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Messages - ManuBBXX

Pages: [1] 2 3 4 5 6 ... 11
1
Releases / Re: [FF7PC] Kela's magics mod
« on: 2018-09-17 12:06:02 »
How can I have it working with 7H ?

It looks very impressive !

2
The version of NT that is in the 7h catalogue is 1.4 and does not support menu over haul. In the official NT thread there is a link to the IRO version of NT 1.5 that comes with the IRO and a set of exes. Take the ff7_bc.exe and put it in your ff7 folder where the current ff7_bc.exe is and overwrite it (make a backup first ofc)

then you can either
   1. Take the NT iro included and place it in your ff7/mods/7th heaven folder where the rest of your iros are and lauch 7h
   2. In 7h go to your library and select import -> import from iro archive -> select the NT iro you downloaded, name it and hit go/ok/import. Then refresh the library tab and active the new IRO at the bottom of the list.

Ok I get it now !!

Thank you very much for your time and patience :)

3
If you are using the newest version of New Threat from the offical thread with the ff7_bc.exe that is also included in that download then the Menu Overhaul portion of the Reunion IRO will work with no issues.

What do you mean ?
I must not use the NT from the 7H catalog ?

I usually mod my game by using only 7H catalog and activate mods froms here
What do I have to do for having latest NT version working with Reunion and MO , and eventual grapic mods so ?

Thank you so much !

4
Beacause will never work with NT until Sega Chief creates NT 2.0. He wants to combine Beacause with it for that release, but it's far, far off from completion.

MO already works with NT.

I do have plans for the next release to allow MO and Beacause to be played without having to do any .exe switching.

Thank you !
So, in 7H catalog, if I activate both MO and NT mod 1.5, I can play with the 2 mods together ?
I only played goerulv's hardcore mod, and I would try at least one time the NT mod, but I can't play without MO ^^

5
Will there be an other release of 7H in the future, allowing to have MO, Beacause and NT mod working nice together ?  8)

6
General Discussion / Re: Who's excited to mod FFXV?
« on: 2018-02-24 12:32:34 »
Do you believe that a 1080Ti is a bad option too Knife? And who can even afford a Titan... pfff

I have 2 * 1080ti's, should do the trick in SLI for 4K uiltra, but I doubt one TI will be enough power to handle the game at this resolution
No problem indeed for 1080p of course

7
7th Heaven / Re: Crash at the launch of the game
« on: 2017-12-03 10:30:29 »
I precise that my APP.LOG file is totally empty..

8
I have a problem, the game instant crashes when I click on launch game on my 7H install.
All is configured properly.

Does it needs some visual c++ runtime libraries ?

I have , in both x86 and x64 versions :

vc++ 2008, 2012, 2012 and 2015

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-11-27 10:46:39 »
Does the 1.5 version works with MO in a 7H install ?

10
7th Heaven / Re: Small issue with Battle Models - Weapons
« on: 2017-05-03 08:05:41 »
Wow, sounds great !
Still no possibility to have MO and NT1.5 working together ? Same without Reunion ?

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-30 08:48:59 »
Sega, the 1.5 will be an update from existing 1.4, or a total overhaul, for you ?
And, not NT mod directly related, but can we dream of an integration of beacause retranslation with next NT ?

Cause I use to play with beacause, and it's hard to return back to the normal 'poor' translation IMO  :o :-D

12
7th Heaven / Minigames downloading problem in catalog
« on: 2017-04-27 13:01:34 »
I am not able to download via the catalog any of the minigames overhaul.
All others mods are downloaded fine.

It spam with 404 error messages in 7H GUI

Any ideas ?

I tried several times, since many days..

13
10 years for this super mod !
And still always so fun to play when you die so often with bosses  ;D ;D

14
7th Heaven / Re: New Threat + The Reunion?
« on: 2017-04-19 12:53:25 »
Thanks !
And maybe it's nice to go again with the game in hardcore mod, for better appreciating the NT( all many changes ) when it will be compatible with Reunion :)

15
7th Heaven / Re: New Threat + The Reunion?
« on: 2017-04-18 11:52:07 »
You can have Reunion with beacause AND MO working together with Gjoerulv's hardecore mod in a 7H install ??

16
7th Heaven / Re: ff7_mo gives cloud 1 dex
« on: 2016-12-07 08:47:54 »
So, after installing the game and running the latest GC_7H, we can use both NT mod AND MO from the catalog, but not reunion, is it that ?

17
Hey everybody.

I just uninstalled my FF7, and reinstalled it properly, applied the game vonverter etc.
I backuped all the mod files before( the 7H folder ), and replaced it in the FF7 install folder.

Now, in 7H GUI, I see the mods, but with all the temps names, that is horrible to read.
What is the 'standard' procedure for reinstallign the game without downloading again all mods ?

Thanks !

18
7th Heaven / Re: Next Catalog Update [May 30, 2016]...
« on: 2016-07-11 08:18:59 »
Does the latest catalog update include NT 1.4 ?

19
Gjoerulv's hardcore mod incompatible too ?

Except gameplay mods, wich mods do you think not compatible with this FR retranslation patch ?

20
Thanks kal and myst6re
So, MO, and Omzy / satsuki's textures are compatible if I understand well ?

21
Will it work with other mods on a 7H instal( Menu overhaul, NT Mod, etc.. ) for example ?

22
Releases / Re: [FF7PC-98/Steam] - True Necrosis Mod
« on: 2016-06-22 12:08:49 »
What a nice Mod idea Sega chief !! :)

23
7th Heaven / Re: NT 1.4 flevel patched
« on: 2016-04-07 08:43:34 »
I would try NT mod 1.4, but don't know how letting it working with 7H.
Does I have top wait for an update of the catalog from you EQ2Alyza, or can I work with it with a .iro versiuon opf the NT mod ?

24
7th Heaven / Re: Correct load order.
« on: 2016-02-11 16:10:20 »
Thanks a lot !!!

25
7th Heaven / Re: Correct load order.
« on: 2016-02-09 14:03:59 »
So, can someone who succeed having all mods activated can post his 'load order' ?
It would be very helpfull :)

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