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Messages - EQ2Alyza

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2
Graphical Releases / Re: [FF7PC] cmh175 Release Thread
« on: 2018-02-03 23:18:12 »
I have added hext support in the next release, which rids any use of extra exes. I'll need someone to check over and possibly edit any issues with stat changes, but it should be much easier to do than the current way of switching assigned exes in Workshop - > Settings - > FF7 Exe.

3
Graphical Releases / Re: [FF7PC] cmh175 Release Thread
« on: 2018-02-03 01:09:45 »
v1.54 is referring to the 7H client. That client version has no effect on the Catalog version, which is listed inside 7H from the Catalog tab. It's a tad confusing, but yeah...I don't know of an easier way to list :)

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Graphical Releases / Re: [FF7PC] cmh175 Release Thread
« on: 2018-02-03 00:20:37 »
Yes, I sometimes take out options because the file size for downloading in the Catalog gets too big.

If I were to list every mod individually in the Catalog, the scroll bar would go on forever and new users wouldn't know where to begin. Compatibility would be a huge issue also.

If I were to group every mod into their respective categories, the file sizes would be too large for those with limited internet bandwidth. So, I do it this way but sometimes cut a few options to reduce the file size.

I don't really know of any middle ground to doing this. 

5
***
@all
I'm looking at 7H to see how .exe changes are implemented with it; when that's done, and assuming no issues have arisen with the executable changes, I'll release the new installer + 7H IRO to replace the old non-exe ones.

Could you look into converting the exe changes to a hex file using DLPB tools. I have done so with MO and Becuase exes, so the next update to 7H no longer needs separate exe file paths to be assigned in Workshop -> Settings -> FF7 Exe

6
7thHeaven / Re: Trouble changing to Disc3
« on: 2018-01-26 21:46:31 »
Interesting. You shouldn't have to change discs after assigning FF7DISC1 to a drive letter from the game converter. FF7DISC1 will progress each disc change on a working playthrough. Try assigning FF7DISC3 to the same drive letter you had 1 and 2 on, then run the game converter to update the registry key with that letter.

7
7thHeaven / Re: Catalog v2.3x Report / Mod Requests
« on: 2018-01-25 05:36:00 »
I don't think the Avalanche GUI is compatible with Aali Driver 0.8x. It was created during the 0.7.11b era and broke after the Aali Driver was updated. 7H was developed all during the 0.8x era, so there's no way to go back without breaking so many other things. I'll take a look at it once more, but I wouldn't get your hopes up.

I've pretty much burnt myself out on 7H development, so catering to individuals' needs is not something I spend much time on anymore.

8
Yes, I know what you mean about the exes. Remember, I only gather others work and add them to the 7H Catalog. I am not a modder. So if any major issues crop up, I probably won't be capable of fixing them. It's good to report them though, as perhaps someone else could take it into their own hands to try and fix.

9
Still working on it now, but close to release (I hope). No ETA will be given. Just wait please.

10
Workshop -> Settings

Do you have direct typed into the Extra Folders window?

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Hey Daniel! Well done with the detailed and  pro work so far mate! So when the new version is released will we see an update notification in the 7th Heaven projects list?  Do we have to download it again or will the new iro file reconstract the older one?

Thanks man!

It'll be a completely new download that should notify when it's been updated. I don't do patch updates unless it's a small amount of files needed to fix something. R06 will be such a significant change to the previous that doing a patch update would take way more effort than I am willing to do to sort through what would be changed and what would remain untouched.

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Try opening the config file and checking for direct mode = on.

13
Try right clicking and running 7H as an administrator.

14
General discussion / Merry Christmas and Happy Holidays
« on: 2017-12-25 14:12:56 »
Merry Christmas and Happy Holidays to all  :)

15
Download the Gameplay and Difficulty category, Activate, Configure to use Hardcore Mod.

16
I can't even get your patcher to find my steam install version of the game that has been treated with 7nth heaven. It also can't locate my raw, clean steam install.

That's probably because the game converter used with 7H will change registry locations after its use. It's meant to make your computer think you have the original copy installed, which had to be done for compatibility with certain mods. Try selecting the other option in the HC mod installer. I can't remember what it's called off the top of my head (1997/Original Copy?).

But, if you're using 7H, why use this installer? It's already an option to select from the Catalog.

17
Troubleshooting / Re: Mod issues
« on: 2017-11-11 23:07:13 »
Info has to be given before anyone can know where to start with troubleshooting. This is a common frustration with all the veterans on this forum. Please understand that none of us have the time to help every new user who simply states, "I followed the guide...my mods don't work...please help."

http://forums.qhimm.com/index.php?topic=15520.0

If you read the above tutorial thoroughly, you'd see that the end states what to do when something appears broken or not working. That is how every new user should start their troubleshooting post. When users don't do that basic first step, I don't bother responding. That's not being rude. It's just the system that helps utilize time and efforts on both ends.

I get the feeling you haven't used the GC properly, but there's no way to know that until we see an App.log.

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7thHeaven / Re: im having trouble with my 7th heaven mod
« on: 2017-10-20 05:10:09 »
What exe do you have set to launch the game?

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Thanks!  8) And it is.  And I do try to be diplomatic - but I'm simply not cut out for it.  And my strength is telling it as it is.  Not good for PR.  But it gets harder when it's the exact same questions about non dialogue over and over.  And when the help file AND first post both point to an insanely long database that was largely constructed to STOP those questions.  People come in and they start with "Love your mod...."  and it turns to "But I want A B C D E F G changing, because I don't like the change."  The above person was pleasant enough, but they said they'd discuss their problems with reason - then proceeded to show they hadn't read the database or help file or any of this thread - and had just dreamt up that we change things because we like to.  When that's totally not the case.  I mean, the example of Aqua Breath is a total face palm.  I know I'm coming across harsh and direct... but that's who I am - and those kinds of "feedback" from people do not make me any more diplomatic or "nice". hahaha!

And I also got blamed for their save menu loading longer.  :evil:  :-P

I just stopped responding to most of them. The big thing for me was how many hours, days, weeks and months I've spent to try and create an easier process for everyone. That largely included all the Q&A and FAQ I created after releases. But it went largely ignored by new users who come to the forums looking for personal help on matters that are already posted countless times. Not true for everyone of course, but unfortunately I've grown so tired that they get lumped into one group that I just ignore.

I really enjoy helping others, but everyone has their limits :(

20
7thHeaven / Re: Catalog v2.3x Report / Mod Requests
« on: 2017-10-14 03:03:19 »
Enemies are largely untouched here at Qhimm. I don't spend time outside these forums searching and researching other mods. That's left for the users to do on their own free time.

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Troubleshooting / Re: A few Questions from a newby
« on: 2017-10-14 02:59:12 »
Aali Driver is included in the Game Converter, which is needed to use 7H.

Enemies are largely untouched here at Qhimm. There may be mods for them floating around the internet, but I only include in 7H what is posted here.

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7thHeaven / Re: Kaldarasha's Cloud Arms
« on: 2017-10-12 12:24:53 »
Perfect. Now I have something to start with. I'll do my best to look at it this weekend. Please wait :)

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7thHeaven / Re: Kaldarasha's Cloud Arms
« on: 2017-10-11 00:13:48 »
You can add anything you want on your own time, but mods dealing with AC tend to be ripped from other games and infringe upon copyright. We never distribute copyright material here.

Noted about the arms issue. Little things like that I often don't recognize in testing, so it's good to finally see someone make a noteworthy effort to help us fix things. So much better than the "Cloud's arms don't work. Any fix? Thank you in advance." that is quite often the norm for reports  :P

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I have had that problem before and have had to manually change the drive letter to the correct one which ment going through the list and finding the correct one as I forgot which letter it was before.

The letter chosen during the GC can be found in the FF7_GC.log. That's always the one in the registry that is assigned the CD check when launching the game.

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7thHeaven / Re: Catalog v2.3x Report / Mod Requests
« on: 2017-10-09 02:47:41 »
I believe that's the KH model, which we can't support on Qhimm because it's ripped.

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