Qhimm.com Forums

Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Lazy Bastard on 2016-12-27 14:02:27

Title: (PSX FF7) Convert a single model part from battle to field format?
Post by: Lazy Bastard on 2016-12-27 14:02:27
I realize the battle model (LZS) and field model (BCX/BSX) formats are different on PSX (I believe battle models use a modified HRC format), but I'd like to know if it's feasible to take a single battle model part, perform some minor modifications if necessary, and replace a field model part with that part (I can make offset adjustments to the field model accordingly for size differences, etc).

For reference, PSX battle model format, per the wiki: http://wiki.qhimm.com/view/FF7/Playstation_Battle_Model_Format (http://wiki.qhimm.com/view/FF7/Playstation_Battle_Model_Format)
...and PSX field model format: http://wiki.qhimm.com/view/FF7/Field/BSX#Models_Section (http://wiki.qhimm.com/view/FF7/Field/BSX#Models_Section)

Any nudge in the right direction is appreciated.
Title: Re: (PSX FF7) Convert a single model part from battle to field format?
Post by: sithlord48 on 2016-12-27 22:12:31
if you have not check the wiki page on tools
http://wiki.qhimm.com/view/FF7/Technical/Customising