki on 2015-10-10 21:16:09
Hello.
As aali doesn't seem to update the driver anymore, i've done a fast modification to the 0.8.1.b version of the driver.
The driver works great but have a percistant message about palette glitch even on field without visible bugs.
I found a way to avoid most of the message with hexediting the driver (can't found how to delete the ":")
I think it's a good way to play with fields like omzy's or so with lights filtered

here's a sample:
(http://yatoshi.com/ff/full/patch.jpg)

download here : http://zktr.free.fr/ff/FF7.SYW.OpenGl.Patch.R1.7z (http://zktr.free.fr/ff/FF7.SYW.OpenGl.Patch.R1.7z) (there's only the modded file, you still need the aali full package)

i've not deleted the "red" message but only the "yellow" because red are often realy important ones
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Vgr on 2015-10-10 21:41:09
Have you gotten Aali's permission to redistribute a modified version of his work?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: satsuki on 2015-10-10 22:13:25
haven't asked, i thought he wasn't on the forum anymore.
if it's a problem i'll remove the link...
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Vgr on 2015-10-10 22:19:19
His profile does say he was active roughly 12 hours ago, so I expect he is still looking around. Surely he will reply if it is an issue, I was just making sure. :)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2015-10-11 10:33:36
It would be better if you make a patcher for his driver.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: satsuki on 2015-10-11 12:44:43
i don't know how to do one, but if it's a problem for aali, i'll try to found how to
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2015-10-11 13:11:13
Dup2 could be useful for it, but I far away from being an expert with file patching.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: quequotion on 2015-10-12 02:12:40
It would be better if you make a patcher for his driver.
This is a good time to bring up beat (http://byuu.org/tool/beat/).

Some users here crossover with the SNES rom hacking scene and will be familiar with the tool.
It's known for rom patching, but it can be used on any binary file to make patches.

I'd really like to make beat patches for some of the other modifications, which would be much more reliable to apply than what many of the installers are doing and it would even work in linux.

satsuki: Can you confirm that your change is in this patch (http://s000.tinyupload.com/index.php?file_id=68450163214301179437) (~38 bytes)?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Nikkolas on 2015-10-23 23:23:51
So the link in the OP  doesn't work anymore? It's not working for me right now at any rate.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: krauze23855 on 2015-10-24 12:39:34
Link is broken.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: EQ2Alyza on 2015-10-24 20:06:22
There is an alternate download link @ Reply#243.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DarkSouls2 on 2015-11-05 17:52:11
as I can manually change the internal resolution? the 7th heaven I can not.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Jahiliyyah on 2015-11-15 21:37:16
Just about all the mods on this site are for the English version only. You could try renaming all the files for your language to the English file names, but I doubt that's going to actually work.

Found the mod I was thinking of: http://forums.qhimm.com/index.php?topic=16321.0
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: ArmyAJ28 on 2015-11-25 17:51:06
For some reason I can't download any of the updates. Every time I try with any of them it just times out or says the Web page is unavailable. Tried with multiple browsers at different times. Same thing happen with 0.8.1, 0.8.0, etc.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: brooke23 on 2015-11-27 05:17:52
link broken
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: EQ2Alyza on 2015-11-27 06:00:34
v0.8.1b Alternate Link: http://forums.qhimm.com/index.php?topic=14922.msg228992#msg228992
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: storesinab on 2015-12-02 20:48:18
Alright, here's the thing. I've done 4 complete re-installs and only on the 2nd to last did my window size actually increase, without changing settings, but the coloring and textures were messed up. Suffice to say, I reinstalled again and now it the normal minuscule window in the middle of a black background which is perpetually fullscreen. It seems as though the game is completely ignoring both the config and the driver settings for resolution. It's becoming excruciatingly frustrating. I just want the game to be bigger, that's all... any ideas?

Windows 10 running in compatibility mode for winxp sp3


EDIT: I'm an idiot. It was the compatibility mode...
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Toppanzoo on 2015-12-04 11:46:40
To storesinab ;

I can help you a little.
http://forums.qhimm.com/index.php?topic=16328.msg233665#msg233665

First I used Tom's Installer for installing FF7 in Windows 10.
And I got Aali's Graphic driver work in Windows 10 64bit, but needed old ff7config.exe from v0.7.11b to make Aali's driver effective.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: metalhead on 2015-12-04 15:34:02
Hey guys, is it just me or do these links not work?????  I have been trying to get this updated version of Aali's driver but NONE of the links are working at all................ If someone has a working link MAY I PLEASE HAVE IT?????

I just got FF8 and would like to have the graphics driver for it
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: cmh175 on 2015-12-04 17:44:46
Is there any way to get this working the the JP international version?

I recently purchased the download version and can't seem to get this to work by itself. I can use bootloader that comes with bootleg, and it will run an English version (JP versions comes with a number of different languages), so I'm guessing it's not a technical limitation. However, I'd really like to get this running with the JP version.

Any help would be appreciated.

This a bit old but I've had experience with this as well so thought I'd offer some input. Basically the International version works the same way as the Steam version. I honestly have no idea how the JP files work though. I've tried everything I could think of to get them to work with the converted English game, but none of the text works correctly, and the conversion tools need to be updated to actually support the JP files. Instead what I did was just mod the .lgp's to update all the models, and replace the audio files with the Anxious Heart files. In the end the only thing you cant really install are background and effect png textures that go in the Mod folder, or anything that relies on 7H to work. The game will be noticeably different with more jagged backgrounds, but it's a minor trade off to play the game in Japanese.

On a site note, do not alter the JP Kernel or Flevel. I have no idea why, but they seem to be formatted differently or something, and although Wallmarket and Makou Reactor or supposed to be able to support Japanese it wont work correctly. The original JP files wont work at all anymore, even with the most minor change. You also cant replace the text with either tool, once you save the files the perfect Japanese (that will paste in correctly) will no longer display properly in a jumbled mess of jibberish. 
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: metalhead on 2015-12-04 18:16:29
Nevermind saw reply#243 sorry guess I should have been more observant  :roll: 8-) 8-)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: metalhead on 2015-12-06 04:17:03
Hey guys I need some help.  I've just installed Aali's driver for FFVIII along with all of the HD mods and GeDoSaTo and Microsoft Visual C++.  When I try to run the game after installing Aali's driver, I am met with the following error:

Runtime error
FF8_EN.exe
r6030

Does anyone have any idea?  Or maybe a place to look? 

I've tried to re-install both the game and Visual C++ with no luck : (
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: metalhead on 2015-12-06 04:20:41
Forgot to add

CRT not initialized
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: metalhead on 2015-12-06 07:03:26
Has anyone ran into this error before?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2015-12-06 07:16:53
You need the steam version to use the HD mods. Tonberry is a DirectX hack this driver use OpenGL.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: metalhead on 2015-12-06 07:25:14
I have the steam version installed
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2015-12-06 07:45:04
Then you don't need this driver.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: metalhead on 2015-12-06 07:47:21
Ok then just for curiosity's sake, I've got all of this installed on my laptop with a steam version and this works with no problems. I have the same exact things installed and it works. Any idea why?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Aerith-san on 2015-12-07 18:09:03
Hm. I'm not sure if it's this crap internet or what, but I can't access the download link. Any ideas? It gives ERR_CONNECTION_TIMED_OUT every time I F5. On other websites when this happens it usually goes back to normal if I F5 once but I have F5d at least 10 times and nothing...


EDIT: Nevermind, got it. Only problem is that the game apparently runs in fullscreen mode (yeah... I set the cfg to fullscreen = no) and it just displays a black screen and apparently no sound?... I'm using Windows 8.1.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: ahogg16 on 2015-12-12 17:35:20
Hi guys and girls

I have just bought FF7 PC version and i am now coming up against all the problems of playing it!

I have the 1.02 Patch and have copied in as instructed

I cannot however, find a working link to the most recent OpenGL Patch

I have a HP laptop with AMD E2-1800 apu and a Radeon HD graphics card (1.70ghz)

the game installs no probelm when i run it i get to selct new game or continue, when i hit enter on new game the screen just goes black.

I have tried compatibility mode windows 95, 98 and XP update pack 3 as the troubleshooter suggested but nothing has worked !

please help i wish to waste hour of my life again like when i was a teenager !

thanks
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Toppanzoo on 2015-12-15 00:27:16
I can help you.

The opening video as well as in-game-videos needs TRUE MOTION Codec 2.0.
You need to get it from internet.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DLPB_ on 2015-12-16 00:54:38
I can help you.

The opening video as well as in-game-videos needs TRUE MOTION Codec 2.0.
You need to get it from internet.


No they don't.  That is not the case when using aali's driver.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: picklejar on 2016-02-06 12:31:28
Can someone summarize the differences (and pros and cons) of using 0.7.x versus 0.8.x? There appear to be differences around many things like compatibility, 7th heaven, ability to play external music files (ogg/MP3), bugs, config differences, etc., but it always takes a long time to hunt down this info, it's all over the place. Maybe I should hunt this info down and craft a wiki/post and ask Covarr to add it to the forum?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DLPB_ on 2016-02-09 19:55:45
For me, the main pro of the latest driver is the correct fps of minigames and supports ogg music.  The downside is loss of controller function in ff8 if focus lost, and a very annoying error message for every error that can't be disabled (without editing the driver, which I have).
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DLPB_ on 2016-02-10 00:19:02
If anyone wants to disable error messages, this should do it

file: ff7_opengl.fgd (0.8.1b only).

Patch: HERE (https://drive.google.com/file/d/0B3Kl04es5qkqbnNkaFNJdXMzU2M/view?usp=sharing)

Password is "error".  This is to avoid false positives by Google (the last time I uploaded a small patch file, they sealed my account off until I removed the file and proved who I was.  Which is pathetic.)

You may also find your antivirus deleting the file for the same reason.  There is no virus.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: picklejar on 2016-02-10 02:26:37
Thanks DLPB, that helps
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Mitroman on 2016-02-21 02:03:57
having problems on how to use it i cant get it to work with the game FF7 OR FF8 i get an unknown exception has occured and i dont know how to get round it
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: picklejar on 2016-02-21 02:22:57
Are you trying with a fresh install of FF7 with the 1.02 patch applied? Did you install any other mods?

Also:

Quote
If you find any issues, please post screenshots, relevant information from app.log and if possible, a savegame.
If you get a crash, provide a copy of crash.dmp and app.log (preferably in a zip archive, this will make it 10x smaller)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Mitroman on 2016-02-21 03:28:37
Yes it's a fresh install mate and with the patch applied, i could show you the error i get with 7th heaven, it says by means of  Object reference not set to an instance of an object, with a list underneath
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: picklejar on 2016-02-21 09:29:56
Now I'm confused. Are you trying to get Aali's newest driver to work, or 7th Heaven, or both?

If "both", I would recommend changing only one thing at a time, otherwise it's going to be too difficult to troubleshoot anything. In other words, verify whether 1.02 works first, THEN apply Aali's driver and verify it works, THEN try 7th Heaven, etc. If you need help, describe exactly the history of things you did and at which "step" it failed.

If 1.02 worked, then it broke after applying Aali's driver (without any other changes like 7th Heaven), then this is the right thread.

If 1.02 + Aali's driver worked, but 7th Heaven fails, then your question probably belongs in the 7th Heaven thread:
http://forums.qhimm.com/index.php?topic=15520.0 (http://forums.qhimm.com/index.php?topic=15520.0)

By the way, I'm not sure if 7th Heaven supports the latest Aali's driver. I don't have much experience with 7H but I seem to remember some incompatibility issues around textures. If you want to use 7th Heaven, you might to use the older version of Aali's driver, 0.7.x.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Mitroman on 2016-02-21 17:55:54
Sorry i've been trying to get each of them to work but i haven't been having any luck, the only ones that have worked are the ones you load up separately or exchange yourself through data like the advent children mod or the reunion mod or the ones with .lgp at the end, i haven't been able to get any textures working they make no difference in the game, sorry ive been working on this for a while now and im clueless on to why i cant get these to work, now im getting when im trying to install menu overhaul Aali's custom driver is not installed or installation is broken, may continue but it is recommended you exit until the driver is installed properly.  a webpage should now open to the driver download thread.

I did what you suppose to and in placed in directory reinstalled and tried again but still no luck, ill inquire about 7th heaven later like you say after this thank you.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Jotaro on 2016-02-21 20:23:41
I believe the game converter automatically installs Aali's driver, though I could be wrong.
You did try using the game converter, right? The one on the 7thHeaven tutorial?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Mitroman on 2016-02-22 01:47:38
Yes i installed to a non system folder, gotta admit i did find it bit confusing because i'm unsure for certain where the mod path is and whether it can be changed or whether that determines the path or not and what to do with the mods, ill have a run through again and see if there's anything i missed out, thank again for your time and help.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: jmp434 on 2016-03-03 22:32:41
Hi, I do not know if my question is a bit stupid or not, but I'm trying to redo the maps in 3D and I was able to realize that in reality utilsant a mod field we lose light animations etc. , is there a way to reactivate? Besides not inject light into the layers?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2016-03-04 15:55:38
No sadly there is no way to replace the light effect layer.
It is broken for PNG in general even a 1:1 replacement don't work.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: jmp434 on 2016-03-07 18:11:48
Thank you for your response Kaldarasha. I still hope that in the future we will find a solution, whether from Palmer or the driver.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2016-03-07 18:46:40
Thank you for your response Kaldarasha. I still hope that in the future we will find a solution, whether from Palmer or the driver.

Well it could be that Palmer is the issue and doesn't convert the lightlayer correctly.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: jfalcon2k on 2016-05-26 22:58:28
I doubt this driver is updated anymore, but I wanted to say that I noticed the elemental icons in the card slots on the triple triad board aren't visible with this driver installed.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Toppanzoo on 2016-05-31 22:49:42
I doubt this driver is updated anymore, but I wanted to say that I noticed the elemental icons in the card slots on the triple triad board aren't visible with this driver installed.
Could you specify the scene in the game, for I am willing to test it with my PC running Windows10 64bit + NVIDIA Geforce GT330M.
Naming the savepoint <Hers's the name of them http://www.yinza.com/Fandom/Script.html>as well is also helpful to find the scene.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DLPB_ on 2016-06-01 14:41:33
Other problems that exist with the "driver":

1. FF7 Music does not have a small fade out before a new track starts, so there is a clicking sound on new track start.
2. FF8 controller support is lost when focus is lost.
3. FF7 music cuts out when not in focus (it's annoying).
4. Small graphical glitch with ff8?  The hand cursor being transparent in battle.  I can't remember if this is so with PSX.

5. Fields / FMV not centred in screen.  Not a bug, but should be easy to fix.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Ansem on 2016-06-01 14:53:31
Other problems that exist with the "driver":

2. FF8 controller support is lost when focus is lost.
4. Small graphical glitch with ff8?  The hand cursor being transparent in battle.  I can't remember if this is so with PSX.

For number 2, I want to add that since 0.8 I have been lacking any and all controller support to begin with. I'm using a normal USB controller which works perfectly in FF7 but not in FF8.

For number 4, I can confirm that the cursor should not be transparent. It very much put me off when I switched from PS to PC. It makes targeting such an irritating task without the menu because the cursor is barely visible.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DLPB_ on 2016-06-01 15:13:36
If you're using Roses and Wine, then focus will be lost automatically.  This has been fixed with W06, which will help.  The issue with the driver will still be there, but it won't happen by default because focus won't be lost on game start.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Ansem on 2016-06-01 15:22:36
Really? I guess I haven't paid all that much attention. I'll be sure to try it out when I get the chance.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: tyler_will on 2016-06-12 02:48:32
I've been bouncing around both these forums and google for the better part of 2 hours and still can not get this thing to run.

Here is what I've done so far:
1. Maximum install of all files to "C:\Program Files(x86)\Square Soft, Inc\Final Fantasy VII"
2. Install official 1.02 patch files (ff7.exe and FF7Config.exe)
3. Ensure the file "ff7input.cfg" exists in the root install directory (not sure if this is still needed in this version, but I've come across this in multiple troubleshooting reports)
4. Copy all 0.8.1.b files to the root install directory
5. Ran "ff7_opengl.reg" to apply registry changes

When I double click on ff7.exe to launch the game, a black screen appears for about 2 seconds and then disappears. The game won't even start! I've performed multiple re-installs with no success. Furthermore, I am not getting an APP.log generated when I try to run the .exe, so I won't be able to include that.

Is there a way to verify the driver is working correctly? Is this even a problem with the driver at all? In older versions, you had to run FF7Config.exe and click the graphics tab, at which point a dialog would appear letting you know you passed the 'self test' and could then use the custom driver. I'm not getting that anymore in this version. Has this been replaced by the registry modifications?

Here are my graphics card and processor, both have the latest drivers:
Graphics: Radeon R7360
Processor: AMD A6-7400K Radeon R5
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: TurBoss on 2016-06-13 02:46:16
I've been bouncing around both these forums and google for the better part of 2 hours and still can not get this thing to run.

Here is what I've done so far:
1. Maximum install of all files to "C:\Program Files(x86)\Square Soft, Inc\Final Fantasy VII"
2. Install official 1.02 patch files (ff7.exe and FF7Config.exe)
3. Ensure the file "ff7input.cfg" exists in the root install directory (not sure if this is still needed in this version, but I've come across this in multiple troubleshooting reports)
4. Copy all 0.8.1.b files to the root install directory
5. Ran "ff7_opengl.reg" to apply registry changes

When I double click on ff7.exe to launch the game, a black screen appears for about 2 seconds and then disappears. The game won't even start! I've performed multiple re-installs with no success. Furthermore, I am not getting an APP.log generated when I try to run the .exe, so I won't be able to include that.

Is there a way to verify the driver is working correctly? Is this even a problem with the driver at all? In older versions, you had to run FF7Config.exe and click the graphics tab, at which point a dialog would appear letting you know you passed the 'self test' and could then use the custom driver. I'm not getting that anymore in this version. Has this been replaced by the registry modifications?

Here are my graphics card and processor, both have the latest drivers:
Graphics: Radeon R7360
Processor: AMD A6-7400K Radeon R5

in my case i run ff7config.exe(as Admin) then I run the reg file


to verify opengl is running run the game in window mode editing the cfg file

edit : set windows xp compatibility in the properties of the ff7.exe
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DLPB_ on 2016-09-03 07:12:00
Until Aali (if ever) adds the field/FMV centring changes to his Custom Driver, the next version of Reunion (R05) requires 1998 version to be using 0.8.1b for centring. There's nothing I can do about that - since each new driver revision requires assembly change to different addresses, as the Custom Driver handles two of the parts needing alteration.

Hopefully, Aali will return and add the changes required.

On the other side, Steam users will need to be using 1.0.9.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Softtm17 on 2016-12-12 00:38:38
Hi guys...some questions and favour.

1)Any update for fix the use of the "Controller " in FFVIII with the last version of Aali's driver? With the old one 7.11 it's perfect (I hold an old backup thanks god), I can use the ps3 controller, with the last one it doesn't work, even with motioninjoy, and i don't wanna use xpadder >_> If I don't remember bad with the 8.0 it was good like the old 7.11 but i can't find a good link for download it >_>
2)Anyone can update in mediafire or mega or any other sites the precedent version without this annoying bug?
3)Differences between 7.11 and the last one? I wanna use the best one for ff8.

Thanks in advance for the answers >_<
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Jahiliyyah on 2016-12-26 22:57:29
Scptoolkit and its derivatives are a better alternative to Xpadder. MotioninJoy has built in ads and is unreliable.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Tsuna on 2016-12-26 23:14:38
I'll second that. I use scp driver too. Only thing o don't like is the arrow keys become unusable. Just the analogue sticks. Unless that's not to do with it
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Jahiliyyah on 2017-01-02 15:24:29
Scptoolkit uses the built in support for xbox controllers on Windows so it should map any equivalent keys that are detected on your controller. I've only used it with Dualshock 3, but I've had no issues. Steam recently introduced its own dualshock drivers I heard, apparently it works natively with any games that have a gamepad option. I'd look into that before going back to MotioninJoy.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: moonlights on 2017-01-09 18:48:03
Hi, is there a way I can download the previous version of the driver? 0.7.1 (i believe) because my computer does not support 2.0 opengl...
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: blaydes99 on 2017-01-11 23:29:42
I've noticed that the version of the "ff7_opengl.cfg" files contained in the download of the OP contains the 0.8b config file instead of the 0.8.1b config file. Shouldn't this download be updated to include the newer 0.8.1b .cfg file that has more configuration options?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: EQ2Alyza on 2017-01-12 08:21:35
Can you be more specific on what configuration options you're talking about?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2017-01-12 12:27:29
The config is fine. Aali simpli hasn't updated the name.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: EQ2Alyza on 2017-01-12 12:30:43
That's what I thought too.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: blaydes99 on 2017-01-12 18:23:11
I diffed both files, and here are the configuration options I see in the 0.8.1b file (not found in the 0.8b .cfg file which is included in the download):

internal_size_x =
internal_size_y =
music_plugin =
use_new_timer =
movie_plugin =
direct_mode =
load_library =
etc....

Are these new parameters added by mods/7th Heaven, and just happen to be supported by the plugin?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: EQ2Alyza on 2017-01-13 06:57:27
Those are added by 7H.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: sleepyspider on 2017-04-10 03:33:40
Hi!

I believe I have the source to his driver for version 0.7.5b I think. If that would help. It's written in C. He gave it to me a long time ago. Maybe someone can run with it since he's no longer around it seems. This was back in 2009.

Would that be helpful?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DLPB_ on 2017-04-10 03:35:50
It certainly would. 
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: sleepyspider on 2017-04-10 03:54:51
I do not have permission to send you a private message.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DLPB_ on 2017-04-10 05:14:51
Not posted enough.  Pop into IRC sometime.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Aali on 2017-04-10 18:21:35
I am most definitely still around and I would not like to see that code being released into the wild nor do I believe there is any license or other information included in that code that would give you the right to do such a thing. The source code has not been released because of potential copyright issues that would require essential parts of the driver to be rewritten. Should I be able to resolve these issues however, the full source code would be released under a suitable open source license. If anyone is interested and feels that they would be able to contribute to the rewriting of said parts, I invite this person to contact me via PM.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DLPB_ on 2017-04-10 19:02:06
NFITC1 and Luksy are the most interested and would be the best candidates, since they are long term and respectable members here - and can also program well in C.  I have done a lot of work fixing bugs that could also be easily incorporated into any future version, should these issues be resolved.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: sleepyspider on 2017-04-11 22:39:46
Hey, I'm just trying to help the community out.
I didn't know that information and I also didn't know code without a license belongs to the owner. Didn't think about it that way. For some reason I assumed it was in the public domain or something. Thanks for clarifying that.

I am quite concerned though because you stated the following:
"The source code has not been released because of potential copyright issues that would require essential parts of the driver to be rewritten."

Doesn't this imply that you also do not have the rights to distribute it either? But you go on to say "message me and I'll distribute it to you" (since there's really no other way for them to help rewrite it), even though there's copyright issues.
If it's stolen code and has copyright issues where I can't distribute it, this would seem to me that you can't give the bins or the sources away either since parts of it are also not yours. You do not have those rights just as much as me.

Am I correct in saying this? Maybe someone can clarify since I'm not a lawyer.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2017-04-12 10:03:26
It's different if you share a program or its source code. It's similar to 3D modeling, if you have bought some textures for a model the license would forbid to share the model itself with the texture, but you can share a render of the model.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: sleepyspider on 2017-04-13 16:23:04
Interesting. The artifacts having a different license, but that makes sense. Thanks for clarifying.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2017-04-20 09:27:46
I played a bit around with the texture dump. My focus were the light layer. So far I discovered that game makes a simple transition from pure black to the full colored texture and vice versa to animate it. In other words the game darken the texture step by step until it reaches black and removes it step by step to get the original texture back. The question is, if we can't bring it to work by default with custom textures, couldn't we mimic the effect with a script (for each scene), which tells the driver how fast and in how many steps to add/reduce the level of black to/from these textures?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Magnum on 2017-06-25 02:05:45
Hey, been trying to get FF7 up and running again, but running into some problems. Got the game running now, but have massive graphical glitches everywhere, wondering if I missed something or what is happening here. Drivers are up to date, running Win 7 Home Premium 64 Bit

(http://i337.photobucket.com/albums/n366/Bullet_989/ff7_zps9g9s5hyp.png)

APP log

#
Code: [Select]

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 660 Ti/PCIe/SSE2 4.5.0 NVIDIA 376.53
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 1280x960, window size 1920x1080, output resolution 1920x1080, internal resolution 2560x1920
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: FF7Music helper plugin loaded
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\Movieseidoslogo.avi
[00000001] ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\Moviessqlogo.avi
[00000002] set music volume: 127
[00002544] set music volume trans: 127->0, step=60
[00002609] END OF CREDITS!!!
[00002609] Entering MAIN
[00002609] set music volume: 127
[00002609] Exiting MAIN
[00002609] START OF MENU SYSTEM!!!
[00002838] END OF MENU SYSTEM!!!
[00002838] Entering MAIN
[00002842] Exiting MAIN
[00002842] Field Start
[00005754] WM_CLOSE
[00005754] Field Quit
[00005754] UNINITIALIZE DD
END UNINITIALIZE DD


Config File

Code: [Select]

# ff7_opengl-0.8b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = no
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = none

# check your Nvidia/ATI/Intel control panel settings if this option doesn't seem to work
enable_vsync = yes

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
# only affects low-res textures, high-res replacements will still be filtered where appropriate
linear_filter = off

# plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# include armor in magic defense calculation
mdef_fix = yes

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# max size of the texture cache to hold in RAM, in megabytes
# don't set it any higher than 1GB unless you want your game to crash
texture_cache_size = 256

# use pixel buffer objects to speed up texture loading
# might crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# use mipmaps (anisotropic filtering) for high-res textures
use_mipmaps = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no



Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2017-06-25 11:57:46
The settings of the config doesn't match with what I can read from your config (internal res, pbo). Did you use the disc version or the converted Steam version? Either way you may want to use the Gamesconverter and let it set up the things for you.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Magnum on 2017-06-25 20:02:01
You're my hero haha, I was running from the old school disc version but whatever that converter did, it's now playing perfect. Thanks a million, time to enjoy a 20 year old game now
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Magnum on 2017-06-28 01:14:13
Well now this is a first. I've never had a problem before with the chocobo crash before, but now the damn thing won't work. screen goes black like it's gonna load the race, the chocobo music fires up, then crash to desktop saying the app crashed. Any thoughts here?

Code: [Select]
Problem signature:
  Problem Event Name: APPCRASH
  Application Name: ff7.exe
  Application Version: 0.0.0.0
  Application Timestamp: 35feae6f
  Fault Module Name: ff7.exe
  Fault Module Version: 0.0.0.0
  Fault Module Timestamp: 35feae6f
  Exception Code: c0000005
  Exception Offset: 0036ec32
  OS Version: 6.1.7601.2.1.0.768.3
  Locale ID: 4105
  Additional Information 1: 52d1
  Additional Information 2: 52d18ef64769b50b97b2eeee15476f9e
  Additional Information 3: e016
  Additional Information 4: e016fc082aafdf2c2c7d92ff65de73f5


APP log

Code: [Select]

Start of APP log

DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1176 H 664 P 2352 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1176 H 664 P 4704 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:1
  PALETTE 0 BITS 16 RGBA 4:4:4:4
  PALETTE 0 BITS 32 RGBA 8:8:8:0
  PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Games\FF7\data\midi\midi.lgp
midiOutGetVolume returned: 58b058b0
MIDI INITIALIZED
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 35
MIDI set volume: 127
3536743060f 127 = 44
Entering MAIN
Exiting MAIN
START OF CREDITS!!!

End of log

MIDI stop - OK
set music volume: 127
MIDI set volume: 127
3536743060f 127 = 44
Field Quit
Entering MAIN
Exiting MAIN
SET VOLUME 1: 127
SET VOLUME 2: 127
SET VOLUME 3: 127
SET VOLUME 4: 127
SET VOLUME 5: 127
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
MIDI play: 8
reading midi file: FIDDLE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!

Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Ansem on 2017-06-28 10:47:30
That log is full of Direct3D messages, and there's nothing from the custom driver. It stands to reason the custom driver isn't being loaded; try running the ff7_opengl.reg again and see if that doesn't change.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Magnum on 2017-06-28 23:20:46
That did it. For whatever reason it changed back to Direct3D, so put it back to custom driver and then it worked perfect. Thanks
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Godlift on 2017-07-21 17:58:28
If anyone wants to disable error messages, this should do it

file: ff7_opengl.fgd (0.8.1b only).

Patch: HERE (https://drive.google.com/file/d/0B3Kl04es5qkqbnNkaFNJdXMzU2M/view?usp=sharing)

Password is "error".  This is to avoid false positives by Google (the last time I uploaded a small patch file, they sealed my account off until I removed the file and proved who I was.  Which is pathetic.)

You may also find your antivirus deleting the file for the same reason.  There is no virus.

Does anyone have a working link to this?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DLPB_ on 2017-07-21 18:12:45
https://drive.google.com/open?id=0B43luAxFZKC-UWJmcUpwUUloT00

It will come as a plain text file patch with my dll when released... so no patcher will be needed.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Godlift on 2017-07-21 20:52:49
Thank you very much!
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Chrysalis on 2018-01-03 06:45:56
Hi guys, I last played this a fair few years back on win7, I still have the game files in place on my hdd with all my customisation's, but the game wont launch.

The opengl registry file is applied.

I get this showing in ff7music, suggesting its not trying to use the driver.

Code: [Select]
Ramp Emulation

  Microsoft Direct3D Mono(Ramp) Software Emulation

RGB Emulation

  Microsoft Direct3D RGB Software Emulation

Direct3D HAL

  Microsoft Direct3D Hardware acceleration through Direct3D HAL

NO REQUESTED DISPLAY MODES SUPPORTED

I only have 0.79 version of the driver, 0.81 link in the first post is dead so needs a mirror, thanks.

--edit--

Things are sort of working now, but I would still like a download link to the latest version thanks.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Vertria on 2018-01-07 00:29:30
Crap. Normally the edit button is in the top right with delete and quote. At least where I used to frequent... Whatever. I guess I shoulda pondered that confirmation a little longer.

Anyway, I posted how all the links I have found are broken or just not cooperating and giving me a 408 error.

After extensive hunting, I finally found a working version... I think. It appears in the Driver Select thing in the FF7 Config, but I just haven't installed any mods yet to play with it.

Edit: Agh! The button IS there, it's just «between» the quote and delete instead of far right! Bugger!
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2018-01-23 07:22:19
@Aali

I'm sorry, but I have to ask you if you could implement support for apng? https://en.wikipedia.org/wiki/APNG
Since this update I request is a focused on texture moding I would like to have the alpha blending from the previous version back. Even if it means that a few textures has to be adjusted for it, but it let us control the alpha blending more effectively. And I'm sure we fix the problematic textures in no time. With animated textures we could simulate the light layer for the field screens and I could create for the characters a much nicer blink effect of the eyes.

Still, I must thank you for your mod. Without it nobody would be able to play the game on PC so well.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Firelawa on 2018-02-11 05:14:07
Is there a way to make the battles 25 FPS? I know it speeds up the game but i want a smoother experience.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: The FNG on 2018-03-31 19:05:53
Hello ,
So far i've spent 2 days trying to get Aali's to work on my pc version of FF7 updated to 1.02 with no luck. I'll list every step i take when installing it here so maybe someone can help me.

Im running Winbloze 10 Pro i have tried game run as admin and without no difference.
the first thing i did was a fresh install of FF7 at c:\games\FF7
next i copied the 1.02 patch files to that Dir. FF7.exe and FF7config.
nest i started the game up and got to the first save point. i then saved and quit. Now i have a save file to make the 10 save files i read i need and i have ff7input.cfg.
then i extracted  ff7_opengl-0.8.1b to desktop then copied the contents to c:\games\FF7
next i ran ff7config (in videos i see people getting a test window popup when they goto the graphics tab, i have never had this popup) i leave the graphics at the default settings(d3d hardware , 640 full screen . check in Nvidia and TNT selected i then set and test sound and MIDI.
next i run the ff7_opengl.reg file and i leave opengl.cfg alone.

Any help would be greatly appreciated.
Thank You
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kaldarasha on 2018-05-23 08:38:45
You don't need to deal with the other languages. The GamesConverter main purpose was actually to uniform the different versions to use the English file system. So we have the files to patch the game language.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Aali on 2018-05-23 16:38:16
You're such a doof Dan ::) The encoding of that particular file has been flipped up, if you look at the original on github you can tell what's supposed to happen there.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: vitgil on 2018-05-23 17:00:09
In the coming days, I will be releasing a new version of the driver - though it will likely have a few hiccups, given Luksy has had to rebuild it for VScode. I'll try to iron those out with him before that day.

Meanwhile, I noticed a slight bug in the code that I am awaiting Aali's input on.

I have added my screen centring code for field and FMV already.  I intend to modify the driver for use with Steam versions of FF7 (albeit with a check for proper install / non-pirate game).  It may be the case that, in the future, I decide to create my own fork that supports FF7 English only (it would be working with my own DLL too - to allow anyone to use 1.02 English for modding purposes)  - but for now I am adding some fixes for all - and will try to fix the odd issue we had with FF8 (like controllers losing focus). 

I will have to make a decision on how much work I am willing to do for FF8 and non English FF7.   Of course, Aali has now released his source and I am willing to work with any programmer who wishes to maintain the driver (minus any way to bypass buying the game).

Ultimately, I want to create a way for people to be able to use FF7 1.02 English as the sole exe. I have a great deal of thinking to do.

Wow! Great news! Will you add android version support?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: ProtoX on 2018-05-23 17:35:42
full mod support for the steam version would be great due to the fact that steam version has exclusive fixes yet to be fully implemented in the original
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DLPB_ on 2018-05-23 22:04:21
You're such a doof Dan ::) The encoding of that particular file has been flipped up, if you look at the original on github you can tell what's supposed to happen there.

Code: [Select]
font_map['í'] = 114;That doesn't answer my point at all.

Why is this one being assigned and the other specials are not? Was this originally a problem?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: DLPB_ on 2018-07-22 13:14:29
no longer relevant
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: picklejar on 2019-05-31 00:23:07
About the links in the first post:
The 1st link (Covarr's Mega link) appears to be v0.8b, not v0.8.1b, despite the zip filename saying v0.8.1b.
The 2nd link (ninjaloot link) is broken.

However, I was able to get v0.8.1b by running the FF7_GameConverter_7H.exe. Of course, I got a lot of extra stuff with it.)

BTW, if you compare what happens if you "install v0.8b plain" vs. "install v0.8.1b via FF7_GameConverter_7H.exe", then here are the differences that I found:

v0.8.1b (or GC) added the following lines:
internal_size_x = 3840
internal_size_y = 2160
#minigame fixes
snowboard_framerate=60
highway_framerate=30
coaster_framerate=60
battleswirl_framerate=60

GC (or v0.8.1b) modified the following settings:
changed mod_path from "none" to "Textures"
enabled (uncommented) "music_plugin=plugins/vgmstream_music.fgp"
changed transparent_dialogs from "off" to "on"
changed post_source from "shaders/bloom2.post" to "shaders/SmartBloomAdvanced.post"
changed enable_postprocessing from "no" to "on"
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: TrueOdin on 2019-09-19 11:58:41
Hi Aali, I'm one of the contributors to the revival of your driver ( https://github.com/FFT-Hackers/FF7_OpenGL ) and I am quite close in getting the behavior right on top of VS2019 MSVC compiler. Although I'm struggling a bit with one last point: it seems that for some unknown reason to me, the driver once built is not able to allow hooks on the WriteFile API from 7h.

Can you please try it on your side and maybe let me know please what is missing to allow that? The side of this is that most of the patches ( like menu overhaul ) is not able to be applied. Could be we're missing some linker flags or maybe did you built using static compiling?

If you could maybe share how you used to build the driver I can also figure out myself the difference.

Thank you in advance :)
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: jumpercable on 2019-09-23 16:20:01
are donations allowed for this project or is this a labor of love?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Kahenraz on 2019-10-13 00:40:48
Is it possible for plugins loaded with "load_library" to draw custom diagnostic messages to the game screen?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: LordUrQuan on 2019-10-13 16:11:55
are donations allowed for this project or is this a labor of love?
This is a labor of love.  However, Jusete really could use a hand with the rendering farm costs on the from-scratch models being created here (http://forums.qhimm.com/index.php?topic=17791).

Is it possible for plugins loaded with "load_library" to draw custom diagnostic messages to the game screen?
Not unless you're a code wizard.  The current version of the driver isn't exactly abandoned, but it's not being worked on, either (it used 2010 build tools).  There is a crew working on bringing the code into a modern tool-chain and updating the embedded libraries (e.g. ffmpeg), but there are still a couple of kinks (like actually getting it to work) to sort out before any thought can be given to new features.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Xenogears on 2019-11-10 17:05:57
That is, using this mod, you can attach to the game (FF VII (Steam ver.) Without downgrade and 7 Heaven) Remako mod?  :?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: LordUrQuan on 2019-11-10 18:11:32
That is, using this mod, you can attach to the game (FF VII (Steam ver.) Without downgrade and 7 Heaven) Remako mod?  :?
This is not a mod.  It's a replacement graphics driver.  Remako wouldn't work without it.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: Xenogears on 2019-11-10 18:37:57
This is not a mod.  It's a replacement graphics driver.  Remako wouldn't work without it.

With this graphics driver, can I make Remako mod work with the current version of the game? That would not be necessary to use 7th Heaven and did not need to patch the game to the 1998 version.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: LordUrQuan on 2019-11-10 18:43:39
With this graphics driver, can I make Remako mod work with the current version of the game? That would not be necessary to use 7th Heaven and did not need to patch the game to the 1998 version.
Yes, but...
1.  That you're even asking this means you wouldn't know how.
2.  Your question doesn't even belong in this thread.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: kuksio on 2020-02-19 19:17:34
Hey. I've got a problem with anything related to this drivers.
Before updating windows, i had remako and New Threat mods installed running great.

But after installation, everything crashed

Ive made a new fresh install, removed the keys in registry using the .exe from forum

Copying a steam ver of ff7 to another location, ive applied a game converter and then installed The Reunion mod

Whichever exe i choose, game runs only in window mode and changing .cfg doesnt do anything.

There is no difference when i start it with 7th heaven. I get only a small window.

Has any1 had a problem like this?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: unab0mb on 2020-02-24 15:41:05
Hey. I've got a problem with anything related to this drivers.
Before updating windows, i had remako and New Threat mods installed running great.

But after installation, everything crashed

Ive made a new fresh install, removed the keys in registry using the .exe from forum

Copying a steam ver of ff7 to another location, ive applied a game converter and then installed The Reunion mod

Whichever exe i choose, game runs only in window mode and changing .cfg doesnt do anything.

There is no difference when i start it with 7th heaven. I get only a small window.

Has any1 had a problem like this?

Your problem is with Reunion. It takes over your graphics settings whether you like it or not.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: kuksio on 2020-02-24 23:14:08
To clarify

IF reunion takes over, then it's settings should work, but still they don't.
They are in Reunion folder and ini file.

I tried to start it without reunion, still i got a window no matter of my settings

I spent several hours trying and i have no motivation to spend another day trying to get things to work.

Thx for replies.

Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: unab0mb on 2020-03-06 17:25:59
To clarify

IF reunion takes over, then it's settings should work, but still they don't.
They are in Reunion folder and ini file.

I tried to start it without reunion, still i got a window no matter of my settings

I spent several hours trying and i have no motivation to spend another day trying to get things to work.

Thx for replies.

7th Heaven 2.0 has been released which totally and properly disables Reunion's driver when using 7H to launch the game. After game is launched, Reunion driver is back to normal so you can choose to play with Reunion later outside of 7H if you want. Your graphics settings are determined in 7H under Settings>Game Driver. For Reunion, they're in the ini file somewhere which you need to manually edit. But one will no longer affect the other now.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: kuksio on 2020-03-06 17:28:32
7th Heaven 2.0 has been released which totally and properly disables Reunion's driver when using 7H to launch the game. After game is launched, Reunion driver is back to normal so you can choose to play with Reunion later outside of 7H if you want. Your graphics settings are determined in 7H under Settings>Game Driver. For Reunion, they're in the ini file somewhere which you need to manually edit. But one will no longer affect the other now.

I d'ed 7thH 2.0 yesterday and it works flawlessly.

The problem occured not only with Reunion, but base game as well.
Still, problem solved by 2.0 version
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: darxide on 2020-05-05 18:57:09
Not sure if this is the right place for this, but I keep getting these black screen crashes on exiting battles. It happens randomly. It's not any specific battle. After a crash I can load back up and clear the same battle no problem. Or maybe it crashes again. Who knows.

EDIT: It isn't just battles. During the long Nibelheim flashback sequence I got this exact crash during one of the transitions near the end. That's a looong time to mash through all that dialog just to get back to where I was since there are no saves. This makes the game more or less unplayable unless it's in the non-modded version. And who wants to do that?

Quote
[00176739] [BATTLE] Entering FRAME_QUIT
[00176739] [BATTLE] endof battle.
[00176739] TRACE: *** Exception 0xc0000005, address 0x10123dc9 ***
[00176739] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\7H_GameDriver.dll
[00176739] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00176739] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\7H_GameDriver.dll
[00176739] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00176739] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00176739] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00176739] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00176739] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00176739] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00176739] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00176739] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00176739] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00176739] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00176739] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00176739] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00176739] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00176739] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00176739] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00176739] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00176739] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00176739] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00176739] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00176739] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00176739] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00176739] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00176739] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00176739] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00176739] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00176739] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00176739] TRACE:    at new_dll_graphics_driver, address 0x10115910
[00176739] TRACE: in C:\Windows\syswow64\kernel32.dll
[00176739] TRACE:    at BaseThreadInitThunk, address 0x74e3343b
[00176739] TRACE: in C:\Windows\SysWOW64\ntdll.dll
[00176739] TRACE:    at RtlInitializeExceptionChain, address 0x76f7979f
[00176739] TRACE: in C:\Windows\SysWOW64\ntdll.dll
[00176739] TRACE:    at RtlInitializeExceptionChain, address 0x76f7979f
[00176739] ERROR: Unhandled Exception.

Quote
# 7th Heaven Custom Game Driver-1.0.x.x Config File

## GRAPHICS ##
## Basic window, fit/stretch, resolution, and v-sync options. ##
## If you notice all graphics are cut off, or off-center, then try ##
## changing your display scaling/DPI to 100% in Windows Display Settings.  Or, you ##
## can try the High-DPI Scaling Fix in 7th Heaven's Game Launcher Settings. ##

# Displays the game in a window with borders if off, or borderless fullscreen if on.
fullscreen = off

# Adds black borders as needed to preserve a 4:3 aspect ratio.
# If this is off, the graphics will stretch to fill the screen instead.
preserve_aspect = on

# Set the window size (or fullscreen resolution) of FF7.
# 0 means use original game resolution in windowed mode, or if in fullscreen
# mode, your current desktop resolution will automatically be used.
window_size_x = 1920
window_size_y = 1080
internal_size_x = 0
internal_size_y = 0

# Sync the frame rate of the game with the monitor refresh rate. May negatively
# impact performance or break 60 fps mods. Turn on if you experience screen tearing.
# Check your AMD/Intel/Nvidia driver control panel if this option doesn't seem to work.
# You should set your graphics card's driver to Application Controlled or similar.
enable_vsync = on

## RENDERING ##
## Additional options for how things are rendered on screen. ##

# Make all dialog boxes transparent. Same effect as the transparent dialog boxes YAMP patch.
transparent_dialogs = on

# Displays the Frames Per Second transparent overlay in the top right corner of the screen.
show_fps = off

# Displays the Frames Per Second in the title bar. Only visible in windowed mode.
show_fps_titlebar = off

# May improve low resolution texture quality. Not recommended when using high resolution mods.
# If you see cyan or purple artifacts on screen, turn this OFF.
linear_filter = off

# Post-processing shader, used to apply effects to the whole screen.
# This must be enabled for the shader in post_source to have any effect.
# Shaders may cause instability.
enable_postprocessing = yes
post_source = shaders/SmartBloomHDR.post

# Max size of the texture cache to hold in RAM, in megabytes.
# Use high values if you experience texture corruption or crashing due to out of memory errors.
texture_cache_size = 2048

## ADVANCED ##
## In general, you do not want to change these options unless you know what you're doing! ##

# Enable to use VGMStream to play OGG Vorbis high-quality music. Required for music mods.
# If disabled, the original low-quality MIDI music will be played.
use_external_music = yes

# Enable to use FFMPEG for in-game movies (FMVs) playback.
# Disable to use the game's original renderer, which may not support as many movie codecs.
use_external_movie = yes

# Use mipmaps (anisotropic filtering) for high-res textures.
# Can improve performance and image quality, but uses more texture memory.
use_mipmaps = yes

# Use pixel buffer objects to speed up texture loading.
# Do NOT use if you have an AMD/ATI card. It will cause crashing!
use_pbo = no

# Display some real-time debug information in overlay on screen.
show_stats = off

# Display some real-time debug information in the title bar. Only visible in windowed mode.
show_stats_titlebar = off

# Enable alpha blending for textures without an existing blending effect.
fancy_transparency = yes

# Subfolder of FF7/mods/ where textures will be loaded from.
# Make sure 7th Heaven points to the same subfolder in General Settings.
mod_path = Textures

# Compressed lossy disk cache for low-VRAM GPUs for increased performance.
# Clear your texture cache after any change or mod that affects textures.
# Otherwise you will not see changes when you select different mods.
compress_textures = no

# Read files directly instead of using LGP archives - This is REQUIRED to be ON for most mods to work properly!
# For example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first.
# If this file doesn't exist it will look for the original in the LGP archive.
direct_mode = on

# Replace FF7's default framelimiter timer source with high precision QPC timer.
# This has NOTHING to do with timers/countdowns in the game as rumored in the past.
use_new_timer = yes

# Include armor in magic defense calculation. Fixes a bug in the original game.
mdef_fix = yes

I've also tried with PostProcessing on/off and fullscreen on/off. Neither helps. EDIT2: I also tried with all GameDriver settings to default. Still getting crashes.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: unab0mb on 2020-05-06 08:39:06
You shouldn't be having crashes when running without mods. Perhaps another issue with DEP. Add ff7.exe to Windows' DEP whitelist and give it another shot.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: darxide on 2020-05-06 23:21:54
You shouldn't be having crashes when running without mods. Perhaps another issue with DEP. Add ff7.exe to Windows' DEP whitelist and give it another shot.

It ran a lot longer than usual with that, but did eventually crash. This time it was during a transition from one screen to another. No cutscene or anything special going on. Just changing rooms in the empty Shinra Mansion in the Nibelheim flashback.

I started just before running up the Shinra tower to fight the elevator boss and Rufus. The highway sequence and end fight all happened fine. In the APP.LOG file I then get this as soon as I exited Midgar to the world for the first time:

Quote
[00198331] -=-=[START OF WORLD MAP!!!]=-=-
[00198331] ERROR: texture cache is full and nothing could be evicted!
[00198331] ERROR: texture cache is full and nothing could be evicted!
[00198331] ERROR: texture cache is full and nothing could be evicted!
[00198331] ERROR: texture cache is full and nothing could be evicted!
[00198331] ERROR: texture cache is full and nothing could be evicted!

And that error continues a couple hundred times. I ran straight to Kalm and straight into the inn when I got there to do the flashback sequence. Made it all the way to close to the end after Sepheroth has been in the basement and you go back to see him. That's when it crashed. Just leaving the room where Cloud was laying on the bed. This is the end part of APP.LOG:

Quote
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242645] ERROR: texture cache is full and nothing could be evicted!
[00242646] ERROR: GL_OUT_OF_MEMORY
[00243071] ERROR: texture cache is full and nothing could be evicted!
[00243071] ERROR: texture cache is full and nothing could be evicted!
[00243071] ERROR: texture cache is full and nothing could be evicted!
[00243071] ERROR: texture cache is full and nothing could be evicted!
[00243071] TRACE: *** Exception 0xc0000005, address 0x1011449c ***
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\7H_GameDriver.dll
[00243071] TRACE:    at 3|%%3~|‘~|‘, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\7H_GameDriver.dll
[00243071] TRACE:    at 3|%%3~|‘~|‘, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00243071] TRACE:    at 3|%%3~|‘~|‘, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00243071] TRACE:    at 3|%%3~|‘~|‘, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00243071] TRACE:    at 3|%%3~|‘~|‘, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00243071] TRACE:    at 3|%%3~|‘~|‘, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00243071] TRACE:    at 3|%%3~|‘~|‘, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00243071] TRACE:    at 3|%%3~|‘~|‘, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00243071] TRACE:    at 3|%%3~|‘~|‘, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00243071] TRACE:    at 3|%%3~|‘~|‘, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00243071] TRACE:    at 3|%%3~|‘~|‘, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00243071] TRACE:    at 3|%%3~|‘~|‘, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00243071] TRACE:    at 3|%%3~|‘~|‘, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00243071] TRACE:    at 3|%%3~|‘~|‘, address 0x8a0e990e910e510e
[00243071] TRACE: in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe
[00243071] TRACE:    at 3|%%3~|‘~|‘, address 0x8a0e990e910e510e
[00243071] TRACE: in C:\Windows\syswow64\kernel32.dll
[00243071] TRACE:    at BaseThreadInitThunk, address 0x74ae343b
[00243071] TRACE: in C:\Windows\SysWOW64\ntdll.dll
[00243071] TRACE:    at RtlInitializeExceptionChain, address 0x76f8979f
[00243071] TRACE: in C:\Windows\SysWOW64\ntdll.dll
[00243071] TRACE:    at RtlInitializeExceptionChain, address 0x76f8979f
[00243071] ERROR: Unhandled Exception.

EDIT: I think it's important to mention that while these errors began as soon as I left Midgar and was in the open world for the first time, I experienced half a dozen crashes before ever leaving Midgar before I decided to come here and ask about it, so it has nothing specifically to do with the open world map. I don't have any other example of a non-battle related crash although it had happened several times within Midgar over the last couple of days.

As for the GL_OUT_OF_MEMORY, I've got 4GB of vram on my graphics card and I've got the maximum 2048 set in 7H.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: unab0mb on 2020-05-07 04:37:00
Open the 7H_GameDriver.cfg file in your ff7 folder and you can change the texture memory manually from 2048 to 4096 if you want and that may help, or it could even make things worse. FYI, if you use the UI and click save, it will overwrite the setting though. Some fixes are coming with 7H 2.1 within a few weeks also.
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: darxide on 2020-05-07 06:37:04
Open the 7H_GameDriver.cfg file in your ff7 folder and you can change the texture memory manually from 2048 to 4096 if you want and that may help, or it could even make things worse. FYI, if you use the UI and click save, it will overwrite the setting though. Some fixes are coming with 7H 2.1 within a few weeks also.

I changed it to 3072 manually. I didn't know if it would actually work since in the UI it showed 512. I played a while, but quit without a crash. The APP.LOG was full of the "texture cache is full" messages, though. I'll try 4096 now since you basically confirmed for me that it works. We'll see. Thank you.

EDIT: With it set to 4096 I got the texture cache error immediately in the log. Going back to 3072 and I went for 3 hours without a crash. Texture cache errors didn't show up until after two hours.. Looking forward to the updates. Hopefully it can fix this problem.

EDIT2: And tonight I get the same crash after 30 minutes with no cache errors. I guess they aren't related?
Title: Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
Post by: MarkoH01 on 2020-05-11 16:13:22
Hello everybody,
I love this custom driver from Aali but as some mentioned somewhere here in the forum, I also got an error message when the rocket takes off which is not a problem but it's an issue I'd love to hide by turning off the error messages. However it seems as if the display_popup command does not work anymore wit the newest driver so I was wondering if there might be a different command for it?

Also after defeating Diamond Weapon it goes away and there is a short scene in which the characters are talking to each other discussing why it goes away. In this scene my whole screen gets white for a few seconds starting on the side getting more and more ... does anybody know if this is a problem with the driver? Is it a known issue at all?